更新配置,能够简单运行实例.
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169
dist/createBoard.js
vendored
169
dist/createBoard.js
vendored
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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var THREE = require("three");
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var three_1 = require("three");
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var ColorPalette_1 = require("./ColorPalette");
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var GeUtils_1 = require("./GeUtils");
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var Material_1 = require("./Material");
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var RotateUV_1 = require("./RotateUV");
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var ThreeCSG_1 = require("./ThreeCSG");
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//解析二维圆弧类.
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var Arc2d = /** @class */ (function () {
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function Arc2d(p1, p2, bul) {
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this.m_StartPoint = p1.clone();
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this.m_EndPoint = p2.clone();
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var vec = p2.clone().sub(p1);
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var len = vec.length();
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var an = vec.angle();
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this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
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var allAngle = Math.atan(bul) * 4;
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var delDis = bul * len / 2;
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var toDis = this.m_Radius - delDis;
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an += Math.PI * 0.5;
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this.m_Center = p1.clone().add(p2);
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this.m_Center.multiplyScalar(0.5);
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GeUtils_1.polar(this.m_Center, an, toDis);
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this.m_StartAn = p1.clone().sub(this.m_Center).angle();
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this.m_EndAn = p2.clone().sub(this.m_Center).angle();
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if (bul < 0) {
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//一个神奇的特性 它需要这么做
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this.m_StartAn -= Math.PI;
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this.m_EndAn -= Math.PI;
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}
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}
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return Arc2d;
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}());
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exports.Arc2d = Arc2d;
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//创建轮廓 通过点表和凸度
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function createPath(pts, buls, shapeOut) {
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var shape = shapeOut || new three_1.Shape();
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if (pts.length === 0)
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return shape;
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var firstPt = pts[0];
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shape.moveTo(firstPt.x, firstPt.y);
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for (var i = 0; i < pts.length - 1; i++) {
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var nextPt = pts[i + 1];
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if (buls[i] == 0) {
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shape.lineTo(nextPt.x, nextPt.y);
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}
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else {
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var pt = pts[i];
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//参考
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//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
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//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
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var arc2 = new Arc2d(pt, nextPt, buls[i]);
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var cen = arc2.m_Center;
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shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
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}
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}
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return shape;
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}
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exports.createPath = createPath;
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function getVec(data) {
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return new THREE.Vector3(data["x"], data["y"], data["z"]);
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}
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exports.getVec = getVec;
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//创建板件 暂时这么写
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function createBoard(boardData) {
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var pts = [];
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var buls = [];
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var boardPts = boardData["Pts"];
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var boardBuls = boardData["Buls"];
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var boardHeight = boardData["H"];
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var boardMat = new THREE.Matrix4();
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var matInv = new THREE.Matrix4();
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//InitBoardMat
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{
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var xD = getVec(boardData["XVec"]);
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var yD = getVec(boardData["YVec"]);
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var ZD = getVec(boardData["ZVec"]);
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var pBase = getVec(boardData["BasePoint"]);
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boardMat.makeBasis(xD, yD, ZD);
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boardMat.setPosition(pBase);
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matInv.getInverse(boardMat, true);
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}
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if (boardPts && boardPts.length !== 0)
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for (var i = 0; i < boardPts.length; i++) {
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var pt = getVec(boardPts[i]);
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if (boardPts[i].z !== undefined)
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pt.applyMatrix4(matInv);
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pts.push(new THREE.Vector2(pt.x, pt.y));
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buls.push(boardBuls[i]);
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}
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else {
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var length_1 = boardData["L"];
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var width = boardData["W"];
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var height = boardData["H"];
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pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length_1), new three_1.Vector2(0, length_1), new three_1.Vector2(0, 0));
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buls.push(0, 0, 0, 0, 0);
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}
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var sp = createPath(pts, buls);
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var extrudeSettings = {
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steps: 1,
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bevelEnabled: false,
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amount: boardHeight
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};
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var ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
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ext.computeBoundingSphere();
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ext.computeBoundingBox();
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ext.translate(0, 0, -boardHeight);
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ext.applyMatrix(boardMat);
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//外边.
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var edges = [createEdge(ext)];
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//差集
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if (checkObjectArray(boardData, "SubBoardLocal")
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|| checkObjectArray(boardData, "Drillings")) {
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var thisCsg = new ThreeCSG_1.ThreeBSP(ext);
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if (boardData["SubBoardLocal"]) {
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var subBoardList = boardData["SubBoardLocal"].map(function (d) { return createBoard(d); });
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for (var _i = 0, subBoardList_1 = subBoardList; _i < subBoardList_1.length; _i++) {
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var br = subBoardList_1[_i];
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edges.push.apply(edges, br.edges);
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var subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
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thisCsg = thisCsg.subtract(subCsg);
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}
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}
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if (boardData["Drillings"]) {
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var dris = boardData["Drillings"];
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for (var _a = 0, dris_1 = dris; _a < dris_1.length; _a++) {
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var dri = dris_1[_a];
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var geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
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geo.rotateX(Math.PI * 0.5);
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if (dri.f === 0) //0正
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geo.translate(dri.x, dri.y, -dri.h * 0.5);
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else //1反
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geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
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geo.applyMatrix(boardMat);
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var mesh_1 = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetLineMaterial(1));
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edges.push(mesh_1);
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}
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}
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ext = thisCsg.toGeometry();
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}
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if (boardData["BoardName"] === "地脚线")
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RotateUV_1.RotateUVs(ext);
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var mesh = new THREE.Mesh(ext, Material_1.boardMaterial);
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return { mesh: mesh, edges: edges };
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}
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exports.createBoard = createBoard;
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function checkObjectArray(obj, key) {
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return obj[key] && obj[key].length > 0;
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}
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function createTemplateBoard(brDataList) {
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var meshs = [];
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var edgesa = [];
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for (var _i = 0, brDataList_1 = brDataList; _i < brDataList_1.length; _i++) {
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var d = brDataList_1[_i];
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var _a = createBoard(d), mesh = _a.mesh, edges = _a.edges;
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meshs.push(mesh);
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edgesa.push.apply(edgesa, edges);
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}
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return { meshs: meshs, edgesa: edgesa };
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}
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exports.createTemplateBoard = createTemplateBoard;
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function createEdge(geo) {
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var edge = new THREE.EdgesGeometry(geo, 1);
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return new three_1.LineSegments(edge, Material_1.edgeMaterial);
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}
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exports.createEdge = createEdge;
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//# sourceMappingURL=createBoard.js.map
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