import { EdgesGeometry, Geometry, LineSegments, MeshBasicMaterial, Shape, Vector2 } from 'three'; import { polar } from './GeUtils'; import { edgeMaterial } from './Material'; import { SimpleBoard } from './SimpleBoard'; //解析二维圆弧类. export class Arc2d { m_StartAn: number; m_EndAn: number; m_StartPoint: Vector2; m_EndPoint: Vector2; m_Center: Vector2; m_Radius: number; constructor(p1: Vector2, p2: Vector2, bul: number) { this.m_StartPoint = p1.clone(); this.m_EndPoint = p2.clone(); let vec: Vector2 = p2.clone().sub(p1); let len = vec.length(); let an = vec.angle(); this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2; let allAngle = Math.atan(bul) * 4; let delDis = bul * len / 2; let toDis = this.m_Radius - delDis; an += Math.PI * 0.5; this.m_Center = p1.clone().add(p2); this.m_Center.multiplyScalar(0.5); polar(this.m_Center, an, toDis); this.m_StartAn = p1.clone().sub(this.m_Center).angle(); this.m_EndAn = p2.clone().sub(this.m_Center).angle(); if (bul < 0) { //一个神奇的特性 它需要这么做 this.m_StartAn -= Math.PI; this.m_EndAn -= Math.PI; } } } //创建轮廓 通过点表和凸度 export function createPath(pts: Vector2[], buls: number[], shapeOut?: Shape): Shape { let shape = shapeOut || new Shape(); if (pts.length === 0) return shape; let firstPt = pts[0]; shape.moveTo(firstPt.x, firstPt.y); for (let i = 0; i < pts.length - 1; i++) { let nextPt = pts[i + 1]; if (buls[i] == 0) { shape.lineTo(nextPt.x, nextPt.y); } else { let pt = pts[i]; //参考 //http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮 //https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5 let arc2 = new Arc2d(pt, nextPt, buls[i]); let cen = arc2.m_Center; shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0); } } return shape; } //创建板件 暂时这么写 export function createTemplateBoard(brDataList: any[], material: MeshBasicMaterial) { let meshs = []; let edgesa = []; let relations = { blockMeshMap: new Map(), meshBlockMap: new Map() }; for (let d of brDataList) { let board = new SimpleBoard(d); let { mesh, edges } = board.createBoard(material); meshs.push(mesh); edgesa.push(...edges); if (board.DataID) { relations.blockMeshMap.set(board.DataID, mesh.id); relations.meshBlockMap.set(mesh.id, board.DataID); } } return { meshs, edgesa, relations }; } export function createEdge(geo: Geometry): LineSegments { let edge = new EdgesGeometry(geo, 1); return new LineSegments(edge, edgeMaterial); }