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cut-abstractions/samples/handleAbility/common/core/Path.ts

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import { Box2 } from '../Box2.js'
import { clipperCpp } from '../ClipperCpp.js'
import type { NestFiler } from '../Filer.js'
import type { Point } from '../Point.js'
import { equaln } from '../Util.js'
import { Vector2 } from '../Vector2.js'
/**
*
* NFPNFPCahce
* NFP结果是按照最低点移动的,,0.
*/
export class Path
{
Id: number
Points: Point[]
OutsideNFPCache: { [key: number]: Point[][] } = {}
InsideNFPCache: { [key: number]: Point[][] } = {}
constructor(public OrigionPoints?: Point[], rotation: number = 0)
{
if (OrigionPoints)
this.Init(OrigionPoints, rotation)
}
Origion: Path
// 点表在旋转后的原始最小点.使用这个点将轮廓移动到0点
OrigionMinPoint: Vector2
Rotation: number
Size: Vector2// 序列化
private Init(origionPoints: Point[], rotation: number)
{
this.Rotation = rotation
if (rotation === 0)
this.Points = origionPoints.map((p) => { return { ...p } })
else
{
let c = Math.cos(rotation)
let s = Math.sin(rotation)
let npts: Point[] = []
for (let p of origionPoints)
{
let x = p.x
let y = p.y
const x1 = x * c - y * s
const y1 = x * s + y * c
npts.push({ x: x1, y: y1 })
}
this.Points = npts
}
let box = new Box2()
let v2 = new Vector2()
for (let p of this.Points)
{
v2.x = p.x
v2.y = p.y
box.expandByPoint(v2)
}
this.OrigionMinPoint = box.min
this.Size = box.max.sub(box.min)
for (let p of this.Points)
{
p.x -= box.min.x
p.y -= box.min.y
}
}
GetNFPs(path: Path, outside: boolean): Point[][]
{
// 寻找内轮廓时,面积应该比本path小,这个判断移交给使用者自己判断
// if (!outside && this.Area < path.Area) return [];
let nfps = clipperCpp.lib.minkowskiSumPath(this.BigIntPoints, path.MirrorPoints, true)
// 必须删除自交,否则将会出错
nfps = clipperCpp.lib.simplifyPolygons(nfps)
nfps = nfps.filter((nfp) =>
{
let area = Area(nfp)
// if (area > 1) return outside;//第一个不一定是外轮廓,但是面积为正时肯定为外轮廓 (因为使用了简化多段线,所以这个代码已经不能有了)
if (Math.abs(area) < 10)
return false// 应该不用在移除这个了
let { x, y } = nfp[0]
if (outside)
{
if (this.Area > path.Area)
{
let p = { x: path.InPoint.x + x, y: path.InPoint.y + y }
if (p.x < 0 || p.y < 0 || p.x > this.BigSize.x || p.y > this.BigSize.y)
return true
let dir = clipperCpp.lib.pointInPolygon(p, this.BigIntPoints)
return dir === 0
}
else
{
let p = { x: this.InPoint.x - x, y: this.InPoint.y - y }
if (p.x < 0 || p.y < 0 || p.x > path.BigSize.x || p.y > path.BigSize.y)
return true
let dir = clipperCpp.lib.pointInPolygon(p, path.BigIntPoints)
return dir === 0
}
}
else
{
let p = { x: path.InPoint.x + x, y: path.InPoint.y + y }
if (p.x < 0 || p.y < 0 || p.x > this.BigSize.x || p.y > this.BigSize.y)
return false
let dir = clipperCpp.lib.pointInPolygon(p, this.BigIntPoints)
return dir === 1
}
})
return nfps
}
GetOutsideNFP(path: Path): Point[][]
{
let nfps = this.OutsideNFPCache[path.Id]
if (nfps)
return nfps
if (this.IsRect && path.IsRect)
{
let [ax, ay] = [this.Size.x * 1e4, this.Size.y * 1e4]
let [bx, by] = [path.Size.x * 1e4, path.Size.y * 1e4]
nfps = [[
{ x: -bx, y: -by },
{ x: ax, y: -by },
{ x: ax, y: ay },
{ x: -bx, y: ay },
]]
}
else
nfps = this.GetNFPs(path, true)
this.OutsideNFPCache[path.Id] = nfps
// 虽然有这种神奇的特性,但是好像并不会提高性能。
// path.OutsideNFPCache[this.id] = (this, nfps.map(nfp =>
// {
// return nfp.map(p =>
// {
// return { x: -p.x, y: -p.y };
// });
// }));
return nfps
}
GetInsideNFP(path: Path): Point[][]
{
if (path.Area > this.Area)
return
let nfp = this.InsideNFPCache[path.Id]
if (nfp)
return nfp
let nfps: Point[][]
if (this.IsRect)
{
let [ax, ay] = [this.Size.x * 1e4, this.Size.y * 1e4]
let [bx, by] = [path.Size.x * 1e4, path.Size.y * 1e4]
let l = ax - bx
let h = ay - by
const MinNumber = 200// 清理的数值是100,所以200是可以接受的, 200=0.020问题不大(过盈配合)
if (l < -MinNumber || h < -MinNumber)
return
if (l < MinNumber)
l = MinNumber
else
l += MinNumber
if (h < MinNumber)
h = MinNumber
else
h += MinNumber
nfps = [[
{ x: 0, y: 0 },
{ x: l, y: 0 },
{ x: l, y: h },
{ x: 0, y: h },
]]
}
else
nfps = this.GetNFPs(path, false)
if (path.Id !== undefined)
this.InsideNFPCache[path.Id] = nfps
return nfps
}
private _InPoint: Point
/**
* Path内部
*/
private get InPoint()
{
if (this._InPoint)
return this._InPoint
let mp = { x: (this.Points[0].x + this.Points[1].x) / 2, y: (this.Points[0].y + this.Points[1].y) / 2 }
let normal = new Vector2(this.Points[1].x - this.Points[0].x, this.Points[1].y - this.Points[0].y).normalize()
// [normal.x, normal.y] = [normal.y, -normal.x];
mp.x -= normal.y
mp.y += normal.x
mp.x *= 1e4
mp.y *= 1e4
this._InPoint = mp
return mp
}
protected _BigIntPoints: Point[]
get BigIntPoints()
{
if (this._BigIntPoints)
return this._BigIntPoints
this._BigIntPoints = this.Points.map((p) =>
{
return {
x: Math.round(p.x * 1e4),
y: Math.round(p.y * 1e4),
}
})
return this._BigIntPoints
}
private _BigSize: Vector2
get BigSize()
{
if (this._BigSize)
return this._BigSize
this._BigSize = new Vector2(this.Size.x * 1e4, this.Size.y * 1e4)
return this._BigSize
}
protected _MirrorPoints: Point[]
get MirrorPoints()
{
if (!this._MirrorPoints)
this._MirrorPoints = this.BigIntPoints.map((p) =>
{
return { x: -p.x, y: -p.y }
})
return this._MirrorPoints
}
protected _BoundingBox: Box2
get BoundingBox()
{
if (!this._BoundingBox)
{
this._BoundingBox = new Box2(new Vector2(), this.Size)
}
return this._BoundingBox
}
protected _Area: number
get Area()
{
if (this._Area === undefined)
this._Area = Area(this.Points)
return this._Area
}
set Area(a: number)
{
this._Area = a
}
private _IsRect: boolean
get IsRect()
{
if (this._IsRect === undefined)
{
let s = this.BoundingBox.getSize(new Vector2())
this._IsRect = equaln(this.Area, s.x * s.y, 1)
}
return this._IsRect
}
ReadFile(file: NestFiler): void
{
let ver = file.Read()
this.Id = file.Read()
let arr = file.Read()
this.Points = []
for (let i = 0; i < arr.length; i += 2)
{
let p = { x: arr[i], y: arr[i + 1] }
this.Points.push(p)
}
this.Size = new Vector2(file.Read(), file.Read())
this._Area = file.Read()
let id = file.Read()
if (id !== -1)
{
this.Origion = id
this.Rotation = file.Read()
this.OrigionMinPoint = new Vector2(file.Read(), file.Read())
}
}
WriteFile(file: NestFiler): void
{
file.Write(1)// ver
file.Write(this.Id)
let arr: number[] = []
for (let p of this.Points)
arr.push(p.x, p.y)
file.Write(arr)
file.Write(this.Size.x)
file.Write(this.Size.y)
file.Write(this._Area)
if (this.Origion && this.Origion.Id)
{
// 如果有原始的id,则传递它,以便后续进行NFP复用.
file.Write(this.Origion.Id)
file.Write(this.Rotation)
file.Write(this.OrigionMinPoint.x)
file.Write(this.OrigionMinPoint.y)
}
else
file.Write(-1)
}
}
// 点表面积
export function Area(pts: Point[]): number
{
let cnt = pts.length
if (cnt < 3)
return 0
let a = 0
for (let i = 0, j = cnt - 1; i < cnt; ++i)
{
a += (pts[j].x + pts[i].x) * (pts[j].y - pts[i].y)
j = i
}
return -a * 0.5
}
/**
* ,
*/
export function TranslatePath(pts: Point[], p: Point): Point[]
{
return pts.map((px) =>
{
return { x: p.x + px.x, y: p.y + px.y }
})
}
export function TranslatePath_Self(pts: Point[], mx: number, my: number): Point[]
{
for (let pt of pts)
{
pt.x += mx
pt.y += my
}
return pts
}
// 缩放点表,返回原始点表
export function PathScale(pts: Point[], scale: number): Point[]
{
for (let p of pts)
{
p.x *= scale
p.y *= scale
}
return pts
}