feat:处理器初步实现---有接上了新优化,回显需要再看下
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.vscode/launch.json
vendored
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36
.vscode/launch.json
vendored
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@ -0,0 +1,36 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"type": "node",
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"request": "launch",
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"name": "Jest All",
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"program": "${workspaceFolder}/node_modules/.bin/jest",
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"args": ["--runInBand"],
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"console": "integratedTerminal",
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"internalConsoleOptions": "neverOpen",
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"disableOptimisticBPs": true,
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"windows": {
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"program": "${workspaceFolder}/node_modules/jest/bin/jest"
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}
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},
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{
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"type": "node",
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"request": "launch",
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"name": "Jest Current File",
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"program": "${workspaceFolder}/node_modules/.bin/jest",
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"args": [
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"--runTestsByPath",
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"${relativeFile}",
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"--config",
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"jest.config.js"
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],
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"console": "integratedTerminal",
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"internalConsoleOptions": "neverOpen",
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"disableOptimisticBPs": true,
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"windows": {
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"program": "${workspaceFolder}/node_modules/jest/bin/jest"
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}
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}
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]
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}
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@ -2,5 +2,7 @@ module.exports = {
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transform: {
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'^.+\\.(t|j)sx?$': '@swc/jest',
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},
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preset: 'ts-jest',
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testEnvironment: 'node',
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extensionsToTreatAsEsm: ['.ts', '.tsx']
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};
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18
package.json
18
package.json
@ -2,8 +2,10 @@
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"name": "cut-abstractions",
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"version": "0.1.4",
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"description": "",
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"files": ["dist/**/*"],
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"main":"./dist/index.js",
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"files": [
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"dist/**/*"
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],
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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"types": "./dist/index.d.js",
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"exports": {
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@ -12,7 +14,7 @@
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"scripts": {
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"build": "tsc",
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"release": "pnpm pack --pack-destination ./dist-packs",
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"clean":"rimraf ./dist",
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"clean": "rimraf ./dist",
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"test": "jest"
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},
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"keywords": [],
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@ -23,8 +25,18 @@
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"@jest/globals": "^30.0.2",
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"@swc/core": "^1.12.4",
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"@swc/jest": "^0.2.38",
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"@types/jest": "^30.0.0",
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"cadapi": "http://gitea.cf/MES-FE/webcad-api/archive/0.0.60.tar.gz",
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"jest": "^30.0.2",
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"jest-worker": "^30.0.2",
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"js-angusj-clipper": "^1.0.4",
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"rimraf": "^6.0.1",
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"ts-jest": "^29.4.0",
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"typescript": "^5.8.3"
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},
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"dependencies": {
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"jest-worker": "^30.0.2",
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"three": "^0.178.0",
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"webworker": "^0.8.4"
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}
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}
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3746
pnpm-lock.yaml
3746
pnpm-lock.yaml
File diff suppressed because it is too large
Load Diff
152
samples/businessCapability/blockDetailHelper.ts
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152
samples/businessCapability/blockDetailHelper.ts
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@ -0,0 +1,152 @@
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import { FaceType, PlaceBlock, PlaceBlockDetail, PlaceBorderContour, PlaceMaterial, PlaceStyle, SizeExpand } from "../confClass"
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import { BlockDetailHelperBase } from "../handleAbility/blockDetailHelperBase"
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import { PolylineHelper } from "../handleAbility/common/LayoutEngine/PolylineHelper"
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import { KnifeHelper } from "../handleAbility/knifeHelper"
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/** 小板明细 相关的计算 孔 造型 以及轮廓 */
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export class BlockDetailHelper extends BlockDetailHelperBase {
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/** 预铣(板件外扩)值 */
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preMillingSize = 0;
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constructor(config?: any) {
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super()
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if(config){
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this.updateConfig(config)
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}
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}
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updateConfig(config) {
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if (config) {
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let keys = Object.keys(config)
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for (const key of keys) {
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if (Reflect.has(this, key)) {
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this[key] = config[key]
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}
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}
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}
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}
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/** 小板初始化:1各种轮廓|走刀路径|,2尺寸扩展后的轮廓与走刀路径 */
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initBlock(block: PlaceBlock, pm: PlaceMaterial) {
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if (block.blockDetail == null) {
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// 异常情况
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console.error(`【initBlock()】${block.blockNo}没用板件明细,请检查`);
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return
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}
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if (block.blockDetail.borderContour) return // 已初始化
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// const pm = block.placeMaterial
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const bd = block.blockDetail
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if (pm == null) {
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return // 异常
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}
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const cutKnifeR = pm.diameter / 2
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const cutGap = pm.cutKnifeGap
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// 开料偏移值 ,矩形波倒角
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bd.offsetKnifeRadius = pm.diameter / 2
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bd.isOffsetRounding = true // 默认要倒角
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bd.preMillingSize = pm.preMillingSize
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if (bd.points.length == 0) // 矩形板,设置不倒角
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{
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bd.isOffsetRounding = false// sysConfig.RegularBlockFilletCurve;
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}
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else // 异形板
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{
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// 异形板倒角
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bd.isOffsetRounding = true // sysConfig.isUnRegularBlockChamfer
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}
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// 初始化 小板基础轮廓
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// 1.原始轮廓,成品轮廓
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const border_final = this.createFinalBorder(bd, block)
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// 2.开料轮廓 <不含预铣>
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const border_org = this.createOrgBorder(bd)
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bd.borderContour = new PlaceBorderContour(PlaceStyle.FRONT, border_final, border_org)
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// 3.开料轮廓_带预铣, 外扩尺寸
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bd.borderContour.borderPreMilling = border_org
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bd.preMillingExpandSize = new SizeExpand()
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// console.log('开料轮廓_带预铣, 外扩尺寸', block, bd.preMillingExpandSize, sysConfig.preMillingSize)
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if (this.preMillingSize > 0.0001) {
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const rt = this.creatOrgBorderWithPrevCut(block, border_org, this.sysConfig.preMillingSize)
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bd.borderContour.borderPreMilling = rt.newBorders
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bd.preMillingExpandSize = rt.newSizeExpand
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// console.log('开料轮廓_带预铣, 外扩尺寸==》after', block, rt.newSizeExpand)
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}
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// 4. 板内走刀路径,板内空间
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const innerGroup = this.analyeInners(bd, cutKnifeR, cutGap)
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bd.borderContour.borderModelThrough = innerGroup.borders_inner_org
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bd.borderContour.borderModelThroughR = innerGroup.borders_inner_r
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bd.borderContour.cutLinesModelThrough = innerGroup.borders_inner_cut
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bd.borderContour.borderInnerPlace = innerGroup.borders_inner_place
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bd.borderContour.blockInnerSpace = innerGroup.spaces
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// 5 造型外扩轮廓, 外扩尺寸
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const { pls_model, sizeout: sizeout_model } = this.createPolyline_model(block)
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bd.borderContour.polylinesOutModel = pls_model
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bd.modelExpandSize = sizeout_model
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// 6. 2V刀路 外扩轮廓,外扩尺寸
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const { pls_2v, sizeout_2v } = this.createPolyline_2vModel(block)
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bd.borderContour.polylines2vModel = pls_2v
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bd.vKnifeModelExpandSize = sizeout_2v
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// 7.同刀辅助 外扩尺寸
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let isUseSameKnifeToHelpCut = this.sysConfig.helpCutStyle || 0
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let useSameKnifeToHelpCutGap = this.sysConfig.helpCutGap || 0
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const isSameKnifeToCut = isUseSameKnifeToHelpCut && useSameKnifeToHelpCutGap > 0
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if (isSameKnifeToCut == false || bd.isUseSameKnifeToHelpCut == false) {
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// 未启动同刀辅助, 或 该小板 不需要同刀辅助
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bd.useSameKnifeToHelpCutGap = 0
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bd.sameKnfieHelpExpandSize = new SizeExpand()
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}
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else {
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const gap = useSameKnifeToHelpCutGap
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bd.useSameKnifeToHelpCutGap = gap
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bd.sameKnfieHelpExpandSize = new SizeExpand({ left: gap, right: gap, under: gap, upper: gap })
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}
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// 2V刀路,预洗,同刀辅助开料,出板造型刀
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this.resetBlock(block, pm)
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}
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/** 二维刀路初始化 */
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init2VModel(blockDetail: PlaceBlockDetail, isCNC = false, _knifeHelper: KnifeHelper) {
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for (let model of blockDetail.models) {
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if (!model.isVKnifeModel)
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continue
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let vModels: any = []
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model.VLines = vModels
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let isFaceB = model.face == FaceType.BACK
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if (model.pointList.length < 1)
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continue
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let ps = model.pointList.map((t) => { return { x: t.pointX, y: t.pointY, bul: t.curve } })
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let pl = PolylineHelper.create(ps)
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if (model.VLines?.length > 0)
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return // 已经分析了
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model.VLines = []
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for (let os of model.offsetList) {
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let knife1 = isCNC ? null : _knifeHelper.getModelKnifeByName(os.name) // getModelKnifeByName(os.name)
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let knifeR = os.radius
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let knifeId = knife1 ? knife1.knifeId : -1
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try {
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let vps_1 = PolylineHelper.getVModelPoints_offset(pl, os.offset, os.depth, os.angle)
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let vLine = { isFaceB, name: os.name, value: os.offset, knife: knife1, knifeId, knifeRadius: knifeR, depth: os.depth, points: vps_1, offset: os }
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vModels.push(vLine) // 偏移路径
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model.VLines.push(vLine)
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}
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catch (err) {
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console.log('v型刀走刀路径算法出错。' + err)
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}
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}
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model.VLines = vModels
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}
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}
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}
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283
samples/businessCapability/businessRectOptimizeMachine.ts
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283
samples/businessCapability/businessRectOptimizeMachine.ts
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import { ConfigBase } from "../../src/models/config";
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import { confItem, HoleArrange, Knife, PlaceBlock, PlaceBlockDetail, PlaceMaterial } from "../confClass";
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import { Big_bang, ComposingType, LineType, WorkerItemType, xbang } from "../handleAbility/RectOptimizeWorker/bang";
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/** 配置列表 */
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export const confList: confItem[] = [
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{
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key: 'isCutProcess',
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label: '开料机(雕刻机)加工',
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value: true
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},
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{
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key: 'isCutAndCNCProcess',
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label: '开料机CNC组合',
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value: false
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},
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{
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key: 'isCustomized',
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label: '定制加工',
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value: false
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},
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{
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key: 'cutBoardBorder',
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label: '总修边宽度',
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value: 3
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},
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{
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key: 'blockKnifeLineSpacing',
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label: '刀路间距',
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value: 0
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},
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{
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key: 'isDoubleFaceBlockFirst',
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label: '双面开料优先排版',
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value: true
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},
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{
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key: 'isRectPlace',
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label: '新优化规则排版',
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value: false
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},
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{
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// yuLiaoBoardDo2FaceBlock
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key: 'isDoubleFaceBlockInRemain',
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label: '余料板允许排入双面加工的小板',
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value: true
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},
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]
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/**
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* 新优化
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* 调用流程
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* 1、准备工作 加载配置 + 加载刀库 + 设置 回调函数
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* 2、调用 startPlaceThreed
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* 入参:data (数据源 必须包含 小板数据列表和小板明细数据列表)
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* pm 优化的材质
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* pm.diameter = knife?.diameter
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pm.cutKnifeName = knife.knifeName
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*/
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export class BusinessRectOptimizeMachine extends ConfigBase {
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/** 多线程数据集 */
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workerList: WorkerItemType[] = []
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/** 优化回调 */
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placeCallBack: Function = () => { }
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constructor() {
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super()
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}
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/** 设置优化回调 */
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setPlaceTaskCallBackFun(func: Function) {
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this.placeCallBack = func
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}
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/**开始优化线程 输入的数据没有初始化
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* @param data 数据源 包含小板列表和小板明细列表 data内需要包含blockList(小板列表) 和 blockDetailList(小板明细列表)
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* @param pm 优化的材质 包含该材质的可用开料大板信息 需包含开料刀的信息 pm.diameter pm.cutKnifeName
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*/
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startPlaceThreed(data, pm: PlaceMaterial) {
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let { blockList, blockDetailList } = data
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let bList: any = []
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blockList.map(e => {
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if (e.goodsId == pm.goodsId) {
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bList[e.blockNo] = e
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let detail = blockDetailList.find(x => x.blockId == e.blockId)
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if (!Reflect.has(bList[e.blockNo], 'blockDetail')) {
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bList[e.blockNo].blockDetail = new PlaceBlockDetail(detail)
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}
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// bList[e.blockNo].isTurnFaceToPlace = !this.getDoFace(bList[e.blockNo], this.processMode())
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// 是否翻面后续处理
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bList[e.blockNo].isTurnFaceToPlace = true
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pm.blockList.push(e)
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}
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})
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pm.cutBorder = this.cutBoardBorder
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pm.cutKnifeGap = this.blockKnifeLineSpacing
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/** 小板 */
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let bans: xbang[] = []
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// 实际开料大板的列表
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let big_Bang: Big_bang[] = []
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let big_BangSL: number[] = []
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let border = this.cutBoardBorder
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let borderOff = (pm.diameter + pm.cutKnifeGap) / 2
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// 余料板 以及实际开料大板
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for (const cuttingBoard of pm.remainBoardList) {
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big_Bang.push({ w: cuttingBoard.width - border * 2 + borderOff * 2, l: cuttingBoard.length - border * 2 + borderOff * 2, x: border - borderOff, y: border - borderOff })
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big_BangSL.push(cuttingBoard.count || 999)
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}
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// big_Bang = []
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// big_BangSL = []
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// 母板 兜底的
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big_Bang.push({ w: pm.width - border * 2 + borderOff * 2, l: pm.length - border * 2 + borderOff * 2, x: border - borderOff, y: border - borderOff })
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// 生成小板
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for (let key in bList) {
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let b = bList[key]
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let bid = b.blockNo
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let width = b.placeFullWidth
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let length = b.placeFullLength
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let line = this.toLine(b.texture)
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bans.push({
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l: length,
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w: width,
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line,
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face: this.toface(b),
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id: bid,
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bno: b.blockNo,
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holeFaceCount: 3,
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isRect: !b.isUnRegular,
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hasHole: false,
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isdtwosided: true,
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})
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}
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let bestCount = 0
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if (bans.length == 0) // 没有板了
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{
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let best = []
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let yl: Big_bang[] = []
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let fit = 0
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let resObj = {
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data: { bList, best, yl, fit, bans, width: pm.width, length: pm.length, bestCount: bestCount++, pm },
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info: {
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times: -1,
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type: 'noBan'
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}
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}
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this.placeCallBack(resObj)
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return
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}
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let xyhcs = 50
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if (bans.length > 1000) { xyhcs = 40 }
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else if (bans.length > 1500) { xyhcs = 30 }
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else if (bans.length > 2000) { xyhcs = 25 }
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else if (bans.length > 4000) { xyhcs = 20 }
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else if (bans.length > 6000) { xyhcs = 15 }
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else if (bans.length > 10000) { xyhcs = 10 }
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else if (bans.length > 15000) { xyhcs = 5 }
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else if (bans.length > 20000) { xyhcs = 1 }
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let isDoubleFaceBlockFirst = this.isDoubleFaceBlockFirst // 双面加工排前面
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let gap = this.blockKnifeLineSpacing
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// this.bestfit = 0
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for (let j = 0; j < 1; j++) {
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let w = new Worker(new URL('../handleAbility/RectOptimizeWorker/RectOptimizeWorker.worker', import.meta.url), { type: 'module' })
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const data = {
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type: 'start',
|
||||
data: [bans, big_Bang, big_BangSL, xyhcs, isDoubleFaceBlockFirst, gap, this.isRectPlace, this.isDoubleFaceBlockInRemain],
|
||||
}
|
||||
let item: WorkerItemType = {
|
||||
w: w,
|
||||
goodsId: pm.goodsId,
|
||||
pm,
|
||||
status: 'start'
|
||||
}
|
||||
if (this.workerList.findIndex(e => e.goodsId == item.goodsId) == -1) {
|
||||
this.workerList.push(item)
|
||||
}
|
||||
|
||||
|
||||
let workItem = this.workerList.find(e => e.goodsId == pm.goodsId)
|
||||
if (workItem && workItem != undefined) {
|
||||
workItem.w?.postMessage(data)
|
||||
|
||||
workItem.w.onmessage = async (d) => {
|
||||
let [best, yl, fit, info] = d.data as [any[], Big_bang[], number, any]
|
||||
|
||||
switch (info.type) {
|
||||
case 'loop':
|
||||
let resObj = {
|
||||
data: { bList, best, yl, fit, bans, width: pm.width, length: pm.length, bestCount: bestCount++, pm },
|
||||
info
|
||||
}
|
||||
this.placeCallBack(resObj)
|
||||
break;
|
||||
case 'stop':
|
||||
console.error('stop =》dataHandleBase', info, this.workerList)
|
||||
this.terminateWorker({ goodsId: pm.goodsId })
|
||||
break;
|
||||
case 'isStop':
|
||||
// console.error('isStop', info)
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
console.log('新算法线程启动', pm.goodsId, this.workerList)
|
||||
}
|
||||
}
|
||||
/** 停止优化 */
|
||||
async stopPlaceTask() {
|
||||
|
||||
for (const key in this.workerList) {
|
||||
await this.terminateWorker({ key })
|
||||
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 获取加工面
|
||||
* @param block
|
||||
* @param processMode
|
||||
* @returns
|
||||
*/
|
||||
getDoFace(block: PlaceBlock, processMode: number = 0): boolean {
|
||||
// 模式0: 开料机处理排钻, 造型, 采用大孔面作为正面的模式. 正面多加工, cnc多加工
|
||||
if (processMode == 0) {
|
||||
// 先考虑 设计开料面
|
||||
if (block.placeHole == HoleArrange.FRONT)
|
||||
return true
|
||||
if (block.placeHole == HoleArrange.BACK)
|
||||
return false
|
||||
// 造型单面 作为开料面
|
||||
if (block.modelCountFront() > 0 && block.modelCountBack() == 0)
|
||||
return true
|
||||
if (block.modelCountFront() == 0 && block.modelCountBack() > 0)
|
||||
return false
|
||||
|
||||
// 优先考虑 大孔面 多孔面
|
||||
return this.getHoleFaceMore(block)
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
processMode() {
|
||||
let processMode = 0;
|
||||
if (this.isCutProcess) processMode = 0;
|
||||
if (this.isCutAndCNCProcess) processMode = 1;
|
||||
if (this.isCustomized) processMode = 2;
|
||||
return processMode;
|
||||
}
|
||||
/**
|
||||
* 正纹 = 0, 可翻转 = 1, 反纹 = 2;
|
||||
* 正文 Positive = 0, 反纹 Reverse = 1, 可翻转 CanReversal = 2,
|
||||
*/
|
||||
toLine(texture): LineType {
|
||||
if (texture == 0)
|
||||
return LineType.Positive
|
||||
if (texture == 1)
|
||||
return LineType.CanReversal
|
||||
return LineType.Reverse
|
||||
}
|
||||
/** 小板加工面:Positive=0正面 Reverse=1反面 Arbitrary=2任意 */
|
||||
toface(block: PlaceBlock): ComposingType {
|
||||
let turnF = block.isTurnFaceToPlace
|
||||
if (this.isTurnFaceToPlace)
|
||||
turnF = !turnF
|
||||
if (!turnF)
|
||||
return ComposingType.Positive
|
||||
return ComposingType.Reverse
|
||||
}
|
||||
}
|
0
samples/businessCapability/业务功能目录.md
Normal file
0
samples/businessCapability/业务功能目录.md
Normal file
2442
samples/confClass.ts
2442
samples/confClass.ts
File diff suppressed because it is too large
Load Diff
33
samples/demoDataHandleServer.ts
Normal file
33
samples/demoDataHandleServer.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import { Processor, ProcessorCollection, ProcessorModule } from "../src/device";
|
||||
|
||||
|
||||
export class ProcessorManager<T, R> implements ProcessorCollection<T, R> {
|
||||
private processors = new Map<string, Processor<T, R>>();
|
||||
private currentProcessor?: Processor<T, R>;
|
||||
|
||||
constructor(){
|
||||
|
||||
}
|
||||
/** 注册模块流程 */
|
||||
registerProcessor(name: string, processor: Processor<T, R>): this {
|
||||
this.processors.set(name, processor);
|
||||
return this;
|
||||
}
|
||||
/** 使用处理器 */
|
||||
useProcessor(name: string): Processor<T, R> {
|
||||
const processor = this.processors.get(name);
|
||||
if (!processor) {
|
||||
throw new Error(`Processor ${name} not found`);
|
||||
}
|
||||
this.currentProcessor = processor;
|
||||
return processor;
|
||||
}
|
||||
/** 获取处理器 */
|
||||
getProcessor(name: string): Processor<T, R> | undefined {
|
||||
return this.processors.get(name);
|
||||
}
|
||||
/** 获取正在使用的处理器 */
|
||||
getCurrentProcessor(): Processor<T, R> | undefined {
|
||||
return this.currentProcessor;
|
||||
}
|
||||
}
|
75
samples/demoDatahandle/demoDataHandle1.ts
Normal file
75
samples/demoDatahandle/demoDataHandle1.ts
Normal file
@ -0,0 +1,75 @@
|
||||
|
||||
import { ProcessorModule, StepControllerProcessor } from "../../src/device";
|
||||
import { RectOptimizeMachineModule } from "../moduleManager/module1";
|
||||
/**
|
||||
* demo 开料机处理器
|
||||
*
|
||||
*
|
||||
*/
|
||||
export class demoHandleGroupCutting {
|
||||
processorName = "cutting"
|
||||
processor: StepControllerProcessor<any, any>
|
||||
constructor() {
|
||||
|
||||
const callbackStyleModule: ProcessorModule<any, any> = {
|
||||
moduleName: "callbackStyle",
|
||||
process(input, next, context) {
|
||||
|
||||
console.log("做优化");
|
||||
const _input = input
|
||||
const _next = next
|
||||
const _context = context
|
||||
// 可以在这里调用异步操作
|
||||
|
||||
Reflect.set(context, 'CallBack', callBack1)
|
||||
// 决定是否调用 next
|
||||
|
||||
function callBack1(v) {
|
||||
console.log('接收到其它模块回传的数据', v);
|
||||
}
|
||||
// 调用 next 继续流程
|
||||
return next(input);
|
||||
}
|
||||
};
|
||||
const demoModule: ProcessorModule<string, string> = {
|
||||
moduleName: "demoModule",
|
||||
|
||||
process(input, next, context) {
|
||||
// 写入上下文
|
||||
context.processedAt = new Date().toLocaleString();
|
||||
context.originalLength = input.length;
|
||||
// 设置下一步需要的上下文
|
||||
context.previousStep = "demoModule";
|
||||
if (context.CallBack) {
|
||||
context.CallBack("demoModule end and callback")
|
||||
}
|
||||
return next(input);
|
||||
}
|
||||
};
|
||||
|
||||
this.processor = new StepControllerProcessor<any, any>();
|
||||
this.processor.use([
|
||||
{
|
||||
moduleName: "traditional",
|
||||
handle(input, next) {
|
||||
// 第一个流程
|
||||
console.log(`第一个模块功能:有${input?.blockList.length}片小板,可以做些计算`)
|
||||
return next ? next(input) : input;
|
||||
}
|
||||
},
|
||||
callbackStyleModule,
|
||||
demoModule,
|
||||
RectOptimizeMachineModule,
|
||||
{
|
||||
moduleName: "final",
|
||||
process(input, next) {
|
||||
// 不调用 next,终止流程
|
||||
console.log('结束了')
|
||||
return next(input);
|
||||
}
|
||||
}
|
||||
])
|
||||
|
||||
}
|
||||
|
||||
}
|
18
samples/demoDatahandle/demoDataHandle2.ts
Normal file
18
samples/demoDatahandle/demoDataHandle2.ts
Normal file
@ -0,0 +1,18 @@
|
||||
import { DeviceBase } from "../../src/device";
|
||||
import { ConfigBase } from "../../src/models/config";
|
||||
import { BusinessRectOptimizeMachine } from "../businessCapability/businessRectOptimizeMachine";
|
||||
|
||||
/**
|
||||
* 某个处理器 一个 功能 和 业务功能的集合
|
||||
* 可以包含多个业务功能和 基础功能
|
||||
*
|
||||
*
|
||||
*/
|
||||
export class demoHandleGroup extends DeviceBase {
|
||||
|
||||
constructor(){
|
||||
super()
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
import { _knifeType } from "./confClass"
|
||||
import { _knifeType, Knife } from "./confClass"
|
||||
|
||||
/** demo 刀具数据 */
|
||||
export const knifeData :_knifeType= {
|
||||
export const knifeData :Knife= {
|
||||
"isEnabled": true,
|
||||
"axleId": 2,
|
||||
"knifeId": 2,
|
||||
|
@ -18,6 +18,8 @@ export class DemoParser extends ParserBase {
|
||||
//
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
const gcodeActions = new GCodeAction();
|
||||
this.codeManager['FSTART'] = {
|
||||
name: 'FileStart',
|
||||
|
1746
samples/handleAbility/RectOptimizeWorker/RectOptimizeMachine.ts
Normal file
1746
samples/handleAbility/RectOptimizeWorker/RectOptimizeMachine.ts
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,66 @@
|
||||
import type { Big_bang, xbang } from './bang'
|
||||
import { RectOptimizeMachine } from './RectOptimizeMachine'
|
||||
import {Worker} from "worker_threads"
|
||||
|
||||
const ctx: Worker = self as any
|
||||
|
||||
ctx.addListener('message', async (event) => {
|
||||
let m = new RectOptimizeMachine()
|
||||
m.CallBack = async (best, fit, arg, info) => {
|
||||
|
||||
ctx.postMessage([best, fit, arg, info])
|
||||
}
|
||||
if (event.data.type == 'start') {
|
||||
/**
|
||||
* blockList 小板列表
|
||||
* boardList 大板(N个元素,前N-1个元素表示余料板且余料板须为矩形,第N个元素表示大板)
|
||||
* boardCount 余料板数量(bigBang中前N-1个元素对应的数量,如果bigBang中只有一个元素即只有大板没有余料板,则为空数组)
|
||||
* optimizeTimes 新优化次数
|
||||
* isDoubleFaceBlockFirst 双面加工的小板是否优先排入
|
||||
* gap 排版缝隙 = 开料刀直径 + 缝隙
|
||||
* gzpb 规则排版
|
||||
* isDoubleFaceBlockInRemain 余料板是否排入双面加工的小板
|
||||
*/
|
||||
let [blockList, boardList, boardCount, optimizeTimes, isDoubleFaceBlockFirst, gap, gzpb, isDoubleFaceBlockInRemain] = (event.data.data) as [xbang[], Big_bang[], number[], number, boolean, number, boolean, boolean]
|
||||
|
||||
m.Start(blockList, boardList, boardCount, optimizeTimes, isDoubleFaceBlockFirst, gap, gzpb, isDoubleFaceBlockInRemain)
|
||||
} else {
|
||||
const info = {
|
||||
type: 'isStop',
|
||||
}
|
||||
await m.Stop(info)
|
||||
ctx.postMessage([[], null, null, info])
|
||||
ctx?.terminate()
|
||||
}
|
||||
})
|
||||
// ctx.addEventListener('message', async (event) => {
|
||||
// let m = new RectOptimizeMachine()
|
||||
// m.CallBack = async (best, fit, arg, info) => {
|
||||
|
||||
// ctx.postMessage([best, fit, arg, info])
|
||||
// }
|
||||
// if (event.data.type == 'start') {
|
||||
// /**
|
||||
// * blockList 小板列表
|
||||
// * boardList 大板(N个元素,前N-1个元素表示余料板且余料板须为矩形,第N个元素表示大板)
|
||||
// * boardCount 余料板数量(bigBang中前N-1个元素对应的数量,如果bigBang中只有一个元素即只有大板没有余料板,则为空数组)
|
||||
// * optimizeTimes 新优化次数
|
||||
// * isDoubleFaceBlockFirst 双面加工的小板是否优先排入
|
||||
// * gap 排版缝隙 = 开料刀直径 + 缝隙
|
||||
// * gzpb 规则排版
|
||||
// * isDoubleFaceBlockInRemain 余料板是否排入双面加工的小板
|
||||
// */
|
||||
// let [blockList, boardList, boardCount, optimizeTimes, isDoubleFaceBlockFirst, gap, gzpb, isDoubleFaceBlockInRemain] = (event.data.data) as [xbang[], Big_bang[], number[], number, boolean, number, boolean, boolean]
|
||||
|
||||
// m.Start(blockList, boardList, boardCount, optimizeTimes, isDoubleFaceBlockFirst, gap, gzpb, isDoubleFaceBlockInRemain)
|
||||
// } else {
|
||||
// const info = {
|
||||
// type: 'isStop',
|
||||
// }
|
||||
// await m.Stop(info)
|
||||
// ctx.postMessage([[], null, null, info])
|
||||
// ctx?.terminate()
|
||||
// }
|
||||
// })
|
||||
|
||||
export default {} as typeof Worker & (new () => Worker)
|
115
samples/handleAbility/RectOptimizeWorker/bang.ts
Normal file
115
samples/handleAbility/RectOptimizeWorker/bang.ts
Normal file
@ -0,0 +1,115 @@
|
||||
|
||||
export type Con = YH_bang[];//单块1220*2440的板结果 Container
|
||||
export type Inv = Con[]; //个体:优化结果 包含多个大板 Individual
|
||||
|
||||
/**纹路类型 Positive=0正纹 Reverse=1反纹 CanReversal=2可翻转 */
|
||||
export enum LineType
|
||||
{
|
||||
/**正纹 */
|
||||
Positive = 0,
|
||||
/**反纹 */
|
||||
Reverse = 1,
|
||||
/**可翻转 */
|
||||
CanReversal = 2,
|
||||
}
|
||||
|
||||
/**优化的大板 */
|
||||
export interface YH_bang
|
||||
{
|
||||
/**板ID */
|
||||
bangid: number;
|
||||
/**纹路 */
|
||||
line: LineType;
|
||||
x: number;
|
||||
y: number;
|
||||
/**排版高 */
|
||||
pbg: number;
|
||||
/**排版宽 */
|
||||
pbk: number;
|
||||
|
||||
ishb?: boolean;//是否参与合并的板
|
||||
hb?: number[]; //合在并的板
|
||||
isgr?: boolean; //是否关连
|
||||
gr?: number[];//关联的板的集合
|
||||
grid?: number; //跟别的板关联的ID
|
||||
isbig?: boolean;//是否为合并的大板
|
||||
isqg?: boolean;//是否被切掉的板
|
||||
}
|
||||
|
||||
/**版面类型: Positive=0正面 Reverse=1反面 Arbitrary=2任意面 */
|
||||
export enum ComposingType
|
||||
{
|
||||
/**正面 */
|
||||
Positive = 0,
|
||||
/**反面 */
|
||||
Reverse = 1,
|
||||
/**任意面 */
|
||||
Arbitrary = 2
|
||||
}
|
||||
|
||||
/**孔类型 None=0无 Positive=1正面 Reverse=2反面 Two=3正反 */
|
||||
export enum HoleType
|
||||
{
|
||||
/**无 */
|
||||
None = 0,
|
||||
/**正面 */
|
||||
Positive = 1,
|
||||
/**反面 */
|
||||
Reverse = 2,
|
||||
/**正反 */
|
||||
Two = 3
|
||||
}
|
||||
|
||||
/** 小板 */
|
||||
export interface xbang
|
||||
{
|
||||
/**长 */
|
||||
l: number;
|
||||
/**宽 */
|
||||
w: number;
|
||||
/**纹路 */
|
||||
line: LineType;
|
||||
/**排版面 */
|
||||
face: ComposingType;
|
||||
/**小板ID */
|
||||
id: number;
|
||||
/**小板编号 */
|
||||
bno: string;
|
||||
/**孔面: 0无孔 1正面有孔 2反面有孔 3正反面都有孔 */
|
||||
holeFaceCount: HoleType;
|
||||
/**是矩形 */
|
||||
isRect?: boolean;
|
||||
/**有孔 */
|
||||
hasHole?: boolean;
|
||||
/**false单面 true双面 */
|
||||
isdtwosided?: boolean;
|
||||
}
|
||||
|
||||
/** 大板 */
|
||||
export interface Big_bang //待优化的板
|
||||
{
|
||||
l: number; //长
|
||||
w: number; //宽
|
||||
x: number; //x
|
||||
y: number; //y
|
||||
}
|
||||
|
||||
|
||||
export enum BlockRegion
|
||||
{
|
||||
/** 左下 = 0 */
|
||||
LEFT_BOTTOM = 0,
|
||||
/** 右下 = 1 */
|
||||
RIGHT_BOTTOM = 1,
|
||||
/** 右上 = 2 */
|
||||
RIGHT_TOP = 2,
|
||||
/** 左上 = 3 */
|
||||
LEFT_TOP = 3,
|
||||
}
|
||||
|
||||
export class WorkerItemType {
|
||||
w?: Worker
|
||||
goodsId?: string | number
|
||||
pm?: any
|
||||
status?: 'start' | 'stop'
|
||||
}
|
1
samples/handleAbility/RectOptimizeWorker/新优化.md
Normal file
1
samples/handleAbility/RectOptimizeWorker/新优化.md
Normal file
@ -0,0 +1 @@
|
||||
# 新优化
|
13
samples/handleAbility/ability_1.ts
Normal file
13
samples/handleAbility/ability_1.ts
Normal file
@ -0,0 +1,13 @@
|
||||
import { ConfigBase } from "../../src/models/config";
|
||||
|
||||
/** 基础功能1 -- 新优化 */
|
||||
export class BlockPlace extends ConfigBase{
|
||||
// 优化过程中的回调函数
|
||||
callBack?:Function
|
||||
constructor(){
|
||||
super()
|
||||
this.name = 'XXX'
|
||||
this.version = '20250707'
|
||||
}
|
||||
|
||||
}
|
132
samples/handleAbility/blockDetailHelperBase.ts
Normal file
132
samples/handleAbility/blockDetailHelperBase.ts
Normal file
@ -0,0 +1,132 @@
|
||||
import { FaceType, PlaceBlock, PlaceBlockDetail, PlaceBorderContour, PlaceMaterial, PlaceStyle, SizeExpand } from "../confClass"
|
||||
import { Arc2d, Curve2d, Line2d } from "./common/base/CAD"
|
||||
import { PolylineHelper } from "./common/LayoutEngine/PolylineHelper"
|
||||
import { KnifeHelper } from "./knifeHelper"
|
||||
|
||||
/** 小板明细 相关的计算 孔 造型 以及轮廓 */
|
||||
export class BlockDetailHelperBase {
|
||||
|
||||
/** 造型轮廓(含封边),扣除封边, 变成开料坐标 */
|
||||
resetModelContour(bd: PlaceBlockDetail) {
|
||||
let ox = bd.offsetX
|
||||
let oy = bd.offsetY
|
||||
for (let m of bd.models) {
|
||||
if (m.hasContour()) {
|
||||
let ptsArr = m.originModeling.outline.map(e => e.pts)
|
||||
for (let pt of ptsArr) {
|
||||
// 23.8.5 发现矩形的挖穿轮廓坐标是不含封边的
|
||||
pt.x -= ox
|
||||
pt.y -= oy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 原始轮廓,成品轮廓
|
||||
createFinalBorder(bd: PlaceBlockDetail, block: PlaceBlock): Curve2d[] {
|
||||
const orgPoints = bd.orgPoints
|
||||
const orgBorderCurveList = new Array<Curve2d>()
|
||||
if (orgPoints && orgPoints.length > 1) // 异形
|
||||
{
|
||||
|
||||
const count = orgPoints.length
|
||||
for (let i = 0; i < count; i++) {
|
||||
const p0 = orgPoints[i]
|
||||
const p1 = i == count - 1 ? orgPoints[0] : orgPoints[i + 1]
|
||||
const sideHoleCount = bd.holeListSide.filter(t => t.faceId == i).length
|
||||
if (p0.curve == 0) // 直线
|
||||
{
|
||||
const newLine = Line2d.New(p0.pointX, p0.pointY, p1.pointX, p1.pointY)
|
||||
newLine.tagData = p0.sealSize
|
||||
newLine.tagData2 = sideHoleCount
|
||||
orgBorderCurveList.push(newLine)
|
||||
p0.radius = 0
|
||||
}
|
||||
else // 曲线
|
||||
{
|
||||
const crc = Arc2d.New(p0.pointX, p0.pointY, p1.pointX, p1.pointY, p0.curve)
|
||||
crc.tagData = p0.sealSize
|
||||
crc.tagData2 = sideHoleCount
|
||||
p0.radius = crc.m_Radius
|
||||
orgBorderCurveList.push(crc)
|
||||
}
|
||||
}
|
||||
}
|
||||
else // 矩形板
|
||||
{
|
||||
const w = block.width
|
||||
const l = block.length
|
||||
|
||||
const line0 = Line2d.New(0, 0, w, 0)
|
||||
line0.tagData = block.sealBottom
|
||||
line0.tagData2 = block.holeCountBottom() || 0
|
||||
|
||||
const line1 = Line2d.New(w, 0, w, l)
|
||||
line1.tagData = block.sealRight
|
||||
line1.tagData2 = block.holeCountRight() || 0
|
||||
|
||||
const line2 = Line2d.New(w, l, 0, l)
|
||||
line2.tagData = block.sealTop
|
||||
line2.tagData2 = block.holeCountTop() || 0
|
||||
|
||||
const line3 = Line2d.New(0, l, 0, 0)
|
||||
line3.tagData = block.sealLeft
|
||||
line3.tagData2 = block.holeCountLeft() || 0
|
||||
|
||||
orgBorderCurveList.push(line0)
|
||||
orgBorderCurveList.push(line1)
|
||||
orgBorderCurveList.push(line2)
|
||||
orgBorderCurveList.push(line3)
|
||||
}
|
||||
return orgBorderCurveList
|
||||
}
|
||||
/** 创建 开料轮廓不含预铣 */
|
||||
createOrgBorder(bd: PlaceBlockDetail): Curve2d[] {
|
||||
const borders = new Array<Curve2d>()
|
||||
if (bd.points && bd.points.length > 1) // 异形
|
||||
{
|
||||
const count = bd.points.length
|
||||
for (let i = 0; i < count - 1; i++) // 异形点(无封边,起点终点 是重复的)
|
||||
{
|
||||
const p0 = bd.points[i]
|
||||
const p1 = i == count - 1 ? bd.points[0] : bd.points[i + 1]
|
||||
const sideHoleCount = bd.holeListSide.filter(t => t.faceId == i).length
|
||||
if (p0.curve == 0) // 直线
|
||||
{
|
||||
const newLine = Line2d.New(p0.pointX, p0.pointY, p1.pointX, p1.pointY)
|
||||
newLine.tagData = p0.sealSize
|
||||
newLine.tagData2 = sideHoleCount
|
||||
borders.push(newLine)
|
||||
p0.radius = 0
|
||||
}
|
||||
else // 曲线
|
||||
{
|
||||
const crc = Arc2d.New(p0.pointX, p0.pointY, p1.pointX, p1.pointY, p0.curve)
|
||||
crc.tagData = p0.sealSize
|
||||
crc.tagData2 = sideHoleCount
|
||||
p0.radius = crc.m_Radius
|
||||
if (p0.radius < 2) {
|
||||
p0.curve = 0
|
||||
p0.radius = 0
|
||||
}
|
||||
borders.push(crc)
|
||||
}
|
||||
}
|
||||
}
|
||||
else // 矩形板
|
||||
{
|
||||
const w = bd.cutWidth
|
||||
const l = bd.cutLength
|
||||
const line0 = Line2d.New(0, 0, w, 0)
|
||||
const line1 = Line2d.New(w, 0, w, l)
|
||||
const line2 = Line2d.New(w, l, 0, l)
|
||||
const line3 = Line2d.New(0, l, 0, 0)
|
||||
|
||||
borders.push(line0)
|
||||
borders.push(line1)
|
||||
borders.push(line2)
|
||||
borders.push(line3)
|
||||
}
|
||||
|
||||
return borders
|
||||
}
|
||||
}
|
4
samples/handleAbility/blockHelper.ts
Normal file
4
samples/handleAbility/blockHelper.ts
Normal file
@ -0,0 +1,4 @@
|
||||
/** 小板相关的计算 */
|
||||
export class BlockHelper{
|
||||
|
||||
}
|
392
samples/handleAbility/common/ArrayExt.ts
Normal file
392
samples/handleAbility/common/ArrayExt.ts
Normal file
@ -0,0 +1,392 @@
|
||||
export class List<Item> extends Array<Item>
|
||||
{
|
||||
/** 返回符合条件的第一个元素 */
|
||||
first(fn: (item: Item) => boolean): Item
|
||||
{
|
||||
if (this.length == 0)
|
||||
return null
|
||||
for (const item of this)
|
||||
{
|
||||
if (fn(item))
|
||||
return item
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
/** 返回符合条件的最后一元素 */
|
||||
last(fn: (t: Item) => boolean): Item
|
||||
{
|
||||
if (this.length == 0)
|
||||
return null
|
||||
for (let i = this.length - 1; i >= 0; i--)
|
||||
{
|
||||
if (fn(this[i]))
|
||||
return this[i]
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
/** 最大值 */
|
||||
max<T>(fn: (item: Item) => T): T
|
||||
{
|
||||
let maxV: T
|
||||
for (const i of this)
|
||||
{
|
||||
let v = fn(i)
|
||||
if (maxV == null)
|
||||
{
|
||||
maxV = fn(i)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v > maxV)
|
||||
{
|
||||
maxV = v
|
||||
}
|
||||
}
|
||||
}
|
||||
return maxV
|
||||
}
|
||||
|
||||
/** 最小值 */
|
||||
min<T>(fn: (item: Item) => T): T
|
||||
{
|
||||
let minV: T
|
||||
for (const i of this)
|
||||
{
|
||||
let v = fn(i)
|
||||
if (minV == null)
|
||||
{
|
||||
minV = fn(i)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v < minV)
|
||||
{
|
||||
minV = v
|
||||
}
|
||||
}
|
||||
}
|
||||
return minV
|
||||
}
|
||||
|
||||
/** 累加 */
|
||||
sum(fn: (item: Item) => number): number
|
||||
{
|
||||
let v: number = 0
|
||||
for (const t of this)
|
||||
{
|
||||
v = v + fn(t)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
/** 平均值 */
|
||||
avg(fn: (item: Item) => number): number
|
||||
{
|
||||
if (this.length == 0)
|
||||
return 0
|
||||
let sum = this.sum(fn)
|
||||
return sum / this.length
|
||||
}
|
||||
|
||||
/** 满足条件的元素数量 */
|
||||
count(fn: (item: Item) => number): number
|
||||
{
|
||||
if (this.length == 0)
|
||||
return 0
|
||||
let c = 0
|
||||
for (const item of this)
|
||||
{
|
||||
if (fn(item))
|
||||
c = c + 1
|
||||
}
|
||||
return c
|
||||
}
|
||||
|
||||
FindMax<T>(fn: (item: Item) => T): Item
|
||||
{
|
||||
return this.reduce((a: Item, b: Item): Item => fn(a) > fn(b) ? a : b)
|
||||
}
|
||||
}
|
||||
|
||||
export class ArrayExt
|
||||
{
|
||||
/** 返回满足条件的元素数量 */
|
||||
static count<Item>(list: Item[], fn: (item: Item) => boolean): number
|
||||
{
|
||||
if (list.length == 0)
|
||||
return 0
|
||||
let c = 0
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item))
|
||||
c = c + 1
|
||||
}
|
||||
return c
|
||||
}
|
||||
|
||||
/** 移除 */
|
||||
static remove<Item>(list: Item[], obj: Item)
|
||||
{
|
||||
let index = list.findIndex(t => t == obj)
|
||||
if (index == -1)
|
||||
return
|
||||
list.splice(index, 1)
|
||||
}
|
||||
|
||||
/** 返回符合条件的第一个元素 */
|
||||
static first<Item>(list: Item[], fn: (item: Item) => boolean, orderFn1: (item: Item) => number = null, orderFn2: (item: Item) => number = null): Item
|
||||
{
|
||||
if (list.length == 0)
|
||||
return null
|
||||
if (orderFn1 == null)
|
||||
{
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item))
|
||||
return item
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
let minValue1: number
|
||||
let minValue2: number
|
||||
let minItem: Item
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item) == false)
|
||||
continue
|
||||
let v1 = orderFn1(item)
|
||||
let v2 = orderFn2 != null ? orderFn2(item) : 0
|
||||
if (minValue1 == null || v1 < minValue1 || (v1 == minValue1 && v2 < minValue2))
|
||||
{
|
||||
minValue1 = v1
|
||||
minValue2 = v2
|
||||
minItem = item
|
||||
}
|
||||
}
|
||||
return minItem
|
||||
}
|
||||
|
||||
/** 返回符合条件的最后一元素 */
|
||||
static last<Item>(list: Item[], fn: (t: Item) => boolean, orderFn1: (item: Item) => number = null, orderFn2: (item: Item) => number = null): Item
|
||||
{
|
||||
if (list.length == 0)
|
||||
return null
|
||||
if (orderFn1 == null)
|
||||
{
|
||||
for (let i = list.length - 1; i >= 0; i--)
|
||||
{
|
||||
if (fn(list[i]))
|
||||
return list[i]
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
//
|
||||
let maxValue1: number
|
||||
let maxValue2: number
|
||||
let maxItem: Item
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item) == false)
|
||||
continue
|
||||
let v1 = orderFn1(item)
|
||||
let v2 = orderFn2 ? orderFn2(item) : 0
|
||||
if (maxValue1 == null || v1 > maxValue1 || (v1 == maxValue1 && v2 > maxValue2))
|
||||
{
|
||||
maxValue1 = v1
|
||||
maxValue2 = v2
|
||||
maxItem = item
|
||||
}
|
||||
}
|
||||
return maxItem
|
||||
}
|
||||
|
||||
/** 取最大值 */
|
||||
static max<T1, T2>(list: T1[], fn: (item: T1) => T2, whereF: (item: T1) => boolean = null, defaultV: T2 = null): T2
|
||||
{
|
||||
let maxV: T2
|
||||
for (const i of list)
|
||||
{
|
||||
if (whereF && whereF(i) == false)
|
||||
continue
|
||||
let v = fn(i)
|
||||
if (maxV == undefined)
|
||||
{
|
||||
maxV = fn(i)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v > maxV)
|
||||
{
|
||||
maxV = v
|
||||
}
|
||||
}
|
||||
}
|
||||
if (maxV != undefined)
|
||||
return maxV
|
||||
return defaultV
|
||||
}
|
||||
|
||||
/** 最小值 */
|
||||
static min<Item, T>(list: Item[], fn: (item: Item) => T, whereF: (item: Item) => boolean = null, defaultV: T = null): T
|
||||
{
|
||||
let minV: T
|
||||
for (const i of list)
|
||||
{
|
||||
if (whereF && whereF(i) == false)
|
||||
continue
|
||||
let v = fn(i)
|
||||
if (minV == undefined)
|
||||
{
|
||||
minV = v
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v < minV)
|
||||
{
|
||||
minV = v
|
||||
}
|
||||
}
|
||||
}
|
||||
if (minV != undefined)
|
||||
return minV
|
||||
return defaultV
|
||||
}
|
||||
|
||||
/** 累加 */
|
||||
static sum<Item>(list: Item[], fn: (item: Item) => number, wn?: (item: Item) => boolean): number
|
||||
{
|
||||
let v: number = 0
|
||||
for (const t of list)
|
||||
{
|
||||
if (wn && wn(t) == false)
|
||||
continue
|
||||
v = v + fn(t)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
/** 平均值 */
|
||||
static avg<Item>(list: Item[], fn: (item: Item) => number): number
|
||||
{
|
||||
if (this.length == 0)
|
||||
return 0
|
||||
let sum = ArrayExt.sum(list, fn)
|
||||
return sum / this.length
|
||||
}
|
||||
|
||||
/** 排序 */
|
||||
static sortBy<Item>(list: Item[], fn: (item: Item) => number, fn2: (item: Item) => number = null)
|
||||
{
|
||||
if (fn2 == null)
|
||||
return list.sort((a: Item, b: Item): number => fn(a) - fn(b))
|
||||
else
|
||||
return list.sort((a: Item, b: Item): number => fn(a) == fn(b) ? (fn2(a) - fn2(b)) : fn(a) - fn(b))
|
||||
}
|
||||
|
||||
/** 降序 排序 */
|
||||
static sortByDescending<Item>(list: Item[], fn: (item: Item) => number)
|
||||
{
|
||||
list.sort((a: Item, b: Item): number => fn(b) - fn(a))
|
||||
}
|
||||
|
||||
/** 排序成新的数组 */
|
||||
static orderBy<Item>(list: Item[], fn: (item: Item) => number, fn2: (item: Item) => number = null): Item[]
|
||||
{
|
||||
let newList = list.concat([])
|
||||
if (fn2 == null)
|
||||
return newList.sort((a: Item, b: Item): number => fn(a) - fn(b))
|
||||
else
|
||||
return newList.sort((a: Item, b: Item): number => fn(a) == fn(b) ? (fn2(a) - fn2(b)) : fn(a) - fn(b))
|
||||
}
|
||||
|
||||
/** 降序成新的数组 */
|
||||
static orderByDescending<Item>(list: Item[], fn: (item: Item) => number, fn2: (item: Item) => number = null): Item[]
|
||||
{
|
||||
let newList = list.concat([])
|
||||
if (fn2 == null)
|
||||
return list.sort((a: Item, b: Item): number => fn(b) - fn(a))
|
||||
else
|
||||
return list.sort((a: Item, b: Item): number => fn(a) == fn(b) ? (fn2(b) - fn2(a)) : fn(b) - fn(a))
|
||||
}
|
||||
|
||||
/** 分组 */
|
||||
static groupBy<Item, gT>(list: Item[], fn: (item: Item) => gT): GroupItem<gT, Item>[]
|
||||
{
|
||||
let groups = new Array<GroupItem<gT, Item>>()
|
||||
|
||||
for (const item of list)
|
||||
{
|
||||
let key = fn(item)
|
||||
let group = groups.find(t => t.key == key)
|
||||
if (group == null)
|
||||
{
|
||||
group = new GroupItem(key)
|
||||
groups.push(group)
|
||||
}
|
||||
group.push(item)
|
||||
}
|
||||
return groups
|
||||
}
|
||||
|
||||
/**
|
||||
* 选择
|
||||
* let newObjectList = ArrayExt.Select(list,t=>({pA:t.name, pB:t.age + "_"+ t.month}) ) ;
|
||||
*/
|
||||
static Select<Item, rT>(list: Item[], fn: (item: Item) => rT): rT[]
|
||||
{
|
||||
let newList = new Array<rT>()
|
||||
for (const t of list)
|
||||
{
|
||||
newList.push(fn(t))
|
||||
}
|
||||
return newList
|
||||
}
|
||||
|
||||
/** 过来,并按顺序排序 */
|
||||
static where<Item>(list: Item[], whereFn: (item: Item) => boolean, orderfn1: (item: Item) => number = null, orderfn2: (item: Item) => number = null): Item[]
|
||||
{
|
||||
let newList = list.filter(whereFn)
|
||||
if (orderfn1 == null && orderfn2 == null)
|
||||
return newList
|
||||
return ArrayExt.sortBy(newList, orderfn1, orderfn2)
|
||||
}
|
||||
}
|
||||
|
||||
export class GroupItem<gT, Item>
|
||||
{
|
||||
key: gT
|
||||
get count() { return this.list.length }
|
||||
list: Item[]
|
||||
|
||||
constructor(k: gT)
|
||||
{
|
||||
this.key = k
|
||||
this.list = []
|
||||
}
|
||||
|
||||
push(d: Item)
|
||||
{
|
||||
this.list.push(d)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 对排序好的数组进行去重操作
|
||||
* @param {(e1, e2) => boolean} [checkFuction] 校验对象相等函数
|
||||
* @returns {Array<T>} 返回自身
|
||||
*/
|
||||
export function arrayRemoveDuplicateBySort<T>(arr: Array<T>, checkFuction: (e1: T, e2: T) => boolean = checkEqual): Array<T>
|
||||
{
|
||||
if (arr.length < 2)
|
||||
return arr
|
||||
let j = 1
|
||||
for (let i = 1, l = arr.length; i < l; i++)
|
||||
if (!checkFuction(arr[j - 1], arr[i]))
|
||||
arr[j++] = arr[i]
|
||||
arr.length = j
|
||||
return arr
|
||||
}
|
183
samples/handleAbility/common/Box2.ts
Normal file
183
samples/handleAbility/common/Box2.ts
Normal file
@ -0,0 +1,183 @@
|
||||
import { Vector2 } from './Vector2.js'
|
||||
import type { Point } from './Point.js'
|
||||
|
||||
export class Box2
|
||||
{
|
||||
min: Vector2
|
||||
max: Vector2
|
||||
constructor(min = new Vector2(+Number.POSITIVE_INFINITY, +Number.POSITIVE_INFINITY), max = new Vector2(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY))
|
||||
{
|
||||
this.min = min
|
||||
this.max = max
|
||||
}
|
||||
|
||||
/** 获取面积 */
|
||||
get area(): number
|
||||
{
|
||||
return (this.max.x - this.min.x) * (this.max.y - this.min.y)
|
||||
}
|
||||
|
||||
/** */
|
||||
set(min: Vector2, max: Vector2): Box2
|
||||
{
|
||||
this.min.copy(min)
|
||||
this.max.copy(max)
|
||||
return this
|
||||
}
|
||||
|
||||
setFromPoints(points: Iterable<Point>): Box2
|
||||
{
|
||||
this.makeEmpty()
|
||||
for (let p of points)
|
||||
{
|
||||
this.expandByPoint(p)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
private static _setFromCenterAndSize_v1 = new Vector2()
|
||||
setFromCenterAndSize(center: Vector2, size: Vector2): Box2
|
||||
{
|
||||
const v1 = Box2._setFromCenterAndSize_v1
|
||||
const halfSize = v1.copy(size).multiplyScalar(0.5)
|
||||
this.min.copy(center).sub(halfSize)
|
||||
this.max.copy(center).add(halfSize)
|
||||
return this
|
||||
}
|
||||
|
||||
clone(): Box2
|
||||
{
|
||||
return new (this.constructor as any)().copy(this)
|
||||
}
|
||||
|
||||
copy(box: Box2): Box2
|
||||
{
|
||||
this.min.copy(box.min)
|
||||
this.max.copy(box.max)
|
||||
return this
|
||||
}
|
||||
|
||||
makeEmpty(): Box2
|
||||
{
|
||||
this.min.x = this.min.y = +Number.POSITIVE_INFINITY
|
||||
this.max.x = this.max.y = Number.NEGATIVE_INFINITY
|
||||
return this
|
||||
}
|
||||
|
||||
isEmpty(): boolean
|
||||
{
|
||||
// this is a more robust check for empty than (volume <= 0) because volume can get positive with two negative axes
|
||||
return (this.max.x < this.min.x) || (this.max.y < this.min.y)
|
||||
}
|
||||
|
||||
getCenter(result: Vector2 = new Vector2()): Vector2
|
||||
{
|
||||
return this.isEmpty() ? result.set(0, 0) : result.addVectors(this.min, this.max).multiplyScalar(0.5)
|
||||
}
|
||||
|
||||
getSize(result: Vector2 = new Vector2()): Vector2
|
||||
{
|
||||
return this.isEmpty() ? result.set(0, 0) : result.subVectors(this.max, this.min)
|
||||
}
|
||||
|
||||
expandByPoint(point: Point): Box2
|
||||
{
|
||||
this.min.min(point)
|
||||
this.max.max(point)
|
||||
return this
|
||||
}
|
||||
|
||||
expandByVector(vector: Vector2): Box2
|
||||
{
|
||||
this.min.sub(vector)
|
||||
this.max.add(vector)
|
||||
return this
|
||||
}
|
||||
|
||||
expandByScalar(scalar: number): Box2
|
||||
{
|
||||
this.min.addScalar(-scalar)
|
||||
this.max.addScalar(scalar)
|
||||
return this
|
||||
}
|
||||
|
||||
containsPoint(point: Vector2): boolean
|
||||
{
|
||||
if (point.x < this.min.x || point.x > this.max.x
|
||||
|| point.y < this.min.y || point.y > this.max.y)
|
||||
{
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
containsBox(box: Box2): boolean
|
||||
{
|
||||
if ((this.min.x <= box.min.x) && (box.max.x <= this.max.x)
|
||||
&& (this.min.y <= box.min.y) && (box.max.y <= this.max.y))
|
||||
{
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
getParameter(point: Vector2, result: Vector2 = new Vector2()): Vector2
|
||||
{
|
||||
// This can potentially have a divide by zero if the box
|
||||
// has a size dimension of 0.
|
||||
return result.set(
|
||||
(point.x - this.min.x) / (this.max.x - this.min.x),
|
||||
(point.y - this.min.y) / (this.max.y - this.min.y),
|
||||
)
|
||||
}
|
||||
|
||||
intersectsBox(box: Box2): boolean
|
||||
{
|
||||
// using 6 splitting planes to rule out intersections.
|
||||
if (box.max.x < this.min.x || box.min.x > this.max.x
|
||||
|| box.max.y < this.min.y || box.min.y > this.max.y)
|
||||
{
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
clampPoint(point: Vector2, result: Vector2 = new Vector2()): Vector2
|
||||
{
|
||||
return result.copy(point).clamp(this.min, this.max)
|
||||
}
|
||||
|
||||
private static _distanceToPoint_v1 = new Vector2()
|
||||
distanceToPoint(point: Vector2): number
|
||||
{
|
||||
const v1 = Box2._distanceToPoint_v1
|
||||
const clampedPoint = v1.copy(point).clamp(this.min, this.max)
|
||||
return clampedPoint.sub(point).length()
|
||||
}
|
||||
|
||||
intersect(box: Box2): Box2
|
||||
{
|
||||
this.min.max(box.min)
|
||||
this.max.min(box.max)
|
||||
return this
|
||||
}
|
||||
|
||||
union(box: Box2): Box2
|
||||
{
|
||||
this.min.min(box.min)
|
||||
this.max.max(box.max)
|
||||
return this
|
||||
}
|
||||
|
||||
translate(offset: Point): Box2
|
||||
{
|
||||
this.min.add(offset)
|
||||
this.max.add(offset)
|
||||
return this
|
||||
}
|
||||
|
||||
equals(box: Box2): boolean
|
||||
{
|
||||
return box.min.equals(this.min) && box.max.equals(this.max)
|
||||
}
|
||||
};
|
25
samples/handleAbility/common/ClipperCpp.ts
Normal file
25
samples/handleAbility/common/ClipperCpp.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import * as clipperLib from 'js-angusj-clipper/web/index.js'
|
||||
|
||||
// nodejs style require
|
||||
|
||||
export const clipperCpp: { lib?: clipperLib.ClipperLibWrapper } = {}
|
||||
export function InitClipperCpp(): Promise<void>
|
||||
{
|
||||
if (clipperCpp.lib)
|
||||
return
|
||||
if (!globalThis.document)
|
||||
globalThis.document = {} as any
|
||||
return new Promise((res, rej) =>
|
||||
{
|
||||
clipperLib.loadNativeClipperLibInstanceAsync(
|
||||
// let it autodetect which one to use, but also available WasmOnly and AsmJsOnly
|
||||
// clipperLib.NativeClipperLibRequestedFormat.WasmWithAsmJsFallback
|
||||
clipperLib.NativeClipperLibRequestedFormat.WasmOnly,
|
||||
).then((c) =>
|
||||
{
|
||||
clipperCpp.lib = c
|
||||
res()
|
||||
console.log('载入成功!')
|
||||
})
|
||||
})
|
||||
}
|
31
samples/handleAbility/common/Filer.ts
Normal file
31
samples/handleAbility/common/Filer.ts
Normal file
@ -0,0 +1,31 @@
|
||||
/**
|
||||
* CAD文件数据
|
||||
*/
|
||||
export class NestFiler
|
||||
{
|
||||
private readIndex: number = 0
|
||||
constructor(public _datas: any[] = []) { }
|
||||
|
||||
Clear()
|
||||
{
|
||||
this._datas.length = 0
|
||||
return this.Reset()
|
||||
}
|
||||
|
||||
Reset()
|
||||
{
|
||||
this.readIndex = 0
|
||||
return this
|
||||
}
|
||||
|
||||
Write(data: any)
|
||||
{
|
||||
this._datas.push(data)
|
||||
return this
|
||||
}
|
||||
|
||||
Read(): any
|
||||
{
|
||||
return this._datas[this.readIndex++]
|
||||
}
|
||||
}
|
255
samples/handleAbility/common/LayoutEngine/Curves2Parts.ts
Normal file
255
samples/handleAbility/common/LayoutEngine/Curves2Parts.ts
Normal file
@ -0,0 +1,255 @@
|
||||
import type { PolylineProps } from 'cadapi'
|
||||
import { Circle, Polyline, Polyline2Points } from 'cadapi'
|
||||
import { EndType, JoinType } from 'js-angusj-clipper/web'
|
||||
import type { Box3, Vector3 } from 'three'
|
||||
import { Vector2 } from 'three'
|
||||
import { clipperCpp } from '../ClipperCpp'
|
||||
import type { Point } from '../Point'
|
||||
import { Path, PathScale } from '../core/Path'
|
||||
import type { IOffset } from './Simplify2'
|
||||
import { SimplifyDouglasPeucker } from './Simplify2'
|
||||
|
||||
/** 内外接多边形 */
|
||||
export function Circle2Points(circle: Circle, knifRadius: number, splitSize = 10, outside = false): Point[] {
|
||||
let radius = circle.Radius
|
||||
const an = Math.PI * 2 / splitSize
|
||||
|
||||
if (outside)
|
||||
radius = radius / Math.cos(an / 2) + knifRadius
|
||||
else
|
||||
radius -= knifRadius
|
||||
|
||||
const cenP = circle.Center
|
||||
const pts: Vector3[] = []
|
||||
for (let i = 0; i < splitSize; i++)
|
||||
pts.push(polar(cenP.clone(), an * i, radius))
|
||||
|
||||
return pts as Point[]
|
||||
}
|
||||
|
||||
export function Curve2Path(curve: Polyline, outside = false): Path {
|
||||
if (curve.IsClockWise)
|
||||
curve.Reverse()
|
||||
const w = new CurveWrap(curve, 3, outside)
|
||||
return new Path(outside ? w.GetOutsidePoints() : w.GetInsidePoints())
|
||||
}
|
||||
|
||||
export class CurveWrap {
|
||||
BoundingBox: Box3
|
||||
|
||||
Area: number
|
||||
|
||||
SimplyPolyline: Polyline
|
||||
SimplyOffset: IOffset
|
||||
Used = false
|
||||
Holes: CurveWrap[] = []
|
||||
|
||||
Points: Point[]
|
||||
|
||||
constructor(public Curve: Polyline | Circle, public KnifRadius: number, public IsOutside: boolean) {
|
||||
this.BoundingBox = Curve.BoundingBox
|
||||
|
||||
if (Curve instanceof Polyline) {
|
||||
const pts = Polyline2Points(Curve, IsOutside, 0)[1]
|
||||
/**
|
||||
* 精简算法SimplifyDouglasPeucker 会导致轮廓变大,
|
||||
* 修改成直接取点 陈雄 QQ聊天记录 23.9.18
|
||||
* 23.10.9 by lrx
|
||||
*/
|
||||
|
||||
const [spts, offset] = SimplifyDouglasPeucker(pts, KnifRadius ** 2 + KnifRadius)
|
||||
if (spts.length !== pts.length && spts.length > 2) {
|
||||
this.SimplyOffset = offset
|
||||
|
||||
this.SimplyPolyline = Path2Polyline(spts)
|
||||
this.Curve = this.SimplyPolyline// 保险起见,也更新它
|
||||
this.Area = this.SimplyPolyline.Area
|
||||
}
|
||||
else// 此处更新多段线
|
||||
{ this.Curve = Path2Polyline(pts) }
|
||||
this.Points = spts
|
||||
|
||||
// 以下修改后的
|
||||
// this.Curve = Path2Polyline(pts);
|
||||
// this.Points = pts;
|
||||
}
|
||||
|
||||
if (this.Area === undefined)
|
||||
this.Area = this.Curve.Area
|
||||
}
|
||||
|
||||
ContainsCurve(curve: CurveWrap): boolean {
|
||||
if (this.SimplyPolyline)
|
||||
return this.SimplyPolyline.PtInCurve(curve.Curve.StartPoint)
|
||||
return this.Curve.PtInCurve(curve.Curve.StartPoint)
|
||||
}
|
||||
|
||||
GetOutsidePoints(): Point[] {
|
||||
if (this.Curve instanceof Circle) {
|
||||
const pts = Circle2Points(this.Curve, this.KnifRadius, 10, true)
|
||||
return pts
|
||||
}
|
||||
else {
|
||||
const pl = this.SimplyPolyline || this.Curve
|
||||
let offset = this.KnifRadius
|
||||
if (this.SimplyOffset)
|
||||
offset += this.SimplyOffset.positiveOffset
|
||||
|
||||
if (offset > 0) {
|
||||
let pts = pl.GetStretchPoints() as Point[]
|
||||
pts = clipperCpp.lib.offsetToPaths({
|
||||
delta: offset * 1e4,
|
||||
offsetInputs: [{ data: PathScale(pts, 1e4), joinType: JoinType.Miter, endType: EndType.ClosedPolygon }],
|
||||
})[0]
|
||||
try {
|
||||
PathScale(pts, 1e-4)
|
||||
}
|
||||
catch {
|
||||
console.log('err')
|
||||
}
|
||||
return pts
|
||||
}
|
||||
else { return this.Points }
|
||||
}
|
||||
}
|
||||
|
||||
GetInsidePoints(): Point[] {
|
||||
return this.GetInsidePoints2(this.KnifRadius)
|
||||
}
|
||||
|
||||
GetInsidePoints2(d: number): Point[] {
|
||||
if (this.Curve instanceof Circle) {
|
||||
const pts = Circle2Points(this.Curve, d, 10, false)
|
||||
return pts
|
||||
}
|
||||
else {
|
||||
const pl = this.SimplyPolyline || this.Curve
|
||||
let offset = -d
|
||||
if (this.SimplyOffset)
|
||||
offset += this.SimplyOffset.negativeOffset
|
||||
|
||||
if (offset < -0.01) {
|
||||
const pls = pl.GetOffsetCurves(offset)
|
||||
if (pls.length)
|
||||
return pls[0].GetStretchPoints()
|
||||
}
|
||||
else { return this.Points }
|
||||
}
|
||||
}
|
||||
|
||||
/** 引入Polyline 已经含刀半径, 获得精简后的点阵 */
|
||||
GetOrgPoints(outside = true): Point[] {
|
||||
if (this.Curve instanceof Circle) {
|
||||
const pts = Circle2Points(this.Curve, 0, 10, outside)
|
||||
return pts
|
||||
}
|
||||
else {
|
||||
const pl = this.SimplyPolyline || this.Curve
|
||||
let offset = 0
|
||||
if (this.SimplyOffset)
|
||||
offset += this.SimplyOffset.positiveOffset
|
||||
|
||||
if (offset > 0) {
|
||||
let pts = pl.GetStretchPoints() as Point[]
|
||||
pts = clipperCpp.lib.offsetToPaths({
|
||||
delta: offset * 1e4,
|
||||
offsetInputs: [{ data: PathScale(pts, 1e4), joinType: JoinType.Miter, endType: EndType.ClosedPolygon }],
|
||||
})[0]
|
||||
try {
|
||||
PathScale(pts, 1e-4)
|
||||
}
|
||||
catch {
|
||||
console.log('err')
|
||||
}
|
||||
return pts
|
||||
}
|
||||
else {
|
||||
return this.Points
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** 多段线 转点整 已弃用,整合到CAD api 23.11.2 */
|
||||
// export function Polylin2Points(pl: Polyline, outside: boolean, knifRadius: number): [Polyline, Point[]]
|
||||
// {
|
||||
// let pts: Point[] = [];
|
||||
|
||||
// if (!outside) knifRadius = -knifRadius;
|
||||
// if (pl.IsClockWise) pl.Reverse();
|
||||
// for (let i = 0; i < pl.EndParam; i++)
|
||||
// {
|
||||
// pts.push(pl.GetPointAtParam(i));
|
||||
|
||||
// let bul = pl.GetBulgeAt(i);
|
||||
// if (bul !== 0)
|
||||
// {
|
||||
// let arc = pl.GetCurveAtIndex(i) as Arc;
|
||||
|
||||
// let allAngle = arc.AllAngle;
|
||||
// let arcLength = arc.Length;
|
||||
|
||||
// // let splitCount = Math.round(allAngle / 0.4);
|
||||
// // if (arcLength < 300)
|
||||
// // splitCount = 2;
|
||||
// // else
|
||||
// // splitCount = Math.max(arcLength / 200, splitCount,2);
|
||||
|
||||
// let minCount = Math.floor(allAngle * 4 / Math.PI);
|
||||
// let splitCount = Math.round(allAngle / 0.4);
|
||||
// if (arcLength < 300)
|
||||
// splitCount = Math.max(2, minCount);
|
||||
// else
|
||||
// splitCount = Math.max(Math.floor(arcLength / 200), splitCount,2, minCount);
|
||||
|
||||
// let radius = arc.Radius;
|
||||
// if (outside === bul > 0)
|
||||
// radius = radius / Math.cos(allAngle / (splitCount * 2));
|
||||
|
||||
// let cp = arc.Center;
|
||||
// for (let j = outside ? 0.5 : 0; j < splitCount; j++)
|
||||
// {
|
||||
// let a = arc.GetAngleAtParam(j * (1 / splitCount));
|
||||
// let p = polar(cp.clone(), a, radius);
|
||||
// pts.push(p);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (knifRadius !== 0)
|
||||
// {
|
||||
// pts = clipperCpp.lib.offsetToPaths({
|
||||
// delta: knifRadius * 1e4,
|
||||
// offsetInputs: [{ data: PathScale(pts, 1e4), joinType: JoinType.Miter, endType: EndType.ClosedPolygon }]
|
||||
// })[0];
|
||||
// PathScale(pts, 1e-4);
|
||||
// }
|
||||
// return [pl, pts];
|
||||
// }
|
||||
|
||||
export function Path2Polyline(path: Point[]): Polyline {
|
||||
const pl = new Polyline()
|
||||
pl.LineData = path.map((p) => {
|
||||
return { pt: new Vector2(p.x, p.y), bul: 0 }
|
||||
})
|
||||
pl.CloseMark = true
|
||||
return pl
|
||||
}
|
||||
|
||||
export function Points2Polyline(pts: any[]): Polyline {
|
||||
const lined: PolylineProps[] = []
|
||||
const count = pts.length
|
||||
for (let i = 0; i < count; i++) {
|
||||
const p0 = pts[i]
|
||||
lined.push({ pt: new Vector2(p0.x, p0.y), bul: p0.bul })
|
||||
}
|
||||
const pls = new Polyline(lined)
|
||||
pls.CloseMark = true
|
||||
return pls
|
||||
}
|
||||
|
||||
export function polar<T extends Vector2 | Vector3>(v: T, an: number, dis: number): T {
|
||||
v.x += Math.cos(an) * dis
|
||||
v.y += Math.sin(an) * dis
|
||||
return v
|
||||
}
|
369
samples/handleAbility/common/LayoutEngine/PolylineHelper.ts
Normal file
369
samples/handleAbility/common/LayoutEngine/PolylineHelper.ts
Normal file
@ -0,0 +1,369 @@
|
||||
import type { PolylineProps } from 'cadapi'
|
||||
import { CADFiler, Circle, Polyline, Status, VKnifToolPath, isTargetCurInOrOnSourceCur } from 'cadapi'
|
||||
import type { Box3 } from 'three'
|
||||
import { Vector2, Vector3 } from 'three'
|
||||
import { arrayRemoveDuplicateBySort } from '../ArrayExt'
|
||||
import type { Curve2d } from '../base/CAD'
|
||||
import { Arc2d, Point2d, copyTextToClipboard } from '../base/CAD'
|
||||
import { CurveWrap } from './Curves2Parts'
|
||||
|
||||
// import type { Curve2d } from '../../common/base/CAD'
|
||||
|
||||
export class PolylineHelper {
|
||||
/** 创建闭合多段线 */
|
||||
static create(pts: any[], closeMark = false): Polyline {
|
||||
let lined: PolylineProps[] = []
|
||||
let count = pts.length
|
||||
for (let i = 0; i < count; i++) {
|
||||
let p0 = pts[i]
|
||||
|
||||
lined.push({ pt: new Vector2(p0.x, p0.y), bul: p0.bul || 0 })
|
||||
}
|
||||
let pls = new Polyline(lined)
|
||||
pls.CloseMark = closeMark
|
||||
return pls
|
||||
}
|
||||
|
||||
static createByCurve2d(curs: Curve2d[], closeMark = true): Polyline {
|
||||
let lined: PolylineProps[] = []
|
||||
for (let cur of curs) {
|
||||
let x = cur.StartPoint.m_X
|
||||
let y = cur.StartPoint.m_Y
|
||||
let bul = 0
|
||||
if (cur instanceof Arc2d)
|
||||
bul = cur.Bul || 0
|
||||
lined.push({ pt: new Vector2(x, y), bul })
|
||||
}
|
||||
let pls = new Polyline(lined)
|
||||
pls.CloseMark = true
|
||||
return pls
|
||||
}
|
||||
|
||||
static createByPts(pts: any[], buls: number[], closeMark = false): Polyline {
|
||||
let plps: PolylineProps[] = []
|
||||
let count = pts.length
|
||||
for (let i = 0; i < count; i++) {
|
||||
let p0 = pts[i]
|
||||
plps.push({ pt: new Vector2(p0.x, p0.y), bul: buls[i] })
|
||||
}
|
||||
let pls = new Polyline(plps)
|
||||
pls.CloseMark = closeMark
|
||||
return pls
|
||||
}
|
||||
|
||||
static getSimplePoints(pts: any[], offset: number): any[] {
|
||||
let pl = PolylineHelper.create(pts)
|
||||
pl.CloseMark = true
|
||||
let cureW = new CurveWrap(pl, offset, true)
|
||||
let pts2 = cureW.GetOutsidePoints()
|
||||
arrayRemoveDuplicateBySort(pts2, (p1, p2) => (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y) < 1e-2)
|
||||
return pts2
|
||||
}
|
||||
|
||||
static createByWidthLength(w: number, l: number): Polyline {
|
||||
let plps: PolylineProps[] = []
|
||||
plps.push({ pt: new Vector2(0, 0), bul: 0 })
|
||||
plps.push({ pt: new Vector2(w, 0), bul: 0 })
|
||||
plps.push({ pt: new Vector2(w, l), bul: 0 })
|
||||
plps.push({ pt: new Vector2(0, l), bul: 0 })
|
||||
let pls = new Polyline(plps)
|
||||
pls.CloseMark = true
|
||||
return pls
|
||||
}
|
||||
|
||||
/** 多段线,添加位置移动 返回新多段线 */
|
||||
static moveTo(pl: Polyline, x: number, y: number): Polyline {
|
||||
let lindData = pl.LineData
|
||||
let pos = pl.Position
|
||||
|
||||
let newPts: PolylineProps[] = []
|
||||
for (let p of lindData) {
|
||||
let nx = p.pt.x + pos.x + x
|
||||
let ny = p.pt.y + pos.y + y
|
||||
if (ny < 7.9) {
|
||||
// console.log('修边小于 7.9????', ny)
|
||||
}
|
||||
let bul = p.bul
|
||||
newPts.push({ pt: new Vector2(nx, ny), bul })
|
||||
}
|
||||
let npl = new Polyline(newPts)
|
||||
npl.CloseMark = pl.CloseMark
|
||||
return npl
|
||||
}
|
||||
|
||||
/** 重设 多段线的几点 */
|
||||
static resetPosition(pl: Polyline): Polyline {
|
||||
let lindData = pl.LineData
|
||||
let pos = pl.Position
|
||||
|
||||
let newPts: PolylineProps[] = []
|
||||
for (let p of lindData) {
|
||||
let nx = p.pt.x + pos.x
|
||||
let ny = p.pt.y + pos.y
|
||||
let bul = p.bul
|
||||
newPts.push({ pt: new Vector2(nx, ny), bul })
|
||||
}
|
||||
let npl = new Polyline(newPts)
|
||||
npl.CloseMark = pl.CloseMark
|
||||
return npl
|
||||
}
|
||||
|
||||
/** 获得v型刀走刀路径 */o
|
||||
static getVModelPoints(pl: Polyline, depth: number, ang: number): any[] {
|
||||
// let ang = Math.PI * (0.5 * angle) / 180 ;
|
||||
let ps = []
|
||||
let bx = pl.Position.x
|
||||
let by = pl.Position.y
|
||||
if (ang > 0.01) {
|
||||
let rt = VKnifToolPath(pl, depth, ang / 2)
|
||||
ps = rt.map((t) => { return { x: t.pt.x + bx, y: t.pt.y + by, z: t.pt.z, bul: t.bul, r: 0 } })
|
||||
}
|
||||
else {
|
||||
ps = pl.LineData.map((t) => { return { x: t.pt.x + bx, y: t.pt.y + by, z: 0, bul: t.bul, r: 0 } })
|
||||
}
|
||||
for (let i = 0; i < ps.length; i++) {
|
||||
let p = ps[i]
|
||||
if (p.bul == 0)
|
||||
continue
|
||||
let p2 = (i == ps.length - 1 ? ps[0] : ps[i + 1])
|
||||
let r = this.getArcRadius(p.x, p.y, p2.x, p2.y, p.bul)
|
||||
p.r = r
|
||||
}
|
||||
return ps
|
||||
}
|
||||
|
||||
static ConverPolyLin2Circle(polyline: Polyline, fuzz = 0.1): Circle | undefined {
|
||||
let box = polyline.BoundingBox
|
||||
let size = box.getSize(new Vector3())
|
||||
if (!this.equaln(size.x, size.y, fuzz))// 盒子四方
|
||||
return undefined
|
||||
|
||||
let circleLength = 2 * Math.PI * size.x
|
||||
if (!this.equaln(circleLength, polyline.Length, fuzz * 2))
|
||||
return undefined
|
||||
|
||||
let circleArea = Math.PI * size.x * size.x
|
||||
if (!this.equaln(circleArea, polyline.Area, fuzz * 2))
|
||||
return undefined
|
||||
|
||||
let r = size.x// 必须备份(因为我们要复用这个vector变量)
|
||||
return new Circle(box.getCenter(size), r)
|
||||
}
|
||||
// 有问题
|
||||
static getVModelPoints_offset(pl: Polyline, offset: number, depth: number, angle: number) {
|
||||
let npl = offset == 0 ? pl : pl.GetOffsetCurves(offset)[0]
|
||||
// if(offset != 0)
|
||||
// {
|
||||
// ClipboardTest.write2PolyLine(pl,npl);
|
||||
// }
|
||||
return PolylineHelper.getVModelPoints(npl, depth, angle)
|
||||
}
|
||||
|
||||
static getArcRadius(x1: number, y1: number, x2: number, y2: number, bul: number): number {
|
||||
let bul2 = Math.abs(bul)
|
||||
let d = Math.sqrt((x1 - x2) ** 2 + (y1 - y2) ** 2) / 2
|
||||
return 0.5 * d * (1 + bul2 ** 2) / bul2
|
||||
}
|
||||
|
||||
// 圆 转 多段线
|
||||
static cicleToPolyline(c: Circle): Polyline {
|
||||
let arcs = c.GetSplitCurves([0, 0.5])
|
||||
let pl = Polyline.FastCombine(arcs)
|
||||
return pl
|
||||
}
|
||||
|
||||
/** 判断多段线是否 重叠 */
|
||||
static isIntersect(pl1: Polyline, pl2: Polyline): boolean {
|
||||
let box1 = this.getBox(pl1)
|
||||
let box2 = this.getBox(pl2)
|
||||
|
||||
if (!box1.intersectsBox(box2))
|
||||
return false // 肯定不相交
|
||||
|
||||
let ipts = pl1.IntersectWith(pl2, 0)
|
||||
if (ipts.length === 0) {
|
||||
if (pl1.Area > pl2.Area)// 缓存面积
|
||||
{
|
||||
if (isTargetCurInOrOnSourceCur(pl1, pl2))
|
||||
return true // 包含
|
||||
}
|
||||
else {
|
||||
if (isTargetCurInOrOnSourceCur(pl2, pl1))
|
||||
return true // 包含
|
||||
}
|
||||
return false
|
||||
}
|
||||
else {
|
||||
return true // 有交点 一定有交集
|
||||
}
|
||||
}
|
||||
|
||||
// 多段线 圆弧合并
|
||||
static mergeCurve(pl2: Polyline): Polyline {
|
||||
const curves = pl2.Explode()
|
||||
arrayRemoveDuplicateBySort(curves, (c1, c2) => {
|
||||
return c1.Join(c2) === Status.True
|
||||
})
|
||||
|
||||
return Polyline.FastCombine(curves)
|
||||
}
|
||||
|
||||
/**
|
||||
* pl2 包含在pl1 内
|
||||
*
|
||||
*/
|
||||
// static isInside(pl1:Polyline,pl2:Polyline):boolean
|
||||
// {
|
||||
// let box1 = this.getBox(pl1);
|
||||
// let box2 = this.getBox(pl2);
|
||||
// if (!box1.intersectsBox(box2)) return false; //肯定不相交
|
||||
|
||||
// let ipts = pl1.IntersectWith(pl2, 0);
|
||||
// if (ipts.length > 0) return true; //有交点 一定有交集
|
||||
// }
|
||||
|
||||
/**
|
||||
* 两片板的干涉检查
|
||||
*
|
||||
* @param pl1
|
||||
* @param pls1_inner
|
||||
* @param pls1_model
|
||||
* @param pl2
|
||||
* @param pls2_inner
|
||||
* @param pls2_model
|
||||
* @returns
|
||||
*/
|
||||
static isOverLap(pl1: Polyline, pls1_inner: Polyline[], pls1_model: Polyline[], pl2: Polyline, pls2_inner: Polyline[], pls2_model: Polyline[]) {
|
||||
// 是否干涉, 被包含在造型洞,不算干涉
|
||||
let isOverlap = this.boxIsOverlap(pl1, pls1_inner, pl2, pls2_inner)
|
||||
|
||||
if (isOverlap)
|
||||
return true
|
||||
|
||||
// 造型 ,2v 刀路 是否干涉
|
||||
for (let pl1_model of pls1_model) {
|
||||
if (pl1_model.IntersectWith(pl2, 0).length > 0)
|
||||
return true
|
||||
for (let pl2_inner of pls2_inner) {
|
||||
if (pl1_model.IntersectWith(pl2_inner, 0).length > 0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
for (let pl2_model of pls2_model) {
|
||||
if (pl2_model.IntersectWith(pl1, 0).length > 0)
|
||||
return true
|
||||
for (let pl1_inner of pls1_inner) {
|
||||
if (pl2_model.IntersectWith(pl1_inner, 0).length > 0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
private static boxIsOverlap(pl1: Polyline, pls1_inner: Polyline[], pl2: Polyline, pls2_inner: Polyline[]) {
|
||||
let box1 = this.getBox(pl1)
|
||||
let box2 = this.getBox(pl2)
|
||||
|
||||
if (!box1.intersectsBox(box2))
|
||||
return false // 肯定不相交
|
||||
|
||||
let ipts = pl1.IntersectWith(pl2, 0)
|
||||
if (ipts.length > 0)
|
||||
return true // 有交点 一定有交集
|
||||
|
||||
if (pl1.Area > pl2.Area)// 缓存面积
|
||||
{
|
||||
if (isTargetCurInOrOnSourceCur(pl1, pl2)) // pl1包含 pl2
|
||||
{
|
||||
for (let mpl of pls1_inner) // 如果pl1有造型洞包含pl2, 则表示不干涉,返回false
|
||||
|
||||
{
|
||||
if (isTargetCurInOrOnSourceCur(mpl, pl2) == true)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (isTargetCurInOrOnSourceCur(pl2, pl1)) // pl2包含 pl1
|
||||
{
|
||||
for (let mpl of pls2_inner) // 如果pl2有造型洞包含pl1, 则表示不干涉,返回false
|
||||
|
||||
{
|
||||
if (isTargetCurInOrOnSourceCur(mpl, pl1) == true)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
/** 判断 点是否在多段线内 */
|
||||
static isPointInPolyline(pl1: Polyline, x: number, y: number): boolean {
|
||||
return pl1.PtInCurve(new Vector3(x, y, 0))
|
||||
}
|
||||
|
||||
static getBox(pl1: Polyline): Box3 {
|
||||
if (!pl1.box_tp)
|
||||
pl1.box_tp = pl1.BoundingBox
|
||||
|
||||
return pl1.box_tp as Box3
|
||||
}
|
||||
|
||||
static getArea(pl1: Polyline): number {
|
||||
if (!pl1.area_tp)
|
||||
pl1.area_tp = pl1.Area
|
||||
|
||||
return pl1.area_tp as number
|
||||
}
|
||||
|
||||
static getPath(pl: Polyline): Path2D {
|
||||
let path = new Path2D()
|
||||
let p0 = pl.LineData[0].pt
|
||||
path.moveTo(p0.x, p0.y)
|
||||
|
||||
for (let i = 0; i < pl.LineData.length; i++) {
|
||||
let p0 = pl.LineData[i].pt
|
||||
let p1 = (i == pl.LineData.length - 1) ? pl.LineData[0].pt : pl.LineData[i + 1].pt
|
||||
let bul = pl.LineData[i].bul
|
||||
if (bul == 0) {
|
||||
path.lineTo(p1.x, p1.y)
|
||||
}
|
||||
else {
|
||||
let arc = new Arc2d(new Point2d(p0.x, p0.y), new Point2d(p1.x, p1.y), bul)
|
||||
path.arc(arc.m_Center.m_X, arc.m_Center.m_Y, arc.m_Radius, arc.m_StartAngle, arc.m_EndAngle, bul < 0)
|
||||
}
|
||||
}
|
||||
path.closePath()
|
||||
return path
|
||||
}
|
||||
|
||||
static equaln(v1: number, v2: number, fuzz = 1e-5) {
|
||||
return Math.abs(v1 - v2) <= fuzz
|
||||
}
|
||||
|
||||
static toClipboard(en: Polyline | any) {
|
||||
let f = new CADFiler()
|
||||
f.Write(1)// 实体个数
|
||||
f.WriteObject(en)
|
||||
|
||||
copyTextToClipboard(f.ToString())
|
||||
}
|
||||
|
||||
static getStrPLs(ens: any[]) {
|
||||
if (ens.length == 0)
|
||||
return ''
|
||||
let f = new CADFiler()
|
||||
f.Write(ens.length)// 实体个数
|
||||
for (let en of ens)
|
||||
f.WriteObject(en)
|
||||
|
||||
return f.ToString()
|
||||
}
|
||||
}
|
85
samples/handleAbility/common/LayoutEngine/Simplify2.ts
Normal file
85
samples/handleAbility/common/LayoutEngine/Simplify2.ts
Normal file
@ -0,0 +1,85 @@
|
||||
import { Vector2 } from "../Vector2"
|
||||
|
||||
interface P {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
|
||||
export interface IOffset {
|
||||
negativeOffset: number
|
||||
positiveOffset: number
|
||||
}
|
||||
|
||||
/** 点p到线段P1P2 的最短距离的平方,线段不延伸 */
|
||||
function GetSqSegDist(p: P, p1: P, p2: P): number {
|
||||
let x = p1.x
|
||||
let y = p1.y
|
||||
let dx = p2.x - x
|
||||
let dy = p2.y - y
|
||||
|
||||
if (dx !== 0 || dy !== 0)// 不是0长度线
|
||||
{
|
||||
const t = ((p.x - x) * dx + (p.y - y) * dy) / (dx * dx + dy * dy)
|
||||
if (t > 1) {
|
||||
x = p2.x
|
||||
y = p2.y
|
||||
}
|
||||
else if (t > 0) {
|
||||
x += dx * t
|
||||
y += dy * t
|
||||
}
|
||||
}
|
||||
dx = p.x - x
|
||||
dy = p.y - y
|
||||
return dx * dx + dy * dy
|
||||
}
|
||||
|
||||
function CrossVector2(a: P, b: P)
|
||||
{
|
||||
return a.x * b.y - a.y * b.x
|
||||
}
|
||||
|
||||
// Ramer-Douglas-Peucker algorithm
|
||||
function SimplifyDPStep(points: P[], first: number, last: number, sqTolerance: number, simplified: P[], offset: IOffset): void {
|
||||
let maxSqDist = 0
|
||||
let index: number
|
||||
const fp = points[first]
|
||||
const lp = points[last]
|
||||
|
||||
for (let i = first + 1; i < last; i++) {
|
||||
const p = points[i]
|
||||
const sqDist = GetSqSegDist(p, fp, lp)
|
||||
if (sqDist > maxSqDist) {
|
||||
index = i
|
||||
maxSqDist = sqDist
|
||||
}
|
||||
}
|
||||
|
||||
if (maxSqDist > sqTolerance) {
|
||||
if (index - first > 1)
|
||||
SimplifyDPStep(points, first, index, sqTolerance, simplified, offset)
|
||||
simplified.push(points[index])
|
||||
if (last - index > 1)
|
||||
SimplifyDPStep(points, index, last, sqTolerance, simplified, offset)
|
||||
}
|
||||
else {
|
||||
// 记录偏移
|
||||
const v = new Vector2(lp.x - fp.x, lp.y - fp.y).normalize()
|
||||
for (let i = first + 1; i < last; i++) {
|
||||
const p = points[i]
|
||||
const offsetDist = -CrossVector2(v, { x: p.x - fp.x, y: p.y - fp.y })
|
||||
offset.positiveOffset = Math.max(offset.positiveOffset, offsetDist)
|
||||
offset.negativeOffset = Math.min(offset.negativeOffset, offsetDist)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ramer-Douglas-Peucker 算法
|
||||
export function SimplifyDouglasPeucker(points: P[], sqTolerance: number): [P[], IOffset] {
|
||||
const last = points.length - 1
|
||||
const simplified: P[] = [points[0]]
|
||||
const offset: IOffset = { negativeOffset: 0, positiveOffset: 0 }
|
||||
SimplifyDPStep(points, 0, last, sqTolerance, simplified, offset)
|
||||
simplified.push(points[last])
|
||||
return [simplified, offset]
|
||||
}
|
5
samples/handleAbility/common/Point.ts
Normal file
5
samples/handleAbility/common/Point.ts
Normal file
@ -0,0 +1,5 @@
|
||||
export interface Point
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
}
|
38
samples/handleAbility/common/Util.ts
Normal file
38
samples/handleAbility/common/Util.ts
Normal file
@ -0,0 +1,38 @@
|
||||
/** 判断两个值是否相等 */
|
||||
export function equaln(v1: number, v2: number, fuzz = 1e-5)
|
||||
{
|
||||
return Math.abs(v1 - v2) <= fuzz
|
||||
}
|
||||
|
||||
/** 修正数组索引号 */
|
||||
export function FixIndex(index: number, arr: Array<any> | number)
|
||||
{
|
||||
let count = (Array.isArray(arr)) ? arr.length : arr
|
||||
if (index < 0)
|
||||
return count + index
|
||||
else if (index >= count)
|
||||
return index - count
|
||||
else
|
||||
return index
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取数组最大元素的索引号
|
||||
* @param compart t2大于t1返回t2
|
||||
* @returns 索引
|
||||
*/
|
||||
export function Max<T>(arr: T[], compart: (t1: T, t2: T) => boolean): number
|
||||
{
|
||||
let best: T = arr[0]
|
||||
let bestIndex = 0
|
||||
for (let i = 1; i < arr.length; i++)
|
||||
{
|
||||
let t1 = arr[i]
|
||||
if (compart(best, t1))
|
||||
{
|
||||
best = t1
|
||||
bestIndex = i
|
||||
}
|
||||
}
|
||||
return bestIndex
|
||||
}
|
335
samples/handleAbility/common/Vector2.ts
Normal file
335
samples/handleAbility/common/Vector2.ts
Normal file
@ -0,0 +1,335 @@
|
||||
import type { Point } from './Point.js'
|
||||
|
||||
/** 二维向量 */
|
||||
export class Vector2
|
||||
{
|
||||
x: number
|
||||
y: number
|
||||
readonly isVector2: boolean = true
|
||||
constructor(x: number = 0, y: number = 0)
|
||||
{
|
||||
this.x = x
|
||||
this.y = y
|
||||
}
|
||||
|
||||
get width(): number { return this.x }
|
||||
set width(value: number) { this.x = value }
|
||||
get height(): number { return this.y }
|
||||
set height(value: number) { this.y = value }
|
||||
set(x: number, y: number): Vector2
|
||||
{
|
||||
this.x = x
|
||||
this.y = y
|
||||
return this
|
||||
}
|
||||
|
||||
setScalar(scalar: number): Vector2
|
||||
{
|
||||
this.x = scalar
|
||||
this.y = scalar
|
||||
return this
|
||||
}
|
||||
|
||||
setX(x: number): Vector2
|
||||
{
|
||||
this.x = x
|
||||
return this
|
||||
}
|
||||
|
||||
setY(y: number): Vector2
|
||||
{
|
||||
this.y = y
|
||||
return this
|
||||
}
|
||||
|
||||
setComponent(index: number, value: number): Vector2
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: this.x = value; break
|
||||
case 1: this.y = value; break
|
||||
default: throw new Error(`index is out of range: ${index}`)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
getComponent(index: number): number
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: return this.x
|
||||
case 1: return this.y
|
||||
default: throw new Error(`index is out of range: ${index}`)
|
||||
}
|
||||
}
|
||||
|
||||
clone(): Vector2
|
||||
{
|
||||
return new (this.constructor as any)().copy(this)
|
||||
}
|
||||
|
||||
copy(v: Vector2): Vector2
|
||||
{
|
||||
this.x = v.x
|
||||
this.y = v.y
|
||||
return this
|
||||
}
|
||||
|
||||
add(v: Point): Vector2
|
||||
{
|
||||
this.x += v.x
|
||||
this.y += v.y
|
||||
return this
|
||||
}
|
||||
|
||||
addScalar(s: number): Vector2
|
||||
{
|
||||
this.x += s
|
||||
this.y += s
|
||||
return this
|
||||
}
|
||||
|
||||
addVectors(a: Vector2, b: Vector2): Vector2
|
||||
{
|
||||
this.x = a.x + b.x
|
||||
this.y = a.y + b.y
|
||||
return this
|
||||
}
|
||||
|
||||
addScaledVector(v: Vector2, s: number): Vector2
|
||||
{
|
||||
this.x += v.x * s
|
||||
this.y += v.y * s
|
||||
return this
|
||||
}
|
||||
|
||||
sub(v: Vector2): Vector2
|
||||
{
|
||||
this.x -= v.x
|
||||
this.y -= v.y
|
||||
return this
|
||||
}
|
||||
|
||||
subScalar(s: number): Vector2
|
||||
{
|
||||
this.x -= s
|
||||
this.y -= s
|
||||
return this
|
||||
}
|
||||
|
||||
subVectors(a: Vector2, b: Vector2): Vector2
|
||||
{
|
||||
this.x = a.x - b.x
|
||||
this.y = a.y - b.y
|
||||
return this
|
||||
}
|
||||
|
||||
multiply(v: Vector2): Vector2
|
||||
{
|
||||
this.x *= v.x
|
||||
this.y *= v.y
|
||||
return this
|
||||
}
|
||||
|
||||
multiplyScalar(scalar: number): Vector2
|
||||
{
|
||||
if (Number.isFinite(scalar))
|
||||
{
|
||||
this.x *= scalar
|
||||
this.y *= scalar
|
||||
} else
|
||||
{
|
||||
this.x = 0
|
||||
this.y = 0
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
divide(v: Vector2): Vector2
|
||||
{
|
||||
this.x /= v.x
|
||||
this.y /= v.y
|
||||
return this
|
||||
}
|
||||
|
||||
divideScalar(scalar: number): Vector2
|
||||
{
|
||||
return this.multiplyScalar(1 / scalar)
|
||||
}
|
||||
|
||||
min(v: Point): Vector2
|
||||
{
|
||||
this.x = Math.min(this.x, v.x)
|
||||
this.y = Math.min(this.y, v.y)
|
||||
return this
|
||||
}
|
||||
|
||||
max(v: Point): Vector2
|
||||
{
|
||||
this.x = Math.max(this.x, v.x)
|
||||
this.y = Math.max(this.y, v.y)
|
||||
return this
|
||||
}
|
||||
|
||||
clamp(min: Vector2, max: Vector2): Vector2
|
||||
{
|
||||
// This function assumes min < max, if this assumption isn't true it will not operate correctly
|
||||
this.x = Math.max(min.x, Math.min(max.x, this.x))
|
||||
this.y = Math.max(min.y, Math.min(max.y, this.y))
|
||||
return this
|
||||
}
|
||||
|
||||
private static clampScalar_min = new Vector2()
|
||||
private static clampScalar_max = new Vector2()
|
||||
clampScalar(minVal: number, maxVal: number): Vector2
|
||||
{
|
||||
const min: Vector2 = Vector2.clampScalar_min.set(minVal, minVal)
|
||||
const max: Vector2 = Vector2.clampScalar_max.set(maxVal, maxVal)
|
||||
return this.clamp(min, max)
|
||||
}
|
||||
|
||||
clampLength(min: number, max: number): Vector2
|
||||
{
|
||||
const length: number = this.length()
|
||||
return this.multiplyScalar(Math.max(min, Math.min(max, length)) / length)
|
||||
}
|
||||
|
||||
floor(): Vector2
|
||||
{
|
||||
this.x = Math.floor(this.x)
|
||||
this.y = Math.floor(this.y)
|
||||
return this
|
||||
}
|
||||
|
||||
ceil(): Vector2
|
||||
{
|
||||
this.x = Math.ceil(this.x)
|
||||
this.y = Math.ceil(this.y)
|
||||
return this
|
||||
}
|
||||
|
||||
round(): Vector2
|
||||
{
|
||||
this.x = Math.round(this.x)
|
||||
this.y = Math.round(this.y)
|
||||
return this
|
||||
}
|
||||
|
||||
roundToZero(): Vector2
|
||||
{
|
||||
this.x = (this.x < 0) ? Math.ceil(this.x) : Math.floor(this.x)
|
||||
this.y = (this.y < 0) ? Math.ceil(this.y) : Math.floor(this.y)
|
||||
return this
|
||||
}
|
||||
|
||||
negate(): Vector2
|
||||
{
|
||||
this.x = -this.x
|
||||
this.y = -this.y
|
||||
return this
|
||||
}
|
||||
|
||||
dot(v: Vector2): number
|
||||
{
|
||||
return this.x * v.x + this.y * v.y
|
||||
}
|
||||
|
||||
lengthSq(): number
|
||||
{
|
||||
return this.x * this.x + this.y * this.y
|
||||
}
|
||||
|
||||
length(): number
|
||||
{
|
||||
return Math.sqrt(this.x * this.x + this.y * this.y)
|
||||
}
|
||||
|
||||
lengthManhattan(): number
|
||||
{
|
||||
return Math.abs(this.x) + Math.abs(this.y)
|
||||
}
|
||||
|
||||
normalize(): Vector2
|
||||
{
|
||||
return this.divideScalar(this.length())
|
||||
}
|
||||
|
||||
angle(): number
|
||||
{
|
||||
// computes the angle in radians with respect to the positive x-axis
|
||||
let angle: number = Math.atan2(this.y, this.x)
|
||||
if (angle < 0)
|
||||
angle += 2 * Math.PI
|
||||
return angle
|
||||
}
|
||||
|
||||
distanceTo(v: Vector2): number
|
||||
{
|
||||
return Math.sqrt(this.distanceToSquared(v))
|
||||
}
|
||||
|
||||
distanceToSquared(v: Vector2): number
|
||||
{
|
||||
const dx: number = this.x - v.x; const dy: number = this.y - v.y
|
||||
return dx * dx + dy * dy
|
||||
}
|
||||
|
||||
distanceToManhattan(v: Vector2): number
|
||||
{
|
||||
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y)
|
||||
}
|
||||
|
||||
setLength(length: number): Vector2
|
||||
{
|
||||
return this.multiplyScalar(length / this.length())
|
||||
}
|
||||
|
||||
lerp(v: Vector2, alpha: number): Vector2
|
||||
{
|
||||
this.x += (v.x - this.x) * alpha
|
||||
this.y += (v.y - this.y) * alpha
|
||||
return this
|
||||
}
|
||||
|
||||
lerpVectors(v1: Vector2, v2: Vector2, alpha: number): Vector2
|
||||
{
|
||||
return this.subVectors(v2, v1).multiplyScalar(alpha).add(v1)
|
||||
}
|
||||
|
||||
equals(v: Vector2): boolean
|
||||
{
|
||||
return ((v.x === this.x) && (v.y === this.y))
|
||||
}
|
||||
|
||||
fromArray(array: Float32Array | number[], offset: number = 0): Vector2
|
||||
{
|
||||
this.x = array[offset]
|
||||
this.y = array[offset + 1]
|
||||
return this
|
||||
}
|
||||
|
||||
toArray(array: Float32Array | number[] = [], offset: number = 0): Float32Array | number[]
|
||||
{
|
||||
array[offset] = this.x
|
||||
array[offset + 1] = this.y
|
||||
return array
|
||||
}
|
||||
|
||||
fromAttribute(attribute: any, index: number, offset: number = 0): Vector2
|
||||
{
|
||||
index = index * attribute.itemSize + offset
|
||||
this.x = attribute.array[index]
|
||||
this.y = attribute.array[index + 1]
|
||||
return this
|
||||
}
|
||||
|
||||
rotateAround(center: Vector2, angle: number): Vector2
|
||||
{
|
||||
const c: number = Math.cos(angle); const s: number = Math.sin(angle)
|
||||
const x: number = this.x - center.x
|
||||
const y: number = this.y - center.y
|
||||
this.x = x * c - y * s + center.x
|
||||
this.y = x * s + y * c + center.y
|
||||
return this
|
||||
}
|
||||
}
|
1625
samples/handleAbility/common/base/CAD.ts
Normal file
1625
samples/handleAbility/common/base/CAD.ts
Normal file
File diff suppressed because it is too large
Load Diff
126
samples/handleAbility/common/base/StringFormat.ts
Normal file
126
samples/handleAbility/common/base/StringFormat.ts
Normal file
@ -0,0 +1,126 @@
|
||||
export class StringFormat
|
||||
{
|
||||
/**
|
||||
* 对Date的扩展,将 Date 转化为指定格式的String
|
||||
* 月(M)、日(d)、12小时(h)、24小时(H)、分(m)、秒(s)、周(E)、季度(q) 可以用 1-2 个占位符
|
||||
* 年(y)可以用 1-4 个占位符,毫秒(S)只能用 1 个占位符(是 1-3 位的数字)
|
||||
* eg:
|
||||
* (new Date()).pattern("yyyy-MM-dd hh:mm:ss.S") ==> 2006-07-02 08:09:04.423
|
||||
* (new Date()).pattern("yyyy-MM-dd E HH:mm:ss") ==> 2009-03-10 二 20:09:04
|
||||
* (new Date()).pattern("yyyy-MM-dd EE hh:mm:ss") ==> 2009-03-10 周二 08:09:04
|
||||
* (new Date()).pattern("yyyy-MM-dd EEE hh:mm:ss") ==> 2009-03-10 星期二 08:09:04
|
||||
* (new Date()).pattern("yyyy-M-d h:m:s.S") ==> 2006-7-2 8:9:4.18
|
||||
*/
|
||||
static Date(date: Date, fmt): string
|
||||
{
|
||||
let o = {
|
||||
'M+': date.getMonth() + 1, // 月份
|
||||
'd+': date.getDate(), // 日
|
||||
'h+': date.getHours() % 12 == 0 ? 12 : date.getHours() % 12, // 小时
|
||||
'H+': date.getHours(), // 小时
|
||||
'm+': date.getMinutes(), // 分
|
||||
's+': date.getSeconds(), // 秒
|
||||
'q+': Math.floor((date.getMonth() + 3) / 3), // 季度
|
||||
'S': date.getMilliseconds(), // 毫秒
|
||||
}
|
||||
let week = {
|
||||
0: '/u65e5',
|
||||
1: '/u4e00',
|
||||
2: '/u4e8c',
|
||||
3: '/u4e09',
|
||||
4: '/u56db',
|
||||
5: '/u4e94',
|
||||
6: '/u516d',
|
||||
}
|
||||
if (/(y+)/.test(fmt))
|
||||
{
|
||||
fmt = fmt.replace(RegExp.$1, (`${date.getFullYear()}`).substr(4 - RegExp.$1.length))
|
||||
}
|
||||
if (/(E+)/.test(fmt))
|
||||
{
|
||||
fmt = fmt.replace(RegExp.$1, ((RegExp.$1.length > 1) ? (RegExp.$1.length > 2 ? '/u661f/u671f' : '/u5468') : '') + week[`${date.getDay()}`])
|
||||
}
|
||||
for (let k in o)
|
||||
{
|
||||
if (new RegExp(`(${k})`).test(fmt))
|
||||
{
|
||||
fmt = fmt.replace(RegExp.$1, (RegExp.$1.length == 1) ? (o[k]) : ((`00${o[k]}`).substr((`${o[k]}`).length)))
|
||||
}
|
||||
}
|
||||
return fmt
|
||||
}
|
||||
|
||||
/** 返回数字的固定小数点 123.00 */
|
||||
static number(value: number, bit: number): string
|
||||
{
|
||||
return value?.toFixed(bit).toString()
|
||||
}
|
||||
|
||||
static toFixed(value: number, bit: number = 3): number
|
||||
{
|
||||
let tt = 10 ** bit
|
||||
return Math.round(value * tt) / tt
|
||||
}
|
||||
|
||||
static filterIllegalChar(str: string): string
|
||||
{
|
||||
// var pattern = new RegExp("[/:*?'<>|\\]");
|
||||
// var rs = "";
|
||||
// for (var i = 0; i < str.length; i++)
|
||||
// {
|
||||
// rs = rs + str.substr(i, 1).replace(pattern, '');
|
||||
// }
|
||||
// return rs;
|
||||
|
||||
let rt = str.replace(/\\/g, '').replace(/\:/g, '').replace(/\*/g, '').replace(/\?/g, '').replace(/\"/g, '').replace(/\</g, '').replace(/\>/g, '').replace(/\|/g, '').replace(/\'/g, '')
|
||||
return rt
|
||||
}
|
||||
|
||||
/** 文本格式化 */
|
||||
static format(str: string, ...args: any[]): string
|
||||
{
|
||||
let data = args
|
||||
let tmpl = str
|
||||
for (const item of tmpl.matchAll(/\{(.+?)\}/g))
|
||||
{
|
||||
let parts = item[1].split(',').map(i => i.trim())
|
||||
let index = Number(parts[0])
|
||||
let arg = data[index]
|
||||
|
||||
let val = (arg || '').toString() // 默认
|
||||
|
||||
if (arg instanceof Date) // 日期
|
||||
{
|
||||
let fm = 'MM-dd HH;mm'
|
||||
if (parts.length > 1)
|
||||
{
|
||||
fm = parts[1]
|
||||
}
|
||||
val = this.Date(arg, fm)
|
||||
}
|
||||
|
||||
if (parts.length > 1 && parts[1][0] === '#')
|
||||
{
|
||||
// {2,#3} -> 数字 转成3位 001,...023,
|
||||
val = val.padStart(Number(parts[1].substring(1)), '0')
|
||||
}
|
||||
tmpl = tmpl.replace(item[0], val)
|
||||
}
|
||||
|
||||
return tmpl
|
||||
}
|
||||
|
||||
/** 实现右对齐,右边填充 (25,4,'*') => '25**' */
|
||||
static PadEnd(num: number, totalWidth: number, paddingChar: string): string
|
||||
{
|
||||
let str = num.toString()
|
||||
return str.padEnd(totalWidth, paddingChar[0])
|
||||
}
|
||||
|
||||
/** 实现右对齐,左边填充 (25,4,'0') => '0025' */
|
||||
static PadStart(num: number, totalWidth: number, paddingChar: string): string
|
||||
{
|
||||
let str = num.toString()
|
||||
return str.padStart(totalWidth, paddingChar[0])
|
||||
}
|
||||
}
|
381
samples/handleAbility/common/core/Path.ts
Normal file
381
samples/handleAbility/common/core/Path.ts
Normal file
@ -0,0 +1,381 @@
|
||||
import { Box2 } from '../Box2.js'
|
||||
import { clipperCpp } from '../ClipperCpp.js'
|
||||
import type { NestFiler } from '../Filer.js'
|
||||
import type { Point } from '../Point.js'
|
||||
import { equaln } from '../Util.js'
|
||||
import { Vector2 } from '../Vector2.js'
|
||||
|
||||
/**
|
||||
* 轮廓路径类
|
||||
* 可以求NFP,和保存NFPCahce
|
||||
* 因为NFP结果是按照最低点移动的,所以将点旋转后,按照盒子将点移动到0点.
|
||||
*/
|
||||
export class Path
|
||||
{
|
||||
Id: number
|
||||
Points: Point[]
|
||||
OutsideNFPCache: { [key: number]: Point[][] } = {}
|
||||
InsideNFPCache: { [key: number]: Point[][] } = {}
|
||||
|
||||
constructor(public OrigionPoints?: Point[], rotation: number = 0)
|
||||
{
|
||||
if (OrigionPoints)
|
||||
this.Init(OrigionPoints, rotation)
|
||||
}
|
||||
|
||||
Origion: Path
|
||||
// 点表在旋转后的原始最小点.使用这个点将轮廓移动到0点
|
||||
OrigionMinPoint: Vector2
|
||||
Rotation: number
|
||||
|
||||
Size: Vector2// 序列化
|
||||
private Init(origionPoints: Point[], rotation: number)
|
||||
{
|
||||
this.Rotation = rotation
|
||||
if (rotation === 0)
|
||||
this.Points = origionPoints.map((p) => { return { ...p } })
|
||||
else
|
||||
{
|
||||
let c = Math.cos(rotation)
|
||||
let s = Math.sin(rotation)
|
||||
|
||||
let npts: Point[] = []
|
||||
for (let p of origionPoints)
|
||||
{
|
||||
let x = p.x
|
||||
let y = p.y
|
||||
const x1 = x * c - y * s
|
||||
const y1 = x * s + y * c
|
||||
npts.push({ x: x1, y: y1 })
|
||||
}
|
||||
this.Points = npts
|
||||
}
|
||||
|
||||
let box = new Box2()
|
||||
let v2 = new Vector2()
|
||||
for (let p of this.Points)
|
||||
{
|
||||
v2.x = p.x
|
||||
v2.y = p.y
|
||||
box.expandByPoint(v2)
|
||||
}
|
||||
|
||||
this.OrigionMinPoint = box.min
|
||||
this.Size = box.max.sub(box.min)
|
||||
|
||||
for (let p of this.Points)
|
||||
{
|
||||
p.x -= box.min.x
|
||||
p.y -= box.min.y
|
||||
}
|
||||
}
|
||||
|
||||
GetNFPs(path: Path, outside: boolean): Point[][]
|
||||
{
|
||||
// 寻找内轮廓时,面积应该比本path小,这个判断移交给使用者自己判断
|
||||
// if (!outside && this.Area < path.Area) return [];
|
||||
let nfps = clipperCpp.lib.minkowskiSumPath(this.BigIntPoints, path.MirrorPoints, true)
|
||||
|
||||
// 必须删除自交,否则将会出错
|
||||
nfps = clipperCpp.lib.simplifyPolygons(nfps)
|
||||
nfps = nfps.filter((nfp) =>
|
||||
{
|
||||
let area = Area(nfp)
|
||||
// if (area > 1) return outside;//第一个不一定是外轮廓,但是面积为正时肯定为外轮廓 (因为使用了简化多段线,所以这个代码已经不能有了)
|
||||
if (Math.abs(area) < 10)
|
||||
return false// 应该不用在移除这个了
|
||||
|
||||
let { x, y } = nfp[0]
|
||||
if (outside)
|
||||
{
|
||||
if (this.Area > path.Area)
|
||||
{
|
||||
let p = { x: path.InPoint.x + x, y: path.InPoint.y + y }
|
||||
if (p.x < 0 || p.y < 0 || p.x > this.BigSize.x || p.y > this.BigSize.y)
|
||||
return true
|
||||
let dir = clipperCpp.lib.pointInPolygon(p, this.BigIntPoints)
|
||||
return dir === 0
|
||||
}
|
||||
else
|
||||
{
|
||||
let p = { x: this.InPoint.x - x, y: this.InPoint.y - y }
|
||||
if (p.x < 0 || p.y < 0 || p.x > path.BigSize.x || p.y > path.BigSize.y)
|
||||
return true
|
||||
let dir = clipperCpp.lib.pointInPolygon(p, path.BigIntPoints)
|
||||
return dir === 0
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
let p = { x: path.InPoint.x + x, y: path.InPoint.y + y }
|
||||
if (p.x < 0 || p.y < 0 || p.x > this.BigSize.x || p.y > this.BigSize.y)
|
||||
return false
|
||||
let dir = clipperCpp.lib.pointInPolygon(p, this.BigIntPoints)
|
||||
return dir === 1
|
||||
}
|
||||
})
|
||||
return nfps
|
||||
}
|
||||
|
||||
GetOutsideNFP(path: Path): Point[][]
|
||||
{
|
||||
let nfps = this.OutsideNFPCache[path.Id]
|
||||
if (nfps)
|
||||
return nfps
|
||||
|
||||
if (this.IsRect && path.IsRect)
|
||||
{
|
||||
let [ax, ay] = [this.Size.x * 1e4, this.Size.y * 1e4]
|
||||
let [bx, by] = [path.Size.x * 1e4, path.Size.y * 1e4]
|
||||
nfps = [[
|
||||
{ x: -bx, y: -by },
|
||||
{ x: ax, y: -by },
|
||||
{ x: ax, y: ay },
|
||||
{ x: -bx, y: ay },
|
||||
]]
|
||||
}
|
||||
else
|
||||
nfps = this.GetNFPs(path, true)
|
||||
this.OutsideNFPCache[path.Id] = nfps
|
||||
// 虽然有这种神奇的特性,但是好像并不会提高性能。
|
||||
// path.OutsideNFPCache[this.id] = (this, nfps.map(nfp =>
|
||||
// {
|
||||
// return nfp.map(p =>
|
||||
// {
|
||||
// return { x: -p.x, y: -p.y };
|
||||
// });
|
||||
// }));
|
||||
return nfps
|
||||
}
|
||||
|
||||
GetInsideNFP(path: Path): Point[][]
|
||||
{
|
||||
if (path.Area > this.Area)
|
||||
return
|
||||
let nfp = this.InsideNFPCache[path.Id]
|
||||
if (nfp)
|
||||
return nfp
|
||||
|
||||
let nfps: Point[][]
|
||||
if (this.IsRect)
|
||||
{
|
||||
let [ax, ay] = [this.Size.x * 1e4, this.Size.y * 1e4]
|
||||
let [bx, by] = [path.Size.x * 1e4, path.Size.y * 1e4]
|
||||
|
||||
let l = ax - bx
|
||||
let h = ay - by
|
||||
|
||||
const MinNumber = 200// 清理的数值是100,所以200是可以接受的, 200=0.020问题不大(过盈配合)
|
||||
if (l < -MinNumber || h < -MinNumber)
|
||||
return
|
||||
|
||||
if (l < MinNumber)
|
||||
l = MinNumber
|
||||
else
|
||||
l += MinNumber
|
||||
|
||||
if (h < MinNumber)
|
||||
h = MinNumber
|
||||
else
|
||||
h += MinNumber
|
||||
|
||||
nfps = [[
|
||||
{ x: 0, y: 0 },
|
||||
{ x: l, y: 0 },
|
||||
{ x: l, y: h },
|
||||
{ x: 0, y: h },
|
||||
]]
|
||||
}
|
||||
else
|
||||
nfps = this.GetNFPs(path, false)
|
||||
|
||||
if (path.Id !== undefined)
|
||||
this.InsideNFPCache[path.Id] = nfps
|
||||
return nfps
|
||||
}
|
||||
|
||||
private _InPoint: Point
|
||||
|
||||
/**
|
||||
* 用这个点来检测是否在Path内部
|
||||
*/
|
||||
private get InPoint()
|
||||
{
|
||||
if (this._InPoint)
|
||||
return this._InPoint
|
||||
let mp = { x: (this.Points[0].x + this.Points[1].x) / 2, y: (this.Points[0].y + this.Points[1].y) / 2 }
|
||||
let normal = new Vector2(this.Points[1].x - this.Points[0].x, this.Points[1].y - this.Points[0].y).normalize()
|
||||
// [normal.x, normal.y] = [normal.y, -normal.x];
|
||||
mp.x -= normal.y
|
||||
mp.y += normal.x
|
||||
|
||||
mp.x *= 1e4
|
||||
mp.y *= 1e4
|
||||
this._InPoint = mp
|
||||
return mp
|
||||
}
|
||||
|
||||
protected _BigIntPoints: Point[]
|
||||
get BigIntPoints()
|
||||
{
|
||||
if (this._BigIntPoints)
|
||||
return this._BigIntPoints
|
||||
this._BigIntPoints = this.Points.map((p) =>
|
||||
{
|
||||
return {
|
||||
x: Math.round(p.x * 1e4),
|
||||
y: Math.round(p.y * 1e4),
|
||||
}
|
||||
})
|
||||
return this._BigIntPoints
|
||||
}
|
||||
|
||||
private _BigSize: Vector2
|
||||
get BigSize()
|
||||
{
|
||||
if (this._BigSize)
|
||||
return this._BigSize
|
||||
this._BigSize = new Vector2(this.Size.x * 1e4, this.Size.y * 1e4)
|
||||
return this._BigSize
|
||||
}
|
||||
|
||||
protected _MirrorPoints: Point[]
|
||||
get MirrorPoints()
|
||||
{
|
||||
if (!this._MirrorPoints)
|
||||
this._MirrorPoints = this.BigIntPoints.map((p) =>
|
||||
{
|
||||
return { x: -p.x, y: -p.y }
|
||||
})
|
||||
|
||||
return this._MirrorPoints
|
||||
}
|
||||
|
||||
protected _BoundingBox: Box2
|
||||
get BoundingBox()
|
||||
{
|
||||
if (!this._BoundingBox)
|
||||
{
|
||||
this._BoundingBox = new Box2(new Vector2(), this.Size)
|
||||
}
|
||||
return this._BoundingBox
|
||||
}
|
||||
|
||||
protected _Area: number
|
||||
get Area()
|
||||
{
|
||||
if (this._Area === undefined)
|
||||
this._Area = Area(this.Points)
|
||||
return this._Area
|
||||
}
|
||||
|
||||
set Area(a: number)
|
||||
{
|
||||
this._Area = a
|
||||
}
|
||||
|
||||
private _IsRect: boolean
|
||||
get IsRect()
|
||||
{
|
||||
if (this._IsRect === undefined)
|
||||
{
|
||||
let s = this.BoundingBox.getSize(new Vector2())
|
||||
this._IsRect = equaln(this.Area, s.x * s.y, 1)
|
||||
}
|
||||
return this._IsRect
|
||||
}
|
||||
|
||||
ReadFile(file: NestFiler): void
|
||||
{
|
||||
let ver = file.Read()
|
||||
this.Id = file.Read()
|
||||
let arr = file.Read()
|
||||
this.Points = []
|
||||
for (let i = 0; i < arr.length; i += 2)
|
||||
{
|
||||
let p = { x: arr[i], y: arr[i + 1] }
|
||||
this.Points.push(p)
|
||||
}
|
||||
|
||||
this.Size = new Vector2(file.Read(), file.Read())
|
||||
this._Area = file.Read()
|
||||
let id = file.Read()
|
||||
if (id !== -1)
|
||||
{
|
||||
this.Origion = id
|
||||
this.Rotation = file.Read()
|
||||
this.OrigionMinPoint = new Vector2(file.Read(), file.Read())
|
||||
}
|
||||
}
|
||||
|
||||
WriteFile(file: NestFiler): void
|
||||
{
|
||||
file.Write(1)// ver
|
||||
file.Write(this.Id)
|
||||
let arr: number[] = []
|
||||
for (let p of this.Points)
|
||||
arr.push(p.x, p.y)
|
||||
file.Write(arr)
|
||||
|
||||
file.Write(this.Size.x)
|
||||
file.Write(this.Size.y)
|
||||
file.Write(this._Area)
|
||||
if (this.Origion && this.Origion.Id)
|
||||
{
|
||||
// 如果有原始的id,则传递它,以便后续进行NFP复用.
|
||||
file.Write(this.Origion.Id)
|
||||
file.Write(this.Rotation)
|
||||
file.Write(this.OrigionMinPoint.x)
|
||||
file.Write(this.OrigionMinPoint.y)
|
||||
}
|
||||
else
|
||||
file.Write(-1)
|
||||
}
|
||||
}
|
||||
|
||||
// 点表面积
|
||||
export function Area(pts: Point[]): number
|
||||
{
|
||||
let cnt = pts.length
|
||||
if (cnt < 3)
|
||||
return 0
|
||||
let a = 0
|
||||
for (let i = 0, j = cnt - 1; i < cnt; ++i)
|
||||
{
|
||||
a += (pts[j].x + pts[i].x) * (pts[j].y - pts[i].y)
|
||||
j = i
|
||||
}
|
||||
return -a * 0.5
|
||||
}
|
||||
|
||||
/**
|
||||
* 平移点表,返回新点表
|
||||
*/
|
||||
export function TranslatePath(pts: Point[], p: Point): Point[]
|
||||
{
|
||||
return pts.map((px) =>
|
||||
{
|
||||
return { x: p.x + px.x, y: p.y + px.y }
|
||||
})
|
||||
}
|
||||
|
||||
export function TranslatePath_Self(pts: Point[], mx: number, my: number): Point[]
|
||||
{
|
||||
for (let pt of pts)
|
||||
{
|
||||
pt.x += mx
|
||||
pt.y += my
|
||||
}
|
||||
return pts
|
||||
}
|
||||
|
||||
// 缩放点表,返回原始点表
|
||||
export function PathScale(pts: Point[], scale: number): Point[]
|
||||
{
|
||||
for (let p of pts)
|
||||
{
|
||||
p.x *= scale
|
||||
p.y *= scale
|
||||
}
|
||||
return pts
|
||||
}
|
0
samples/handleAbility/common/工具类.md
Normal file
0
samples/handleAbility/common/工具类.md
Normal file
202
samples/handleAbility/knifeHelper.ts
Normal file
202
samples/handleAbility/knifeHelper.ts
Normal file
@ -0,0 +1,202 @@
|
||||
import { _knifeType, Knife, SideModel } from "../confClass";
|
||||
import { knifeData,knifeData1,knifeData2 } from "../demoKnives";
|
||||
/** 刀库 管理刀具*/
|
||||
export class KnifeHelper {
|
||||
knifeList: Knife[]
|
||||
constructor(_knifeList) {
|
||||
|
||||
this.knifeList.push(knifeData);
|
||||
|
||||
|
||||
if (Array.isArray(_knifeList) && _knifeList.length >0 ) {
|
||||
this.loadKnifeList(_knifeList)
|
||||
}
|
||||
}
|
||||
|
||||
loadKnifeList(_knifeList) {
|
||||
this.knifeList = _knifeList || []
|
||||
}
|
||||
|
||||
/** 根据刀名称获取造型刀 */
|
||||
getModelKnifeByName(name: string): Knife | undefined {
|
||||
return this.knifeList.find(t => t.knifeName.trim() == name.trim() && t.isModelingKnife());
|
||||
}
|
||||
|
||||
/** 根据半径获取造型刀 */
|
||||
getModelKnifeByRadius(radius: number, depth: number): Knife | undefined {
|
||||
return this.knifeList.find(t => t.isModelingKnife() && Math.abs(t.diameter - 2 * radius) < 0.02 && t.length >= depth - 0.01);
|
||||
}
|
||||
|
||||
/** 获取合适的开料刀作为造型刀 */
|
||||
getFittedModelKnife(radius: number, depth: number): Knife | null {
|
||||
const knives = this.knifeList.filter(t => t.isModelingKnife() && t.length > depth - 0.01 && t.diameter / 2 < radius - 0.02);
|
||||
if (knives) {
|
||||
knives.sort((a, b) => b.diameter - a.diameter); //按刀直径倒序排序
|
||||
return knives[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/** 根据厚度获取开料刀 */
|
||||
getKnifeByThickness(thickness: number): Knife | undefined {
|
||||
return this.knifeList.find(t => t.length >= thickness);
|
||||
}
|
||||
/** 通用 找刀具 根据查询条件 */
|
||||
getKnifeByParams(params: _knifeType) {
|
||||
let knife: Knife | null = null
|
||||
|
||||
if (params) {
|
||||
let tempKnifeList: Knife[] = [...this.knifeList] // []
|
||||
let keys = Object.keys(params)
|
||||
if (keys.length > 0) {
|
||||
keys.forEach(key => {
|
||||
if (Array.isArray(params[key]) && key == 'ability') {
|
||||
// 进来的应该是ability 是数组 判断刀的能力
|
||||
for (const arrItem of params[key]) {
|
||||
let _knifeList = this.knifeList.filter(e => e.ability.includes(arrItem))
|
||||
_knifeList.forEach(k => {
|
||||
if (!this.KnifeIsInKnifeList(k, tempKnifeList)) {
|
||||
tempKnifeList.push(k)
|
||||
}
|
||||
})
|
||||
}
|
||||
} else if (['string', 'number'].includes(typeof (params[key]))) {
|
||||
if (params && params[key] && typeof (params[key]) == 'number') {
|
||||
|
||||
if (key == 'length') {
|
||||
tempKnifeList = tempKnifeList.filter(e => e[key] >= params[key])
|
||||
} else {
|
||||
tempKnifeList = tempKnifeList.filter(e => e[key] == params[key])
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
});
|
||||
if (tempKnifeList.length > 0) {
|
||||
knife = tempKnifeList[0]
|
||||
}
|
||||
} else {
|
||||
console.log('传入的查询条件 没有参数')
|
||||
}
|
||||
}
|
||||
return knife
|
||||
}
|
||||
|
||||
/** 判断 刀是否在 刀列表内
|
||||
* true 存在
|
||||
* false 不存在
|
||||
*/
|
||||
KnifeIsInKnifeList(_knife: Knife, _knifeList: Knife[]) {
|
||||
let k = _knifeList.find(e => _knife.axleId == e.axleId
|
||||
&& _knife.diameter == e.diameter
|
||||
&& _knife.knifeId == e.knifeId)
|
||||
|
||||
if (k) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
getSideModelKnife(model: SideModel): Knife | undefined | null {
|
||||
if (model.knifeName && model.knifeName.trim() != '') {
|
||||
return this.getModelKnifeByName(model.knifeName.trim());
|
||||
}
|
||||
//获取刀半径(直径)和长度与造型定义的刀半径和深度一致的刀
|
||||
const knife = this.getSideModelKnifeByRadius(model.knifeRadius, model.depth, model.direction);
|
||||
if (knife) return knife;
|
||||
//获取刀半径(直径)小于造型定义的刀半径、长度不小于造型深度的刀
|
||||
return this.getFittedSideModelKnife(model.knifeRadius, model.depth, model.direction);
|
||||
}
|
||||
/** 获取合适的开料刀作为造型刀 */
|
||||
getFittedSideModelKnife(radius: number, depth: number, direction): Knife | null {
|
||||
let processFaceArr: number[] = [];
|
||||
processFaceArr.push(5)
|
||||
switch (direction) {
|
||||
case 0:
|
||||
processFaceArr.push(4)
|
||||
|
||||
break;
|
||||
case 1:
|
||||
processFaceArr.push(2)
|
||||
|
||||
break;
|
||||
case 2:
|
||||
processFaceArr.push(3)
|
||||
|
||||
break;
|
||||
case 3:
|
||||
|
||||
processFaceArr.push(1)
|
||||
break;
|
||||
case 10:
|
||||
|
||||
|
||||
break;
|
||||
case 11:
|
||||
|
||||
break;
|
||||
case 12:
|
||||
|
||||
break;
|
||||
case 13:
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const knives = this.knifeList.filter(t => t.isModelingKnife() && t.length > depth - 0.01 && t.diameter / 2 < radius - 0.02 && processFaceArr.includes(t.processFace));
|
||||
if (knives) {
|
||||
knives.sort((a, b) => b.diameter - a.diameter); //按刀直径倒序排序
|
||||
return knives[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
/** 根据半径获取造型刀 */
|
||||
// direction 0 下 1右 2上 3左 10 左下斜 11 右下斜 12右上斜 13 左上斜
|
||||
// processFace: number // 加工面 2024 11 21 : 正面 0 反面 1 左侧面 2 右侧面 3 上侧面 4 下侧面 5 任意 6
|
||||
getSideModelKnifeByRadius(radius: number, depth: number, direction): Knife | undefined {
|
||||
|
||||
let processFaceArr: number[] = [];
|
||||
processFaceArr.push(5)
|
||||
switch (direction) {
|
||||
case 0:
|
||||
processFaceArr.push(4)
|
||||
|
||||
break;
|
||||
case 1:
|
||||
processFaceArr.push(2)
|
||||
|
||||
break;
|
||||
case 2:
|
||||
processFaceArr.push(3)
|
||||
|
||||
break;
|
||||
case 3:
|
||||
|
||||
processFaceArr.push(1)
|
||||
break;
|
||||
case 10:
|
||||
|
||||
|
||||
break;
|
||||
case 11:
|
||||
|
||||
break;
|
||||
case 12:
|
||||
|
||||
break;
|
||||
case 13:
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
let knife = this.knifeList.find(t => t.isModelingKnife() && Math.abs(t.diameter - 2 * radius) < 0.02 && t.length >= depth - 0.01 && processFaceArr.includes(t.processFace))
|
||||
|
||||
return knife;
|
||||
}
|
||||
|
||||
}
|
2
samples/handleAbility/基础功能目录.md
Normal file
2
samples/handleAbility/基础功能目录.md
Normal file
@ -0,0 +1,2 @@
|
||||
# 基础功能目录
|
||||
该目录下的功能函数尽量不包含业务逻辑
|
262
samples/moduleManager/module1.ts
Normal file
262
samples/moduleManager/module1.ts
Normal file
@ -0,0 +1,262 @@
|
||||
import { ProcessorModule } from "../../src/device";
|
||||
import { confItem, PlaceBlock, PlaceBlockDetail, PlaceMaterial } from "../confClass";
|
||||
import { Big_bang, ComposingType, LineType, WorkerItemType, xbang } from "../handleAbility/RectOptimizeWorker/bang";
|
||||
import resData from './res1.json'
|
||||
import {Worker} from 'worker_threads'
|
||||
|
||||
/** 模块 新优化
|
||||
*
|
||||
* input 入参
|
||||
*
|
||||
* ProcessorModule<any, any>这里的any 可以自定义 根据组件需求
|
||||
*/
|
||||
|
||||
|
||||
export const RectOptimizeMachineModule: ProcessorModule<any, any> = {
|
||||
moduleName: "RectOptimizeMachine",
|
||||
config: {
|
||||
workerList: [],
|
||||
placeStyle: 1,
|
||||
},
|
||||
|
||||
setConfig(config) {
|
||||
this.config = { ...this.config, ...config };
|
||||
},
|
||||
|
||||
before(input) {
|
||||
// console.log(`优化前要做的事情`, input);
|
||||
},
|
||||
|
||||
process(input, next, context) {
|
||||
let { blockList, materialList } = input
|
||||
let bList: any = []
|
||||
let pm = materialList[0]
|
||||
blockList.map(e => {
|
||||
if (e.goodsId == pm.goodsId) {
|
||||
bList[e.blockNo] = e
|
||||
// let detail = blockDetailList.find(x => x.blockId == e.blockId)
|
||||
// // 处理可能出现的异常 --没有板明细
|
||||
// if (!Reflect.has(bList[e.blockNo], 'blockDetail')) {
|
||||
// bList[e.blockNo].blockDetail = new PlaceBlockDetail(detail)
|
||||
// }
|
||||
// bList[e.blockNo].isTurnFaceToPlace = !this.getDoFace(bList[e.blockNo], this.processMode())
|
||||
// 是否翻面后续处理
|
||||
bList[e.blockNo].isTurnFaceToPlace = true
|
||||
if (Array.isArray(pm.blockList)) {
|
||||
|
||||
pm.blockList.push(e)
|
||||
} else {
|
||||
pm.blockList = [e]
|
||||
}
|
||||
}
|
||||
})
|
||||
pm.cutBorder = this.cutBoardBorder
|
||||
pm.cutKnifeGap = this.blockKnifeLineSpacing
|
||||
|
||||
/** 小板 */
|
||||
let bans: xbang[] = []
|
||||
|
||||
// 实际开料大板的列表
|
||||
let big_Bang: Big_bang[] = []
|
||||
let big_BangSL: number[] = []
|
||||
|
||||
|
||||
let border = this.cutBoardBorder
|
||||
let borderOff = (pm.diameter + pm.cutKnifeGap) / 2
|
||||
|
||||
// 余料板 以及实际开料大板
|
||||
for (const cuttingBoard of pm.remainBoardList) {
|
||||
big_Bang.push({ w: cuttingBoard.width - border * 2 + borderOff * 2, l: cuttingBoard.length - border * 2 + borderOff * 2, x: border - borderOff, y: border - borderOff })
|
||||
big_BangSL.push(cuttingBoard.count || 999)
|
||||
}
|
||||
// big_Bang = []
|
||||
// big_BangSL = []
|
||||
// 母板 兜底的
|
||||
big_Bang.push({ w: pm.width - border * 2 + borderOff * 2, l: pm.length - border * 2 + borderOff * 2, x: border - borderOff, y: border - borderOff })
|
||||
// 生成小板
|
||||
for (let key in bList) {
|
||||
let b = bList[key]
|
||||
|
||||
let bid = b.blockNo
|
||||
|
||||
let width = b.placeFullWidth
|
||||
let length = b.placeFullLength
|
||||
let line = toLine(b.texture)
|
||||
|
||||
bans.push({
|
||||
l: length,
|
||||
w: width,
|
||||
line,
|
||||
face: toface(b),
|
||||
id: bid,
|
||||
bno: b.blockNo,
|
||||
holeFaceCount: 3,
|
||||
isRect: !b.isUnRegular,
|
||||
hasHole: false,
|
||||
isdtwosided: true,
|
||||
})
|
||||
}
|
||||
|
||||
let bestCount = 0
|
||||
if (bans.length == 0) // 没有板了
|
||||
{
|
||||
|
||||
if (context.CallBack) {
|
||||
let best = []
|
||||
let yl: Big_bang[] = []
|
||||
let fit = 0
|
||||
let resObj = {
|
||||
data: { bList, best, yl, fit, bans, width: pm.width, length: pm.length, bestCount: bestCount++, pm },
|
||||
info: {
|
||||
times: -1,
|
||||
type: 'noBan'
|
||||
}
|
||||
}
|
||||
context.CallBack(resObj)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
let xyhcs = 50
|
||||
if (bans.length > 1000) { xyhcs = 40 }
|
||||
else if (bans.length > 1500) { xyhcs = 30 }
|
||||
else if (bans.length > 2000) { xyhcs = 25 }
|
||||
else if (bans.length > 4000) { xyhcs = 20 }
|
||||
else if (bans.length > 6000) { xyhcs = 15 }
|
||||
else if (bans.length > 10000) { xyhcs = 10 }
|
||||
else if (bans.length > 15000) { xyhcs = 5 }
|
||||
else if (bans.length > 20000) { xyhcs = 1 }
|
||||
let isDoubleFaceBlockFirst = this.isDoubleFaceBlockFirst // 双面加工排前面
|
||||
let gap = this.blockKnifeLineSpacing
|
||||
// this.bestfit = 0
|
||||
|
||||
/** 这里要做个多线程 测试环境下 这部分有问题 暂时略过 */
|
||||
for (let j = 0; j < 1; j++) {
|
||||
|
||||
// let w = new Worker(new URL('../handleAbility/RectOptimizeWorker/RectOptimizeWorker.worker', import.meta.url), { type: 'module' })
|
||||
let w= new Worker('../handleAbility/RectOptimizeWorker/RectOptimizeWorker.worker')
|
||||
const data = {
|
||||
type: 'start',
|
||||
data: [bans, big_Bang, big_BangSL, xyhcs, isDoubleFaceBlockFirst, gap, this.isRectPlace, this.isDoubleFaceBlockInRemain],
|
||||
}
|
||||
let item: WorkerItemType = {
|
||||
w: w,
|
||||
goodsId: pm.goodsId,
|
||||
pm,
|
||||
status: 'start'
|
||||
}
|
||||
if (this.config.workerList.findIndex(e => e.goodsId == item.goodsId) == -1) {
|
||||
this.config.workerList.push(item)
|
||||
}
|
||||
|
||||
|
||||
let workItem = this.config.workerList.find(e => e.goodsId == pm.goodsId)
|
||||
if (workItem && workItem != undefined) {
|
||||
workItem.w?.postMessage(data)
|
||||
|
||||
workItem.w.onmessage = async (d) => {
|
||||
let [best, yl, fit, info] = d.data as [any[], Big_bang[], number, any]
|
||||
|
||||
switch (info.type) {
|
||||
case 'loop':
|
||||
let resObj = {
|
||||
data: { bList, best, yl, fit, bans, width: pm.width, length: pm.length, bestCount: bestCount++, pm },
|
||||
info
|
||||
}
|
||||
if (context.CallBack) {
|
||||
context.CallBack(resObj)
|
||||
}
|
||||
|
||||
break;
|
||||
case 'stop':
|
||||
console.error('stop =》dataHandleBase', info, this.config.workerList)
|
||||
this.terminateWorker({ goodsId: pm.goodsId })
|
||||
break;
|
||||
case 'isStop':
|
||||
// console.error('isStop', info)
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
if (context.CallBack) {
|
||||
context.CallBack(resData)
|
||||
}
|
||||
|
||||
return next ? next(input) : input;
|
||||
},
|
||||
|
||||
after(result) {
|
||||
console.log(`优化后要做的事情`,);
|
||||
},
|
||||
|
||||
onError(error) {
|
||||
console.log('出错了哦', error);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function toLine(texture): LineType {
|
||||
if (texture == 0)
|
||||
return LineType.Positive
|
||||
if (texture == 1)
|
||||
return LineType.CanReversal
|
||||
return LineType.Reverse
|
||||
}
|
||||
/** 小板加工面:Positive=0正面 Reverse=1反面 Arbitrary=2任意 */
|
||||
function toface(block: PlaceBlock): ComposingType {
|
||||
let turnF = block.isTurnFaceToPlace
|
||||
// if (this.isTurnFaceToPlace)
|
||||
if (true)
|
||||
turnF = !turnF
|
||||
if (!turnF)
|
||||
return ComposingType.Positive
|
||||
return ComposingType.Reverse
|
||||
}
|
||||
/** 配置列表 */
|
||||
export const confList: confItem[] = [
|
||||
{
|
||||
key: 'isCutProcess',
|
||||
label: '开料机(雕刻机)加工',
|
||||
value: true
|
||||
},
|
||||
{
|
||||
key: 'isCutAndCNCProcess',
|
||||
label: '开料机CNC组合',
|
||||
value: false
|
||||
},
|
||||
{
|
||||
key: 'isCustomized',
|
||||
label: '定制加工',
|
||||
value: false
|
||||
},
|
||||
{
|
||||
key: 'cutBoardBorder',
|
||||
label: '总修边宽度',
|
||||
value: 3
|
||||
},
|
||||
{
|
||||
key: 'blockKnifeLineSpacing',
|
||||
label: '刀路间距',
|
||||
value: 0
|
||||
},
|
||||
{
|
||||
key: 'isDoubleFaceBlockFirst',
|
||||
label: '双面开料优先排版',
|
||||
value: true
|
||||
},
|
||||
{
|
||||
key: 'isRectPlace',
|
||||
label: '新优化规则排版',
|
||||
value: false
|
||||
},
|
||||
{
|
||||
// yuLiaoBoardDo2FaceBlock
|
||||
key: 'isDoubleFaceBlockInRemain',
|
||||
label: '余料板允许排入双面加工的小板',
|
||||
value: true
|
||||
},
|
||||
]
|
29615
samples/moduleManager/res1.json
Normal file
29615
samples/moduleManager/res1.json
Normal file
File diff suppressed because it is too large
Load Diff
248
src/device.ts
Normal file
248
src/device.ts
Normal file
@ -0,0 +1,248 @@
|
||||
|
||||
// 回调函数类型定义
|
||||
type ProcessCallback<T, R> = (
|
||||
input: T,
|
||||
next: (input: T) => R | Promise<R>,
|
||||
context?: any
|
||||
) => R | Promise<R>;
|
||||
|
||||
|
||||
// 模块配置类型
|
||||
type ModuleConfig = Record<string, any>;
|
||||
|
||||
// 回调函数类型
|
||||
type ModuleCallback<T, R> = (result: R, input?: T) => void | Promise<void>;
|
||||
|
||||
// 扩展后的功能模块接口
|
||||
export interface ProcessorModule<T, R> {
|
||||
// 主处理函数(可回调)
|
||||
process?: ProcessCallback<T, R>;
|
||||
|
||||
// 直接是处理函数(无回调)
|
||||
handle?: (input: T, next?: (input: T) => R | Promise<R>, context?: Record<string, any>) => R | Promise<R>;
|
||||
|
||||
// 模块名称(用于标识和排序)
|
||||
moduleName?: string;
|
||||
|
||||
// 模块配置
|
||||
config?: ModuleConfig;
|
||||
|
||||
getConfigList?: () => ModuleConfig
|
||||
// 设置配置的方法
|
||||
setConfig?: (config: ModuleConfig) => void;
|
||||
|
||||
// 前置回调(在模块处理前执行)
|
||||
before?: ModuleCallback<T, R>;
|
||||
|
||||
// 后置回调(在模块处理后执行)
|
||||
after?: ModuleCallback<T, R>;
|
||||
|
||||
// 错误处理回调
|
||||
onError?: (error: unknown, input?: T) => void | Promise<void>;
|
||||
}
|
||||
|
||||
export interface Processor<T, R> {
|
||||
// 注册模块
|
||||
use(module: ProcessorModule<T, R> | ProcessorModule<T, R>[]): this;
|
||||
|
||||
// 调整模块顺序
|
||||
reorderModules(moduleNames: string[]): this;
|
||||
|
||||
// 执行处理流程
|
||||
process(input: T): Promise<R>;
|
||||
|
||||
// 获取当前模块列表
|
||||
getModules(): ProcessorModule<T, R>[];
|
||||
|
||||
// 新增方法:更新模块配置
|
||||
updateModuleConfig(moduleName: string, config: ModuleConfig): this;
|
||||
}
|
||||
|
||||
// 处理器集合接口
|
||||
export interface ProcessorCollection<T, R> {
|
||||
// 注册处理器
|
||||
registerProcessor(name: string, processor: Processor<T, R>): this;
|
||||
|
||||
// 切换当前处理器
|
||||
useProcessor(name: string): Processor<T, R>;
|
||||
|
||||
// 获取处理器
|
||||
getProcessor(name: string): Processor<T, R> | undefined;
|
||||
}
|
||||
|
||||
/** 流程管理器 处理器内组件的执行流程管理器
|
||||
*
|
||||
* 负责管理 组件执行顺序 和执行模块
|
||||
*/
|
||||
|
||||
export class StepControllerProcessor<T, R> implements Processor<T, R> {
|
||||
private modules: ProcessorModule<T, R>[] = [];
|
||||
private modulesMap = new Map<string, ProcessorModule<T, R>>();
|
||||
|
||||
use(module: ProcessorModule<T, R> | ProcessorModule<T, R>[]): this {
|
||||
const modules = Array.isArray(module) ? module : [module];
|
||||
|
||||
modules.forEach(m => {
|
||||
if (m.moduleName) {
|
||||
this.modulesMap.set(m.moduleName, m);
|
||||
}
|
||||
this.modules.push(m);
|
||||
});
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
reorderModules(moduleNames: string[]): this {
|
||||
const orderedModules = moduleNames
|
||||
.map(name => this.modulesMap.get(name))
|
||||
.filter(Boolean) as ProcessorModule<T, R>[];
|
||||
|
||||
const remainingModules = this.modules.filter(
|
||||
m => !m.moduleName || !moduleNames.includes(m.moduleName)
|
||||
);
|
||||
|
||||
this.modules = [...orderedModules, ...remainingModules];
|
||||
return this;
|
||||
}
|
||||
|
||||
updateModuleConfig(moduleName: string, config: ModuleConfig): this {
|
||||
const module = this.modulesMap.get(moduleName);
|
||||
if (module && module.setConfig) {
|
||||
module.setConfig(config);
|
||||
} else if (module) {
|
||||
module.config = { ...module.config, ...config };
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
private async executeModule(
|
||||
module: ProcessorModule<T, R>,
|
||||
input: T,
|
||||
next: (input: T) => Promise<R>,
|
||||
context: Record<string, any>
|
||||
): Promise<R> {
|
||||
try {
|
||||
// 执行前置回调
|
||||
if (module.before) {
|
||||
await module.before(input, input);
|
||||
}
|
||||
|
||||
// 执行主处理逻辑(支持两种风格)
|
||||
let result: R;
|
||||
|
||||
if (module.process) {
|
||||
// 回调风格
|
||||
const processResult = module.process(input, next, context);
|
||||
result = processResult instanceof Promise ? await processResult : processResult;
|
||||
} else if (module.handle) {
|
||||
// 传统风格
|
||||
const handleResult = module.handle(input, next, context);
|
||||
result = handleResult instanceof Promise ? await handleResult : handleResult;
|
||||
} else {
|
||||
// 默认直接调用 next
|
||||
result = await next(input);
|
||||
}
|
||||
|
||||
// 执行后置回调
|
||||
if (module.after) {
|
||||
await module.after(result, input);
|
||||
}
|
||||
|
||||
return result;
|
||||
} catch (error) {
|
||||
// 执行错误处理
|
||||
if (module.onError) {
|
||||
await module.onError(error, input);
|
||||
// 即使出错也继续流程(除非抛出)
|
||||
return await next(input);
|
||||
}
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
async process(input: T): Promise<R> {
|
||||
if (this.modules.length === 0) {
|
||||
throw new Error("No modules registered");
|
||||
}
|
||||
|
||||
let currentIndex = 0;
|
||||
const modules = this.modules;
|
||||
const context: Record<string, any> = {};
|
||||
|
||||
const executeNext = async (currentInput: T): Promise<R> => {
|
||||
const currentModule = modules[currentIndex++];
|
||||
if (!currentModule) {
|
||||
return currentInput as unknown as R;
|
||||
}
|
||||
|
||||
// 创建 next 函数
|
||||
const next = async (nextInput: T): Promise<R> => {
|
||||
return executeNext(nextInput);
|
||||
};
|
||||
|
||||
return this.executeModule(currentModule, currentInput, next, context);
|
||||
};
|
||||
|
||||
return executeNext(input);
|
||||
}
|
||||
|
||||
// async process(input: T): Promise<R> {
|
||||
// if (this.modules.length === 0) {
|
||||
// throw new Error("No modules registered");
|
||||
// }
|
||||
|
||||
// let currentIndex = 0;
|
||||
// const modules = this.modules;
|
||||
// const context: Record<string, any> = {}; // 共享上下文
|
||||
|
||||
// const executeNext = async (currentInput: T): Promise<R> => {
|
||||
// const currentModule = modules[currentIndex++];
|
||||
// if (!currentModule) {
|
||||
// return currentInput as unknown as R;
|
||||
// }
|
||||
|
||||
// try {
|
||||
// // 执行前置回调
|
||||
// if (currentModule.before) {
|
||||
// await currentModule.before(currentInput, currentInput);
|
||||
// }
|
||||
|
||||
// // 执行主处理函数
|
||||
// const next = async (nextInput: T): Promise<R> => {
|
||||
// return executeNext(nextInput);
|
||||
// };
|
||||
|
||||
// let result: R;
|
||||
// const processResult = currentModule.process(currentInput, next, context);
|
||||
|
||||
// if (processResult instanceof Promise) {
|
||||
// result = await processResult;
|
||||
// } else {
|
||||
// result = processResult;
|
||||
// }
|
||||
|
||||
// // 执行后置回调
|
||||
// if (currentModule.after) {
|
||||
// await currentModule.after(result, currentInput);
|
||||
// }
|
||||
|
||||
// return result;
|
||||
// } catch (error) {
|
||||
// // 执行错误处理
|
||||
// if (currentModule.onError) {
|
||||
// await currentModule.onError(error, currentInput);
|
||||
// } else {
|
||||
// throw error; // 如果没有错误处理,则向上抛出
|
||||
// }
|
||||
|
||||
// // 根据错误处理结果决定是否继续
|
||||
// return currentInput as unknown as R;
|
||||
// }
|
||||
// };
|
||||
|
||||
// return executeNext(input);
|
||||
// }
|
||||
|
||||
getModules(): ProcessorModule<T, R>[] {
|
||||
return [...this.modules];
|
||||
}
|
||||
}
|
@ -1,5 +1,9 @@
|
||||
import { test } from '@jest/globals'
|
||||
import { DemoParser } from '../samples/demoParser';
|
||||
import { ProcessorModule, StepControllerProcessor } from '../src/device';
|
||||
import { ProcessorManager } from '../samples/demoDataHandleServer';
|
||||
import { demoHandleGroupCutting } from '../samples/demoDatahandle/demoDataHandle1';
|
||||
import testJson from "./test.json"
|
||||
test('demoParser', () => {
|
||||
const text = `FSTART
|
||||
TD 5
|
||||
@ -13,4 +17,23 @@ FEND
|
||||
const demoParser = new DemoParser();
|
||||
const result = demoParser.execTest(text);
|
||||
console.log(result);
|
||||
|
||||
|
||||
})
|
||||
|
||||
test('data', async () => {
|
||||
const json = testJson
|
||||
// 创建处理器集合
|
||||
const processorManager = new ProcessorManager<any, any>();
|
||||
// 这里省略了 选择处理器的环节 --这里选了demo开料机
|
||||
const cuttingHandle = new demoHandleGroupCutting()
|
||||
// 注册处理器
|
||||
processorManager.registerProcessor(cuttingHandle.processorName, cuttingHandle.processor)
|
||||
// 使用XX处理器 会返回激活【正在使用】的 处理器
|
||||
const processor = processorManager.useProcessor(cuttingHandle.processorName)
|
||||
|
||||
const res = await processor.process(json)
|
||||
console.log('处理器所有流程都结束了', res);
|
||||
|
||||
|
||||
})
|
29439
tests/test.json
Normal file
29439
tests/test.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,12 +1,12 @@
|
||||
{
|
||||
"include": ["src"],
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules","samples","tests"],
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig to read more about this file */
|
||||
|
||||
/* Language and Environment */
|
||||
"target": "es2016", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
|
||||
|
||||
// "target": "es2016", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
|
||||
"target": "ES6",
|
||||
/* Modules */
|
||||
"module": "commonjs", /* Specify what module code is generated. */
|
||||
// "rootDir": "./", /* Specify the root folder within your source files. */
|
||||
@ -15,12 +15,14 @@
|
||||
/* Emit */
|
||||
"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
|
||||
"outDir": "./dist", /* Specify an output folder for all emitted files. */
|
||||
"rootDir": "./src",
|
||||
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */
|
||||
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
|
||||
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
|
||||
|
||||
/* Type Checking */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
"skipLibCheck": true /* Skip type checking all .d.ts files. */
|
||||
"skipLibCheck": true, /* Skip type checking all .d.ts files. */
|
||||
"sourceMap": true
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user