export type Con = YH_bang[];//单块1220*2440的板结果 Container export type Inv = Con[]; //个体:优化结果 包含多个大板 Individual /**纹路类型 Positive=0正纹 Reverse=1反纹 CanReversal=2可翻转 */ export enum LineType { /**正纹 */ Positive = 0, /**反纹 */ Reverse = 1, /**可翻转 */ CanReversal = 2, } /**优化的大板 */ export interface YH_bang { /**板ID */ bangid: number; /**纹路 */ line: LineType; x: number; y: number; /**排版高 */ pbg: number; /**排版宽 */ pbk: number; ishb?: boolean;//是否参与合并的板 hb?: number[]; //合在并的板 isgr?: boolean; //是否关连 gr?: number[];//关联的板的集合 grid?: number; //跟别的板关联的ID isbig?: boolean;//是否为合并的大板 isqg?: boolean;//是否被切掉的板 } /**版面类型: Positive=0正面 Reverse=1反面 Arbitrary=2任意面 */ export enum ComposingType { /**正面 */ Positive = 0, /**反面 */ Reverse = 1, /**任意面 */ Arbitrary = 2 } /**孔类型 None=0无 Positive=1正面 Reverse=2反面 Two=3正反 */ export enum HoleType { /**无 */ None = 0, /**正面 */ Positive = 1, /**反面 */ Reverse = 2, /**正反 */ Two = 3 } /** 小板 */ export interface xbang { /**长 */ l: number; /**宽 */ w: number; /**纹路 */ line: LineType; /**排版面 */ face: ComposingType; /**小板ID */ id: number; /**小板编号 */ bno: string; /**孔面: 0无孔 1正面有孔 2反面有孔 3正反面都有孔 */ holeFaceCount: HoleType; /**是矩形 */ isRect?: boolean; /**有孔 */ hasHole?: boolean; /**false单面 true双面 */ isdtwosided?: boolean; } /** 大板 */ export class Big_bang //待优化的板 { l: number; //长 w: number; //宽 x: number; //x y: number; //y } export enum BlockRegion { /** 左下 = 0 */ LEFT_BOTTOM = 0, /** 右下 = 1 */ RIGHT_BOTTOM = 1, /** 右上 = 2 */ RIGHT_TOP = 2, /** 左上 = 3 */ LEFT_TOP = 3, } export class WorkerItemType { w?: Worker goodsId?: string | number pm?: any status?: 'start' | 'stop' } //开料生产 export class KLSC { xbang: YH_bang[]; //小板集合 Bakbang: YH_bang[]; //备份小板集合 HB_bang: number[] = []; //合并的板 HB: number[][] = []; //合并板的数组 B_k: number; //大板宽 B_g: number; //大板高 dt: number; //刀头大小(含修边) wzx: number; //临时用于打印 wzy: number; //临时用于打印 jl_mz: number; //用于测试距离或者面积优选 SCid: number[] = []; //用于存化顺序的板的bangid //f = () => 5; constructor(xbang: YH_bang[], Bang_k: number, Bang_g: number, dt: number, wzx: number, wzy: number, JL_MZ: number) //false JL ture MZ { this.xbang = JSON.parse(JSON.stringify(xbang)); //this.xbang = [...xbang]; this.Bakbang = JSON.parse(JSON.stringify(xbang)); this.B_g = Bang_g; this.B_k = Bang_k; this.dt = dt; this.wzx = wzx; this.wzy = wzy; this.jl_mz = JL_MZ; this.XDscjs(); }; //查找距离中心最近,且跟最大的板相差不大于容差面积 rcmz 的板 返加YH_bang[].bangid MaxMZ = (rcmz: number): number => { let tmepckb: number; let tmepckb1: number; let tempxbang: YH_bang[] = []; this.xbang.sort((b, a) => a.pbg * a.pbk - b.pbg * b.pbk); let maxmz = this.xbang[0].pbg * this.xbang[0].pbk / 1000000; let maxbangid = this.xbang[0].bangid; for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].pbg > this.xbang[i].pbk) { tmepckb = this.xbang[i].pbg / this.xbang[i].pbk; } else { tmepckb = this.xbang[i].pbk / this.xbang[i].pbg; } if (this.xbang[0].pbg > this.xbang[0].pbk) { tmepckb1 = this.xbang[0].pbg / this.xbang[0].pbk; } else { tmepckb1 = this.xbang[0].pbk / this.xbang[0].pbg; } if (equaln(this.xbang[i].pbg * this.xbang[i].pbk / 1000000, maxmz, rcmz) && equaln(tmepckb, tmepckb1, 2)) { tempxbang.push(this.xbang[i]); } } if (tempxbang.length > 0) { return this.minJL(tempxbang); } else { return maxbangid; } }; //查找指定Bangid的板 返回在数组中的位置ID f = () => 5; getID = (bangid: number): number => this.xbang.findIndex((n) => n.bangid == bangid); //查找备份板Bangid的板 返回在数组中的位置ID f = () => 5; getID_Bkb = (bangid: number): number => this.Bakbang.findIndex((n) => n.bangid == bangid); //查找距离最近的板 返加YH_bang[].bangid minJL = (xbang: YH_bang[]): number => { xbang.sort((b, a) => Math.hypot(this.B_k / 2 - b.x - b.pbk / 2, this.B_g / 2 - b.y - b.pbg / 2) - Math.hypot(this.B_k / 2 - a.x - a.pbk / 2, this.B_g / 2 - a.y - a.pbg / 2)); return xbang[0].bangid; }; //查找左边且Y位置一样的板,, 返加YH_bang[].bangid F_Left = (bangid: number): number => { let a = this.xbang.find((n) => equaln(n.x + n.pbk + this.dt, this.xbang[this.getID(bangid)].x, 0.001) && equaln(n.y, this.xbang[this.getID(bangid)].y, 0.001) && n.ishb == false); if (a == undefined) { return; } return a.bangid; }; //查找左边关连的板,并写入 F_GL_LR = () => { let temp: number; let bangIndex: number; let maxkd: number = 0; let maxid: number; //bangid if (this.xbang.length > 1) { for (let i = 0; i < this.xbang.length; i++) { bangIndex = i; while (1) //左边 { if (this.xbang[bangIndex].pbg > this.xbang[bangIndex].pbk && this.xbang[bangIndex].pbk < 200 && this.xbang[bangIndex].ishb == false) { temp = this.xbang.findIndex(n => n.x + n.pbk < this.xbang[bangIndex].x && n.y <= this.xbang[bangIndex].y && this.XJcd(n.bangid, this.xbang[bangIndex].bangid)[1] > this.xbang[bangIndex].pbk); if (temp != -1) { if (this.xbang[temp].pbk > maxkd) { maxkd = this.xbang[temp].pbk; maxid = this.xbang[temp].bangid; } if (this.xbang[temp].pbk > 200) { this.xbang[temp].isgr = true; this.xbang[temp].gr.push(this.xbang[bangIndex].bangid); this.xbang[bangIndex].grid = this.xbang[temp].bangid; break; } else { bangIndex = temp; } } else { break; } } else { break; } } bangIndex = i; while (1) //右边 { if (this.xbang[bangIndex].pbg > this.xbang[bangIndex].pbk && this.xbang[bangIndex].pbk < 200 && this.xbang[bangIndex].ishb == false) { temp = this.xbang.findIndex(n => n.x > this.xbang[bangIndex].x + this.xbang[bangIndex].pbk && this.LR_is(this.xbang[bangIndex].bangid, n.bangid) == false && n.pbg > 300 && this.XJcd(n.bangid, this.xbang[bangIndex].bangid)[1] > this.xbang[bangIndex].pbk); if (temp != -1) { if (this.xbang[temp].pbk > maxkd) { maxkd = this.xbang[temp].pbk; maxid = this.xbang[temp].bangid; } if (this.xbang[temp].pbk > 200) { this.xbang[temp].isgr = true; this.xbang[temp].gr.push(this.xbang[bangIndex].bangid); this.xbang[bangIndex].grid = this.xbang[temp].bangid; break; } else { bangIndex = temp; } } else { break; } } else { break; } } } }; }; //查找上下边关连的板,并写入 F_GL_TD = () => { let temp: number; let bangIndex: number; let maxkd: number = 0; let maxid: number; //bangid if (this.xbang.length > 1) { for (let i = 0; i < this.xbang.length; i++) { bangIndex = i; while (1) //上面 { if (this.xbang[bangIndex].pbg < this.xbang[bangIndex].pbk && this.xbang[bangIndex].pbg < 200 && this.xbang[bangIndex].ishb == false) { temp = this.xbang.findIndex(n => n.y > this.xbang[bangIndex].y + this.xbang[bangIndex].pbg && n.x + 0.01 <= this.xbang[bangIndex].x && this.XJcd(n.bangid, this.xbang[bangIndex].bangid)[0] > this.xbang[bangIndex].pbg); if (temp != -1) { if (this.xbang[temp].pbg > maxkd) { maxkd = this.xbang[temp].pbg; maxid = this.xbang[temp].bangid; } if (this.xbang[temp].pbg > 200) { this.xbang[temp].isgr = true; this.xbang[temp].gr.push(this.xbang[bangIndex].bangid); this.xbang[bangIndex].grid = this.xbang[temp].bangid; break; } else { bangIndex = temp; } } else { break; } } else { break; } } bangIndex = i; while (1) //下面 { if (this.xbang[bangIndex].pbg < this.xbang[bangIndex].pbk && this.xbang[bangIndex].pbg < 200 && this.xbang[bangIndex].ishb == false) { temp = this.xbang.findIndex(n => n.y + n.pbg < this.xbang[bangIndex].y + this.xbang[bangIndex].pbg && n.x - 0.01 <= this.xbang[bangIndex].x && this.XJcd(n.bangid, this.xbang[bangIndex].bangid)[0] > this.xbang[bangIndex].pbg); if (temp != -1) { if (this.xbang[temp].pbg > maxkd) { maxkd = this.xbang[temp].pbg; maxid = this.xbang[temp].bangid; } if (this.xbang[temp].pbg > 200) { this.xbang[temp].isgr = true; this.xbang[temp].gr.push(this.xbang[bangIndex].bangid); this.xbang[bangIndex].grid = this.xbang[temp].bangid; break; } else { bangIndex = temp; } } else { break; } } else { break; } } } }; }; //查找有异形交集关连的板,并写入 F_GL_JJB = () => { let temp: number; if (this.xbang.length > 1) { for (let i = 0; i < this.xbang.length; i++) { temp = this.xbang.findIndex(n => this.XJcd(n.bangid, this.xbang[i].bangid)[0] > 50 && this.XJcd(n.bangid, this.xbang[i].bangid)[1] > 50 && n.bangid != this.xbang[i].bangid); if (temp != -1) { if (this.xbang[i].pbg * this.xbang[i].pbk > this.xbang[temp].pbg * this.xbang[temp].pbk) { this.xbang[i].isgr = true; this.xbang[i].gr.push(this.xbang[temp].bangid); this.xbang[temp].grid = this.xbang[i].bangid; } else if (equaln(this.xbang[i].pbg * this.xbang[i].pbk, this.xbang[temp].pbg * this.xbang[temp].pbk, 0.01)) { if (this.xbang[temp].x > this.xbang[i].x) { this.xbang[i].isgr = true; this.xbang[i].gr.push(this.xbang[temp].bangid); this.xbang[temp].grid = this.xbang[i].bangid; } else { this.xbang[temp].isgr = true; this.xbang[temp].gr.push(this.xbang[i].bangid); this.xbang[i].grid = this.xbang[temp].bangid; } } else { this.xbang[temp].isgr = true; this.xbang[temp].gr.push(this.xbang[i].bangid); this.xbang[i].grid = this.xbang[temp].bangid; } } } }; for (let k = 0; k < this.xbang.length; k++) { let newgr = [... new Set(this.xbang[k].gr)]; this.xbang[k].gr = newgr; } }; //判断有关联的板跟大板之间是否有交集,如果有取消这块板的关联 Is_big_gr = () => { for (let k = 0; k < this.xbang.length; k++) { let newgr = [... new Set(this.xbang[k].gr)]; this.xbang[k].gr = newgr; } let tempx: number; let tempy: number; let bangIndex1 = this.xbang[this.getID(this.HB[0][0])]; let bangIndex2: number; for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].isgr == true) { tempx = 0; tempy = 0; for (let j = 0; j < this.xbang[i].gr.length; j++) { bangIndex2 = this.getID(this.xbang[i].gr[j]); if (this.xbang[i].bangid == 10)////////////////////用于调试 { console.log(this.xbang[i].bangid); } if (this.xbang[bangIndex2].pbg > this.xbang[bangIndex2].pbk) { tempy = this.Jcxj(bangIndex1.y, bangIndex1.pbg, this.xbang[bangIndex2].y, this.xbang[bangIndex2].pbg); } else { tempx = this.Jcxj(bangIndex1.x, bangIndex1.pbk, this.xbang[bangIndex2].x, this.xbang[bangIndex2].pbk); } } if (tempx > 50 || tempy > 50) { this.xbang[i].isgr = false; } } } }; //检测两块板之间的右上角是否有板 false 没有 true 有 LR_is = (bangid1: number, bangid2: number): boolean => { let tb: YH_bang[] = []; tb.push(this.xbang[this.getID(bangid1)]); tb.push(this.xbang[this.getID(bangid2)]); if (tb[0].pbg + tb[0].y > tb[1].pbg + tb[1].y)//右上空间 左边高 { return this.JCQY_is_bang(tb[1].x, tb[1].y + tb[1].pbg + this.dt, tb[1].pbk, tb[0].pbg - tb[1].pbg - this.dt); } else { return false; } }; //检测两块板之间的右上角是否有板 false 没有 true 有 TD_is = (bangid1: number, bangid2: number): boolean => { let tb: YH_bang[] = []; tb.push(this.xbang[this.getID(bangid1)]); tb.push(this.xbang[this.getID(bangid2)]); if (tb[0].pbk + tb[0].x > tb[1].pbk + tb[1].x)//右下空间 左边高 { return this.JCQY_is_bang(tb[1].x, tb[1].y + tb[1].pbg + this.dt, tb[1].pbk, tb[0].pbg - tb[1].pbg - this.dt); } else { return false; } }; //查找左边且Y位置一样的板,, 返加YH_bang[].bangid F_Left_Big = (bangid: number, gbcd: number): number => { let tempjh: YH_bang[] = []; for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].x + this.xbang[i].pbk < this.xbang[this.getID(bangid)].x && this.XJcd(this.xbang[i].bangid, this.xbang[this.getID(bangid)].bangid)[1] > gbcd) { tempjh.push(this.xbang[i]); } } if (tempjh.length > 0) { tempjh.sort((a, b) => a.x - b.x); return tempjh[0].bangid; } else { return -1; } }; //找到左右靠边最长的高度 返回 [0]长度 [1] y位置 [2] 0左边 1 右边 L_R_kbcd = (bangid: number): [number, number, number] => { let l_b: YH_bang[] = []; let cd_l = 0; let cd_r: number = 0; let wzl: number; let wzr: number; let tb = [...this.xbang]; let tempx: number = this.xbang[this.getID(bangid)].x; let tempy: number = this.xbang[this.getID(bangid)].y; let tempk: number = this.xbang[this.getID(bangid)].pbk; let tempid: number; let isend: boolean = true; for (let i = 0; i < 2; i++) { l_b = []; tb = [...this.xbang]; isend = true; while (isend == true) { if (i == 0) { tempid = tb.findIndex((n) => equaln(n.x + n.pbk + this.dt, tempx, 0.001) && (n.y <= tempy)); } else { tempid = tb.findIndex((n) => equaln(n.x, tempx + tempk + this.dt, 0.001) && (n.y <= tempy)); } if (tempid != -1) { l_b.push(tb[tempid]); tb.splice(tempid, 1); } else { isend = false; } } if (l_b.length > 0) { l_b.sort((a, b) => b.pbg - a.pbg); if (i == 0) { cd_l = l_b[0].pbg; wzl = l_b[0].y; } else { cd_r = l_b[0].pbg; wzr = l_b[0].y; } } } if (cd_l > cd_r || cd_l == cd_r && cd_l > 0) { return [cd_l, wzl, 0]; } else if (cd_l < cd_r) { return [cd_r, wzr, 1]; } else { return [0, 0, 0]; } }; //查找右边且Y位置一样的板,, 返加YH_bang[].bangid F_Right = (bangid: number): number => { let a = this.xbang.find((n) => equaln(n.x, this.xbang[this.getID(bangid)].x + this.xbang[this.getID(bangid)].pbk + this.dt, 0.001) && equaln(n.y, this.xbang[this.getID(bangid)].y, 0.001) && n.ishb == false); if (a == undefined) { return; } return a.bangid; }; //查找右边且Y位置一样的板,, 返加YH_bang[].bangid F_Right_Big = (bangid: number, gbcd: number): number => { let tempjh: YH_bang[] = []; for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].x > this.xbang[this.getID(bangid)].x + this.xbang[this.getID(bangid)].pbk && this.XJcd(this.xbang[i].bangid, this.xbang[this.getID(bangid)].bangid)[1] > gbcd) { tempjh.push(this.xbang[i]); } } if (tempjh.length > 0) { tempjh.sort((a, b) => a.x - b.x); return tempjh[0].bangid; } else { return -1; } }; //查找下边且X位置一样的板,, 返加YH_bang[].bangid F_Down = (bangid: number): number => { let a = this.xbang.find((n) => equaln(n.y + n.pbg + this.dt, this.xbang[this.getID(bangid)].y, 0.001) // && n.x > 10 && equaln(n.x, this.xbang[this.getID(bangid)].x, 0.001) && n.ishb == false); if (a == undefined) { return; } return a.bangid; }; //查找上边且X位置一样的板,, 返加YH_bang[].bangid F_TOP = (bangid: number): number => { let a = this.xbang.find((n) => equaln(n.y, this.xbang[this.getID(bangid)].y + this.xbang[this.getID(bangid)].pbg + this.dt, 0.001) //&& n.x > 10 && equaln(n.x, this.xbang[this.getID(bangid)].x, 0.001) && n.ishb == false); if (a == undefined) { return; } return a.bangid; }; //查找上边且X位置一样的板,, 返加YH_bang[].bangid hbcd为大于共边的长度 F_Top_Big = (bangid: number, gbcd: number): number => { let tempjh: YH_bang[] = []; for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].y > this.xbang[this.getID(bangid)].y + this.xbang[this.getID(bangid)].pbg && this.xbang[i].x + this.xbang[i].pbk <= this.xbang[this.getID(bangid)].x + this.xbang[this.getID(bangid)].pbk + 0.1 && this.XJcd(this.xbang[i].bangid, this.xbang[this.getID(bangid)].bangid)[0] > gbcd) { tempjh.push(this.xbang[i]); } } if (tempjh.length > 0) { tempjh.sort((a, b) => a.x - b.x); return tempjh[0].bangid; } else { return -1; } }; //查找下边且X位置一样的板,, 返加YH_bang[].bangid F_Down_Big = (bangid: number, gbcd: number): number => { let tempjh: YH_bang[] = []; for (let i = 0; i < this.xbang.length; i++) { for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].y + this.xbang[i].pbg < this.xbang[this.getID(bangid)].y && this.xbang[i].x >= this.xbang[this.getID(bangid)].x && this.xbang[i].pbg > 300 && this.XJcd(this.xbang[i].bangid, this.xbang[this.getID(bangid)].bangid)[0] > gbcd) { tempjh.push(this.xbang[i]); } } } if (tempjh.length > 0) { tempjh.sort((a, b) => a.x - b.x); return tempjh[0].bangid; } else { return -1; } }; //合并同高相邻的板 isbig: true 为第一回合并的大板 wz为方位 L 左 R右 T上 D下 返回是否有合并过 false 为没有合并过 true 有合并过 HB_LR = (bangid: number, isbig: boolean): boolean => { let isend: boolean = true; let tempbangid: number; let ishb: boolean = false; while (isend == true) { tempbangid = this.F_Left(bangid); if (tempbangid != undefined) { let temp = this.JC_is_bang(bangid, tempbangid); //[f/t,1:x,2:y,3:k,4:g] if (temp[0] == false) { this.addbang(bangid, tempbangid, temp[1], temp[2], temp[3], temp[4], isbig); ishb = true; } else { isend = false; } } else { isend = false; } } isend = true; while (isend == true) { tempbangid = this.F_Right(bangid); if (tempbangid != undefined) { let temp = this.JC_is_bang(bangid, tempbangid); //[f/t,1:x,2:y,3:k,4:g] if (temp[0] == false) { this.addbang(bangid, tempbangid, temp[1], temp[2], temp[3], temp[4], isbig); ishb = true; } else { isend = false; } } else { isend = false; } } return ishb; }; //合并同宽相邻的板 isbig: true 为第一回合并的大板 wz为方位 L 左 R右 T上 D下 返回是否有合并过 false 为没有合并过 true 有合并过 HB_TD = (bangid: number, isbig: boolean): boolean => { let isend: boolean = true; let tempbangid: number; let ishb: boolean = false; while (isend == true) { tempbangid = this.F_Down(bangid); if (tempbangid != undefined) { let temp = this.JC_is_bang(bangid, tempbangid); //[f/t,1:x,2:y,3:k,4:g] if (temp[0] == false) { this.addbang(bangid, tempbangid, temp[1], temp[2], temp[3], temp[4], isbig); ishb = true; } else { isend = false; } } else { isend = false; } } isend = true; while (isend == true) { tempbangid = this.F_TOP(bangid); if (tempbangid != undefined) { let temp = this.JC_is_bang(bangid, tempbangid); //[f/t,1:x,2:y,3:k,4:g] if (temp[0] == false) { this.addbang(bangid, tempbangid, temp[1], temp[2], temp[3], temp[4], isbig); ishb = true; } else { isend = false; } } else { isend = false; } } return ishb; }; addbang = (id1: number, id2: number, x: number, y: number, k: number, g: number, isbig: boolean) => //把合并的板写入,并改板的大小 { let tempid1 = this.getID(id1); let tempid2 = this.getID(id2); if (this.xbang[tempid1].ishb == false) { this.HB_bang.push(id1); } this.HB_bang.push(id2); this.xbang[tempid1].x = x; this.xbang[tempid1].y = y; this.xbang[tempid1].pbk = k; this.xbang[tempid1].pbg = g; this.xbang[tempid1].ishb = true; this.xbang[tempid2].ishb = true; if (isbig == true) { this.xbang[tempid1].isbig = true; this.xbang[tempid2].isbig = true; } }; //计算相邻两块板中有空位的地方是否有其它小板 返回 false 为没有其它板,true 有其它板 x,y,k,g JC_is_bang = (bangid1: number, bangid2: number): [boolean, number, number, number, number] => { let tb: YH_bang[] = []; tb.push(this.xbang[this.getID(bangid1)]); tb.push(this.xbang[this.getID(bangid2)]); if (equaln(tb[0].y, tb[1].y, 0.01)) //左右相邻 { tb.sort((a, b) => a.x - b.x); if (tb[0].pbg < tb[1].pbg)//左上空间 右边高 { return [this.JCQY_is_bang(tb[0].x, tb[0].y + tb[0].pbg + this.dt, tb[0].pbk, tb[1].pbg - tb[0].pbg - this.dt), tb[0].x, tb[0].y, tb[0].pbk + tb[1].pbk + this.dt, tb[1].pbg]; } else if (tb[0].pbg > tb[1].pbg)//右上空间 左边高 { return [this.JCQY_is_bang(tb[1].x, tb[1].y + tb[1].pbg + this.dt, tb[1].pbk, tb[0].pbg - tb[1].pbg - this.dt), tb[0].x, tb[0].y, tb[0].pbk + tb[1].pbk + this.dt, tb[0].pbg]; } else //一样高 { return [false, tb[0].x, tb[0].y, tb[0].pbk + tb[1].pbk + this.dt, tb[0].pbg]; } } else //上下空间 { tb.sort((b, a) => a.y - b.y); if (tb[0].pbk < tb[1].pbk)//右上空间 上边短 { return [this.JCQY_is_bang(tb[0].x + tb[0].pbk + this.dt, tb[0].y, tb[1].pbk - tb[0].pbk - this.dt, tb[0].pbg), tb[1].x, tb[1].y, tb[1].pbk, tb[0].pbg + tb[1].pbg + this.dt]; } else if (tb[0].pbk > tb[1].pbk)//右下空间 下边短 { return [this.JCQY_is_bang(tb[1].x + tb[1].pbk + this.dt, tb[1].y, tb[0].pbk - tb[1].pbk - this.dt, tb[1].pbg), tb[1].x, tb[1].y, tb[0].pbk, tb[0].pbg + tb[1].pbg + this.dt]; } else //一样高 { return [false, tb[1].x, tb[1].y, tb[0].pbk, tb[0].pbg + tb[1].pbg + this.dt]; } } }; //检测两块板之间相交的长度且两块板之间没有其它板 ,返回长度,第一个为X相交长度 第二个为Y相交长度 XJcd = (bangid1: number, bangid2: number): [number, number] => { let tempbang: YH_bang[] = []; tempbang.push(this.xbang[this.getID(bangid1)]); tempbang.push(this.xbang[this.getID(bangid2)]); let tempx = this.Jcxj(tempbang[0].x, tempbang[0].pbk, tempbang[1].x, tempbang[1].pbk); let tempy = this.Jcxj(tempbang[0].y, tempbang[0].pbg, tempbang[1].y, tempbang[1].pbg); if (tempx > 0 && tempy > 0) { return [tempx, tempy]; } else if (tempx > 0) { tempbang.sort((a, b) => a.x - b.x); if (tempbang[0].y > tempbang[1].y) { if (this.JCQY_is_bang(tempbang[1].x, tempbang[1].y + tempbang[1].pbg, tempx, tempbang[0].y - tempbang[1].y - tempbang[1].pbg) == false) { return [tempx, 0]; } else { return [0, 0]; } } else { if (this.JCQY_is_bang(tempbang[1].x, tempbang[0].y + tempbang[0].pbg, tempx, tempbang[1].y - tempbang[0].y - tempbang[0].pbg) == false) { return [tempx, 0]; } else { return [0, 0]; } } } else if (tempy > 0) { tempbang.sort((a, b) => a.x - b.x); if (tempbang[0].y > tempbang[1].y) { if (this.JCQY_is_bang(tempbang[0].x + tempbang[0].pbk, tempbang[0].y, tempbang[1].x - tempbang[0].x - tempbang[0].pbk, tempy) == false) { return [0, tempy]; } else { return [0, 0]; } } else { if (this.JCQY_is_bang(tempbang[0].x + tempbang[0].pbk, tempbang[1].y, tempbang[1].x - tempbang[0].x - tempbang[0].pbk, tempy) == false) { return [0, tempy]; } else { return [0, 0]; } } } else { return [0, 0]; } }; //检测指定区域内否有其它小板 返回 false 为没有其它板,true 有其它板 JCQY_is_bang = (x: number, y: number, k: number, g: number): boolean => { let result = this.xbang.findIndex((n) => (k + n.pbk - Math.abs(x - n.x) - Math.abs(x - n.x + k - n.pbk)) / 2 > 0.01 && (g + n.pbg - Math.abs(y - n.y) - Math.abs(y - n.y + g - n.pbg)) / 2 > 0.01); if (result == -1) { return false; } else { return true; } }; //计算两边相交长度/ Jcxj = (wz1: number, l1: number, wz2: number, l2: number): number => { return (l1 + l2 - Math.abs(wz1 - wz2) - Math.abs(wz1 - wz2 + l1 - l2)) / 2; }; Find_BS = (): number[] => { let temp = this.Find_BS_gr(); if (temp[0] > 2) { return this.Find_BS_wgr()[1]; } else { if (temp[1][0] == 0) { return this.Find_BS_wgr()[1]; } else { return temp[1]; } } }; //找到共边最少的板的集合 订算有关系的板 Find_BS_gr = (): [number, number[]] => { let bs: number = 6; let id: number[] = []; let tempsl: number[]; if (this.xbang.length == 1) { return [0, [0]]; } else { for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].isgr == false && this.xbang[i].ishb == false && this.xbang[i].isqg == false) { tempsl = this.JSgbsl(this.xbang[i].bangid); if (bs == tempsl[0]) { id.push(this.xbang[i].bangid); } else if (bs > tempsl[0]) { bs = tempsl[0]; id = []; id.push(this.xbang[i].bangid); } } } if (id.length > 0) { return [bs, id]; } else { //console.log("没找到最少边"); return [0, [0]]; } } }; //找到共边最少的板的集合 订算没有算关系的板 Find_BS_wgr = (): [number, number[]] => { let bs: number = 6; let id: number[] = []; let tempsl: number[]; if (this.xbang.length == 1) { return [0, [0]]; } else { for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].ishb == false && this.xbang[i].isqg == false) { tempsl = this.JSgbsl(this.xbang[i].bangid); if (bs == tempsl[0]) { id.push(this.xbang[i].bangid); } else if (bs > tempsl[0]) { bs = tempsl[0]; id = []; id.push(this.xbang[i].bangid); } } } if (id.length > 0) { return [bs, id]; } else { return [0, [0]]; } } }; //计算这块板的与其它板的相交的边数,及每条边数跟权重 0数量 1左 2右 3上 4下 5权重 JSgbsl = (bangid: number): [number, number, number, number, number, number] => { let left = 0, right = 0, top = 0, down = 0, qz = 0; let bangIndex = this.getID(bangid); for (let j = 0; j < this.xbang.length; j++) { if (bangIndex != j && this.xbang[j].isqg == false) { let jjy = this.Jcxj(this.xbang[bangIndex].y, this.xbang[bangIndex].pbg, this.xbang[j].y, this.xbang[j].pbg); let jjx = this.Jcxj(this.xbang[bangIndex].x, this.xbang[bangIndex].pbk, this.xbang[j].x, this.xbang[j].pbk); if (this.xbang[bangIndex].pbg > this.xbang[bangIndex].pbk) { if (jjy < this.xbang[bangIndex].pbk && jjy < 50) { jjy = 0; } } if (this.xbang[bangIndex].pbk > this.xbang[bangIndex].pbg) { if (jjx < this.xbang[bangIndex].pbg && jjx < 50) { jjx = 0; } } if (jjy > 0 && this.xbang[bangIndex].x > this.xbang[j].x + this.xbang[j].pbk) { left = 1; } if (jjy > 0 && this.xbang[j].x > this.xbang[bangIndex].x + this.xbang[bangIndex].pbk) { right = 1; } if (jjx > 0 && this.xbang[bangIndex].y > this.xbang[j].y + this.xbang[j].pbg) { down = 1; } if (jjx > 0 && this.xbang[j].y > this.xbang[bangIndex].y + this.xbang[bangIndex].pbg) { top = 1; } if ((left == 1 && right == 1) || (down == 1 && top == 1)) { qz = 1; } } } return [left + right + top + down + qz, left, right, top, down, qz]; }; Jcsb = (bangid1: number, bangid2: number): boolean => // 把bang1 要去掉, bang2 是否少边 返加True 有少边 False 没有少边 { let xj = this.XJcd(bangid1, bangid2); let jjx = xj[0]; let jjy = xj[1]; if (jjx > 0 && this.xbang[this.getID(bangid1)].pbg < this.xbang[this.getID(bangid2)].pbg) { return true; } else if (jjx > 0 && jjx > 0 && this.xbang[this.getID(bangid1)].pbk * this.xbang[this.getID(bangid1)].pbg < this.xbang[this.getID(bangid2)].pbk * this.xbang[this.getID(bangid2)].pbg) { return false; } else if (jjy > 0 && this.xbang[this.getID(bangid1)].pbg < this.xbang[this.getID(bangid2)].pbg) { return false; } else if (jjy > 0 && this.xbang[this.getID(bangid1)].pbg > this.xbang[this.getID(bangid2)].pbg) { return true; } // else if (jjy > 0 && this.xbang[this.getID(bangid2)].pbk > this.xbang[this.getID(bangid2)].pbg // && this.xbang[this.getID(bangid2)].pbk * this.xbang[this.getID(bangid2)].pbg < this.xbang[this.getID(bangid1)].pbk * this.xbang[this.getID(bangid1)].pbg) // { // return true; // } else { return false; } // if (bangid1 == 2 && bangid2 == 10) // { // console.log(bangid1); // } // let bs1 = this.JSgbsl(bangid1)[0]; // let bs2 = this.JSgbsl(bangid2)[0]; // let sb2 = this.is_sb(bangid1, bangid2)[0]; // let sb1 = this.is_sb(bangid2, bangid1)[0]; // if (sb2 < bs1 && sb1 < bs2) // { // return true; // } // else // { // return false; // } }; //检测所有会让其它板少条且最小的的板 JS_sb_minmz = (): number => { let Bangidzh = this.Find_BS(); if (Bangidzh[0] != 0) { let tempbang: YH_bang[] = []; for (let m = 0; m < Bangidzh.length; m++) { tempbang.push(this.xbang[this.getID(Bangidzh[m])]); } if (tempbang.length > 0) { tempbang.sort((a, b) => a.pbg * a.pbk - b.pbg * b.pbk); return tempbang[0].bangid; } else if (tempbang.length == 1) { return tempbang[0].bangid; } else { return -1; } } else { return -1; } }; //合并所有的板 HB_b = () => { let jshb_lr: boolean = true; let jshb_td: boolean = true; let jshb: boolean; for (let i = 0; i < this.xbang.length; i++) { if (this.xbang[i].ishb == false) { jshb = true; } else { jshb = false; } while (jshb == true) { if (this.xbang[i].pbg > this.xbang[i].pbk && this.xbang[i].pbk > 100) //左右 { jshb_lr = this.HB_LR(this.xbang[i].bangid, false); } else { jshb_lr = false; } if ((this.xbang[i].pbg < this.xbang[i].pbk && this.xbang[i].pbg > 100)) //上下合并 { jshb_td = this.HB_TD(this.xbang[i].bangid, false); } else { jshb_td = false; } if (jshb_lr == true || jshb_td == true) { jshb = true; } else if (jshb_lr == false || jshb_td == false) { if ((this.xbang[i].pbg > 100 && this.xbang[i].pbk > 100)) //上下合并 { jshb_lr = this.HB_LR(this.xbang[i].bangid, false); jshb_td = this.HB_TD(this.xbang[i].bangid, false); if (jshb_lr == true || jshb_td == true) { jshb = true; } else { jshb = false; } } else { jshb = false; } } else { jshb = true; } } if (this.HB_bang.length > 0) { this.HB.push(this.HB_bang); this.HB_bang = []; } } }; //合并指定的板 第一步 HB_Max_bang = (Bangid: number) => { if (Bangid > 0) { let jshb_lr: boolean = true; let jshb_td: boolean = true; let jshb: boolean; let bangid = this.getID(Bangid); if (this.xbang[bangid].ishb == false) { jshb = true; } else { jshb = false; } while (jshb == true) { if (this.xbang[bangid].pbg > this.xbang[bangid].pbk && this.xbang[bangid].pbk > 100) //左右 { jshb_lr = this.HB_LR(this.xbang[bangid].bangid, false); } else { jshb_lr = false; } if ((this.xbang[bangid].pbg < this.xbang[bangid].pbk && this.xbang[bangid].pbg > 100)) //上下合并 { jshb_td = this.HB_TD(this.xbang[bangid].bangid, false); } else { jshb_td = false; } if (jshb_lr == true || jshb_td == true) { jshb = true; } else if (jshb_lr == false || jshb_td == false) { if ((this.xbang[bangid].pbg > 100 && this.xbang[bangid].pbk > 100)) //上下合并 { jshb_lr = this.HB_LR(this.xbang[bangid].bangid, false); jshb_td = this.HB_TD(this.xbang[bangid].bangid, false); if (jshb_lr == true || jshb_td == true) { jshb = true; } else { jshb = false; } } else { jshb = false; } } else { jshb = true; } } if (this.HB_bang.length > 0) { this.HB.push(this.HB_bang); this.HB_bang = []; } else { this.HB.push([Bangid]); this.xbang[bangid].ishb = true; } } }; //合并上面的大板 cd为共边长度 HB_top = (bangid: number, cd: number) => { let hbbang: number[] = []; let fid: number = bangid; while (fid > -1) { fid = this.F_Top_Big(fid, cd); if (fid > -1) { this.xbang[this.getID(fid)].ishb = true; hbbang.push(fid); //this.printstr(fid, 1, "大合", -30, 80, 50); } } if (hbbang.length > 0) { this.HB.push(hbbang); } }; //合并下面的大板 cd为共边长度 HB_down = (bangid: number, cd: number) => { let hbbang: number[] = []; let fid: number = bangid; while (fid > -1) { fid = this.F_Down_Big(fid, cd); if (fid > -1) { this.xbang[this.getID(fid)].ishb = true; hbbang.push(fid); // this.printstr(fid, 1, "大合", 10, 80, 50); } } if (hbbang.length > 0) { this.HB.push(hbbang); } }; //寻找最后一块要切割的板 F_last_mz = (jlID: number): number => { let bangid: number; let temp: number[]; let index: number = 1; let lastId: number; if (jlID == 0) { lastId = this.F_minMZ(); } else { lastId = jlID; } while (true) { if (lastId == -1) { break; } bangid = this.JS_sb_Bxl(lastId); //检测所有会让其它板少条且有两块或者多块边相邻的板 if (bangid > -1) { this.add_last(bangid, index); index++; lastId = bangid; } else { bangid = this.JS_sb_minmz(); //检测所有会让其它板少条且最小的的板 if (bangid > -1) { this.add_last(bangid, index); index++; lastId = bangid; } else { if (lastId == -1) { break; } bangid = this.F_minJL(lastId); if (bangid > -1) { this.add_last(bangid, index); index++; lastId = bangid; } else { bangid = this.F_minMZ(); //找到面积最小的板 this.add_last(bangid, index); index++; lastId = bangid; } } } // bangid = this.F_minJL(bangid); //if (bangid > -1) { this.add_last(bangid, index); index++; } temp = this.Find_BS(); if (temp[0] == 0) { break; } } return index; }; //寻找最后一块要切割的板 F_last_jl = (jlID: number): number => { let bangid: number; let temp: number[]; let index: number = 1; let lastId: number; if (jlID == 0) { lastId = this.F_minMZ(); } else { lastId = jlID; } let tempend: boolean = false; while (true) { if (lastId == -1) { break; } bangid = this.JS_sb_Bxl(lastId); //检测所有会让其它板少条且有两块或者多块边相邻的板 if (bangid > -1) { this.add_last(bangid, index); index++; lastId = bangid; } else { if (lastId == -1) { break; } bangid = this.F_minJL(lastId); if (bangid > -1) { this.add_last(bangid, index); index++; lastId = bangid; } else { //bangid = this.F_minMZ(); //找到面积最小的板 // if (lastId == -1) { break; } // bangid = this.F_minJL(lastId); bangid = this.JS_sb_minmz(); //检测所有会让其它板少条且最小的的板 if (bangid > -1) { this.add_last(bangid, index); index++; lastId = bangid; } else { bangid = this.F_minMZ(); //找到面积最小的板 this.add_last(bangid, index); index++; lastId = bangid; } } } // bangid = this.F_minJL(bangid); //if (bangid > -1) { this.add_last(bangid, index); index++; } temp = this.Find_BS(); if (temp[0] == 0) { break; } } return index; }; //打印并添加最后一块 add_last = (bangid: number, index: number) => { let tempx: number; //if (index > 9) { tempx = 27; } else { tempx = 10; } 这两行用于测试打印 //this.printstr(bangid, 1, index.toString(), this.xbang[this.getID(bangid)].pbk / 2 - tempx, this.xbang[this.getID(bangid)].pbg / 2 - 20, 50); this.SCid.push(bangid); this.xbang[this.getID(bangid)].isqg = true; let tempid = this.xbang[this.getID(bangid)].grid; if (this.xbang[this.getID(bangid)].grid > -1) { let tempin = this.xbang[this.getID(tempid)].gr.findIndex((n) => n == bangid); if (tempin > -1) { this.xbang[this.getID(tempid)].gr.splice(tempin, 1); if (this.xbang[this.getID(tempid)].gr.length == 0) { this.xbang[this.getID(tempid)].isgr = false; } } } }; //找到面积最小的板 F_minMZ = (): number => { let jhb = this.Find_BS(); if (jhb[0] != 0) { let tempBang: YH_bang[] = []; if (jhb.length == 1) { return jhb[0]; } else { for (let i = 0; i < jhb.length; i++) { tempBang.push(this.xbang[this.getID(jhb[i])]); } tempBang = tempBang.sort((a, b) => { if (a.pbg * a.pbk == b.pbg * b.pbk) { return Math.hypot(this.B_k - a.x - a.pbk / 2, this.B_g - a.y - a.pbg / 2) - Math.hypot(this.B_k - b.x - b.pbk / 2, this.B_g - b.y - b.pbg / 2); } else { return a.pbg * a.pbk - b.pbg * b.pbk ? -1 : 1; } }); return tempBang[0].bangid; } } else { return -1; } }; //按位置最近排序 F_minJL = (bangid: number): number => { let jhb = this.Find_BS(); if (jhb.length[0] != 0) { let tempBang: YH_bang[] = []; if (jhb.length > 0) { for (let i = 0; i < jhb.length; i++) { tempBang.push(this.xbang[this.getID(jhb[i])]); } let wzx = this.xbang[this.getID(bangid)].x + this.xbang[this.getID(bangid)].pbk / 2; let wzy = this.xbang[this.getID(bangid)].y + this.xbang[this.getID(bangid)].pbg / 2; tempBang.sort((a, b) => a.pbk * a.pbg - b.pbk * b.pbg); if (tempBang[tempBang.length - 1].pbg * tempBang[tempBang.length - 1].pbk / 1000000 - tempBang[0].pbg * tempBang[0].pbk / 1000000 > 0.2) { return tempBang[0].bangid; } else { tempBang.sort((a, b) => Math.hypot(wzx - a.x - a.pbk / 2, wzy - a.y - a.pbg / 2) - Math.hypot(wzx - b.x - b.pbk / 2, wzy - b.y - b.pbg / 2)); return tempBang[0].bangid; } } else if (jhb.length == 1) { return jhb[0]; } else { return -1; } } else { return -1; } }; //检测所有会让其它板少条且有两块或者多块边相邻的板 JS_sb_Bxl = (bangid: number): number => { let Bangidzh = this.Find_BS(); if (Bangidzh[0] != 0) { let tempbang: YH_bang[] = []; let tempxj: YH_bang[] = []; let temp: YH_bang; for (let m = 0; m < Bangidzh.length; m++) { for (let n = 0; n < Bangidzh.length; n++) { if (m != n) { if (this.Jcsb(Bangidzh[m], Bangidzh[n]) == true) { tempbang.push(this.xbang[this.getID(Bangidzh[m])]); } } } } if (tempbang.length == 1) { return tempbang[0].bangid; } else if (tempbang.length == 0) { return -1; } else //(tempbang.length > 1); { let wzx = this.xbang[this.getID(bangid)].x + this.xbang[this.getID(bangid)].pbk / 2; let wzy = this.xbang[this.getID(bangid)].y + this.xbang[this.getID(bangid)].pbg / 2; tempbang.sort((a, b) => Math.hypot(wzx - a.x - a.pbk / 2, wzy - a.y - a.pbg / 2) - Math.hypot(wzx - b.x - b.pbk / 2, wzy - b.y - b.pbg / 2)); return tempbang[0].bangid; } } else { return -1; } }; //用于计算下刀顺序 XDscjs = () => { let bangid = this.MaxMZ(0.05); this.HB_Max_bang(bangid); this.HB_top(bangid, 200); this.HB_down(bangid, 200); this.F_GL_LR(); this.F_GL_TD(); this.Is_big_gr(); this.F_GL_JJB(); let index: number; if (this.jl_mz == 1) { index = this.F_last_jl(0); } else { index = this.F_last_mz(0); } this.printHBCS(index); }; printHBCS = (index: number) => { for (let m = this.HB.length - 1; m >= 0; m--) { for (let n = this.HB[m].length - 1; n >= 0; n--) { //this.printstr(this.HB[m][n], 1, index.toString(), this.Bakbang[this.getID_Bkb(this.HB[m][n])].pbk / 2, this.Bakbang[this.getID_Bkb(this.HB[m][n])].pbg / 2, 50); this.SCid.push(this.HB[m][n]); index++; }; } }; }; function equaln(v1: number, v2: number, fuzz = 1e-5) { return Math.abs(v1 - v2) <= fuzz; }