import { BufferGeometry, Object3D, Points, PointsMaterial } from 'three';
export declare class GripScene extends Object3D {
    _GripMaterial: PointsMaterial;
    _GripMap: Map<Object3D, Points<import("three").Geometry | BufferGeometry, import("three").Material | import("three").Material[]>>;
    constructor();
    Append(obj: Object3D): void;
    Remove(obj: Object3D): void;
    Clear(): void;
    Update(entity: Object3D): void;
    UpdateAll(): void;
}
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