import { Vector3D } from "../math/Vector3";
import { CSG } from "../CSG";
/**
 * Returns an array of Vector3D, providing minimum coordinates and maximum coordinates
 * of this solid.
 * @example
 * let bounds = A.getBounds()
 * let minX = bounds[0].x
 */
export declare function bounds(csg: CSG): Vector3D[];
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