开发:导出走刀算法,矩形判断api
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7
types/GraphicsSystem/Viewer.d.ts
vendored
7
types/GraphicsSystem/Viewer.d.ts
vendored
@@ -1,15 +1,15 @@
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import { Matrix4, Object3D, Scene, Vector3, WebGLRenderer, Vector2 } from 'three';
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import { Matrix4, Object3D, Scene, Vector2, Vector3, WebGLRenderer } from 'three';
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import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer";
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import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
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import { AAType } from '../Common/SystemEnum';
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import { Database } from '../DatabaseServices/Database';
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import { Entity } from '../DatabaseServices/Entity/Entity';
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import { ViewportEntity } from '../DatabaseServices/ViewportEntity';
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import { CameraUpdate } from './CameraUpdate';
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import { GripScene } from './GripScene';
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import { IViewer } from './IView';
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import { OutlinePass } from './OutlinePass';
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import { PreViewer } from './PreViewer';
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import { ViewportEntity } from '../DatabaseServices/ViewportEntity';
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import { IViewer } from './IView';
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export declare class Viewer {
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protected NeedUpdate: boolean;
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CameraCtrl: CameraUpdate;
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@@ -76,6 +76,7 @@ export declare class Viewer {
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*/
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get VisibleObjects(): Object3D[];
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get VisibleEntitys(): Entity[];
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private LazyRenderDatabase;
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RenderDatabase(db: Database): void;
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SwitchLayout(): void;
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AddViewport(en: Entity, isZoom?: boolean): void;
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