更新
This commit is contained in:
		
							
								
								
									
										13
									
								
								types/GraphicsSystem/BoolOperateUtils.d.ts
									
									
									
									
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										13
									
								
								types/GraphicsSystem/BoolOperateUtils.d.ts
									
									
									
									
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							@@ -0,0 +1,13 @@
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import { Vector3 } from 'three';
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import { Circle } from '../DatabaseServices/Entity/Circle';
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import { Curve } from '../DatabaseServices/Entity/Curve';
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import { Ellipse } from '../DatabaseServices/Entity/Ellipse';
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import { Polyline } from '../DatabaseServices/Entity/Polyline';
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export declare enum BoolOpeartionType {
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		||||
    Intersection = 0,
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		||||
    Union = 1,
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		||||
    Subtract = 2
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		||||
}
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		||||
export declare function isTargetCurInOrOnSourceCur(bigCurve: Polyline | Circle | Ellipse, smallCurve: Curve): boolean;
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		||||
export declare function IsPtsAllOutOrOnReg(sourceReg: Polyline | Circle, pts: Vector3[]): boolean;
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//# sourceMappingURL=BoolOperateUtils.d.ts.map
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								types/GraphicsSystem/BoolOperateUtils.d.ts.map
									
									
									
									
									
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										57
									
								
								types/GraphicsSystem/CalcEdgeSealing.d.ts
									
									
									
									
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										57
									
								
								types/GraphicsSystem/CalcEdgeSealing.d.ts
									
									
									
									
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							@@ -0,0 +1,57 @@
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		||||
import { Board } from "../DatabaseServices/Entity/Board";
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		||||
import { Curve } from "../DatabaseServices/Entity/Curve";
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import { ExtrudeContourCurve } from "../DatabaseServices/Entity/Extrude";
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import { IHighEdgeRemarkItem, IHighSealedItem } from "../UI/Store/OptionInterface/IHighSealedItem";
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		||||
type CurveGroups = (Curve[])[];
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		||||
/**
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		||||
 * 将曲线分段(根据高级封边的特性 (因为圆弧无法单独使用封边,所以和圆弧在一起的曲线必须和圆弧一样的封边,否则偏移失败))
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		||||
 * @l-arc-l,l-arc-arc-l,l-arc-l-arc-l....
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		||||
 * @param in_out_curves 曲线组( 函数结束后 这个数组被改变 )
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		||||
 * @returns 返回编组 curveGroups
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		||||
 */
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		||||
export declare function SubsectionCurvesOfHightSeal(in_out_curves: Curve[]): CurveGroups;
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		||||
export declare function GetBoardHighSeal(br: Board, sealcus: Curve[]): IHighSealedItem[];
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		||||
export declare function GetHighBoardEdgeRemark(br: Board, sealcus: Curve[]): IHighEdgeRemarkItem[];
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		||||
/**偏移前后曲线起点没改变 */
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		||||
export declare function OffsetOutlineSpNotChange(oldcu: Curve, newCu: Curve): boolean;
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		||||
/**
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		||||
 * 获取板件的轮廓曲线数组(合并共线了 已经对封边进行合并了 尊重原始时针)
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		||||
 * GetBrContourCurvesBySealGrouped
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		||||
 * @param offsetInside 向内偏移1(为了编辑封边)
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		||||
 * */
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		||||
export declare function GetBoardSealingCurves(br: Board, offsetInside?: boolean): Curve[];
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		||||
export interface BrSealedData {
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		||||
    brContour: ExtrudeContourCurve;
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		||||
    sealedContour: ExtrudeContourCurve;
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		||||
    brCurves: Curve[];
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		||||
    highSeals: IHighSealedItem[];
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		||||
}
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		||||
/**
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		||||
 * 获取板件的轮廓(没有扣封边)(拆单时表现)
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		||||
 * 在拆单的时候 我们用这个轮廓(为了数据对应准确性)
 | 
			
		||||
 * 修改时 请注意函数 GetSealedBoardContour
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		||||
*/
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		||||
export declare function GetBoardContour(br: Board): ExtrudeContourCurve | undefined;
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		||||
/**
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		||||
 * 获取板件(扣封边后的)轮廓(拆单时)
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		||||
 * 修改时 请注意函数 GetBoardContour
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		||||
 */
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		||||
export declare function GetSealedBoardContour(br: Board): BrSealedData | undefined;
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		||||
/**
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		||||
 * 将11对应的封边数值改成WebCAD的高级封边
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		||||
 * @param seals 每段曲线的封边
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		||||
 * @param curves 曲线表
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		||||
 * @returns 转换成高级封边后的封边值 (圆弧会编组)
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		||||
 */
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		||||
export declare function ConverEachSeal2HightSealData(seals: IHighSealedItem[], curves: Curve[]): IHighSealedItem[];
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		||||
/**
 | 
			
		||||
 * 设置板的上下左右封边(解析来自高级封边)
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		||||
 * @param br
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		||||
 * @param sealDatas 封边数据
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		||||
 * @param [sealCurves] 封边的曲线
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		||||
 * @param [brContourCurve] 传递封边的曲线轮廓
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		||||
 */
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		||||
export declare function SetBoardTopDownLeftRightSealData(br: Board, sealDatas: IHighSealedItem[], sealCurves?: Curve[], brContourCurve?: ExtrudeContourCurve): void;
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		||||
export declare function SetBoardEdgeRemarkData(br: Board, remarkDatas: IHighEdgeRemarkItem[], sealCurves?: Curve[], brContourCurve?: ExtrudeContourCurve): void;
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		||||
export {};
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		||||
//# sourceMappingURL=CalcEdgeSealing.d.ts.map
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								types/GraphicsSystem/CalcEdgeSealing.d.ts.map
									
									
									
									
									
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								types/GraphicsSystem/CalcEdgeSealing.d.ts.map
									
									
									
									
									
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										72
									
								
								types/GraphicsSystem/CameraUpdate.d.ts
									
									
									
									
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										72
									
								
								types/GraphicsSystem/CameraUpdate.d.ts
									
									
									
									
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							@@ -0,0 +1,72 @@
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		||||
import { Box3, OrthographicCamera, PerspectiveCamera, Vector3 } from 'three';
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		||||
import { CADFiler } from '../DatabaseServices/CADFiler';
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		||||
import { Orbit } from '../Geometry/Orbit';
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		||||
export declare const ViewNearMinSize = 0.01;
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		||||
export declare enum CameraType {
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		||||
    OrthographicCamera = 1,
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		||||
    PerspectiveCamera = 2
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		||||
}
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		||||
type Camera = OrthographicCamera | PerspectiveCamera;
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		||||
/**
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		||||
 *
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		||||
 * 相机的控制.
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		||||
 * ->切换相机
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		||||
 * ->设置视口大小
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		||||
 * ->旋转和移动相机.
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		||||
 */
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		||||
export declare class CameraUpdate {
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		||||
    private _CurCamera;
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		||||
    private _CameraArray;
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		||||
    private _Width;
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		||||
    private _Height;
 | 
			
		||||
    private _ViewHeight;
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		||||
    private _Target;
 | 
			
		||||
    private _Direction;
 | 
			
		||||
    private _Orbit;
 | 
			
		||||
    private _Near;
 | 
			
		||||
    DisableRotate: boolean;
 | 
			
		||||
    constructor();
 | 
			
		||||
    get Orbit(): Orbit;
 | 
			
		||||
    get Aspect(): number;
 | 
			
		||||
    get Target(): Vector3;
 | 
			
		||||
    get Camera(): Camera;
 | 
			
		||||
    get ViewHeight(): number;
 | 
			
		||||
    set ViewHeight(height: number);
 | 
			
		||||
    get Direction(): Vector3;
 | 
			
		||||
    SetSize(width: number, height: number): void;
 | 
			
		||||
    get Width(): number;
 | 
			
		||||
    get Height(): number;
 | 
			
		||||
    get Fov(): number;
 | 
			
		||||
    set Fov(fov: number);
 | 
			
		||||
    get Near(): number;
 | 
			
		||||
    set Near(value: number);
 | 
			
		||||
    /**
 | 
			
		||||
     * 平移相机.
 | 
			
		||||
     * @param {Vector3} mouseMove
 | 
			
		||||
     */
 | 
			
		||||
    Pan(mouseMove: Vector3): void;
 | 
			
		||||
    Rotate(mouseMove: Vector3, target: Vector3): void;
 | 
			
		||||
    UpdateCameraMatrix(): void;
 | 
			
		||||
    Zoom(scale: number, scaleCenter?: Vector3): void;
 | 
			
		||||
    ZoomExtentsBox3(box3: Box3): void;
 | 
			
		||||
    /**
 | 
			
		||||
     * 设置相机的观察向量.
 | 
			
		||||
     * @param {Vector3} dir 方向向量,这个向量传入后会被更改为单位向量
 | 
			
		||||
     */
 | 
			
		||||
    LookAt(dir: Vector3): void;
 | 
			
		||||
    LookAtEvent(dir: Vector3): void;
 | 
			
		||||
    UpdateUp(): void;
 | 
			
		||||
    /**
 | 
			
		||||
     * 根据视口大小,设置相机视口范围.
 | 
			
		||||
     */
 | 
			
		||||
    Update(): void;
 | 
			
		||||
    ZoomEvent(): void;
 | 
			
		||||
    set CameraType(type: CameraType);
 | 
			
		||||
    get CameraType(): CameraType;
 | 
			
		||||
    SwitchCamera(): void;
 | 
			
		||||
    ReadFile(file: CADFiler): void;
 | 
			
		||||
    WriteFile(file: CADFiler): void;
 | 
			
		||||
    CopyFrom(camer: CameraUpdate): void;
 | 
			
		||||
}
 | 
			
		||||
export {};
 | 
			
		||||
//# sourceMappingURL=CameraUpdate.d.ts.map
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								types/GraphicsSystem/Cursor.d.ts
									
									
									
									
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		||||
import { Object3D, Vector3 } from "three";
 | 
			
		||||
export declare enum CursorMode {
 | 
			
		||||
    None = 0,
 | 
			
		||||
    GetEntity = 1,
 | 
			
		||||
    GetPoint = 2,//Or GetSelection
 | 
			
		||||
    Cross = 3
 | 
			
		||||
}
 | 
			
		||||
/**
 | 
			
		||||
 * 在前视图中显示的光标
 | 
			
		||||
 */
 | 
			
		||||
export declare class Cursor {
 | 
			
		||||
    /**
 | 
			
		||||
     * 光标的绘制对象
 | 
			
		||||
     */
 | 
			
		||||
    CursorObject: Object3D;
 | 
			
		||||
    /**
 | 
			
		||||
     * 方向框大小
 | 
			
		||||
     */
 | 
			
		||||
    private _SquareSize;
 | 
			
		||||
    /**
 | 
			
		||||
     * 延伸线长度
 | 
			
		||||
     */
 | 
			
		||||
    private _LineLength;
 | 
			
		||||
    private _3DLineLength;
 | 
			
		||||
    private _SquareObject;
 | 
			
		||||
    private _OutsideCrossLineObject;
 | 
			
		||||
    private _CrossLineObject;
 | 
			
		||||
    private _threeDLine;
 | 
			
		||||
    private _Mode;
 | 
			
		||||
    private _isTheeeDMode;
 | 
			
		||||
    constructor();
 | 
			
		||||
    get IsThreeMode(): boolean;
 | 
			
		||||
    set IsThreeMode(bool: boolean);
 | 
			
		||||
    set Mode(mode: CursorMode);
 | 
			
		||||
    get LineLength2D(): number;
 | 
			
		||||
    set LineLength2D(l: number);
 | 
			
		||||
    set LineLength3D(l: number);
 | 
			
		||||
    UpdateCursor(): void;
 | 
			
		||||
    set Position(ptView: Vector3);
 | 
			
		||||
    /**
 | 
			
		||||
     * 设置选择框的大小
 | 
			
		||||
     */
 | 
			
		||||
    set SquareSize(size: number);
 | 
			
		||||
    get SquareSize(): number;
 | 
			
		||||
    set CrossLineLength(length: number);
 | 
			
		||||
    get CrossLineLength(): number;
 | 
			
		||||
    UpdateEvent(): void;
 | 
			
		||||
    Update3DLine(): void;
 | 
			
		||||
    private SquarePts;
 | 
			
		||||
    private OutsideLinePts;
 | 
			
		||||
    private CrossLinePts;
 | 
			
		||||
    private CreateCross3DLine;
 | 
			
		||||
    set Color(n: number);
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=Cursor.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/Cursor.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/Cursor.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										12
									
								
								types/GraphicsSystem/GripScene.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								types/GraphicsSystem/GripScene.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
import { BufferGeometry, Object3D, Points, PointsMaterial } from 'three';
 | 
			
		||||
export declare class GripScene extends Object3D {
 | 
			
		||||
    _GripMaterial: PointsMaterial;
 | 
			
		||||
    _GripMap: Map<Object3D, Points<import("three").Geometry | BufferGeometry, import("three").Material | import("three").Material[]>>;
 | 
			
		||||
    constructor();
 | 
			
		||||
    Append(obj: Object3D): void;
 | 
			
		||||
    Remove(obj: Object3D): void;
 | 
			
		||||
    Clear(): void;
 | 
			
		||||
    Update(entity: Object3D): void;
 | 
			
		||||
    UpdateAll(): void;
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=GripScene.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/GripScene.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/GripScene.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										8
									
								
								types/GraphicsSystem/IView.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								types/GraphicsSystem/IView.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
import { Camera, Scene } from "three";
 | 
			
		||||
export interface IViewer {
 | 
			
		||||
    Camera: Camera;
 | 
			
		||||
    Width: number;
 | 
			
		||||
    Height: number;
 | 
			
		||||
    Scene: Scene;
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=IView.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/IView.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/IView.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"version":3,"file":"IView.d.ts","sourceRoot":"","sources":["../../../src/GraphicsSystem/IView.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAEtC,MAAM,WAAW,OAAO;IAEpB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,KAAK,CAAC;CAChB"}
 | 
			
		||||
							
								
								
									
										74
									
								
								types/GraphicsSystem/IntersectWith.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										74
									
								
								types/GraphicsSystem/IntersectWith.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,74 @@
 | 
			
		||||
import { Vector3 } from 'three';
 | 
			
		||||
import { Arc } from '../DatabaseServices/Entity/Arc';
 | 
			
		||||
import { Circle } from '../DatabaseServices/Entity/Circle';
 | 
			
		||||
import { Curve } from '../DatabaseServices/Entity/Curve';
 | 
			
		||||
import { Ellipse } from '../DatabaseServices/Entity/Ellipse';
 | 
			
		||||
import { Line } from '../DatabaseServices/Entity/Line';
 | 
			
		||||
import { Polyline } from '../DatabaseServices/Entity/Polyline';
 | 
			
		||||
/**
 | 
			
		||||
 * 相交延伸选项.
 | 
			
		||||
 *
 | 
			
		||||
 * @export
 | 
			
		||||
 * @enum {number}
 | 
			
		||||
 */
 | 
			
		||||
export declare enum IntersectOption {
 | 
			
		||||
    /**
 | 
			
		||||
     * 两者都不延伸
 | 
			
		||||
     */
 | 
			
		||||
    ExtendNone = 0,
 | 
			
		||||
    /**
 | 
			
		||||
     * 延伸自身
 | 
			
		||||
     */
 | 
			
		||||
    ExtendThis = 1,
 | 
			
		||||
    /**
 | 
			
		||||
     * 延伸参数
 | 
			
		||||
     */
 | 
			
		||||
    ExtendArg = 2,
 | 
			
		||||
    /**
 | 
			
		||||
     * 延伸两者
 | 
			
		||||
     */
 | 
			
		||||
    ExtendBoth = 3
 | 
			
		||||
}
 | 
			
		||||
export interface IntersectResult {
 | 
			
		||||
    pt: Vector3;
 | 
			
		||||
    thisParam: number;
 | 
			
		||||
    argParam: number;
 | 
			
		||||
}
 | 
			
		||||
export declare function reverseIntersectOption(intType: IntersectOption): IntersectOption;
 | 
			
		||||
export declare function IntersectCircleAndCircle(cu1: Circle | Arc, cu2: Circle | Arc, tolerance?: number): IntersectResult[];
 | 
			
		||||
/**
 | 
			
		||||
 * 计算圆与圆弧的交点.
 | 
			
		||||
 *
 | 
			
		||||
 * @export
 | 
			
		||||
 * @param {Circle} circle 圆
 | 
			
		||||
 * @param {Arc} arc 圆弧
 | 
			
		||||
 * @param {IntersectOption} extType 延伸选项
 | 
			
		||||
 * @returns 交点集合
 | 
			
		||||
 */
 | 
			
		||||
export declare function IntersectCircleAndArc(circle: Circle, arc: Arc, extType: IntersectOption, tolerance?: number): IntersectResult[];
 | 
			
		||||
/**
 | 
			
		||||
 * 计算圆弧与圆弧的交点
 | 
			
		||||
 *
 | 
			
		||||
 * @export
 | 
			
		||||
 * @param {Arc} arc1 圆弧
 | 
			
		||||
 * @param {Arc} arc2 圆弧
 | 
			
		||||
 * @param {IntersectOption} extType 延伸选项
 | 
			
		||||
 * @returns 交点集合
 | 
			
		||||
 */
 | 
			
		||||
export declare function IntersectArcAndArc(arc1: Arc, arc2: Arc, extType: IntersectOption, tolerance?: number): IntersectResult[];
 | 
			
		||||
export declare function IntersectEllipseAndLine(l: Line, el: Ellipse, extType: IntersectOption, tolerance?: number): IntersectResult[];
 | 
			
		||||
export declare function IntersectLineAndCircle(line: Line, circle: Circle, extType: IntersectOption, tolerance?: number): IntersectResult[];
 | 
			
		||||
export declare function IntersectLineAndArc(line: Line, arc: Arc, extType: IntersectOption, tolerance?: number): IntersectResult[];
 | 
			
		||||
export declare function IntersectLAndLFor2D(p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3): Vector3;
 | 
			
		||||
export declare function IntersectLAndLFor2D2(p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3): Vector3[];
 | 
			
		||||
export declare function IntersectLine3AndLine3(p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3, epsilon?: number): Vector3;
 | 
			
		||||
export declare function IntersectLineAndLine(l1: Line, l2: Line, extType: IntersectOption, fuzz?: number): IntersectResult[];
 | 
			
		||||
export declare function IntersectPolylineAndCurve(pl: Polyline, cu: Curve, extType: IntersectOption, tolerance?: number): IntersectResult[];
 | 
			
		||||
export declare function IntersectLineAndEllipseFor2D(l: Line, el: Ellipse): {
 | 
			
		||||
    pt: Vector3;
 | 
			
		||||
    thisParam: number;
 | 
			
		||||
    argParam: number;
 | 
			
		||||
}[];
 | 
			
		||||
export declare function IntersectEllipseAndCircleOrArc(el: Ellipse, cir: Circle | Arc, type: IntersectOption): IntersectResult[];
 | 
			
		||||
export declare function IntersectEllipse(el1: Ellipse, el2: Ellipse, type: IntersectOption): IntersectResult[];
 | 
			
		||||
//# sourceMappingURL=IntersectWith.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/IntersectWith.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/IntersectWith.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										91
									
								
								types/GraphicsSystem/OffsetPolyline.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								types/GraphicsSystem/OffsetPolyline.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
import { Box3, Matrix4, Vector3 } from "three";
 | 
			
		||||
import { Contour } from "../DatabaseServices/Contour";
 | 
			
		||||
import { Arc } from "../DatabaseServices/Entity/Arc";
 | 
			
		||||
import { Circle } from "../DatabaseServices/Entity/Circle";
 | 
			
		||||
import { Curve } from "../DatabaseServices/Entity/Curve";
 | 
			
		||||
import { Line } from "../DatabaseServices/Entity/Line";
 | 
			
		||||
import { Polyline } from "../DatabaseServices/Entity/Polyline";
 | 
			
		||||
interface IOffsetResult {
 | 
			
		||||
    index: number;
 | 
			
		||||
    curve: Curve;
 | 
			
		||||
    /**偏移距离(仅在局部偏移时提供) */
 | 
			
		||||
    dist?: number;
 | 
			
		||||
    sp?: Vector3;
 | 
			
		||||
    ep?: Vector3;
 | 
			
		||||
    preCurve?: Curve;
 | 
			
		||||
    nextCurve?: Curve;
 | 
			
		||||
    paddingCurve?: Curve[];
 | 
			
		||||
}
 | 
			
		||||
export declare class CurveTreeNode {
 | 
			
		||||
    curve: Curve;
 | 
			
		||||
    children: this[];
 | 
			
		||||
    box: Box3;
 | 
			
		||||
    used: boolean;
 | 
			
		||||
    Create(curve: Curve, box?: Box3): this;
 | 
			
		||||
    constructor(curve: Curve, box?: Box3);
 | 
			
		||||
    TrimBy(contour: Contour, box: Box3): void;
 | 
			
		||||
    get Nodes(): this[];
 | 
			
		||||
}
 | 
			
		||||
export declare enum PolylineJoinType {
 | 
			
		||||
    Square = 0,
 | 
			
		||||
    Round = 1
 | 
			
		||||
}
 | 
			
		||||
export declare class OffsetPolyline {
 | 
			
		||||
    _Polyline: Polyline;
 | 
			
		||||
    _OffsetDist: number;
 | 
			
		||||
    _ToolPath: boolean;
 | 
			
		||||
    private _OffsetDistSq;
 | 
			
		||||
    private _JoinType;
 | 
			
		||||
    _CacheOCS: Matrix4;
 | 
			
		||||
    _Vertexs: Vector3[];
 | 
			
		||||
    _SubCurves: Curve[];
 | 
			
		||||
    _Circles: Circle[];
 | 
			
		||||
    _SubOffsetedCurves: IOffsetResult[];
 | 
			
		||||
    _CurveTreeNodes: CurveTreeNode[];
 | 
			
		||||
    _CurveTrimedTreeNodes: CurveTreeNode[];
 | 
			
		||||
    _TrimPolylineContours: Contour[];
 | 
			
		||||
    _TrimCircleContours: Circle[];
 | 
			
		||||
    _TrimArcContours: Contour[];
 | 
			
		||||
    _RetCurves: Polyline[];
 | 
			
		||||
    _IsClose: boolean;
 | 
			
		||||
    _OffsetDistSign: number;
 | 
			
		||||
    _IsTopoOffset: boolean;
 | 
			
		||||
    /**
 | 
			
		||||
     *
 | 
			
		||||
     * @param _Polyline
 | 
			
		||||
     * @param _OffsetDist
 | 
			
		||||
     * @param [_ToolPath=false] 走刀模式(在这个模式下,我们会进行圆弧过渡(或者直线过渡)避免尖角过大)
 | 
			
		||||
     * @param [_OffsetDistSq=(_OffsetDist ** 2) * 2.1] 允许的最大尖角长度 默认值差不多是矩形的尖角大一点
 | 
			
		||||
     * @param [_JoinType=PolylineJoinType.Round]  尖角的处理方式,默认是圆弧过渡,可以切换成直线过渡
 | 
			
		||||
     */
 | 
			
		||||
    constructor(_Polyline: Polyline, _OffsetDist: number, _ToolPath?: boolean, _OffsetDistSq?: number, //对直角走刀不进行圆弧过度
 | 
			
		||||
    _JoinType?: PolylineJoinType);
 | 
			
		||||
    Do(): Polyline[];
 | 
			
		||||
    InitSubCurves(): this;
 | 
			
		||||
    protected GeneralCirclesAndVertexs(): void;
 | 
			
		||||
    protected OffsetSubCurves(): void;
 | 
			
		||||
    LinkSubCurves(): void;
 | 
			
		||||
    /**
 | 
			
		||||
     * 判断两曲线是否尖角化
 | 
			
		||||
     * 在
 | 
			
		||||
     *  1.直线和圆弧,圆弧和圆弧
 | 
			
		||||
     *  2.有交点,无真交点时
 | 
			
		||||
     * 必须在正确的方向做出延伸动作,所以必须在尖角的情况下延伸,偏移的结果就像一个谷字去掉一个口的结果,上面的人就是偏移后的结果.
 | 
			
		||||
     * 如果是谷,则允许连接 #I7WKKG
 | 
			
		||||
     */
 | 
			
		||||
    private IsSharpCorner;
 | 
			
		||||
    protected GeneralTrimContours(): void;
 | 
			
		||||
    protected TrimByContours(): void;
 | 
			
		||||
    private FilterInvalidCurve;
 | 
			
		||||
    private JoinCollinear;
 | 
			
		||||
    private LinkResultPolyline;
 | 
			
		||||
    private RepairResultPolylineClosemark;
 | 
			
		||||
    CheckPointDir(pt: Vector3): boolean;
 | 
			
		||||
    GetPointAtCurveDir(pt: Vector3): number;
 | 
			
		||||
    protected CreateArc(center: Vector3, startP: Vector3, endP?: Vector3): Arc;
 | 
			
		||||
    protected CreateSquare(center: Vector3, curveNow: IOffsetResult, curveNext: IOffsetResult, entTypeCode: number): Line;
 | 
			
		||||
}
 | 
			
		||||
export declare function EntityEncode2(c1: Curve, c2: Curve): number;
 | 
			
		||||
export declare function CurveIsFine(curve: Curve): boolean;
 | 
			
		||||
export {};
 | 
			
		||||
//# sourceMappingURL=OffsetPolyline.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/OffsetPolyline.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/OffsetPolyline.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										61
									
								
								types/GraphicsSystem/OutlinePass.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								types/GraphicsSystem/OutlinePass.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
			
		||||
import { Color, Matrix4, MeshBasicMaterial, MeshDepthMaterial, Object3D, OrthographicCamera, PerspectiveCamera, Scene, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from "three";
 | 
			
		||||
import { Pass } from "three/examples/jsm/postprocessing/Pass";
 | 
			
		||||
/**
 | 
			
		||||
 * @author spidersharma / http://eduperiment.com/
 | 
			
		||||
 */
 | 
			
		||||
export declare class OutlinePass extends Pass {
 | 
			
		||||
    renderScene: Scene;
 | 
			
		||||
    renderCamera: OrthographicCamera | PerspectiveCamera;
 | 
			
		||||
    resolution: Vector2;
 | 
			
		||||
    selectedObjects: Object3D[];
 | 
			
		||||
    renderObjects: Object3D[];
 | 
			
		||||
    visibleEdgeColor: Color;
 | 
			
		||||
    hiddenEdgeColor: Color;
 | 
			
		||||
    edgeGlow: number;
 | 
			
		||||
    usePatternTexture: boolean;
 | 
			
		||||
    edgeThickness: number;
 | 
			
		||||
    edgeStrength: number;
 | 
			
		||||
    downSampleRatio: number;
 | 
			
		||||
    pulsePeriod: number;
 | 
			
		||||
    maskBufferMaterial: MeshBasicMaterial;
 | 
			
		||||
    renderTargetMaskBuffer: WebGLRenderTarget;
 | 
			
		||||
    depthMaterial: MeshDepthMaterial;
 | 
			
		||||
    prepareMaskMaterial: ShaderMaterial;
 | 
			
		||||
    renderTargetDepthBuffer: WebGLRenderTarget;
 | 
			
		||||
    renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
 | 
			
		||||
    renderTargetBlurBuffer1: WebGLRenderTarget;
 | 
			
		||||
    renderTargetBlurBuffer2: WebGLRenderTarget;
 | 
			
		||||
    edgeDetectionMaterial: ShaderMaterial;
 | 
			
		||||
    renderTargetEdgeBuffer1: WebGLRenderTarget;
 | 
			
		||||
    renderTargetEdgeBuffer2: WebGLRenderTarget;
 | 
			
		||||
    separableBlurMaterial1: ShaderMaterial;
 | 
			
		||||
    separableBlurMaterial2: ShaderMaterial;
 | 
			
		||||
    overlayMaterial: ShaderMaterial;
 | 
			
		||||
    copyUniforms: {
 | 
			
		||||
        [x: string]: {
 | 
			
		||||
            value: any;
 | 
			
		||||
        };
 | 
			
		||||
    };
 | 
			
		||||
    materialCopy: ShaderMaterial;
 | 
			
		||||
    oldClearColor: Color;
 | 
			
		||||
    oldClearAlpha: number;
 | 
			
		||||
    fsQuad: Pass.FullScreenQuad;
 | 
			
		||||
    tempPulseColor1: Color;
 | 
			
		||||
    tempPulseColor2: Color;
 | 
			
		||||
    textureMatrix: Matrix4;
 | 
			
		||||
    patternTexture: any;
 | 
			
		||||
    constructor(renderScene: Scene, renderCamera: OrthographicCamera | PerspectiveCamera, resolution?: Vector2, selectedObjects?: Object3D[]);
 | 
			
		||||
    dispose(): void;
 | 
			
		||||
    setSize(width: number, height: number): void;
 | 
			
		||||
    changeVisibilityOfSelectedObjects(bVisible: boolean): void;
 | 
			
		||||
    changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
 | 
			
		||||
    updateTextureMatrix(): void;
 | 
			
		||||
    render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
 | 
			
		||||
    getPrepareMaskMaterial(): ShaderMaterial;
 | 
			
		||||
    getEdgeDetectionMaterial(): ShaderMaterial;
 | 
			
		||||
    getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
 | 
			
		||||
    getOverlayMaterial(): ShaderMaterial;
 | 
			
		||||
    static BlurDirectionX: Vector2;
 | 
			
		||||
    static BlurDirectionY: Vector2;
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=OutlinePass.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/OutlinePass.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/OutlinePass.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										7
									
								
								types/GraphicsSystem/ParseEdgeSealDir.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								types/GraphicsSystem/ParseEdgeSealDir.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
import { Curve } from "../DatabaseServices/Entity/Curve";
 | 
			
		||||
/**
 | 
			
		||||
 * 分析曲线的上下左右位置的线
 | 
			
		||||
 * @param curves
 | 
			
		||||
 */
 | 
			
		||||
export declare function ParseEdgeSealDir(curves: Curve[]): [number, number, number, number];
 | 
			
		||||
//# sourceMappingURL=ParseEdgeSealDir.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/ParseEdgeSealDir.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/ParseEdgeSealDir.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										47
									
								
								types/GraphicsSystem/PreViewer.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								types/GraphicsSystem/PreViewer.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,47 @@
 | 
			
		||||
import { Line, LineBasicMaterial, LineDashedMaterial, Scene, Vector3, WebGLRenderer } from 'three';
 | 
			
		||||
import { CameraUpdate } from './CameraUpdate';
 | 
			
		||||
import { Cursor } from './Cursor';
 | 
			
		||||
export declare enum DrawMode {
 | 
			
		||||
    Square = 0,
 | 
			
		||||
    Cross = 1,
 | 
			
		||||
    ObliqueCross = 2
 | 
			
		||||
}
 | 
			
		||||
export declare class PreViewer {
 | 
			
		||||
    private container;
 | 
			
		||||
    private _bNeedUpdate;
 | 
			
		||||
    private _Render;
 | 
			
		||||
    private _Scene;
 | 
			
		||||
    protected _Camera: CameraUpdate;
 | 
			
		||||
    private _Width;
 | 
			
		||||
    private _Height;
 | 
			
		||||
    /**
 | 
			
		||||
     * 光标对象
 | 
			
		||||
     */
 | 
			
		||||
    Cursor: Cursor;
 | 
			
		||||
    constructor(container: HTMLElement);
 | 
			
		||||
    get Renderer(): WebGLRenderer;
 | 
			
		||||
    UpdateSize(width: number, height: number): void;
 | 
			
		||||
    get Width(): number;
 | 
			
		||||
    get Height(): number;
 | 
			
		||||
    get Scene(): Scene;
 | 
			
		||||
    get Camera(): import("three").PerspectiveCamera | import("three").OrthographicCamera;
 | 
			
		||||
    UpdateScreen(): void;
 | 
			
		||||
    StartRender: () => void;
 | 
			
		||||
    Render(): void;
 | 
			
		||||
    private InitCamera;
 | 
			
		||||
    private InitRender;
 | 
			
		||||
    WorldToViewPoint(pWcs: Vector3): Vector3;
 | 
			
		||||
    ScreenPointToViewerPoint(p: Vector3): Vector3;
 | 
			
		||||
    ViewerPointToScreenPoint(p: Vector3): Vector3;
 | 
			
		||||
    Draw(mode: DrawMode, size: number, pt: Vector3, material: LineBasicMaterial | LineDashedMaterial, isWcs?: boolean): Line<import("three").BufferGeometry, LineBasicMaterial | LineDashedMaterial>;
 | 
			
		||||
    /**
 | 
			
		||||
     * 在视图中绘制线,并返回该对象
 | 
			
		||||
     * @param pts 点表
 | 
			
		||||
     * @param material 材质
 | 
			
		||||
     * @param [isWCS] 点表是世界坐标系
 | 
			
		||||
     * @param [type] 绘制类型 Line or LineSegment
 | 
			
		||||
     * @returns
 | 
			
		||||
     */
 | 
			
		||||
    DrawLine(pts: Vector3[], material: LineBasicMaterial | LineDashedMaterial, isWCS?: boolean, type?: typeof Line): Line<import("three").BufferGeometry, LineBasicMaterial | LineDashedMaterial>;
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=PreViewer.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/PreViewer.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/PreViewer.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										47
									
								
								types/GraphicsSystem/RenderType.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								types/GraphicsSystem/RenderType.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,47 @@
 | 
			
		||||
/**
 | 
			
		||||
 * 场景的渲染类型.
 | 
			
		||||
 */
 | 
			
		||||
export declare enum RenderType {
 | 
			
		||||
    /**
 | 
			
		||||
     * 线框模式
 | 
			
		||||
     */
 | 
			
		||||
    Wireframe = 1,
 | 
			
		||||
    /**
 | 
			
		||||
     * 概念
 | 
			
		||||
     */
 | 
			
		||||
    Conceptual = 2,
 | 
			
		||||
    /**
 | 
			
		||||
     * 物理着色PBR
 | 
			
		||||
     */
 | 
			
		||||
    Physical = 3,
 | 
			
		||||
    Jig = 4,
 | 
			
		||||
    Print = 5,
 | 
			
		||||
    /**物理带线框 */
 | 
			
		||||
    Physical2 = 6,
 | 
			
		||||
    Edge = 7,//封边检查    OpenCabinet.UNOPENRENDERTYPE 该视图下不支持开门动作
 | 
			
		||||
    PlaceFace = 8,//排版面 OpenCabinet.UNOPENRENDERTYPE 该视图下不支持开门动作
 | 
			
		||||
    BigHoleFace = 81,//大孔面 OpenCabinet.UNOPENRENDERTYPE 该视图下不支持开门动作
 | 
			
		||||
    CustomNumber = 9,//自定义编号
 | 
			
		||||
    ModelGroove = 10,//造型槽  OpenCabinet.UNOPENRENDERTYPE 该视图下不支持开门动作
 | 
			
		||||
    /******************************************** 在视口时的渲染模式 */
 | 
			
		||||
    /**
 | 
			
		||||
    * 线框模式
 | 
			
		||||
    */
 | 
			
		||||
    WireframePrint = 101,
 | 
			
		||||
    /**
 | 
			
		||||
     * 概念
 | 
			
		||||
     */
 | 
			
		||||
    ConceptualPrint = 102,
 | 
			
		||||
    /**
 | 
			
		||||
     * 物理着色PBR
 | 
			
		||||
     */
 | 
			
		||||
    PhysicalPrint = 103,
 | 
			
		||||
    JigPrint = 104,
 | 
			
		||||
    PrintPrint = 105,
 | 
			
		||||
    /**真实带线框 */
 | 
			
		||||
    Physical2Print = 106,
 | 
			
		||||
    CustomNumberPrint = 109,
 | 
			
		||||
    ConceptualTransparent = 182
 | 
			
		||||
}
 | 
			
		||||
export declare function IsPhysical(renderType: RenderType): boolean;
 | 
			
		||||
//# sourceMappingURL=RenderType.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/RenderType.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/RenderType.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"version":3,"file":"RenderType.d.ts","sourceRoot":"","sources":["../../../src/GraphicsSystem/RenderType.ts"],"names":[],"mappings":"AACA;;GAEG;AACH,oBAAY,UAAU;IAElB;;OAEG;IACH,SAAS,IAAI;IAEb;;OAEG;IACH,UAAU,IAAI;IAGd;;OAEG;IACH,QAAQ,IAAI;IAEZ,GAAG,IAAI;IACP,KAAK,IAAI;IACT,WAAW;IACX,SAAS,IAAI;IACb,IAAI,IAAI,CAAC,kDAAkD;IAC3D,SAAS,IAAI,CAAC,8CAA8C;IAC5D,WAAW,KAAK,CAAE,8CAA8C;IAChE,YAAY,IAAI,CAAC,OAAO;IACxB,WAAW,KAAK,CAAC,+CAA+C;IAEhE,0DAA0D;IAC1D;;MAEE;IACF,cAAc,MAAM;IAEpB;;OAEG;IACH,eAAe,MAAM;IAGrB;;OAEG;IACH,aAAa,MAAM;IAEnB,QAAQ,MAAM;IACd,UAAU,MAAM;IAChB,WAAW;IACX,cAAc,MAAM;IACpB,iBAAiB,MAAM;IAEvB,qBAAqB,MAAM;CAC9B;AAED,wBAAgB,UAAU,CAAC,UAAU,EAAE,UAAU,WAGhD"}
 | 
			
		||||
							
								
								
									
										48
									
								
								types/GraphicsSystem/ToolPath/FeedingToolPath.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								types/GraphicsSystem/ToolPath/FeedingToolPath.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,48 @@
 | 
			
		||||
import { Singleton } from "../../Common/Singleton";
 | 
			
		||||
import { ExtrudeHole } from "../../DatabaseServices/3DSolid/ExtrudeHole";
 | 
			
		||||
import { Board, IModeling } from "../../DatabaseServices/Entity/Board";
 | 
			
		||||
import { Curve } from "../../DatabaseServices/Entity/Curve";
 | 
			
		||||
import { ExtrudeContourCurve } from "../../DatabaseServices/Entity/Extrude";
 | 
			
		||||
import { Shape } from "../../DatabaseServices/Shape";
 | 
			
		||||
/**
 | 
			
		||||
 *计算走刀工具类
 | 
			
		||||
 */
 | 
			
		||||
export declare class FeedingToolPath extends Singleton {
 | 
			
		||||
    /**
 | 
			
		||||
    * 处理形状,内偏移
 | 
			
		||||
     * @param shape 造型Shape
 | 
			
		||||
     * @param knifRadius 刀半径/偏移距离
 | 
			
		||||
     * @param [isOut=true] 是否是最外轮廓,如果是,洞需要外偏移一个刀半径,多段线偏移保留不闭合轮廓
 | 
			
		||||
     */
 | 
			
		||||
    private HandleShape;
 | 
			
		||||
    /**用于测试走刀路径 */
 | 
			
		||||
    TestCalcPath(br: Board, isCd?: boolean, rk?: number): Curve[];
 | 
			
		||||
    /**
 | 
			
		||||
     * 计算走刀路径
 | 
			
		||||
     */
 | 
			
		||||
    CalcPath(modelings: IModeling[], br: Board, rk?: number): Curve[];
 | 
			
		||||
    GetModelFeedPath(br: {
 | 
			
		||||
        Thickness: number;
 | 
			
		||||
        ContourCurve: ExtrudeContourCurve;
 | 
			
		||||
    }, modeling: IModeling, redundancyKnif?: number): Curve[];
 | 
			
		||||
    private GrooveAddSize;
 | 
			
		||||
    /**
 | 
			
		||||
     * 获取所有的轮廓
 | 
			
		||||
     * @param cus
 | 
			
		||||
     * @param retCus 不能组成轮廓的线被添加到这里
 | 
			
		||||
     * @returns
 | 
			
		||||
     */
 | 
			
		||||
    private GetContours;
 | 
			
		||||
    CheckModeling(br: Board): number[];
 | 
			
		||||
    CheckCustomHole(br: Board): ExtrudeHole[];
 | 
			
		||||
    HandleThoughGroove(brCon: ExtrudeContourCurve, shape: Shape, knifeRadius: number): void;
 | 
			
		||||
}
 | 
			
		||||
export declare function GetModelingFromCustomDrill(br: Board): {
 | 
			
		||||
    modeling: (IModeling & {
 | 
			
		||||
        originEn: ExtrudeHole;
 | 
			
		||||
    })[];
 | 
			
		||||
    sideModeling: (IModeling & {
 | 
			
		||||
        originEn: ExtrudeHole;
 | 
			
		||||
    })[];
 | 
			
		||||
};
 | 
			
		||||
//# sourceMappingURL=FeedingToolPath.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/ToolPath/FeedingToolPath.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/ToolPath/FeedingToolPath.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"version":3,"file":"FeedingToolPath.d.ts","sourceRoot":"","sources":["../../../../src/GraphicsSystem/ToolPath/FeedingToolPath.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAEzE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,qCAAqC,CAAC;AAEvE,OAAO,EAAE,KAAK,EAAE,MAAM,qCAAqC,CAAC;AAC5D,OAAO,EAAE,mBAAmB,EAAE,MAAM,uCAAuC,CAAC;AAG5E,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AAYrD;;GAEG;AACH,qBAAa,eAAgB,SAAQ,SAAS;IAE1C;;;;;OAKG;IACH,OAAO,CAAC,WAAW;IA0KnB,cAAc;IACd,YAAY,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,UAAQ,EAAE,EAAE,SAAI;IAmB5C;;OAEG;IACH,QAAQ,CAAC,SAAS,EAAE,SAAS,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,SAAI,GAAG,KAAK,EAAE;IAW5D,gBAAgB,CAAC,EAAE,EAAE;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,mBAAmB,CAAC;KAAE,EAAE,QAAQ,EAAE,SAAS,EAAE,cAAc,SAAI,GAAG,KAAK,EAAE;IA8CjI,OAAO,CAAC,aAAa;IA2BrB;;;;;OAKG;IACH,OAAO,CAAC,WAAW;IAuCnB,aAAa,CAAC,EAAE,EAAE,KAAK;IAkBvB,eAAe,CAAC,EAAE,EAAE,KAAK;IAsBzB,kBAAkB,CAAC,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM;CAsInF;AAED,wBAAgB,0BAA0B,CAAC,EAAE,EAAE,KAAK;;kBAKT,WAAW;;;kBACP,WAAW;;EAyGzD"}
 | 
			
		||||
							
								
								
									
										19
									
								
								types/GraphicsSystem/ToolPath/OptimizeToolPath.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								types/GraphicsSystem/ToolPath/OptimizeToolPath.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
import { IRectInfo } from "../../Common/CurveUtils";
 | 
			
		||||
import { Curve } from "../../DatabaseServices/Entity/Curve";
 | 
			
		||||
import { Polyline } from "../../DatabaseServices/Entity/Polyline";
 | 
			
		||||
import { Shape } from "../../DatabaseServices/Shape";
 | 
			
		||||
/**
 | 
			
		||||
 * 优化走刀路径,连接偏移后的曲线数组
 | 
			
		||||
 * @param offsetCus 偏移后的曲线组
 | 
			
		||||
 * @param originShape 原始走刀形状
 | 
			
		||||
 * @param rad  刀半径
 | 
			
		||||
 * @returns tool path
 | 
			
		||||
 */
 | 
			
		||||
export declare function OptimizeToolPath(offsetCus: Curve[], originShape: Shape, rad: number): Curve[];
 | 
			
		||||
/**获取内偏移的轮廓 */
 | 
			
		||||
export declare function GetOffsetCurves(cu: Curve, dist: number, rectInfo?: IRectInfo): Curve[];
 | 
			
		||||
/** 获得曲线内偏移方向*/
 | 
			
		||||
export declare function GetCurveToInDir(cu: Curve): number;
 | 
			
		||||
/**矩形偏移,正为内偏移 */
 | 
			
		||||
export declare function RectOffset(rect: Polyline, rectInfo: IRectInfo, dist: number): Polyline;
 | 
			
		||||
//# sourceMappingURL=OptimizeToolPath.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/ToolPath/OptimizeToolPath.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/ToolPath/OptimizeToolPath.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"version":3,"file":"OptimizeToolPath.d.ts","sourceRoot":"","sources":["../../../../src/GraphicsSystem/ToolPath/OptimizeToolPath.ts"],"names":[],"mappings":"AAEA,OAAO,EAAsD,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGxG,OAAO,EAAE,KAAK,EAAE,MAAM,qCAAqC,CAAC;AAE5D,OAAO,EAAE,QAAQ,EAAE,MAAM,wCAAwC,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AAGrD;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,GAAG,KAAK,EAAE,CAqH7F;AAiHD,cAAc;AACd,wBAAgB,eAAe,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,SAAS,GAAG,KAAK,EAAE,CAatF;AAED,eAAe;AACf,wBAAgB,eAAe,CAAC,EAAE,EAAE,KAAK,GAAG,MAAM,CAGjD;AAED,gBAAgB;AAChB,wBAAgB,UAAU,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,YA+B3E"}
 | 
			
		||||
							
								
								
									
										18
									
								
								types/GraphicsSystem/ToolPath/VKnifToolPath.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								types/GraphicsSystem/ToolPath/VKnifToolPath.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
import { Curve } from "../../DatabaseServices/Entity/Curve";
 | 
			
		||||
import { Polyline } from "../../DatabaseServices/Entity/Polyline";
 | 
			
		||||
import { Vec3 } from "../../Geometry/IVec3";
 | 
			
		||||
/**
 | 
			
		||||
 * V型刀走刀数据,第一刀直接扎进去,最后一刀提刀
 | 
			
		||||
 * @param polyline
 | 
			
		||||
 * @param feedingDepth 走刀深度
 | 
			
		||||
 * @param knifAngle 通常为60度.按弧度表示
 | 
			
		||||
 */
 | 
			
		||||
export declare function VKnifToolPath(polyline: Polyline, feedingDepth: number, knifAngle: number): {
 | 
			
		||||
    pt: Vec3;
 | 
			
		||||
    bul: number;
 | 
			
		||||
}[];
 | 
			
		||||
export declare function VData2Curve(data: {
 | 
			
		||||
    pt: Vec3;
 | 
			
		||||
    bul: number;
 | 
			
		||||
}[]): Curve[];
 | 
			
		||||
//# sourceMappingURL=VKnifToolPath.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/ToolPath/VKnifToolPath.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/ToolPath/VKnifToolPath.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"version":3,"file":"VKnifToolPath.d.ts","sourceRoot":"","sources":["../../../../src/GraphicsSystem/ToolPath/VKnifToolPath.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,KAAK,EAAE,MAAM,qCAAqC,CAAC;AAE5D,OAAO,EAAE,QAAQ,EAAE,MAAM,wCAAwC,CAAC;AAElE,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAG5C;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,QAAQ,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG;IAAE,EAAE,EAAE,IAAI,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;CAAE,EAAE,CAmEvH;AAGD,wBAAgB,WAAW,CAAC,IAAI,EAAE;IAAE,EAAE,EAAE,IAAI,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;CAAE,EAAE,WAiB7D"}
 | 
			
		||||
							
								
								
									
										97
									
								
								types/GraphicsSystem/Viewer.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										97
									
								
								types/GraphicsSystem/Viewer.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,97 @@
 | 
			
		||||
import { Matrix4, Object3D, Scene, Vector2, Vector3, WebGLRenderer } from 'three';
 | 
			
		||||
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer";
 | 
			
		||||
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
 | 
			
		||||
import { AAType } from '../Common/SystemEnum';
 | 
			
		||||
import { Database } from '../DatabaseServices/Database';
 | 
			
		||||
import { Entity } from '../DatabaseServices/Entity/Entity';
 | 
			
		||||
import { ViewportEntity } from '../DatabaseServices/ViewportEntity';
 | 
			
		||||
import { CameraUpdate } from './CameraUpdate';
 | 
			
		||||
import { GripScene } from './GripScene';
 | 
			
		||||
import { IViewer } from './IView';
 | 
			
		||||
import { OutlinePass } from './OutlinePass';
 | 
			
		||||
import { PreViewer } from './PreViewer';
 | 
			
		||||
import { RenderType } from './RenderType';
 | 
			
		||||
export declare class Viewer {
 | 
			
		||||
    canvasContainer: HTMLElement;
 | 
			
		||||
    protected NeedUpdate: boolean;
 | 
			
		||||
    DisableRenderer: boolean;
 | 
			
		||||
    CameraCtrl: CameraUpdate;
 | 
			
		||||
    LookTarget: Vector3;
 | 
			
		||||
    Renderer: WebGLRenderer;
 | 
			
		||||
    PreViewer: PreViewer;
 | 
			
		||||
    RendererFollowView: boolean;
 | 
			
		||||
    /**使用后期渲染器 */
 | 
			
		||||
    UsePass: boolean;
 | 
			
		||||
    /**后期渲染器 */
 | 
			
		||||
    Composer: EffectComposer;
 | 
			
		||||
    _AAType: AAType;
 | 
			
		||||
    RenderPass: RenderPass;
 | 
			
		||||
    OutlinePass: OutlinePass;
 | 
			
		||||
    private _SMAAPass;
 | 
			
		||||
    private _Scene;
 | 
			
		||||
    private _RenderSelectScene;
 | 
			
		||||
    GripScene: GripScene;
 | 
			
		||||
    private _Width;
 | 
			
		||||
    private _Height;
 | 
			
		||||
    private _NeedUpdateEnts;
 | 
			
		||||
    isLayout: boolean;
 | 
			
		||||
    ViewPorts: ViewportEntity[];
 | 
			
		||||
    LayoutScene: Scene;
 | 
			
		||||
    CurrentViewport: ViewportEntity;
 | 
			
		||||
    constructor(canvasContainer: HTMLElement);
 | 
			
		||||
    get Scene(): Scene;
 | 
			
		||||
    set Scene(s: Scene);
 | 
			
		||||
    get Camera(): import("three").PerspectiveCamera | import("three").OrthographicCamera;
 | 
			
		||||
    get Width(): number;
 | 
			
		||||
    get Height(): number;
 | 
			
		||||
    set AAType(type: AAType);
 | 
			
		||||
    get AAType(): AAType;
 | 
			
		||||
    InitRender(canvasContainer: HTMLElement): void;
 | 
			
		||||
    OnSize: (width?: number, height?: number) => void;
 | 
			
		||||
    OnSizeEvent(): void;
 | 
			
		||||
    private _TempMove;
 | 
			
		||||
    StartRender: () => void;
 | 
			
		||||
    UpdateRender(): void;
 | 
			
		||||
    Render(): void;
 | 
			
		||||
    private _constant;
 | 
			
		||||
    private _planNormal;
 | 
			
		||||
    ScreenToWorld(pt: Vector3, planNormal?: Vector3, constant?: Vector3): Vector3;
 | 
			
		||||
    /**
 | 
			
		||||
     * 世界坐标系转到屏幕坐标系的变换矩阵
 | 
			
		||||
     * wcsP.applyMatrix4(dcs) => dcsP;
 | 
			
		||||
     */
 | 
			
		||||
    get DCS(): Matrix4;
 | 
			
		||||
    WorldToScreen(pt: Vector3): Vector3;
 | 
			
		||||
    /**
 | 
			
		||||
     * 更新视角观测目标(物体中心)
 | 
			
		||||
     */
 | 
			
		||||
    UpdateLockTarget(): void;
 | 
			
		||||
    IsLookSelect: boolean;
 | 
			
		||||
    private _OldUsePass;
 | 
			
		||||
    StartLookSelect(): void;
 | 
			
		||||
    EndLookSelect(): void;
 | 
			
		||||
    /**当前相机控制 */
 | 
			
		||||
    get CameraControl(): CameraUpdate;
 | 
			
		||||
    Rotate(mouseMove: Vector3): void;
 | 
			
		||||
    Pan(mouseMove: Vector3): void;
 | 
			
		||||
    Zoom(scale: number, center?: Vector3): void;
 | 
			
		||||
    ZoomAll(UpdateRender?: boolean): void;
 | 
			
		||||
    ZoomtoEntitys(ens: Entity[]): void;
 | 
			
		||||
    ViewToTop(): void;
 | 
			
		||||
    ViewToFront(): void;
 | 
			
		||||
    ViewToSwiso(): void;
 | 
			
		||||
    /**
 | 
			
		||||
     * 获得当前视图显示图元的对象列表(Threejs对象).
 | 
			
		||||
     */
 | 
			
		||||
    get VisibleObjects(): Object3D[];
 | 
			
		||||
    get VisibleEntitys(): Entity[];
 | 
			
		||||
    private LazyRenderDatabase;
 | 
			
		||||
    RenderDatabase(db: Database): void;
 | 
			
		||||
    RenderDatabaseEndEvent(): void;
 | 
			
		||||
    UpdateRenderType(db: Database, type: RenderType): Promise<void>;
 | 
			
		||||
    SwitchLayout(): void;
 | 
			
		||||
    LayoutRenderEntity(en: Entity): void;
 | 
			
		||||
    ViewportPoint(pt: Vector3 | Vector2, viewport: ViewportEntity): void;
 | 
			
		||||
    GetIViewer(pts: (Vector3 | Vector2)[]): IViewer;
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=Viewer.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/Viewer.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/Viewer.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
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 | 
			
		||||
							
								
								
									
										11
									
								
								types/GraphicsSystem/WebRtcRenderer.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								types/GraphicsSystem/WebRtcRenderer.d.ts
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
import { PixelStreaming } from '@epicgames-ps/lib-pixelstreamingfrontend-ue5.2';
 | 
			
		||||
export declare class WebRtcRenderer {
 | 
			
		||||
    pixelStreaming: PixelStreaming;
 | 
			
		||||
    canUse: boolean;
 | 
			
		||||
    constructor();
 | 
			
		||||
    private Connect;
 | 
			
		||||
    OnLinkEvent(isLink: boolean): void;
 | 
			
		||||
    StartRenderer(): Promise<void>;
 | 
			
		||||
    EndRenderer(): void;
 | 
			
		||||
}
 | 
			
		||||
//# sourceMappingURL=WebRtcRenderer.d.ts.map
 | 
			
		||||
							
								
								
									
										1
									
								
								types/GraphicsSystem/WebRtcRenderer.d.ts.map
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								types/GraphicsSystem/WebRtcRenderer.d.ts.map
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"version":3,"file":"WebRtcRenderer.d.ts","sourceRoot":"","sources":["../../../src/GraphicsSystem/WebRtcRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,cAAc,EAAE,MAAM,gDAAgD,CAAC;AAQhG,qBAAa,cAAc;IAEvB,cAAc,EAAE,cAAc,CAAC;IACnB,MAAM,UAAS;;YAKb,OAAO;IAoDrB,WAAW,CAAC,MAAM,EAAE,OAAO;IAErB,aAAa;IAkBnB,WAAW;CAgBd"}
 | 
			
		||||
		Reference in New Issue
	
	Block a user