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12
types/GraphicsSystem/GripScene.d.ts
vendored
Normal file
12
types/GraphicsSystem/GripScene.d.ts
vendored
Normal file
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import { BufferGeometry, Object3D, Points, PointsMaterial } from 'three';
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export declare class GripScene extends Object3D {
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_GripMaterial: PointsMaterial;
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_GripMap: Map<Object3D, Points<import("three").Geometry | BufferGeometry, import("three").Material | import("three").Material[]>>;
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constructor();
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Append(obj: Object3D): void;
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Remove(obj: Object3D): void;
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Clear(): void;
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Update(entity: Object3D): void;
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UpdateAll(): void;
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}
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//# sourceMappingURL=GripScene.d.ts.map
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