更新
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97
types/GraphicsSystem/Viewer.d.ts
vendored
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97
types/GraphicsSystem/Viewer.d.ts
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import { Matrix4, Object3D, Scene, Vector2, Vector3, WebGLRenderer } from 'three';
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import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer";
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import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
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import { AAType } from '../Common/SystemEnum';
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import { Database } from '../DatabaseServices/Database';
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import { Entity } from '../DatabaseServices/Entity/Entity';
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import { ViewportEntity } from '../DatabaseServices/ViewportEntity';
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import { CameraUpdate } from './CameraUpdate';
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import { GripScene } from './GripScene';
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import { IViewer } from './IView';
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import { OutlinePass } from './OutlinePass';
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import { PreViewer } from './PreViewer';
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import { RenderType } from './RenderType';
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export declare class Viewer {
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canvasContainer: HTMLElement;
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protected NeedUpdate: boolean;
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DisableRenderer: boolean;
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CameraCtrl: CameraUpdate;
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LookTarget: Vector3;
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Renderer: WebGLRenderer;
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PreViewer: PreViewer;
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RendererFollowView: boolean;
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/**使用后期渲染器 */
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UsePass: boolean;
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/**后期渲染器 */
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Composer: EffectComposer;
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_AAType: AAType;
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RenderPass: RenderPass;
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OutlinePass: OutlinePass;
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private _SMAAPass;
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private _Scene;
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private _RenderSelectScene;
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GripScene: GripScene;
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private _Width;
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private _Height;
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private _NeedUpdateEnts;
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isLayout: boolean;
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ViewPorts: ViewportEntity[];
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LayoutScene: Scene;
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CurrentViewport: ViewportEntity;
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constructor(canvasContainer: HTMLElement);
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get Scene(): Scene;
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set Scene(s: Scene);
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get Camera(): import("three").PerspectiveCamera | import("three").OrthographicCamera;
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get Width(): number;
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get Height(): number;
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set AAType(type: AAType);
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get AAType(): AAType;
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InitRender(canvasContainer: HTMLElement): void;
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OnSize: (width?: number, height?: number) => void;
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OnSizeEvent(): void;
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private _TempMove;
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StartRender: () => void;
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UpdateRender(): void;
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Render(): void;
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private _constant;
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private _planNormal;
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ScreenToWorld(pt: Vector3, planNormal?: Vector3, constant?: Vector3): Vector3;
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/**
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* 世界坐标系转到屏幕坐标系的变换矩阵
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* wcsP.applyMatrix4(dcs) => dcsP;
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*/
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get DCS(): Matrix4;
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WorldToScreen(pt: Vector3): Vector3;
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/**
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* 更新视角观测目标(物体中心)
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*/
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UpdateLockTarget(): void;
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IsLookSelect: boolean;
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private _OldUsePass;
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StartLookSelect(): void;
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EndLookSelect(): void;
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/**当前相机控制 */
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get CameraControl(): CameraUpdate;
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Rotate(mouseMove: Vector3): void;
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Pan(mouseMove: Vector3): void;
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Zoom(scale: number, center?: Vector3): void;
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ZoomAll(UpdateRender?: boolean): void;
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ZoomtoEntitys(ens: Entity[]): void;
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ViewToTop(): void;
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ViewToFront(): void;
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ViewToSwiso(): void;
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/**
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* 获得当前视图显示图元的对象列表(Threejs对象).
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*/
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get VisibleObjects(): Object3D[];
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get VisibleEntitys(): Entity[];
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private LazyRenderDatabase;
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RenderDatabase(db: Database): void;
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RenderDatabaseEndEvent(): void;
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UpdateRenderType(db: Database, type: RenderType): Promise<void>;
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SwitchLayout(): void;
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LayoutRenderEntity(en: Entity): void;
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ViewportPoint(pt: Vector3 | Vector2, viewport: ViewportEntity): void;
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GetIViewer(pts: (Vector3 | Vector2)[]): IViewer;
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}
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//# sourceMappingURL=Viewer.d.ts.map
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