开发:更新版本,修复V型刀走刀错误的问题

This commit is contained in:
FishOrBear
2021-05-28 11:34:40 +08:00
parent e19f64a55d
commit 8e481e821c
254 changed files with 7351 additions and 6949 deletions

View File

@@ -1,7 +1,7 @@
import { BufferGeometry, Object3D, Points, PointsMaterial } from 'three';
export declare class GripScene extends Object3D {
_GripMaterial: PointsMaterial;
_GripMap: Map<Object3D, Points<import("three").Geometry | BufferGeometry, import("three").Material | import("three").Material[]>>;
_GripMap: Map<Object3D, Points<BufferGeometry | import("three").Geometry, import("three").Material | import("three").Material[]>>;
constructor();
Append(obj: Object3D): void;
Remove(obj: Object3D): void;