开发:更新版本,修复V型刀走刀错误的问题

This commit is contained in:
FishOrBear
2021-05-28 11:34:40 +08:00
parent e19f64a55d
commit 8e481e821c
254 changed files with 7351 additions and 6949 deletions

View File

@@ -47,8 +47,8 @@ export declare class OutlinePass extends Pass {
constructor(renderScene: Scene, renderCamera: OrthographicCamera | PerspectiveCamera, resolution?: Vector2, selectedObjects?: Object3D[]);
dispose(): void;
setSize(width: number, height: number): void;
changeVisibilityOfSelectedObjects(bVisible: any): void;
changeVisibilityOfNonSelectedObjects(bVisible: any): void;
changeVisibilityOfSelectedObjects(bVisible: boolean): void;
changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
updateTextureMatrix(): void;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
getPrepareMaskMaterial(): ShaderMaterial;