This commit is contained in:
xiefan
2020-09-24 11:04:12 +08:00
commit b654ca8c7f
1633 changed files with 86830 additions and 0 deletions

33
types/GLSL/GoochShader.d.ts vendored Normal file
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import { ShaderMaterialParameters, Vector3 } from "three";
export declare function GetGoochShader(): {
uniforms: {
LightPosition: {
type: string;
value: Vector3;
};
SurfaceColor: {
type: string;
value: Vector3;
};
WarmColor: {
type: string;
value: Vector3;
};
CoolColor: {
type: string;
value: Vector3;
};
DiffuseWarm: {
type: string;
value: number;
};
DiffuseCool: {
type: string;
value: number;
};
};
vertexShader: any;
fragmentShader: any;
};
export declare function GetGoodShaderSimple(color?: Vector3): ShaderMaterialParameters;
//# sourceMappingURL=GoochShader.d.ts.map

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{"version":3,"file":"GoochShader.d.ts","sourceRoot":"","sources":["../../../../src/GLSL/GoochShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,wBAAwB,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAG1D,wBAAgB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAe7B;AAED,wBAAgB,mBAAmB,CAAC,KAAK,GAAE,OAAqB,GAAG,wBAAwB,CAa1F"}

6
types/GLSL/GoochShader1.d.ts vendored Normal file
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export declare const GoochShader1: {
uniforms: {};
vertexShader: any;
fragmentShader: any;
};
//# sourceMappingURL=GoochShader1.d.ts.map

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{"version":3,"file":"GoochShader1.d.ts","sourceRoot":"","sources":["../../../../src/GLSL/GoochShader1.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,YAAY;;;;CAOxB,CAAC"}