import { BoolOpeartionType } from '../GraphicsSystem/BoolOperateUtils'; import { CADFiler } from './CADFiler'; import { Shape } from './Shape'; import { Matrix4 } from 'three'; export declare class ShapeManager { private _ShapeList; get ShapeList(): Shape[]; get ShapeCount(): number; get ShapeArea(): number; AppendShapeList(shapes: Shape | Shape[]): this; Clear(): void; BoolOper(otherMg: ShapeManager, booltype: BoolOpeartionType): boolean; IntersectionBoolOperation(target: ShapeManager): boolean; UnionBoolOperation(targetMg: ShapeManager): boolean; SubstactBoolOperation(target: ShapeManager): boolean; /** * 与region.ApplyMatrix不同的是,这个是直接操作内部对象. * 通常用来计算布尔运算时需要真实的移动这个位置. * 并且将不会刷新显示 * * @param {Matrix4} mat4 * @memberof ShapeManager */ ApplyMatrix(mat4: Matrix4): void; ReadFile(file: CADFiler): void; WriteFile(file: CADFiler): void; } //# sourceMappingURL=ShapeManager.d.ts.map