/** * 场景的渲染类型. */ export declare enum RenderType { /** * 线框模式 */ Wireframe = 1, /** * 概念 */ Conceptual = 2, /** * 物理着色PBR */ Physical = 3, Jig = 4, Print = 5, /**物理带线框 */ Physical2 = 6, Edge = 7, PlaceFace = 8, BigHoleFace = 81, CustomNumber = 9, ModelGroove = 10, /******************************************** 在视口时的渲染模式 */ /** * 线框模式 */ WireframePrint = 101, /** * 概念 */ ConceptualPrint = 102, /** * 物理着色PBR */ PhysicalPrint = 103, JigPrint = 104, PrintPrint = 105, /**真实带线框 */ Physical2Print = 106, CustomNumberPrint = 109, ConceptualTransparent = 182 } export declare function IsPhysical(renderType: RenderType): boolean; //# sourceMappingURL=RenderType.d.ts.map