CADViewComponent/dist/Viewer.js

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var _1 = require(".");
var CameraUpdate_1 = require("./CameraUpdate");
var ColorPalette_1 = require("./ColorPalette");
var GeUtils_1 = require("./GeUtils");
var PlaneExt_1 = require("./PlaneExt");
var Viewer = /** @class */ (function () {
/**
*
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
* @memberof Viewer
*/
function Viewer(canvasContainer) {
var _this = this;
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this.m_Camera = new CameraUpdate_1.CameraUpdate();
this.m_bNeedUpdate = true;
this.m_Scene = new three_1.Scene();
this.OnSize = function (width, height) {
_this._Width = width ? width : _this.m_DomEl.clientWidth;
_this._Height = height ? height : _this.m_DomEl.clientHeight;
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//校验.成为2的倍数 避免外轮廓错误.
if (_this._Width % 2 == 1)
_this._Width -= 1;
if (_this._Height % 2 == 1)
_this._Height -= 1;
_this.m_Render.setSize(_this._Width, _this._Height);
_this.m_Camera.SetSize(_this._Width, _this._Height);
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};
this.StartRender = function () {
requestAnimationFrame(_this.StartRender);
if (_this.m_Scene != null && _this.m_bNeedUpdate) {
_this.Render();
_this.m_bNeedUpdate = false;
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}
};
this.m_DomEl = canvasContainer;
this.initRender(canvasContainer);
this.OnSize();
this.StartRender();
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this.m_CameraCtrl = new _1.CameraControls(this);
window.addEventListener("resize", function () {
_this.OnSize();
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});
var oldMesh;
this.m_Render.domElement.addEventListener("mousemove", function (e) {
var mesh = _1.PointPick(_this, e.offsetX, e.offsetY);
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if (oldMesh)
oldMesh.material = _1.boardMaterial;
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if (mesh && mesh.material !== ColorPalette_1.ColorMaterial.GetLineMaterial(1)) {
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oldMesh = mesh;
mesh.material = _1.selectMaterial;
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}
_this.m_bNeedUpdate = true;
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});
}
//初始化render
Viewer.prototype.initRender = function (canvasContainer) {
var params = {
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antialias: true,
precision: "highp",
alpha: true //alpha:true/false是否可以设置背景色透明
};
if (canvasContainer instanceof HTMLCanvasElement) {
params.canvas = canvasContainer;
this.m_Render = new three_1.WebGLRenderer(params);
}
else {
this.m_Render = new three_1.WebGLRenderer(params);
//加到画布
canvasContainer.appendChild(this.m_Render.domElement);
}
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this.m_Render.autoClear = true;
//如果设置那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
// this.m_Render.gammaInput = true;
// this.m_Render.gammaOutput = true;
// this.m_Render.shadowMap.enabled = true;
// this.m_Render.toneMapping = ReinhardToneMapping;
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//设置设备像素比。 这通常用于HiDPI设备以防止模糊输出画布。
this.m_Render.setPixelRatio(window.devicePixelRatio);
this.m_Render.physicallyCorrectLights = true;
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
//设置它的背景色为黑色
this.m_Render.setClearColor(0xffffff, 1);
this.OnSize();
};
Viewer.prototype.Render = function () {
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this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
};
Viewer.prototype.ScreenToWorld = function (pt, planVec) {
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//变换和求交点
var plan = new PlaneExt_1.PlaneExt(planVec || new three_1.Vector3(0, 0, 1));
var raycaster = new three_1.Raycaster();
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// 射线从相机射线向屏幕点位置
raycaster.setFromCamera({
x: (pt.x / this._Width) * 2 - 1,
y: -(pt.y / this._Height) * 2 + 1
}, this.m_Camera.Camera);
plan.intersectRay(raycaster.ray, pt, true);
};
Viewer.prototype.WorldToScreen = function (pt) {
var widthHalf = this._Width * 0.5;
var heightHalf = this._Height * 0.5;
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pt.project(this.m_Camera.Camera);
pt.x = (pt.x * widthHalf) + widthHalf;
pt.y = -(pt.y * heightHalf) + heightHalf;
};
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/**
* 更新视角观测目标(物体中心)
*
* @memberof Viewer
*/
Viewer.prototype.UpdateLockTarget = function () {
var renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
var box = GeUtils_1.GetBoxArr(renderList.opaque.map(function (o) { return o.object; }));
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if (box)
this.m_LookTarget = box.getCenter(new three_1.Vector3());
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else
this.m_LookTarget = GeUtils_1.cZeroVec;
};
Viewer.prototype.Rotate = function (mouseMove) {
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this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
this.m_bNeedUpdate = true;
};
Viewer.prototype.Pan = function (mouseMove) {
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this.m_Camera.Pan(mouseMove);
this.m_bNeedUpdate = true;
};
Viewer.prototype.Zoom = function (scale, center) {
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this.m_Camera.Zoom(scale, center);
this.m_bNeedUpdate = true;
};
Viewer.prototype.ZoomAll = function () {
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this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
this.m_bNeedUpdate = true;
};
Viewer.prototype.ViewToTop = function () {
this.m_Camera.LookAt(new three_1.Vector3(0, 0, -1));
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this.m_bNeedUpdate = true;
};
Viewer.prototype.ViewToFront = function () {
this.m_Camera.LookAt(new three_1.Vector3(0, 1, 0));
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this.m_bNeedUpdate = true;
};
Viewer.prototype.ViewToSwiso = function () {
this.m_Camera.LookAt(new three_1.Vector3(1, 1, -1));
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this.m_bNeedUpdate = true;
};
return Viewer;
}());
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exports.Viewer = Viewer;
//# sourceMappingURL=Viewer.js.map