143 lines
4.0 KiB
TypeScript
143 lines
4.0 KiB
TypeScript
![]() |
import * as THREE from 'three';
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import { LineSegments, Mesh } from 'three';
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import { polar } from './GeUtils';
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import { boardMaterial, edgeMaterial } from './Material';
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import { RotateUVs } from './RotateUV';
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//解析二维圆弧类.
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export class Arc2d
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{
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m_StartAn: number;
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m_EndAn: number;
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m_StartPoint: THREE.Vector2;
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m_EndPoint: THREE.Vector2;
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m_Center: THREE.Vector2;
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m_Radius: number;
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constructor(p1: THREE.Vector2, p2: THREE.Vector2, bul: number)
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{
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this.m_StartPoint = p1.clone();
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this.m_EndPoint = p2.clone();
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let vec: THREE.Vector2 = p2.clone().sub(p1);
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let len = vec.length();
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let an = vec.angle();
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this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
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let allAngle = Math.atan(bul) * 4;
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let delDis = bul * len / 2;
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let toDis = this.m_Radius - delDis;
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an += Math.PI * 0.5;
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this.m_Center = p1.clone().add(p2);
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this.m_Center.multiplyScalar(0.5);
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polar(this.m_Center, an, toDis);
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this.m_StartAn = p1.clone().sub(this.m_Center).angle();
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this.m_EndAn = p2.clone().sub(this.m_Center).angle();
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if (bul < 0)
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{
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//一个神奇的特性 它需要这么做
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this.m_StartAn -= Math.PI;
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this.m_EndAn -= Math.PI;
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}
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}
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}
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//创建轮廓 通过点表和凸度
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export function createPath(pts: THREE.Vector2[], buls: number[], shapeOut?: THREE.Shape): THREE.Shape
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{
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let shape = shapeOut || new THREE.Shape();
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if (pts.length === 0) return shape;
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let firstPt = pts[0];
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shape.moveTo(firstPt.x, firstPt.y);
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for (let i = 0; i < pts.length - 1; i++)
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{
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let nextPt = pts[i + 1];
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if (buls[i] == 0)
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{
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shape.lineTo(nextPt.x, nextPt.y)
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}
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else
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{
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let pt = pts[i];
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//参考
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//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
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//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
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let arc2 = new Arc2d(pt, nextPt, buls[i]);
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let cen = arc2.m_Center;
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shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
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}
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}
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return shape;
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}
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export function getVec(data: object): THREE.Vector3
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{
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return new THREE.Vector3(data["x"], data["y"], data["z"]);
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}
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//创建板件 暂时这么写
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export function createBoard(boardData: object)
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{
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let pts: THREE.Vector2[] = new Array();
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let buls: number[] = new Array();
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let boardPts = boardData["Pts"];
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let boardBuls = boardData["Buls"];
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let boardHeight = boardData["H"];
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let boardMat = new THREE.Matrix4();
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let matInv: THREE.Matrix4 = new THREE.Matrix4();
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//InitBoardMat
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{
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let xD = getVec(boardData["XVec"]);
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let yD = getVec(boardData["YVec"]);
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let ZD = getVec(boardData["ZVec"]);
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let pBase = getVec(boardData["BasePoint"]);
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boardMat.makeBasis(xD, yD, ZD);
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boardMat.setPosition(pBase);
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matInv.getInverse(boardMat, true);
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}
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for (let i = 0; i < boardPts.length; i++)
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{
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let pt = getVec(boardPts[i]);
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pt.applyMatrix4(matInv);
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pts.push(new THREE.Vector2(pt.x, pt.y));
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buls.push(boardBuls[i]);
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}
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let sp = createPath(pts, buls);
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let extrudeSettings = {
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steps: 1,
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bevelEnabled: false,
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amount: boardHeight
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};
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let ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
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ext.computeBoundingSphere();
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ext.computeBoundingBox();
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ext.translate(0, 0, -boardHeight)
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ext.applyMatrix(boardMat);
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if (boardData["BoardName"] === "地脚线")
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{
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RotateUVs(ext);
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}
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let mesh = new THREE.Mesh(ext, boardMaterial);
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return mesh;
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}
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export function createTemplateBoard(brDataList: any[])
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{
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return brDataList.map(brData => createBoard(brData));
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}
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export function createEdge(board: Mesh): LineSegments
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{
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let edge = new THREE.EdgesGeometry(board.geometry, 1);
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return new LineSegments(edge, edgeMaterial);
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}
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