CADViewComponent/dist/Viewer.js

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JavaScript
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2018-05-28 09:49:45 +08:00
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const THREE = require("three");
const CameraUpdate_1 = require("./CameraUpdate");
const GeUtils_1 = require("./GeUtils");
const PlaneExt_1 = require("./PlaneExt");
const _1 = require(".");
class Viewer {
//构造
constructor(canvasContainer) {
this.m_Camera = new CameraUpdate_1.CameraUpdate();
this.m_bNeedUpdate = true;
this.m_Scene = new THREE.Scene();
this.OnSize = (width, height) => {
this._Width = width ? width : this.m_DomEl.scrollWidth;
this._Height = height ? height : this.m_DomEl.scrollHeight;
//校验.成为2的倍数 避免外轮廓错误.
if (this._Width % 2 == 1)
this._Width -= 1;
if (this._Height % 2 == 1)
this._Height -= 1;
this.m_Render.setSize(this._Width, this._Height);
this.m_Camera.SetSize(this._Width, this._Height);
};
this.StartRender = () => {
requestAnimationFrame(this.StartRender);
if (this.m_Scene != null && this.m_bNeedUpdate) {
this.Render();
this.m_bNeedUpdate = false;
}
};
this.m_DomEl = canvasContainer;
this.initRender(canvasContainer);
this.OnSize();
this.StartRender();
new _1.CameraControls(this);
window.addEventListener("resize", () => {
this.OnSize();
});
let oldMesh;
this.m_Render.domElement.addEventListener("mousemove", (e) => {
let mesh = _1.PointPick(this, e.offsetX, e.offsetY);
if (oldMesh)
oldMesh.material = _1.boardMaterial;
if (mesh) {
oldMesh = mesh;
mesh.material = _1.selectMaterial;
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}
this.m_bNeedUpdate = true;
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});
}
//初始化render
initRender(canvasContainer) {
this.m_Render = new THREE.WebGLRenderer({
antialias: true,
precision: "highp",
alpha: true,
});
//加到画布
canvasContainer.appendChild(this.m_Render.domElement);
this.m_Render.autoClear = true;
//如果设置那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
// this.m_Render.gammaInput = true;
// this.m_Render.gammaOutput = true;
// this.m_Render.shadowMap.enabled = true;
// this.m_Render.toneMapping = THREE.ReinhardToneMapping;
//设置设备像素比。 这通常用于HiDPI设备以防止模糊输出画布。
this.m_Render.setPixelRatio(window.devicePixelRatio);
this.m_Render.physicallyCorrectLights = true;
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
//设置它的背景色为黑色
this.m_Render.setClearColor(0xffffff, 1);
this.OnSize();
}
Render() {
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
}
ScreenToWorld(pt, planVec) {
//变换和求交点
let plan = new PlaneExt_1.PlaneExt(planVec || new THREE.Vector3(0, 0, 1));
let raycaster = new THREE.Raycaster();
// 射线从相机射线向屏幕点位置
raycaster.setFromCamera({
x: (pt.x / this._Width) * 2 - 1,
y: -(pt.y / this._Height) * 2 + 1
}, this.m_Camera.Camera);
plan.intersectRay(raycaster.ray, pt, true);
}
WorldToScreen(pt) {
let widthHalf = this._Width * 0.5;
let heightHalf = this._Height * 0.5;
pt.project(this.m_Camera.Camera);
pt.x = (pt.x * widthHalf) + widthHalf;
pt.y = -(pt.y * heightHalf) + heightHalf;
}
/**
* 更新视角观测目标(物体中心)
*
* @memberof Viewer
*/
UpdateLockTarget() {
let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
let box = GeUtils_1.GetBoxArr(renderList.opaque.map(o => o.object));
if (box)
this.m_LookTarget = box.getCenter(new THREE.Vector3());
else
this.m_LookTarget = GeUtils_1.cZeroVec;
}
Rotate(mouseMove) {
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
this.m_bNeedUpdate = true;
}
Pan(mouseMove) {
this.m_Camera.Pan(mouseMove);
this.m_bNeedUpdate = true;
}
Zoom(scale, center) {
this.m_Camera.Zoom(scale, center);
this.m_bNeedUpdate = true;
}
ZoomAll() {
this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
this.m_bNeedUpdate = true;
}
ViewToTop() {
this.m_Camera.LookAt(new THREE.Vector3(0, 0, -1));
this.m_bNeedUpdate = true;
}
ViewToFront() {
this.m_Camera.LookAt(new THREE.Vector3(0, 1, 0));
this.m_bNeedUpdate = true;
}
ViewToSwiso() {
this.m_Camera.LookAt(new THREE.Vector3(1, 1, -1));
this.m_bNeedUpdate = true;
}
}
exports.Viewer = Viewer;
//# sourceMappingURL=Viewer.js.map