修正在手机状态下得到的视图大小错误的问题.
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										4
									
								
								dist/Viewer.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								dist/Viewer.js
									
									
									
									
										vendored
									
									
								
							@@ -13,8 +13,8 @@ class Viewer {
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        this.m_bNeedUpdate = true;
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					        this.m_bNeedUpdate = true;
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        this.m_Scene = new THREE.Scene();
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					        this.m_Scene = new THREE.Scene();
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        this.OnSize = (width, height) => {
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					        this.OnSize = (width, height) => {
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            this._Width = width ? width : this.m_DomEl.scrollWidth;
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					            this._Width = width ? width : this.m_DomEl.clientWidth;
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            this._Height = height ? height : this.m_DomEl.scrollHeight;
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					            this._Height = height ? height : this.m_DomEl.clientHeight;
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            //校验.成为2的倍数 避免外轮廓错误.
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					            //校验.成为2的倍数 避免外轮廓错误.
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            if (this._Width % 2 == 1)
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					            if (this._Width % 2 == 1)
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                this._Width -= 1;
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					                this._Width -= 1;
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@@ -1,6 +1,6 @@
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{
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					{
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  "name": "cadview",
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					  "name": "cadview",
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  "version": "1.1.4",
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					  "version": "1.1.5",
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  "description": "",
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					  "description": "",
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  "main": "dist/index.js",
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					  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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					  "types": "dist/index.d.ts",
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@@ -86,8 +86,8 @@ export class Viewer
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    OnSize = (width?, height?) =>
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					    OnSize = (width?, height?) =>
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    {
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					    {
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        this._Width = width ? width : this.m_DomEl.scrollWidth;
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					        this._Width = width ? width : this.m_DomEl.clientWidth;
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        this._Height = height ? height : this.m_DomEl.scrollHeight;
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					        this._Height = height ? height : this.m_DomEl.clientHeight;
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        //校验.成为2的倍数 避免外轮廓错误.
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					        //校验.成为2的倍数 避免外轮廓错误.
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        if (this._Width % 2 == 1)
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					        if (this._Width % 2 == 1)
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