更新编译输出为es5支持老旧的浏览器
This commit is contained in:
		
							
								
								
									
										138
									
								
								dist/CameraControls.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										138
									
								
								dist/CameraControls.js
									
									
									
									
										vendored
									
									
								
							@@ -1,8 +1,8 @@
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"use strict";
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					"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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					Object.defineProperty(exports, "__esModule", { value: true });
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const THREE = require("three");
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					var THREE = require("three");
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const KeyEnum_1 = require("./KeyEnum");
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					var KeyEnum_1 = require("./KeyEnum");
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const three_1 = require("three");
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					var three_1 = require("three");
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//控制类型
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					//控制类型
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var CameraControlsEnabled;
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					var CameraControlsEnabled;
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(function (CameraControlsEnabled) {
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					(function (CameraControlsEnabled) {
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@@ -18,8 +18,9 @@ var CameraControlState;
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    CameraControlState[CameraControlState["Rotate"] = 2] = "Rotate";
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					    CameraControlState[CameraControlState["Rotate"] = 2] = "Rotate";
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    CameraControlState[CameraControlState["Scale"] = 3] = "Scale";
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					    CameraControlState[CameraControlState["Scale"] = 3] = "Scale";
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})(CameraControlState = exports.CameraControlState || (exports.CameraControlState = {}));
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					})(CameraControlState = exports.CameraControlState || (exports.CameraControlState = {}));
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class CameraControls {
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					var CameraControls = /** @class */ (function () {
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    constructor(viewer) {
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					    function CameraControls(viewer) {
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					        var _this = this;
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        this.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
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					        this.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
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        //起始点击
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					        //起始点击
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        this.m_StartClickPoint = new THREE.Vector3();
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					        this.m_StartClickPoint = new THREE.Vector3();
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@@ -37,36 +38,36 @@ class CameraControls {
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         *
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					         *
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         * @memberof CameraControls
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					         * @memberof CameraControls
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         */
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					         */
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        this.onBlur = () => {
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					        this.onBlur = function () {
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            this.m_KeyDown.clear();
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					            _this.m_KeyDown.clear();
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            this.m_MouseDown.clear();
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					            _this.m_MouseDown.clear();
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        };
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					        };
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        //触屏开始事件
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					        //触屏开始事件
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        this.onTouchStart = (event) => {
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					        this.onTouchStart = function (event) {
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            this.m_Viewer.UpdateLockTarget();
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					            _this.m_Viewer.UpdateLockTarget();
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            this.m_StartClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
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					            _this.m_StartClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
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            if (event.touches.length < 4) {
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					            if (event.touches.length < 4) {
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                if (event.touches.length == 2) {
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					                if (event.touches.length == 2) {
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                    var dx = event.touches[0].pageX - event.touches[1].pageX;
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					                    var dx = event.touches[0].pageX - event.touches[1].pageX;
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                    var dy = event.touches[0].pageY - event.touches[1].pageY;
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					                    var dy = event.touches[0].pageY - event.touches[1].pageY;
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                    var distance = Math.sqrt(dx * dx + dy * dy);
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					                    var distance = Math.sqrt(dx * dx + dy * dy);
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                    this.m_DollyStart.set(0, distance);
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					                    _this.m_DollyStart.set(0, distance);
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                }
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					                }
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                this.m_State = this.m_TouthTypeList[event.touches.length - 1];
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					                _this.m_State = _this.m_TouthTypeList[event.touches.length - 1];
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            }
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					            }
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        };
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					        };
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        this.onTouchEnd = (event) => {
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					        this.onTouchEnd = function (event) {
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            this.m_State = CameraControlState.Null;
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					            _this.m_State = CameraControlState.Null;
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        };
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					        };
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        this.onTouchMove = (event) => {
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					        this.onTouchMove = function (event) {
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            event.preventDefault();
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					            event.preventDefault();
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            event.stopPropagation();
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					            event.stopPropagation();
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            this.m_EndClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
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					            _this.m_EndClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
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            let vec = this.m_EndClickPoint.clone().sub(this.m_StartClickPoint);
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					            var vec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
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            switch (this.m_State) {
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					            switch (_this.m_State) {
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                case CameraControlState.Pan:
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					                case CameraControlState.Pan:
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                    {
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					                    {
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                        this.m_Viewer.Pan(vec);
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					                        _this.m_Viewer.Pan(vec);
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                        break;
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					                        break;
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                    }
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					                    }
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                case CameraControlState.Scale:
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					                case CameraControlState.Scale:
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@@ -74,55 +75,55 @@ class CameraControls {
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                        var dx = event.touches[0].pageX - event.touches[1].pageX;
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					                        var dx = event.touches[0].pageX - event.touches[1].pageX;
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                        var dy = event.touches[0].pageY - event.touches[1].pageY;
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					                        var dy = event.touches[0].pageY - event.touches[1].pageY;
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                        var distance = Math.sqrt(dx * dx + dy * dy);
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					                        var distance = Math.sqrt(dx * dx + dy * dy);
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                        this.m_DollyEnd.set(0, distance);
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					                        _this.m_DollyEnd.set(0, distance);
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                        if (distance > this.m_DollyStart.y) {
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					                        if (distance > _this.m_DollyStart.y) {
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                            this.m_Viewer.Zoom(0.95);
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					                            _this.m_Viewer.Zoom(0.95);
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                        }
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					                        }
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                        else {
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					                        else {
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                            this.m_Viewer.Zoom(1.05);
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					                            _this.m_Viewer.Zoom(1.05);
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                        }
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					                        }
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                        this.m_DollyStart.copy(this.m_DollyEnd);
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					                        _this.m_DollyStart.copy(_this.m_DollyEnd);
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                        break;
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					                        break;
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                    }
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					                    }
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                case CameraControlState.Rotate:
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					                case CameraControlState.Rotate:
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                    {
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					                    {
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                        this.m_Viewer.Rotate(vec.multiplyScalar(2));
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					                        _this.m_Viewer.Rotate(vec.multiplyScalar(2));
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                        break;
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					                        break;
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                    }
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					                    }
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            }
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					            }
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            this.m_StartClickPoint.copy(this.m_EndClickPoint);
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					            _this.m_StartClickPoint.copy(_this.m_EndClickPoint);
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            this.m_Viewer.m_bNeedUpdate = true;
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					            _this.m_Viewer.m_bNeedUpdate = true;
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        };
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					        };
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        //最后一次按中键的时间
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					        //最后一次按中键的时间
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        this.lastMiddleClickTime = 0;
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					        this.lastMiddleClickTime = 0;
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        //鼠标    
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					        //鼠标    
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        this.onMouseDown = (event) => {
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					        this.onMouseDown = function (event) {
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            event.preventDefault();
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					            event.preventDefault();
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            let key = event.button;
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					            var key = event.button;
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            this.m_MouseDown.set(key, true);
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					            _this.m_MouseDown.set(key, true);
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            this.m_StartClickPoint.set(event.offsetX, event.offsetY, 0);
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					            _this.m_StartClickPoint.set(event.offsetX, event.offsetY, 0);
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            switch (key) {
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					            switch (key) {
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                case KeyEnum_1.MouseKey.Left:
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					                case KeyEnum_1.MouseKey.Left:
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                    {
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					                    {
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                        if (this.m_LeftUseRotate) {
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					                        if (_this.m_LeftUseRotate) {
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                            this.beginRotate();
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					                            _this.beginRotate();
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                        }
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					                        }
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                        break;
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					                        break;
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                    }
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					                    }
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                case KeyEnum_1.MouseKey.Middle:
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					                case KeyEnum_1.MouseKey.Middle:
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                    {
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					                    {
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                        let curTime = Date.now();
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					                        var curTime = Date.now();
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                        let t = curTime - this.lastMiddleClickTime;
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					                        var t = curTime - _this.lastMiddleClickTime;
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                        this.lastMiddleClickTime = curTime;
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					                        _this.lastMiddleClickTime = curTime;
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                        if (t < 350) {
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					                        if (t < 350) {
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                            this.m_Viewer.ZoomAll();
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					                            _this.m_Viewer.ZoomAll();
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                            return;
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					                            return;
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                        }
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					                        }
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                        if (this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)) {
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					                        if (_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)) {
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                            this.beginRotate();
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					                            _this.beginRotate();
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                        }
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					                        }
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                        else {
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					                        else {
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                            this.m_State = CameraControlState.Pan;
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					                            _this.m_State = CameraControlState.Pan;
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                        }
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					                        }
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                        break;
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					                        break;
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                    }
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					                    }
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@@ -132,25 +133,25 @@ class CameraControls {
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                    }
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					                    }
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            }
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					            }
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        };
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					        };
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        this.onMouseUp = (event) => {
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					        this.onMouseUp = function (event) {
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            event.preventDefault();
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					            event.preventDefault();
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            this.m_State = CameraControlState.Null;
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					            _this.m_State = CameraControlState.Null;
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            this.m_MouseDown.set(event.button, false);
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					            _this.m_MouseDown.set(event.button, false);
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        };
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					        };
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        this.onMouseMove = (event) => {
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					        this.onMouseMove = function (event) {
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            event.preventDefault();
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					            event.preventDefault();
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            this.m_EndClickPoint.set(event.offsetX, event.offsetY, 0);
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					            _this.m_EndClickPoint.set(event.offsetX, event.offsetY, 0);
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            let changeVec = this.m_EndClickPoint.clone().sub(this.m_StartClickPoint);
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					            var changeVec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
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            this.m_StartClickPoint.copy(this.m_EndClickPoint);
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					            _this.m_StartClickPoint.copy(_this.m_EndClickPoint);
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            if ((this.m_LeftUseRotate ||
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					            if ((_this.m_LeftUseRotate ||
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                (this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)))
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					                (_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)))
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                && this.m_State == CameraControlState.Rotate) {
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					                && _this.m_State == CameraControlState.Rotate) {
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                this.m_Viewer.Rotate(changeVec);
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					                _this.m_Viewer.Rotate(changeVec);
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            }
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					            }
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            switch (this.m_State) {
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					            switch (_this.m_State) {
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                case CameraControlState.Pan:
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					                case CameraControlState.Pan:
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                    {
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					                    {
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                        this.m_Viewer.Pan(changeVec);
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					                        _this.m_Viewer.Pan(changeVec);
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                        break;
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					                        break;
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                    }
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					                    }
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                case CameraControlState.Rotate:
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					                case CameraControlState.Rotate:
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@@ -168,30 +169,30 @@ class CameraControls {
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         *
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					         *
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         * @memberof CameraControls
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					         * @memberof CameraControls
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         */
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					         */
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        this.onMouseWheel = (event) => {
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					        this.onMouseWheel = function (event) {
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            event.preventDefault();
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					            event.preventDefault();
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            event.stopPropagation();
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					            event.stopPropagation();
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            let pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
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					            var pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
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            this.m_Viewer.ScreenToWorld(pt, new three_1.Vector3().setFromMatrixColumn(this.m_Viewer.m_Camera.Camera.matrixWorld, 2));
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					            _this.m_Viewer.ScreenToWorld(pt, new three_1.Vector3().setFromMatrixColumn(_this.m_Viewer.m_Camera.Camera.matrixWorld, 2));
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            if (event.deltaY < 0) {
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					            if (event.deltaY < 0) {
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                this.m_Viewer.Zoom(0.6, pt);
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					                _this.m_Viewer.Zoom(0.6, pt);
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            }
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					            }
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            else if (event.deltaY > 0) {
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					            else if (event.deltaY > 0) {
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                this.m_Viewer.Zoom(1.4, pt);
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					                _this.m_Viewer.Zoom(1.4, pt);
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            }
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					            }
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        };
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					        };
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        //按键
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					        //按键
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        this.onKeyDown = (event) => {
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					        this.onKeyDown = function (event) {
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            this.m_KeyDown.set(event.keyCode, true);
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					            _this.m_KeyDown.set(event.keyCode, true);
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        };
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					        };
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        this.onKeyUp = (event) => {
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					        this.onKeyUp = function (event) {
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            this.m_KeyDown.set(event.keyCode, false);
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					            _this.m_KeyDown.set(event.keyCode, false);
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        };
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					        };
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        this.m_Viewer = viewer;
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					        this.m_Viewer = viewer;
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        this.m_domElement = viewer.m_Render.domElement.parentElement;
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					        this.m_domElement = viewer.m_Render.domElement.parentElement;
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        this.RegisterEvent();
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					        this.RegisterEvent();
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    }
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					    }
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    RegisterEvent() {
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					    CameraControls.prototype.RegisterEvent = function () {
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        if (this.m_domElement) {
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					        if (this.m_domElement) {
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            this.m_domElement.addEventListener("mousedown", this.onMouseDown, false);
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					            this.m_domElement.addEventListener("mousedown", this.onMouseDown, false);
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            this.m_domElement.addEventListener("mousemove", this.onMouseMove, false);
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					            this.m_domElement.addEventListener("mousemove", this.onMouseMove, false);
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@@ -204,11 +205,12 @@ class CameraControls {
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			|||||||
            this.m_domElement.addEventListener('touchmove', this.onTouchMove, false);
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					            this.m_domElement.addEventListener('touchmove', this.onTouchMove, false);
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			||||||
            window.addEventListener("blur", this.onBlur, false);
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					            window.addEventListener("blur", this.onBlur, false);
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			||||||
        }
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					        }
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			||||||
    }
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					    };
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			||||||
    beginRotate() {
 | 
					    CameraControls.prototype.beginRotate = function () {
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        this.m_State = CameraControlState.Rotate;
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					        this.m_State = CameraControlState.Rotate;
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			||||||
        this.m_Viewer.UpdateLockTarget();
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					        this.m_Viewer.UpdateLockTarget();
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			||||||
    }
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					    };
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			||||||
}
 | 
					    return CameraControls;
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			||||||
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					}());
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			||||||
exports.CameraControls = CameraControls;
 | 
					exports.CameraControls = CameraControls;
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			||||||
//# sourceMappingURL=CameraControls.js.map
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					//# sourceMappingURL=CameraControls.js.map
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										2
									
								
								dist/CameraControls.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/CameraControls.js.map
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										99
									
								
								dist/CameraUpdate.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										99
									
								
								dist/CameraUpdate.js
									
									
									
									
										vendored
									
									
								
							@@ -1,8 +1,8 @@
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"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
const Orbit_1 = require("./Orbit");
 | 
					var Orbit_1 = require("./Orbit");
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * 相机的控制.
 | 
					 * 相机的控制.
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			||||||
@@ -13,8 +13,8 @@ const Orbit_1 = require("./Orbit");
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			|||||||
 * @export
 | 
					 * @export
 | 
				
			||||||
 * @class ViewCameraManage
 | 
					 * @class ViewCameraManage
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
class CameraUpdate {
 | 
					var CameraUpdate = /** @class */ (function () {
 | 
				
			||||||
    constructor() {
 | 
					    function CameraUpdate() {
 | 
				
			||||||
        this.m_CameraArray = new Map();
 | 
					        this.m_CameraArray = new Map();
 | 
				
			||||||
        //视口显示的高度
 | 
					        //视口显示的高度
 | 
				
			||||||
        this.m_ViewHeight = 10;
 | 
					        this.m_ViewHeight = 10;
 | 
				
			||||||
@@ -33,46 +33,58 @@ class CameraUpdate {
 | 
				
			|||||||
        this.UpdateUp();
 | 
					        this.UpdateUp();
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    get Aspect() {
 | 
					    Object.defineProperty(CameraUpdate.prototype, "Aspect", {
 | 
				
			||||||
        return this.m_Width / this.m_Height;
 | 
					        get: function () {
 | 
				
			||||||
    }
 | 
					            return this.m_Width / this.m_Height;
 | 
				
			||||||
    get Camera() {
 | 
					        },
 | 
				
			||||||
        return this.m_CurCamera;
 | 
					        enumerable: true,
 | 
				
			||||||
    }
 | 
					        configurable: true
 | 
				
			||||||
    get ViewHeight() {
 | 
					    });
 | 
				
			||||||
        return this.m_ViewHeight;
 | 
					    Object.defineProperty(CameraUpdate.prototype, "Camera", {
 | 
				
			||||||
    }
 | 
					        get: function () {
 | 
				
			||||||
    set ViewHeight(height) {
 | 
					            return this.m_CurCamera;
 | 
				
			||||||
        this.m_ViewHeight = THREE.Math.clamp(height, this.m_MinViewHeight, this.m_MaxViewHeight);
 | 
					        },
 | 
				
			||||||
    }
 | 
					        enumerable: true,
 | 
				
			||||||
    SetSize(width, height) {
 | 
					        configurable: true
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					    Object.defineProperty(CameraUpdate.prototype, "ViewHeight", {
 | 
				
			||||||
 | 
					        get: function () {
 | 
				
			||||||
 | 
					            return this.m_ViewHeight;
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        set: function (height) {
 | 
				
			||||||
 | 
					            this.m_ViewHeight = THREE.Math.clamp(height, this.m_MinViewHeight, this.m_MaxViewHeight);
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        enumerable: true,
 | 
				
			||||||
 | 
					        configurable: true
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					    CameraUpdate.prototype.SetSize = function (width, height) {
 | 
				
			||||||
        this.m_Width = width;
 | 
					        this.m_Width = width;
 | 
				
			||||||
        this.m_Height = height;
 | 
					        this.m_Height = height;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * 平移相机.
 | 
					     * 平移相机.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param {THREE.Vector3} mouseMove
 | 
					     * @param {THREE.Vector3} mouseMove
 | 
				
			||||||
     * @memberof CameraControl
 | 
					     * @memberof CameraControl
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    Pan(mouseMove) {
 | 
					    CameraUpdate.prototype.Pan = function (mouseMove) {
 | 
				
			||||||
        mouseMove.y *= -1;
 | 
					        mouseMove.y *= -1;
 | 
				
			||||||
        mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
 | 
					        mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
 | 
				
			||||||
        mouseMove.applyQuaternion(this.Camera.quaternion);
 | 
					        mouseMove.applyQuaternion(this.Camera.quaternion);
 | 
				
			||||||
        this.m_Target.add(mouseMove);
 | 
					        this.m_Target.add(mouseMove);
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    Rotate(mouseMove, target) {
 | 
					    CameraUpdate.prototype.Rotate = function (mouseMove, target) {
 | 
				
			||||||
        this.m_Orbit.RoX -= mouseMove.y * 0.003;
 | 
					        this.m_Orbit.RoX -= mouseMove.y * 0.003;
 | 
				
			||||||
        this.m_Orbit.RoZ -= mouseMove.x * 0.003;
 | 
					        this.m_Orbit.RoZ -= mouseMove.x * 0.003;
 | 
				
			||||||
        //缓存观察点
 | 
					        //缓存观察点
 | 
				
			||||||
        let oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
 | 
					        var oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
 | 
				
			||||||
        this.m_Orbit.UpdateDirection(this.m_Direction);
 | 
					        this.m_Orbit.UpdateDirection(this.m_Direction);
 | 
				
			||||||
        this.UpdateUp();
 | 
					        this.UpdateUp();
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
        //-----还原观察点
 | 
					        //-----还原观察点
 | 
				
			||||||
        //得到新的观察点相对于相机的位置
 | 
					        //得到新的观察点相对于相机的位置
 | 
				
			||||||
        let newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
 | 
					        var newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
 | 
				
			||||||
        //减去原先的位置. 得到观测点在相机内移动的向量
 | 
					        //减去原先的位置. 得到观测点在相机内移动的向量
 | 
				
			||||||
        newTargetFormCameraSpace.sub(oldTargetFormCameraSpace);
 | 
					        newTargetFormCameraSpace.sub(oldTargetFormCameraSpace);
 | 
				
			||||||
        //乘以相机的矩阵. 得到向量在世界坐标系的位置
 | 
					        //乘以相机的矩阵. 得到向量在世界坐标系的位置
 | 
				
			||||||
@@ -82,8 +94,8 @@ class CameraUpdate {
 | 
				
			|||||||
        //加上移动的向量. 使得观察点时钟在相机的某个位置
 | 
					        //加上移动的向量. 使得观察点时钟在相机的某个位置
 | 
				
			||||||
        this.m_Target.add(newTargetFormCameraSpace);
 | 
					        this.m_Target.add(newTargetFormCameraSpace);
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    Zoom(scale, scaleCenter) {
 | 
					    CameraUpdate.prototype.Zoom = function (scale, scaleCenter) {
 | 
				
			||||||
        if (this.Camera instanceof THREE.OrthographicCamera) {
 | 
					        if (this.Camera instanceof THREE.OrthographicCamera) {
 | 
				
			||||||
            this.ViewHeight *= scale;
 | 
					            this.ViewHeight *= scale;
 | 
				
			||||||
            if (scaleCenter && this.m_ViewHeight < this.m_MaxViewHeight) {
 | 
					            if (scaleCenter && this.m_ViewHeight < this.m_MaxViewHeight) {
 | 
				
			||||||
@@ -93,13 +105,13 @@ class CameraUpdate {
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else if (this.Camera instanceof THREE.PerspectiveCamera) {
 | 
					        else if (this.Camera instanceof THREE.PerspectiveCamera) {
 | 
				
			||||||
            let add = scale > 1 ? 1 : -1;
 | 
					            var add = scale > 1 ? 1 : -1;
 | 
				
			||||||
            add *= this.Camera.position.distanceTo(this.m_Target) / 10;
 | 
					            add *= this.Camera.position.distanceTo(this.m_Target) / 10;
 | 
				
			||||||
            this.m_Target.add(this.m_Direction.clone().multiplyScalar(-add));
 | 
					            this.m_Target.add(this.m_Direction.clone().multiplyScalar(-add));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    ZoomExtensBox3(box3) {
 | 
					    CameraUpdate.prototype.ZoomExtensBox3 = function (box3) {
 | 
				
			||||||
        if (!box3)
 | 
					        if (!box3)
 | 
				
			||||||
            return;
 | 
					            return;
 | 
				
			||||||
        this.Camera.updateMatrixWorld(false);
 | 
					        this.Camera.updateMatrixWorld(false);
 | 
				
			||||||
@@ -110,10 +122,10 @@ class CameraUpdate {
 | 
				
			|||||||
        //世界坐标系
 | 
					        //世界坐标系
 | 
				
			||||||
        this.m_Target.applyMatrix4(this.Camera.matrix);
 | 
					        this.m_Target.applyMatrix4(this.Camera.matrix);
 | 
				
			||||||
        //size
 | 
					        //size
 | 
				
			||||||
        let size = box3.getSize(new three_1.Vector3());
 | 
					        var size = box3.getSize(new three_1.Vector3());
 | 
				
			||||||
        //宽高比
 | 
					        //宽高比
 | 
				
			||||||
        let aspectRatio = size.x / size.y;
 | 
					        var aspectRatio = size.x / size.y;
 | 
				
			||||||
        let viewAspectRatio = this.Aspect;
 | 
					        var viewAspectRatio = this.Aspect;
 | 
				
			||||||
        //
 | 
					        //
 | 
				
			||||||
        if (aspectRatio > viewAspectRatio) {
 | 
					        if (aspectRatio > viewAspectRatio) {
 | 
				
			||||||
            this.m_ViewHeight = size.x / viewAspectRatio;
 | 
					            this.m_ViewHeight = size.x / viewAspectRatio;
 | 
				
			||||||
@@ -122,23 +134,23 @@ class CameraUpdate {
 | 
				
			|||||||
            this.m_ViewHeight = size.y;
 | 
					            this.m_ViewHeight = size.y;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    LookAt(dir) {
 | 
					    CameraUpdate.prototype.LookAt = function (dir) {
 | 
				
			||||||
        this.m_Orbit.UpdateRoValue(dir);
 | 
					        this.m_Orbit.UpdateRoValue(dir);
 | 
				
			||||||
        this.m_Direction.copy(dir);
 | 
					        this.m_Direction.copy(dir);
 | 
				
			||||||
        this.UpdateUp();
 | 
					        this.UpdateUp();
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    UpdateUp() {
 | 
					    CameraUpdate.prototype.UpdateUp = function () {
 | 
				
			||||||
        Orbit_1.Orbit.ComputUpDirection(this.m_Direction, this.Camera.up);
 | 
					        Orbit_1.Orbit.ComputUpDirection(this.m_Direction, this.Camera.up);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * 根据视口大小,设置相机视口范围.
 | 
					     * 根据视口大小,设置相机视口范围.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @returns
 | 
					     * @returns
 | 
				
			||||||
     * @memberof CameraControl
 | 
					     * @memberof CameraControl
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    Update() {
 | 
					    CameraUpdate.prototype.Update = function () {
 | 
				
			||||||
        this.Camera.position.copy(this.m_Target);
 | 
					        this.Camera.position.copy(this.m_Target);
 | 
				
			||||||
        if (this.Camera instanceof THREE.OrthographicCamera) {
 | 
					        if (this.Camera instanceof THREE.OrthographicCamera) {
 | 
				
			||||||
            this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
 | 
					            this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
 | 
				
			||||||
@@ -149,7 +161,7 @@ class CameraUpdate {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        else if (this.Camera instanceof THREE.PerspectiveCamera) {
 | 
					        else if (this.Camera instanceof THREE.PerspectiveCamera) {
 | 
				
			||||||
            this.Camera.aspect = this.Aspect;
 | 
					            this.Camera.aspect = this.Aspect;
 | 
				
			||||||
            let distens = (this.m_ViewHeight / 2) / (Math.tan(THREE.Math.degToRad(this.Camera.fov) / 2));
 | 
					            var distens = (this.m_ViewHeight / 2) / (Math.tan(THREE.Math.degToRad(this.Camera.fov) / 2));
 | 
				
			||||||
            this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
 | 
					            this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else {
 | 
					        else {
 | 
				
			||||||
@@ -158,8 +170,8 @@ class CameraUpdate {
 | 
				
			|||||||
        this.Camera.lookAt(this.m_Target);
 | 
					        this.Camera.lookAt(this.m_Target);
 | 
				
			||||||
        this.Camera.updateProjectionMatrix();
 | 
					        this.Camera.updateProjectionMatrix();
 | 
				
			||||||
        this.Camera.updateMatrixWorld(false);
 | 
					        this.Camera.updateMatrixWorld(false);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    SwitchCamera() {
 | 
					    CameraUpdate.prototype.SwitchCamera = function () {
 | 
				
			||||||
        if (this.Camera instanceof THREE.OrthographicCamera) {
 | 
					        if (this.Camera instanceof THREE.OrthographicCamera) {
 | 
				
			||||||
            this.m_CurCamera = this.m_CameraArray.get(THREE.PerspectiveCamera);
 | 
					            this.m_CurCamera = this.m_CameraArray.get(THREE.PerspectiveCamera);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -168,7 +180,8 @@ class CameraUpdate {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        this.UpdateUp();
 | 
					        this.UpdateUp();
 | 
				
			||||||
        this.Update();
 | 
					        this.Update();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return CameraUpdate;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.CameraUpdate = CameraUpdate;
 | 
					exports.CameraUpdate = CameraUpdate;
 | 
				
			||||||
//# sourceMappingURL=CameraUpdate.js.map
 | 
					//# sourceMappingURL=CameraUpdate.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/CameraUpdate.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/CameraUpdate.js.map
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										26
									
								
								dist/ColorPalette.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										26
									
								
								dist/ColorPalette.js
									
									
									
									
										vendored
									
									
								
							@@ -1,7 +1,7 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
const ColorPalette = [
 | 
					var ColorPalette = [
 | 
				
			||||||
    [255, 0, 0, 255],
 | 
					    [255, 0, 0, 255],
 | 
				
			||||||
    //[255, 255, 255, 255],//----- 0 - ByBlock - White
 | 
					    //[255, 255, 255, 255],//----- 0 - ByBlock - White
 | 
				
			||||||
    [255, 0, 0, 255],
 | 
					    [255, 0, 0, 255],
 | 
				
			||||||
@@ -13,21 +13,23 @@ const ColorPalette = [
 | 
				
			|||||||
    [255, 0, 255, 255],
 | 
					    [255, 0, 255, 255],
 | 
				
			||||||
];
 | 
					];
 | 
				
			||||||
//颜色材质,对于二维图像来说可能有用,应该不对三维对象使用该材质
 | 
					//颜色材质,对于二维图像来说可能有用,应该不对三维对象使用该材质
 | 
				
			||||||
class ColorMaterial {
 | 
					var ColorMaterial = /** @class */ (function () {
 | 
				
			||||||
    constructor() { }
 | 
					    function ColorMaterial() {
 | 
				
			||||||
    static GetLineMaterial(index) {
 | 
					    }
 | 
				
			||||||
 | 
					    ColorMaterial.GetLineMaterial = function (index) {
 | 
				
			||||||
        if (this.m_LineMaterialMap.has(index))
 | 
					        if (this.m_LineMaterialMap.has(index))
 | 
				
			||||||
            return this.m_LineMaterialMap.get(index);
 | 
					            return this.m_LineMaterialMap.get(index);
 | 
				
			||||||
        let mat = new THREE.LineBasicMaterial({ color: this.GetColor(index) });
 | 
					        var mat = new THREE.LineBasicMaterial({ color: this.GetColor(index) });
 | 
				
			||||||
        this.m_LineMaterialMap.set(index, mat);
 | 
					        this.m_LineMaterialMap.set(index, mat);
 | 
				
			||||||
        return mat;
 | 
					        return mat;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    static GetColor(index) {
 | 
					    ColorMaterial.GetColor = function (index) {
 | 
				
			||||||
        let rgb = ColorPalette[index];
 | 
					        var rgb = ColorPalette[index];
 | 
				
			||||||
        if (rgb)
 | 
					        if (rgb)
 | 
				
			||||||
            return new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
 | 
					            return new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    ColorMaterial.m_LineMaterialMap = new Map();
 | 
				
			||||||
ColorMaterial.m_LineMaterialMap = new Map();
 | 
					    return ColorMaterial;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.ColorMaterial = ColorMaterial;
 | 
					exports.ColorMaterial = ColorMaterial;
 | 
				
			||||||
//# sourceMappingURL=ColorPalette.js.map
 | 
					//# sourceMappingURL=ColorPalette.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/ColorPalette.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/ColorPalette.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"ColorPalette.js","sourceRoot":"","sources":["../src/ColorPalette.ts"],"names":[],"mappings":";;AAAA,+BAA+B;AAC/B,MAAM,YAAY,GAAG;IACjB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,kDAAkD;IAClD,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,uCAAuC;IACvC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC;IAClB,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAClB,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC;IAChB,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC;CA8PrB,CAAC;AAGF,iCAAiC;AACjC;IAEI,gBAAwB,CAAC;IAEzB,MAAM,CAAC,eAAe,CAAC,KAAK;QAExB,IAAI,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC;YACjC,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,GAAG,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACvE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACvC,OAAO,GAAG,CAAC;IACf,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAa;QAEzB,IAAI,GAAG,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,GAAG;YACH,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IACzE,CAAC;;AAfc,+BAAiB,GAAG,IAAI,GAAG,EAAmC,CAAC;AAHlF,sCAmBC"}
 | 
					{"version":3,"file":"ColorPalette.js","sourceRoot":"","sources":["../src/ColorPalette.ts"],"names":[],"mappings":";;AAAA,6BAA+B;AAC/B,IAAM,YAAY,GAAG;IACjB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,kDAAkD;IAClD,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,uCAAuC;IACvC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC;IAClB,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAClB,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC;IAChB,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC;CA8PrB,CAAC;AAGF,iCAAiC;AACjC;IAEI;IAAwB,CAAC;IAElB,6BAAe,GAAtB,UAAuB,KAAK;QAExB,IAAI,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC;YACjC,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,GAAG,GAAG,IAAI,KAAK,CAAC,iBAAiB,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACvE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACvC,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,sBAAQ,GAAf,UAAgB,KAAa;QAEzB,IAAI,GAAG,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,GAAG;YACH,OAAO,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IACzE,CAAC;IAfc,+BAAiB,GAAG,IAAI,GAAG,EAAmC,CAAC;IAgBlF,oBAAC;CAAA,AAnBD,IAmBC;AAnBY,sCAAa"}
 | 
				
			||||||
							
								
								
									
										54
									
								
								dist/Dimension.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										54
									
								
								dist/Dimension.js
									
									
									
									
										vendored
									
									
								
							@@ -1,9 +1,19 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
 | 
					var __extends = (this && this.__extends) || (function () {
 | 
				
			||||||
 | 
					    var extendStatics = Object.setPrototypeOf ||
 | 
				
			||||||
 | 
					        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
 | 
				
			||||||
 | 
					        function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
 | 
				
			||||||
 | 
					    return function (d, b) {
 | 
				
			||||||
 | 
					        extendStatics(d, b);
 | 
				
			||||||
 | 
					        function __() { this.constructor = d; }
 | 
				
			||||||
 | 
					        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					})();
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
const ColorPalette_1 = require("./ColorPalette");
 | 
					var ColorPalette_1 = require("./ColorPalette");
 | 
				
			||||||
const Text_1 = require("./Text");
 | 
					var Text_1 = require("./Text");
 | 
				
			||||||
const GeUtils_1 = require("./GeUtils");
 | 
					var GeUtils_1 = require("./GeUtils");
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * 标注实体
 | 
					 * 标注实体
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
@@ -11,36 +21,42 @@ const GeUtils_1 = require("./GeUtils");
 | 
				
			|||||||
 * @class Dimension
 | 
					 * @class Dimension
 | 
				
			||||||
 * @extends {Group}
 | 
					 * @extends {Group}
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
class Dimension extends three_1.Group {
 | 
					var Dimension = /** @class */ (function (_super) {
 | 
				
			||||||
    constructor(length, textHeight = 25, mirror = false, mirrorFoot = false) {
 | 
					    __extends(Dimension, _super);
 | 
				
			||||||
        super();
 | 
					    function Dimension(length, textHeight, mirror, mirrorFoot) {
 | 
				
			||||||
        let footLength = 60;
 | 
					        if (textHeight === void 0) { textHeight = 25; }
 | 
				
			||||||
 | 
					        if (mirror === void 0) { mirror = false; }
 | 
				
			||||||
 | 
					        if (mirrorFoot === void 0) { mirrorFoot = false; }
 | 
				
			||||||
 | 
					        var _this = _super.call(this) || this;
 | 
				
			||||||
 | 
					        var footLength = 60;
 | 
				
			||||||
        if (mirrorFoot) {
 | 
					        if (mirrorFoot) {
 | 
				
			||||||
            footLength = -footLength;
 | 
					            footLength = -footLength;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        //针脚几何体
 | 
					        //针脚几何体
 | 
				
			||||||
        let lineGeo = new three_1.Geometry();
 | 
					        var lineGeo = new three_1.Geometry();
 | 
				
			||||||
        lineGeo.vertices.push(new three_1.Vector3(), new three_1.Vector3(0, footLength, 0));
 | 
					        lineGeo.vertices.push(new three_1.Vector3(), new three_1.Vector3(0, footLength, 0));
 | 
				
			||||||
        //托盘几何体
 | 
					        //托盘几何体
 | 
				
			||||||
        let lineGeo2 = new three_1.Geometry();
 | 
					        var lineGeo2 = new three_1.Geometry();
 | 
				
			||||||
        lineGeo2.vertices.push(new three_1.Vector3(0, footLength), new three_1.Vector3(length, footLength, 0));
 | 
					        lineGeo2.vertices.push(new three_1.Vector3(0, footLength), new three_1.Vector3(length, footLength, 0));
 | 
				
			||||||
        let material = ColorPalette_1.ColorMaterial.GetLineMaterial(5);
 | 
					        var material = ColorPalette_1.ColorMaterial.GetLineMaterial(5);
 | 
				
			||||||
        let line1 = new three_1.Line(lineGeo, material);
 | 
					        var line1 = new three_1.Line(lineGeo, material);
 | 
				
			||||||
        let line2 = new three_1.Line(lineGeo, material);
 | 
					        var line2 = new three_1.Line(lineGeo, material);
 | 
				
			||||||
        line2.position.x = length;
 | 
					        line2.position.x = length;
 | 
				
			||||||
        let line3 = new three_1.Line(lineGeo2, material);
 | 
					        var line3 = new three_1.Line(lineGeo2, material);
 | 
				
			||||||
        let text = new Text_1.DbText(parseFloat(length.toFixed(2)).toString(), textHeight);
 | 
					        var text = new Text_1.DbText(parseFloat(length.toFixed(2)).toString(), textHeight);
 | 
				
			||||||
        if (mirror) {
 | 
					        if (mirror) {
 | 
				
			||||||
            let roMat = new three_1.Matrix4().makeRotationZ(Math.PI);
 | 
					            var roMat = new three_1.Matrix4().makeRotationZ(Math.PI);
 | 
				
			||||||
            text.applyMatrix(roMat);
 | 
					            text.applyMatrix(roMat);
 | 
				
			||||||
            text.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength - textHeight * 0.1)));
 | 
					            text.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength - textHeight * 0.1)));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else {
 | 
					        else {
 | 
				
			||||||
            text.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength * 1.1)));
 | 
					            text.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength * 1.1)));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        this.add(text);
 | 
					        _this.add(text);
 | 
				
			||||||
        this.add(line1, line2, line3);
 | 
					        _this.add(line1, line2, line3);
 | 
				
			||||||
 | 
					        return _this;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					    return Dimension;
 | 
				
			||||||
 | 
					}(three_1.Group));
 | 
				
			||||||
exports.Dimension = Dimension;
 | 
					exports.Dimension = Dimension;
 | 
				
			||||||
//# sourceMappingURL=Dimension.js.map
 | 
					//# sourceMappingURL=Dimension.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/Dimension.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Dimension.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"Dimension.js","sourceRoot":"","sources":["../src/Dimension.ts"],"names":[],"mappings":";;AAAA,iCAAgE;AAChE,iDAA+C;AAC/C,iCAAgC;AAChC,uCAAuC;AAEvC;;;;;;GAMG;AACH,eAAuB,SAAQ,aAAK;IAGhC,YAAY,MAAc,EAAE,aAAqB,EAAE,EAAE,SAAkB,KAAK,EAAE,aAAsB,KAAK;QAErG,KAAK,EAAE,CAAC;QACR,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,IAAI,UAAU,EACd;YACI,UAAU,GAAG,CAAC,UAAU,CAAC;SAC5B;QAED,OAAO;QACP,IAAI,OAAO,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,EAAE,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEpE,OAAO;QACP,IAAI,QAAQ,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC9B,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,IAAI,eAAO,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEvF,IAAI,QAAQ,GAAG,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAA;QAE/C,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC;QAE1B,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAEzC,IAAI,IAAI,GAAG,IAAI,aAAM,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,CAAC,CAAC;QAC5E,IAAI,MAAM,EACV;YACI,IAAI,KAAK,GAAG,IAAI,eAAO,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YACxB,IAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC1F;aAED;YACI,IAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC7E;QAGD,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEf,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IAClC,CAAC;CACJ;AA7CD,8BA6CC"}
 | 
					{"version":3,"file":"Dimension.js","sourceRoot":"","sources":["../src/Dimension.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,+BAAgE;AAChE,+CAA+C;AAC/C,+BAAgC;AAChC,qCAAuC;AAEvC;;;;;;GAMG;AACH;IAA+B,6BAAK;IAGhC,mBAAY,MAAc,EAAE,UAAuB,EAAE,MAAuB,EAAE,UAA2B;QAA7E,2BAAA,EAAA,eAAuB;QAAE,uBAAA,EAAA,cAAuB;QAAE,2BAAA,EAAA,kBAA2B;QAAzG,YAEI,iBAAO,SAuCV;QAtCG,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,IAAI,UAAU,EACd;YACI,UAAU,GAAG,CAAC,UAAU,CAAC;SAC5B;QAED,OAAO;QACP,IAAI,OAAO,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,EAAE,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEpE,OAAO;QACP,IAAI,QAAQ,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC9B,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,IAAI,eAAO,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEvF,IAAI,QAAQ,GAAG,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAA;QAE/C,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC;QAE1B,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAEzC,IAAI,IAAI,GAAG,IAAI,aAAM,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,CAAC,CAAC;QAC5E,IAAI,MAAM,EACV;YACI,IAAI,KAAK,GAAG,IAAI,eAAO,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YACxB,IAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC1F;aAED;YACI,IAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC7E;QAGD,KAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEf,KAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;;IAClC,CAAC;IACL,gBAAC;AAAD,CAAC,AA7CD,CAA+B,aAAK,GA6CnC;AA7CY,8BAAS"}
 | 
				
			||||||
							
								
								
									
										18
									
								
								dist/DrawDimension.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										18
									
								
								dist/DrawDimension.js
									
									
									
									
										vendored
									
									
								
							@@ -1,7 +1,7 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
const _1 = require(".");
 | 
					var _1 = require(".");
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * 绘制标注实体
 | 
					 * 绘制标注实体
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
@@ -10,19 +10,19 @@ const _1 = require(".");
 | 
				
			|||||||
 * @returns 标注实体列表
 | 
					 * @returns 标注实体列表
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
function DrawDimension(brList) {
 | 
					function DrawDimension(brList) {
 | 
				
			||||||
    let box = _1.GetBoxArr(brList);
 | 
					    var box = _1.GetBoxArr(brList);
 | 
				
			||||||
    let size = box.getSize(new three_1.Vector3());
 | 
					    var size = box.getSize(new three_1.Vector3());
 | 
				
			||||||
    let mat4 = new three_1.Matrix4();
 | 
					    var mat4 = new three_1.Matrix4();
 | 
				
			||||||
    mat4.makeBasis(new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, -1, 0), new three_1.Vector3(0, 0, 1));
 | 
					    mat4.makeBasis(new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, -1, 0), new three_1.Vector3(0, 0, 1));
 | 
				
			||||||
    mat4.setPosition(box.min.clone().add(new three_1.Vector3(size.x, -30)));
 | 
					    mat4.setPosition(box.min.clone().add(new three_1.Vector3(size.x, -30)));
 | 
				
			||||||
    let textHeight = 45;
 | 
					    var textHeight = 45;
 | 
				
			||||||
    let dimx = new _1.Dimension(size.x, textHeight, true);
 | 
					    var dimx = new _1.Dimension(size.x, textHeight, true);
 | 
				
			||||||
    dimx.applyMatrix(mat4);
 | 
					    dimx.applyMatrix(mat4);
 | 
				
			||||||
    let dimz = new _1.Dimension(size.z, textHeight);
 | 
					    var dimz = new _1.Dimension(size.z, textHeight);
 | 
				
			||||||
    mat4.makeBasis(new three_1.Vector3(0, 0, -1), new three_1.Vector3(1, 0, 0), new three_1.Vector3(0, -1, 0));
 | 
					    mat4.makeBasis(new three_1.Vector3(0, 0, -1), new three_1.Vector3(1, 0, 0), new three_1.Vector3(0, -1, 0));
 | 
				
			||||||
    mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
 | 
					    mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
 | 
				
			||||||
    dimz.applyMatrix(mat4);
 | 
					    dimz.applyMatrix(mat4);
 | 
				
			||||||
    let dimy = new _1.Dimension(size.y, textHeight, true, true);
 | 
					    var dimy = new _1.Dimension(size.y, textHeight, true, true);
 | 
				
			||||||
    mat4.makeBasis(new three_1.Vector3(0, 1, 0), new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, 0, 1));
 | 
					    mat4.makeBasis(new three_1.Vector3(0, 1, 0), new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, 0, 1));
 | 
				
			||||||
    mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
 | 
					    mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
 | 
				
			||||||
    dimy.applyMatrix(mat4);
 | 
					    dimy.applyMatrix(mat4);
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								dist/DrawDimension.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/DrawDimension.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"DrawDimension.js","sourceRoot":"","sources":["../src/DrawDimension.ts"],"names":[],"mappings":";;AAAA,iCAAqD;AACrD,wBAAyC;AAGzC;;;;;;GAMG;AACH,uBAA8B,MAAc;IAExC,IAAI,GAAG,GAAG,YAAS,CAAC,MAAM,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;IAEtC,IAAI,IAAI,GAAG,IAAI,eAAO,EAAE,CAAC;IACzB,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEhE,IAAI,UAAU,GAAG,EAAE,CAAC;IACpB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACnD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAEvB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC7C,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CACxB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAEvB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAGvB,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC9B,CAAC;AArCD,sCAqCC"}
 | 
					{"version":3,"file":"DrawDimension.js","sourceRoot":"","sources":["../src/DrawDimension.ts"],"names":[],"mappings":";;AAAA,+BAAqD;AACrD,sBAAyC;AAGzC;;;;;;GAMG;AACH,uBAA8B,MAAc;IAExC,IAAI,GAAG,GAAG,YAAS,CAAC,MAAM,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;IAEtC,IAAI,IAAI,GAAG,IAAI,eAAO,EAAE,CAAC;IACzB,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEhE,IAAI,UAAU,GAAG,EAAE,CAAC;IACpB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACnD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAEvB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC7C,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CACxB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAEvB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IAGvB,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC9B,CAAC;AArCD,sCAqCC"}
 | 
				
			||||||
							
								
								
									
										94
									
								
								dist/GeUtils.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										94
									
								
								dist/GeUtils.js
									
									
									
									
										vendored
									
									
								
							@@ -1,8 +1,8 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
const Matrix2_1 = require("./Matrix2");
 | 
					var Matrix2_1 = require("./Matrix2");
 | 
				
			||||||
exports.cZeroVec = new THREE.Vector3();
 | 
					exports.cZeroVec = new THREE.Vector3();
 | 
				
			||||||
exports.cXAxis = new THREE.Vector3(1, 0, 0);
 | 
					exports.cXAxis = new THREE.Vector3(1, 0, 0);
 | 
				
			||||||
exports.cYAxis = new THREE.Vector3(0, 1, 0);
 | 
					exports.cYAxis = new THREE.Vector3(0, 1, 0);
 | 
				
			||||||
@@ -20,7 +20,8 @@ function rotatePoint(pt, ang) {
 | 
				
			|||||||
    return pt;
 | 
					    return pt;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.rotatePoint = rotatePoint;
 | 
					exports.rotatePoint = rotatePoint;
 | 
				
			||||||
function equaln(v1, v2, fuzz = 1e-3) {
 | 
					function equaln(v1, v2, fuzz) {
 | 
				
			||||||
 | 
					    if (fuzz === void 0) { fuzz = 1e-3; }
 | 
				
			||||||
    return Math.abs(v1 - v2) < fuzz;
 | 
					    return Math.abs(v1 - v2) < fuzz;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.equaln = equaln;
 | 
					exports.equaln = equaln;
 | 
				
			||||||
@@ -28,11 +29,12 @@ function equal(v1, v2) {
 | 
				
			|||||||
    return v1.distanceToSquared(v2) < 1e-8;
 | 
					    return v1.distanceToSquared(v2) < 1e-8;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.equal = equal;
 | 
					exports.equal = equal;
 | 
				
			||||||
function fixAngle(an, fixAngle, fuzz = 0.1) {
 | 
					function fixAngle(an, fixAngle, fuzz) {
 | 
				
			||||||
 | 
					    if (fuzz === void 0) { fuzz = 0.1; }
 | 
				
			||||||
    if (an < 0)
 | 
					    if (an < 0)
 | 
				
			||||||
        an += Math.PI * 2;
 | 
					        an += Math.PI * 2;
 | 
				
			||||||
    an += fuzz;
 | 
					    an += fuzz;
 | 
				
			||||||
    let rem = an % fixAngle;
 | 
					    var rem = an % fixAngle;
 | 
				
			||||||
    if (rem < fuzz * 2) {
 | 
					    if (rem < fuzz * 2) {
 | 
				
			||||||
        an -= rem;
 | 
					        an -= rem;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -61,7 +63,7 @@ exports.polar = polar;
 | 
				
			|||||||
function angle(v) {
 | 
					function angle(v) {
 | 
				
			||||||
    if (equaln(v.y, 0) && v.x > 0)
 | 
					    if (equaln(v.y, 0) && v.x > 0)
 | 
				
			||||||
        return 0;
 | 
					        return 0;
 | 
				
			||||||
    let angle = Math.atan2(v.y, v.x);
 | 
					    var angle = Math.atan2(v.y, v.x);
 | 
				
			||||||
    if (angle < 0)
 | 
					    if (angle < 0)
 | 
				
			||||||
        angle += Math.PI * 2;
 | 
					        angle += Math.PI * 2;
 | 
				
			||||||
    return angle;
 | 
					    return angle;
 | 
				
			||||||
@@ -75,14 +77,15 @@ exports.angle = angle;
 | 
				
			|||||||
 * @param {THREE.Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
 | 
					 * @param {THREE.Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
 | 
				
			||||||
 * @returns
 | 
					 * @returns
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
function angleTo(v1, v2, ref = new THREE.Vector3(0, 0, 1)) {
 | 
					function angleTo(v1, v2, ref) {
 | 
				
			||||||
 | 
					    if (ref === void 0) { ref = new THREE.Vector3(0, 0, 1); }
 | 
				
			||||||
    if (!ref.equals(new three_1.Vector3(0, 0, 1))) {
 | 
					    if (!ref.equals(new three_1.Vector3(0, 0, 1))) {
 | 
				
			||||||
        //任意轴坐标系. 使用相机的构造矩阵.
 | 
					        //任意轴坐标系. 使用相机的构造矩阵.
 | 
				
			||||||
        ref.multiplyScalar(-1);
 | 
					        ref.multiplyScalar(-1);
 | 
				
			||||||
        let up = getLoocAtUpVec(ref);
 | 
					        var up = getLoocAtUpVec(ref);
 | 
				
			||||||
        let refOcs = new THREE.Matrix4();
 | 
					        var refOcs = new THREE.Matrix4();
 | 
				
			||||||
        refOcs.lookAt(exports.cZeroVec, ref, up);
 | 
					        refOcs.lookAt(exports.cZeroVec, ref, up);
 | 
				
			||||||
        let refOcsInv = new THREE.Matrix4().getInverse(refOcs);
 | 
					        var refOcsInv = new THREE.Matrix4().getInverse(refOcs);
 | 
				
			||||||
        v1.applyMatrix4(refOcsInv);
 | 
					        v1.applyMatrix4(refOcsInv);
 | 
				
			||||||
        v2.applyMatrix4(refOcsInv);
 | 
					        v2.applyMatrix4(refOcsInv);
 | 
				
			||||||
        v1.z = 0;
 | 
					        v1.z = 0;
 | 
				
			||||||
@@ -90,7 +93,7 @@ function angleTo(v1, v2, ref = new THREE.Vector3(0, 0, 1)) {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    if (v1.equals(exports.cZeroVec) || v2.equals(exports.cZeroVec))
 | 
					    if (v1.equals(exports.cZeroVec) || v2.equals(exports.cZeroVec))
 | 
				
			||||||
        return 0;
 | 
					        return 0;
 | 
				
			||||||
    let cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
 | 
					    var cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
 | 
				
			||||||
    return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
 | 
					    return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.angleTo = angleTo;
 | 
					exports.angleTo = angleTo;
 | 
				
			||||||
@@ -98,7 +101,7 @@ function getLoocAtUpVec(dir) {
 | 
				
			|||||||
    if (dir.equals(exports.cZeroVec)) {
 | 
					    if (dir.equals(exports.cZeroVec)) {
 | 
				
			||||||
        throw ("zero vector");
 | 
					        throw ("zero vector");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    let norm = dir.clone().normalize();
 | 
					    var norm = dir.clone().normalize();
 | 
				
			||||||
    if (norm.equals(exports.cZAxis)) {
 | 
					    if (norm.equals(exports.cZAxis)) {
 | 
				
			||||||
        return new THREE.Vector3(0, 1, 0);
 | 
					        return new THREE.Vector3(0, 1, 0);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -106,17 +109,17 @@ function getLoocAtUpVec(dir) {
 | 
				
			|||||||
        return new THREE.Vector3(0, -1, 0);
 | 
					        return new THREE.Vector3(0, -1, 0);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else {
 | 
					    else {
 | 
				
			||||||
        let xv = new THREE.Vector3();
 | 
					        var xv = new THREE.Vector3();
 | 
				
			||||||
        xv.crossVectors(exports.cZAxis, norm);
 | 
					        xv.crossVectors(exports.cZAxis, norm);
 | 
				
			||||||
        let up = new THREE.Vector3();
 | 
					        var up = new THREE.Vector3();
 | 
				
			||||||
        up.crossVectors(norm, xv);
 | 
					        up.crossVectors(norm, xv);
 | 
				
			||||||
        return up;
 | 
					        return up;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.getLoocAtUpVec = getLoocAtUpVec;
 | 
					exports.getLoocAtUpVec = getLoocAtUpVec;
 | 
				
			||||||
function createLookAtMat4(dir) {
 | 
					function createLookAtMat4(dir) {
 | 
				
			||||||
    let up = getLoocAtUpVec(dir);
 | 
					    var up = getLoocAtUpVec(dir);
 | 
				
			||||||
    let mat = new THREE.Matrix4();
 | 
					    var mat = new THREE.Matrix4();
 | 
				
			||||||
    mat.lookAt(exports.cZeroVec, dir, up);
 | 
					    mat.lookAt(exports.cZeroVec, dir, up);
 | 
				
			||||||
    return mat;
 | 
					    return mat;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -125,8 +128,9 @@ function isParallelTo(v1, v2) {
 | 
				
			|||||||
    return v1.clone().cross(v2).lengthSq() < 1e-9;
 | 
					    return v1.clone().cross(v2).lengthSq() < 1e-9;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.isParallelTo = isParallelTo;
 | 
					exports.isParallelTo = isParallelTo;
 | 
				
			||||||
function ptToString(v, fractionDigits = 3) {
 | 
					function ptToString(v, fractionDigits) {
 | 
				
			||||||
    return v.toArray().map(o => {
 | 
					    if (fractionDigits === void 0) { fractionDigits = 3; }
 | 
				
			||||||
 | 
					    return v.toArray().map(function (o) {
 | 
				
			||||||
        return o.toFixed(fractionDigits);
 | 
					        return o.toFixed(fractionDigits);
 | 
				
			||||||
    }).join(",");
 | 
					    }).join(",");
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -140,10 +144,10 @@ function midPoint2(v1, v2) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
exports.midPoint2 = midPoint2;
 | 
					exports.midPoint2 = midPoint2;
 | 
				
			||||||
function midPtCir(v1, v2) {
 | 
					function midPtCir(v1, v2) {
 | 
				
			||||||
    let baseline = new three_1.Vector3(1, 0, 0);
 | 
					    var baseline = new three_1.Vector3(1, 0, 0);
 | 
				
			||||||
    let outLine = v2.clone().sub(v1);
 | 
					    var outLine = v2.clone().sub(v1);
 | 
				
			||||||
    let ang = angleTo(baseline, outLine) / 2;
 | 
					    var ang = angleTo(baseline, outLine) / 2;
 | 
				
			||||||
    let midLine = rotatePoint(outLine, -ang);
 | 
					    var midLine = rotatePoint(outLine, -ang);
 | 
				
			||||||
    return v1.clone().add(midLine);
 | 
					    return v1.clone().add(midLine);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.midPtCir = midPtCir;
 | 
					exports.midPtCir = midPtCir;
 | 
				
			||||||
@@ -151,7 +155,7 @@ function GetBox(obj, updateMatrix) {
 | 
				
			|||||||
    if (updateMatrix)
 | 
					    if (updateMatrix)
 | 
				
			||||||
        obj.updateMatrixWorld(false);
 | 
					        obj.updateMatrixWorld(false);
 | 
				
			||||||
    if (obj.hasOwnProperty("geometry")) {
 | 
					    if (obj.hasOwnProperty("geometry")) {
 | 
				
			||||||
        let geo = obj["geometry"];
 | 
					        var geo = obj["geometry"];
 | 
				
			||||||
        if (geo instanceof THREE.Geometry || geo instanceof THREE.BufferGeometry) {
 | 
					        if (geo instanceof THREE.Geometry || geo instanceof THREE.BufferGeometry) {
 | 
				
			||||||
            if (!geo.boundingBox)
 | 
					            if (!geo.boundingBox)
 | 
				
			||||||
                geo.computeBoundingBox();
 | 
					                geo.computeBoundingBox();
 | 
				
			||||||
@@ -159,8 +163,8 @@ function GetBox(obj, updateMatrix) {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else if (obj.children.length > 0) {
 | 
					    else if (obj.children.length > 0) {
 | 
				
			||||||
        let box = obj.children.reduce((sumBox, itemObj) => {
 | 
					        var box = obj.children.reduce(function (sumBox, itemObj) {
 | 
				
			||||||
            let itemBox = GetBox(itemObj);
 | 
					            var itemBox = GetBox(itemObj);
 | 
				
			||||||
            if (itemBox)
 | 
					            if (itemBox)
 | 
				
			||||||
                sumBox.union(itemBox);
 | 
					                sumBox.union(itemBox);
 | 
				
			||||||
            return sumBox;
 | 
					            return sumBox;
 | 
				
			||||||
@@ -176,24 +180,24 @@ function GetBoxArr(arr) {
 | 
				
			|||||||
    if (arr.length == 0) {
 | 
					    if (arr.length == 0) {
 | 
				
			||||||
        return null;
 | 
					        return null;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return arr.map(o => {
 | 
					    return arr.map(function (o) {
 | 
				
			||||||
        return GetBox(o);
 | 
					        return GetBox(o);
 | 
				
			||||||
    }).filter(o => {
 | 
					    }).filter(function (o) {
 | 
				
			||||||
        return o;
 | 
					        return o;
 | 
				
			||||||
    }).reduce((sumBox, objBox) => {
 | 
					    }).reduce(function (sumBox, objBox) {
 | 
				
			||||||
        return sumBox.union(objBox);
 | 
					        return sumBox.union(objBox);
 | 
				
			||||||
    }, new THREE.Box3());
 | 
					    }, new THREE.Box3());
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.GetBoxArr = GetBoxArr;
 | 
					exports.GetBoxArr = GetBoxArr;
 | 
				
			||||||
function MoveMatrix(v) {
 | 
					function MoveMatrix(v) {
 | 
				
			||||||
    let mat = new THREE.Matrix4();
 | 
					    var mat = new THREE.Matrix4();
 | 
				
			||||||
    mat.makeTranslation(v.x, v.y, v.z);
 | 
					    mat.makeTranslation(v.x, v.y, v.z);
 | 
				
			||||||
    return mat;
 | 
					    return mat;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.MoveMatrix = MoveMatrix;
 | 
					exports.MoveMatrix = MoveMatrix;
 | 
				
			||||||
function getProjectDist(v1, v2) {
 | 
					function getProjectDist(v1, v2) {
 | 
				
			||||||
    let ang = v1.angleTo(v2);
 | 
					    var ang = v1.angleTo(v2);
 | 
				
			||||||
    let dist = v1.length();
 | 
					    var dist = v1.length();
 | 
				
			||||||
    return {
 | 
					    return {
 | 
				
			||||||
        h: dist * Math.cos(ang),
 | 
					        h: dist * Math.cos(ang),
 | 
				
			||||||
        v: dist * Math.sin(ang)
 | 
					        v: dist * Math.sin(ang)
 | 
				
			||||||
@@ -202,31 +206,31 @@ function getProjectDist(v1, v2) {
 | 
				
			|||||||
exports.getProjectDist = getProjectDist;
 | 
					exports.getProjectDist = getProjectDist;
 | 
				
			||||||
//获得输入点在2线组成的4个区间的位置
 | 
					//获得输入点在2线组成的4个区间的位置
 | 
				
			||||||
function getPtPostion(sp, ep, c, inPt) {
 | 
					function getPtPostion(sp, ep, c, inPt) {
 | 
				
			||||||
    let l1 = sp.clone().sub(c);
 | 
					    var l1 = sp.clone().sub(c);
 | 
				
			||||||
    let l2 = ep.clone().sub(c);
 | 
					    var l2 = ep.clone().sub(c);
 | 
				
			||||||
    let l3 = l1.clone().negate();
 | 
					    var l3 = l1.clone().negate();
 | 
				
			||||||
    let l4 = l2.clone().negate();
 | 
					    var l4 = l2.clone().negate();
 | 
				
			||||||
    let inputLine = inPt.clone().sub(c);
 | 
					    var inputLine = inPt.clone().sub(c);
 | 
				
			||||||
    let ang1 = angleTo(l1, l2);
 | 
					    var ang1 = angleTo(l1, l2);
 | 
				
			||||||
    let ang2 = Math.PI;
 | 
					    var ang2 = Math.PI;
 | 
				
			||||||
    let ang3 = ang2 + Math.abs(ang1);
 | 
					    var ang3 = ang2 + Math.abs(ang1);
 | 
				
			||||||
    let inputAng = angleTo(l1, inputLine);
 | 
					    var inputAng = angleTo(l1, inputLine);
 | 
				
			||||||
    if (ang1 * inputAng < 0) {
 | 
					    if (ang1 * inputAng < 0) {
 | 
				
			||||||
        inputAng = (Math.PI * 2 - Math.abs(inputAng));
 | 
					        inputAng = (Math.PI * 2 - Math.abs(inputAng));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    ang1 = Math.abs(ang1);
 | 
					    ang1 = Math.abs(ang1);
 | 
				
			||||||
    inputAng = Math.abs(inputAng);
 | 
					    inputAng = Math.abs(inputAng);
 | 
				
			||||||
    if (inputAng <= ang1) {
 | 
					    if (inputAng <= ang1) {
 | 
				
			||||||
        return { sp, ep };
 | 
					        return { sp: sp, ep: ep };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else if (inputAng > ang1 && inputAng <= ang2) {
 | 
					    else if (inputAng > ang1 && inputAng <= ang2) {
 | 
				
			||||||
        return { sp: c.clone().add(l3), ep };
 | 
					        return { sp: c.clone().add(l3), ep: ep };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else if (inputAng > ang2 && inputAng <= ang3) {
 | 
					    else if (inputAng > ang2 && inputAng <= ang3) {
 | 
				
			||||||
        return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
 | 
					        return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else {
 | 
					    else {
 | 
				
			||||||
        return { sp, ep: c.clone().add(l4) };
 | 
					        return { sp: sp, ep: c.clone().add(l4) };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.getPtPostion = getPtPostion;
 | 
					exports.getPtPostion = getPtPostion;
 | 
				
			||||||
@@ -248,7 +252,7 @@ function angleTo2Pi(an) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
exports.angleTo2Pi = angleTo2Pi;
 | 
					exports.angleTo2Pi = angleTo2Pi;
 | 
				
			||||||
function updateGeometry(l, geometry) {
 | 
					function updateGeometry(l, geometry) {
 | 
				
			||||||
    let geo = l.geometry;
 | 
					    var geo = l.geometry;
 | 
				
			||||||
    geo.dispose();
 | 
					    geo.dispose();
 | 
				
			||||||
    l.geometry = geometry;
 | 
					    l.geometry = geometry;
 | 
				
			||||||
    geometry.verticesNeedUpdate = true;
 | 
					    geometry.verticesNeedUpdate = true;
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								dist/GeUtils.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/GeUtils.js.map
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										2
									
								
								dist/Material.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Material.js
									
									
									
									
										vendored
									
									
								
							@@ -1,6 +1,6 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
//板件的材质,使用这个材质避免板件将线覆盖.
 | 
					//板件的材质,使用这个材质避免板件将线覆盖.
 | 
				
			||||||
exports.boardMaterial = new three_1.MeshBasicMaterial({
 | 
					exports.boardMaterial = new three_1.MeshBasicMaterial({
 | 
				
			||||||
    color: new three_1.Color(0.8, 0.8, 0.8),
 | 
					    color: new three_1.Color(0.8, 0.8, 0.8),
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								dist/Material.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Material.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
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					{"version":3,"file":"Material.js","sourceRoot":"","sources":["../src/Material.ts"],"names":[],"mappings":";;AAAA,+BAAoE;AAEpE,uBAAuB;AACZ,QAAA,aAAa,GAAG,IAAI,yBAAiB,CAAC;IAC7C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEQ,QAAA,cAAc,GAAG,IAAI,yBAAiB,CAAC;IAC9C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEH,OAAO;AACI,QAAA,YAAY,GAAG,IAAI,yBAAiB,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,aAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC"}
 | 
				
			||||||
							
								
								
									
										29
									
								
								dist/Matrix2.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										29
									
								
								dist/Matrix2.js
									
									
									
									
										vendored
									
									
								
							@@ -1,30 +1,31 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
class Matrix2 {
 | 
					var Matrix2 = /** @class */ (function () {
 | 
				
			||||||
    constructor() {
 | 
					    function Matrix2() {
 | 
				
			||||||
        this.el = [1, 0, 0, 1];
 | 
					        this.el = [1, 0, 0, 1];
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    set(n11, n12, n21, n22) {
 | 
					    Matrix2.prototype.set = function (n11, n12, n21, n22) {
 | 
				
			||||||
        let te = this.el;
 | 
					        var te = this.el;
 | 
				
			||||||
        te[0] = n11;
 | 
					        te[0] = n11;
 | 
				
			||||||
        te[1] = n21;
 | 
					        te[1] = n21;
 | 
				
			||||||
        te[2] = n12;
 | 
					        te[2] = n12;
 | 
				
			||||||
        te[3] = n22;
 | 
					        te[3] = n22;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    applyVector(vec) {
 | 
					    Matrix2.prototype.applyVector = function (vec) {
 | 
				
			||||||
        let x = vec.x, y = vec.y;
 | 
					        var x = vec.x, y = vec.y;
 | 
				
			||||||
        let e = this.el;
 | 
					        var e = this.el;
 | 
				
			||||||
        vec.x = e[0] * x + e[2] * y;
 | 
					        vec.x = e[0] * x + e[2] * y;
 | 
				
			||||||
        vec.y = e[1] * x + e[3] * y;
 | 
					        vec.y = e[1] * x + e[3] * y;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    setRotate(theta) {
 | 
					    Matrix2.prototype.setRotate = function (theta) {
 | 
				
			||||||
        let el = this.el;
 | 
					        var el = this.el;
 | 
				
			||||||
        let c = Math.cos(theta), s = Math.sin(theta);
 | 
					        var c = Math.cos(theta), s = Math.sin(theta);
 | 
				
			||||||
        this.set(c, -s, s, c);
 | 
					        this.set(c, -s, s, c);
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return Matrix2;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Matrix2 = Matrix2;
 | 
					exports.Matrix2 = Matrix2;
 | 
				
			||||||
//# sourceMappingURL=Matrix2.js.map
 | 
					//# sourceMappingURL=Matrix2.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/Matrix2.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Matrix2.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"Matrix2.js","sourceRoot":"","sources":["../src/Matrix2.ts"],"names":[],"mappings":";;AAEA;IAAA;QAEY,OAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA4B9B,CAAC;IA3BG,GAAG,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW;QAElD,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEjB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,WAAW,CAAC,GAAsB;QAE9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QAChB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,SAAS,CAAC,KAAa;QAEnB,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAE7C,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACV,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AA9BD,0BA8BC"}
 | 
					{"version":3,"file":"Matrix2.js","sourceRoot":"","sources":["../src/Matrix2.ts"],"names":[],"mappings":";;AAEA;IAAA;QAEY,OAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA4B9B,CAAC;IA3BG,qBAAG,GAAH,UAAI,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW;QAElD,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEjB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,6BAAW,GAAX,UAAY,GAAsB;QAE9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QAChB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,2BAAS,GAAT,UAAU,KAAa;QAEnB,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAE7C,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACV,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,cAAC;AAAD,CAAC,AA9BD,IA8BC;AA9BY,0BAAO"}
 | 
				
			||||||
							
								
								
									
										45
									
								
								dist/Orbit.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										45
									
								
								dist/Orbit.js
									
									
									
									
										vendored
									
									
								
							@@ -1,25 +1,29 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * 轨道控制的数学类,观察向量和角度的互相转换
 | 
					 * 轨道控制的数学类,观察向量和角度的互相转换
 | 
				
			||||||
 * 当x当抬头或者低头到90度时,触发万向锁.
 | 
					 * 当x当抬头或者低头到90度时,触发万向锁.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * @class Orbit
 | 
					 * @class Orbit
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
class Orbit {
 | 
					var Orbit = /** @class */ (function () {
 | 
				
			||||||
    constructor() {
 | 
					    function Orbit() {
 | 
				
			||||||
        //抬头低头 正数抬头 负数低头
 | 
					        //抬头低头 正数抬头 负数低头
 | 
				
			||||||
        this.m_RoX = 0;
 | 
					        this.m_RoX = 0;
 | 
				
			||||||
        //身体旋转 0为正右边 逆时针旋转
 | 
					        //身体旋转 0为正右边 逆时针旋转
 | 
				
			||||||
        this.RoZ = 0;
 | 
					        this.RoZ = 0;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    get RoX() {
 | 
					    Object.defineProperty(Orbit.prototype, "RoX", {
 | 
				
			||||||
        return this.m_RoX;
 | 
					        get: function () {
 | 
				
			||||||
    }
 | 
					            return this.m_RoX;
 | 
				
			||||||
    set RoX(v) {
 | 
					        },
 | 
				
			||||||
        this.m_RoX = THREE.Math.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
 | 
					        set: function (v) {
 | 
				
			||||||
    }
 | 
					            this.m_RoX = THREE.Math.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        enumerable: true,
 | 
				
			||||||
 | 
					        configurable: true
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * 使用旋转角度 计算观察向量
 | 
					     * 使用旋转角度 计算观察向量
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
@@ -27,29 +31,29 @@ class Orbit {
 | 
				
			|||||||
     * @returns {THREE.Vector3} 返回观察向量
 | 
					     * @returns {THREE.Vector3} 返回观察向量
 | 
				
			||||||
     * @memberof Orbit
 | 
					     * @memberof Orbit
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    UpdateDirection(dir) {
 | 
					    Orbit.prototype.UpdateDirection = function (dir) {
 | 
				
			||||||
        let rtDir = dir ? dir : new THREE.Vector3();
 | 
					        var rtDir = dir ? dir : new THREE.Vector3();
 | 
				
			||||||
        rtDir.z = Math.sin(this.m_RoX);
 | 
					        rtDir.z = Math.sin(this.m_RoX);
 | 
				
			||||||
        //归一化专用.
 | 
					        //归一化专用.
 | 
				
			||||||
        let d = Math.abs(Math.cos(this.m_RoX));
 | 
					        var d = Math.abs(Math.cos(this.m_RoX));
 | 
				
			||||||
        rtDir.x = Math.cos(this.RoZ) * d;
 | 
					        rtDir.x = Math.cos(this.RoZ) * d;
 | 
				
			||||||
        rtDir.y = Math.sin(this.RoZ) * d;
 | 
					        rtDir.y = Math.sin(this.RoZ) * d;
 | 
				
			||||||
        return rtDir;
 | 
					        return rtDir;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * 使用观察向量,计算旋转角度
 | 
					     * 使用观察向量,计算旋转角度
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param {THREE.Vector3} dir
 | 
					     * @param {THREE.Vector3} dir
 | 
				
			||||||
     * @memberof Orbit
 | 
					     * @memberof Orbit
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    UpdateRoValue(dir) {
 | 
					    Orbit.prototype.UpdateRoValue = function (dir) {
 | 
				
			||||||
        dir.normalize();
 | 
					        dir.normalize();
 | 
				
			||||||
        this.m_RoX = Math.asin(dir.z);
 | 
					        this.m_RoX = Math.asin(dir.z);
 | 
				
			||||||
        if (dir.x < 1e-4 && dir.y < 1e-4)
 | 
					        if (dir.x < 1e-4 && dir.y < 1e-4)
 | 
				
			||||||
            this.RoZ = Math.PI * 0.5;
 | 
					            this.RoZ = Math.PI * 0.5;
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            this.RoZ = Math.atan2(dir.y, dir.x);
 | 
					            this.RoZ = Math.atan2(dir.y, dir.x);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * 根据观察向量 求头部的向量.
 | 
					     * 根据观察向量 求头部的向量.
 | 
				
			||||||
@@ -60,8 +64,8 @@ class Orbit {
 | 
				
			|||||||
     * @returns {THREE.Vector3}
 | 
					     * @returns {THREE.Vector3}
 | 
				
			||||||
     * @memberof Orbit
 | 
					     * @memberof Orbit
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    static ComputUpDirection(dir, up) {
 | 
					    Orbit.ComputUpDirection = function (dir, up) {
 | 
				
			||||||
        let upRes = up ? up : new THREE.Vector3();
 | 
					        var upRes = up ? up : new THREE.Vector3();
 | 
				
			||||||
        if (dir.equals(new THREE.Vector3(0, 0, -1))) {
 | 
					        if (dir.equals(new THREE.Vector3(0, 0, -1))) {
 | 
				
			||||||
            upRes.set(0, 1, 0);
 | 
					            upRes.set(0, 1, 0);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -69,13 +73,14 @@ class Orbit {
 | 
				
			|||||||
            upRes.set(0, -1, 0);
 | 
					            upRes.set(0, -1, 0);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else {
 | 
					        else {
 | 
				
			||||||
            let xv = new THREE.Vector3();
 | 
					            var xv = new THREE.Vector3();
 | 
				
			||||||
            xv.crossVectors(new THREE.Vector3(0, 0, 1), dir);
 | 
					            xv.crossVectors(new THREE.Vector3(0, 0, 1), dir);
 | 
				
			||||||
            upRes.crossVectors(dir, xv);
 | 
					            upRes.crossVectors(dir, xv);
 | 
				
			||||||
            upRes.normalize();
 | 
					            upRes.normalize();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        return upRes;
 | 
					        return upRes;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return Orbit;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Orbit = Orbit;
 | 
					exports.Orbit = Orbit;
 | 
				
			||||||
//# sourceMappingURL=Orbit.js.map
 | 
					//# sourceMappingURL=Orbit.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/Orbit.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Orbit.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"Orbit.js","sourceRoot":"","sources":["../src/Orbit.ts"],"names":[],"mappings":";;AAAA,+BAA+B;AAE/B;;;;;GAKG;AACH;IAAA;QAEI,gBAAgB;QACR,UAAK,GAAW,CAAC,CAAC;QAE1B,kBAAkB;QAClB,QAAG,GAAW,CAAC,CAAC;IA+EpB,CAAC;IA7EG,IAAI,GAAG;QAEH,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IACD,IAAI,GAAG,CAAC,CAAC;QAEL,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;IACpE,CAAC;IAED;;;;;;OAMG;IACH,eAAe,CAAC,GAAmB;QAE/B,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QAE5C,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ;QACR,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACjC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAEjC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACH,aAAa,CAAC,GAAkB;QAE5B,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI;YAC5B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;;YAEzB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM,CAAC,iBAAiB,CAAC,GAAkB,EAAE,EAAkB;QAE3D,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QAC1C,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAC3C;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;aACI,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAC/C;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACvB;aAED;YACI,IAAI,EAAE,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YAC7B,EAAE,CAAC,YAAY,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;YAC5B,KAAK,CAAC,SAAS,EAAE,CAAC;SACrB;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AArFD,sBAqFC"}
 | 
					{"version":3,"file":"Orbit.js","sourceRoot":"","sources":["../src/Orbit.ts"],"names":[],"mappings":";;AAAA,6BAA+B;AAE/B;;;;;GAKG;AACH;IAAA;QAEI,gBAAgB;QACR,UAAK,GAAW,CAAC,CAAC;QAE1B,kBAAkB;QAClB,QAAG,GAAW,CAAC,CAAC;IA+EpB,CAAC;IA7EG,sBAAI,sBAAG;aAAP;YAEI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aACD,UAAQ,CAAC;YAEL,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;QACpE,CAAC;;;OAJA;IAMD;;;;;;OAMG;IACH,+BAAe,GAAf,UAAgB,GAAmB;QAE/B,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QAE5C,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ;QACR,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACjC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAEjC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACH,6BAAa,GAAb,UAAc,GAAkB;QAE5B,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI;YAC5B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;;YAEzB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;;;;OASG;IACI,uBAAiB,GAAxB,UAAyB,GAAkB,EAAE,EAAkB;QAE3D,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QAC1C,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAC3C;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;aACI,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAC/C;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACvB;aAED;YACI,IAAI,EAAE,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YAC7B,EAAE,CAAC,YAAY,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;YAC5B,KAAK,CAAC,SAAS,EAAE,CAAC;SACrB;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IACL,YAAC;AAAD,CAAC,AArFD,IAqFC;AArFY,sBAAK"}
 | 
				
			||||||
							
								
								
									
										44
									
								
								dist/PlaneExt.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										44
									
								
								dist/PlaneExt.js
									
									
									
									
										vendored
									
									
								
							@@ -1,16 +1,27 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
 | 
					var __extends = (this && this.__extends) || (function () {
 | 
				
			||||||
 | 
					    var extendStatics = Object.setPrototypeOf ||
 | 
				
			||||||
 | 
					        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
 | 
				
			||||||
 | 
					        function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
 | 
				
			||||||
 | 
					    return function (d, b) {
 | 
				
			||||||
 | 
					        extendStatics(d, b);
 | 
				
			||||||
 | 
					        function __() { this.constructor = d; }
 | 
				
			||||||
 | 
					        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					})();
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
class PlaneExt extends THREE.Plane {
 | 
					var PlaneExt = /** @class */ (function (_super) {
 | 
				
			||||||
    constructor(normal, constant) {
 | 
					    __extends(PlaneExt, _super);
 | 
				
			||||||
        super(normal, constant);
 | 
					    function PlaneExt(normal, constant) {
 | 
				
			||||||
 | 
					        return _super.call(this, normal, constant) || this;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    intersectLine(line, optionalTarget, extendLine) {
 | 
					    PlaneExt.prototype.intersectLine = function (line, optionalTarget, extendLine) {
 | 
				
			||||||
        let v1 = new three_1.Vector3();
 | 
					        var v1 = new three_1.Vector3();
 | 
				
			||||||
        let result = optionalTarget || new three_1.Vector3();
 | 
					        var result = optionalTarget || new three_1.Vector3();
 | 
				
			||||||
        let direction = line.delta(v1);
 | 
					        var direction = line.delta(v1);
 | 
				
			||||||
        let denominator = this.normal.dot(direction);
 | 
					        var denominator = this.normal.dot(direction);
 | 
				
			||||||
        if (denominator === 0) {
 | 
					        if (denominator === 0) {
 | 
				
			||||||
            // line is coplanar, return origin
 | 
					            // line is coplanar, return origin
 | 
				
			||||||
            if (this.distanceToPoint(line.start) === 0) {
 | 
					            if (this.distanceToPoint(line.start) === 0) {
 | 
				
			||||||
@@ -19,18 +30,19 @@ class PlaneExt extends THREE.Plane {
 | 
				
			|||||||
            // Unsure if this is the correct method to handle this case.
 | 
					            // Unsure if this is the correct method to handle this case.
 | 
				
			||||||
            return undefined;
 | 
					            return undefined;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        let t = -(line.start.dot(this.normal) + this.constant) / denominator;
 | 
					        var t = -(line.start.dot(this.normal) + this.constant) / denominator;
 | 
				
			||||||
        //If you not extendLine,check intersect point in Line
 | 
					        //If you not extendLine,check intersect point in Line
 | 
				
			||||||
        if (!extendLine && (t < 0 || t > 1)) {
 | 
					        if (!extendLine && (t < 0 || t > 1)) {
 | 
				
			||||||
            return undefined;
 | 
					            return undefined;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        return result.copy(direction).multiplyScalar(t).add(line.start);
 | 
					        return result.copy(direction).multiplyScalar(t).add(line.start);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    intersectRay(ray, optionalTarget, extendLine) {
 | 
					    PlaneExt.prototype.intersectRay = function (ray, optionalTarget, extendLine) {
 | 
				
			||||||
        // 从射线初始位置
 | 
					        // 从射线初始位置
 | 
				
			||||||
        let line = new THREE.Line3(ray.origin.clone(), ray.origin.clone().add(ray.direction));
 | 
					        var line = new THREE.Line3(ray.origin.clone(), ray.origin.clone().add(ray.direction));
 | 
				
			||||||
        return this.intersectLine(line, optionalTarget, extendLine);
 | 
					        return this.intersectLine(line, optionalTarget, extendLine);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return PlaneExt;
 | 
				
			||||||
 | 
					}(THREE.Plane));
 | 
				
			||||||
exports.PlaneExt = PlaneExt;
 | 
					exports.PlaneExt = PlaneExt;
 | 
				
			||||||
//# sourceMappingURL=PlaneExt.js.map
 | 
					//# sourceMappingURL=PlaneExt.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/PlaneExt.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/PlaneExt.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"PlaneExt.js","sourceRoot":"","sources":["../src/PlaneExt.ts"],"names":[],"mappings":";;AAAA,+BAA+B;AAC/B,iCAAuC;AAEvC,cAAsB,SAAQ,KAAK,CAAC,KAAK;IAErC,YAAY,MAAsB,EAAE,QAAiB;QAEjD,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAC5B,CAAC;IACD,aAAa,CAAC,IAAW,EAAE,cAAwB,EAAE,UAAoB;QAErE,IAAI,EAAE,GAAG,IAAI,eAAO,EAAE,CAAC;QAEvB,IAAI,MAAM,GAAG,cAAc,IAAI,IAAI,eAAO,EAAE,CAAC;QAE7C,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAE/B,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAE7C,IAAI,WAAW,KAAK,CAAC,EACrB;YACI,kCAAkC;YAClC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAC1C;gBACI,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAClC;YACD,4DAA4D;YAC5D,OAAO,SAAS,CAAC;SACpB;QAED,IAAI,CAAC,GAAG,CAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC;QACtE,qDAAqD;QACrD,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EACnC;YACI,OAAO,SAAS,CAAC;SACpB;QAED,OAAO,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;IACD,YAAY,CAAC,GAAc,EAAE,cAAwB,EAAE,UAAoB;QAEvE,UAAU;QACV,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QACtF,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,EAAE,UAAU,CAAC,CAAC;IAChE,CAAC;CACJ;AA1CD,4BA0CC"}
 | 
					{"version":3,"file":"PlaneExt.js","sourceRoot":"","sources":["../src/PlaneExt.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,6BAA+B;AAC/B,+BAAuC;AAEvC;IAA8B,4BAAW;IAErC,kBAAY,MAAsB,EAAE,QAAiB;eAEjD,kBAAM,MAAM,EAAE,QAAQ,CAAC;IAC3B,CAAC;IACD,gCAAa,GAAb,UAAc,IAAW,EAAE,cAAwB,EAAE,UAAoB;QAErE,IAAI,EAAE,GAAG,IAAI,eAAO,EAAE,CAAC;QAEvB,IAAI,MAAM,GAAG,cAAc,IAAI,IAAI,eAAO,EAAE,CAAC;QAE7C,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAE/B,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAE7C,IAAI,WAAW,KAAK,CAAC,EACrB;YACI,kCAAkC;YAClC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAC1C;gBACI,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAClC;YACD,4DAA4D;YAC5D,OAAO,SAAS,CAAC;SACpB;QAED,IAAI,CAAC,GAAG,CAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC;QACtE,qDAAqD;QACrD,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EACnC;YACI,OAAO,SAAS,CAAC;SACpB;QAED,OAAO,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;IACD,+BAAY,GAAZ,UAAa,GAAc,EAAE,cAAwB,EAAE,UAAoB;QAEvE,UAAU;QACV,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QACtF,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,EAAE,UAAU,CAAC,CAAC;IAChE,CAAC;IACL,eAAC;AAAD,CAAC,AA1CD,CAA8B,KAAK,CAAC,KAAK,GA0CxC;AA1CY,4BAAQ"}
 | 
				
			||||||
							
								
								
									
										15
									
								
								dist/PointPick.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										15
									
								
								dist/PointPick.js
									
									
									
									
										vendored
									
									
								
							@@ -1,6 +1,6 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * 点选
 | 
					 * 点选
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
@@ -11,20 +11,21 @@ const three_1 = require("three");
 | 
				
			|||||||
 * @returns {(Mesh | undefined)}
 | 
					 * @returns {(Mesh | undefined)}
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
function PointPick(view, ptx, pty) {
 | 
					function PointPick(view, ptx, pty) {
 | 
				
			||||||
    let raycaster = new three_1.Raycaster();
 | 
					    var raycaster = new three_1.Raycaster();
 | 
				
			||||||
    raycaster.setFromCamera({
 | 
					    raycaster.setFromCamera({
 | 
				
			||||||
        x: (ptx / view._Width) * 2 - 1,
 | 
					        x: (ptx / view._Width) * 2 - 1,
 | 
				
			||||||
        y: -(pty / view._Height) * 2 + 1 //y轴相反
 | 
					        y: -(pty / view._Height) * 2 + 1 //y轴相反
 | 
				
			||||||
    }, view.m_Camera.Camera);
 | 
					    }, view.m_Camera.Camera);
 | 
				
			||||||
    //https://github.com/mrdoob/three.js/issues/14128
 | 
					    //https://github.com/mrdoob/three.js/issues/14128
 | 
				
			||||||
    raycaster.ray.origin.set((ptx / view._Width) * 2 - 1, -(pty / view._Height) * 2 + 1, -1).unproject(view.m_Camera.Camera);
 | 
					    raycaster.ray.origin.set((ptx / view._Width) * 2 - 1, -(pty / view._Height) * 2 + 1, -1).unproject(view.m_Camera.Camera);
 | 
				
			||||||
    let minDis = Infinity;
 | 
					    var minDis = Infinity;
 | 
				
			||||||
    let minObj = undefined;
 | 
					    var minObj = undefined;
 | 
				
			||||||
    view.m_Scene.children.forEach(obj => {
 | 
					    view.m_Scene.children.forEach(function (obj) {
 | 
				
			||||||
        if (obj instanceof three_1.Mesh) {
 | 
					        if (obj instanceof three_1.Mesh) {
 | 
				
			||||||
            let intersects = [];
 | 
					            var intersects = [];
 | 
				
			||||||
            obj.raycast(raycaster, intersects);
 | 
					            obj.raycast(raycaster, intersects);
 | 
				
			||||||
            for (let i of intersects) {
 | 
					            for (var _i = 0, intersects_1 = intersects; _i < intersects_1.length; _i++) {
 | 
				
			||||||
 | 
					                var i = intersects_1[_i];
 | 
				
			||||||
                if (i.distance < minDis) {
 | 
					                if (i.distance < minDis) {
 | 
				
			||||||
                    minObj = obj;
 | 
					                    minObj = obj;
 | 
				
			||||||
                    minDis = i.distance;
 | 
					                    minDis = i.distance;
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								dist/PointPick.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/PointPick.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"PointPick.js","sourceRoot":"","sources":["../src/PointPick.ts"],"names":[],"mappings":";;AAAA,iCAA2E;AAc3E;;;;;;;;GAQG;AACH,mBAA0B,IAAY,EAAE,GAAW,EAAE,GAAW;IAE5D,IAAI,SAAS,GAAG,IAAI,iBAAS,EAAE,CAAC;IAChC,SAAS,CAAC,aAAa,CAAC;QACpB,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;QAC9B,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM;KAC3C,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEzB,iDAAiD;IACjD,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAG1H,IAAI,MAAM,GAAG,QAAQ,CAAC;IACtB,IAAI,MAAM,GAAG,SAAS,CAAC;IAEvB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QAEhC,IAAI,GAAG,YAAY,YAAI,EACvB;YACI,IAAI,UAAU,GAAgB,EAAE,CAAC;YACjC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAEnC,KAAK,IAAI,CAAC,IAAI,UAAU,EACxB;gBACI,IAAI,CAAC,CAAC,QAAQ,GAAG,MAAM,EACvB;oBACI,MAAM,GAAG,GAAG,CAAC;oBACb,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;iBACvB;aACJ;SACJ;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAClB,CAAC;AAlCD,8BAkCC"}
 | 
					{"version":3,"file":"PointPick.js","sourceRoot":"","sources":["../src/PointPick.ts"],"names":[],"mappings":";;AAAA,+BAA2E;AAc3E;;;;;;;;GAQG;AACH,mBAA0B,IAAY,EAAE,GAAW,EAAE,GAAW;IAE5D,IAAI,SAAS,GAAG,IAAI,iBAAS,EAAE,CAAC;IAChC,SAAS,CAAC,aAAa,CAAC;QACpB,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;QAC9B,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM;KAC3C,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEzB,iDAAiD;IACjD,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAG1H,IAAI,MAAM,GAAG,QAAQ,CAAC;IACtB,IAAI,MAAM,GAAG,SAAS,CAAC;IAEvB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAA,GAAG;QAE7B,IAAI,GAAG,YAAY,YAAI,EACvB;YACI,IAAI,UAAU,GAAgB,EAAE,CAAC;YACjC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAEnC,KAAc,UAAU,EAAV,yBAAU,EAAV,wBAAU,EAAV,IAAU;gBAAnB,IAAI,CAAC,mBAAA;gBAEN,IAAI,CAAC,CAAC,QAAQ,GAAG,MAAM,EACvB;oBACI,MAAM,GAAG,GAAG,CAAC;oBACb,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;iBACvB;aACJ;SACJ;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAClB,CAAC;AAlCD,8BAkCC"}
 | 
				
			||||||
							
								
								
									
										17
									
								
								dist/RotateUV.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										17
									
								
								dist/RotateUV.js
									
									
									
									
										vendored
									
									
								
							@@ -1,14 +1,17 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const Matrix2_1 = require("./Matrix2");
 | 
					var Matrix2_1 = require("./Matrix2");
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
function RotateUVs(geo) {
 | 
					function RotateUVs(geo) {
 | 
				
			||||||
    let roMat = new Matrix2_1.Matrix2();
 | 
					    var roMat = new Matrix2_1.Matrix2();
 | 
				
			||||||
    roMat.set(0, -1, 1, 0);
 | 
					    roMat.set(0, -1, 1, 0);
 | 
				
			||||||
    let addV = new three_1.Vector2(1, 0);
 | 
					    var addV = new three_1.Vector2(1, 0);
 | 
				
			||||||
    for (let uvs of geo.faceVertexUvs) {
 | 
					    for (var _i = 0, _a = geo.faceVertexUvs; _i < _a.length; _i++) {
 | 
				
			||||||
        for (let uv of uvs) {
 | 
					        var uvs = _a[_i];
 | 
				
			||||||
            for (let v of uv) {
 | 
					        for (var _b = 0, uvs_1 = uvs; _b < uvs_1.length; _b++) {
 | 
				
			||||||
 | 
					            var uv = uvs_1[_b];
 | 
				
			||||||
 | 
					            for (var _c = 0, uv_1 = uv; _c < uv_1.length; _c++) {
 | 
				
			||||||
 | 
					                var v = uv_1[_c];
 | 
				
			||||||
                roMat.applyVector(v);
 | 
					                roMat.applyVector(v);
 | 
				
			||||||
                v.add(addV);
 | 
					                v.add(addV);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								dist/RotateUV.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/RotateUV.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"RotateUV.js","sourceRoot":"","sources":["../src/RotateUV.ts"],"names":[],"mappings":";;AAAA,uCAAoC;AACpC,iCAA0C;AAG1C,mBAA0B,GAAa;IAEnC,IAAI,KAAK,GAAG,IAAI,iBAAO,EAAE,CAAC;IAC1B,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACX,CAAC,EAAE,CAAC,CAAC,CAAC;IAEV,IAAI,IAAI,GAAG,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAE7B,KAAK,IAAI,GAAG,IAAI,GAAG,CAAC,aAAa,EACjC;QACI,KAAK,IAAI,EAAE,IAAI,GAAG,EAClB;YACI,KAAK,IAAI,CAAC,IAAI,EAAE,EAChB;gBACI,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;aACf;SACJ;KACJ;IACD,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC;AAC7B,CAAC;AApBD,8BAoBC"}
 | 
					{"version":3,"file":"RotateUV.js","sourceRoot":"","sources":["../src/RotateUV.ts"],"names":[],"mappings":";;AAAA,qCAAoC;AACpC,+BAA0C;AAG1C,mBAA0B,GAAa;IAEnC,IAAI,KAAK,GAAG,IAAI,iBAAO,EAAE,CAAC;IAC1B,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACX,CAAC,EAAE,CAAC,CAAC,CAAC;IAEV,IAAI,IAAI,GAAG,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAE7B,KAAgB,UAAiB,EAAjB,KAAA,GAAG,CAAC,aAAa,EAAjB,cAAiB,EAAjB,IAAiB;QAA5B,IAAI,GAAG,SAAA;QAER,KAAe,UAAG,EAAH,WAAG,EAAH,iBAAG,EAAH,IAAG;YAAb,IAAI,EAAE,YAAA;YAEP,KAAc,UAAE,EAAF,SAAE,EAAF,gBAAE,EAAF,IAAE;gBAAX,IAAI,CAAC,WAAA;gBAEN,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;aACf;SACJ;KACJ;IACD,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC;AAC7B,CAAC;AApBD,8BAoBC"}
 | 
				
			||||||
							
								
								
									
										54
									
								
								dist/Text.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										54
									
								
								dist/Text.js
									
									
									
									
										vendored
									
									
								
							@@ -1,19 +1,33 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
 | 
					var __extends = (this && this.__extends) || (function () {
 | 
				
			||||||
 | 
					    var extendStatics = Object.setPrototypeOf ||
 | 
				
			||||||
 | 
					        ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
 | 
				
			||||||
 | 
					        function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
 | 
				
			||||||
 | 
					    return function (d, b) {
 | 
				
			||||||
 | 
					        extendStatics(d, b);
 | 
				
			||||||
 | 
					        function __() { this.constructor = d; }
 | 
				
			||||||
 | 
					        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					})();
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
const ColorPalette_1 = require("./ColorPalette");
 | 
					var ColorPalette_1 = require("./ColorPalette");
 | 
				
			||||||
const GeUtils_1 = require("./GeUtils");
 | 
					var GeUtils_1 = require("./GeUtils");
 | 
				
			||||||
class FontLoaderUtil {
 | 
					var FontLoaderUtil = /** @class */ (function () {
 | 
				
			||||||
    static Load() {
 | 
					    function FontLoaderUtil() {
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    FontLoaderUtil.Load = function () {
 | 
				
			||||||
        if (!this.defFont) {
 | 
					        if (!this.defFont) {
 | 
				
			||||||
            const f = require("../resources/fonts/helvetiker_regular.typeface.json");
 | 
					            var f = require("../resources/fonts/helvetiker_regular.typeface.json");
 | 
				
			||||||
            let loader = new three_1.FontLoader();
 | 
					            var loader = new three_1.FontLoader();
 | 
				
			||||||
            this.defFont = loader.parse(f);
 | 
					            this.defFont = loader.parse(f);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        return this.defFont;
 | 
					        return this.defFont;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return FontLoaderUtil;
 | 
				
			||||||
class DbText extends three_1.Mesh {
 | 
					}());
 | 
				
			||||||
 | 
					var DbText = /** @class */ (function (_super) {
 | 
				
			||||||
 | 
					    __extends(DbText, _super);
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * 构造一个文本对象,8位点(中心点下面)在0点
 | 
					     * 构造一个文本对象,8位点(中心点下面)在0点
 | 
				
			||||||
@@ -21,15 +35,19 @@ class DbText extends three_1.Mesh {
 | 
				
			|||||||
     * @param {number} height 文本高度
 | 
					     * @param {number} height 文本高度
 | 
				
			||||||
     * @memberof DbText
 | 
					     * @memberof DbText
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    constructor(str, height = 5) {
 | 
					    function DbText(str, height) {
 | 
				
			||||||
        let font = FontLoaderUtil.Load();
 | 
					        if (height === void 0) { height = 5; }
 | 
				
			||||||
        let shapes = font.generateShapes(str, height, 0.1);
 | 
					        var _this = this;
 | 
				
			||||||
        let geometry = new three_1.ShapeGeometry(shapes);
 | 
					        var font = FontLoaderUtil.Load();
 | 
				
			||||||
 | 
					        var shapes = font.generateShapes(str, height, 0.1);
 | 
				
			||||||
 | 
					        var geometry = new three_1.ShapeGeometry(shapes);
 | 
				
			||||||
        geometry.computeBoundingBox();
 | 
					        geometry.computeBoundingBox();
 | 
				
			||||||
        super(geometry, ColorPalette_1.ColorMaterial.GetLineMaterial(5));
 | 
					        _this = _super.call(this, geometry, ColorPalette_1.ColorMaterial.GetLineMaterial(5)) || this;
 | 
				
			||||||
        let center = geometry.boundingBox.getCenter(new three_1.Vector3());
 | 
					        var center = geometry.boundingBox.getCenter(new three_1.Vector3());
 | 
				
			||||||
        this.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(-center.x, 0, 0)));
 | 
					        _this.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(-center.x, 0, 0)));
 | 
				
			||||||
 | 
					        return _this;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					    return DbText;
 | 
				
			||||||
 | 
					}(three_1.Mesh));
 | 
				
			||||||
exports.DbText = DbText;
 | 
					exports.DbText = DbText;
 | 
				
			||||||
//# sourceMappingURL=Text.js.map
 | 
					//# sourceMappingURL=Text.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/Text.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Text.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"Text.js","sourceRoot":"","sources":["../src/Text.ts"],"names":[],"mappings":";;AAAA,iCAAuE;AACvE,iDAA+C;AAC/C,uCAAuC;AAEvC;IAGE,MAAM,CAAC,IAAI;QAET,IAAI,CAAC,IAAI,CAAC,OAAO,EACjB;YACE,MAAM,CAAC,GAAG,OAAO,CAAC,qDAAqD,CAAC,CAAC;YACzE,IAAI,MAAM,GAAG,IAAI,kBAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CACF;AAED,YAAoB,SAAQ,YAAI;IAE9B;;;;;;OAMG;IACH,YAAY,GAAW,EAAE,SAAiB,CAAC;QAEzC,IAAI,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC;QAEjC,IAAI,MAAM,GAAkB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QAClE,IAAI,QAAQ,GAAG,IAAI,qBAAa,CAAC,MAAM,CAAC,CAAC;QAEzC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QAE9B,KAAK,CAAC,QAAQ,EAAE,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;CACF;AAvBD,wBAuBC"}
 | 
					{"version":3,"file":"Text.js","sourceRoot":"","sources":["../src/Text.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,+BAAuE;AACvE,+CAA+C;AAC/C,qCAAuC;AAEvC;IAAA;IAaA,CAAC;IAVQ,mBAAI,GAAX;QAEE,IAAI,CAAC,IAAI,CAAC,OAAO,EACjB;YACE,IAAM,CAAC,GAAG,OAAO,CAAC,qDAAqD,CAAC,CAAC;YACzE,IAAI,MAAM,GAAG,IAAI,kBAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACH,qBAAC;AAAD,CAAC,AAbD,IAaC;AAED;IAA4B,0BAAI;IAE9B;;;;;;OAMG;IACH,gBAAY,GAAW,EAAE,MAAkB;QAAlB,uBAAA,EAAA,UAAkB;QAA3C,iBAaC;QAXC,IAAI,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC;QAEjC,IAAI,MAAM,GAAkB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QAClE,IAAI,QAAQ,GAAG,IAAI,qBAAa,CAAC,MAAM,CAAC,CAAC;QAEzC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QAE9B,QAAA,kBAAM,QAAQ,EAAE,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,SAAC;QAElD,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;QAC3D,KAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;;IAC7D,CAAC;IACH,aAAC;AAAD,CAAC,AAvBD,CAA4B,YAAI,GAuB/B;AAvBY,wBAAM"}
 | 
				
			||||||
							
								
								
									
										4
									
								
								dist/ThreeCSG.d.ts
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								dist/ThreeCSG.d.ts
									
									
									
									
										vendored
									
									
								
							@@ -20,8 +20,8 @@ export declare class Polygon {
 | 
				
			|||||||
    calculateProperties(): this;
 | 
					    calculateProperties(): this;
 | 
				
			||||||
    clone(): Polygon;
 | 
					    clone(): Polygon;
 | 
				
			||||||
    flip(): this;
 | 
					    flip(): this;
 | 
				
			||||||
    classifyVertex(vertex: any): 1 | 0 | 2;
 | 
					    classifyVertex(vertex: any): 0 | 2 | 1;
 | 
				
			||||||
    classifySide(polygon: any): 1 | 0 | 2 | 3;
 | 
					    classifySide(polygon: any): 0 | 2 | 1 | 3;
 | 
				
			||||||
    splitPolygon(polygon: any, coplanar_front: any, coplanar_back: any, front: any, back: any): void;
 | 
					    splitPolygon(polygon: any, coplanar_front: any, coplanar_back: any, front: any, back: any): void;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
export declare class Vertex {
 | 
					export declare class Vertex {
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										198
									
								
								dist/ThreeCSG.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										198
									
								
								dist/ThreeCSG.js
									
									
									
									
										vendored
									
									
								
							@@ -1,14 +1,14 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
/*jshint esversion: 6 */
 | 
					/*jshint esversion: 6 */
 | 
				
			||||||
const EPSILON = 1e-5, COPLANAR = 0, //共面
 | 
					var EPSILON = 1e-5, COPLANAR = 0, //共面
 | 
				
			||||||
FRONT = 1, //前
 | 
					FRONT = 1, //前
 | 
				
			||||||
BACK = 2, SPANNING = 3;
 | 
					BACK = 2, SPANNING = 3;
 | 
				
			||||||
class ThreeBSP {
 | 
					var ThreeBSP = /** @class */ (function () {
 | 
				
			||||||
    constructor(geometry) {
 | 
					    function ThreeBSP(geometry) {
 | 
				
			||||||
        // Convert THREE.Geometry to ThreeBSP
 | 
					        // Convert THREE.Geometry to ThreeBSP
 | 
				
			||||||
        let i, _length_i, face, vertex, faceVertexUvs, uvs, polygon, polygons = [], tree;
 | 
					        var i, _length_i, face, vertex, faceVertexUvs, uvs, polygon, polygons = [], tree;
 | 
				
			||||||
        this.Polygon = Polygon;
 | 
					        this.Polygon = Polygon;
 | 
				
			||||||
        this.Vertex = Vertex;
 | 
					        this.Vertex = Vertex;
 | 
				
			||||||
        this.Node = Node;
 | 
					        this.Node = Node;
 | 
				
			||||||
@@ -81,8 +81,8 @@ class ThreeBSP {
 | 
				
			|||||||
        this.tree = new Node(polygons);
 | 
					        this.tree = new Node(polygons);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    //减
 | 
					    //减
 | 
				
			||||||
    subtract(other_tree) {
 | 
					    ThreeBSP.prototype.subtract = function (other_tree) {
 | 
				
			||||||
        let a = this.tree.clone(), b = other_tree.tree.clone();
 | 
					        var a = this.tree.clone(), b = other_tree.tree.clone();
 | 
				
			||||||
        a.invert();
 | 
					        a.invert();
 | 
				
			||||||
        a.clipTo(b);
 | 
					        a.clipTo(b);
 | 
				
			||||||
        b.clipTo(a);
 | 
					        b.clipTo(a);
 | 
				
			||||||
@@ -91,26 +91,26 @@ class ThreeBSP {
 | 
				
			|||||||
        b.invert();
 | 
					        b.invert();
 | 
				
			||||||
        a.build(b.allPolygons());
 | 
					        a.build(b.allPolygons());
 | 
				
			||||||
        a.invert();
 | 
					        a.invert();
 | 
				
			||||||
        let bsp = new ThreeBSP(a);
 | 
					        var bsp = new ThreeBSP(a);
 | 
				
			||||||
        bsp.matrix = this.matrix;
 | 
					        bsp.matrix = this.matrix;
 | 
				
			||||||
        return bsp;
 | 
					        return bsp;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //结合
 | 
					    //结合
 | 
				
			||||||
    union(other_tree) {
 | 
					    ThreeBSP.prototype.union = function (other_tree) {
 | 
				
			||||||
        let a = this.tree.clone(), b = other_tree.tree.clone();
 | 
					        var a = this.tree.clone(), b = other_tree.tree.clone();
 | 
				
			||||||
        a.clipTo(b);
 | 
					        a.clipTo(b);
 | 
				
			||||||
        b.clipTo(a);
 | 
					        b.clipTo(a);
 | 
				
			||||||
        b.invert();
 | 
					        b.invert();
 | 
				
			||||||
        b.clipTo(a);
 | 
					        b.clipTo(a);
 | 
				
			||||||
        b.invert();
 | 
					        b.invert();
 | 
				
			||||||
        a.build(b.allPolygons());
 | 
					        a.build(b.allPolygons());
 | 
				
			||||||
        let bsp = new ThreeBSP(a);
 | 
					        var bsp = new ThreeBSP(a);
 | 
				
			||||||
        bsp.matrix = this.matrix;
 | 
					        bsp.matrix = this.matrix;
 | 
				
			||||||
        return bsp;
 | 
					        return bsp;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //相交
 | 
					    //相交
 | 
				
			||||||
    intersect(other_tree) {
 | 
					    ThreeBSP.prototype.intersect = function (other_tree) {
 | 
				
			||||||
        let a = this.tree.clone(), b = other_tree.tree.clone();
 | 
					        var a = this.tree.clone(), b = other_tree.tree.clone();
 | 
				
			||||||
        a.invert();
 | 
					        a.invert();
 | 
				
			||||||
        b.clipTo(a);
 | 
					        b.clipTo(a);
 | 
				
			||||||
        b.invert();
 | 
					        b.invert();
 | 
				
			||||||
@@ -118,12 +118,12 @@ class ThreeBSP {
 | 
				
			|||||||
        b.clipTo(a);
 | 
					        b.clipTo(a);
 | 
				
			||||||
        a.build(b.allPolygons());
 | 
					        a.build(b.allPolygons());
 | 
				
			||||||
        a.invert();
 | 
					        a.invert();
 | 
				
			||||||
        let bsp = new ThreeBSP(a);
 | 
					        var bsp = new ThreeBSP(a);
 | 
				
			||||||
        bsp.matrix = this.matrix;
 | 
					        bsp.matrix = this.matrix;
 | 
				
			||||||
        return bsp;
 | 
					        return bsp;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    toGeometry() {
 | 
					    ThreeBSP.prototype.toGeometry = function () {
 | 
				
			||||||
        let i, j, matrix = new THREE.Matrix4().getInverse(this.matrix), geometry = new THREE.Geometry(), polygons = this.tree.allPolygons(), polygon_count = polygons.length, polygon, polygon_vertice_count, vertice_dict = {}, vertex_idx_a, vertex_idx_b, vertex_idx_c, vertex, face, verticeUvs;
 | 
					        var i, j, matrix = new THREE.Matrix4().getInverse(this.matrix), geometry = new THREE.Geometry(), polygons = this.tree.allPolygons(), polygon_count = polygons.length, polygon, polygon_vertice_count, vertice_dict = {}, vertex_idx_a, vertex_idx_b, vertex_idx_c, vertex, face, verticeUvs;
 | 
				
			||||||
        for (i = 0; i < polygon_count; i++) {
 | 
					        for (i = 0; i < polygon_count; i++) {
 | 
				
			||||||
            polygon = polygons[i];
 | 
					            polygon = polygons[i];
 | 
				
			||||||
            polygon_vertice_count = polygon.vertices.length;
 | 
					            polygon_vertice_count = polygon.vertices.length;
 | 
				
			||||||
@@ -168,18 +168,19 @@ class ThreeBSP {
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        return geometry;
 | 
					        return geometry;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    toMesh(material) {
 | 
					    ThreeBSP.prototype.toMesh = function (material) {
 | 
				
			||||||
        let geometry = this.toGeometry(), mesh = new THREE.Mesh(geometry, material);
 | 
					        var geometry = this.toGeometry(), mesh = new THREE.Mesh(geometry, material);
 | 
				
			||||||
        mesh.position.setFromMatrixPosition(this.matrix);
 | 
					        mesh.position.setFromMatrixPosition(this.matrix);
 | 
				
			||||||
        mesh.rotation.setFromRotationMatrix(this.matrix);
 | 
					        mesh.rotation.setFromRotationMatrix(this.matrix);
 | 
				
			||||||
        return mesh;
 | 
					        return mesh;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return ThreeBSP;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.ThreeBSP = ThreeBSP;
 | 
					exports.ThreeBSP = ThreeBSP;
 | 
				
			||||||
//多边形
 | 
					//多边形
 | 
				
			||||||
class Polygon {
 | 
					var Polygon = /** @class */ (function () {
 | 
				
			||||||
    constructor(vertices, normal, w) {
 | 
					    function Polygon(vertices, normal, w) {
 | 
				
			||||||
        if (!(vertices instanceof Array)) {
 | 
					        if (!(vertices instanceof Array)) {
 | 
				
			||||||
            vertices = [];
 | 
					            vertices = [];
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -191,22 +192,22 @@ class Polygon {
 | 
				
			|||||||
            this.normal = this.w = undefined;
 | 
					            this.normal = this.w = undefined;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    calculateProperties() {
 | 
					    Polygon.prototype.calculateProperties = function () {
 | 
				
			||||||
        let a = this.vertices[0], b = this.vertices[1], c = this.vertices[2];
 | 
					        var a = this.vertices[0], b = this.vertices[1], c = this.vertices[2];
 | 
				
			||||||
        this.normal = b.clone().subtract(a).cross(c.clone().subtract(a)).normalize();
 | 
					        this.normal = b.clone().subtract(a).cross(c.clone().subtract(a)).normalize();
 | 
				
			||||||
        this.w = this.normal.clone().dot(a);
 | 
					        this.w = this.normal.clone().dot(a);
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    clone() {
 | 
					    Polygon.prototype.clone = function () {
 | 
				
			||||||
        let i, vertice_count, polygon = new Polygon();
 | 
					        var i, vertice_count, polygon = new Polygon();
 | 
				
			||||||
        for (i = 0, vertice_count = this.vertices.length; i < vertice_count; i++) {
 | 
					        for (i = 0, vertice_count = this.vertices.length; i < vertice_count; i++) {
 | 
				
			||||||
            polygon.vertices.push(this.vertices[i].clone());
 | 
					            polygon.vertices.push(this.vertices[i].clone());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        polygon.calculateProperties();
 | 
					        polygon.calculateProperties();
 | 
				
			||||||
        return polygon;
 | 
					        return polygon;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    flip() {
 | 
					    Polygon.prototype.flip = function () {
 | 
				
			||||||
        let i, vertices = [];
 | 
					        var i, vertices = [];
 | 
				
			||||||
        this.normal.multiplyScalar(-1);
 | 
					        this.normal.multiplyScalar(-1);
 | 
				
			||||||
        this.w *= -1;
 | 
					        this.w *= -1;
 | 
				
			||||||
        for (i = this.vertices.length - 1; i >= 0; i--) {
 | 
					        for (i = this.vertices.length - 1; i >= 0; i--) {
 | 
				
			||||||
@@ -214,10 +215,10 @@ class Polygon {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        this.vertices = vertices;
 | 
					        this.vertices = vertices;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //划分?
 | 
					    //划分?
 | 
				
			||||||
    classifyVertex(vertex) {
 | 
					    Polygon.prototype.classifyVertex = function (vertex) {
 | 
				
			||||||
        let side_value = this.normal.dot(vertex) - this.w;
 | 
					        var side_value = this.normal.dot(vertex) - this.w;
 | 
				
			||||||
        if (side_value < -EPSILON) {
 | 
					        if (side_value < -EPSILON) {
 | 
				
			||||||
            return BACK;
 | 
					            return BACK;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -227,10 +228,10 @@ class Polygon {
 | 
				
			|||||||
        else {
 | 
					        else {
 | 
				
			||||||
            return COPLANAR;
 | 
					            return COPLANAR;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //划分边?
 | 
					    //划分边?
 | 
				
			||||||
    classifySide(polygon) {
 | 
					    Polygon.prototype.classifySide = function (polygon) {
 | 
				
			||||||
        let i, vertex, classification, num_positive = 0, num_negative = 0, vertice_count = polygon.vertices.length;
 | 
					        var i, vertex, classification, num_positive = 0, num_negative = 0, vertice_count = polygon.vertices.length;
 | 
				
			||||||
        for (i = 0; i < vertice_count; i++) {
 | 
					        for (i = 0; i < vertice_count; i++) {
 | 
				
			||||||
            vertex = polygon.vertices[i];
 | 
					            vertex = polygon.vertices[i];
 | 
				
			||||||
            classification = this.classifyVertex(vertex);
 | 
					            classification = this.classifyVertex(vertex);
 | 
				
			||||||
@@ -253,10 +254,10 @@ class Polygon {
 | 
				
			|||||||
        else {
 | 
					        else {
 | 
				
			||||||
            return SPANNING;
 | 
					            return SPANNING;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //分解 分离 区域?
 | 
					    //分解 分离 区域?
 | 
				
			||||||
    splitPolygon(polygon, coplanar_front, coplanar_back, front, back) {
 | 
					    Polygon.prototype.splitPolygon = function (polygon, coplanar_front, coplanar_back, front, back) {
 | 
				
			||||||
        let classification = this.classifySide(polygon);
 | 
					        var classification = this.classifySide(polygon);
 | 
				
			||||||
        if (classification === COPLANAR) {
 | 
					        if (classification === COPLANAR) {
 | 
				
			||||||
            (this.normal.dot(polygon.normal) > 0 ? coplanar_front : coplanar_back).push(polygon);
 | 
					            (this.normal.dot(polygon.normal) > 0 ? coplanar_front : coplanar_back).push(polygon);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -267,7 +268,7 @@ class Polygon {
 | 
				
			|||||||
            back.push(polygon);
 | 
					            back.push(polygon);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else {
 | 
					        else {
 | 
				
			||||||
            let vertice_count, i, j, ti, tj, vi, vj, t, v, f = [], b = [];
 | 
					            var vertice_count = void 0, i = void 0, j = void 0, ti = void 0, tj = void 0, vi = void 0, vj = void 0, t = void 0, v = void 0, f = [], b = [];
 | 
				
			||||||
            for (i = 0, vertice_count = polygon.vertices.length; i < vertice_count; i++) {
 | 
					            for (i = 0, vertice_count = polygon.vertices.length; i < vertice_count; i++) {
 | 
				
			||||||
                j = (i + 1) % vertice_count;
 | 
					                j = (i + 1) % vertice_count;
 | 
				
			||||||
                vi = polygon.vertices[i];
 | 
					                vi = polygon.vertices[i];
 | 
				
			||||||
@@ -290,82 +291,84 @@ class Polygon {
 | 
				
			|||||||
            if (b.length >= 3)
 | 
					            if (b.length >= 3)
 | 
				
			||||||
                back.push(new Polygon(b).calculateProperties());
 | 
					                back.push(new Polygon(b).calculateProperties());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return Polygon;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Polygon = Polygon;
 | 
					exports.Polygon = Polygon;
 | 
				
			||||||
class Vertex {
 | 
					var Vertex = /** @class */ (function () {
 | 
				
			||||||
    constructor(x, y, z, normal, uv) {
 | 
					    function Vertex(x, y, z, normal, uv) {
 | 
				
			||||||
        this.x = x;
 | 
					        this.x = x;
 | 
				
			||||||
        this.y = y;
 | 
					        this.y = y;
 | 
				
			||||||
        this.z = z;
 | 
					        this.z = z;
 | 
				
			||||||
        this.normal = normal || new THREE.Vector3();
 | 
					        this.normal = normal || new THREE.Vector3();
 | 
				
			||||||
        this.uv = uv || new THREE.Vector2();
 | 
					        this.uv = uv || new THREE.Vector2();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    clone() {
 | 
					    Vertex.prototype.clone = function () {
 | 
				
			||||||
        return new Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
 | 
					        return new Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    add(vertex) {
 | 
					    Vertex.prototype.add = function (vertex) {
 | 
				
			||||||
        this.x += vertex.x;
 | 
					        this.x += vertex.x;
 | 
				
			||||||
        this.y += vertex.y;
 | 
					        this.y += vertex.y;
 | 
				
			||||||
        this.z += vertex.z;
 | 
					        this.z += vertex.z;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    subtract(vertex) {
 | 
					    Vertex.prototype.subtract = function (vertex) {
 | 
				
			||||||
        this.x -= vertex.x;
 | 
					        this.x -= vertex.x;
 | 
				
			||||||
        this.y -= vertex.y;
 | 
					        this.y -= vertex.y;
 | 
				
			||||||
        this.z -= vertex.z;
 | 
					        this.z -= vertex.z;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    multiplyScalar(scalar) {
 | 
					    Vertex.prototype.multiplyScalar = function (scalar) {
 | 
				
			||||||
        this.x *= scalar;
 | 
					        this.x *= scalar;
 | 
				
			||||||
        this.y *= scalar;
 | 
					        this.y *= scalar;
 | 
				
			||||||
        this.z *= scalar;
 | 
					        this.z *= scalar;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //×乘
 | 
					    //×乘
 | 
				
			||||||
    cross(vertex) {
 | 
					    Vertex.prototype.cross = function (vertex) {
 | 
				
			||||||
        let x = this.x, y = this.y, z = this.z;
 | 
					        var x = this.x, y = this.y, z = this.z;
 | 
				
			||||||
        this.x = y * vertex.z - z * vertex.y;
 | 
					        this.x = y * vertex.z - z * vertex.y;
 | 
				
			||||||
        this.y = z * vertex.x - x * vertex.z;
 | 
					        this.y = z * vertex.x - x * vertex.z;
 | 
				
			||||||
        this.z = x * vertex.y - y * vertex.x;
 | 
					        this.z = x * vertex.y - y * vertex.x;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    normalize() {
 | 
					    Vertex.prototype.normalize = function () {
 | 
				
			||||||
        let length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
 | 
					        var length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
 | 
				
			||||||
        this.x /= length;
 | 
					        this.x /= length;
 | 
				
			||||||
        this.y /= length;
 | 
					        this.y /= length;
 | 
				
			||||||
        this.z /= length;
 | 
					        this.z /= length;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //点乘
 | 
					    //点乘
 | 
				
			||||||
    dot(vertex) {
 | 
					    Vertex.prototype.dot = function (vertex) {
 | 
				
			||||||
        return this.x * vertex.x + this.y * vertex.y + this.z * vertex.z;
 | 
					        return this.x * vertex.x + this.y * vertex.y + this.z * vertex.z;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //线性插值
 | 
					    //线性插值
 | 
				
			||||||
    lerp(a, t) {
 | 
					    Vertex.prototype.lerp = function (a, t) {
 | 
				
			||||||
        this.add(a.clone().subtract(this).multiplyScalar(t));
 | 
					        this.add(a.clone().subtract(this).multiplyScalar(t));
 | 
				
			||||||
        this.normal.add(a.normal.clone().sub(this.normal).multiplyScalar(t));
 | 
					        this.normal.add(a.normal.clone().sub(this.normal).multiplyScalar(t));
 | 
				
			||||||
        this.uv.add(a.uv.clone().sub(this.uv).multiplyScalar(t));
 | 
					        this.uv.add(a.uv.clone().sub(this.uv).multiplyScalar(t));
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //插值
 | 
					    //插值
 | 
				
			||||||
    interpolate(other, t) {
 | 
					    Vertex.prototype.interpolate = function (other, t) {
 | 
				
			||||||
        return this.clone().lerp(other, t);
 | 
					        return this.clone().lerp(other, t);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    applyMatrix4(m) {
 | 
					    Vertex.prototype.applyMatrix4 = function (m) {
 | 
				
			||||||
        // input: THREE.Matrix4 affine matrix
 | 
					        // input: THREE.Matrix4 affine matrix
 | 
				
			||||||
        let x = this.x, y = this.y, z = this.z;
 | 
					        var x = this.x, y = this.y, z = this.z;
 | 
				
			||||||
        let e = m.elements;
 | 
					        var e = m.elements;
 | 
				
			||||||
        this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
 | 
					        this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
 | 
				
			||||||
        this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
 | 
					        this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
 | 
				
			||||||
        this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
 | 
					        this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return Vertex;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Vertex = Vertex;
 | 
					exports.Vertex = Vertex;
 | 
				
			||||||
class Node {
 | 
					var Node = /** @class */ (function () {
 | 
				
			||||||
    constructor(polygons) {
 | 
					    function Node(polygons) {
 | 
				
			||||||
        let i, polygon_count, front = [], back = [];
 | 
					        var i, polygon_count, front = [], back = [];
 | 
				
			||||||
        this.polygons = [];
 | 
					        this.polygons = [];
 | 
				
			||||||
        this.front = this.back = undefined;
 | 
					        this.front = this.back = undefined;
 | 
				
			||||||
        if (!(polygons instanceof Array) || polygons.length === 0)
 | 
					        if (!(polygons instanceof Array) || polygons.length === 0)
 | 
				
			||||||
@@ -382,8 +385,8 @@ class Node {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    //是凸的? 凸包?
 | 
					    //是凸的? 凸包?
 | 
				
			||||||
    isConvex(polygons) {
 | 
					    Node.prototype.isConvex = function (polygons) {
 | 
				
			||||||
        let i, j;
 | 
					        var i, j;
 | 
				
			||||||
        for (i = 0; i < polygons.length; i++) {
 | 
					        for (i = 0; i < polygons.length; i++) {
 | 
				
			||||||
            for (j = 0; j < polygons.length; j++) {
 | 
					            for (j = 0; j < polygons.length; j++) {
 | 
				
			||||||
                if (i !== j && polygons[i].classifySide(polygons[j]) !== BACK) {
 | 
					                if (i !== j && polygons[i].classifySide(polygons[j]) !== BACK) {
 | 
				
			||||||
@@ -392,9 +395,9 @@ class Node {
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        return true;
 | 
					        return true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    build(polygons) {
 | 
					    Node.prototype.build = function (polygons) {
 | 
				
			||||||
        let i, polygon_count, front = [], back = [];
 | 
					        var i, polygon_count, front = [], back = [];
 | 
				
			||||||
        if (!this.divider) {
 | 
					        if (!this.divider) {
 | 
				
			||||||
            this.divider = polygons[0].clone();
 | 
					            this.divider = polygons[0].clone();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -411,17 +414,17 @@ class Node {
 | 
				
			|||||||
                this.back = new Node();
 | 
					                this.back = new Node();
 | 
				
			||||||
            this.back.build(back);
 | 
					            this.back.build(back);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    allPolygons() {
 | 
					    Node.prototype.allPolygons = function () {
 | 
				
			||||||
        let polygons = this.polygons.slice();
 | 
					        var polygons = this.polygons.slice();
 | 
				
			||||||
        if (this.front)
 | 
					        if (this.front)
 | 
				
			||||||
            polygons = polygons.concat(this.front.allPolygons());
 | 
					            polygons = polygons.concat(this.front.allPolygons());
 | 
				
			||||||
        if (this.back)
 | 
					        if (this.back)
 | 
				
			||||||
            polygons = polygons.concat(this.back.allPolygons());
 | 
					            polygons = polygons.concat(this.back.allPolygons());
 | 
				
			||||||
        return polygons;
 | 
					        return polygons;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    clone() {
 | 
					    Node.prototype.clone = function () {
 | 
				
			||||||
        let node = new Node();
 | 
					        var node = new Node();
 | 
				
			||||||
        node.divider = this.divider.clone();
 | 
					        node.divider = this.divider.clone();
 | 
				
			||||||
        node.polygons = this.polygons.map(function (polygon) {
 | 
					        node.polygons = this.polygons.map(function (polygon) {
 | 
				
			||||||
            return polygon.clone();
 | 
					            return polygon.clone();
 | 
				
			||||||
@@ -429,10 +432,10 @@ class Node {
 | 
				
			|||||||
        node.front = this.front && this.front.clone();
 | 
					        node.front = this.front && this.front.clone();
 | 
				
			||||||
        node.back = this.back && this.back.clone();
 | 
					        node.back = this.back && this.back.clone();
 | 
				
			||||||
        return node;
 | 
					        return node;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //反转
 | 
					    //反转
 | 
				
			||||||
    invert() {
 | 
					    Node.prototype.invert = function () {
 | 
				
			||||||
        let i, polygon_count, temp;
 | 
					        var i, polygon_count, temp;
 | 
				
			||||||
        for (i = 0, polygon_count = this.polygons.length; i < polygon_count; i++) {
 | 
					        for (i = 0, polygon_count = this.polygons.length; i < polygon_count; i++) {
 | 
				
			||||||
            this.polygons[i].flip();
 | 
					            this.polygons[i].flip();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -445,10 +448,10 @@ class Node {
 | 
				
			|||||||
        this.front = this.back;
 | 
					        this.front = this.back;
 | 
				
			||||||
        this.back = temp;
 | 
					        this.back = temp;
 | 
				
			||||||
        return this;
 | 
					        return this;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    //
 | 
					    //
 | 
				
			||||||
    clipPolygons(polygons) {
 | 
					    Node.prototype.clipPolygons = function (polygons) {
 | 
				
			||||||
        let i, polygon_count, front, back;
 | 
					        var i, polygon_count, front, back;
 | 
				
			||||||
        if (!this.divider)
 | 
					        if (!this.divider)
 | 
				
			||||||
            return polygons.slice();
 | 
					            return polygons.slice();
 | 
				
			||||||
        front = [];
 | 
					        front = [];
 | 
				
			||||||
@@ -463,14 +466,15 @@ class Node {
 | 
				
			|||||||
        else
 | 
					        else
 | 
				
			||||||
            back = [];
 | 
					            back = [];
 | 
				
			||||||
        return front.concat(back);
 | 
					        return front.concat(back);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    clipTo(node) {
 | 
					    Node.prototype.clipTo = function (node) {
 | 
				
			||||||
        this.polygons = node.clipPolygons(this.polygons);
 | 
					        this.polygons = node.clipPolygons(this.polygons);
 | 
				
			||||||
        if (this.front)
 | 
					        if (this.front)
 | 
				
			||||||
            this.front.clipTo(node);
 | 
					            this.front.clipTo(node);
 | 
				
			||||||
        if (this.back)
 | 
					        if (this.back)
 | 
				
			||||||
            this.back.clipTo(node);
 | 
					            this.back.clipTo(node);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return Node;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Node = Node;
 | 
					exports.Node = Node;
 | 
				
			||||||
//# sourceMappingURL=ThreeCSG.js.map
 | 
					//# sourceMappingURL=ThreeCSG.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/ThreeCSG.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/ThreeCSG.js.map
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										17
									
								
								dist/Utils.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										17
									
								
								dist/Utils.js
									
									
									
									
										vendored
									
									
								
							@@ -1,23 +1,24 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const _1 = require(".");
 | 
					var _1 = require(".");
 | 
				
			||||||
function LoadBoard(view, data) {
 | 
					function LoadBoard(view, data) {
 | 
				
			||||||
    view.m_Scene.children.forEach(obj => {
 | 
					    view.m_Scene.children.forEach(function (obj) {
 | 
				
			||||||
        let geo = obj["geometry"];
 | 
					        var geo = obj["geometry"];
 | 
				
			||||||
        if (geo)
 | 
					        if (geo)
 | 
				
			||||||
            geo.dispose();
 | 
					            geo.dispose();
 | 
				
			||||||
    });
 | 
					    });
 | 
				
			||||||
    view.m_Scene.children.length = 0;
 | 
					    view.m_Scene.children.length = 0;
 | 
				
			||||||
    //加板
 | 
					    //加板
 | 
				
			||||||
    let { meshs, edgesa } = _1.createTemplateBoard(data);
 | 
					    var _a = _1.createTemplateBoard(data), meshs = _a.meshs, edgesa = _a.edgesa;
 | 
				
			||||||
    //加标注
 | 
					    //加标注
 | 
				
			||||||
    let dims = _1.DrawDimension(meshs);
 | 
					    var dims = _1.DrawDimension(meshs);
 | 
				
			||||||
    view.m_Scene.add(...meshs);
 | 
					    (_b = view.m_Scene).add.apply(_b, meshs);
 | 
				
			||||||
    view.m_Scene.add(...edgesa);
 | 
					    (_c = view.m_Scene).add.apply(_c, edgesa);
 | 
				
			||||||
    view.m_Scene.add(...dims);
 | 
					    (_d = view.m_Scene).add.apply(_d, dims);
 | 
				
			||||||
    view.ViewToSwiso();
 | 
					    view.ViewToSwiso();
 | 
				
			||||||
    view.ZoomAll();
 | 
					    view.ZoomAll();
 | 
				
			||||||
    view.Zoom(1.1);
 | 
					    view.Zoom(1.1);
 | 
				
			||||||
 | 
					    var _b, _c, _d;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.LoadBoard = LoadBoard;
 | 
					exports.LoadBoard = LoadBoard;
 | 
				
			||||||
//# sourceMappingURL=Utils.js.map
 | 
					//# sourceMappingURL=Utils.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/Utils.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Utils.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"Utils.js","sourceRoot":"","sources":["../src/Utils.ts"],"names":[],"mappings":";;AAAA,wBAA2E;AAG3E,mBAA0B,IAAY,EAAE,IAAW;IAE/C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QAEhC,IAAI,GAAG,GAAG,GAAG,CAAC,UAAU,CAAa,CAAC;QACtC,IAAI,GAAG;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC,CAAC,CAAA;IACF,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;IAEjC,IAAI;IACJ,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,sBAAmB,CAAC,IAAI,CAAC,CAAC;IAClD,KAAK;IACL,IAAI,IAAI,GAAG,gBAAa,CAAC,KAAK,CAAC,CAAC;IAEhC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;IAC3B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;IAC5B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;IAE1B,IAAI,CAAC,WAAW,EAAE,CAAC;IACnB,IAAI,CAAC,OAAO,EAAE,CAAC;IACf,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACnB,CAAC;AArBD,8BAqBC"}
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					{"version":3,"file":"Utils.js","sourceRoot":"","sources":["../src/Utils.ts"],"names":[],"mappings":";;AAAA,sBAA2E;AAG3E,mBAA0B,IAAY,EAAE,IAAW;IAE/C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAA,GAAG;QAE7B,IAAI,GAAG,GAAG,GAAG,CAAC,UAAU,CAAa,CAAC;QACtC,IAAI,GAAG;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC,CAAC,CAAA;IACF,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;IAEjC,IAAI;IACA,IAAA,iCAA6C,EAA3C,gBAAK,EAAE,kBAAM,CAA+B;IAClD,KAAK;IACL,IAAI,IAAI,GAAG,gBAAa,CAAC,KAAK,CAAC,CAAC;IAEhC,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,KAAK,EAAE;IAC3B,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,MAAM,EAAE;IAC5B,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,IAAI,EAAE;IAE1B,IAAI,CAAC,WAAW,EAAE,CAAC;IACnB,IAAI,CAAC,OAAO,EAAE,CAAC;IACf,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;;AACnB,CAAC;AArBD,8BAqBC"}
 | 
				
			||||||
							
								
								
									
										120
									
								
								dist/Viewer.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										120
									
								
								dist/Viewer.js
									
									
									
									
										vendored
									
									
								
							@@ -1,33 +1,34 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
const _1 = require(".");
 | 
					var _1 = require(".");
 | 
				
			||||||
const CameraUpdate_1 = require("./CameraUpdate");
 | 
					var CameraUpdate_1 = require("./CameraUpdate");
 | 
				
			||||||
const ColorPalette_1 = require("./ColorPalette");
 | 
					var ColorPalette_1 = require("./ColorPalette");
 | 
				
			||||||
const GeUtils_1 = require("./GeUtils");
 | 
					var GeUtils_1 = require("./GeUtils");
 | 
				
			||||||
const PlaneExt_1 = require("./PlaneExt");
 | 
					var PlaneExt_1 = require("./PlaneExt");
 | 
				
			||||||
class Viewer {
 | 
					var Viewer = /** @class */ (function () {
 | 
				
			||||||
    //构造
 | 
					    //构造
 | 
				
			||||||
    constructor(canvasContainer) {
 | 
					    function Viewer(canvasContainer) {
 | 
				
			||||||
 | 
					        var _this = this;
 | 
				
			||||||
        this.m_Camera = new CameraUpdate_1.CameraUpdate();
 | 
					        this.m_Camera = new CameraUpdate_1.CameraUpdate();
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
        this.m_Scene = new THREE.Scene();
 | 
					        this.m_Scene = new THREE.Scene();
 | 
				
			||||||
        this.OnSize = (width, height) => {
 | 
					        this.OnSize = function (width, height) {
 | 
				
			||||||
            this._Width = width ? width : this.m_DomEl.clientWidth;
 | 
					            _this._Width = width ? width : _this.m_DomEl.clientWidth;
 | 
				
			||||||
            this._Height = height ? height : this.m_DomEl.clientHeight;
 | 
					            _this._Height = height ? height : _this.m_DomEl.clientHeight;
 | 
				
			||||||
            //校验.成为2的倍数 避免外轮廓错误.
 | 
					            //校验.成为2的倍数 避免外轮廓错误.
 | 
				
			||||||
            if (this._Width % 2 == 1)
 | 
					            if (_this._Width % 2 == 1)
 | 
				
			||||||
                this._Width -= 1;
 | 
					                _this._Width -= 1;
 | 
				
			||||||
            if (this._Height % 2 == 1)
 | 
					            if (_this._Height % 2 == 1)
 | 
				
			||||||
                this._Height -= 1;
 | 
					                _this._Height -= 1;
 | 
				
			||||||
            this.m_Render.setSize(this._Width, this._Height);
 | 
					            _this.m_Render.setSize(_this._Width, _this._Height);
 | 
				
			||||||
            this.m_Camera.SetSize(this._Width, this._Height);
 | 
					            _this.m_Camera.SetSize(_this._Width, _this._Height);
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
        this.StartRender = () => {
 | 
					        this.StartRender = function () {
 | 
				
			||||||
            requestAnimationFrame(this.StartRender);
 | 
					            requestAnimationFrame(_this.StartRender);
 | 
				
			||||||
            if (this.m_Scene != null && this.m_bNeedUpdate) {
 | 
					            if (_this.m_Scene != null && _this.m_bNeedUpdate) {
 | 
				
			||||||
                this.Render();
 | 
					                _this.Render();
 | 
				
			||||||
                this.m_bNeedUpdate = false;
 | 
					                _this.m_bNeedUpdate = false;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
        this.m_DomEl = canvasContainer;
 | 
					        this.m_DomEl = canvasContainer;
 | 
				
			||||||
@@ -35,23 +36,23 @@ class Viewer {
 | 
				
			|||||||
        this.OnSize();
 | 
					        this.OnSize();
 | 
				
			||||||
        this.StartRender();
 | 
					        this.StartRender();
 | 
				
			||||||
        new _1.CameraControls(this);
 | 
					        new _1.CameraControls(this);
 | 
				
			||||||
        window.addEventListener("resize", () => {
 | 
					        window.addEventListener("resize", function () {
 | 
				
			||||||
            this.OnSize();
 | 
					            _this.OnSize();
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
        let oldMesh;
 | 
					        var oldMesh;
 | 
				
			||||||
        this.m_Render.domElement.addEventListener("mousemove", (e) => {
 | 
					        this.m_Render.domElement.addEventListener("mousemove", function (e) {
 | 
				
			||||||
            let mesh = _1.PointPick(this, e.offsetX, e.offsetY);
 | 
					            var mesh = _1.PointPick(_this, e.offsetX, e.offsetY);
 | 
				
			||||||
            if (oldMesh)
 | 
					            if (oldMesh)
 | 
				
			||||||
                oldMesh.material = _1.boardMaterial;
 | 
					                oldMesh.material = _1.boardMaterial;
 | 
				
			||||||
            if (mesh && mesh.material !== ColorPalette_1.ColorMaterial.GetLineMaterial(1)) {
 | 
					            if (mesh && mesh.material !== ColorPalette_1.ColorMaterial.GetLineMaterial(1)) {
 | 
				
			||||||
                oldMesh = mesh;
 | 
					                oldMesh = mesh;
 | 
				
			||||||
                mesh.material = _1.selectMaterial;
 | 
					                mesh.material = _1.selectMaterial;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            this.m_bNeedUpdate = true;
 | 
					            _this.m_bNeedUpdate = true;
 | 
				
			||||||
        });
 | 
					        });
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    //初始化render
 | 
					    //初始化render
 | 
				
			||||||
    initRender(canvasContainer) {
 | 
					    Viewer.prototype.initRender = function (canvasContainer) {
 | 
				
			||||||
        this.m_Render = new THREE.WebGLRenderer({
 | 
					        this.m_Render = new THREE.WebGLRenderer({
 | 
				
			||||||
            antialias: true,
 | 
					            antialias: true,
 | 
				
			||||||
            precision: "highp",
 | 
					            precision: "highp",
 | 
				
			||||||
@@ -72,69 +73,70 @@ class Viewer {
 | 
				
			|||||||
        //设置它的背景色为黑色
 | 
					        //设置它的背景色为黑色
 | 
				
			||||||
        this.m_Render.setClearColor(0xffffff, 1);
 | 
					        this.m_Render.setClearColor(0xffffff, 1);
 | 
				
			||||||
        this.OnSize();
 | 
					        this.OnSize();
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    Render() {
 | 
					    Viewer.prototype.Render = function () {
 | 
				
			||||||
        this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
 | 
					        this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    ScreenToWorld(pt, planVec) {
 | 
					    Viewer.prototype.ScreenToWorld = function (pt, planVec) {
 | 
				
			||||||
        //变换和求交点
 | 
					        //变换和求交点
 | 
				
			||||||
        let plan = new PlaneExt_1.PlaneExt(planVec || new THREE.Vector3(0, 0, 1));
 | 
					        var plan = new PlaneExt_1.PlaneExt(planVec || new THREE.Vector3(0, 0, 1));
 | 
				
			||||||
        let raycaster = new THREE.Raycaster();
 | 
					        var raycaster = new THREE.Raycaster();
 | 
				
			||||||
        // 射线从相机射线向屏幕点位置
 | 
					        // 射线从相机射线向屏幕点位置
 | 
				
			||||||
        raycaster.setFromCamera({
 | 
					        raycaster.setFromCamera({
 | 
				
			||||||
            x: (pt.x / this._Width) * 2 - 1,
 | 
					            x: (pt.x / this._Width) * 2 - 1,
 | 
				
			||||||
            y: -(pt.y / this._Height) * 2 + 1
 | 
					            y: -(pt.y / this._Height) * 2 + 1
 | 
				
			||||||
        }, this.m_Camera.Camera);
 | 
					        }, this.m_Camera.Camera);
 | 
				
			||||||
        plan.intersectRay(raycaster.ray, pt, true);
 | 
					        plan.intersectRay(raycaster.ray, pt, true);
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    WorldToScreen(pt) {
 | 
					    Viewer.prototype.WorldToScreen = function (pt) {
 | 
				
			||||||
        let widthHalf = this._Width * 0.5;
 | 
					        var widthHalf = this._Width * 0.5;
 | 
				
			||||||
        let heightHalf = this._Height * 0.5;
 | 
					        var heightHalf = this._Height * 0.5;
 | 
				
			||||||
        pt.project(this.m_Camera.Camera);
 | 
					        pt.project(this.m_Camera.Camera);
 | 
				
			||||||
        pt.x = (pt.x * widthHalf) + widthHalf;
 | 
					        pt.x = (pt.x * widthHalf) + widthHalf;
 | 
				
			||||||
        pt.y = -(pt.y * heightHalf) + heightHalf;
 | 
					        pt.y = -(pt.y * heightHalf) + heightHalf;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * 更新视角观测目标(物体中心)
 | 
					     * 更新视角观测目标(物体中心)
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @memberof Viewer
 | 
					     * @memberof Viewer
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    UpdateLockTarget() {
 | 
					    Viewer.prototype.UpdateLockTarget = function () {
 | 
				
			||||||
        let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
 | 
					        var renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
 | 
				
			||||||
        let box = GeUtils_1.GetBoxArr(renderList.opaque.map(o => o.object));
 | 
					        var box = GeUtils_1.GetBoxArr(renderList.opaque.map(function (o) { return o.object; }));
 | 
				
			||||||
        if (box)
 | 
					        if (box)
 | 
				
			||||||
            this.m_LookTarget = box.getCenter(new THREE.Vector3());
 | 
					            this.m_LookTarget = box.getCenter(new THREE.Vector3());
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            this.m_LookTarget = GeUtils_1.cZeroVec;
 | 
					            this.m_LookTarget = GeUtils_1.cZeroVec;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    Rotate(mouseMove) {
 | 
					    Viewer.prototype.Rotate = function (mouseMove) {
 | 
				
			||||||
        this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
 | 
					        this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    Pan(mouseMove) {
 | 
					    Viewer.prototype.Pan = function (mouseMove) {
 | 
				
			||||||
        this.m_Camera.Pan(mouseMove);
 | 
					        this.m_Camera.Pan(mouseMove);
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    Zoom(scale, center) {
 | 
					    Viewer.prototype.Zoom = function (scale, center) {
 | 
				
			||||||
        this.m_Camera.Zoom(scale, center);
 | 
					        this.m_Camera.Zoom(scale, center);
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    ZoomAll() {
 | 
					    Viewer.prototype.ZoomAll = function () {
 | 
				
			||||||
        this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
 | 
					        this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    ViewToTop() {
 | 
					    Viewer.prototype.ViewToTop = function () {
 | 
				
			||||||
        this.m_Camera.LookAt(new THREE.Vector3(0, 0, -1));
 | 
					        this.m_Camera.LookAt(new THREE.Vector3(0, 0, -1));
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    ViewToFront() {
 | 
					    Viewer.prototype.ViewToFront = function () {
 | 
				
			||||||
        this.m_Camera.LookAt(new THREE.Vector3(0, 1, 0));
 | 
					        this.m_Camera.LookAt(new THREE.Vector3(0, 1, 0));
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
    ViewToSwiso() {
 | 
					    Viewer.prototype.ViewToSwiso = function () {
 | 
				
			||||||
        this.m_Camera.LookAt(new THREE.Vector3(1, 1, -1));
 | 
					        this.m_Camera.LookAt(new THREE.Vector3(1, 1, -1));
 | 
				
			||||||
        this.m_bNeedUpdate = true;
 | 
					        this.m_bNeedUpdate = true;
 | 
				
			||||||
    }
 | 
					    };
 | 
				
			||||||
}
 | 
					    return Viewer;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Viewer = Viewer;
 | 
					exports.Viewer = Viewer;
 | 
				
			||||||
//# sourceMappingURL=Viewer.js.map
 | 
					//# sourceMappingURL=Viewer.js.map
 | 
				
			||||||
							
								
								
									
										2
									
								
								dist/Viewer.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/Viewer.js.map
									
									
									
									
										vendored
									
									
								
							@@ -1 +1 @@
 | 
				
			|||||||
{"version":3,"file":"Viewer.js","sourceRoot":"","sources":["../src/Viewer.ts"],"names":[],"mappings":";;AACA,+BAA+B;AAE/B,wBAA6E;AAC7E,iDAA8C;AAC9C,iDAA+C;AAC/C,uCAAwD;AACxD,yCAAsC;AAEtC;IAaI,IAAI;IACJ,YAAY,eAA4B;QAXxC,aAAQ,GAAiB,IAAI,2BAAY,EAAE,CAAC;QAC5C,kBAAa,GAAY,IAAI,CAAC;QAO9B,YAAO,GAAgB,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAkEzC,WAAM,GAAG,CAAC,KAAM,EAAE,MAAO,EAAE,EAAE;YAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;YACvD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAE3D,oBAAoB;YACpB,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC;gBACpB,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;YACrB,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC;gBACrB,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC;YAEtB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;YACjD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACrD,CAAC,CAAA;QAED,gBAAW,GAAG,GAAG,EAAE;YAEf,qBAAqB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACxC,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAC9C;gBACI,IAAI,CAAC,MAAM,EAAE,CAAC;gBACd,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;aAC9B;QACL,CAAC,CAAA;QApFG,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;QAC/B,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,iBAAc,CAAC,IAAI,CAAC,CAAC;QACzB,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE,GAAG,EAAE;YAEnC,IAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;QAEH,IAAI,OAAa,CAAC;QAClB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,CAAC,WAAW,EAAE,CAAC,CAAa,EAAE,EAAE;YAErE,IAAI,IAAI,GAAG,YAAS,CAAC,IAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;YACjD,IAAI,OAAO;gBACP,OAAO,CAAC,QAAQ,GAAG,gBAAa,CAAC;YACrC,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,EAC9D;gBACI,OAAO,GAAG,IAAI,CAAC;gBACf,IAAI,CAAC,QAAQ,GAAG,iBAAc,CAAC;aAClC;YACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC9B,CAAC,CAAC,CAAA;IACN,CAAC;IAED,WAAW;IACX,UAAU,CAAC,eAA4B;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CACnC;YACI,SAAS,EAAE,IAAI;YACf,SAAS,EAAE,OAAO;YAClB,KAAK,EAAE,IAAI;SAKd,CACJ,CAAC;QACF,MAAM;QACN,eAAe,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAEtD,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;QAE/B,sCAAsC;QACtC,mCAAmC;QACnC,oCAAoC;QACpC,0CAA0C;QAC1C,yDAAyD;QACzD,kCAAkC;QAClC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAC7C,2FAA2F;QAE3F,YAAY;QACZ,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QAGzC,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IA0BD,MAAM;QAEF,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED,aAAa,CAAC,EAAiB,EAAE,OAAuB;QAEpD,QAAQ;QACR,IAAI,IAAI,GAAG,IAAI,mBAAQ,CAAC,OAAO,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;QACtC,gBAAgB;QAChB,SAAS,CAAC,aAAa,CACnB;YACI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;YAC/B,CAAC,EAAE,CAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC;SACrC,EACC,IAAI,CAAC,QAAQ,CAAC,MAAM,CACzB,CAAA;QACD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;IAC/C,CAAC;IACD,aAAa,CAAC,EAAiB;QAE3B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;QAClC,IAAI,UAAU,GAAG,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;QAEpC,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAEjC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC;QACtC,EAAE,CAAC,CAAC,GAAG,CAAE,CAAC,EAAE,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,UAAU,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACH,gBAAgB;QAEZ,IAAI,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACnF,IAAI,GAAG,GAAG,mBAAS,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1D,IAAI,GAAG;YACH,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;;YAEvD,IAAI,CAAC,YAAY,GAAG,kBAAQ,CAAC;IACrC,CAAC;IACD,MAAM,CAAC,SAAwB;QAE3B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACnD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,GAAG,CAAC,SAAwB;QAExB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAC7B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,IAAI,CAAC,KAAa,EAAE,MAAsB;QAEtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,OAAO;QAEH,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,gBAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED,SAAS;QAEL,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,WAAW;QAEP,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,WAAW;QAEP,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;CACJ;AAtLD,wBAsLC"}
 | 
					{"version":3,"file":"Viewer.js","sourceRoot":"","sources":["../src/Viewer.ts"],"names":[],"mappings":";;AACA,6BAA+B;AAE/B,sBAA6E;AAC7E,+CAA8C;AAC9C,+CAA+C;AAC/C,qCAAwD;AACxD,uCAAsC;AAEtC;IAaI,IAAI;IACJ,gBAAY,eAA4B;QAAxC,iBAyBC;QApCD,aAAQ,GAAiB,IAAI,2BAAY,EAAE,CAAC;QAC5C,kBAAa,GAAY,IAAI,CAAC;QAO9B,YAAO,GAAgB,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;QAkEzC,WAAM,GAAG,UAAC,KAAM,EAAE,MAAO;YAErB,KAAI,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAI,CAAC,OAAO,CAAC,WAAW,CAAC;YACvD,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAE3D,oBAAoB;YACpB,IAAI,KAAI,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC;gBACpB,KAAI,CAAC,MAAM,IAAI,CAAC,CAAC;YACrB,IAAI,KAAI,CAAC,OAAO,GAAG,CAAC,IAAI,CAAC;gBACrB,KAAI,CAAC,OAAO,IAAI,CAAC,CAAC;YAEtB,KAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,OAAO,CAAC,CAAC;YACjD,KAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,OAAO,CAAC,CAAC;QACrD,CAAC,CAAA;QAED,gBAAW,GAAG;YAEV,qBAAqB,CAAC,KAAI,CAAC,WAAW,CAAC,CAAC;YACxC,IAAI,KAAI,CAAC,OAAO,IAAI,IAAI,IAAI,KAAI,CAAC,aAAa,EAC9C;gBACI,KAAI,CAAC,MAAM,EAAE,CAAC;gBACd,KAAI,CAAC,aAAa,GAAG,KAAK,CAAC;aAC9B;QACL,CAAC,CAAA;QApFG,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;QAC/B,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,iBAAc,CAAC,IAAI,CAAC,CAAC;QACzB,MAAM,CAAC,gBAAgB,CAAC,QAAQ,EAAE;YAE9B,KAAI,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;QAEH,IAAI,OAAa,CAAC;QAClB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,CAAC,WAAW,EAAE,UAAC,CAAa;YAEjE,IAAI,IAAI,GAAG,YAAS,CAAC,KAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;YACjD,IAAI,OAAO;gBACP,OAAO,CAAC,QAAQ,GAAG,gBAAa,CAAC;YACrC,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,EAC9D;gBACI,OAAO,GAAG,IAAI,CAAC;gBACf,IAAI,CAAC,QAAQ,GAAG,iBAAc,CAAC;aAClC;YACD,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC9B,CAAC,CAAC,CAAA;IACN,CAAC;IAED,WAAW;IACX,2BAAU,GAAV,UAAW,eAA4B;QAEnC,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAC,aAAa,CACnC;YACI,SAAS,EAAE,IAAI;YACf,SAAS,EAAE,OAAO;YAClB,KAAK,EAAE,IAAI;SAKd,CACJ,CAAC;QACF,MAAM;QACN,eAAe,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAEtD,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;QAE/B,sCAAsC;QACtC,mCAAmC;QACnC,oCAAoC;QACpC,0CAA0C;QAC1C,yDAAyD;QACzD,kCAAkC;QAClC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAC7C,2FAA2F;QAE3F,YAAY;QACZ,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QAGzC,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IA0BD,uBAAM,GAAN;QAEI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED,8BAAa,GAAb,UAAc,EAAiB,EAAE,OAAuB;QAEpD,QAAQ;QACR,IAAI,IAAI,GAAG,IAAI,mBAAQ,CAAC,OAAO,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC/D,IAAI,SAAS,GAAG,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;QACtC,gBAAgB;QAChB,SAAS,CAAC,aAAa,CACnB;YACI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;YAC/B,CAAC,EAAE,CAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC;SACrC,EACC,IAAI,CAAC,QAAQ,CAAC,MAAM,CACzB,CAAA;QACD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;IAC/C,CAAC;IACD,8BAAa,GAAb,UAAc,EAAiB;QAE3B,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;QAClC,IAAI,UAAU,GAAG,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC;QAEpC,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAEjC,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC;QACtC,EAAE,CAAC,CAAC,GAAG,CAAE,CAAC,EAAE,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,UAAU,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACH,iCAAgB,GAAhB;QAEI,IAAI,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACnF,IAAI,GAAG,GAAG,mBAAS,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,UAAA,CAAC,IAAI,OAAA,CAAC,CAAC,MAAM,EAAR,CAAQ,CAAC,CAAC,CAAC;QAC1D,IAAI,GAAG;YACH,IAAI,CAAC,YAAY,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;;YAEvD,IAAI,CAAC,YAAY,GAAG,kBAAQ,CAAC;IACrC,CAAC;IACD,uBAAM,GAAN,UAAO,SAAwB;QAE3B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACnD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,oBAAG,GAAH,UAAI,SAAwB;QAExB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAC7B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,qBAAI,GAAJ,UAAK,KAAa,EAAE,MAAsB;QAEtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,wBAAO,GAAP;QAEI,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,gBAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED,0BAAS,GAAT;QAEI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,4BAAW,GAAX;QAEI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,4BAAW,GAAX;QAEI,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IACL,aAAC;AAAD,CAAC,AAtLD,IAsLC;AAtLY,wBAAM"}
 | 
				
			||||||
							
								
								
									
										135
									
								
								dist/createBoard.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										135
									
								
								dist/createBoard.js
									
									
									
									
										vendored
									
									
								
							@@ -1,24 +1,24 @@
 | 
				
			|||||||
"use strict";
 | 
					"use strict";
 | 
				
			||||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
					Object.defineProperty(exports, "__esModule", { value: true });
 | 
				
			||||||
const THREE = require("three");
 | 
					var THREE = require("three");
 | 
				
			||||||
const three_1 = require("three");
 | 
					var three_1 = require("three");
 | 
				
			||||||
const ColorPalette_1 = require("./ColorPalette");
 | 
					var ColorPalette_1 = require("./ColorPalette");
 | 
				
			||||||
const GeUtils_1 = require("./GeUtils");
 | 
					var GeUtils_1 = require("./GeUtils");
 | 
				
			||||||
const Material_1 = require("./Material");
 | 
					var Material_1 = require("./Material");
 | 
				
			||||||
const RotateUV_1 = require("./RotateUV");
 | 
					var RotateUV_1 = require("./RotateUV");
 | 
				
			||||||
const ThreeCSG_1 = require("./ThreeCSG");
 | 
					var ThreeCSG_1 = require("./ThreeCSG");
 | 
				
			||||||
//解析二维圆弧类.
 | 
					//解析二维圆弧类.
 | 
				
			||||||
class Arc2d {
 | 
					var Arc2d = /** @class */ (function () {
 | 
				
			||||||
    constructor(p1, p2, bul) {
 | 
					    function Arc2d(p1, p2, bul) {
 | 
				
			||||||
        this.m_StartPoint = p1.clone();
 | 
					        this.m_StartPoint = p1.clone();
 | 
				
			||||||
        this.m_EndPoint = p2.clone();
 | 
					        this.m_EndPoint = p2.clone();
 | 
				
			||||||
        let vec = p2.clone().sub(p1);
 | 
					        var vec = p2.clone().sub(p1);
 | 
				
			||||||
        let len = vec.length();
 | 
					        var len = vec.length();
 | 
				
			||||||
        let an = vec.angle();
 | 
					        var an = vec.angle();
 | 
				
			||||||
        this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
 | 
					        this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
 | 
				
			||||||
        let allAngle = Math.atan(bul) * 4;
 | 
					        var allAngle = Math.atan(bul) * 4;
 | 
				
			||||||
        let delDis = bul * len / 2;
 | 
					        var delDis = bul * len / 2;
 | 
				
			||||||
        let toDis = this.m_Radius - delDis;
 | 
					        var toDis = this.m_Radius - delDis;
 | 
				
			||||||
        an += Math.PI * 0.5;
 | 
					        an += Math.PI * 0.5;
 | 
				
			||||||
        this.m_Center = p1.clone().add(p2);
 | 
					        this.m_Center = p1.clone().add(p2);
 | 
				
			||||||
        this.m_Center.multiplyScalar(0.5);
 | 
					        this.m_Center.multiplyScalar(0.5);
 | 
				
			||||||
@@ -31,27 +31,28 @@ class Arc2d {
 | 
				
			|||||||
            this.m_EndAn -= Math.PI;
 | 
					            this.m_EndAn -= Math.PI;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					    return Arc2d;
 | 
				
			||||||
 | 
					}());
 | 
				
			||||||
exports.Arc2d = Arc2d;
 | 
					exports.Arc2d = Arc2d;
 | 
				
			||||||
//创建轮廓 通过点表和凸度    
 | 
					//创建轮廓 通过点表和凸度    
 | 
				
			||||||
function createPath(pts, buls, shapeOut) {
 | 
					function createPath(pts, buls, shapeOut) {
 | 
				
			||||||
    let shape = shapeOut || new three_1.Shape();
 | 
					    var shape = shapeOut || new three_1.Shape();
 | 
				
			||||||
    if (pts.length === 0)
 | 
					    if (pts.length === 0)
 | 
				
			||||||
        return shape;
 | 
					        return shape;
 | 
				
			||||||
    let firstPt = pts[0];
 | 
					    var firstPt = pts[0];
 | 
				
			||||||
    shape.moveTo(firstPt.x, firstPt.y);
 | 
					    shape.moveTo(firstPt.x, firstPt.y);
 | 
				
			||||||
    for (let i = 0; i < pts.length - 1; i++) {
 | 
					    for (var i = 0; i < pts.length - 1; i++) {
 | 
				
			||||||
        let nextPt = pts[i + 1];
 | 
					        var nextPt = pts[i + 1];
 | 
				
			||||||
        if (buls[i] == 0) {
 | 
					        if (buls[i] == 0) {
 | 
				
			||||||
            shape.lineTo(nextPt.x, nextPt.y);
 | 
					            shape.lineTo(nextPt.x, nextPt.y);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        else {
 | 
					        else {
 | 
				
			||||||
            let pt = pts[i];
 | 
					            var pt = pts[i];
 | 
				
			||||||
            //参考
 | 
					            //参考
 | 
				
			||||||
            //http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
 | 
					            //http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
 | 
				
			||||||
            //https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
 | 
					            //https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
 | 
				
			||||||
            let arc2 = new Arc2d(pt, nextPt, buls[i]);
 | 
					            var arc2 = new Arc2d(pt, nextPt, buls[i]);
 | 
				
			||||||
            let cen = arc2.m_Center;
 | 
					            var cen = arc2.m_Center;
 | 
				
			||||||
            shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
 | 
					            shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -64,106 +65,104 @@ function getVec(data) {
 | 
				
			|||||||
exports.getVec = getVec;
 | 
					exports.getVec = getVec;
 | 
				
			||||||
//创建板件 暂时这么写
 | 
					//创建板件 暂时这么写
 | 
				
			||||||
function createBoard(boardData) {
 | 
					function createBoard(boardData) {
 | 
				
			||||||
    let pts = new Array();
 | 
					    var pts = new Array();
 | 
				
			||||||
    let buls = new Array();
 | 
					    var buls = new Array();
 | 
				
			||||||
    let boardPts = boardData["Pts"];
 | 
					    var boardPts = boardData["Pts"];
 | 
				
			||||||
    let boardBuls = boardData["Buls"];
 | 
					    var boardBuls = boardData["Buls"];
 | 
				
			||||||
    let boardHeight = boardData["H"];
 | 
					    var boardHeight = boardData["H"];
 | 
				
			||||||
    let boardMat = new THREE.Matrix4();
 | 
					    var boardMat = new THREE.Matrix4();
 | 
				
			||||||
    let matInv = new THREE.Matrix4();
 | 
					    var matInv = new THREE.Matrix4();
 | 
				
			||||||
    //InitBoardMat
 | 
					    //InitBoardMat
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        let xD = getVec(boardData["XVec"]);
 | 
					        var xD = getVec(boardData["XVec"]);
 | 
				
			||||||
        let yD = getVec(boardData["YVec"]);
 | 
					        var yD = getVec(boardData["YVec"]);
 | 
				
			||||||
        let ZD = getVec(boardData["ZVec"]);
 | 
					        var ZD = getVec(boardData["ZVec"]);
 | 
				
			||||||
        let pBase = getVec(boardData["BasePoint"]);
 | 
					        var pBase = getVec(boardData["BasePoint"]);
 | 
				
			||||||
        boardMat.makeBasis(xD, yD, ZD);
 | 
					        boardMat.makeBasis(xD, yD, ZD);
 | 
				
			||||||
        boardMat.setPosition(pBase);
 | 
					        boardMat.setPosition(pBase);
 | 
				
			||||||
        matInv.getInverse(boardMat, true);
 | 
					        matInv.getInverse(boardMat, true);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    if (boardPts && boardPts.length !== 0)
 | 
					    if (boardPts && boardPts.length !== 0)
 | 
				
			||||||
        for (let i = 0; i < boardPts.length; i++) {
 | 
					        for (var i = 0; i < boardPts.length; i++) {
 | 
				
			||||||
            let pt = getVec(boardPts[i]);
 | 
					            var pt = getVec(boardPts[i]);
 | 
				
			||||||
            if (boardPts[i].z !== undefined)
 | 
					            if (boardPts[i].z !== undefined)
 | 
				
			||||||
                pt.applyMatrix4(matInv);
 | 
					                pt.applyMatrix4(matInv);
 | 
				
			||||||
            pts.push(new THREE.Vector2(pt.x, pt.y));
 | 
					            pts.push(new THREE.Vector2(pt.x, pt.y));
 | 
				
			||||||
            buls.push(boardBuls[i]);
 | 
					            buls.push(boardBuls[i]);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    else {
 | 
					    else {
 | 
				
			||||||
        let length = boardData["L"];
 | 
					        var length_1 = boardData["L"];
 | 
				
			||||||
        let width = boardData["W"];
 | 
					        var width = boardData["W"];
 | 
				
			||||||
        let height = boardData["H"];
 | 
					        var height = boardData["H"];
 | 
				
			||||||
        pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length), new three_1.Vector2(0, length), new three_1.Vector2(0, 0));
 | 
					        pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length_1), new three_1.Vector2(0, length_1), new three_1.Vector2(0, 0));
 | 
				
			||||||
        buls.push(0, 0, 0, 0, 0);
 | 
					        buls.push(0, 0, 0, 0, 0);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    let sp = createPath(pts, buls);
 | 
					    var sp = createPath(pts, buls);
 | 
				
			||||||
    let extrudeSettings = {
 | 
					    var extrudeSettings = {
 | 
				
			||||||
        steps: 1,
 | 
					        steps: 1,
 | 
				
			||||||
        bevelEnabled: false,
 | 
					        bevelEnabled: false,
 | 
				
			||||||
        amount: boardHeight
 | 
					        amount: boardHeight
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
    let ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
 | 
					    var ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
 | 
				
			||||||
    ext.computeBoundingSphere();
 | 
					    ext.computeBoundingSphere();
 | 
				
			||||||
    ext.computeBoundingBox();
 | 
					    ext.computeBoundingBox();
 | 
				
			||||||
    ext.translate(0, 0, -boardHeight);
 | 
					    ext.translate(0, 0, -boardHeight);
 | 
				
			||||||
    ext.applyMatrix(boardMat);
 | 
					    ext.applyMatrix(boardMat);
 | 
				
			||||||
    //外边.
 | 
					    //外边.
 | 
				
			||||||
    let edges = [createEdge(ext)];
 | 
					    var edges = [createEdge(ext)];
 | 
				
			||||||
    //差集
 | 
					    //差集
 | 
				
			||||||
    if (checkObjectArray(boardData, "SubBoardLocal")
 | 
					    if (checkObjectArray(boardData, "SubBoardLocal")
 | 
				
			||||||
        || checkObjectArray(boardData, "Drillings")) {
 | 
					        || checkObjectArray(boardData, "Drillings")) {
 | 
				
			||||||
        let thisCsg = new ThreeCSG_1.ThreeBSP(ext);
 | 
					        var thisCsg = new ThreeCSG_1.ThreeBSP(ext);
 | 
				
			||||||
        if (boardData["SubBoardLocal"]) {
 | 
					        if (boardData["SubBoardLocal"]) {
 | 
				
			||||||
            let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d));
 | 
					            var subBoardList = boardData["SubBoardLocal"].map(function (d) { return createBoard(d); });
 | 
				
			||||||
            for (let br of subBoardList) {
 | 
					            for (var _i = 0, subBoardList_1 = subBoardList; _i < subBoardList_1.length; _i++) {
 | 
				
			||||||
                edges.push(...br.edges);
 | 
					                var br = subBoardList_1[_i];
 | 
				
			||||||
                let subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
 | 
					                edges.push.apply(edges, br.edges);
 | 
				
			||||||
 | 
					                var subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
 | 
				
			||||||
                thisCsg = thisCsg.subtract(subCsg);
 | 
					                thisCsg = thisCsg.subtract(subCsg);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        if (boardData["Drillings"]) {
 | 
					        if (boardData["Drillings"]) {
 | 
				
			||||||
            let dris = boardData["Drillings"];
 | 
					            var dris = boardData["Drillings"];
 | 
				
			||||||
            for (let dri of dris) {
 | 
					            for (var _a = 0, dris_1 = dris; _a < dris_1.length; _a++) {
 | 
				
			||||||
                let geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
 | 
					                var dri = dris_1[_a];
 | 
				
			||||||
 | 
					                var geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
 | 
				
			||||||
                geo.rotateX(Math.PI * 0.5);
 | 
					                geo.rotateX(Math.PI * 0.5);
 | 
				
			||||||
                if (dri.f === 0) //0正
 | 
					                if (dri.f === 0) //0正
 | 
				
			||||||
                    geo.translate(dri.x, dri.y, -dri.h * 0.5);
 | 
					                    geo.translate(dri.x, dri.y, -dri.h * 0.5);
 | 
				
			||||||
                else //1反
 | 
					                else //1反
 | 
				
			||||||
                    geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
 | 
					                    geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
 | 
				
			||||||
                geo.applyMatrix(boardMat);
 | 
					                geo.applyMatrix(boardMat);
 | 
				
			||||||
                let mesh = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetLineMaterial(1));
 | 
					                var mesh_1 = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetLineMaterial(1));
 | 
				
			||||||
                edges.push(mesh);
 | 
					                edges.push(mesh_1);
 | 
				
			||||||
                // let edge = createEdge(geo);
 | 
					 | 
				
			||||||
                // edge.material = new LineBasicMaterial({ color: new Color(1, 0, 0) });
 | 
					 | 
				
			||||||
                // edges.push(edge);
 | 
					 | 
				
			||||||
                // let subCsg = new ThreeBSP(geo);
 | 
					 | 
				
			||||||
                // thisCsg = thisCsg.subtract(subCsg);
 | 
					 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        ext = thisCsg.toGeometry();
 | 
					        ext = thisCsg.toGeometry();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    if (boardData["BoardName"] === "地脚线")
 | 
					    if (boardData["BoardName"] === "地脚线")
 | 
				
			||||||
        RotateUV_1.RotateUVs(ext);
 | 
					        RotateUV_1.RotateUVs(ext);
 | 
				
			||||||
    let mesh = new THREE.Mesh(ext, Material_1.boardMaterial);
 | 
					    var mesh = new THREE.Mesh(ext, Material_1.boardMaterial);
 | 
				
			||||||
    return { mesh, edges };
 | 
					    return { mesh: mesh, edges: edges };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.createBoard = createBoard;
 | 
					exports.createBoard = createBoard;
 | 
				
			||||||
function checkObjectArray(obj, key) {
 | 
					function checkObjectArray(obj, key) {
 | 
				
			||||||
    return obj[key] && obj[key].length > 0;
 | 
					    return obj[key] && obj[key].length > 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
function createTemplateBoard(brDataList) {
 | 
					function createTemplateBoard(brDataList) {
 | 
				
			||||||
    let meshs = [];
 | 
					    var meshs = [];
 | 
				
			||||||
    let edgesa = [];
 | 
					    var edgesa = [];
 | 
				
			||||||
    for (let d of brDataList) {
 | 
					    for (var _i = 0, brDataList_1 = brDataList; _i < brDataList_1.length; _i++) {
 | 
				
			||||||
        let { mesh, edges } = createBoard(d);
 | 
					        var d = brDataList_1[_i];
 | 
				
			||||||
 | 
					        var _a = createBoard(d), mesh = _a.mesh, edges = _a.edges;
 | 
				
			||||||
        meshs.push(mesh);
 | 
					        meshs.push(mesh);
 | 
				
			||||||
        edgesa.push(...edges);
 | 
					        edgesa.push.apply(edgesa, edges);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return { meshs, edgesa };
 | 
					    return { meshs: meshs, edgesa: edgesa };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.createTemplateBoard = createTemplateBoard;
 | 
					exports.createTemplateBoard = createTemplateBoard;
 | 
				
			||||||
function createEdge(geo) {
 | 
					function createEdge(geo) {
 | 
				
			||||||
    let edge = new THREE.EdgesGeometry(geo, 1);
 | 
					    var edge = new THREE.EdgesGeometry(geo, 1);
 | 
				
			||||||
    return new three_1.LineSegments(edge, Material_1.edgeMaterial);
 | 
					    return new three_1.LineSegments(edge, Material_1.edgeMaterial);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
exports.createEdge = createEdge;
 | 
					exports.createEdge = createEdge;
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								dist/createBoard.js.map
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								dist/createBoard.js.map
									
									
									
									
										vendored
									
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							@@ -1,6 +1,6 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
  "name": "cadview",
 | 
					  "name": "cadview",
 | 
				
			||||||
  "version": "1.1.5",
 | 
					  "version": "1.1.6",
 | 
				
			||||||
  "description": "",
 | 
					  "description": "",
 | 
				
			||||||
  "main": "dist/index.js",
 | 
					  "main": "dist/index.js",
 | 
				
			||||||
  "types": "dist/index.d.ts",
 | 
					  "types": "dist/index.d.ts",
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -4,7 +4,7 @@
 | 
				
			|||||||
        "sourceMap": true,
 | 
					        "sourceMap": true,
 | 
				
			||||||
        "declaration": true,
 | 
					        "declaration": true,
 | 
				
			||||||
        "outDir": "./dist",
 | 
					        "outDir": "./dist",
 | 
				
			||||||
        "target": "esnext",
 | 
					        "target": "es5",
 | 
				
			||||||
        "lib": [
 | 
					        "lib": [
 | 
				
			||||||
            "es2017",
 | 
					            "es2017",
 | 
				
			||||||
            "dom"
 | 
					            "dom"
 | 
				
			||||||
 
 | 
				
			|||||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
		Reference in New Issue
	
	Block a user