更新支持无pts buls的数据, 支持无z轴的pts点表
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								dist/createBoard.js
									
									
									
									
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										19
									
								
								dist/createBoard.js
									
									
									
									
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							@@ -80,11 +80,20 @@ function createBoard(boardData) {
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        boardMat.setPosition(pBase);
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        matInv.getInverse(boardMat, true);
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    }
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    for (let i = 0; i < boardPts.length; i++) {
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        let pt = getVec(boardPts[i]);
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        pt.applyMatrix4(matInv);
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        pts.push(new THREE.Vector2(pt.x, pt.y));
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        buls.push(boardBuls[i]);
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    if (boardPts)
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        for (let i = 0; i < boardPts.length; i++) {
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            let pt = getVec(boardPts[i]);
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            if (pt.z !== undefined)
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                pt.applyMatrix4(matInv);
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            pts.push(new THREE.Vector2(pt.x, pt.y));
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            buls.push(boardBuls[i]);
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        }
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    else {
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        let length = boardData["L"];
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        let width = boardData["W"];
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        let height = boardData["H"];
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        pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length), new three_1.Vector2(0, length), new three_1.Vector2(0, 0));
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        buls.push(0, 0, 0, 0, 0);
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    }
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    let sp = createPath(pts, buls);
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    let extrudeSettings = {
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								dist/createBoard.js.map
									
									
									
									
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								dist/createBoard.js.map
									
									
									
									
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												File diff suppressed because one or more lines are too long
											
										
									
								
							@@ -1,5 +1,5 @@
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import * as THREE from 'three';
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import { Geometry, LineSegments } from 'three';
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import { Geometry, LineSegments, Vector2 } from 'three';
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import { polar } from './GeUtils';
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import { boardMaterial, edgeMaterial } from './Material';
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import { RotateUVs } from './RotateUV';
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@@ -101,12 +101,27 @@ export function createBoard(boardData: object)
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        matInv.getInverse(boardMat, true);
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    }
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    for (let i = 0; i < boardPts.length; i++)
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    if (boardPts)
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        for (let i = 0; i < boardPts.length; i++)
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        {
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            let pt = getVec(boardPts[i]);
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            if (pt.z !== undefined)
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                pt.applyMatrix4(matInv);
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            pts.push(new THREE.Vector2(pt.x, pt.y));
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            buls.push(boardBuls[i]);
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        }
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    else
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    {
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        let pt = getVec(boardPts[i]);
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        pt.applyMatrix4(matInv);
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        pts.push(new THREE.Vector2(pt.x, pt.y));
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        buls.push(boardBuls[i]);
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        let length = boardData["L"];
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        let width = boardData["W"];
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        let height = boardData["H"];
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        pts.push(new Vector2(0, 0),
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            new Vector2(width, 0),
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            new Vector2(width, length),
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            new Vector2(0, length),
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            new Vector2(0, 0)
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        );
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        buls.push(0, 0, 0, 0, 0);
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    }
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    let sp = createPath(pts, buls);
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