支持材质自定义

This commit is contained in:
xief
2021-03-03 15:07:59 +08:00
parent 01110a8858
commit 93ac737777
5 changed files with 198 additions and 17 deletions

View File

@@ -1,5 +1,5 @@
import { Object3D, Mesh } from "three";
import { createTemplateBoard, DrawDimension, Viewer, selectMaterial } from ".";
import { createTemplateBoard, DrawDimension, Viewer } from ".";
function dispose(m: Object3D)
{
@@ -21,7 +21,7 @@ export function LoadBoard(view: Viewer, data: any[], clear: boolean = true)
if (data.length === 0) return;
//加板
let { meshs, edgesa, relations } = createTemplateBoard(data);
let { meshs, edgesa, relations } = createTemplateBoard(data, view._Settings.boardMaterial);
//加标注
let dims = DrawDimension(meshs);

View File

@@ -1,6 +1,6 @@
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
// import "./style.css";
import { Vector3 } from "three";
import { Color, MeshBasicMaterial, Vector3 } from "three";
import { CameraControlState } from "../CameraControls";
import { data } from "../data";
import { GetBox } from "../GeUtils";
@@ -25,7 +25,17 @@ el.style.width = "80%";
el.style.height = "80%";
document.body.appendChild(el);
let view = new Viewer(el);
let view = new Viewer(el, (settings) =>
{
settings.boardMaterial = new MeshBasicMaterial({
color: new Color(0.8, 0.8, 0.8),
polygonOffset: true,
polygonOffsetFactor: 1, // positive value pushes polygon further away
polygonOffsetUnits: 1,
transparent: true,
opacity: 0.5
});
});
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];

View File

@@ -1,11 +1,18 @@
import { Mesh, Raycaster, Scene, Vector3, WebGLRenderer, WebGLRendererParameters } from "three";
import { Mesh, MeshBasicMaterial, Raycaster, Scene, Vector3, WebGLRenderer, WebGLRendererParameters } from "three";
import { boardMaterial, CameraControls, PointPick, selectMaterial } from ".";
import { CameraUpdate } from "./CameraUpdate";
import { ColorMaterial } from "./ColorPalette";
import { cZeroVec, GetBox, GetBoxArr } from "./GeUtils";
import { PlaneExt } from "./PlaneExt";
export class ViewerSettings
{
boardMaterial: MeshBasicMaterial = boardMaterial;
selectMaterial: MeshBasicMaterial = selectMaterial;
}
export class Viewer
{
m_LookTarget: any;
@@ -20,13 +27,19 @@ export class Viewer
m_Scene: Scene = new Scene();
_Settings = new ViewerSettings();
/**
*
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
* @memberof Viewer
*/
constructor(canvasContainer: HTMLElement)
constructor(canvasContainer: HTMLElement, setupAction: (settings: ViewerSettings) => void = null)
{
if (setupAction)
{
setupAction(this._Settings);
}
this.m_DomEl = canvasContainer;
this.initRender(canvasContainer);
this.OnSize();
@@ -193,11 +206,11 @@ export class Viewer
{
let mesh = PointPick(this, x, y);
if (this.oldMesh)
this.oldMesh.material = boardMaterial;
this.oldMesh.material = this._Settings.boardMaterial;
if (mesh && mesh.material !== ColorMaterial.GetBasicMaterial(1))
{
this.oldMesh = mesh;
mesh.material = selectMaterial;
mesh.material = this._Settings.selectMaterial;
}
this.m_bNeedUpdate = true;
}
@@ -207,7 +220,7 @@ export class Viewer
{
let meshId = blockMeshMap.get(dataID);
if (this.oldMesh)
this.oldMesh.material = boardMaterial;
this.oldMesh.material = this._Settings.boardMaterial;
this.m_Scene.children.forEach(obj =>
{
if (obj instanceof Mesh)
@@ -215,7 +228,7 @@ export class Viewer
if (obj.id == meshId)
{
this.oldMesh = obj;
obj.material = selectMaterial;
obj.material = this._Settings.selectMaterial;
this.m_bNeedUpdate = true;
}
}

View File

@@ -1,7 +1,7 @@
import { CylinderGeometry, Geometry, LineSegments, Mesh, Shape, Vector2, Vector3, Matrix4, ExtrudeGeometry, EdgesGeometry } from 'three';
import { CylinderGeometry, Geometry, LineSegments, Mesh, Shape, Vector2, Vector3, Matrix4, ExtrudeGeometry, EdgesGeometry, MeshBasicMaterial } from 'three';
import { ColorMaterial } from './ColorPalette';
import { equalv3, polar } from './GeUtils';
import { boardMaterial, edgeMaterial } from './Material';
import { edgeMaterial } from './Material';
import { RotateUVs } from './RotateUV';
import { ThreeBSP } from './ThreeCSG';
//解析二维圆弧类.
@@ -77,7 +77,7 @@ export function getVec(data: object): Vector3
}
//创建板件 暂时这么写
export function createBoard(boardData: object)
export function createBoard(boardData: object, material: MeshBasicMaterial)
{
let pts: Vector2[] = [];
let buls: number[] = [];
@@ -151,7 +151,7 @@ export function createBoard(boardData: object)
if (boardData["SubBoardLocal"])
{
let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d));
let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d, material));
for (let br of subBoardList)
{
edges.push(...br.edges);
@@ -190,7 +190,7 @@ export function createBoard(boardData: object)
if (boardData["BoardName"] === "地脚线")
RotateUVs(ext);
let mesh = new Mesh(ext, boardMaterial);
let mesh = new Mesh(ext, material);
mesh.userData = ZD;
edges.forEach(e => e.userData = ZD);
return { mesh, edges };
@@ -201,7 +201,7 @@ function checkObjectArray(obj: any, key: string)
return obj[key] && obj[key].length > 0;
}
export function createTemplateBoard(brDataList: any[])
export function createTemplateBoard(brDataList: any[], material: MeshBasicMaterial)
{
let meshs = [];
let edgesa = [];
@@ -212,7 +212,7 @@ export function createTemplateBoard(brDataList: any[])
};
for (let d of brDataList)
{
let { mesh, edges } = createBoard(d);
let { mesh, edges } = createBoard(d, material);
meshs.push(mesh);
edgesa.push(...edges);