修正z轴为空的时候 判断错误的问题.
This commit is contained in:
2
dist/createBoard.js
vendored
2
dist/createBoard.js
vendored
@@ -83,7 +83,7 @@ function createBoard(boardData) {
|
||||
if (boardPts && boardPts.length !== 0)
|
||||
for (let i = 0; i < boardPts.length; i++) {
|
||||
let pt = getVec(boardPts[i]);
|
||||
if (pt.z !== undefined)
|
||||
if (boardPts[i].z !== undefined)
|
||||
pt.applyMatrix4(matInv);
|
||||
pts.push(new THREE.Vector2(pt.x, pt.y));
|
||||
buls.push(boardBuls[i]);
|
||||
|
2
dist/createBoard.js.map
vendored
2
dist/createBoard.js.map
vendored
File diff suppressed because one or more lines are too long
@@ -105,7 +105,7 @@ export function createBoard(boardData: object)
|
||||
for (let i = 0; i < boardPts.length; i++)
|
||||
{
|
||||
let pt = getVec(boardPts[i]);
|
||||
if (pt.z !== undefined)
|
||||
if (boardPts[i].z !== undefined)
|
||||
pt.applyMatrix4(matInv);
|
||||
pts.push(new THREE.Vector2(pt.x, pt.y));
|
||||
buls.push(boardBuls[i]);
|
||||
|
Reference in New Issue
Block a user