完成下列功能:
1.板件显示 2.板件选中状态 3.标注显示 4.相机控制.
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src/CameraUpdate.ts
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220
src/CameraUpdate.ts
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import * as THREE from 'three';
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import { Vector3 } from 'three';
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import { Orbit } from './Orbit';
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/**
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*
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* 相机的控制.
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* ->切换相机
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* ->设置视口大小
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* ->旋转和移动相机.
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*
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* @export
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* @class ViewCameraManage
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*/
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export class CameraUpdate
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{
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private m_CurCamera: THREE.Camera;
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private m_CameraArray: Map<any, THREE.Camera> = new Map<any, THREE.Camera>();
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//视口的画布大小
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private m_Width: number;
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private m_Height: number;
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//视口显示的高度
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private m_ViewHeight: number = 10;
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//观察的位置
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private m_Target: THREE.Vector3 = new THREE.Vector3();
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//观察向量
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private m_Direction: THREE.Vector3 = new THREE.Vector3(0, 0, -1);
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//观察的轨道.
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private m_Orbit: Orbit = new Orbit();
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constructor()
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{
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this.m_CameraArray.set(THREE.OrthographicCamera, new THREE.OrthographicCamera(-2, 2, 2, -2,
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-100000, 100000));
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this.m_CameraArray.set(THREE.PerspectiveCamera, new THREE.PerspectiveCamera(50, 1, 0.01, 10000));
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this.m_CurCamera = this.m_CameraArray.get(THREE.OrthographicCamera);
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this.m_Orbit.UpdateRoValue(this.m_Direction);
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this.UpdateUp();
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this.Update();
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}
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get Aspect(): number
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{
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return this.m_Width / this.m_Height;
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}
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get Camera(): THREE.Camera
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{
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return this.m_CurCamera;
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}
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get ViewHeight()
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{
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return this.m_ViewHeight;
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}
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set ViewHeight(height)
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{
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this.m_ViewHeight = THREE.Math.clamp(height, 1e-8, 1e8);
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}
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SetSize(width: number, height: number)
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{
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this.m_Width = width;
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this.m_Height = height;
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}
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/**
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* 平移相机.
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*
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* @param {THREE.Vector3} mouseMove
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* @memberof CameraControl
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*/
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Pan(mouseMove: THREE.Vector3)
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{
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mouseMove.y *= -1;
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mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
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mouseMove.applyQuaternion(this.Camera.quaternion);
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this.m_Target.add(mouseMove);
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this.Update();
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}
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Rotate(mouseMove: THREE.Vector3, target: THREE.Vector3)
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{
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this.m_Orbit.RoX -= mouseMove.y * 0.003;
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this.m_Orbit.RoZ -= mouseMove.x * 0.003;
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//缓存观察点
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let oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
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this.m_Orbit.UpdateDirection(this.m_Direction);
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this.UpdateUp();
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this.Update();
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//-----还原观察点
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//得到新的观察点相对于相机的位置
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let newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
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//减去原先的位置. 得到观测点在相机内移动的向量
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newTargetFormCameraSpace.sub(oldTargetFormCameraSpace);
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//乘以相机的矩阵. 得到向量在世界坐标系的位置
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newTargetFormCameraSpace.applyMatrix4(this.Camera.matrix);
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//因为使用的是点变换,所以减去基点,得到向量
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newTargetFormCameraSpace.sub(this.Camera.position);
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//加上移动的向量. 使得观察点时钟在相机的某个位置
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this.m_Target.add(newTargetFormCameraSpace);
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this.Update();
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}
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Zoom(scale: number, scaleCenter?: THREE.Vector3)
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{
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if (this.Camera instanceof THREE.OrthographicCamera)
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{
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this.ViewHeight *= scale;
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if (scaleCenter)
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{
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this.m_Target.sub(scaleCenter);
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this.m_Target.multiplyScalar(scale);
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this.m_Target.add(scaleCenter);
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}
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}
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else if (this.Camera instanceof THREE.PerspectiveCamera)
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{
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let add = scale > 1 ? 1 : -1;
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add *= this.Camera.position.distanceTo(this.m_Target) / 10;
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this.m_Target.add(this.m_Direction.clone().multiplyScalar(-add));
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}
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this.Update();
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}
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ZoomExtensBox3(box3: THREE.Box3)
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{
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if (!box3) return;
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this.Camera.updateMatrixWorld(false);
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//变换到相机坐标系
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box3.applyMatrix4(this.Camera.matrixWorldInverse);
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//
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box3.getCenter(this.m_Target);
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//世界坐标系
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this.m_Target.applyMatrix4(this.Camera.matrix);
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//size
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let size = box3.getSize(new Vector3());
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//宽高比
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let aspectRatio = size.x / size.y;
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let viewAspectRatio = this.Aspect;
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//
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if (aspectRatio > viewAspectRatio)
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{
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this.m_ViewHeight = size.x / viewAspectRatio;
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}
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else
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{
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this.m_ViewHeight = size.y;
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}
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this.Update();
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}
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LookAt(dir: THREE.Vector3)
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{
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this.m_Orbit.UpdateRoValue(dir);
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this.m_Direction.copy(dir);
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this.UpdateUp();
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this.Update();
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}
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UpdateUp()
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{
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Orbit.ComputUpDirection(this.m_Direction, this.Camera.up);
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}
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/**
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* 根据视口大小,设置相机视口范围.
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*
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* @returns
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* @memberof CameraControl
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*/
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Update()
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{
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this.Camera.position.copy(this.m_Target);
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if (this.Camera instanceof THREE.OrthographicCamera)
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{
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this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
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this.Camera.right = this.Aspect * this.m_ViewHeight / 2;
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this.Camera.bottom = this.m_ViewHeight / -2;
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this.Camera.top = this.m_ViewHeight / 2;
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this.Camera.position.sub(this.m_Direction);
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}
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else if (this.Camera instanceof THREE.PerspectiveCamera)
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{
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this.Camera.aspect = this.Aspect;
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let distens = (this.m_ViewHeight / 2) / (Math.tan(THREE.Math.degToRad(this.Camera.fov) / 2));
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this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
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}
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else
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{
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return;
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}
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this.Camera.lookAt(this.m_Target);
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this.Camera.updateProjectionMatrix();
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this.Camera.updateMatrixWorld(false);
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}
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SwitchCamera()
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{
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if (this.Camera instanceof THREE.OrthographicCamera)
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{
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this.m_CurCamera = this.m_CameraArray.get(THREE.PerspectiveCamera);
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}
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else
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{
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this.m_CurCamera = this.m_CameraArray.get(THREE.OrthographicCamera);
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}
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this.UpdateUp();
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this.Update();
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}
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}
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