移除webpack,替换为vite,删除弃用文件 (#1)

Co-authored-by: xief <1789784602@qq.com>
Reviewed-on: #1
master
谢凡 4 months ago
parent f60054ca19
commit f22f1acd52

1
.gitignore vendored

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/node_modules
/package-lock.json
.history
/dist

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import * as webpack from 'webpack';
const TS_LOADER = [
{ loader: 'cache-loader', options: { cacheDirectory: "node_modules/.cache_loader" } },
{
loader: 'ts-loader',
options: {
transpileOnly: true,
experimentalWatchApi: true,
},
}
];
const config: webpack.Configuration = {
devtool: "source-map",
//项目需要解析的文件拓展名称
resolve: {
extensions: [".ts", ".tsx", ".js", "json"]
},
//模块加载器设置
module: {
rules: [
{
test: /\.worker\.ts$/,
exclude: /node_modules/,
use: [
{ loader: 'worker-loader', },
...TS_LOADER
]
},
{
test: /\.tsx?$/,
exclude: /node_modules/,
use: TS_LOADER,
},
{
test: /\.[(png)|(obj)|(json)]$/,
loader: "file-loader"
},
//样式加载 css
{
test: /\.css$/,
use: ['style-loader', 'css-loader']
},
//样式加载 less
{
test: /\.less$/,
use: [
{ loader: "style-loader" },
{ loader: 'css-loader', options: { sourceMap: false } },
{
loader: "less-loader",
options: {
lessOptions: {
strictMath: true,
noIeCompat: true
}
}
}
]
},
//字体加载 blueprint
{
test: /\.(ttf|eot|svg|FBX)$/,
use: {
loader: 'file-loader',
options: { name: 'fonts/[contenthash].[ext]' }
}
},
//字体加载 blueprint
{
test: /\.(woff|woff2|jpg|png)$/,
use: {
loader: 'url-loader',
options: {
name: 'fonts/[contenthash].[ext]',
limit: 5000,
mimetype: 'application/font-woff'
}
}
},
{
test: /\.(glsl|vs|fs)$/,
loader: 'shader-loader'
}
]
},
plugins: [
]
};
export default config;

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import path from 'path';
import * as webpack from 'webpack';
import merge from 'webpack-merge';
import common from './webpack.common';
const config: webpack.Configuration = merge(
common,
{
mode: "production",
entry: "./src/index.ts",
externals: {
'three': "THREE"
},
//输出设置
output: {
filename: "cad.js",
path: path.resolve(__dirname, './umd'),
library: "cad",
libraryTarget: "umd"
},
}
);
export default config;

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import HtmlWebPackPlugin from "html-webpack-plugin";
import * as webpack from 'webpack';
import merge from 'webpack-merge';
import common from './webpack.common';
const config: webpack.Configuration = merge(
common,
{
mode: "development",
entry: "./src/ViewSrc/index.ts",
output: { pathinfo: false },
devtool: "eval-source-map",
devServer: {
// contentBase: "./dist/",
static: false,
port: 7776,
host: "0.0.0.0",
hot: true,
},
plugins: [
// new webpack.NamedModulesPlugin(),//Hot
new webpack.HotModuleReplacementPlugin(),//Hot
new HtmlWebPackPlugin({
title: "webCAD",
// template: './src/index.html'
}),
]
}
);
export default config;

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import * as THREE from 'three';
import { KeyBoard, MouseKey } from './KeyEnum';
import { Viewer } from './Viewer';
export declare enum CameraControlState {
Null = 0,
Pan = 1,
Rotate = 2,
Scale = 3
}
export declare class CameraControls {
m_TouthTypeList: CameraControlState[];
m_domElement: HTMLElement;
m_StartClickPoint: THREE.Vector3;
m_EndClickPoint: THREE.Vector3;
m_DollyStart: THREE.Vector2;
m_DollyEnd: THREE.Vector2;
m_KeyDown: Map<KeyBoard, boolean>;
m_MouseDown: Map<MouseKey, boolean>;
m_State: CameraControlState;
m_Viewer: Viewer;
m_LeftUseRotate: boolean;
constructor(viewer: Viewer);
RegisterEvent(): void;
/**
* .
*
* @memberof CameraControls
*/
onBlur: () => void;
onTouchStart: (event: TouchEvent) => void;
onTouchEnd: (event: TouchEvent) => void;
onTouchMove: (event: TouchEvent) => void;
beginRotate(): void;
lastMiddleClickTime: number;
onMouseDown: (event: MouseEvent) => void;
onMouseUp: (event: MouseEvent) => void;
onMouseMove: (event: MouseEvent) => void;
/**
*
*
* @memberof CameraControls
*/
onMouseWheel: (event: WheelEvent) => void;
onKeyDown: (event: KeyboardEvent) => void;
onKeyUp: (event: KeyboardEvent) => void;
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var THREE = require("three");
var KeyEnum_1 = require("./KeyEnum");
var three_1 = require("three");
//相机控制状态
var CameraControlState;
(function (CameraControlState) {
CameraControlState[CameraControlState["Null"] = 0] = "Null";
CameraControlState[CameraControlState["Pan"] = 1] = "Pan";
CameraControlState[CameraControlState["Rotate"] = 2] = "Rotate";
CameraControlState[CameraControlState["Scale"] = 3] = "Scale";
})(CameraControlState = exports.CameraControlState || (exports.CameraControlState = {}));
var CameraControls = /** @class */ (function () {
function CameraControls(viewer) {
var _this = this;
this.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
//起始点击
this.m_StartClickPoint = new THREE.Vector3();
this.m_EndClickPoint = new THREE.Vector3();
this.m_DollyStart = new THREE.Vector2();
this.m_DollyEnd = new THREE.Vector2();
this.m_KeyDown = new Map();
this.m_MouseDown = new Map();
//状态
this.m_State = CameraControlState.Null;
//左键使用旋转
this.m_LeftUseRotate = true;
/**
* 窗体失去焦点时.
*
* @memberof CameraControls
*/
this.onBlur = function () {
_this.m_KeyDown.clear();
_this.m_MouseDown.clear();
};
//触屏开始事件
this.onTouchStart = function (event) {
_this.m_Viewer.UpdateLockTarget();
_this.m_StartClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
if (event.touches.length < 4) {
if (event.touches.length == 2) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
_this.m_DollyStart.set(0, distance);
}
_this.m_State = _this.m_TouthTypeList[event.touches.length - 1];
}
};
this.onTouchEnd = function (event) {
_this.m_State = CameraControlState.Null;
};
this.onTouchMove = function (event) {
event.preventDefault();
event.stopPropagation();
_this.m_EndClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
var vec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
switch (_this.m_State) {
case CameraControlState.Pan:
{
_this.m_Viewer.Pan(vec);
break;
}
case CameraControlState.Scale:
{
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
_this.m_DollyEnd.set(0, distance);
if (distance > _this.m_DollyStart.y) {
_this.m_Viewer.Zoom(0.95);
}
else {
_this.m_Viewer.Zoom(1.05);
}
_this.m_DollyStart.copy(_this.m_DollyEnd);
break;
}
case CameraControlState.Rotate:
{
_this.m_Viewer.Rotate(vec.multiplyScalar(2));
break;
}
}
_this.m_StartClickPoint.copy(_this.m_EndClickPoint);
_this.m_Viewer.m_bNeedUpdate = true;
};
//最后一次按中键的时间
this.lastMiddleClickTime = 0;
//鼠标
this.onMouseDown = function (event) {
event.preventDefault();
var key = event.button;
_this.m_MouseDown.set(key, true);
_this.m_StartClickPoint.set(event.offsetX, event.offsetY, 0);
switch (key) {
case KeyEnum_1.MouseKey.Left:
{
if (_this.m_LeftUseRotate) {
_this.beginRotate();
}
break;
}
case KeyEnum_1.MouseKey.Middle:
{
var curTime = Date.now();
var t = curTime - _this.lastMiddleClickTime;
_this.lastMiddleClickTime = curTime;
if (t < 350) {
_this.m_Viewer.ZoomAll();
return;
}
if (_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)) {
_this.beginRotate();
}
else {
_this.m_State = CameraControlState.Pan;
}
break;
}
case KeyEnum_1.MouseKey.Right:
{
break;
}
}
};
this.onMouseUp = function (event) {
event.preventDefault();
_this.m_State = CameraControlState.Null;
_this.m_MouseDown.set(event.button, false);
};
this.onMouseMove = function (event) {
event.preventDefault();
_this.m_EndClickPoint.set(event.offsetX, event.offsetY, 0);
var changeVec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
_this.m_StartClickPoint.copy(_this.m_EndClickPoint);
if ((_this.m_LeftUseRotate ||
(_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)))
&& _this.m_State == CameraControlState.Rotate) {
_this.m_Viewer.Rotate(changeVec);
}
switch (_this.m_State) {
case CameraControlState.Pan:
{
_this.m_Viewer.Pan(changeVec);
break;
}
case CameraControlState.Rotate:
{
break;
}
case CameraControlState.Scale:
{
break;
}
}
};
/**
* 鼠标滚轮事件
*
* @memberof CameraControls
*/
this.onMouseWheel = function (event) {
event.preventDefault();
event.stopPropagation();
var pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
_this.m_Viewer.ScreenToWorld(pt, new three_1.Vector3().setFromMatrixColumn(_this.m_Viewer.m_Camera.Camera.matrixWorld, 2));
if (event.deltaY < 0) {
_this.m_Viewer.Zoom(0.6, pt);
}
else if (event.deltaY > 0) {
_this.m_Viewer.Zoom(1.4, pt);
}
};
//按键
this.onKeyDown = function (event) {
_this.m_KeyDown.set(event.keyCode, true);
};
this.onKeyUp = function (event) {
_this.m_KeyDown.set(event.keyCode, false);
};
this.m_Viewer = viewer;
this.m_domElement = viewer.m_Render.domElement.parentElement;
this.RegisterEvent();
}
CameraControls.prototype.RegisterEvent = function () {
if (this.m_domElement) {
this.m_domElement.addEventListener("mousedown", this.onMouseDown, false);
this.m_domElement.addEventListener("mousemove", this.onMouseMove, false);
this.m_domElement.addEventListener("mouseup", this.onMouseUp, false);
window.addEventListener("keydown", this.onKeyDown, false);
window.addEventListener("keyup", this.onKeyUp, false);
this.m_domElement.addEventListener('wheel', this.onMouseWheel, false);
this.m_domElement.addEventListener('touchstart', this.onTouchStart, false);
this.m_domElement.addEventListener('touchend', this.onTouchEnd, false);
this.m_domElement.addEventListener('touchmove', this.onTouchMove, false);
window.addEventListener("blur", this.onBlur, false);
}
};
CameraControls.prototype.beginRotate = function () {
this.m_State = CameraControlState.Rotate;
this.m_Viewer.UpdateLockTarget();
};
return CameraControls;
}());
exports.CameraControls = CameraControls;
//# sourceMappingURL=CameraControls.js.map

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import { Box3, Camera, Vector3 } from 'three';
/**
*
* .
* ->
* ->
* ->.
*
* @export
* @class ViewCameraManage
*/
export declare class CameraUpdate {
private m_CurCamera;
private m_CameraArray;
private m_Width;
private m_Height;
private m_ViewHeight;
private m_Target;
private m_Direction;
private m_Orbit;
m_MinViewHeight: number;
m_MaxViewHeight: number;
constructor();
get Aspect(): number;
get Camera(): Camera;
get ViewHeight(): number;
set ViewHeight(height: number);
SetSize(width: number, height: number): void;
/**
* .
*
* @param {Vector3} mouseMove
* @memberof CameraControl
*/
Pan(mouseMove: Vector3): void;
Rotate(mouseMove: Vector3, target: Vector3): void;
Zoom(scale: number, scaleCenter?: Vector3): void;
ZoomExtensBox3(box3: Box3): void;
LookAt(dir: Vector3): void;
UpdateUp(): void;
/**
* ,.
*
* @returns
* @memberof CameraControl
*/
Update(): void;
SwitchCamera(): void;
}

186
dist/CameraUpdate.js vendored

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var Orbit_1 = require("./Orbit");
/**
*
* 相机的控制.
* ->切换相机
* ->设置视口大小
* ->旋转和移动相机.
*
* @export
* @class ViewCameraManage
*/
var CameraUpdate = /** @class */ (function () {
function CameraUpdate() {
this.m_CameraArray = new Map();
//视口显示的高度
this.m_ViewHeight = 10;
//观察的位置
this.m_Target = new three_1.Vector3();
//观察向量
this.m_Direction = new three_1.Vector3(0, 0, -1);
//观察的轨道.
this.m_Orbit = new Orbit_1.Orbit();
this.m_MinViewHeight = 10;
this.m_MaxViewHeight = 3e4;
this.m_CameraArray.set(three_1.OrthographicCamera, new three_1.OrthographicCamera(-2, 2, 2, -2, -1e6, 1e6));
this.m_CameraArray.set(three_1.PerspectiveCamera, new three_1.PerspectiveCamera(50, 1, 0.01, 10000));
this.m_CurCamera = this.m_CameraArray.get(three_1.OrthographicCamera);
this.m_Orbit.UpdateRoValue(this.m_Direction);
this.UpdateUp();
this.Update();
}
Object.defineProperty(CameraUpdate.prototype, "Aspect", {
get: function () {
return this.m_Width / this.m_Height;
},
enumerable: true,
configurable: true
});
Object.defineProperty(CameraUpdate.prototype, "Camera", {
get: function () {
return this.m_CurCamera;
},
enumerable: true,
configurable: true
});
Object.defineProperty(CameraUpdate.prototype, "ViewHeight", {
get: function () {
return this.m_ViewHeight;
},
set: function (height) {
this.m_ViewHeight = three_1.MathUtils.clamp(height, this.m_MinViewHeight, this.m_MaxViewHeight);
},
enumerable: true,
configurable: true
});
CameraUpdate.prototype.SetSize = function (width, height) {
this.m_Width = width;
this.m_Height = height;
};
/**
* 平移相机.
*
* @param {Vector3} mouseMove
* @memberof CameraControl
*/
CameraUpdate.prototype.Pan = function (mouseMove) {
mouseMove.y *= -1;
mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
mouseMove.applyQuaternion(this.Camera.quaternion);
this.m_Target.add(mouseMove);
this.Update();
};
CameraUpdate.prototype.Rotate = function (mouseMove, target) {
this.m_Orbit.RoX -= mouseMove.y * 0.003;
this.m_Orbit.RoZ -= mouseMove.x * 0.003;
//缓存观察点
var oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
this.m_Orbit.UpdateDirection(this.m_Direction);
this.UpdateUp();
this.Update();
//-----还原观察点
//得到新的观察点相对于相机的位置
var newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
//减去原先的位置. 得到观测点在相机内移动的向量
newTargetFormCameraSpace.sub(oldTargetFormCameraSpace);
//乘以相机的矩阵. 得到向量在世界坐标系的位置
newTargetFormCameraSpace.applyMatrix4(this.Camera.matrix);
//因为使用的是点变换,所以减去基点,得到向量
newTargetFormCameraSpace.sub(this.Camera.position);
//加上移动的向量. 使得观察点时钟在相机的某个位置
this.m_Target.add(newTargetFormCameraSpace);
this.Update();
};
CameraUpdate.prototype.Zoom = function (scale, scaleCenter) {
if (this.Camera instanceof three_1.OrthographicCamera) {
this.ViewHeight *= scale;
if (scaleCenter && this.m_ViewHeight < this.m_MaxViewHeight) {
this.m_Target.sub(scaleCenter);
this.m_Target.multiplyScalar(scale);
this.m_Target.add(scaleCenter);
}
}
else if (this.Camera instanceof three_1.PerspectiveCamera) {
var add = scale > 1 ? 1 : -1;
add *= this.Camera.position.distanceTo(this.m_Target) / 10;
this.m_Target.add(this.m_Direction.clone().multiplyScalar(-add));
}
this.Update();
};
CameraUpdate.prototype.ZoomExtensBox3 = function (box3) {
if (!box3 || box3.isEmpty())
return;
this.Camera.updateMatrixWorld(false);
//变换到相机坐标系
box3.applyMatrix4(this.Camera.matrixWorldInverse);
//
box3.getCenter(this.m_Target);
//世界坐标系
this.m_Target.applyMatrix4(this.Camera.matrix);
//size
var size = box3.getSize(new three_1.Vector3());
//宽高比
var aspectRatio = size.x / size.y;
var viewAspectRatio = this.Aspect;
//
if (aspectRatio > viewAspectRatio) {
this.m_ViewHeight = size.x / viewAspectRatio;
}
else {
this.m_ViewHeight = size.y;
}
this.Update();
};
CameraUpdate.prototype.LookAt = function (dir) {
this.m_Orbit.UpdateRoValue(dir);
this.m_Direction.copy(dir);
this.UpdateUp();
this.Update();
};
CameraUpdate.prototype.UpdateUp = function () {
Orbit_1.Orbit.ComputUpDirection(this.m_Direction, this.Camera.up);
};
/**
* 根据视口大小,设置相机视口范围.
*
* @returns
* @memberof CameraControl
*/
CameraUpdate.prototype.Update = function () {
this.Camera.position.copy(this.m_Target);
if (this.Camera instanceof three_1.OrthographicCamera) {
this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
this.Camera.right = this.Aspect * this.m_ViewHeight / 2;
this.Camera.bottom = this.m_ViewHeight / -2;
this.Camera.top = this.m_ViewHeight / 2;
this.Camera.position.sub(this.m_Direction);
}
else if (this.Camera instanceof three_1.PerspectiveCamera) {
this.Camera.aspect = this.Aspect;
var distens = (this.m_ViewHeight / 2) / (Math.tan(three_1.MathUtils.degToRad(this.Camera.fov) / 2));
this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
}
else {
return;
}
this.Camera.lookAt(this.m_Target);
this.Camera.updateProjectionMatrix();
this.Camera.updateMatrixWorld(false);
};
CameraUpdate.prototype.SwitchCamera = function () {
if (this.Camera instanceof three_1.OrthographicCamera) {
this.m_CurCamera = this.m_CameraArray.get(three_1.PerspectiveCamera);
}
else {
this.m_CurCamera = this.m_CameraArray.get(three_1.OrthographicCamera);
}
this.UpdateUp();
this.Update();
};
return CameraUpdate;
}());
exports.CameraUpdate = CameraUpdate;
//# sourceMappingURL=CameraUpdate.js.map

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import * as THREE from 'three';
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
export declare class ColorMaterial {
private constructor();
private static m_LineMaterialMap;
static GetLineMaterial(index: any): LineBasicMaterial;
private static m_BasicMaterialMap;
static GetBasicMaterial(index: number): MeshBasicMaterial;
static GetColor(index: number): THREE.Color;
}

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var ColorPalette = [
[255, 0, 0, 255],
//[255, 255, 255, 255],//----- 0 - ByBlock - White
[255, 0, 0, 255],
// [255, 0, 0, 255], //----- 1 - Red
[255, 255, 0, 255],
[0, 255, 0, 255],
[0, 255, 255, 255],
[0, 0, 255, 255],
[255, 0, 255, 255],
];
//颜色材质,对于二维图像来说可能有用,应该不对三维对象使用该材质
var ColorMaterial = /** @class */ (function () {
function ColorMaterial() {
}
ColorMaterial.GetLineMaterial = function (index) {
if (this.m_LineMaterialMap.has(index))
return this.m_LineMaterialMap.get(index);
var mat = new three_1.LineBasicMaterial({ color: this.GetColor(index) });
this.m_LineMaterialMap.set(index, mat);
return mat;
};
ColorMaterial.GetBasicMaterial = function (index) {
if (this.m_BasicMaterialMap.has(index))
return this.m_BasicMaterialMap.get(index);
var mat = new three_1.MeshBasicMaterial({ color: this.GetColor(index) });
this.m_BasicMaterialMap.set(index, mat);
return mat;
};
ColorMaterial.GetColor = function (index) {
var rgb = ColorPalette[index];
if (rgb)
return new three_1.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
};
ColorMaterial.m_LineMaterialMap = new Map();
ColorMaterial.m_BasicMaterialMap = new Map();
return ColorMaterial;
}());
exports.ColorMaterial = ColorMaterial;
//# sourceMappingURL=ColorPalette.js.map

@ -1 +0,0 @@
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@ -1,10 +0,0 @@
import { Group } from "three";
/**
*
* @export
* @class Dimension
* @extends {Group}
*/
export declare class Dimension extends Group {
constructor(length: number, textHeight?: number, mirror?: boolean, mirrorFoot?: boolean);
}

64
dist/Dimension.js vendored

@ -1,64 +0,0 @@
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var ColorPalette_1 = require("./ColorPalette");
var Text_1 = require("./Text");
var GeUtils_1 = require("./GeUtils");
/**
* 标注实体
* @export
* @class Dimension
* @extends {Group}
*/
var Dimension = /** @class */ (function (_super) {
__extends(Dimension, _super);
function Dimension(length, textHeight, mirror, mirrorFoot) {
if (textHeight === void 0) { textHeight = 25; }
if (mirror === void 0) { mirror = false; }
if (mirrorFoot === void 0) { mirrorFoot = false; }
var _this = _super.call(this) || this;
var footLength = 60;
if (mirrorFoot) {
footLength = -footLength;
}
//针脚几何体
var lineGeo = new three_1.Geometry();
lineGeo.vertices.push(new three_1.Vector3(), new three_1.Vector3(0, footLength, 0));
//托盘几何体
var lineGeo2 = new three_1.Geometry();
lineGeo2.vertices.push(new three_1.Vector3(0, footLength), new three_1.Vector3(length, footLength, 0));
var material = ColorPalette_1.ColorMaterial.GetLineMaterial(5);
var line1 = new three_1.Line(lineGeo, material);
var line2 = new three_1.Line(lineGeo, material);
line2.position.x = length;
var line3 = new three_1.Line(lineGeo2, material);
var text = new Text_1.DbText(parseFloat(length.toFixed(2)).toString(), textHeight);
if (mirror) {
var roMat = new three_1.Matrix4().makeRotationZ(Math.PI);
text.applyMatrix4(roMat);
text.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength - textHeight * 0.1)));
}
else {
text.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength * 1.1)));
}
_this.add(text);
_this.add(line1, line2, line3);
return _this;
}
return Dimension;
}(three_1.Group));
exports.Dimension = Dimension;
//# sourceMappingURL=Dimension.js.map

@ -1 +0,0 @@
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@ -1,10 +0,0 @@
import { Mesh } from "three";
import { Dimension } from ".";
/**
*
*
* @export
* @param {Box3} box
* @returns
*/
export declare function DrawDimension(brList: Mesh[]): Dimension[];

@ -1,32 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var _1 = require(".");
/**
* 绘制标注实体
*
* @export
* @param {Box3} box
* @returns 标注实体列表
*/
function DrawDimension(brList) {
var box = _1.GetBoxArr(brList);
var size = box.getSize(new three_1.Vector3());
var mat4 = new three_1.Matrix4();
mat4.makeBasis(new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, -1, 0), new three_1.Vector3(0, 0, 1));
mat4.setPosition(box.min.clone().add(new three_1.Vector3(size.x, -30)));
var textHeight = 45;
var dimx = new _1.Dimension(size.x, textHeight, true);
dimx.applyMatrix4(mat4);
var dimz = new _1.Dimension(size.z, textHeight);
mat4.makeBasis(new three_1.Vector3(0, 0, -1), new three_1.Vector3(1, 0, 0), new three_1.Vector3(0, -1, 0));
mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
dimz.applyMatrix4(mat4);
var dimy = new _1.Dimension(size.y, textHeight, true, true);
mat4.makeBasis(new three_1.Vector3(0, 1, 0), new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, 0, 1));
mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
dimy.applyMatrix4(mat4);
return [dimx, dimy, dimz];
}
exports.DrawDimension = DrawDimension;
//# sourceMappingURL=DrawDimension.js.map

@ -1 +0,0 @@
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72
dist/GeUtils.d.ts vendored

@ -1,72 +0,0 @@
import { Geometry, Vector, Vector2, Vector3, Box3, Matrix4, Object3D, Line, Mesh } from 'three';
export declare const cZeroVec: Vector3;
export declare const cXAxis: Vector3;
export declare const cYAxis: Vector3;
export declare const cZAxis: Vector3;
/**
* ,
*
* @export
* @param {Vector3} pt
* @param {number} ang .
* @returns {Vector3} pt.
*/
export declare function rotatePoint(pt: Vector3, ang: number): Vector3;
export declare function equaln(v1: number, v2: number, fuzz?: number): boolean;
export declare function equalv3(v1: Vector3, v2: Vector3, fuzz?: number): boolean;
export declare function equal<T extends Vector>(v1: T, v2: T): boolean;
export declare function fixAngle(an: number, fixAngle: number, fuzz?: number): number;
/**
*
*
* @export
* @template
* @param {T} v (2d,3d)
* @param {number} an
* @param {number} dis
* @returns {T}
*/
export declare function polar<T extends Vector2 | Vector3>(v: T, an: number, dis: number): T;
export declare function angle(v: Vector3 | Vector2): number;
/**
* ,,
*
* @param {Vector3} v1
* @param {Vector3} v2
* @param {Vector3} [ref] ,0,0,1
* @returns
*/
export declare function angleTo(v1: Vector3, v2: Vector3, ref?: Vector3): number;
export declare function getLoocAtUpVec(dir: Vector3): Vector3;
export declare function createLookAtMat4(dir: Vector3): Matrix4;
export declare function isParallelTo(v1: Vector3, v2: Vector3): boolean;
export declare function ptToString(v: Vector3, fractionDigits?: number): string;
export declare function midPoint(v1: Vector3, v2: Vector3): Vector3;
export declare function midPoint2(v1: Vector2, v2: Vector2): Vector2;
export declare function midPtCir(v1: Vector3, v2: Vector3): Vector3;
/**
* Three.
* @param obj
* @param [updateMatrix]
* @returns box
*/
export declare function GetBox(obj: Object3D, updateMatrix?: boolean): Box3;
export declare function GetBoxArr(arr: Array<Object3D>): Box3;
export declare function MoveMatrix(v: Vector3): Matrix4;
export declare function getProjectDist(v1: Vector3, v2: Vector3): {
h: number;
v: number;
};
export declare function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3): {
sp: Vector3;
ep: Vector3;
};
export declare function angleAndX(v: Vector3 | Vector2): number;
/**
* 0-2pi
*
* @export
* @param {number} an
*/
export declare function angleTo2Pi(an: number): number;
export declare function updateGeometry(l: Line | Mesh, geometry: Geometry): void;

266
dist/GeUtils.js vendored

@ -1,266 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var Matrix2_1 = require("./Matrix2");
exports.cZeroVec = new three_1.Vector3();
exports.cXAxis = new three_1.Vector3(1, 0, 0);
exports.cYAxis = new three_1.Vector3(0, 1, 0);
exports.cZAxis = new three_1.Vector3(0, 0, 1);
/**
* 旋转一个点,旋转中心在原点
*
* @export
* @param {Vector3} pt
* @param {number} ang 角度.
* @returns {Vector3} 返回pt不拷贝.
*/
function rotatePoint(pt, ang) {
new Matrix2_1.Matrix2().setRotate(ang).applyVector(pt);
return pt;
}
exports.rotatePoint = rotatePoint;
function equaln(v1, v2, fuzz) {
if (fuzz === void 0) { fuzz = 1e-3; }
return Math.abs(v1 - v2) < fuzz;
}
exports.equaln = equaln;
function equalv3(v1, v2, fuzz) {
if (fuzz === void 0) { fuzz = 1e-8; }
return equaln(v1.x, v2.x, fuzz) && equaln(v1.y, v2.y, fuzz) && equaln(v1.z, v2.z, fuzz);
}
exports.equalv3 = equalv3;
function equal(v1, v2) {
return v1.distanceToSquared(v2) < 1e-8;
}
exports.equal = equal;
function fixAngle(an, fixAngle, fuzz) {
if (fuzz === void 0) { fuzz = 0.1; }
if (an < 0)
an += Math.PI * 2;
an += fuzz;
var rem = an % fixAngle;
if (rem < fuzz * 2) {
an -= rem;
}
else {
an -= fuzz;
}
return an;
}
exports.fixAngle = fixAngle;
/**
* 按照极坐标的方式移动一个点
*
* @export
* @template
* @param {T} v 向量(2d,3d)
* @param {number} an 角度
* @param {number} dis 距离
* @returns {T}
*/
function polar(v, an, dis) {
v.x += Math.cos(an) * dis;
v.y += Math.sin(an) * dis;
return v;
}
exports.polar = polar;
function angle(v) {
if (equaln(v.y, 0) && v.x > 0)
return 0;
var angle = Math.atan2(v.y, v.x);
if (angle < 0)
angle += Math.PI * 2;
return angle;
}
exports.angle = angle;
/**
* 求两个向量的夹角,顺时针为负,逆时针为正
*
* @param {Vector3} v1
* @param {Vector3} v2
* @param {Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
* @returns
*/
function angleTo(v1, v2, ref) {
if (ref === void 0) { ref = new three_1.Vector3(0, 0, 1); }
if (!ref.equals(new three_1.Vector3(0, 0, 1))) {
//任意轴坐标系. 使用相机的构造矩阵.
ref.multiplyScalar(-1);
var up = getLoocAtUpVec(ref);
var refOcs = new three_1.Matrix4();
refOcs.lookAt(exports.cZeroVec, ref, up);
var refOcsInv = new three_1.Matrix4().getInverse(refOcs);
v1.applyMatrix4(refOcsInv);
v2.applyMatrix4(refOcsInv);
v1.z = 0;
v2.z = 0;
}
if (v1.equals(exports.cZeroVec) || v2.equals(exports.cZeroVec))
return 0;
var cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
}
exports.angleTo = angleTo;
function getLoocAtUpVec(dir) {
if (dir.equals(exports.cZeroVec)) {
throw ("zero vector");
}
var norm = dir.clone().normalize();
if (norm.equals(exports.cZAxis)) {
return new three_1.Vector3(0, 1, 0);
}
else if (norm.equals(exports.cZAxis.clone().negate())) {
return new three_1.Vector3(0, -1, 0);
}
else {
var xv = new three_1.Vector3();
xv.crossVectors(exports.cZAxis, norm);
var up = new three_1.Vector3();
up.crossVectors(norm, xv);
return up;
}
}
exports.getLoocAtUpVec = getLoocAtUpVec;
function createLookAtMat4(dir) {
var up = getLoocAtUpVec(dir);
var mat = new three_1.Matrix4();
mat.lookAt(exports.cZeroVec, dir, up);
return mat;
}
exports.createLookAtMat4 = createLookAtMat4;
function isParallelTo(v1, v2) {
return v1.clone().cross(v2).lengthSq() < 1e-9;
}
exports.isParallelTo = isParallelTo;
function ptToString(v, fractionDigits) {
if (fractionDigits === void 0) { fractionDigits = 3; }
return v.toArray().map(function (o) {
return o.toFixed(fractionDigits);
}).join(",");
}
exports.ptToString = ptToString;
function midPoint(v1, v2) {
return v1.clone().add(v2).multiplyScalar(0.5);
}
exports.midPoint = midPoint;
function midPoint2(v1, v2) {
return v1.clone().add(v2).multiplyScalar(0.5);
}
exports.midPoint2 = midPoint2;
function midPtCir(v1, v2) {
var baseline = new three_1.Vector3(1, 0, 0);
var outLine = v2.clone().sub(v1);
var ang = angleTo(baseline, outLine) / 2;
var midLine = rotatePoint(outLine, -ang);
return v1.clone().add(midLine);
}
exports.midPtCir = midPtCir;
/**
* 获得Three对象的包围盒.
* @param obj
* @param [updateMatrix] 是否应该更新对象矩阵
* @returns box
*/
function GetBox(obj, updateMatrix) {
var box = new three_1.Box3();
if (updateMatrix)
obj.updateMatrixWorld(false);
if (!obj.visible)
return box;
obj.traverse(function (o) {
//因为实体Erase时,实体仍然保存在Scene中.
if (o.visible === false)
return;
//@ts-ignore
var geo = o.geometry;
if (geo) {
if (!geo.boundingBox)
geo.computeBoundingBox();
box.union(geo.boundingBox.clone().applyMatrix4(o.matrixWorld));
}
});
return box;
}
exports.GetBox = GetBox;
function GetBoxArr(arr) {
var box = new three_1.Box3();
for (var _i = 0, arr_1 = arr; _i < arr_1.length; _i++) {
var o = arr_1[_i];
var b = GetBox(o);
if (!b.isEmpty())
box.union(b);
}
return box;
}
exports.GetBoxArr = GetBoxArr;
function MoveMatrix(v) {
var mat = new three_1.Matrix4();
mat.makeTranslation(v.x, v.y, v.z);
return mat;
}
exports.MoveMatrix = MoveMatrix;
function getProjectDist(v1, v2) {
var ang = v1.angleTo(v2);
var dist = v1.length();
return {
h: dist * Math.cos(ang),
v: dist * Math.sin(ang)
};
}
exports.getProjectDist = getProjectDist;
//获得输入点在2线组成的4个区间的位置
function getPtPostion(sp, ep, c, inPt) {
var l1 = sp.clone().sub(c);
var l2 = ep.clone().sub(c);
var l3 = l1.clone().negate();
var l4 = l2.clone().negate();
var inputLine = inPt.clone().sub(c);
var ang1 = angleTo(l1, l2);
var ang2 = Math.PI;
var ang3 = ang2 + Math.abs(ang1);
var inputAng = angleTo(l1, inputLine);
if (ang1 * inputAng < 0) {
inputAng = (Math.PI * 2 - Math.abs(inputAng));
}
ang1 = Math.abs(ang1);
inputAng = Math.abs(inputAng);
if (inputAng <= ang1) {
return { sp: sp, ep: ep };
}
else if (inputAng > ang1 && inputAng <= ang2) {
return { sp: c.clone().add(l3), ep: ep };
}
else if (inputAng > ang2 && inputAng <= ang3) {
return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
}
else {
return { sp: sp, ep: c.clone().add(l4) };
}
}
exports.getPtPostion = getPtPostion;
function angleAndX(v) {
return v.x ? Math.atan(v.y / v.x) : Math.PI / 2;
}
exports.angleAndX = angleAndX;
/**
* 将角度调整为0-2pi之间
*
* @export
* @param {number} an
*/
function angleTo2Pi(an) {
an = an % (Math.PI * 2);
if (an < 0)
an += Math.PI * 2;
return an;
}
exports.angleTo2Pi = angleTo2Pi;
function updateGeometry(l, geometry) {
var geo = l.geometry;
geo.dispose();
l.geometry = geometry;
geometry.verticesNeedUpdate = true;
geometry.computeBoundingSphere();
}
exports.updateGeometry = updateGeometry;
//# sourceMappingURL=GeUtils.js.map

File diff suppressed because one or more lines are too long

149
dist/KeyEnum.d.ts vendored

@ -1,149 +0,0 @@
export declare enum MouseKey {
Left = 0,
Middle = 1,
Right = 2
}
export declare enum KeyBoard {
Digit1 = 49,
Digit2 = 50,
Digit3 = 51,
Digit4 = 52,
Digit5 = 53,
Digit6 = 54,
Digit7 = 55,
Digit8 = 56,
Digit9 = 57,
Digit0 = 58,
KeyA = 65,
KeyB = 66,
KeyC = 67,
KeyD = 68,
KeyE = 69,
KeyF = 70,
KeyG = 71,
KeyH = 72,
KeyI = 73,
KeyJ = 74,
KeyK = 75,
KeyL = 76,
KeyM = 77,
KeyN = 78,
KeyO = 79,
KeyP = 80,
KeyQ = 81,
KeyR = 82,
KeyS = 83,
KeyT = 84,
KeyU = 85,
KeyV = 86,
KeyW = 87,
KeyX = 88,
KeyY = 89,
KeyZ = 90,
/**
*
*/
Comma = 188,
CommaChrome = 229,
/**
*
*/
Period = 190,
/**
*
*/
Semicolon = 186,
/**
*
*/
Quote = 222,
/**
*
*/
BracketLeft = 219,
/**
*
*/
BracketRight = 220,
/**
*
*/
Backquote = 192,
/**
*
*/
Backslash = 220,
/**
*
*/
Minus = 189,
/**
*
*/
Equal = 187,
IntlRo = 193,
IntlYen = 255,
Alt = 18,
/**
*
*/
CapsLock = 20,
Control = 17,
/**
* win
*/
OSLeft = 91,
/**
* win
*/
OSRight = 92,
Shift = 16,
ContextMenu = 93,
Enter = 13,
Space = 32,
Backspace = 8,
Tab = 9,
Delete = 46,
End = 35,
Home = 36,
Insert = 45,
PageDown = 34,
PageUp = 33,
ArrowDown = 40,
ArrowLeft = 37,
ArrowRight = 39,
ArrowUp = 38,
Escape = 27,
PrintScreen = 44,
ScrollLock = 145,
Pause = 19,
F1 = 112,
F2 = 113,
F3 = 114,
F5 = 116,
F6 = 117,
F7 = 118,
F8 = 119,
F9 = 120,
F10 = 121,
F11 = 122,
F12 = 123,
NumLock = 114,
Numpad0 = 96,
Numpad1 = 97,
Numpad2 = 98,
Numpad3 = 99,
Numpad4 = 100,
Numpad5 = 101,
Numpad6 = 102,
Numpad7 = 103,
Numpad8 = 104,
Numpad9 = 105,
NumpadAdd = 107,
NumpadDivide = 111,
NumpadEqual = 12,
NumpadMultiply = 106,
NumpadSubtract = 109,
NumpadDot = 110,
NumpadDot1 = 190
}

161
dist/KeyEnum.js vendored

@ -1,161 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
//鼠标类型
var MouseKey;
(function (MouseKey) {
MouseKey[MouseKey["Left"] = 0] = "Left";
MouseKey[MouseKey["Middle"] = 1] = "Middle";
MouseKey[MouseKey["Right"] = 2] = "Right";
})(MouseKey = exports.MouseKey || (exports.MouseKey = {}));
var KeyBoard;
(function (KeyBoard) {
// 数字
KeyBoard[KeyBoard["Digit1"] = 49] = "Digit1";
KeyBoard[KeyBoard["Digit2"] = 50] = "Digit2";
KeyBoard[KeyBoard["Digit3"] = 51] = "Digit3";
KeyBoard[KeyBoard["Digit4"] = 52] = "Digit4";
KeyBoard[KeyBoard["Digit5"] = 53] = "Digit5";
KeyBoard[KeyBoard["Digit6"] = 54] = "Digit6";
KeyBoard[KeyBoard["Digit7"] = 55] = "Digit7";
KeyBoard[KeyBoard["Digit8"] = 56] = "Digit8";
KeyBoard[KeyBoard["Digit9"] = 57] = "Digit9";
KeyBoard[KeyBoard["Digit0"] = 58] = "Digit0";
// 字母
KeyBoard[KeyBoard["KeyA"] = 65] = "KeyA";
KeyBoard[KeyBoard["KeyB"] = 66] = "KeyB";
KeyBoard[KeyBoard["KeyC"] = 67] = "KeyC";
KeyBoard[KeyBoard["KeyD"] = 68] = "KeyD";
KeyBoard[KeyBoard["KeyE"] = 69] = "KeyE";
KeyBoard[KeyBoard["KeyF"] = 70] = "KeyF";
KeyBoard[KeyBoard["KeyG"] = 71] = "KeyG";
KeyBoard[KeyBoard["KeyH"] = 72] = "KeyH";
KeyBoard[KeyBoard["KeyI"] = 73] = "KeyI";
KeyBoard[KeyBoard["KeyJ"] = 74] = "KeyJ";
KeyBoard[KeyBoard["KeyK"] = 75] = "KeyK";
KeyBoard[KeyBoard["KeyL"] = 76] = "KeyL";
KeyBoard[KeyBoard["KeyM"] = 77] = "KeyM";
KeyBoard[KeyBoard["KeyN"] = 78] = "KeyN";
KeyBoard[KeyBoard["KeyO"] = 79] = "KeyO";
KeyBoard[KeyBoard["KeyP"] = 80] = "KeyP";
KeyBoard[KeyBoard["KeyQ"] = 81] = "KeyQ";
KeyBoard[KeyBoard["KeyR"] = 82] = "KeyR";
KeyBoard[KeyBoard["KeyS"] = 83] = "KeyS";
KeyBoard[KeyBoard["KeyT"] = 84] = "KeyT";
KeyBoard[KeyBoard["KeyU"] = 85] = "KeyU";
KeyBoard[KeyBoard["KeyV"] = 86] = "KeyV";
KeyBoard[KeyBoard["KeyW"] = 87] = "KeyW";
KeyBoard[KeyBoard["KeyX"] = 88] = "KeyX";
KeyBoard[KeyBoard["KeyY"] = 89] = "KeyY";
KeyBoard[KeyBoard["KeyZ"] = 90] = "KeyZ";
// 符号
/**
* 逗号
*/
KeyBoard[KeyBoard["Comma"] = 188] = "Comma";
KeyBoard[KeyBoard["CommaChrome"] = 229] = "CommaChrome";
/**
* 句号
*/
KeyBoard[KeyBoard["Period"] = 190] = "Period";
/**
* 分号
*/
KeyBoard[KeyBoard["Semicolon"] = 186] = "Semicolon";
/**
* 引号
*/
KeyBoard[KeyBoard["Quote"] = 222] = "Quote";
/**
* 左括号
*/
KeyBoard[KeyBoard["BracketLeft"] = 219] = "BracketLeft";
/**
* 右括号
*/
KeyBoard[KeyBoard["BracketRight"] = 220] = "BracketRight";
/**
* 反引号
*/
KeyBoard[KeyBoard["Backquote"] = 192] = "Backquote";
/**
* 反斜杠
*/
KeyBoard[KeyBoard["Backslash"] = 220] = "Backslash";
/**
* 减号
*/
KeyBoard[KeyBoard["Minus"] = 189] = "Minus";
/**
* 等号
*/
KeyBoard[KeyBoard["Equal"] = 187] = "Equal";
KeyBoard[KeyBoard["IntlRo"] = 193] = "IntlRo";
KeyBoard[KeyBoard["IntlYen"] = 255] = "IntlYen";
// 功能键
KeyBoard[KeyBoard["Alt"] = 18] = "Alt";
/**
* 大写锁定
*/
KeyBoard[KeyBoard["CapsLock"] = 20] = "CapsLock";
KeyBoard[KeyBoard["Control"] = 17] = "Control";
/**
* win左键
*/
KeyBoard[KeyBoard["OSLeft"] = 91] = "OSLeft";
/**
* win右键
*/
KeyBoard[KeyBoard["OSRight"] = 92] = "OSRight";
KeyBoard[KeyBoard["Shift"] = 16] = "Shift";
KeyBoard[KeyBoard["ContextMenu"] = 93] = "ContextMenu";
KeyBoard[KeyBoard["Enter"] = 13] = "Enter";
KeyBoard[KeyBoard["Space"] = 32] = "Space";
KeyBoard[KeyBoard["Backspace"] = 8] = "Backspace";
KeyBoard[KeyBoard["Tab"] = 9] = "Tab";
KeyBoard[KeyBoard["Delete"] = 46] = "Delete";
KeyBoard[KeyBoard["End"] = 35] = "End";
KeyBoard[KeyBoard["Home"] = 36] = "Home";
KeyBoard[KeyBoard["Insert"] = 45] = "Insert";
KeyBoard[KeyBoard["PageDown"] = 34] = "PageDown";
KeyBoard[KeyBoard["PageUp"] = 33] = "PageUp";
KeyBoard[KeyBoard["ArrowDown"] = 40] = "ArrowDown";
KeyBoard[KeyBoard["ArrowLeft"] = 37] = "ArrowLeft";
KeyBoard[KeyBoard["ArrowRight"] = 39] = "ArrowRight";
KeyBoard[KeyBoard["ArrowUp"] = 38] = "ArrowUp";
KeyBoard[KeyBoard["Escape"] = 27] = "Escape";
KeyBoard[KeyBoard["PrintScreen"] = 44] = "PrintScreen";
KeyBoard[KeyBoard["ScrollLock"] = 145] = "ScrollLock";
KeyBoard[KeyBoard["Pause"] = 19] = "Pause";
// F数字
KeyBoard[KeyBoard["F1"] = 112] = "F1";
KeyBoard[KeyBoard["F2"] = 113] = "F2";
KeyBoard[KeyBoard["F3"] = 114] = "F3";
KeyBoard[KeyBoard["F5"] = 116] = "F5";
KeyBoard[KeyBoard["F6"] = 117] = "F6";
KeyBoard[KeyBoard["F7"] = 118] = "F7";
KeyBoard[KeyBoard["F8"] = 119] = "F8";
KeyBoard[KeyBoard["F9"] = 120] = "F9";
KeyBoard[KeyBoard["F10"] = 121] = "F10";
KeyBoard[KeyBoard["F11"] = 122] = "F11";
KeyBoard[KeyBoard["F12"] = 123] = "F12";
//数字键盘
KeyBoard[KeyBoard["NumLock"] = 114] = "NumLock";
KeyBoard[KeyBoard["Numpad0"] = 96] = "Numpad0";
KeyBoard[KeyBoard["Numpad1"] = 97] = "Numpad1";
KeyBoard[KeyBoard["Numpad2"] = 98] = "Numpad2";
KeyBoard[KeyBoard["Numpad3"] = 99] = "Numpad3";
KeyBoard[KeyBoard["Numpad4"] = 100] = "Numpad4";
KeyBoard[KeyBoard["Numpad5"] = 101] = "Numpad5";
KeyBoard[KeyBoard["Numpad6"] = 102] = "Numpad6";
KeyBoard[KeyBoard["Numpad7"] = 103] = "Numpad7";
KeyBoard[KeyBoard["Numpad8"] = 104] = "Numpad8";
KeyBoard[KeyBoard["Numpad9"] = 105] = "Numpad9";
KeyBoard[KeyBoard["NumpadAdd"] = 107] = "NumpadAdd";
KeyBoard[KeyBoard["NumpadDivide"] = 111] = "NumpadDivide";
KeyBoard[KeyBoard["NumpadEqual"] = 12] = "NumpadEqual";
KeyBoard[KeyBoard["NumpadMultiply"] = 106] = "NumpadMultiply";
KeyBoard[KeyBoard["NumpadSubtract"] = 109] = "NumpadSubtract";
KeyBoard[KeyBoard["NumpadDot"] = 110] = "NumpadDot";
KeyBoard[KeyBoard["NumpadDot1"] = 190] = "NumpadDot1";
})(KeyBoard = exports.KeyBoard || (exports.KeyBoard = {}));
//# sourceMappingURL=KeyEnum.js.map

@ -1 +0,0 @@
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@ -1,4 +0,0 @@
import { MeshBasicMaterial, LineBasicMaterial } from "three";
export declare let boardMaterial: MeshBasicMaterial;
export declare let selectMaterial: MeshBasicMaterial;
export declare let edgeMaterial: LineBasicMaterial;

19
dist/Material.js vendored

@ -1,19 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
//板件的材质,使用这个材质避免板件将线覆盖.
exports.boardMaterial = new three_1.MeshBasicMaterial({
color: new three_1.Color(0.8, 0.8, 0.8),
polygonOffset: true,
polygonOffsetFactor: 1,
polygonOffsetUnits: 1
});
exports.selectMaterial = new three_1.MeshBasicMaterial({
color: new three_1.Color(0.1, 0.5, 0.5),
polygonOffset: true,
polygonOffsetFactor: 1,
polygonOffsetUnits: 1
});
//线框的材质
exports.edgeMaterial = new three_1.LineBasicMaterial({ linewidth: 2, color: new three_1.Color(0, 0, 0) });
//# sourceMappingURL=Material.js.map

@ -1 +0,0 @@
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7
dist/Matrix2.d.ts vendored

@ -1,7 +0,0 @@
import { Vector2, Vector3 } from "three";
export declare class Matrix2 {
private el;
set(n11: number, n12: number, n21: number, n22: number): this;
applyVector(vec: Vector2 | Vector3): this;
setRotate(theta: number): Matrix2;
}

31
dist/Matrix2.js vendored

@ -1,31 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Matrix2 = /** @class */ (function () {
function Matrix2() {
this.el = [1, 0, 0, 1];
}
Matrix2.prototype.set = function (n11, n12, n21, n22) {
var te = this.el;
te[0] = n11;
te[1] = n21;
te[2] = n12;
te[3] = n22;
return this;
};
Matrix2.prototype.applyVector = function (vec) {
var x = vec.x, y = vec.y;
var e = this.el;
vec.x = e[0] * x + e[2] * y;
vec.y = e[1] * x + e[3] * y;
return this;
};
Matrix2.prototype.setRotate = function (theta) {
var el = this.el;
var c = Math.cos(theta), s = Math.sin(theta);
this.set(c, -s, s, c);
return this;
};
return Matrix2;
}());
exports.Matrix2 = Matrix2;
//# sourceMappingURL=Matrix2.js.map

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39
dist/Orbit.d.ts vendored

@ -1,39 +0,0 @@
import { Vector3 } from "three";
/**
* ,
* x90,.
*
* @class Orbit
*/
export declare class Orbit {
private m_RoX;
RoZ: number;
get RoX(): number;
set RoX(v: number);
/**
* 使
*
* @param {Vector3} [dir] ,,
* @returns {Vector3}
* @memberof Orbit
*/
UpdateDirection(dir?: Vector3): Vector3;
/**
* 使,
*
* @param {Vector3} dir
* @memberof Orbit
*/
UpdateRoValue(dir: Vector3): void;
/**
*
* .
*
* @static
* @param {Vector3} dir
* @param {Vector3} [up]
* @returns {Vector3}
* @memberof Orbit
*/
static ComputUpDirection(dir: Vector3, up?: Vector3): Vector3;
}

86
dist/Orbit.js vendored

@ -1,86 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
/**
* 轨道控制的数学类,观察向量和角度的互相转换
* 当x当抬头或者低头到90度时,触发万向锁.
*
* @class Orbit
*/
var Orbit = /** @class */ (function () {
function Orbit() {
//抬头低头 正数抬头 负数低头
this.m_RoX = 0;
//身体旋转 0为正右边 逆时针旋转
this.RoZ = 0;
}
Object.defineProperty(Orbit.prototype, "RoX", {
get: function () {
return this.m_RoX;
},
set: function (v) {
this.m_RoX = three_1.MathUtils.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
},
enumerable: true,
configurable: true
});
/**
* 使用旋转角度 计算观察向量
*
* @param {Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
* @returns {Vector3} 返回观察向量
* @memberof Orbit
*/
Orbit.prototype.UpdateDirection = function (dir) {
var rtDir = dir ? dir : new three_1.Vector3();
rtDir.z = Math.sin(this.m_RoX);
//归一化专用.
var d = Math.abs(Math.cos(this.m_RoX));
rtDir.x = Math.cos(this.RoZ) * d;
rtDir.y = Math.sin(this.RoZ) * d;
return rtDir;
};
/**
* 使用观察向量,计算旋转角度
*
* @param {Vector3} dir
* @memberof Orbit
*/
Orbit.prototype.UpdateRoValue = function (dir) {
dir.normalize();
this.m_RoX = Math.asin(dir.z);
if (dir.x < 1e-4 && dir.y < 1e-4)
this.RoZ = Math.PI * 0.5;
else
this.RoZ = Math.atan2(dir.y, dir.x);
};
/**
*
* 根据观察向量 求头部的向量.
*
* @static
* @param {Vector3} dir
* @param {Vector3} [up]
* @returns {Vector3}
* @memberof Orbit
*/
Orbit.ComputUpDirection = function (dir, up) {
var upRes = up ? up : new three_1.Vector3();
if (dir.equals(new three_1.Vector3(0, 0, -1))) {
upRes.set(0, 1, 0);
}
else if (dir.equals(new three_1.Vector3(0, 0, 1))) {
upRes.set(0, -1, 0);
}
else {
var xv = new three_1.Vector3();
xv.crossVectors(new three_1.Vector3(0, 0, 1), dir);
upRes.crossVectors(dir, xv);
upRes.normalize();
}
return upRes;
};
return Orbit;
}());
exports.Orbit = Orbit;
//# sourceMappingURL=Orbit.js.map

1
dist/Orbit.js.map vendored

@ -1 +0,0 @@
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@ -1,7 +0,0 @@
import * as THREE from 'three';
import { Vector3, Line3, Plane } from "three";
export declare class PlaneExt extends Plane {
constructor(normal?: Vector3, constant?: number);
intersectLine(line: Line3, optionalTarget?: Vector3, extendLine?: boolean): Vector3;
intersectRay(ray: THREE.Ray, optionalTarget?: Vector3, extendLine?: boolean): Vector3;
}

51
dist/PlaneExt.js vendored

@ -1,51 +0,0 @@
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var THREE = require("three");
var three_1 = require("three");
var PlaneExt = /** @class */ (function (_super) {
__extends(PlaneExt, _super);
function PlaneExt(normal, constant) {
return _super.call(this, normal, constant) || this;
}
PlaneExt.prototype.intersectLine = function (line, optionalTarget, extendLine) {
var v1 = new three_1.Vector3();
var result = optionalTarget || new three_1.Vector3();
var direction = line.delta(v1);
var denominator = this.normal.dot(direction);
if (denominator === 0) {
// line is coplanar, return origin
if (this.distanceToPoint(line.start) === 0) {
return result.copy(line.start);
}
// Unsure if this is the correct method to handle this case.
return undefined;
}
var t = -(line.start.dot(this.normal) + this.constant) / denominator;
//If you not extendLine,check intersect point in Line
if (!extendLine && (t < 0 || t > 1)) {
return undefined;
}
return result.copy(direction).multiplyScalar(t).add(line.start);
};
PlaneExt.prototype.intersectRay = function (ray, optionalTarget, extendLine) {
// 从射线初始位置
var line = new THREE.Line3(ray.origin.clone(), ray.origin.clone().add(ray.direction));
return this.intersectLine(line, optionalTarget, extendLine);
};
return PlaneExt;
}(three_1.Plane));
exports.PlaneExt = PlaneExt;
//# sourceMappingURL=PlaneExt.js.map

@ -1 +0,0 @@
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@ -1,12 +0,0 @@
import { Mesh } from "three";
import { Viewer } from ".";
/**
*
*
* @export
* @param {Viewer} view
* @param {number} ptx
* @param {number} pty
* @returns {(Mesh | undefined)}
*/
export declare function PointPick(view: Viewer, ptx: number, pty: number): Mesh | undefined;

39
dist/PointPick.js vendored

@ -1,39 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
/**
* 点选
*
* @export
* @param {Viewer} view
* @param {number} ptx
* @param {number} pty
* @returns {(Mesh | undefined)}
*/
function PointPick(view, ptx, pty) {
var raycaster = new three_1.Raycaster();
raycaster.setFromCamera({
x: (ptx / view._Width) * 2 - 1,
y: -(pty / view._Height) * 2 + 1 //y轴相反
}, view.m_Camera.Camera);
//https://github.com/mrdoob/three.js/issues/14128
raycaster.ray.origin.set((ptx / view._Width) * 2 - 1, -(pty / view._Height) * 2 + 1, -1).unproject(view.m_Camera.Camera);
var minDis = Infinity;
var minObj = undefined;
view.m_Scene.children.forEach(function (obj) {
if (obj instanceof three_1.Mesh) {
var intersects = [];
obj.raycast(raycaster, intersects);
for (var _i = 0, intersects_1 = intersects; _i < intersects_1.length; _i++) {
var i = intersects_1[_i];
if (i.distance < minDis) {
minObj = obj;
minDis = i.distance;
}
}
}
});
return minObj;
}
exports.PointPick = PointPick;
//# sourceMappingURL=PointPick.js.map

@ -1 +0,0 @@
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@ -1,2 +0,0 @@
import { Geometry } from 'three';
export declare function RotateUVs(geo: Geometry): void;

23
dist/RotateUV.js vendored

@ -1,23 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var Matrix2_1 = require("./Matrix2");
var three_1 = require("three");
function RotateUVs(geo) {
var roMat = new Matrix2_1.Matrix2();
roMat.set(0, -1, 1, 0);
var addV = new three_1.Vector2(1, 0);
for (var _i = 0, _a = geo.faceVertexUvs; _i < _a.length; _i++) {
var uvs = _a[_i];
for (var _b = 0, uvs_1 = uvs; _b < uvs_1.length; _b++) {
var uv = uvs_1[_b];
for (var _c = 0, uv_1 = uv; _c < uv_1.length; _c++) {
var v = uv_1[_c];
roMat.applyVector(v);
v.add(addV);
}
}
}
geo.uvsNeedUpdate = true;
}
exports.RotateUVs = RotateUVs;
//# sourceMappingURL=RotateUV.js.map

@ -1 +0,0 @@
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11
dist/Text.d.ts vendored

@ -1,11 +0,0 @@
import { Mesh } from "three";
export declare class DbText extends Mesh {
/**
*
* ,8()0
* @param {string} str
* @param {number} height
* @memberof DbText
*/
constructor(str: string, height?: number);
}

56
dist/Text.js vendored

@ -1,56 +0,0 @@
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var ColorPalette_1 = require("./ColorPalette");
var GeUtils_1 = require("./GeUtils");
var FontLoaderUtil = /** @class */ (function () {
function FontLoaderUtil() {
}
FontLoaderUtil.Load = function () {
if (!this.defFont) {
var f = require("../resources/fonts/helvetiker_regular.typeface.json");
var loader = new three_1.FontLoader();
this.defFont = loader.parse(f);
}
return this.defFont;
};
return FontLoaderUtil;
}());
var DbText = /** @class */ (function (_super) {
__extends(DbText, _super);
/**
*
* 构造一个文本对象,8位点(中心点下面)在0点
* @param {string} str 数字字符串
* @param {number} height 文本高度
* @memberof DbText
*/
function DbText(str, height) {
if (height === void 0) { height = 5; }
var _this = this;
var font = FontLoaderUtil.Load();
var shapes = font.generateShapes(str, height);
var geometry = new three_1.ShapeGeometry(shapes);
geometry.computeBoundingBox();
_this = _super.call(this, geometry, ColorPalette_1.ColorMaterial.GetBasicMaterial(5)) || this;
var center = geometry.boundingBox.getCenter(new three_1.Vector3());
_this.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(-center.x, 0, 0)));
return _this;
}
return DbText;
}(three_1.Mesh));
exports.DbText = DbText;
//# sourceMappingURL=Text.js.map

1
dist/Text.js.map vendored

@ -1 +0,0 @@
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58
dist/ThreeCSG.d.ts vendored

@ -1,58 +0,0 @@
import * as THREE from "three";
export declare class ThreeBSP {
tree: Node;
matrix: THREE.Matrix4;
Node: typeof Node;
Vertex: typeof Vertex;
Polygon: typeof Polygon;
constructor(geometry: any);
subtract(other_tree: any): ThreeBSP;
union(other_tree: any): ThreeBSP;
intersect(other_tree: any): ThreeBSP;
toGeometry(): THREE.Geometry;
toMesh(material: any): THREE.Mesh;
}
export declare class Polygon {
w: any;
normal: any;
vertices: any;
constructor(vertices?: any, normal?: any, w?: any);
calculateProperties(): this;
clone(): Polygon;
flip(): this;
classifyVertex(vertex: any): 1 | 2 | 0;
classifySide(polygon: any): 1 | 3 | 2 | 0;
splitPolygon(polygon: any, coplanar_front: any, coplanar_back: any, front: any, back: any): void;
}
export declare class Vertex {
uv: any;
normal: any;
z: any;
y: any;
x: any;
constructor(x: number, y: number, z: number, normal: THREE.Vector3, uv: THREE.Vector2);
clone(): Vertex;
add(vertex: any): this;
subtract(vertex: any): this;
multiplyScalar(scalar: any): this;
cross(vertex: any): this;
normalize(): this;
dot(vertex: any): number;
lerp(a: any, t: any): this;
interpolate(other: any, t: any): Vertex;
applyMatrix4(m: any): this;
}
export declare class Node {
divider: any;
back: any;
front: any;
polygons: any[];
constructor(polygons?: any);
isConvex(polygons: any): boolean;
build(polygons: any): void;
allPolygons(): any[];
clone(): Node;
invert(): this;
clipPolygons(polygons: any): any;
clipTo(node: any): void;
}

458
dist/ThreeCSG.js vendored

@ -1,458 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var THREE = require("three");
/*jshint esversion: 6 */
var EPSILON = 1e-5, COPLANAR = 0, //共面
FRONT = 1, //前
BACK = 2, SPANNING = 3;
var ThreeBSP = /** @class */ (function () {
function ThreeBSP(geometry) {
// Convert THREE.Geometry to ThreeBSP
var i, _length_i, face, vertex, faceVertexUvs, uvs, polygon, polygons = [], tree;
this.Polygon = Polygon;
this.Vertex = Vertex;
this.Node = Node;
if (geometry instanceof THREE.Geometry) {
this.matrix = new THREE.Matrix4();
}
else if (geometry instanceof THREE.Mesh) {
// #todo: add hierarchy support
geometry.updateMatrix();
this.matrix = geometry.matrix.clone();
geometry = geometry.geometry;
}
else if (geometry instanceof Node) {
this.tree = geometry;
this.matrix = new THREE.Matrix4();
return this;
}
else {
throw 'ThreeBSP: Given geometry is unsupported';
}
for (i = 0, _length_i = geometry.faces.length; i < _length_i; i++) {
face = geometry.faces[i];
faceVertexUvs = geometry.faceVertexUvs[0][i];
polygon = new Polygon();
if (face instanceof THREE.Face3) {
vertex = geometry.vertices[face.a];
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[0].x, faceVertexUvs[0].y) : null;
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[0], uvs);
vertex.applyMatrix4(this.matrix);
polygon.vertices.push(vertex);
vertex = geometry.vertices[face.b];
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[1].x, faceVertexUvs[1].y) : null;
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[1], uvs);
vertex.applyMatrix4(this.matrix);
polygon.vertices.push(vertex);
vertex = geometry.vertices[face.c];
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[2].x, faceVertexUvs[2].y) : null;
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[2], uvs);
vertex.applyMatrix4(this.matrix);
polygon.vertices.push(vertex);
}
else {
throw 'Invalid face type at index ' + i;
}
polygon.calculateProperties();
polygons.push(polygon);
}
this.tree = new Node(polygons);
}
//减
ThreeBSP.prototype.subtract = function (other_tree) {
var a = this.tree.clone(), b = other_tree.tree.clone();
a.invert();
a.clipTo(b);
b.clipTo(a);
b.invert();
b.clipTo(a);
b.invert();
a.build(b.allPolygons());
a.invert();
var bsp = new ThreeBSP(a);
bsp.matrix = this.matrix;
return bsp;
};
//结合
ThreeBSP.prototype.union = function (other_tree) {
var a = this.tree.clone(), b = other_tree.tree.clone();
a.clipTo(b);
b.clipTo(a);
b.invert();
b.clipTo(a);
b.invert();
a.build(b.allPolygons());
var bsp = new ThreeBSP(a);
bsp.matrix = this.matrix;
return bsp;
};
//相交
ThreeBSP.prototype.intersect = function (other_tree) {
var a = this.tree.clone(), b = other_tree.tree.clone();
a.invert();
b.clipTo(a);
b.invert();
a.clipTo(b);
b.clipTo(a);
a.build(b.allPolygons());
a.invert();
var bsp = new ThreeBSP(a);
bsp.matrix = this.matrix;
return bsp;
};
ThreeBSP.prototype.toGeometry = function () {
var i, j, matrix = new THREE.Matrix4().getInverse(this.matrix), geometry = new THREE.Geometry(), polygons = this.tree.allPolygons(), polygon_count = polygons.length, polygon, polygon_vertice_count, vertice_dict = {}, vertex_idx_a, vertex_idx_b, vertex_idx_c, vertex, face, verticeUvs;
for (i = 0; i < polygon_count; i++) {
polygon = polygons[i];
polygon_vertice_count = polygon.vertices.length;
for (j = 2; j < polygon_vertice_count; j++) {
verticeUvs = [];
vertex = polygon.vertices[0];
verticeUvs.push(new THREE.Vector2(vertex.uv.x, vertex.uv.y));
vertex = new THREE.Vector3(vertex.x, vertex.y, vertex.z);
vertex.applyMatrix4(matrix);
if (typeof vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] !== 'undefined') {
vertex_idx_a = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z];
}
else {
geometry.vertices.push(vertex);
vertex_idx_a = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] = geometry.vertices.length - 1;
}
vertex = polygon.vertices[j - 1];
verticeUvs.push(new THREE.Vector2(vertex.uv.x, vertex.uv.y));
vertex = new THREE.Vector3(vertex.x, vertex.y, vertex.z);
vertex.applyMatrix4(matrix);
if (typeof vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] !== 'undefined') {
vertex_idx_b = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z];
}
else {
geometry.vertices.push(vertex);
vertex_idx_b = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] = geometry.vertices.length - 1;
}
vertex = polygon.vertices[j];
verticeUvs.push(new THREE.Vector2(vertex.uv.x, vertex.uv.y));
vertex = new THREE.Vector3(vertex.x, vertex.y, vertex.z);
vertex.applyMatrix4(matrix);
if (typeof vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] !== 'undefined') {
vertex_idx_c = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z];
}
else {
geometry.vertices.push(vertex);
vertex_idx_c = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] = geometry.vertices.length - 1;
}
face = new THREE.Face3(vertex_idx_a, vertex_idx_b, vertex_idx_c, new THREE.Vector3(polygon.normal.x, polygon.normal.y, polygon.normal.z));
geometry.faces.push(face);
geometry.faceVertexUvs[0].push(verticeUvs);
}
}
return geometry;
};
ThreeBSP.prototype.toMesh = function (material) {
var geometry = this.toGeometry(), mesh = new THREE.Mesh(geometry, material);
mesh.position.setFromMatrixPosition(this.matrix);
mesh.rotation.setFromRotationMatrix(this.matrix);
return mesh;
};
return ThreeBSP;
}());
exports.ThreeBSP = ThreeBSP;
//多边形
var Polygon = /** @class */ (function () {
function Polygon(vertices, normal, w) {
if (!(vertices instanceof Array)) {
vertices = [];
}
this.vertices = vertices;
if (vertices.length > 0) {
this.calculateProperties();
}
else {
this.normal = this.w = undefined;
}
}
Polygon.prototype.calculateProperties = function () {
var a = this.vertices[0], b = this.vertices[1], c = this.vertices[2];
this.normal = b.clone().subtract(a).cross(c.clone().subtract(a)).normalize();
this.w = this.normal.clone().dot(a);
return this;
};
Polygon.prototype.clone = function () {
var i, vertice_count, polygon = new Polygon();
for (i = 0, vertice_count = this.vertices.length; i < vertice_count; i++) {
polygon.vertices.push(this.vertices[i].clone());
}
polygon.calculateProperties();
return polygon;
};
Polygon.prototype.flip = function () {
var i, vertices = [];
this.normal.multiplyScalar(-1);
this.w *= -1;
for (i = this.vertices.length - 1; i >= 0; i--) {
vertices.push(this.vertices[i]);
}
this.vertices = vertices;
return this;
};
//划分?
Polygon.prototype.classifyVertex = function (vertex) {
var side_value = this.normal.dot(vertex) - this.w;
if (side_value < -EPSILON) {
return BACK;
}
else if (side_value > EPSILON) {
return FRONT;
}
else {
return COPLANAR;
}
};
//划分边?
Polygon.prototype.classifySide = function (polygon) {
var i, vertex, classification, num_positive = 0, num_negative = 0, vertice_count = polygon.vertices.length;
for (i = 0; i < vertice_count; i++) {
vertex = polygon.vertices[i];
classification = this.classifyVertex(vertex);
if (classification === FRONT) {
num_positive++;
}
else if (classification === BACK) {
num_negative++;
}
}
if (num_positive > 0 && num_negative === 0) {
return FRONT;
}
else if (num_positive === 0 && num_negative > 0) {
return BACK;
}
else if (num_positive === 0 && num_negative === 0) {
return COPLANAR;
}
else {
return SPANNING;
}
};
//分解 分离 区域?
Polygon.prototype.splitPolygon = function (polygon, coplanar_front, coplanar_back, front, back) {
var classification = this.classifySide(polygon);
if (classification === COPLANAR) {
(this.normal.dot(polygon.normal) > 0 ? coplanar_front : coplanar_back).push(polygon);
}
else if (classification === FRONT) {
front.push(polygon);
}
else if (classification === BACK) {
back.push(polygon);
}
else {
var vertice_count = void 0, i = void 0, j = void 0, ti = void 0, tj = void 0, vi = void 0, vj = void 0, t = void 0, v = void 0, f = [], b = [];
for (i = 0, vertice_count = polygon.vertices.length; i < vertice_count; i++) {
j = (i + 1) % vertice_count;
vi = polygon.vertices[i];
vj = polygon.vertices[j];
ti = this.classifyVertex(vi);
tj = this.classifyVertex(vj);
if (ti != BACK)
f.push(vi);
if (ti != FRONT)
b.push(vi);
if ((ti | tj) === SPANNING) {
t = (this.w - this.normal.dot(vi)) / this.normal.dot(vj.clone().subtract(vi));
v = vi.interpolate(vj, t);
f.push(v);
b.push(v);
}
}
if (f.length >= 3)
front.push(new Polygon(f).calculateProperties());
if (b.length >= 3)
back.push(new Polygon(b).calculateProperties());
}
};
return Polygon;
}());
exports.Polygon = Polygon;
var Vertex = /** @class */ (function () {
function Vertex(x, y, z, normal, uv) {
this.x = x;
this.y = y;
this.z = z;
this.normal = normal || new THREE.Vector3();
this.uv = uv || new THREE.Vector2();
}
Vertex.prototype.clone = function () {
return new Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
};
Vertex.prototype.add = function (vertex) {
this.x += vertex.x;
this.y += vertex.y;
this.z += vertex.z;
return this;
};
Vertex.prototype.subtract = function (vertex) {
this.x -= vertex.x;
this.y -= vertex.y;
this.z -= vertex.z;
return this;
};
Vertex.prototype.multiplyScalar = function (scalar) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
return this;
};
//×乘
Vertex.prototype.cross = function (vertex) {
var x = this.x, y = this.y, z = this.z;
this.x = y * vertex.z - z * vertex.y;
this.y = z * vertex.x - x * vertex.z;
this.z = x * vertex.y - y * vertex.x;
return this;
};
Vertex.prototype.normalize = function () {
var length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
this.x /= length;
this.y /= length;
this.z /= length;
return this;
};
//点乘
Vertex.prototype.dot = function (vertex) {
return this.x * vertex.x + this.y * vertex.y + this.z * vertex.z;
};
//线性插值
Vertex.prototype.lerp = function (a, t) {
this.add(a.clone().subtract(this).multiplyScalar(t));
this.normal.add(a.normal.clone().sub(this.normal).multiplyScalar(t));
this.uv.add(a.uv.clone().sub(this.uv).multiplyScalar(t));
return this;
};
//插值
Vertex.prototype.interpolate = function (other, t) {
return this.clone().lerp(other, t);
};
Vertex.prototype.applyMatrix4 = function (m) {
// input: THREE.Matrix4 affine matrix
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
return this;
};
return Vertex;
}());
exports.Vertex = Vertex;
var Node = /** @class */ (function () {
function Node(polygons) {
var i, polygon_count, front = [], back = [];
this.polygons = [];
this.front = this.back = undefined;
if (!(polygons instanceof Array) || polygons.length === 0)
return;
this.divider = polygons[0].clone();
for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
this.divider.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
}
if (front.length > 0) {
this.front = new Node(front);
}
if (back.length > 0) {
this.back = new Node(back);
}
}
//是凸的? 凸包?
Node.prototype.isConvex = function (polygons) {
var i, j;
for (i = 0; i < polygons.length; i++) {
for (j = 0; j < polygons.length; j++) {
if (i !== j && polygons[i].classifySide(polygons[j]) !== BACK) {
return false;
}
}
}
return true;
};
Node.prototype.build = function (polygons) {
var i, polygon_count, front = [], back = [];
if (!this.divider) {
this.divider = polygons[0].clone();
}
for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
this.divider.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
}
if (front.length > 0) {
if (!this.front)
this.front = new Node();
this.front.build(front);
}
if (back.length > 0) {
if (!this.back)
this.back = new Node();
this.back.build(back);
}
};
Node.prototype.allPolygons = function () {
var polygons = this.polygons.slice();
if (this.front)
polygons = polygons.concat(this.front.allPolygons());
if (this.back)
polygons = polygons.concat(this.back.allPolygons());
return polygons;
};
Node.prototype.clone = function () {
var node = new Node();
node.divider = this.divider.clone();
node.polygons = this.polygons.map(function (polygon) {
return polygon.clone();
});
node.front = this.front && this.front.clone();
node.back = this.back && this.back.clone();
return node;
};
//反转
Node.prototype.invert = function () {
var i, polygon_count, temp;
for (i = 0, polygon_count = this.polygons.length; i < polygon_count; i++) {
this.polygons[i].flip();
}
this.divider.flip();
if (this.front)
this.front.invert();
if (this.back)
this.back.invert();
temp = this.front;
this.front = this.back;
this.back = temp;
return this;
};
//
Node.prototype.clipPolygons = function (polygons) {
var i, polygon_count, front, back;
if (!this.divider)
return polygons.slice();
front = [];
back = [];
for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
this.divider.splitPolygon(polygons[i], front, back, front, back);
}
if (this.front)
front = this.front.clipPolygons(front);
if (this.back)
back = this.back.clipPolygons(back);
else
back = [];
return front.concat(back);
};
Node.prototype.clipTo = function (node) {
this.polygons = node.clipPolygons(this.polygons);
if (this.front)
this.front.clipTo(node);
if (this.back)
this.back.clipTo(node);
};
return Node;
}());
exports.Node = Node;
//# sourceMappingURL=ThreeCSG.js.map

File diff suppressed because one or more lines are too long

5
dist/Utils.d.ts vendored

@ -1,5 +0,0 @@
import { Viewer } from ".";
export declare function LoadBoard(view: Viewer, data: any[], clear?: boolean): {
blockMeshMap: Map<number, number>;
meshBlockMap: Map<number, number>;
};

33
dist/Utils.js vendored

@ -1,33 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var _1 = require(".");
function dispose(m) {
//@ts-ignore
if (m.geometry)
//@ts-ignore
m.geometry.dispose();
m.children.forEach(function (o) { return dispose(o); });
}
function LoadBoard(view, data, clear) {
var _a, _b, _c;
if (clear === void 0) { clear = true; }
if (clear) {
dispose(view.m_Scene);
view.m_Scene.children.length = 0;
}
if (data.length === 0)
return;
//加板
var _d = _1.createTemplateBoard(data), meshs = _d.meshs, edgesa = _d.edgesa, relations = _d.relations;
//加标注
var dims = _1.DrawDimension(meshs);
(_a = view.m_Scene).add.apply(_a, meshs);
(_b = view.m_Scene).add.apply(_b, edgesa);
(_c = view.m_Scene).add.apply(_c, dims);
view.ViewToSwiso();
view.ZoomAll();
view.Zoom(1.1);
return relations;
}
exports.LoadBoard = LoadBoard;
//# sourceMappingURL=Utils.js.map

1
dist/Utils.js.map vendored

@ -1 +0,0 @@
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@ -1 +0,0 @@
export {};

@ -1,70 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
// import "./style.css";
var three_1 = require("three");
var CameraControls_1 = require("../CameraControls");
var data_1 = require("../data");
var GeUtils_1 = require("../GeUtils");
var Utils_1 = require("../Utils");
var Viewer_1 = require("../Viewer");
var btn = document.createElement("button");
btn.innerHTML = "载入";
document.body.appendChild(btn);
var btn2 = document.createElement("button");
btn2.innerHTML = "清理";
document.body.appendChild(btn2);
var btn3 = document.createElement("button");
btn3.innerHTML = "爆炸图";
document.body.appendChild(btn3);
var el = document.createElement("canvas");
el.style.width = "80%";
el.style.height = "80%";
document.body.appendChild(el);
var view = new Viewer_1.Viewer(el);
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
view.m_CameraCtrl.m_TouthTypeList = [CameraControls_1.CameraControlState.Rotate, CameraControls_1.CameraControlState.Scale, CameraControls_1.CameraControlState.Pan];
//例如,修改单指滑动为平移.
view.m_CameraCtrl.m_TouthTypeList = [CameraControls_1.CameraControlState.Pan, CameraControls_1.CameraControlState.Scale, CameraControls_1.CameraControlState.Rotate];
//加载
btn.onclick = function () {
console.time();
for (var i = 0; i < 1; i++)
Utils_1.LoadBoard(view, data_1.data);
console.timeEnd();
};
btn2.onclick = function () {
// LoadBoard(view, []);
};
btn3.onclick = function () {
var box = GeUtils_1.GetBox(view.m_Scene);
var cen = box.getCenter(new three_1.Vector3());
var m = [];
for (var _i = 0, _a = view.m_Scene.children; _i < _a.length; _i++) {
var obj = _a[_i];
if (obj.userData && obj.userData instanceof three_1.Vector3) {
var objCen = GeUtils_1.GetBox(obj).getCenter(new three_1.Vector3());
var v = objCen.clone().sub(cen);
var zv = obj.userData;
if (zv instanceof three_1.Vector3) {
var d = zv.dot(v);
// m.set(obj, zv.clone().multiplyScalar(d));
m.push([obj, zv.clone().multiplyScalar(d)]);
}
}
}
var count = 0;
var t = setInterval(function () {
for (var _i = 0, m_1 = m; _i < m_1.length; _i++) {
var _a = m_1[_i], o = _a[0], v = _a[1];
o.position.add(v.clone().multiplyScalar(1.5 / 120));
o.updateMatrix();
}
view.ZoomAll();
view.m_bNeedUpdate = true;
count++;
if (count === 60)
clearInterval(t);
}, 16);
};
//# sourceMappingURL=index.js.map

@ -1 +0,0 @@
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42
dist/Viewer.d.ts vendored

@ -1,42 +0,0 @@
import { Mesh, Scene, Vector3, WebGLRenderer } from "three";
import { CameraControls } from ".";
import { CameraUpdate } from "./CameraUpdate";
export declare class Viewer {
m_LookTarget: any;
m_Camera: CameraUpdate;
m_CameraCtrl: CameraControls;
m_bNeedUpdate: boolean;
m_Render: WebGLRenderer;
m_DomEl: HTMLElement;
_Height: number;
_Width: number;
m_Scene: Scene;
/**
*
* @param {HTMLElement} canvasContainer div
* @memberof Viewer
*/
constructor(canvasContainer: HTMLElement);
initRender(canvasContainer: HTMLElement): void;
OnSize: (width?: any, height?: any) => void;
StartRender: () => void;
Render(): void;
ScreenToWorld(pt: Vector3, planVec?: Vector3): void;
WorldToScreen(pt: Vector3): void;
/**
* ()
*
* @memberof Viewer
*/
UpdateLockTarget(): void;
Rotate(mouseMove: Vector3): void;
Pan(mouseMove: Vector3): void;
Zoom(scale: number, center?: Vector3): void;
ZoomAll(): void;
ViewToTop(): void;
ViewToFront(): void;
ViewToSwiso(): void;
oldMesh: Mesh;
SelectByPoint(x: number, y: number): void;
SelectBlock(blockMeshMap: Map<number, number>, dataID: number): void;
}

172
dist/Viewer.js vendored

@ -1,172 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var _1 = require(".");
var CameraUpdate_1 = require("./CameraUpdate");
var ColorPalette_1 = require("./ColorPalette");
var GeUtils_1 = require("./GeUtils");
var PlaneExt_1 = require("./PlaneExt");
var Viewer = /** @class */ (function () {
/**
*
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
* @memberof Viewer
*/
function Viewer(canvasContainer) {
var _this = this;
this.m_Camera = new CameraUpdate_1.CameraUpdate();
this.m_bNeedUpdate = true;
this.m_Scene = new three_1.Scene();
this.OnSize = function (width, height) {
_this._Width = width ? width : _this.m_DomEl.clientWidth;
_this._Height = height ? height : _this.m_DomEl.clientHeight;
//校验.成为2的倍数 避免外轮廓错误.
if (_this._Width % 2 == 1)
_this._Width -= 1;
if (_this._Height % 2 == 1)
_this._Height -= 1;
_this.m_Render.setSize(_this._Width, _this._Height);
_this.m_Camera.SetSize(_this._Width, _this._Height);
};
this.StartRender = function () {
requestAnimationFrame(_this.StartRender);
if (_this.m_Scene != null && _this.m_bNeedUpdate) {
_this.Render();
_this.m_bNeedUpdate = false;
}
};
this.m_DomEl = canvasContainer;
this.initRender(canvasContainer);
this.OnSize();
this.StartRender();
this.m_CameraCtrl = new _1.CameraControls(this);
window.addEventListener("resize", function () {
_this.OnSize();
});
this.m_Render.domElement.addEventListener("mousemove", function (e) {
_this.SelectByPoint(e.offsetX, e.offsetY);
});
}
//初始化render
Viewer.prototype.initRender = function (canvasContainer) {
var params = {
antialias: true,
precision: "highp",
alpha: true //alpha:true/false是否可以设置背景色透明
};
if (canvasContainer instanceof HTMLCanvasElement) {
params.canvas = canvasContainer;
this.m_Render = new three_1.WebGLRenderer(params);
}
else {
this.m_Render = new three_1.WebGLRenderer(params);
//加到画布
canvasContainer.appendChild(this.m_Render.domElement);
}
this.m_Render.autoClear = true;
//如果设置那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
// this.m_Render.gammaInput = true;
// this.m_Render.gammaOutput = true;
// this.m_Render.shadowMap.enabled = true;
// this.m_Render.toneMapping = ReinhardToneMapping;
//设置设备像素比。 这通常用于HiDPI设备以防止模糊输出画布。
this.m_Render.setPixelRatio(window.devicePixelRatio);
this.m_Render.physicallyCorrectLights = true;
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
//设置它的背景色为黑色
this.m_Render.setClearColor(0xffffff, 1);
this.OnSize();
};
Viewer.prototype.Render = function () {
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
};
Viewer.prototype.ScreenToWorld = function (pt, planVec) {
//变换和求交点
var plan = new PlaneExt_1.PlaneExt(planVec || new three_1.Vector3(0, 0, 1));
var raycaster = new three_1.Raycaster();
// 射线从相机射线向屏幕点位置
raycaster.setFromCamera({
x: (pt.x / this._Width) * 2 - 1,
y: -(pt.y / this._Height) * 2 + 1
}, this.m_Camera.Camera);
plan.intersectRay(raycaster.ray, pt, true);
};
Viewer.prototype.WorldToScreen = function (pt) {
var widthHalf = this._Width * 0.5;
var heightHalf = this._Height * 0.5;
pt.project(this.m_Camera.Camera);
pt.x = (pt.x * widthHalf) + widthHalf;
pt.y = -(pt.y * heightHalf) + heightHalf;
};
/**
* 更新视角观测目标(物体中心)
*
* @memberof Viewer
*/
Viewer.prototype.UpdateLockTarget = function () {
var renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
var box = GeUtils_1.GetBoxArr(renderList.opaque.map(function (o) { return o.object; }));
if (box)
this.m_LookTarget = box.getCenter(new three_1.Vector3());
else
this.m_LookTarget = GeUtils_1.cZeroVec;
};
Viewer.prototype.Rotate = function (mouseMove) {
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
this.m_bNeedUpdate = true;
};
Viewer.prototype.Pan = function (mouseMove) {
this.m_Camera.Pan(mouseMove);
this.m_bNeedUpdate = true;
};
Viewer.prototype.Zoom = function (scale, center) {
this.m_Camera.Zoom(scale, center);
this.m_bNeedUpdate = true;
};
Viewer.prototype.ZoomAll = function () {
this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
this.m_bNeedUpdate = true;
};
Viewer.prototype.ViewToTop = function () {
this.m_Camera.LookAt(new three_1.Vector3(0, 0, -1));
this.m_bNeedUpdate = true;
};
Viewer.prototype.ViewToFront = function () {
this.m_Camera.LookAt(new three_1.Vector3(0, 1, 0));
this.m_bNeedUpdate = true;
};
Viewer.prototype.ViewToSwiso = function () {
this.m_Camera.LookAt(new three_1.Vector3(1, 1, -1));
this.m_bNeedUpdate = true;
};
Viewer.prototype.SelectByPoint = function (x, y) {
var mesh = _1.PointPick(this, x, y);
if (this.oldMesh)
this.oldMesh.material = _1.boardMaterial;
if (mesh && mesh.material !== ColorPalette_1.ColorMaterial.GetBasicMaterial(1)) {
this.oldMesh = mesh;
mesh.material = _1.selectMaterial;
}
this.m_bNeedUpdate = true;
};
Viewer.prototype.SelectBlock = function (blockMeshMap, dataID) {
var _this = this;
if (blockMeshMap.has(dataID)) {
var meshId_1 = blockMeshMap.get(dataID);
if (this.oldMesh)
this.oldMesh.material = _1.boardMaterial;
this.m_Scene.children.forEach(function (obj) {
if (obj instanceof three_1.Mesh) {
if (obj.id == meshId_1) {
_this.oldMesh = obj;
obj.material = _1.selectMaterial;
_this.m_bNeedUpdate = true;
}
}
});
}
};
return Viewer;
}());
exports.Viewer = Viewer;
//# sourceMappingURL=Viewer.js.map

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@ -1,25 +0,0 @@
import { Geometry, LineSegments, Mesh, Shape, Vector2, Vector3 } from 'three';
export declare class Arc2d {
m_StartAn: number;
m_EndAn: number;
m_StartPoint: Vector2;
m_EndPoint: Vector2;
m_Center: Vector2;
m_Radius: number;
constructor(p1: Vector2, p2: Vector2, bul: number);
}
export declare function createPath(pts: Vector2[], buls: number[], shapeOut?: Shape): Shape;
export declare function getVec(data: object): Vector3;
export declare function createBoard(boardData: object): {
mesh: Mesh;
edges: (Mesh | LineSegments)[];
};
export declare function createTemplateBoard(brDataList: any[]): {
meshs: any[];
edgesa: any[];
relations: {
blockMeshMap: Map<number, number>;
meshBlockMap: Map<number, number>;
};
};
export declare function createEdge(geo: Geometry): LineSegments;

188
dist/createBoard.js vendored

@ -1,188 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var three_1 = require("three");
var ColorPalette_1 = require("./ColorPalette");
var GeUtils_1 = require("./GeUtils");
var Material_1 = require("./Material");
var RotateUV_1 = require("./RotateUV");
var ThreeCSG_1 = require("./ThreeCSG");
//解析二维圆弧类.
var Arc2d = /** @class */ (function () {
function Arc2d(p1, p2, bul) {
this.m_StartPoint = p1.clone();
this.m_EndPoint = p2.clone();
var vec = p2.clone().sub(p1);
var len = vec.length();
var an = vec.angle();
this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
var allAngle = Math.atan(bul) * 4;
var delDis = bul * len / 2;
var toDis = this.m_Radius - delDis;
an += Math.PI * 0.5;
this.m_Center = p1.clone().add(p2);
this.m_Center.multiplyScalar(0.5);
GeUtils_1.polar(this.m_Center, an, toDis);
this.m_StartAn = p1.clone().sub(this.m_Center).angle();
this.m_EndAn = p2.clone().sub(this.m_Center).angle();
if (bul < 0) {
//一个神奇的特性 它需要这么做
this.m_StartAn -= Math.PI;
this.m_EndAn -= Math.PI;
}
}
return Arc2d;
}());
exports.Arc2d = Arc2d;
//创建轮廓 通过点表和凸度
function createPath(pts, buls, shapeOut) {
var shape = shapeOut || new three_1.Shape();
if (pts.length === 0)
return shape;
var firstPt = pts[0];
shape.moveTo(firstPt.x, firstPt.y);
for (var i = 0; i < pts.length - 1; i++) {
var nextPt = pts[i + 1];
if (buls[i] == 0) {
shape.lineTo(nextPt.x, nextPt.y);
}
else {
var pt = pts[i];
//参考
//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
var arc2 = new Arc2d(pt, nextPt, buls[i]);
var cen = arc2.m_Center;
shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
}
}
return shape;
}
exports.createPath = createPath;
function getVec(data) {
return new three_1.Vector3(data["x"], data["y"], data["z"]);
}
exports.getVec = getVec;
//创建板件 暂时这么写
function createBoard(boardData) {
var _a;
var pts = [];
var buls = [];
var boardPts = boardData["Pts"];
var boardBuls = boardData["Buls"];
var boardHeight = boardData["H"];
var boardMat = new three_1.Matrix4();
var matInv = new three_1.Matrix4();
//InitBoardMat
var xD = getVec(boardData["XVec"]);
var yD = getVec(boardData["YVec"]);
var ZD = getVec(boardData["ZVec"]);
var pBase = getVec(boardData["BasePoint"]);
boardMat.makeBasis(xD, yD, ZD);
boardMat.setPosition(pBase);
matInv.getInverse(boardMat);
if (boardPts && boardPts.length !== 0)
for (var i = 0; i < boardPts.length; i++) {
var pt = getVec(boardPts[i]);
if (boardPts[i].z !== undefined)
pt.applyMatrix4(matInv);
pts.push(new three_1.Vector2(pt.x, pt.y));
buls.push(boardBuls[i]);
}
else {
var length_1 = boardData["L"];
var width = boardData["W"];
var height = boardData["H"];
pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length_1), new three_1.Vector2(0, length_1), new three_1.Vector2(0, 0));
buls.push(0, 0, 0, 0, 0);
}
var sp = createPath(pts, buls);
var extrudeSettings = {
steps: 1,
bevelEnabled: false,
depth: boardHeight
};
var ext = new three_1.ExtrudeGeometry(sp, extrudeSettings);
ext.computeBoundingSphere();
ext.computeBoundingBox();
ext.translate(0, 0, -boardHeight);
ext.applyMatrix4(boardMat);
if (!GeUtils_1.equalv3(xD.clone().cross(yD), ZD)) {
for (var _i = 0, _b = ext.faces; _i < _b.length; _i++) {
var f = _b[_i];
_a = [f.c, f.a], f.a = _a[0], f.c = _a[1];
}
}
//外边.
var edges = [createEdge(ext)];
//差集
if (checkObjectArray(boardData, "SubBoardLocal")
|| checkObjectArray(boardData, "Drillings")) {
var thisCsg = new ThreeCSG_1.ThreeBSP(ext);
if (boardData["SubBoardLocal"]) {
var subBoardList = boardData["SubBoardLocal"].map(function (d) { return createBoard(d); });
for (var _c = 0, subBoardList_1 = subBoardList; _c < subBoardList_1.length; _c++) {
var br = subBoardList_1[_c];
edges.push.apply(edges, br.edges);
var subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
thisCsg = thisCsg.subtract(subCsg);
}
}
if (boardData["Drillings"]) {
var dris = boardData["Drillings"];
for (var _d = 0, dris_1 = dris; _d < dris_1.length; _d++) {
var dri = dris_1[_d];
var geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
geo.rotateX(Math.PI * 0.5);
if (dri.f === 0) //0正
geo.translate(dri.x, dri.y, -dri.h * 0.5);
else //1反
geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
geo.applyMatrix4(boardMat);
var mesh_1 = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetBasicMaterial(1));
edges.push(mesh_1);
// let edge = createEdge(geo);
// edge.material = new LineBasicMaterial({ color: new Color(1, 0, 0) });
// edges.push(edge);
// let subCsg = new ThreeBSP(geo);
// thisCsg = thisCsg.subtract(subCsg);
}
}
ext = thisCsg.toGeometry();
}
if (boardData["BoardName"] === "地脚线")
RotateUV_1.RotateUVs(ext);
var mesh = new three_1.Mesh(ext, Material_1.boardMaterial);
mesh.userData = ZD;
edges.forEach(function (e) { return e.userData = ZD; });
return { mesh: mesh, edges: edges };
}
exports.createBoard = createBoard;
function checkObjectArray(obj, key) {
return obj[key] && obj[key].length > 0;
}
function createTemplateBoard(brDataList) {
var meshs = [];
var edgesa = [];
var relations = {
blockMeshMap: new Map(),
meshBlockMap: new Map()
};
for (var _i = 0, brDataList_1 = brDataList; _i < brDataList_1.length; _i++) {
var d = brDataList_1[_i];
var _a = createBoard(d), mesh = _a.mesh, edges = _a.edges;
meshs.push(mesh);
edgesa.push.apply(edgesa, edges);
if (d['DataID']) {
relations.blockMeshMap.set(d['DataID'], mesh.id);
relations.meshBlockMap.set(mesh.id, d['DataID']);
}
}
return { meshs: meshs, edgesa: edgesa, relations: relations };
}
exports.createTemplateBoard = createTemplateBoard;
function createEdge(geo) {
var edge = new three_1.EdgesGeometry(geo, 1);
return new three_1.LineSegments(edge, Material_1.edgeMaterial);
}
exports.createEdge = createEdge;
//# sourceMappingURL=createBoard.js.map

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75
dist/data.d.ts vendored

@ -1,75 +0,0 @@
export declare var data: ({
L: number;
W: number;
H: number;
BasePoint: {
x: number;
y: number;
z: number;
};
XVec: {
x: number;
y: number;
z: number;
};
YVec: {
x: number;
y: number;
z: number;
};
ZVec: {
x: number;
y: number;
z: number;
};
Pts: {
x: number;
y: number;
z: number;
}[];
Buls: number[];
SubBoardLocal: any[];
SubBoardAssoc: any[];
MaterialId?: undefined;
Handle?: undefined;
CabName?: undefined;
BoardName?: undefined;
Grain?: undefined;
} | {
L: number;
W: number;
H: number;
MaterialId: string;
BasePoint: {
x: number;
y: number;
z: number;
};
XVec: {
x: number;
y: number;
z: number;
};
YVec: {
x: number;
y: number;
z: number;
};
ZVec: {
x: number;
y: number;
z: number;
};
Handle: string;
CabName: string;
BoardName: string;
Grain: number;
Pts: {
x: number;
y: number;
z: number;
}[];
Buls: number[];
SubBoardLocal: any[];
SubBoardAssoc: any[];
})[];

552
dist/data.js vendored

@ -1,552 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.data = [
{
"L": 100.0,
"W": 800.0,
"H": 18.0,
"BasePoint": {
"x": 2076.407626150509,
"y": 1942.2104819571228,
"z": 1882.0
},
"XVec": {
"x": 1.0,
"y": 4.930380657631324e-32,
"z": -2.220446049250313e-16
},
"YVec": {
"x": 2.220446049250313e-16,
"y": 2.220446049250313e-16,
"z": 1.0
},
"ZVec": {
"x": 9.860761315262648e-32,
"y": -1.0,
"z": 2.220446049250313e-16
},
"Pts": [
{
"x": 2076.407626150509,
"y": 1942.2104819571228,
"z": 1882.0
},
{
"x": 2876.407626150509,
"y": 1942.2104819571228,
"z": 1881.9999999999998
},
{
"x": 2876.407626150509,
"y": 1942.2104819571228,
"z": 1981.9999999999998
},
{
"x": 2076.407626150509,
"y": 1942.2104819571228,
"z": 1982.0
},
{
"x": 2076.407626150509,
"y": 1942.2104819571228,
"z": 1882.0
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 800.0,
"W": 100.00000000000068,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2876.407626150509,
"y": 1960.2104819571226,
"z": 1900.0000000000005
},
"XVec": {
"x": 4.440892098500626e-16,
"y": 1.0,
"z": 2.2204460492503124e-16
},
"YVec": {
"x": -1.0,
"y": 4.440892098500626e-16,
"z": 2.220446049250314e-16
},
"ZVec": {
"x": 2.220446049250313e-16,
"y": -2.220446049250313e-16,
"z": 1.0
},
"Handle": "293",
"CabName": "1.标准柜上梁1",
"BoardName": "",
"Grain": 0,
"Pts": [
{
"x": 2876.407626150509,
"y": 1960.2104819571228,
"z": 1900.0000000000005
},
{
"x": 2876.407626150509,
"y": 2060.210481957123,
"z": 1900.0000000000005
},
{
"x": 2076.407626150509,
"y": 2060.210481957123,
"z": 1900.0000000000005
},
{
"x": 2076.407626150509,
"y": 1960.210481957123,
"z": 1900.0000000000005
},
{
"x": 2876.407626150509,
"y": 1960.2104819571228,
"z": 1900.0000000000005
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 1899.9999999999998,
"W": 800.0,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2076.407626150509,
"y": 2060.2104819571225,
"z": -1.816324868286756e-13
},
"XVec": {
"x": 1.0,
"y": 0.0,
"z": 0.0
},
"YVec": {
"x": 0.0,
"y": 4.440892098500626e-16,
"z": 1.0
},
"ZVec": {
"x": 0.0,
"y": -1.0,
"z": 4.440892098500626e-16
},
"Handle": "291",
"CabName": "1.标准柜上梁1",
"BoardName": "背板",
"Grain": 0,
"Pts": [
{
"x": 2076.407626150509,
"y": 2060.2104819571225,
"z": -1.021405182655144e-13
},
{
"x": 2876.407626150509,
"y": 2060.2104819571225,
"z": -1.816324868286756e-13
},
{
"x": 2876.407626150509,
"y": 2060.210481957123,
"z": 1899.9999999999996
},
{
"x": 2076.407626150509,
"y": 2060.210481957123,
"z": 1899.9999999999998
},
{
"x": 2076.407626150509,
"y": 2060.2104819571225,
"z": -1.021405182655144e-13
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 800.0,
"W": 482.0000000000002,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2876.407626150509,
"y": 1578.210481957122,
"z": 97.99999999999999
},
"XVec": {
"x": 4.440892098500626e-16,
"y": 1.0,
"z": 0.0
},
"YVec": {
"x": -1.0,
"y": 4.440892098500626e-16,
"z": 0.0
},
"ZVec": {
"x": 0.0,
"y": 0.0,
"z": 1.0
},
"Handle": "290",
"CabName": "1.标准柜上梁1",
"BoardName": "底板",
"Grain": 0,
"Pts": [
{
"x": 2876.407626150509,
"y": 1578.210481957122,
"z": 97.99999999999999
},
{
"x": 2876.407626150509,
"y": 2060.2104819571225,
"z": 97.99999999999999
},
{
"x": 2076.407626150509,
"y": 2060.2104819571225,
"z": 97.99999999999999
},
{
"x": 2076.407626150509,
"y": 1578.2104819571226,
"z": 97.99999999999999
},
{
"x": 2876.407626150509,
"y": 1578.210481957122,
"z": 97.99999999999999
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 80.0,
"W": 800.0,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2076.407626150509,
"y": 1578.2104819571223,
"z": 0.0
},
"XVec": {
"x": 1.0,
"y": 0.0,
"z": 0.0
},
"YVec": {
"x": 0.0,
"y": 4.440892098500626e-16,
"z": 1.0
},
"ZVec": {
"x": 0.0,
"y": -1.0,
"z": 4.440892098500626e-16
},
"Handle": "28E",
"CabName": "1.标准柜上梁1",
"BoardName": "地脚线",
"Grain": 1,
"Pts": [
{
"x": 2076.407626150509,
"y": 1578.2104819571223,
"z": 0.0
},
{
"x": 2876.407626150509,
"y": 1578.2104819571223,
"z": 0.0
},
{
"x": 2876.407626150509,
"y": 1578.2104819571223,
"z": 80.0
},
{
"x": 2076.407626150509,
"y": 1578.2104819571223,
"z": 80.0
},
{
"x": 2076.407626150509,
"y": 1578.2104819571223,
"z": 0.0
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 800.0,
"W": 482.0,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2876.4076261505085,
"y": 1478.210481957122,
"z": 1999.9999999999996
},
"XVec": {
"x": 4.440892098500626e-16,
"y": 1.0,
"z": 0.0
},
"YVec": {
"x": -1.0,
"y": 4.440892098500626e-16,
"z": 0.0
},
"ZVec": {
"x": 0.0,
"y": 0.0,
"z": 1.0
},
"Handle": "28C",
"CabName": "1.标准柜上梁1",
"BoardName": "顶板",
"Grain": 0,
"Pts": [
{
"x": 2076.407626150509,
"y": 1960.2104819571223,
"z": 1999.9999999999996
},
{
"x": 2076.407626150509,
"y": 1478.2104819571226,
"z": 1999.9999999999996
},
{
"x": 2876.407626150509,
"y": 1478.210481957122,
"z": 1999.9999999999996
},
{
"x": 2876.4076261505085,
"y": 1960.210481957122,
"z": 1999.9999999999996
},
{
"x": 2076.407626150509,
"y": 1960.2104819571223,
"z": 1999.9999999999996
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 1999.9999999999996,
"W": 600.0,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2894.4076261505094,
"y": 1478.2104819571223,
"z": -2.2737367544323197e-13
},
"XVec": {
"x": 4.930380657631324e-32,
"y": 1.0,
"z": -2.220446049250313e-16
},
"YVec": {
"x": -2.220446049250313e-16,
"y": 2.220446049250313e-16,
"z": 1.0
},
"ZVec": {
"x": 1.0,
"y": 0.0,
"z": 2.220446049250313e-16
},
"Handle": "28B",
"CabName": "1.标准柜上梁1",
"BoardName": "右侧板",
"Grain": 0,
"Pts": [
{
"x": 2894.407626150509,
"y": 1960.2104819571228,
"z": 1899.9999999999989
},
{
"x": 2894.407626150509,
"y": 1960.2104819571228,
"z": 1999.9999999999994
},
{
"x": 2894.407626150509,
"y": 1478.2104819571228,
"z": 1999.9999999999994
},
{
"x": 2894.4076261505094,
"y": 1478.2104819571223,
"z": -1.816324868286755e-13
},
{
"x": 2894.4076261505094,
"y": 2078.2104819571225,
"z": -6.274980535181384e-13
},
{
"x": 2894.407626150509,
"y": 2078.2104819571229,
"z": 1899.9999999999973
},
{
"x": 2894.407626150509,
"y": 1960.2104819571228,
"z": 1899.9999999999989
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
},
{
"L": 1999.9999999999996,
"W": 600.0,
"H": 18.0,
"MaterialId": "EE",
"BasePoint": {
"x": 2076.4076261505094,
"y": 1478.2104819571223,
"z": 1.0097419586828951e-28
},
"XVec": {
"x": 4.930380657631324e-32,
"y": 1.0,
"z": -2.220446049250313e-16
},
"YVec": {
"x": -2.220446049250313e-16,
"y": 2.220446049250313e-16,
"z": 1.0
},
"ZVec": {
"x": 1.0,
"y": 0.0,
"z": 2.220446049250313e-16
},
"Handle": "288",
"CabName": "1.标准柜上梁1",
"BoardName": "左侧板",
"Grain": 0,
"Pts": [
{
"x": 2076.407626150509,
"y": 1960.2104819571228,
"z": 1899.999999999999
},
{
"x": 2076.407626150509,
"y": 1960.2104819571228,
"z": 1999.9999999999996
},
{
"x": 2076.407626150509,
"y": 1478.2104819571228,
"z": 1999.9999999999996
},
{
"x": 2076.4076261505094,
"y": 1478.2104819571223,
"z": 1.0097419586828951e-28
},
{
"x": 2076.4076261505094,
"y": 2078.2104819571225,
"z": -4.4586556668946279e-13
},
{
"x": 2076.407626150509,
"y": 2078.2104819571229,
"z": 1899.9999999999978
},
{
"x": 2076.407626150509,
"y": 1960.2104819571228,
"z": 1899.999999999999
}
],
"Buls": [
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0
],
"SubBoardLocal": [],
"SubBoardAssoc": []
}
];
//# sourceMappingURL=data.js.map

1
dist/data.js.map vendored

File diff suppressed because one or more lines are too long

9
dist/index.d.ts vendored

@ -1,9 +0,0 @@
export * from "./Viewer";
export * from "./CameraControls";
export * from "./GeUtils";
export * from "./createBoard";
export * from "./Dimension";
export * from "./DrawDimension";
export * from "./Material";
export * from "./PointPick";
export * from "./Utils";

15
dist/index.js vendored

@ -1,15 +0,0 @@
"use strict";
function __export(m) {
for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
}
Object.defineProperty(exports, "__esModule", { value: true });
__export(require("./Viewer"));
__export(require("./CameraControls"));
__export(require("./GeUtils"));
__export(require("./createBoard"));
__export(require("./Dimension"));
__export(require("./DrawDimension"));
__export(require("./Material"));
__export(require("./PointPick"));
__export(require("./Utils"));
//# sourceMappingURL=index.js.map

1
dist/index.js.map vendored

@ -1 +0,0 @@
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;AAAA,8BAAyB;AACzB,sCAAiC;AACjC,+BAA0B;AAC1B,mCAA8B;AAC9B,iCAA4B;AAC5B,qCAAgC;AAChC,gCAA2B;AAC3B,iCAA2B;AAC3B,6BAAuB"}

@ -0,0 +1,13 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>CADViewComponent</title>
</head>
<body>
<script type="module" src="/src/ViewSrc/index.ts"></script>
</body>
</html>

@ -5,11 +5,9 @@
"main": "src/index.ts",
"private": true,
"scripts": {
"t": "tsc --noEmit -w",
"build": "tsc",
"umd": "webpack --config ./config/webpack.umd.ts",
"dev": "webpack-dev-server --config ./config/webpack.view.ts",
"rmtype": "ts-node ./utils/rmtype.ts"
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"repository": {
"type": "git",
@ -18,25 +16,10 @@
"author": "cx",
"license": "ISC",
"devDependencies": {
"@types/hard-source-webpack-plugin": "^1.0.1",
"@types/node": "^13.13.52",
"@types/three": "^0.103.2",
"@types/uglifyjs-webpack-plugin": "^1.1.0",
"@types/webpack": "^4.41.32",
"@types/webpack-env": "^1.18.0",
"awesome-typescript-loader": "^5.2.1",
"cache-loader": "^4.1.0",
"fork-ts-checker-webpack-plugin": "^4.1.6",
"hard-source-webpack-plugin": "^0.13.1",
"html-webpack-plugin": "^4.5.2",
"ts-loader": "^7.0.5",
"ts-node": "^8.10.2",
"typescript": "^4.5.5",
"uglifyjs-webpack-plugin": "^2.2.0",
"webpack": "^5.75.0",
"webpack-cli": "^4.10.0",
"webpack-dev-server": "^4.11.1",
"webpack-merge": "^5.8.0"
"typescript": "^5.0.2",
"vite": "^4.4.5"
},
"dependencies": {
"@jscad/modeling": "^2.11.0",

@ -1,4 +1,4 @@
import { Box3, Matrix4, Mesh, Vector3 } from "three";
import { Matrix4, Mesh, Vector3 } from "three";
import { Dimension, GetBoxArr } from ".";
@ -19,7 +19,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
new Vector3(-1, 0, 0),
new Vector3(0, -1, 0),
new Vector3(0, 0, 1)
)
);
mat4.setPosition(box.min.clone().add(new Vector3(size.x, -30)));
let textHeight = 45;
@ -31,7 +31,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
new Vector3(0, 0, -1),
new Vector3(1, 0, 0),
new Vector3(0, -1, 0)
)
);
mat4.setPosition(box.max.clone().add(new Vector3(30, -size.y)));
dimz.applyMatrix4(mat4);
@ -40,7 +40,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
new Vector3(0, 1, 0),
new Vector3(-1, 0, 0),
new Vector3(0, 0, 1)
)
);
mat4.setPosition(box.max.clone().add(new Vector3(30, -size.y)));
dimy.applyMatrix4(mat4);

@ -1,4 +1,4 @@
import { Geometry, Vector, Vector2, Vector3, Box3, Matrix4, Object3D, Line, Mesh } from 'three';
import { Box3, Geometry, Line, Matrix4, Mesh, Object3D, Vector2, Vector3, type Vector } from 'three';
import { Matrix2 } from './Matrix2';
@ -112,7 +112,7 @@ export function getLoocAtUpVec(dir: Vector3): Vector3
{
if (dir.equals(cZeroVec))
{
throw ("zero vector")
throw ("zero vector");
}
let norm = dir.clone().normalize();
if (norm.equals(cZAxis))
@ -151,8 +151,8 @@ export function ptToString(v: Vector3, fractionDigits: number = 3): string
{
return v.toArray().map(o =>
{
return o.toFixed(fractionDigits)
}).join(",")
return o.toFixed(fractionDigits);
}).join(",");
}
export function midPoint(v1: Vector3, v2: Vector3): Vector3
@ -230,7 +230,7 @@ export function getProjectDist(v1: Vector3, v2: Vector3)
return {
h: dist * Math.cos(ang),
v: dist * Math.sin(ang)
}
};
}
//获得输入点在2线组成的4个区间的位置
export function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3)
@ -255,10 +255,10 @@ export function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3
return { sp, ep };
} else if (inputAng > ang1 && inputAng <= ang2)
{
return { sp: c.clone().add(l3), ep }
return { sp: c.clone().add(l3), ep };
} else if (inputAng > ang2 && inputAng <= ang3)
{
return { sp: c.clone().add(l3), ep: c.clone().add(l4) }
return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
} else
{
return { sp, ep: c.clone().add(l4) };
@ -277,7 +277,7 @@ export function angleAndX(v: Vector3 | Vector2)
export function angleTo2Pi(an: number)
{
an = an % (Math.PI * 2);
if (an < 0) an += Math.PI * 2
if (an < 0) an += Math.PI * 2;
return an;
}
export function updateGeometry(l: Line | Mesh, geometry: Geometry)

@ -1,4 +1,5 @@
import { Font, FontLoader, Matrix4, Mesh, Shape, ShapeGeometry, Vector3 } from "three";
import f from "../resources/fonts/helvetiker_regular.typeface.json";
import { ColorMaterial } from "./ColorPalette";
import { MoveMatrix } from "./GeUtils";
import { XAxis, XAxisN, YAxis, YAxisN, ZAxisN } from "./Utils";
@ -10,7 +11,6 @@ class FontLoaderUtil
{
if (!this.defFont)
{
const f = require("../resources/fonts/helvetiker_regular.typeface.json");
let loader = new FontLoader();
this.defFont = loader.parse(f);
}

@ -1,14 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>WebCAD</title>
</head>
<body>
</body>
</html>

@ -5,6 +5,7 @@ import { CameraControlState } from "../CameraControls";
import { GetBox } from "../GeUtils";
import { LoadBoard } from "../Utils";
import { Viewer } from "../Viewer";
import data from "./data.json";
let btn = document.createElement("button");
btn.innerHTML = "载入";
@ -45,7 +46,6 @@ view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Pan, CameraControlState.
btn.onclick = () =>
{
console.time();
let data = require("./data.json");
for (let i = 0; i < 1; i++)
LoadBoard(view, data);
console.timeEnd();

@ -1,243 +1,243 @@
import { Mesh, MeshBasicMaterial, Raycaster, Scene, Vector3, WebGLRenderer, WebGLRendererParameters } from "three";
import { boardMaterial, CameraControls, PointPick, selectMaterial } from ".";
import { Mesh, MeshBasicMaterial, Raycaster, Scene, Vector3, WebGLRenderer, type WebGLRendererParameters } from "three";
import { CameraControls, PointPick, boardMaterial, selectMaterial } from ".";
import { CameraUpdate } from "./CameraUpdate";
import { ColorMaterial } from "./ColorPalette";
import { cZeroVec, GetBox, GetBoxArr } from "./GeUtils";
import { GetBox, GetBoxArr, cZeroVec } from "./GeUtils";
import { PlaneExt } from "./PlaneExt";
export class ViewerSettings
{
boardMaterial: MeshBasicMaterial = boardMaterial;
selectMaterial: MeshBasicMaterial = selectMaterial;
selectByPointCallback: (meshId: number) => void = () => { };
boardMaterial: MeshBasicMaterial = boardMaterial;
selectMaterial: MeshBasicMaterial = selectMaterial;
selectByPointCallback: (meshId: number) => void = () => { };
}
export class Viewer
{
m_LookTarget: any;
m_Camera: CameraUpdate = new CameraUpdate();
m_CameraCtrl: CameraControls;
m_bNeedUpdate: boolean = true;
m_Render: WebGLRenderer;//渲染器 //暂时只用这个类型
m_DomEl: HTMLElement; //画布容器
_Height: number;
_Width: number;
m_Scene: Scene = new Scene();
_Settings = new ViewerSettings();
/**
*
* @param {HTMLElement} canvasContainer div
* @memberof Viewer
*/
constructor(canvasContainer: HTMLElement, setupAction: (settings: ViewerSettings) => void = null)
{
if (setupAction)
{
setupAction(this._Settings);
}
this.m_DomEl = canvasContainer;
this.initRender(canvasContainer);
this.OnSize();
this.StartRender();
this.m_CameraCtrl = new CameraControls(this);
window.addEventListener("resize", () =>
{
this.OnSize();
});
this.m_Render.domElement.addEventListener("mousemove", (e: MouseEvent) =>
{
this.SelectByPoint(e.offsetX, e.offsetY);
})
}
//初始化render
initRender(canvasContainer: HTMLElement)
{
let params: WebGLRendererParameters = {
antialias: true,//antialias:true/false是否开启反锯齿
precision: "highp",//precision:highp/mediump/lowp着色精度选择
alpha: true//alpha:true/false是否可以设置背景色透明
};
if (canvasContainer instanceof HTMLCanvasElement)
m_LookTarget: any;
m_Camera: CameraUpdate = new CameraUpdate();
m_CameraCtrl: CameraControls;
m_bNeedUpdate: boolean = true;
m_Render: WebGLRenderer;//渲染器 //暂时只用这个类型
m_DomEl: HTMLElement; //画布容器
_Height: number = 0;
_Width: number = 0;
m_Scene: Scene = new Scene();
_Settings = new ViewerSettings();
/**
*
* @param {HTMLElement} canvasContainer div
* @memberof Viewer
*/
constructor(canvasContainer: HTMLElement, setupAction: (settings: ViewerSettings) => void = null)
{
params.canvas = canvasContainer;
this.m_Render = new WebGLRenderer(params);
if (setupAction)
{
setupAction(this._Settings);
}
this.m_DomEl = canvasContainer;
this.initRender(canvasContainer);
this.OnSize();
this.StartRender();
this.m_CameraCtrl = new CameraControls(this);
window.addEventListener("resize", () =>
{
this.OnSize();
});
this.m_Render.domElement.addEventListener("mousemove", (e: MouseEvent) =>
{
this.SelectByPoint(e.offsetX, e.offsetY);
});
}
else
//初始化render
initRender(canvasContainer: HTMLElement)
{
this.m_Render = new WebGLRenderer(params);
//加到画布
canvasContainer.appendChild(this.m_Render.domElement);
let params: WebGLRendererParameters = {
antialias: true,//antialias:true/false是否开启反锯齿
precision: "highp",//precision:highp/mediump/lowp着色精度选择
alpha: true//alpha:true/false是否可以设置背景色透明
};
if (canvasContainer instanceof HTMLCanvasElement)
{
params.canvas = canvasContainer;
this.m_Render = new WebGLRenderer(params);
}
else
{
this.m_Render = new WebGLRenderer(params);
//加到画布
canvasContainer.appendChild(this.m_Render.domElement);
}
this.m_Render.autoClear = true;
//如果设置那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
// this.m_Render.gammaInput = true;
// this.m_Render.gammaOutput = true;
// this.m_Render.shadowMap.enabled = true;
// this.m_Render.toneMapping = ReinhardToneMapping;
//设置设备像素比。 这通常用于HiDPI设备以防止模糊输出画布。
this.m_Render.setPixelRatio(window.devicePixelRatio);
this.m_Render.physicallyCorrectLights = true;
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
//设置它的背景色为黑色
this.m_Render.setClearColor(0xffffff, 1);
this.OnSize();
}
this.m_Render.autoClear = true;
OnSize = (width?, height?) =>
{
this._Width = width ? width : this.m_DomEl.clientWidth;
this._Height = height ? height : this.m_DomEl.clientHeight;
//如果设置那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
// this.m_Render.gammaInput = true;
// this.m_Render.gammaOutput = true;
// this.m_Render.shadowMap.enabled = true;
// this.m_Render.toneMapping = ReinhardToneMapping;
//设置设备像素比。 这通常用于HiDPI设备以防止模糊输出画布。
this.m_Render.setPixelRatio(window.devicePixelRatio);
this.m_Render.physicallyCorrectLights = true;
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
//校验.成为2的倍数 避免外轮廓错误.
if (this._Width % 2 == 1)
this._Width -= 1;
if (this._Height % 2 == 1)
this._Height -= 1;
//设置它的背景色为黑色
this.m_Render.setClearColor(0xffffff, 1);
this.m_Render.setSize(this._Width, this._Height);
this.m_Camera.SetSize(this._Width, this._Height);
};
StartRender = () =>
{
requestAnimationFrame(this.StartRender);
if (this.m_Scene != null && this.m_bNeedUpdate)
{
this.Render();
this.m_bNeedUpdate = false;
}
};
Render()
{
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
}
this.OnSize();
}
ScreenToWorld(pt: Vector3, planVec?: Vector3)
{
//变换和求交点
let plan = new PlaneExt(planVec || new Vector3(0, 0, 1));
let raycaster = new Raycaster();
// 射线从相机射线向屏幕点位置
raycaster.setFromCamera(
{
x: (pt.x / this._Width) * 2 - 1,
y: - (pt.y / this._Height) * 2 + 1
}
, this.m_Camera.Camera
);
plan.intersectRay(raycaster.ray, pt, true);
}
WorldToScreen(pt: Vector3)
{
let widthHalf = this._Width * 0.5;
let heightHalf = this._Height * 0.5;
OnSize = (width?, height?) =>
{
this._Width = width ? width : this.m_DomEl.clientWidth;
this._Height = height ? height : this.m_DomEl.clientHeight;
pt.project(this.m_Camera.Camera);
//校验.成为2的倍数 避免外轮廓错误.
if (this._Width % 2 == 1)
this._Width -= 1;
if (this._Height % 2 == 1)
this._Height -= 1;
pt.x = (pt.x * widthHalf) + widthHalf;
pt.y = - (pt.y * heightHalf) + heightHalf;
}
this.m_Render.setSize(this._Width, this._Height);
this.m_Camera.SetSize(this._Width, this._Height);
}
/**
* ()
*
* @memberof Viewer
*/
UpdateLockTarget()
{
let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
let box = GetBoxArr(renderList.opaque.map(o => o.object));
if (box)
this.m_LookTarget = box.getCenter(new Vector3());
else
this.m_LookTarget = cZeroVec;
}
Rotate(mouseMove: Vector3)
{
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
this.m_bNeedUpdate = true;
}
Pan(mouseMove: Vector3)
{
this.m_Camera.Pan(mouseMove);
this.m_bNeedUpdate = true;
}
Zoom(scale: number, center?: Vector3)
{
this.m_Camera.Zoom(scale, center);
this.m_bNeedUpdate = true;
}
ZoomAll()
{
this.m_Camera.ZoomExtensBox3(GetBox(this.m_Scene, true));
this.m_bNeedUpdate = true;
}
StartRender = () =>
{
requestAnimationFrame(this.StartRender);
if (this.m_Scene != null && this.m_bNeedUpdate)
ViewToTop()
{
this.m_Camera.LookAt(new Vector3(0, 0, -1));
this.m_bNeedUpdate = true;
}
ViewToFront()
{
this.m_Camera.LookAt(new Vector3(0, 1, 0));
this.m_bNeedUpdate = true;
}
ViewToSwiso()
{
this.Render();
this.m_bNeedUpdate = false;
this.m_Camera.LookAt(new Vector3(1, 1, -1));
this.m_bNeedUpdate = true;
}
}
Render()
{
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
}
ScreenToWorld(pt: Vector3, planVec?: Vector3)
{
//变换和求交点
let plan = new PlaneExt(planVec || new Vector3(0, 0, 1));
let raycaster = new Raycaster();
// 射线从相机射线向屏幕点位置
raycaster.setFromCamera(
{
x: (pt.x / this._Width) * 2 - 1,
y: - (pt.y / this._Height) * 2 + 1
}
, this.m_Camera.Camera
)
plan.intersectRay(raycaster.ray, pt, true);
}
WorldToScreen(pt: Vector3)
{
let widthHalf = this._Width * 0.5;
let heightHalf = this._Height * 0.5;
pt.project(this.m_Camera.Camera);
pt.x = (pt.x * widthHalf) + widthHalf;
pt.y = - (pt.y * heightHalf) + heightHalf;
}
/**
* ()
*
* @memberof Viewer
*/
UpdateLockTarget()
{
let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
let box = GetBoxArr(renderList.opaque.map(o => o.object));
if (box)
this.m_LookTarget = box.getCenter(new Vector3());
else
this.m_LookTarget = cZeroVec;
}
Rotate(mouseMove: Vector3)
{
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
this.m_bNeedUpdate = true;
}
Pan(mouseMove: Vector3)
{
this.m_Camera.Pan(mouseMove);
this.m_bNeedUpdate = true;
}
Zoom(scale: number, center?: Vector3)
{
this.m_Camera.Zoom(scale, center);
this.m_bNeedUpdate = true;
}
ZoomAll()
{
this.m_Camera.ZoomExtensBox3(GetBox(this.m_Scene, true));
this.m_bNeedUpdate = true;
}
ViewToTop()
{
this.m_Camera.LookAt(new Vector3(0, 0, -1));
this.m_bNeedUpdate = true;
}
ViewToFront()
{
this.m_Camera.LookAt(new Vector3(0, 1, 0));
this.m_bNeedUpdate = true;
}
ViewToSwiso()
{
this.m_Camera.LookAt(new Vector3(1, 1, -1));
this.m_bNeedUpdate = true;
}
oldMesh: Mesh;
SelectByPoint(x: number, y: number)
{
let mesh = PointPick(this, x, y);
if (this.oldMesh)
this.oldMesh.material = this._Settings.boardMaterial;
if (mesh && mesh.material !== ColorMaterial.GetBasicMaterial(1))
{
this.oldMesh = mesh;
mesh.material = this._Settings.selectMaterial;
if (this._Settings.selectByPointCallback)
{
this._Settings.selectByPointCallback(mesh.id);
}
oldMesh: Mesh;
SelectByPoint(x: number, y: number)
{
let mesh = PointPick(this, x, y);
if (this.oldMesh)
this.oldMesh.material = this._Settings.boardMaterial;
if (mesh && mesh.material !== ColorMaterial.GetBasicMaterial(1))
{
this.oldMesh = mesh;
mesh.material = this._Settings.selectMaterial;
if (this._Settings.selectByPointCallback)
{
this._Settings.selectByPointCallback(mesh.id);
}
}
this.m_bNeedUpdate = true;
}
this.m_bNeedUpdate = true;
}
SelectBlock(blockMeshMap: Map<number, number>, dataID: number)
{
if (blockMeshMap.has(dataID))
{
let meshId = blockMeshMap.get(dataID);
if (this.oldMesh)
this.oldMesh.material = this._Settings.boardMaterial;
this.m_Scene.children.forEach(obj =>
{
if (obj instanceof Mesh)
SelectBlock(blockMeshMap: Map<number, number>, dataID: number)
{
if (blockMeshMap.has(dataID))
{
if (obj.id == meshId)
{
this.oldMesh = obj;
obj.material = this._Settings.selectMaterial;
this.m_bNeedUpdate = true;
}
let meshId = blockMeshMap.get(dataID);
if (this.oldMesh)
this.oldMesh.material = this._Settings.boardMaterial;
this.m_Scene.children.forEach(obj =>
{
if (obj instanceof Mesh)
{
if (obj.id == meshId)
{
this.oldMesh = obj;
obj.material = this._Settings.selectMaterial;
this.m_bNeedUpdate = true;
}
}
});
}
})
}
}
}

1
src/vite-env.d.ts vendored

@ -0,0 +1 @@
/// <reference types="vite/client" />

@ -2,21 +2,27 @@
"compilerOptions": {
"outDir": "./dist",
"sourceMap": true,
"module": "commonjs",
"target": "es2020",
"module": "ESNext",
"target": "ES2020",
"noLib": false,
"moduleResolution": "node",
"skipLibCheck": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"verbatimModuleSyntax":true,
/* Bundler mode */
"moduleResolution": "bundler",
"esModuleInterop": true,
"lib": [
"esnext",
"dom"
],
"types": [
"node",
"webpack-env",
"webpack-dev-server",
],
"allowImportingTsExtensions": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
/* Linting */
// "strict": true,
// "noUnusedLocals": true,
// "noUnusedParameters": true,
// "noFallthroughCasesInSwitch": true,
"jsx": "react",
"experimentalDecorators": true
},

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