移除webpack,替换为vite,删除弃用文件 (#1)
Co-authored-by: xief <1789784602@qq.com> Reviewed-on: #1
This commit is contained in:
parent
f60054ca19
commit
f22f1acd52
1
.gitignore
vendored
1
.gitignore
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/node_modules
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/package-lock.json
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.history
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/dist
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File diff suppressed because one or more lines are too long
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import * as webpack from 'webpack';
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const TS_LOADER = [
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{ loader: 'cache-loader', options: { cacheDirectory: "node_modules/.cache_loader" } },
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{
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loader: 'ts-loader',
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options: {
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transpileOnly: true,
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experimentalWatchApi: true,
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},
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}
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];
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const config: webpack.Configuration = {
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devtool: "source-map",
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//项目需要解析的文件拓展名称
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resolve: {
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extensions: [".ts", ".tsx", ".js", "json"]
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},
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//模块加载器设置
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module: {
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rules: [
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{
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test: /\.worker\.ts$/,
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exclude: /node_modules/,
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use: [
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{ loader: 'worker-loader', },
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...TS_LOADER
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]
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},
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{
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test: /\.tsx?$/,
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exclude: /node_modules/,
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use: TS_LOADER,
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},
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{
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test: /\.[(png)|(obj)|(json)]$/,
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loader: "file-loader"
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},
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//样式加载 css
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{
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test: /\.css$/,
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use: ['style-loader', 'css-loader']
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},
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//样式加载 less
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{
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test: /\.less$/,
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use: [
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{ loader: "style-loader" },
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{ loader: 'css-loader', options: { sourceMap: false } },
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{
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loader: "less-loader",
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options: {
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lessOptions: {
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strictMath: true,
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noIeCompat: true
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}
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}
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}
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]
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},
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//字体加载 blueprint
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{
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test: /\.(ttf|eot|svg|FBX)$/,
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use: {
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loader: 'file-loader',
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options: { name: 'fonts/[contenthash].[ext]' }
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}
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},
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//字体加载 blueprint
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{
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test: /\.(woff|woff2|jpg|png)$/,
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use: {
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loader: 'url-loader',
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options: {
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name: 'fonts/[contenthash].[ext]',
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limit: 5000,
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mimetype: 'application/font-woff'
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}
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}
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},
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{
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test: /\.(glsl|vs|fs)$/,
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loader: 'shader-loader'
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}
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]
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},
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plugins: [
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]
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};
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export default config;
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import path from 'path';
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import * as webpack from 'webpack';
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import merge from 'webpack-merge';
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import common from './webpack.common';
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const config: webpack.Configuration = merge(
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common,
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{
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mode: "production",
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entry: "./src/index.ts",
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externals: {
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'three': "THREE"
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},
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//输出设置
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output: {
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filename: "cad.js",
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path: path.resolve(__dirname, './umd'),
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library: "cad",
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libraryTarget: "umd"
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},
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}
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);
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export default config;
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import HtmlWebPackPlugin from "html-webpack-plugin";
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import * as webpack from 'webpack';
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import merge from 'webpack-merge';
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import common from './webpack.common';
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const config: webpack.Configuration = merge(
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common,
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{
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mode: "development",
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entry: "./src/ViewSrc/index.ts",
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output: { pathinfo: false },
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devtool: "eval-source-map",
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devServer: {
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// contentBase: "./dist/",
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static: false,
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port: 7776,
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host: "0.0.0.0",
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hot: true,
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},
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plugins: [
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// new webpack.NamedModulesPlugin(),//Hot
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new webpack.HotModuleReplacementPlugin(),//Hot
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new HtmlWebPackPlugin({
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title: "webCAD",
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// template: './src/index.html'
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}),
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]
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}
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);
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export default config;
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46
dist/CameraControls.d.ts
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46
dist/CameraControls.d.ts
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import * as THREE from 'three';
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import { KeyBoard, MouseKey } from './KeyEnum';
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import { Viewer } from './Viewer';
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export declare enum CameraControlState {
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Null = 0,
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Pan = 1,
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Rotate = 2,
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Scale = 3
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}
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export declare class CameraControls {
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m_TouthTypeList: CameraControlState[];
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m_domElement: HTMLElement;
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m_StartClickPoint: THREE.Vector3;
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m_EndClickPoint: THREE.Vector3;
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m_DollyStart: THREE.Vector2;
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m_DollyEnd: THREE.Vector2;
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m_KeyDown: Map<KeyBoard, boolean>;
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m_MouseDown: Map<MouseKey, boolean>;
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m_State: CameraControlState;
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m_Viewer: Viewer;
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m_LeftUseRotate: boolean;
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constructor(viewer: Viewer);
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RegisterEvent(): void;
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/**
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* 窗体失去焦点时.
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*
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* @memberof CameraControls
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*/
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onBlur: () => void;
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onTouchStart: (event: TouchEvent) => void;
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onTouchEnd: (event: TouchEvent) => void;
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onTouchMove: (event: TouchEvent) => void;
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beginRotate(): void;
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lastMiddleClickTime: number;
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onMouseDown: (event: MouseEvent) => void;
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onMouseUp: (event: MouseEvent) => void;
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onMouseMove: (event: MouseEvent) => void;
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/**
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* 鼠标滚轮事件
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*
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* @memberof CameraControls
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*/
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onMouseWheel: (event: WheelEvent) => void;
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onKeyDown: (event: KeyboardEvent) => void;
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onKeyUp: (event: KeyboardEvent) => void;
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}
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dist/CameraControls.js
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209
dist/CameraControls.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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var THREE = require("three");
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var KeyEnum_1 = require("./KeyEnum");
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var three_1 = require("three");
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//相机控制状态
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var CameraControlState;
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(function (CameraControlState) {
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CameraControlState[CameraControlState["Null"] = 0] = "Null";
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CameraControlState[CameraControlState["Pan"] = 1] = "Pan";
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CameraControlState[CameraControlState["Rotate"] = 2] = "Rotate";
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CameraControlState[CameraControlState["Scale"] = 3] = "Scale";
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})(CameraControlState = exports.CameraControlState || (exports.CameraControlState = {}));
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var CameraControls = /** @class */ (function () {
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function CameraControls(viewer) {
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var _this = this;
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this.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
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//起始点击
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this.m_StartClickPoint = new THREE.Vector3();
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this.m_EndClickPoint = new THREE.Vector3();
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this.m_DollyStart = new THREE.Vector2();
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this.m_DollyEnd = new THREE.Vector2();
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this.m_KeyDown = new Map();
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this.m_MouseDown = new Map();
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//状态
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this.m_State = CameraControlState.Null;
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//左键使用旋转
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this.m_LeftUseRotate = true;
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/**
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* 窗体失去焦点时.
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*
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* @memberof CameraControls
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*/
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this.onBlur = function () {
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_this.m_KeyDown.clear();
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_this.m_MouseDown.clear();
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};
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//触屏开始事件
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this.onTouchStart = function (event) {
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_this.m_Viewer.UpdateLockTarget();
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_this.m_StartClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
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if (event.touches.length < 4) {
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if (event.touches.length == 2) {
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var dx = event.touches[0].pageX - event.touches[1].pageX;
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var dy = event.touches[0].pageY - event.touches[1].pageY;
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var distance = Math.sqrt(dx * dx + dy * dy);
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_this.m_DollyStart.set(0, distance);
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}
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_this.m_State = _this.m_TouthTypeList[event.touches.length - 1];
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}
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};
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this.onTouchEnd = function (event) {
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_this.m_State = CameraControlState.Null;
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};
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this.onTouchMove = function (event) {
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event.preventDefault();
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event.stopPropagation();
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_this.m_EndClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
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var vec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
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switch (_this.m_State) {
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case CameraControlState.Pan:
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{
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_this.m_Viewer.Pan(vec);
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break;
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}
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case CameraControlState.Scale:
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{
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var dx = event.touches[0].pageX - event.touches[1].pageX;
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var dy = event.touches[0].pageY - event.touches[1].pageY;
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var distance = Math.sqrt(dx * dx + dy * dy);
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_this.m_DollyEnd.set(0, distance);
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if (distance > _this.m_DollyStart.y) {
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_this.m_Viewer.Zoom(0.95);
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}
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else {
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_this.m_Viewer.Zoom(1.05);
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}
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_this.m_DollyStart.copy(_this.m_DollyEnd);
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break;
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}
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case CameraControlState.Rotate:
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{
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_this.m_Viewer.Rotate(vec.multiplyScalar(2));
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break;
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}
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}
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_this.m_StartClickPoint.copy(_this.m_EndClickPoint);
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_this.m_Viewer.m_bNeedUpdate = true;
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};
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//最后一次按中键的时间
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this.lastMiddleClickTime = 0;
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//鼠标
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this.onMouseDown = function (event) {
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event.preventDefault();
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var key = event.button;
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_this.m_MouseDown.set(key, true);
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_this.m_StartClickPoint.set(event.offsetX, event.offsetY, 0);
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switch (key) {
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case KeyEnum_1.MouseKey.Left:
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{
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if (_this.m_LeftUseRotate) {
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_this.beginRotate();
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}
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break;
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}
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case KeyEnum_1.MouseKey.Middle:
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{
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var curTime = Date.now();
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var t = curTime - _this.lastMiddleClickTime;
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_this.lastMiddleClickTime = curTime;
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if (t < 350) {
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_this.m_Viewer.ZoomAll();
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return;
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}
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if (_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)) {
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_this.beginRotate();
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}
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else {
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_this.m_State = CameraControlState.Pan;
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}
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break;
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}
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case KeyEnum_1.MouseKey.Right:
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{
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break;
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}
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}
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};
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this.onMouseUp = function (event) {
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event.preventDefault();
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_this.m_State = CameraControlState.Null;
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_this.m_MouseDown.set(event.button, false);
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};
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this.onMouseMove = function (event) {
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event.preventDefault();
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_this.m_EndClickPoint.set(event.offsetX, event.offsetY, 0);
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var changeVec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
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_this.m_StartClickPoint.copy(_this.m_EndClickPoint);
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if ((_this.m_LeftUseRotate ||
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(_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)))
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&& _this.m_State == CameraControlState.Rotate) {
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_this.m_Viewer.Rotate(changeVec);
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}
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switch (_this.m_State) {
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case CameraControlState.Pan:
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{
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_this.m_Viewer.Pan(changeVec);
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break;
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}
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case CameraControlState.Rotate:
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{
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break;
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}
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case CameraControlState.Scale:
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{
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break;
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}
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}
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};
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/**
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* 鼠标滚轮事件
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*
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* @memberof CameraControls
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*/
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this.onMouseWheel = function (event) {
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event.preventDefault();
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event.stopPropagation();
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var pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
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_this.m_Viewer.ScreenToWorld(pt, new three_1.Vector3().setFromMatrixColumn(_this.m_Viewer.m_Camera.Camera.matrixWorld, 2));
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if (event.deltaY < 0) {
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_this.m_Viewer.Zoom(0.6, pt);
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}
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else if (event.deltaY > 0) {
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_this.m_Viewer.Zoom(1.4, pt);
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}
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};
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//按键
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this.onKeyDown = function (event) {
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_this.m_KeyDown.set(event.keyCode, true);
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};
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this.onKeyUp = function (event) {
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_this.m_KeyDown.set(event.keyCode, false);
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};
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this.m_Viewer = viewer;
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this.m_domElement = viewer.m_Render.domElement.parentElement;
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this.RegisterEvent();
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}
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CameraControls.prototype.RegisterEvent = function () {
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if (this.m_domElement) {
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this.m_domElement.addEventListener("mousedown", this.onMouseDown, false);
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this.m_domElement.addEventListener("mousemove", this.onMouseMove, false);
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this.m_domElement.addEventListener("mouseup", this.onMouseUp, false);
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window.addEventListener("keydown", this.onKeyDown, false);
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window.addEventListener("keyup", this.onKeyUp, false);
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this.m_domElement.addEventListener('wheel', this.onMouseWheel, false);
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this.m_domElement.addEventListener('touchstart', this.onTouchStart, false);
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this.m_domElement.addEventListener('touchend', this.onTouchEnd, false);
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this.m_domElement.addEventListener('touchmove', this.onTouchMove, false);
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window.addEventListener("blur", this.onBlur, false);
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}
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};
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CameraControls.prototype.beginRotate = function () {
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this.m_State = CameraControlState.Rotate;
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this.m_Viewer.UpdateLockTarget();
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};
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return CameraControls;
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}());
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exports.CameraControls = CameraControls;
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//# sourceMappingURL=CameraControls.js.map
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1
dist/CameraControls.js.map
vendored
1
dist/CameraControls.js.map
vendored
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49
dist/CameraUpdate.d.ts
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49
dist/CameraUpdate.d.ts
vendored
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import { Box3, Camera, Vector3 } from 'three';
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/**
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*
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* 相机的控制.
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* ->切换相机
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* ->设置视口大小
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* ->旋转和移动相机.
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*
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* @export
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* @class ViewCameraManage
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*/
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export declare class CameraUpdate {
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private m_CurCamera;
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private m_CameraArray;
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private m_Width;
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private m_Height;
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private m_ViewHeight;
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private m_Target;
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private m_Direction;
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private m_Orbit;
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m_MinViewHeight: number;
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m_MaxViewHeight: number;
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constructor();
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get Aspect(): number;
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get Camera(): Camera;
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get ViewHeight(): number;
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set ViewHeight(height: number);
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SetSize(width: number, height: number): void;
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/**
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* 平移相机.
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*
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* @param {Vector3} mouseMove
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* @memberof CameraControl
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*/
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Pan(mouseMove: Vector3): void;
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Rotate(mouseMove: Vector3, target: Vector3): void;
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Zoom(scale: number, scaleCenter?: Vector3): void;
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ZoomExtensBox3(box3: Box3): void;
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LookAt(dir: Vector3): void;
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UpdateUp(): void;
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/**
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* 根据视口大小,设置相机视口范围.
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*
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* @returns
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* @memberof CameraControl
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*/
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Update(): void;
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SwitchCamera(): void;
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}
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186
dist/CameraUpdate.js
vendored
186
dist/CameraUpdate.js
vendored
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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var three_1 = require("three");
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var Orbit_1 = require("./Orbit");
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/**
|
||||
*
|
||||
* 相机的控制.
|
||||
* ->切换相机
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||||
* ->设置视口大小
|
||||
* ->旋转和移动相机.
|
||||
*
|
||||
* @export
|
||||
* @class ViewCameraManage
|
||||
*/
|
||||
var CameraUpdate = /** @class */ (function () {
|
||||
function CameraUpdate() {
|
||||
this.m_CameraArray = new Map();
|
||||
//视口显示的高度
|
||||
this.m_ViewHeight = 10;
|
||||
//观察的位置
|
||||
this.m_Target = new three_1.Vector3();
|
||||
//观察向量
|
||||
this.m_Direction = new three_1.Vector3(0, 0, -1);
|
||||
//观察的轨道.
|
||||
this.m_Orbit = new Orbit_1.Orbit();
|
||||
this.m_MinViewHeight = 10;
|
||||
this.m_MaxViewHeight = 3e4;
|
||||
this.m_CameraArray.set(three_1.OrthographicCamera, new three_1.OrthographicCamera(-2, 2, 2, -2, -1e6, 1e6));
|
||||
this.m_CameraArray.set(three_1.PerspectiveCamera, new three_1.PerspectiveCamera(50, 1, 0.01, 10000));
|
||||
this.m_CurCamera = this.m_CameraArray.get(three_1.OrthographicCamera);
|
||||
this.m_Orbit.UpdateRoValue(this.m_Direction);
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
}
|
||||
Object.defineProperty(CameraUpdate.prototype, "Aspect", {
|
||||
get: function () {
|
||||
return this.m_Width / this.m_Height;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(CameraUpdate.prototype, "Camera", {
|
||||
get: function () {
|
||||
return this.m_CurCamera;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(CameraUpdate.prototype, "ViewHeight", {
|
||||
get: function () {
|
||||
return this.m_ViewHeight;
|
||||
},
|
||||
set: function (height) {
|
||||
this.m_ViewHeight = three_1.MathUtils.clamp(height, this.m_MinViewHeight, this.m_MaxViewHeight);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
CameraUpdate.prototype.SetSize = function (width, height) {
|
||||
this.m_Width = width;
|
||||
this.m_Height = height;
|
||||
};
|
||||
/**
|
||||
* 平移相机.
|
||||
*
|
||||
* @param {Vector3} mouseMove
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
CameraUpdate.prototype.Pan = function (mouseMove) {
|
||||
mouseMove.y *= -1;
|
||||
mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
|
||||
mouseMove.applyQuaternion(this.Camera.quaternion);
|
||||
this.m_Target.add(mouseMove);
|
||||
this.Update();
|
||||
};
|
||||
CameraUpdate.prototype.Rotate = function (mouseMove, target) {
|
||||
this.m_Orbit.RoX -= mouseMove.y * 0.003;
|
||||
this.m_Orbit.RoZ -= mouseMove.x * 0.003;
|
||||
//缓存观察点
|
||||
var oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
this.m_Orbit.UpdateDirection(this.m_Direction);
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
//-----还原观察点
|
||||
//得到新的观察点相对于相机的位置
|
||||
var newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
//减去原先的位置. 得到观测点在相机内移动的向量
|
||||
newTargetFormCameraSpace.sub(oldTargetFormCameraSpace);
|
||||
//乘以相机的矩阵. 得到向量在世界坐标系的位置
|
||||
newTargetFormCameraSpace.applyMatrix4(this.Camera.matrix);
|
||||
//因为使用的是点变换,所以减去基点,得到向量
|
||||
newTargetFormCameraSpace.sub(this.Camera.position);
|
||||
//加上移动的向量. 使得观察点时钟在相机的某个位置
|
||||
this.m_Target.add(newTargetFormCameraSpace);
|
||||
this.Update();
|
||||
};
|
||||
CameraUpdate.prototype.Zoom = function (scale, scaleCenter) {
|
||||
if (this.Camera instanceof three_1.OrthographicCamera) {
|
||||
this.ViewHeight *= scale;
|
||||
if (scaleCenter && this.m_ViewHeight < this.m_MaxViewHeight) {
|
||||
this.m_Target.sub(scaleCenter);
|
||||
this.m_Target.multiplyScalar(scale);
|
||||
this.m_Target.add(scaleCenter);
|
||||
}
|
||||
}
|
||||
else if (this.Camera instanceof three_1.PerspectiveCamera) {
|
||||
var add = scale > 1 ? 1 : -1;
|
||||
add *= this.Camera.position.distanceTo(this.m_Target) / 10;
|
||||
this.m_Target.add(this.m_Direction.clone().multiplyScalar(-add));
|
||||
}
|
||||
this.Update();
|
||||
};
|
||||
CameraUpdate.prototype.ZoomExtensBox3 = function (box3) {
|
||||
if (!box3 || box3.isEmpty())
|
||||
return;
|
||||
this.Camera.updateMatrixWorld(false);
|
||||
//变换到相机坐标系
|
||||
box3.applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
//
|
||||
box3.getCenter(this.m_Target);
|
||||
//世界坐标系
|
||||
this.m_Target.applyMatrix4(this.Camera.matrix);
|
||||
//size
|
||||
var size = box3.getSize(new three_1.Vector3());
|
||||
//宽高比
|
||||
var aspectRatio = size.x / size.y;
|
||||
var viewAspectRatio = this.Aspect;
|
||||
//
|
||||
if (aspectRatio > viewAspectRatio) {
|
||||
this.m_ViewHeight = size.x / viewAspectRatio;
|
||||
}
|
||||
else {
|
||||
this.m_ViewHeight = size.y;
|
||||
}
|
||||
this.Update();
|
||||
};
|
||||
CameraUpdate.prototype.LookAt = function (dir) {
|
||||
this.m_Orbit.UpdateRoValue(dir);
|
||||
this.m_Direction.copy(dir);
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
};
|
||||
CameraUpdate.prototype.UpdateUp = function () {
|
||||
Orbit_1.Orbit.ComputUpDirection(this.m_Direction, this.Camera.up);
|
||||
};
|
||||
/**
|
||||
* 根据视口大小,设置相机视口范围.
|
||||
*
|
||||
* @returns
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
CameraUpdate.prototype.Update = function () {
|
||||
this.Camera.position.copy(this.m_Target);
|
||||
if (this.Camera instanceof three_1.OrthographicCamera) {
|
||||
this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
|
||||
this.Camera.right = this.Aspect * this.m_ViewHeight / 2;
|
||||
this.Camera.bottom = this.m_ViewHeight / -2;
|
||||
this.Camera.top = this.m_ViewHeight / 2;
|
||||
this.Camera.position.sub(this.m_Direction);
|
||||
}
|
||||
else if (this.Camera instanceof three_1.PerspectiveCamera) {
|
||||
this.Camera.aspect = this.Aspect;
|
||||
var distens = (this.m_ViewHeight / 2) / (Math.tan(three_1.MathUtils.degToRad(this.Camera.fov) / 2));
|
||||
this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
this.Camera.lookAt(this.m_Target);
|
||||
this.Camera.updateProjectionMatrix();
|
||||
this.Camera.updateMatrixWorld(false);
|
||||
};
|
||||
CameraUpdate.prototype.SwitchCamera = function () {
|
||||
if (this.Camera instanceof three_1.OrthographicCamera) {
|
||||
this.m_CurCamera = this.m_CameraArray.get(three_1.PerspectiveCamera);
|
||||
}
|
||||
else {
|
||||
this.m_CurCamera = this.m_CameraArray.get(three_1.OrthographicCamera);
|
||||
}
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
};
|
||||
return CameraUpdate;
|
||||
}());
|
||||
exports.CameraUpdate = CameraUpdate;
|
||||
//# sourceMappingURL=CameraUpdate.js.map
|
1
dist/CameraUpdate.js.map
vendored
1
dist/CameraUpdate.js.map
vendored
File diff suppressed because one or more lines are too long
10
dist/ColorPalette.d.ts
vendored
10
dist/ColorPalette.d.ts
vendored
@ -1,10 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
|
||||
export declare class ColorMaterial {
|
||||
private constructor();
|
||||
private static m_LineMaterialMap;
|
||||
static GetLineMaterial(index: any): LineBasicMaterial;
|
||||
private static m_BasicMaterialMap;
|
||||
static GetBasicMaterial(index: number): MeshBasicMaterial;
|
||||
static GetColor(index: number): THREE.Color;
|
||||
}
|
43
dist/ColorPalette.js
vendored
43
dist/ColorPalette.js
vendored
@ -1,43 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var ColorPalette = [
|
||||
[255, 0, 0, 255],
|
||||
//[255, 255, 255, 255],//----- 0 - ByBlock - White
|
||||
[255, 0, 0, 255],
|
||||
// [255, 0, 0, 255], //----- 1 - Red
|
||||
[255, 255, 0, 255],
|
||||
[0, 255, 0, 255],
|
||||
[0, 255, 255, 255],
|
||||
[0, 0, 255, 255],
|
||||
[255, 0, 255, 255],
|
||||
];
|
||||
//颜色材质,对于二维图像来说可能有用,应该不对三维对象使用该材质
|
||||
var ColorMaterial = /** @class */ (function () {
|
||||
function ColorMaterial() {
|
||||
}
|
||||
ColorMaterial.GetLineMaterial = function (index) {
|
||||
if (this.m_LineMaterialMap.has(index))
|
||||
return this.m_LineMaterialMap.get(index);
|
||||
var mat = new three_1.LineBasicMaterial({ color: this.GetColor(index) });
|
||||
this.m_LineMaterialMap.set(index, mat);
|
||||
return mat;
|
||||
};
|
||||
ColorMaterial.GetBasicMaterial = function (index) {
|
||||
if (this.m_BasicMaterialMap.has(index))
|
||||
return this.m_BasicMaterialMap.get(index);
|
||||
var mat = new three_1.MeshBasicMaterial({ color: this.GetColor(index) });
|
||||
this.m_BasicMaterialMap.set(index, mat);
|
||||
return mat;
|
||||
};
|
||||
ColorMaterial.GetColor = function (index) {
|
||||
var rgb = ColorPalette[index];
|
||||
if (rgb)
|
||||
return new three_1.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
|
||||
};
|
||||
ColorMaterial.m_LineMaterialMap = new Map();
|
||||
ColorMaterial.m_BasicMaterialMap = new Map();
|
||||
return ColorMaterial;
|
||||
}());
|
||||
exports.ColorMaterial = ColorMaterial;
|
||||
//# sourceMappingURL=ColorPalette.js.map
|
1
dist/ColorPalette.js.map
vendored
1
dist/ColorPalette.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"ColorPalette.js","sourceRoot":"","sources":["../src/ColorPalette.ts"],"names":[],"mappings":";;AACA,+BAAoE;AACpE,IAAM,YAAY,GAAG;IACjB,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,kDAAkD;IAClD,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,uCAAuC;IACvC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC;IAClB,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC;IAChB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAClB,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC;IAChB,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC;CA8PrB,CAAC;AAGF,iCAAiC;AACjC;IAEI;IAAwB,CAAC;IAElB,6BAAe,GAAtB,UAAuB,KAAK;QAExB,IAAI,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC;YACjC,OAAO,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,GAAG,GAAG,IAAI,yBAAiB,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACvC,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,8BAAgB,GAAvB,UAAwB,KAAa;QAEjC,IAAI,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,CAAC;YAClC,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC9C,IAAI,GAAG,GAAG,IAAI,yBAAiB,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACxC,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,sBAAQ,GAAf,UAAgB,KAAa;QAEzB,IAAI,GAAG,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,GAAG;YACH,OAAO,IAAI,aAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;IACnE,CAAC;IAxBc,+BAAiB,GAAG,IAAI,GAAG,EAAmC,CAAC;IAS/D,gCAAkB,GAAG,IAAI,GAAG,EAA6B,CAAC;IAgB7E,oBAAC;CAAA,AA5BD,IA4BC;AA5BY,sCAAa"}
|
10
dist/Dimension.d.ts
vendored
10
dist/Dimension.d.ts
vendored
@ -1,10 +0,0 @@
|
||||
import { Group } from "three";
|
||||
/**
|
||||
* 标注实体
|
||||
* @export
|
||||
* @class Dimension
|
||||
* @extends {Group}
|
||||
*/
|
||||
export declare class Dimension extends Group {
|
||||
constructor(length: number, textHeight?: number, mirror?: boolean, mirrorFoot?: boolean);
|
||||
}
|
64
dist/Dimension.js
vendored
64
dist/Dimension.js
vendored
@ -1,64 +0,0 @@
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var Text_1 = require("./Text");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
/**
|
||||
* 标注实体
|
||||
* @export
|
||||
* @class Dimension
|
||||
* @extends {Group}
|
||||
*/
|
||||
var Dimension = /** @class */ (function (_super) {
|
||||
__extends(Dimension, _super);
|
||||
function Dimension(length, textHeight, mirror, mirrorFoot) {
|
||||
if (textHeight === void 0) { textHeight = 25; }
|
||||
if (mirror === void 0) { mirror = false; }
|
||||
if (mirrorFoot === void 0) { mirrorFoot = false; }
|
||||
var _this = _super.call(this) || this;
|
||||
var footLength = 60;
|
||||
if (mirrorFoot) {
|
||||
footLength = -footLength;
|
||||
}
|
||||
//针脚几何体
|
||||
var lineGeo = new three_1.Geometry();
|
||||
lineGeo.vertices.push(new three_1.Vector3(), new three_1.Vector3(0, footLength, 0));
|
||||
//托盘几何体
|
||||
var lineGeo2 = new three_1.Geometry();
|
||||
lineGeo2.vertices.push(new three_1.Vector3(0, footLength), new three_1.Vector3(length, footLength, 0));
|
||||
var material = ColorPalette_1.ColorMaterial.GetLineMaterial(5);
|
||||
var line1 = new three_1.Line(lineGeo, material);
|
||||
var line2 = new three_1.Line(lineGeo, material);
|
||||
line2.position.x = length;
|
||||
var line3 = new three_1.Line(lineGeo2, material);
|
||||
var text = new Text_1.DbText(parseFloat(length.toFixed(2)).toString(), textHeight);
|
||||
if (mirror) {
|
||||
var roMat = new three_1.Matrix4().makeRotationZ(Math.PI);
|
||||
text.applyMatrix4(roMat);
|
||||
text.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength - textHeight * 0.1)));
|
||||
}
|
||||
else {
|
||||
text.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength * 1.1)));
|
||||
}
|
||||
_this.add(text);
|
||||
_this.add(line1, line2, line3);
|
||||
return _this;
|
||||
}
|
||||
return Dimension;
|
||||
}(three_1.Group));
|
||||
exports.Dimension = Dimension;
|
||||
//# sourceMappingURL=Dimension.js.map
|
1
dist/Dimension.js.map
vendored
1
dist/Dimension.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"Dimension.js","sourceRoot":"","sources":["../src/Dimension.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,+BAAgE;AAChE,+CAA+C;AAC/C,+BAAgC;AAChC,qCAAuC;AAEvC;;;;;GAKG;AACH;IAA+B,6BAAK;IAGhC,mBAAY,MAAc,EAAE,UAAuB,EAAE,MAAuB,EAAE,UAA2B;QAA7E,2BAAA,EAAA,eAAuB;QAAE,uBAAA,EAAA,cAAuB;QAAE,2BAAA,EAAA,kBAA2B;QAAzG,YAEI,iBAAO,SAuCV;QAtCG,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,IAAI,UAAU,EACd;YACI,UAAU,GAAG,CAAC,UAAU,CAAC;SAC5B;QAED,OAAO;QACP,IAAI,OAAO,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,EAAE,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEpE,OAAO;QACP,IAAI,QAAQ,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC9B,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,IAAI,eAAO,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEvF,IAAI,QAAQ,GAAG,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAA;QAE/C,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC;QAE1B,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAEzC,IAAI,IAAI,GAAG,IAAI,aAAM,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,CAAC,CAAC;QAC5E,IAAI,MAAM,EACV;YACI,IAAI,KAAK,GAAG,IAAI,eAAO,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YACzB,IAAI,CAAC,YAAY,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC3F;aAED;YACI,IAAI,CAAC,YAAY,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC9E;QAGD,KAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEf,KAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;;IAClC,CAAC;IACL,gBAAC;AAAD,CAAC,AA7CD,CAA+B,aAAK,GA6CnC;AA7CY,8BAAS"}
|
10
dist/DrawDimension.d.ts
vendored
10
dist/DrawDimension.d.ts
vendored
@ -1,10 +0,0 @@
|
||||
import { Mesh } from "three";
|
||||
import { Dimension } from ".";
|
||||
/**
|
||||
* 绘制标注实体
|
||||
*
|
||||
* @export
|
||||
* @param {Box3} box
|
||||
* @returns 标注实体列表
|
||||
*/
|
||||
export declare function DrawDimension(brList: Mesh[]): Dimension[];
|
32
dist/DrawDimension.js
vendored
32
dist/DrawDimension.js
vendored
@ -1,32 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var _1 = require(".");
|
||||
/**
|
||||
* 绘制标注实体
|
||||
*
|
||||
* @export
|
||||
* @param {Box3} box
|
||||
* @returns 标注实体列表
|
||||
*/
|
||||
function DrawDimension(brList) {
|
||||
var box = _1.GetBoxArr(brList);
|
||||
var size = box.getSize(new three_1.Vector3());
|
||||
var mat4 = new three_1.Matrix4();
|
||||
mat4.makeBasis(new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, -1, 0), new three_1.Vector3(0, 0, 1));
|
||||
mat4.setPosition(box.min.clone().add(new three_1.Vector3(size.x, -30)));
|
||||
var textHeight = 45;
|
||||
var dimx = new _1.Dimension(size.x, textHeight, true);
|
||||
dimx.applyMatrix4(mat4);
|
||||
var dimz = new _1.Dimension(size.z, textHeight);
|
||||
mat4.makeBasis(new three_1.Vector3(0, 0, -1), new three_1.Vector3(1, 0, 0), new three_1.Vector3(0, -1, 0));
|
||||
mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
|
||||
dimz.applyMatrix4(mat4);
|
||||
var dimy = new _1.Dimension(size.y, textHeight, true, true);
|
||||
mat4.makeBasis(new three_1.Vector3(0, 1, 0), new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, 0, 1));
|
||||
mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
|
||||
dimy.applyMatrix4(mat4);
|
||||
return [dimx, dimy, dimz];
|
||||
}
|
||||
exports.DrawDimension = DrawDimension;
|
||||
//# sourceMappingURL=DrawDimension.js.map
|
1
dist/DrawDimension.js.map
vendored
1
dist/DrawDimension.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"DrawDimension.js","sourceRoot":"","sources":["../src/DrawDimension.ts"],"names":[],"mappings":";;AAAA,+BAAqD;AACrD,sBAAyC;AAGzC;;;;;;GAMG;AACH,SAAgB,aAAa,CAAC,MAAc;IAExC,IAAI,GAAG,GAAG,YAAS,CAAC,MAAM,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;IAEtC,IAAI,IAAI,GAAG,IAAI,eAAO,EAAE,CAAC;IACzB,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEhE,IAAI,UAAU,GAAG,EAAE,CAAC;IACpB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACnD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAExB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC7C,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CACxB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAExB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAGxB,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC9B,CAAC;AArCD,sCAqCC"}
|
72
dist/GeUtils.d.ts
vendored
72
dist/GeUtils.d.ts
vendored
@ -1,72 +0,0 @@
|
||||
import { Geometry, Vector, Vector2, Vector3, Box3, Matrix4, Object3D, Line, Mesh } from 'three';
|
||||
export declare const cZeroVec: Vector3;
|
||||
export declare const cXAxis: Vector3;
|
||||
export declare const cYAxis: Vector3;
|
||||
export declare const cZAxis: Vector3;
|
||||
/**
|
||||
* 旋转一个点,旋转中心在原点
|
||||
*
|
||||
* @export
|
||||
* @param {Vector3} pt 点
|
||||
* @param {number} ang 角度.
|
||||
* @returns {Vector3} 返回pt不拷贝.
|
||||
*/
|
||||
export declare function rotatePoint(pt: Vector3, ang: number): Vector3;
|
||||
export declare function equaln(v1: number, v2: number, fuzz?: number): boolean;
|
||||
export declare function equalv3(v1: Vector3, v2: Vector3, fuzz?: number): boolean;
|
||||
export declare function equal<T extends Vector>(v1: T, v2: T): boolean;
|
||||
export declare function fixAngle(an: number, fixAngle: number, fuzz?: number): number;
|
||||
/**
|
||||
* 按照极坐标的方式移动一个点
|
||||
*
|
||||
* @export
|
||||
* @template
|
||||
* @param {T} v 向量(2d,3d)
|
||||
* @param {number} an 角度
|
||||
* @param {number} dis 距离
|
||||
* @returns {T}
|
||||
*/
|
||||
export declare function polar<T extends Vector2 | Vector3>(v: T, an: number, dis: number): T;
|
||||
export declare function angle(v: Vector3 | Vector2): number;
|
||||
/**
|
||||
* 求两个向量的夹角,顺时针为负,逆时针为正
|
||||
*
|
||||
* @param {Vector3} v1
|
||||
* @param {Vector3} v2
|
||||
* @param {Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @returns
|
||||
*/
|
||||
export declare function angleTo(v1: Vector3, v2: Vector3, ref?: Vector3): number;
|
||||
export declare function getLoocAtUpVec(dir: Vector3): Vector3;
|
||||
export declare function createLookAtMat4(dir: Vector3): Matrix4;
|
||||
export declare function isParallelTo(v1: Vector3, v2: Vector3): boolean;
|
||||
export declare function ptToString(v: Vector3, fractionDigits?: number): string;
|
||||
export declare function midPoint(v1: Vector3, v2: Vector3): Vector3;
|
||||
export declare function midPoint2(v1: Vector2, v2: Vector2): Vector2;
|
||||
export declare function midPtCir(v1: Vector3, v2: Vector3): Vector3;
|
||||
/**
|
||||
* 获得Three对象的包围盒.
|
||||
* @param obj
|
||||
* @param [updateMatrix] 是否应该更新对象矩阵
|
||||
* @returns box
|
||||
*/
|
||||
export declare function GetBox(obj: Object3D, updateMatrix?: boolean): Box3;
|
||||
export declare function GetBoxArr(arr: Array<Object3D>): Box3;
|
||||
export declare function MoveMatrix(v: Vector3): Matrix4;
|
||||
export declare function getProjectDist(v1: Vector3, v2: Vector3): {
|
||||
h: number;
|
||||
v: number;
|
||||
};
|
||||
export declare function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3): {
|
||||
sp: Vector3;
|
||||
ep: Vector3;
|
||||
};
|
||||
export declare function angleAndX(v: Vector3 | Vector2): number;
|
||||
/**
|
||||
* 将角度调整为0-2pi之间
|
||||
*
|
||||
* @export
|
||||
* @param {number} an
|
||||
*/
|
||||
export declare function angleTo2Pi(an: number): number;
|
||||
export declare function updateGeometry(l: Line | Mesh, geometry: Geometry): void;
|
266
dist/GeUtils.js
vendored
266
dist/GeUtils.js
vendored
@ -1,266 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var Matrix2_1 = require("./Matrix2");
|
||||
exports.cZeroVec = new three_1.Vector3();
|
||||
exports.cXAxis = new three_1.Vector3(1, 0, 0);
|
||||
exports.cYAxis = new three_1.Vector3(0, 1, 0);
|
||||
exports.cZAxis = new three_1.Vector3(0, 0, 1);
|
||||
/**
|
||||
* 旋转一个点,旋转中心在原点
|
||||
*
|
||||
* @export
|
||||
* @param {Vector3} pt 点
|
||||
* @param {number} ang 角度.
|
||||
* @returns {Vector3} 返回pt不拷贝.
|
||||
*/
|
||||
function rotatePoint(pt, ang) {
|
||||
new Matrix2_1.Matrix2().setRotate(ang).applyVector(pt);
|
||||
return pt;
|
||||
}
|
||||
exports.rotatePoint = rotatePoint;
|
||||
function equaln(v1, v2, fuzz) {
|
||||
if (fuzz === void 0) { fuzz = 1e-3; }
|
||||
return Math.abs(v1 - v2) < fuzz;
|
||||
}
|
||||
exports.equaln = equaln;
|
||||
function equalv3(v1, v2, fuzz) {
|
||||
if (fuzz === void 0) { fuzz = 1e-8; }
|
||||
return equaln(v1.x, v2.x, fuzz) && equaln(v1.y, v2.y, fuzz) && equaln(v1.z, v2.z, fuzz);
|
||||
}
|
||||
exports.equalv3 = equalv3;
|
||||
function equal(v1, v2) {
|
||||
return v1.distanceToSquared(v2) < 1e-8;
|
||||
}
|
||||
exports.equal = equal;
|
||||
function fixAngle(an, fixAngle, fuzz) {
|
||||
if (fuzz === void 0) { fuzz = 0.1; }
|
||||
if (an < 0)
|
||||
an += Math.PI * 2;
|
||||
an += fuzz;
|
||||
var rem = an % fixAngle;
|
||||
if (rem < fuzz * 2) {
|
||||
an -= rem;
|
||||
}
|
||||
else {
|
||||
an -= fuzz;
|
||||
}
|
||||
return an;
|
||||
}
|
||||
exports.fixAngle = fixAngle;
|
||||
/**
|
||||
* 按照极坐标的方式移动一个点
|
||||
*
|
||||
* @export
|
||||
* @template
|
||||
* @param {T} v 向量(2d,3d)
|
||||
* @param {number} an 角度
|
||||
* @param {number} dis 距离
|
||||
* @returns {T}
|
||||
*/
|
||||
function polar(v, an, dis) {
|
||||
v.x += Math.cos(an) * dis;
|
||||
v.y += Math.sin(an) * dis;
|
||||
return v;
|
||||
}
|
||||
exports.polar = polar;
|
||||
function angle(v) {
|
||||
if (equaln(v.y, 0) && v.x > 0)
|
||||
return 0;
|
||||
var angle = Math.atan2(v.y, v.x);
|
||||
if (angle < 0)
|
||||
angle += Math.PI * 2;
|
||||
return angle;
|
||||
}
|
||||
exports.angle = angle;
|
||||
/**
|
||||
* 求两个向量的夹角,顺时针为负,逆时针为正
|
||||
*
|
||||
* @param {Vector3} v1
|
||||
* @param {Vector3} v2
|
||||
* @param {Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @returns
|
||||
*/
|
||||
function angleTo(v1, v2, ref) {
|
||||
if (ref === void 0) { ref = new three_1.Vector3(0, 0, 1); }
|
||||
if (!ref.equals(new three_1.Vector3(0, 0, 1))) {
|
||||
//任意轴坐标系. 使用相机的构造矩阵.
|
||||
ref.multiplyScalar(-1);
|
||||
var up = getLoocAtUpVec(ref);
|
||||
var refOcs = new three_1.Matrix4();
|
||||
refOcs.lookAt(exports.cZeroVec, ref, up);
|
||||
var refOcsInv = new three_1.Matrix4().getInverse(refOcs);
|
||||
v1.applyMatrix4(refOcsInv);
|
||||
v2.applyMatrix4(refOcsInv);
|
||||
v1.z = 0;
|
||||
v2.z = 0;
|
||||
}
|
||||
if (v1.equals(exports.cZeroVec) || v2.equals(exports.cZeroVec))
|
||||
return 0;
|
||||
var cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
|
||||
return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
|
||||
}
|
||||
exports.angleTo = angleTo;
|
||||
function getLoocAtUpVec(dir) {
|
||||
if (dir.equals(exports.cZeroVec)) {
|
||||
throw ("zero vector");
|
||||
}
|
||||
var norm = dir.clone().normalize();
|
||||
if (norm.equals(exports.cZAxis)) {
|
||||
return new three_1.Vector3(0, 1, 0);
|
||||
}
|
||||
else if (norm.equals(exports.cZAxis.clone().negate())) {
|
||||
return new three_1.Vector3(0, -1, 0);
|
||||
}
|
||||
else {
|
||||
var xv = new three_1.Vector3();
|
||||
xv.crossVectors(exports.cZAxis, norm);
|
||||
var up = new three_1.Vector3();
|
||||
up.crossVectors(norm, xv);
|
||||
return up;
|
||||
}
|
||||
}
|
||||
exports.getLoocAtUpVec = getLoocAtUpVec;
|
||||
function createLookAtMat4(dir) {
|
||||
var up = getLoocAtUpVec(dir);
|
||||
var mat = new three_1.Matrix4();
|
||||
mat.lookAt(exports.cZeroVec, dir, up);
|
||||
return mat;
|
||||
}
|
||||
exports.createLookAtMat4 = createLookAtMat4;
|
||||
function isParallelTo(v1, v2) {
|
||||
return v1.clone().cross(v2).lengthSq() < 1e-9;
|
||||
}
|
||||
exports.isParallelTo = isParallelTo;
|
||||
function ptToString(v, fractionDigits) {
|
||||
if (fractionDigits === void 0) { fractionDigits = 3; }
|
||||
return v.toArray().map(function (o) {
|
||||
return o.toFixed(fractionDigits);
|
||||
}).join(",");
|
||||
}
|
||||
exports.ptToString = ptToString;
|
||||
function midPoint(v1, v2) {
|
||||
return v1.clone().add(v2).multiplyScalar(0.5);
|
||||
}
|
||||
exports.midPoint = midPoint;
|
||||
function midPoint2(v1, v2) {
|
||||
return v1.clone().add(v2).multiplyScalar(0.5);
|
||||
}
|
||||
exports.midPoint2 = midPoint2;
|
||||
function midPtCir(v1, v2) {
|
||||
var baseline = new three_1.Vector3(1, 0, 0);
|
||||
var outLine = v2.clone().sub(v1);
|
||||
var ang = angleTo(baseline, outLine) / 2;
|
||||
var midLine = rotatePoint(outLine, -ang);
|
||||
return v1.clone().add(midLine);
|
||||
}
|
||||
exports.midPtCir = midPtCir;
|
||||
/**
|
||||
* 获得Three对象的包围盒.
|
||||
* @param obj
|
||||
* @param [updateMatrix] 是否应该更新对象矩阵
|
||||
* @returns box
|
||||
*/
|
||||
function GetBox(obj, updateMatrix) {
|
||||
var box = new three_1.Box3();
|
||||
if (updateMatrix)
|
||||
obj.updateMatrixWorld(false);
|
||||
if (!obj.visible)
|
||||
return box;
|
||||
obj.traverse(function (o) {
|
||||
//因为实体Erase时,实体仍然保存在Scene中.
|
||||
if (o.visible === false)
|
||||
return;
|
||||
//@ts-ignore
|
||||
var geo = o.geometry;
|
||||
if (geo) {
|
||||
if (!geo.boundingBox)
|
||||
geo.computeBoundingBox();
|
||||
box.union(geo.boundingBox.clone().applyMatrix4(o.matrixWorld));
|
||||
}
|
||||
});
|
||||
return box;
|
||||
}
|
||||
exports.GetBox = GetBox;
|
||||
function GetBoxArr(arr) {
|
||||
var box = new three_1.Box3();
|
||||
for (var _i = 0, arr_1 = arr; _i < arr_1.length; _i++) {
|
||||
var o = arr_1[_i];
|
||||
var b = GetBox(o);
|
||||
if (!b.isEmpty())
|
||||
box.union(b);
|
||||
}
|
||||
return box;
|
||||
}
|
||||
exports.GetBoxArr = GetBoxArr;
|
||||
function MoveMatrix(v) {
|
||||
var mat = new three_1.Matrix4();
|
||||
mat.makeTranslation(v.x, v.y, v.z);
|
||||
return mat;
|
||||
}
|
||||
exports.MoveMatrix = MoveMatrix;
|
||||
function getProjectDist(v1, v2) {
|
||||
var ang = v1.angleTo(v2);
|
||||
var dist = v1.length();
|
||||
return {
|
||||
h: dist * Math.cos(ang),
|
||||
v: dist * Math.sin(ang)
|
||||
};
|
||||
}
|
||||
exports.getProjectDist = getProjectDist;
|
||||
//获得输入点在2线组成的4个区间的位置
|
||||
function getPtPostion(sp, ep, c, inPt) {
|
||||
var l1 = sp.clone().sub(c);
|
||||
var l2 = ep.clone().sub(c);
|
||||
var l3 = l1.clone().negate();
|
||||
var l4 = l2.clone().negate();
|
||||
var inputLine = inPt.clone().sub(c);
|
||||
var ang1 = angleTo(l1, l2);
|
||||
var ang2 = Math.PI;
|
||||
var ang3 = ang2 + Math.abs(ang1);
|
||||
var inputAng = angleTo(l1, inputLine);
|
||||
if (ang1 * inputAng < 0) {
|
||||
inputAng = (Math.PI * 2 - Math.abs(inputAng));
|
||||
}
|
||||
ang1 = Math.abs(ang1);
|
||||
inputAng = Math.abs(inputAng);
|
||||
if (inputAng <= ang1) {
|
||||
return { sp: sp, ep: ep };
|
||||
}
|
||||
else if (inputAng > ang1 && inputAng <= ang2) {
|
||||
return { sp: c.clone().add(l3), ep: ep };
|
||||
}
|
||||
else if (inputAng > ang2 && inputAng <= ang3) {
|
||||
return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
|
||||
}
|
||||
else {
|
||||
return { sp: sp, ep: c.clone().add(l4) };
|
||||
}
|
||||
}
|
||||
exports.getPtPostion = getPtPostion;
|
||||
function angleAndX(v) {
|
||||
return v.x ? Math.atan(v.y / v.x) : Math.PI / 2;
|
||||
}
|
||||
exports.angleAndX = angleAndX;
|
||||
/**
|
||||
* 将角度调整为0-2pi之间
|
||||
*
|
||||
* @export
|
||||
* @param {number} an
|
||||
*/
|
||||
function angleTo2Pi(an) {
|
||||
an = an % (Math.PI * 2);
|
||||
if (an < 0)
|
||||
an += Math.PI * 2;
|
||||
return an;
|
||||
}
|
||||
exports.angleTo2Pi = angleTo2Pi;
|
||||
function updateGeometry(l, geometry) {
|
||||
var geo = l.geometry;
|
||||
geo.dispose();
|
||||
l.geometry = geometry;
|
||||
geometry.verticesNeedUpdate = true;
|
||||
geometry.computeBoundingSphere();
|
||||
}
|
||||
exports.updateGeometry = updateGeometry;
|
||||
//# sourceMappingURL=GeUtils.js.map
|
1
dist/GeUtils.js.map
vendored
1
dist/GeUtils.js.map
vendored
File diff suppressed because one or more lines are too long
149
dist/KeyEnum.d.ts
vendored
149
dist/KeyEnum.d.ts
vendored
@ -1,149 +0,0 @@
|
||||
export declare enum MouseKey {
|
||||
Left = 0,
|
||||
Middle = 1,
|
||||
Right = 2
|
||||
}
|
||||
export declare enum KeyBoard {
|
||||
Digit1 = 49,
|
||||
Digit2 = 50,
|
||||
Digit3 = 51,
|
||||
Digit4 = 52,
|
||||
Digit5 = 53,
|
||||
Digit6 = 54,
|
||||
Digit7 = 55,
|
||||
Digit8 = 56,
|
||||
Digit9 = 57,
|
||||
Digit0 = 58,
|
||||
KeyA = 65,
|
||||
KeyB = 66,
|
||||
KeyC = 67,
|
||||
KeyD = 68,
|
||||
KeyE = 69,
|
||||
KeyF = 70,
|
||||
KeyG = 71,
|
||||
KeyH = 72,
|
||||
KeyI = 73,
|
||||
KeyJ = 74,
|
||||
KeyK = 75,
|
||||
KeyL = 76,
|
||||
KeyM = 77,
|
||||
KeyN = 78,
|
||||
KeyO = 79,
|
||||
KeyP = 80,
|
||||
KeyQ = 81,
|
||||
KeyR = 82,
|
||||
KeyS = 83,
|
||||
KeyT = 84,
|
||||
KeyU = 85,
|
||||
KeyV = 86,
|
||||
KeyW = 87,
|
||||
KeyX = 88,
|
||||
KeyY = 89,
|
||||
KeyZ = 90,
|
||||
/**
|
||||
* 逗号
|
||||
*/
|
||||
Comma = 188,
|
||||
CommaChrome = 229,
|
||||
/**
|
||||
* 句号
|
||||
*/
|
||||
Period = 190,
|
||||
/**
|
||||
* 分号
|
||||
*/
|
||||
Semicolon = 186,
|
||||
/**
|
||||
* 引号
|
||||
*/
|
||||
Quote = 222,
|
||||
/**
|
||||
* 左括号
|
||||
*/
|
||||
BracketLeft = 219,
|
||||
/**
|
||||
* 右括号
|
||||
*/
|
||||
BracketRight = 220,
|
||||
/**
|
||||
* 反引号
|
||||
*/
|
||||
Backquote = 192,
|
||||
/**
|
||||
* 反斜杠
|
||||
*/
|
||||
Backslash = 220,
|
||||
/**
|
||||
* 减号
|
||||
*/
|
||||
Minus = 189,
|
||||
/**
|
||||
* 等号
|
||||
*/
|
||||
Equal = 187,
|
||||
IntlRo = 193,
|
||||
IntlYen = 255,
|
||||
Alt = 18,
|
||||
/**
|
||||
* 大写锁定
|
||||
*/
|
||||
CapsLock = 20,
|
||||
Control = 17,
|
||||
/**
|
||||
* win左键
|
||||
*/
|
||||
OSLeft = 91,
|
||||
/**
|
||||
* win右键
|
||||
*/
|
||||
OSRight = 92,
|
||||
Shift = 16,
|
||||
ContextMenu = 93,
|
||||
Enter = 13,
|
||||
Space = 32,
|
||||
Backspace = 8,
|
||||
Tab = 9,
|
||||
Delete = 46,
|
||||
End = 35,
|
||||
Home = 36,
|
||||
Insert = 45,
|
||||
PageDown = 34,
|
||||
PageUp = 33,
|
||||
ArrowDown = 40,
|
||||
ArrowLeft = 37,
|
||||
ArrowRight = 39,
|
||||
ArrowUp = 38,
|
||||
Escape = 27,
|
||||
PrintScreen = 44,
|
||||
ScrollLock = 145,
|
||||
Pause = 19,
|
||||
F1 = 112,
|
||||
F2 = 113,
|
||||
F3 = 114,
|
||||
F5 = 116,
|
||||
F6 = 117,
|
||||
F7 = 118,
|
||||
F8 = 119,
|
||||
F9 = 120,
|
||||
F10 = 121,
|
||||
F11 = 122,
|
||||
F12 = 123,
|
||||
NumLock = 114,
|
||||
Numpad0 = 96,
|
||||
Numpad1 = 97,
|
||||
Numpad2 = 98,
|
||||
Numpad3 = 99,
|
||||
Numpad4 = 100,
|
||||
Numpad5 = 101,
|
||||
Numpad6 = 102,
|
||||
Numpad7 = 103,
|
||||
Numpad8 = 104,
|
||||
Numpad9 = 105,
|
||||
NumpadAdd = 107,
|
||||
NumpadDivide = 111,
|
||||
NumpadEqual = 12,
|
||||
NumpadMultiply = 106,
|
||||
NumpadSubtract = 109,
|
||||
NumpadDot = 110,
|
||||
NumpadDot1 = 190
|
||||
}
|
161
dist/KeyEnum.js
vendored
161
dist/KeyEnum.js
vendored
@ -1,161 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
//鼠标类型
|
||||
var MouseKey;
|
||||
(function (MouseKey) {
|
||||
MouseKey[MouseKey["Left"] = 0] = "Left";
|
||||
MouseKey[MouseKey["Middle"] = 1] = "Middle";
|
||||
MouseKey[MouseKey["Right"] = 2] = "Right";
|
||||
})(MouseKey = exports.MouseKey || (exports.MouseKey = {}));
|
||||
var KeyBoard;
|
||||
(function (KeyBoard) {
|
||||
// 数字
|
||||
KeyBoard[KeyBoard["Digit1"] = 49] = "Digit1";
|
||||
KeyBoard[KeyBoard["Digit2"] = 50] = "Digit2";
|
||||
KeyBoard[KeyBoard["Digit3"] = 51] = "Digit3";
|
||||
KeyBoard[KeyBoard["Digit4"] = 52] = "Digit4";
|
||||
KeyBoard[KeyBoard["Digit5"] = 53] = "Digit5";
|
||||
KeyBoard[KeyBoard["Digit6"] = 54] = "Digit6";
|
||||
KeyBoard[KeyBoard["Digit7"] = 55] = "Digit7";
|
||||
KeyBoard[KeyBoard["Digit8"] = 56] = "Digit8";
|
||||
KeyBoard[KeyBoard["Digit9"] = 57] = "Digit9";
|
||||
KeyBoard[KeyBoard["Digit0"] = 58] = "Digit0";
|
||||
// 字母
|
||||
KeyBoard[KeyBoard["KeyA"] = 65] = "KeyA";
|
||||
KeyBoard[KeyBoard["KeyB"] = 66] = "KeyB";
|
||||
KeyBoard[KeyBoard["KeyC"] = 67] = "KeyC";
|
||||
KeyBoard[KeyBoard["KeyD"] = 68] = "KeyD";
|
||||
KeyBoard[KeyBoard["KeyE"] = 69] = "KeyE";
|
||||
KeyBoard[KeyBoard["KeyF"] = 70] = "KeyF";
|
||||
KeyBoard[KeyBoard["KeyG"] = 71] = "KeyG";
|
||||
KeyBoard[KeyBoard["KeyH"] = 72] = "KeyH";
|
||||
KeyBoard[KeyBoard["KeyI"] = 73] = "KeyI";
|
||||
KeyBoard[KeyBoard["KeyJ"] = 74] = "KeyJ";
|
||||
KeyBoard[KeyBoard["KeyK"] = 75] = "KeyK";
|
||||
KeyBoard[KeyBoard["KeyL"] = 76] = "KeyL";
|
||||
KeyBoard[KeyBoard["KeyM"] = 77] = "KeyM";
|
||||
KeyBoard[KeyBoard["KeyN"] = 78] = "KeyN";
|
||||
KeyBoard[KeyBoard["KeyO"] = 79] = "KeyO";
|
||||
KeyBoard[KeyBoard["KeyP"] = 80] = "KeyP";
|
||||
KeyBoard[KeyBoard["KeyQ"] = 81] = "KeyQ";
|
||||
KeyBoard[KeyBoard["KeyR"] = 82] = "KeyR";
|
||||
KeyBoard[KeyBoard["KeyS"] = 83] = "KeyS";
|
||||
KeyBoard[KeyBoard["KeyT"] = 84] = "KeyT";
|
||||
KeyBoard[KeyBoard["KeyU"] = 85] = "KeyU";
|
||||
KeyBoard[KeyBoard["KeyV"] = 86] = "KeyV";
|
||||
KeyBoard[KeyBoard["KeyW"] = 87] = "KeyW";
|
||||
KeyBoard[KeyBoard["KeyX"] = 88] = "KeyX";
|
||||
KeyBoard[KeyBoard["KeyY"] = 89] = "KeyY";
|
||||
KeyBoard[KeyBoard["KeyZ"] = 90] = "KeyZ";
|
||||
// 符号
|
||||
/**
|
||||
* 逗号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Comma"] = 188] = "Comma";
|
||||
KeyBoard[KeyBoard["CommaChrome"] = 229] = "CommaChrome";
|
||||
/**
|
||||
* 句号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Period"] = 190] = "Period";
|
||||
/**
|
||||
* 分号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Semicolon"] = 186] = "Semicolon";
|
||||
/**
|
||||
* 引号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Quote"] = 222] = "Quote";
|
||||
/**
|
||||
* 左括号
|
||||
*/
|
||||
KeyBoard[KeyBoard["BracketLeft"] = 219] = "BracketLeft";
|
||||
/**
|
||||
* 右括号
|
||||
*/
|
||||
KeyBoard[KeyBoard["BracketRight"] = 220] = "BracketRight";
|
||||
/**
|
||||
* 反引号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Backquote"] = 192] = "Backquote";
|
||||
/**
|
||||
* 反斜杠
|
||||
*/
|
||||
KeyBoard[KeyBoard["Backslash"] = 220] = "Backslash";
|
||||
/**
|
||||
* 减号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Minus"] = 189] = "Minus";
|
||||
/**
|
||||
* 等号
|
||||
*/
|
||||
KeyBoard[KeyBoard["Equal"] = 187] = "Equal";
|
||||
KeyBoard[KeyBoard["IntlRo"] = 193] = "IntlRo";
|
||||
KeyBoard[KeyBoard["IntlYen"] = 255] = "IntlYen";
|
||||
// 功能键
|
||||
KeyBoard[KeyBoard["Alt"] = 18] = "Alt";
|
||||
/**
|
||||
* 大写锁定
|
||||
*/
|
||||
KeyBoard[KeyBoard["CapsLock"] = 20] = "CapsLock";
|
||||
KeyBoard[KeyBoard["Control"] = 17] = "Control";
|
||||
/**
|
||||
* win左键
|
||||
*/
|
||||
KeyBoard[KeyBoard["OSLeft"] = 91] = "OSLeft";
|
||||
/**
|
||||
* win右键
|
||||
*/
|
||||
KeyBoard[KeyBoard["OSRight"] = 92] = "OSRight";
|
||||
KeyBoard[KeyBoard["Shift"] = 16] = "Shift";
|
||||
KeyBoard[KeyBoard["ContextMenu"] = 93] = "ContextMenu";
|
||||
KeyBoard[KeyBoard["Enter"] = 13] = "Enter";
|
||||
KeyBoard[KeyBoard["Space"] = 32] = "Space";
|
||||
KeyBoard[KeyBoard["Backspace"] = 8] = "Backspace";
|
||||
KeyBoard[KeyBoard["Tab"] = 9] = "Tab";
|
||||
KeyBoard[KeyBoard["Delete"] = 46] = "Delete";
|
||||
KeyBoard[KeyBoard["End"] = 35] = "End";
|
||||
KeyBoard[KeyBoard["Home"] = 36] = "Home";
|
||||
KeyBoard[KeyBoard["Insert"] = 45] = "Insert";
|
||||
KeyBoard[KeyBoard["PageDown"] = 34] = "PageDown";
|
||||
KeyBoard[KeyBoard["PageUp"] = 33] = "PageUp";
|
||||
KeyBoard[KeyBoard["ArrowDown"] = 40] = "ArrowDown";
|
||||
KeyBoard[KeyBoard["ArrowLeft"] = 37] = "ArrowLeft";
|
||||
KeyBoard[KeyBoard["ArrowRight"] = 39] = "ArrowRight";
|
||||
KeyBoard[KeyBoard["ArrowUp"] = 38] = "ArrowUp";
|
||||
KeyBoard[KeyBoard["Escape"] = 27] = "Escape";
|
||||
KeyBoard[KeyBoard["PrintScreen"] = 44] = "PrintScreen";
|
||||
KeyBoard[KeyBoard["ScrollLock"] = 145] = "ScrollLock";
|
||||
KeyBoard[KeyBoard["Pause"] = 19] = "Pause";
|
||||
// F数字
|
||||
KeyBoard[KeyBoard["F1"] = 112] = "F1";
|
||||
KeyBoard[KeyBoard["F2"] = 113] = "F2";
|
||||
KeyBoard[KeyBoard["F3"] = 114] = "F3";
|
||||
KeyBoard[KeyBoard["F5"] = 116] = "F5";
|
||||
KeyBoard[KeyBoard["F6"] = 117] = "F6";
|
||||
KeyBoard[KeyBoard["F7"] = 118] = "F7";
|
||||
KeyBoard[KeyBoard["F8"] = 119] = "F8";
|
||||
KeyBoard[KeyBoard["F9"] = 120] = "F9";
|
||||
KeyBoard[KeyBoard["F10"] = 121] = "F10";
|
||||
KeyBoard[KeyBoard["F11"] = 122] = "F11";
|
||||
KeyBoard[KeyBoard["F12"] = 123] = "F12";
|
||||
//数字键盘
|
||||
KeyBoard[KeyBoard["NumLock"] = 114] = "NumLock";
|
||||
KeyBoard[KeyBoard["Numpad0"] = 96] = "Numpad0";
|
||||
KeyBoard[KeyBoard["Numpad1"] = 97] = "Numpad1";
|
||||
KeyBoard[KeyBoard["Numpad2"] = 98] = "Numpad2";
|
||||
KeyBoard[KeyBoard["Numpad3"] = 99] = "Numpad3";
|
||||
KeyBoard[KeyBoard["Numpad4"] = 100] = "Numpad4";
|
||||
KeyBoard[KeyBoard["Numpad5"] = 101] = "Numpad5";
|
||||
KeyBoard[KeyBoard["Numpad6"] = 102] = "Numpad6";
|
||||
KeyBoard[KeyBoard["Numpad7"] = 103] = "Numpad7";
|
||||
KeyBoard[KeyBoard["Numpad8"] = 104] = "Numpad8";
|
||||
KeyBoard[KeyBoard["Numpad9"] = 105] = "Numpad9";
|
||||
KeyBoard[KeyBoard["NumpadAdd"] = 107] = "NumpadAdd";
|
||||
KeyBoard[KeyBoard["NumpadDivide"] = 111] = "NumpadDivide";
|
||||
KeyBoard[KeyBoard["NumpadEqual"] = 12] = "NumpadEqual";
|
||||
KeyBoard[KeyBoard["NumpadMultiply"] = 106] = "NumpadMultiply";
|
||||
KeyBoard[KeyBoard["NumpadSubtract"] = 109] = "NumpadSubtract";
|
||||
KeyBoard[KeyBoard["NumpadDot"] = 110] = "NumpadDot";
|
||||
KeyBoard[KeyBoard["NumpadDot1"] = 190] = "NumpadDot1";
|
||||
})(KeyBoard = exports.KeyBoard || (exports.KeyBoard = {}));
|
||||
//# sourceMappingURL=KeyEnum.js.map
|
1
dist/KeyEnum.js.map
vendored
1
dist/KeyEnum.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"KeyEnum.js","sourceRoot":"","sources":["../src/KeyEnum.ts"],"names":[],"mappings":";;AAAA,MAAM;AACN,IAAY,QAKX;AALD,WAAY,QAAQ;IAEhB,uCAAQ,CAAA;IACR,2CAAU,CAAA;IACV,yCAAS,CAAA;AACb,CAAC,EALW,QAAQ,GAAR,gBAAQ,KAAR,gBAAQ,QAKnB;AAED,IAAY,QA2JX;AA3JD,WAAY,QAAQ;IAEhB,KAAK;IACL,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,4CAAW,CAAA;IACX,KAAK;IACL,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IACT,wCAAS,CAAA;IAET,KAAK;IACL;;OAEG;IACH,2CAAW,CAAA;IACX,uDAAiB,CAAA;IACjB;;OAEG;IACH,6CAAY,CAAA;IACZ;;OAEG;IACH,mDAAe,CAAA;IACf;;OAEG;IACH,2CAAW,CAAA;IACX;;OAEG;IACH,uDAAiB,CAAA;IACjB;;OAEG;IACH,yDAAkB,CAAA;IAClB;;OAEG;IACH,mDAAe,CAAA;IACf;;OAEG;IACH,mDAAe,CAAA;IACf;;OAEG;IACH,2CAAW,CAAA;IACX;;OAEG;IACH,2CAAW,CAAA;IACX,6CAAY,CAAA;IACZ,+CAAa,CAAA;IACb,MAAM;IACN,sCAAQ,CAAA;IACR;;OAEG;IACH,gDAAa,CAAA;IACb,8CAAY,CAAA;IACZ;;OAEG;IACH,4CAAW,CAAA;IACX;;OAEG;IACH,8CAAY,CAAA;IACZ,0CAAU,CAAA;IAEV,sDAAgB,CAAA;IAChB,0CAAU,CAAA;IACV,0CAAU,CAAA;IACV,iDAAa,CAAA;IACb,qCAAO,CAAA;IACP,4CAAW,CAAA;IACX,sCAAQ,CAAA;IACR,wCAAS,CAAA;IACT,4CAAW,CAAA;IACX,gDAAa,CAAA;IACb,4CAAW,CAAA;IACX,kDAAc,CAAA;IACd,kDAAc,CAAA;IACd,oDAAe,CAAA;IACf,8CAAY,CAAA;IACZ,4CAAW,CAAA;IACX,sDAAgB,CAAA;IAChB,qDAAgB,CAAA;IAChB,0CAAU,CAAA;IAEV,MAAM;IACN,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,qCAAQ,CAAA;IACR,uCAAS,CAAA;IACT,uCAAS,CAAA;IACT,uCAAS,CAAA;IAET,MAAM;IACN,+CAAa,CAAA;IACb,8CAAY,CAAA;IACZ,8CAAY,CAAA;IACZ,8CAAY,CAAA;IACZ,8CAAY,CAAA;IACZ,+CAAa,CAAA;IACb,+CAAa,CAAA;IACb,+CAAa,CAAA;IACb,+CAAa,CAAA;IACb,+CAAa,CAAA;IACb,+CAAa,CAAA;IACb,mDAAe,CAAA;IACf,yDAAkB,CAAA;IAClB,sDAAgB,CAAA;IAChB,6DAAoB,CAAA;IACpB,6DAAoB,CAAA;IACpB,mDAAe,CAAA;IACf,qDAAgB,CAAA;AAEpB,CAAC,EA3JW,QAAQ,GAAR,gBAAQ,KAAR,gBAAQ,QA2JnB"}
|
4
dist/Material.d.ts
vendored
4
dist/Material.d.ts
vendored
@ -1,4 +0,0 @@
|
||||
import { MeshBasicMaterial, LineBasicMaterial } from "three";
|
||||
export declare let boardMaterial: MeshBasicMaterial;
|
||||
export declare let selectMaterial: MeshBasicMaterial;
|
||||
export declare let edgeMaterial: LineBasicMaterial;
|
19
dist/Material.js
vendored
19
dist/Material.js
vendored
@ -1,19 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
//板件的材质,使用这个材质避免板件将线覆盖.
|
||||
exports.boardMaterial = new three_1.MeshBasicMaterial({
|
||||
color: new three_1.Color(0.8, 0.8, 0.8),
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: 1,
|
||||
polygonOffsetUnits: 1
|
||||
});
|
||||
exports.selectMaterial = new three_1.MeshBasicMaterial({
|
||||
color: new three_1.Color(0.1, 0.5, 0.5),
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: 1,
|
||||
polygonOffsetUnits: 1
|
||||
});
|
||||
//线框的材质
|
||||
exports.edgeMaterial = new three_1.LineBasicMaterial({ linewidth: 2, color: new three_1.Color(0, 0, 0) });
|
||||
//# sourceMappingURL=Material.js.map
|
1
dist/Material.js.map
vendored
1
dist/Material.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"Material.js","sourceRoot":"","sources":["../src/Material.ts"],"names":[],"mappings":";;AAAA,+BAAoE;AAEpE,uBAAuB;AACZ,QAAA,aAAa,GAAG,IAAI,yBAAiB,CAAC;IAC7C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEQ,QAAA,cAAc,GAAG,IAAI,yBAAiB,CAAC;IAC9C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEH,OAAO;AACI,QAAA,YAAY,GAAG,IAAI,yBAAiB,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,aAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC"}
|
7
dist/Matrix2.d.ts
vendored
7
dist/Matrix2.d.ts
vendored
@ -1,7 +0,0 @@
|
||||
import { Vector2, Vector3 } from "three";
|
||||
export declare class Matrix2 {
|
||||
private el;
|
||||
set(n11: number, n12: number, n21: number, n22: number): this;
|
||||
applyVector(vec: Vector2 | Vector3): this;
|
||||
setRotate(theta: number): Matrix2;
|
||||
}
|
31
dist/Matrix2.js
vendored
31
dist/Matrix2.js
vendored
@ -1,31 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var Matrix2 = /** @class */ (function () {
|
||||
function Matrix2() {
|
||||
this.el = [1, 0, 0, 1];
|
||||
}
|
||||
Matrix2.prototype.set = function (n11, n12, n21, n22) {
|
||||
var te = this.el;
|
||||
te[0] = n11;
|
||||
te[1] = n21;
|
||||
te[2] = n12;
|
||||
te[3] = n22;
|
||||
return this;
|
||||
};
|
||||
Matrix2.prototype.applyVector = function (vec) {
|
||||
var x = vec.x, y = vec.y;
|
||||
var e = this.el;
|
||||
vec.x = e[0] * x + e[2] * y;
|
||||
vec.y = e[1] * x + e[3] * y;
|
||||
return this;
|
||||
};
|
||||
Matrix2.prototype.setRotate = function (theta) {
|
||||
var el = this.el;
|
||||
var c = Math.cos(theta), s = Math.sin(theta);
|
||||
this.set(c, -s, s, c);
|
||||
return this;
|
||||
};
|
||||
return Matrix2;
|
||||
}());
|
||||
exports.Matrix2 = Matrix2;
|
||||
//# sourceMappingURL=Matrix2.js.map
|
1
dist/Matrix2.js.map
vendored
1
dist/Matrix2.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"Matrix2.js","sourceRoot":"","sources":["../src/Matrix2.ts"],"names":[],"mappings":";;AAEA;IAAA;QAEY,OAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA4B9B,CAAC;IA3BG,qBAAG,GAAH,UAAI,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW;QAElD,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEjB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,6BAAW,GAAX,UAAY,GAAsB;QAE9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QAChB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,2BAAS,GAAT,UAAU,KAAa;QAEnB,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAE7C,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACV,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,cAAC;AAAD,CAAC,AA9BD,IA8BC;AA9BY,0BAAO"}
|
39
dist/Orbit.d.ts
vendored
39
dist/Orbit.d.ts
vendored
@ -1,39 +0,0 @@
|
||||
import { Vector3 } from "three";
|
||||
/**
|
||||
* 轨道控制的数学类,观察向量和角度的互相转换
|
||||
* 当x当抬头或者低头到90度时,触发万向锁.
|
||||
*
|
||||
* @class Orbit
|
||||
*/
|
||||
export declare class Orbit {
|
||||
private m_RoX;
|
||||
RoZ: number;
|
||||
get RoX(): number;
|
||||
set RoX(v: number);
|
||||
/**
|
||||
* 使用旋转角度 计算观察向量
|
||||
*
|
||||
* @param {Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {Vector3} 返回观察向量
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateDirection(dir?: Vector3): Vector3;
|
||||
/**
|
||||
* 使用观察向量,计算旋转角度
|
||||
*
|
||||
* @param {Vector3} dir
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateRoValue(dir: Vector3): void;
|
||||
/**
|
||||
*
|
||||
* 根据观察向量 求头部的向量.
|
||||
*
|
||||
* @static
|
||||
* @param {Vector3} dir
|
||||
* @param {Vector3} [up]
|
||||
* @returns {Vector3}
|
||||
* @memberof Orbit
|
||||
*/
|
||||
static ComputUpDirection(dir: Vector3, up?: Vector3): Vector3;
|
||||
}
|
86
dist/Orbit.js
vendored
86
dist/Orbit.js
vendored
@ -1,86 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
/**
|
||||
* 轨道控制的数学类,观察向量和角度的互相转换
|
||||
* 当x当抬头或者低头到90度时,触发万向锁.
|
||||
*
|
||||
* @class Orbit
|
||||
*/
|
||||
var Orbit = /** @class */ (function () {
|
||||
function Orbit() {
|
||||
//抬头低头 正数抬头 负数低头
|
||||
this.m_RoX = 0;
|
||||
//身体旋转 0为正右边 逆时针旋转
|
||||
this.RoZ = 0;
|
||||
}
|
||||
Object.defineProperty(Orbit.prototype, "RoX", {
|
||||
get: function () {
|
||||
return this.m_RoX;
|
||||
},
|
||||
set: function (v) {
|
||||
this.m_RoX = three_1.MathUtils.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
/**
|
||||
* 使用旋转角度 计算观察向量
|
||||
*
|
||||
* @param {Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {Vector3} 返回观察向量
|
||||
* @memberof Orbit
|
||||
*/
|
||||
Orbit.prototype.UpdateDirection = function (dir) {
|
||||
var rtDir = dir ? dir : new three_1.Vector3();
|
||||
rtDir.z = Math.sin(this.m_RoX);
|
||||
//归一化专用.
|
||||
var d = Math.abs(Math.cos(this.m_RoX));
|
||||
rtDir.x = Math.cos(this.RoZ) * d;
|
||||
rtDir.y = Math.sin(this.RoZ) * d;
|
||||
return rtDir;
|
||||
};
|
||||
/**
|
||||
* 使用观察向量,计算旋转角度
|
||||
*
|
||||
* @param {Vector3} dir
|
||||
* @memberof Orbit
|
||||
*/
|
||||
Orbit.prototype.UpdateRoValue = function (dir) {
|
||||
dir.normalize();
|
||||
this.m_RoX = Math.asin(dir.z);
|
||||
if (dir.x < 1e-4 && dir.y < 1e-4)
|
||||
this.RoZ = Math.PI * 0.5;
|
||||
else
|
||||
this.RoZ = Math.atan2(dir.y, dir.x);
|
||||
};
|
||||
/**
|
||||
*
|
||||
* 根据观察向量 求头部的向量.
|
||||
*
|
||||
* @static
|
||||
* @param {Vector3} dir
|
||||
* @param {Vector3} [up]
|
||||
* @returns {Vector3}
|
||||
* @memberof Orbit
|
||||
*/
|
||||
Orbit.ComputUpDirection = function (dir, up) {
|
||||
var upRes = up ? up : new three_1.Vector3();
|
||||
if (dir.equals(new three_1.Vector3(0, 0, -1))) {
|
||||
upRes.set(0, 1, 0);
|
||||
}
|
||||
else if (dir.equals(new three_1.Vector3(0, 0, 1))) {
|
||||
upRes.set(0, -1, 0);
|
||||
}
|
||||
else {
|
||||
var xv = new three_1.Vector3();
|
||||
xv.crossVectors(new three_1.Vector3(0, 0, 1), dir);
|
||||
upRes.crossVectors(dir, xv);
|
||||
upRes.normalize();
|
||||
}
|
||||
return upRes;
|
||||
};
|
||||
return Orbit;
|
||||
}());
|
||||
exports.Orbit = Orbit;
|
||||
//# sourceMappingURL=Orbit.js.map
|
1
dist/Orbit.js.map
vendored
1
dist/Orbit.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"Orbit.js","sourceRoot":"","sources":["../src/Orbit.ts"],"names":[],"mappings":";;AAAA,+BAA2C;AAE3C;;;;;GAKG;AACH;IAAA;QAEI,gBAAgB;QACR,UAAK,GAAW,CAAC,CAAC;QAE1B,kBAAkB;QAClB,QAAG,GAAW,CAAC,CAAC;IA+EpB,CAAC;IA7EG,sBAAI,sBAAG;aAAP;YAEI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aACD,UAAQ,CAAC;YAEL,IAAI,CAAC,KAAK,GAAG,iBAAS,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;QACnE,CAAC;;;OAJA;IAMD;;;;;;OAMG;IACH,+BAAe,GAAf,UAAgB,GAAa;QAEzB,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,eAAO,EAAE,CAAC;QAEtC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ;QACR,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACjC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAEjC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACH,6BAAa,GAAb,UAAc,GAAY;QAEtB,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI;YAC5B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;;YAEzB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;;;;OASG;IACI,uBAAiB,GAAxB,UAAyB,GAAY,EAAE,EAAY;QAE/C,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,eAAO,EAAE,CAAC;QACpC,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EACrC;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;aACI,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EACzC;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACvB;aAED;YACI,IAAI,EAAE,GAAG,IAAI,eAAO,EAAE,CAAC;YACvB,EAAE,CAAC,YAAY,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YAC3C,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;YAC5B,KAAK,CAAC,SAAS,EAAE,CAAC;SACrB;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IACL,YAAC;AAAD,CAAC,AArFD,IAqFC;AArFY,sBAAK"}
|
7
dist/PlaneExt.d.ts
vendored
7
dist/PlaneExt.d.ts
vendored
@ -1,7 +0,0 @@
|
||||
import * as THREE from 'three';
|
||||
import { Vector3, Line3, Plane } from "three";
|
||||
export declare class PlaneExt extends Plane {
|
||||
constructor(normal?: Vector3, constant?: number);
|
||||
intersectLine(line: Line3, optionalTarget?: Vector3, extendLine?: boolean): Vector3;
|
||||
intersectRay(ray: THREE.Ray, optionalTarget?: Vector3, extendLine?: boolean): Vector3;
|
||||
}
|
51
dist/PlaneExt.js
vendored
51
dist/PlaneExt.js
vendored
@ -1,51 +0,0 @@
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var THREE = require("three");
|
||||
var three_1 = require("three");
|
||||
var PlaneExt = /** @class */ (function (_super) {
|
||||
__extends(PlaneExt, _super);
|
||||
function PlaneExt(normal, constant) {
|
||||
return _super.call(this, normal, constant) || this;
|
||||
}
|
||||
PlaneExt.prototype.intersectLine = function (line, optionalTarget, extendLine) {
|
||||
var v1 = new three_1.Vector3();
|
||||
var result = optionalTarget || new three_1.Vector3();
|
||||
var direction = line.delta(v1);
|
||||
var denominator = this.normal.dot(direction);
|
||||
if (denominator === 0) {
|
||||
// line is coplanar, return origin
|
||||
if (this.distanceToPoint(line.start) === 0) {
|
||||
return result.copy(line.start);
|
||||
}
|
||||
// Unsure if this is the correct method to handle this case.
|
||||
return undefined;
|
||||
}
|
||||
var t = -(line.start.dot(this.normal) + this.constant) / denominator;
|
||||
//If you not extendLine,check intersect point in Line
|
||||
if (!extendLine && (t < 0 || t > 1)) {
|
||||
return undefined;
|
||||
}
|
||||
return result.copy(direction).multiplyScalar(t).add(line.start);
|
||||
};
|
||||
PlaneExt.prototype.intersectRay = function (ray, optionalTarget, extendLine) {
|
||||
// 从射线初始位置
|
||||
var line = new THREE.Line3(ray.origin.clone(), ray.origin.clone().add(ray.direction));
|
||||
return this.intersectLine(line, optionalTarget, extendLine);
|
||||
};
|
||||
return PlaneExt;
|
||||
}(three_1.Plane));
|
||||
exports.PlaneExt = PlaneExt;
|
||||
//# sourceMappingURL=PlaneExt.js.map
|
1
dist/PlaneExt.js.map
vendored
1
dist/PlaneExt.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"PlaneExt.js","sourceRoot":"","sources":["../src/PlaneExt.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,6BAA+B;AAC/B,+BAA8C;AAE9C;IAA8B,4BAAK;IAE/B,kBAAY,MAAgB,EAAE,QAAiB;eAE3C,kBAAM,MAAM,EAAE,QAAQ,CAAC;IAC3B,CAAC;IACD,gCAAa,GAAb,UAAc,IAAW,EAAE,cAAwB,EAAE,UAAoB;QAErE,IAAI,EAAE,GAAG,IAAI,eAAO,EAAE,CAAC;QAEvB,IAAI,MAAM,GAAG,cAAc,IAAI,IAAI,eAAO,EAAE,CAAC;QAE7C,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAE/B,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAE7C,IAAI,WAAW,KAAK,CAAC,EACrB;YACI,kCAAkC;YAClC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAC1C;gBACI,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAClC;YACD,4DAA4D;YAC5D,OAAO,SAAS,CAAC;SACpB;QAED,IAAI,CAAC,GAAG,CAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC;QACtE,qDAAqD;QACrD,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EACnC;YACI,OAAO,SAAS,CAAC;SACpB;QAED,OAAO,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;IACD,+BAAY,GAAZ,UAAa,GAAc,EAAE,cAAwB,EAAE,UAAoB;QAEvE,UAAU;QACV,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QACtF,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,EAAE,UAAU,CAAC,CAAC;IAChE,CAAC;IACL,eAAC;AAAD,CAAC,AA1CD,CAA8B,aAAK,GA0ClC;AA1CY,4BAAQ"}
|
12
dist/PointPick.d.ts
vendored
12
dist/PointPick.d.ts
vendored
@ -1,12 +0,0 @@
|
||||
import { Mesh } from "three";
|
||||
import { Viewer } from ".";
|
||||
/**
|
||||
* 点选
|
||||
*
|
||||
* @export
|
||||
* @param {Viewer} view
|
||||
* @param {number} ptx
|
||||
* @param {number} pty
|
||||
* @returns {(Mesh | undefined)}
|
||||
*/
|
||||
export declare function PointPick(view: Viewer, ptx: number, pty: number): Mesh | undefined;
|
39
dist/PointPick.js
vendored
39
dist/PointPick.js
vendored
@ -1,39 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
/**
|
||||
* 点选
|
||||
*
|
||||
* @export
|
||||
* @param {Viewer} view
|
||||
* @param {number} ptx
|
||||
* @param {number} pty
|
||||
* @returns {(Mesh | undefined)}
|
||||
*/
|
||||
function PointPick(view, ptx, pty) {
|
||||
var raycaster = new three_1.Raycaster();
|
||||
raycaster.setFromCamera({
|
||||
x: (ptx / view._Width) * 2 - 1,
|
||||
y: -(pty / view._Height) * 2 + 1 //y轴相反
|
||||
}, view.m_Camera.Camera);
|
||||
//https://github.com/mrdoob/three.js/issues/14128
|
||||
raycaster.ray.origin.set((ptx / view._Width) * 2 - 1, -(pty / view._Height) * 2 + 1, -1).unproject(view.m_Camera.Camera);
|
||||
var minDis = Infinity;
|
||||
var minObj = undefined;
|
||||
view.m_Scene.children.forEach(function (obj) {
|
||||
if (obj instanceof three_1.Mesh) {
|
||||
var intersects = [];
|
||||
obj.raycast(raycaster, intersects);
|
||||
for (var _i = 0, intersects_1 = intersects; _i < intersects_1.length; _i++) {
|
||||
var i = intersects_1[_i];
|
||||
if (i.distance < minDis) {
|
||||
minObj = obj;
|
||||
minDis = i.distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
return minObj;
|
||||
}
|
||||
exports.PointPick = PointPick;
|
||||
//# sourceMappingURL=PointPick.js.map
|
1
dist/PointPick.js.map
vendored
1
dist/PointPick.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"PointPick.js","sourceRoot":"","sources":["../src/PointPick.ts"],"names":[],"mappings":";;AAAA,+BAA2E;AAc3E;;;;;;;;GAQG;AACH,SAAgB,SAAS,CAAC,IAAY,EAAE,GAAW,EAAE,GAAW;IAE5D,IAAI,SAAS,GAAG,IAAI,iBAAS,EAAE,CAAC;IAChC,SAAS,CAAC,aAAa,CAAC;QACpB,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;QAC9B,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM;KAC3C,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEzB,iDAAiD;IACjD,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAG1H,IAAI,MAAM,GAAG,QAAQ,CAAC;IACtB,IAAI,MAAM,GAAG,SAAS,CAAC;IAEvB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAA,GAAG;QAE7B,IAAI,GAAG,YAAY,YAAI,EACvB;YACI,IAAI,UAAU,GAAgB,EAAE,CAAC;YACjC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAEnC,KAAc,UAAU,EAAV,yBAAU,EAAV,wBAAU,EAAV,IAAU,EACxB;gBADK,IAAI,CAAC,mBAAA;gBAEN,IAAI,CAAC,CAAC,QAAQ,GAAG,MAAM,EACvB;oBACI,MAAM,GAAG,GAAG,CAAC;oBACb,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;iBACvB;aACJ;SACJ;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAClB,CAAC;AAlCD,8BAkCC"}
|
2
dist/RotateUV.d.ts
vendored
2
dist/RotateUV.d.ts
vendored
@ -1,2 +0,0 @@
|
||||
import { Geometry } from 'three';
|
||||
export declare function RotateUVs(geo: Geometry): void;
|
23
dist/RotateUV.js
vendored
23
dist/RotateUV.js
vendored
@ -1,23 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var Matrix2_1 = require("./Matrix2");
|
||||
var three_1 = require("three");
|
||||
function RotateUVs(geo) {
|
||||
var roMat = new Matrix2_1.Matrix2();
|
||||
roMat.set(0, -1, 1, 0);
|
||||
var addV = new three_1.Vector2(1, 0);
|
||||
for (var _i = 0, _a = geo.faceVertexUvs; _i < _a.length; _i++) {
|
||||
var uvs = _a[_i];
|
||||
for (var _b = 0, uvs_1 = uvs; _b < uvs_1.length; _b++) {
|
||||
var uv = uvs_1[_b];
|
||||
for (var _c = 0, uv_1 = uv; _c < uv_1.length; _c++) {
|
||||
var v = uv_1[_c];
|
||||
roMat.applyVector(v);
|
||||
v.add(addV);
|
||||
}
|
||||
}
|
||||
}
|
||||
geo.uvsNeedUpdate = true;
|
||||
}
|
||||
exports.RotateUVs = RotateUVs;
|
||||
//# sourceMappingURL=RotateUV.js.map
|
1
dist/RotateUV.js.map
vendored
1
dist/RotateUV.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"RotateUV.js","sourceRoot":"","sources":["../src/RotateUV.ts"],"names":[],"mappings":";;AAAA,qCAAoC;AACpC,+BAA0C;AAG1C,SAAgB,SAAS,CAAC,GAAa;IAEnC,IAAI,KAAK,GAAG,IAAI,iBAAO,EAAE,CAAC;IAC1B,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACX,CAAC,EAAE,CAAC,CAAC,CAAC;IAEV,IAAI,IAAI,GAAG,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAE7B,KAAgB,UAAiB,EAAjB,KAAA,GAAG,CAAC,aAAa,EAAjB,cAAiB,EAAjB,IAAiB,EACjC;QADK,IAAI,GAAG,SAAA;QAER,KAAe,UAAG,EAAH,WAAG,EAAH,iBAAG,EAAH,IAAG,EAClB;YADK,IAAI,EAAE,YAAA;YAEP,KAAc,UAAE,EAAF,SAAE,EAAF,gBAAE,EAAF,IAAE,EAChB;gBADK,IAAI,CAAC,WAAA;gBAEN,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;aACf;SACJ;KACJ;IACD,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC;AAC7B,CAAC;AApBD,8BAoBC"}
|
11
dist/Text.d.ts
vendored
11
dist/Text.d.ts
vendored
@ -1,11 +0,0 @@
|
||||
import { Mesh } from "three";
|
||||
export declare class DbText extends Mesh {
|
||||
/**
|
||||
*
|
||||
* 构造一个文本对象,8位点(中心点下面)在0点
|
||||
* @param {string} str 数字字符串
|
||||
* @param {number} height 文本高度
|
||||
* @memberof DbText
|
||||
*/
|
||||
constructor(str: string, height?: number);
|
||||
}
|
56
dist/Text.js
vendored
56
dist/Text.js
vendored
@ -1,56 +0,0 @@
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
var FontLoaderUtil = /** @class */ (function () {
|
||||
function FontLoaderUtil() {
|
||||
}
|
||||
FontLoaderUtil.Load = function () {
|
||||
if (!this.defFont) {
|
||||
var f = require("../resources/fonts/helvetiker_regular.typeface.json");
|
||||
var loader = new three_1.FontLoader();
|
||||
this.defFont = loader.parse(f);
|
||||
}
|
||||
return this.defFont;
|
||||
};
|
||||
return FontLoaderUtil;
|
||||
}());
|
||||
var DbText = /** @class */ (function (_super) {
|
||||
__extends(DbText, _super);
|
||||
/**
|
||||
*
|
||||
* 构造一个文本对象,8位点(中心点下面)在0点
|
||||
* @param {string} str 数字字符串
|
||||
* @param {number} height 文本高度
|
||||
* @memberof DbText
|
||||
*/
|
||||
function DbText(str, height) {
|
||||
if (height === void 0) { height = 5; }
|
||||
var _this = this;
|
||||
var font = FontLoaderUtil.Load();
|
||||
var shapes = font.generateShapes(str, height);
|
||||
var geometry = new three_1.ShapeGeometry(shapes);
|
||||
geometry.computeBoundingBox();
|
||||
_this = _super.call(this, geometry, ColorPalette_1.ColorMaterial.GetBasicMaterial(5)) || this;
|
||||
var center = geometry.boundingBox.getCenter(new three_1.Vector3());
|
||||
_this.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(-center.x, 0, 0)));
|
||||
return _this;
|
||||
}
|
||||
return DbText;
|
||||
}(three_1.Mesh));
|
||||
exports.DbText = DbText;
|
||||
//# sourceMappingURL=Text.js.map
|
1
dist/Text.js.map
vendored
1
dist/Text.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"Text.js","sourceRoot":"","sources":["../src/Text.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,+BAA8E;AAC9E,+CAA+C;AAC/C,qCAAuC;AAEvC;IAAA;IAaA,CAAC;IAVQ,mBAAI,GAAX;QAEE,IAAI,CAAC,IAAI,CAAC,OAAO,EACjB;YACE,IAAM,CAAC,GAAG,OAAO,CAAC,qDAAqD,CAAC,CAAC;YACzE,IAAI,MAAM,GAAG,IAAI,kBAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACH,qBAAC;AAAD,CAAC,AAbD,IAaC;AAED;IAA4B,0BAAI;IAE9B;;;;;;OAMG;IACH,gBAAY,GAAW,EAAE,MAAkB;QAAlB,uBAAA,EAAA,UAAkB;QAA3C,iBAaC;QAXC,IAAI,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC;QAEjC,IAAI,MAAM,GAAkB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7D,IAAI,QAAQ,GAAG,IAAI,qBAAa,CAAC,MAAM,CAAC,CAAC;QAEzC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QAE9B,QAAA,kBAAM,QAAQ,EAAE,4BAAa,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,SAAC;QAEnD,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;QAC3D,KAAI,CAAC,YAAY,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;;IAC9D,CAAC;IACH,aAAC;AAAD,CAAC,AAvBD,CAA4B,YAAI,GAuB/B;AAvBY,wBAAM"}
|
58
dist/ThreeCSG.d.ts
vendored
58
dist/ThreeCSG.d.ts
vendored
@ -1,58 +0,0 @@
|
||||
import * as THREE from "three";
|
||||
export declare class ThreeBSP {
|
||||
tree: Node;
|
||||
matrix: THREE.Matrix4;
|
||||
Node: typeof Node;
|
||||
Vertex: typeof Vertex;
|
||||
Polygon: typeof Polygon;
|
||||
constructor(geometry: any);
|
||||
subtract(other_tree: any): ThreeBSP;
|
||||
union(other_tree: any): ThreeBSP;
|
||||
intersect(other_tree: any): ThreeBSP;
|
||||
toGeometry(): THREE.Geometry;
|
||||
toMesh(material: any): THREE.Mesh;
|
||||
}
|
||||
export declare class Polygon {
|
||||
w: any;
|
||||
normal: any;
|
||||
vertices: any;
|
||||
constructor(vertices?: any, normal?: any, w?: any);
|
||||
calculateProperties(): this;
|
||||
clone(): Polygon;
|
||||
flip(): this;
|
||||
classifyVertex(vertex: any): 1 | 2 | 0;
|
||||
classifySide(polygon: any): 1 | 3 | 2 | 0;
|
||||
splitPolygon(polygon: any, coplanar_front: any, coplanar_back: any, front: any, back: any): void;
|
||||
}
|
||||
export declare class Vertex {
|
||||
uv: any;
|
||||
normal: any;
|
||||
z: any;
|
||||
y: any;
|
||||
x: any;
|
||||
constructor(x: number, y: number, z: number, normal: THREE.Vector3, uv: THREE.Vector2);
|
||||
clone(): Vertex;
|
||||
add(vertex: any): this;
|
||||
subtract(vertex: any): this;
|
||||
multiplyScalar(scalar: any): this;
|
||||
cross(vertex: any): this;
|
||||
normalize(): this;
|
||||
dot(vertex: any): number;
|
||||
lerp(a: any, t: any): this;
|
||||
interpolate(other: any, t: any): Vertex;
|
||||
applyMatrix4(m: any): this;
|
||||
}
|
||||
export declare class Node {
|
||||
divider: any;
|
||||
back: any;
|
||||
front: any;
|
||||
polygons: any[];
|
||||
constructor(polygons?: any);
|
||||
isConvex(polygons: any): boolean;
|
||||
build(polygons: any): void;
|
||||
allPolygons(): any[];
|
||||
clone(): Node;
|
||||
invert(): this;
|
||||
clipPolygons(polygons: any): any;
|
||||
clipTo(node: any): void;
|
||||
}
|
458
dist/ThreeCSG.js
vendored
458
dist/ThreeCSG.js
vendored
@ -1,458 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var THREE = require("three");
|
||||
/*jshint esversion: 6 */
|
||||
var EPSILON = 1e-5, COPLANAR = 0, //共面
|
||||
FRONT = 1, //前
|
||||
BACK = 2, SPANNING = 3;
|
||||
var ThreeBSP = /** @class */ (function () {
|
||||
function ThreeBSP(geometry) {
|
||||
// Convert THREE.Geometry to ThreeBSP
|
||||
var i, _length_i, face, vertex, faceVertexUvs, uvs, polygon, polygons = [], tree;
|
||||
this.Polygon = Polygon;
|
||||
this.Vertex = Vertex;
|
||||
this.Node = Node;
|
||||
if (geometry instanceof THREE.Geometry) {
|
||||
this.matrix = new THREE.Matrix4();
|
||||
}
|
||||
else if (geometry instanceof THREE.Mesh) {
|
||||
// #todo: add hierarchy support
|
||||
geometry.updateMatrix();
|
||||
this.matrix = geometry.matrix.clone();
|
||||
geometry = geometry.geometry;
|
||||
}
|
||||
else if (geometry instanceof Node) {
|
||||
this.tree = geometry;
|
||||
this.matrix = new THREE.Matrix4();
|
||||
return this;
|
||||
}
|
||||
else {
|
||||
throw 'ThreeBSP: Given geometry is unsupported';
|
||||
}
|
||||
for (i = 0, _length_i = geometry.faces.length; i < _length_i; i++) {
|
||||
face = geometry.faces[i];
|
||||
faceVertexUvs = geometry.faceVertexUvs[0][i];
|
||||
polygon = new Polygon();
|
||||
if (face instanceof THREE.Face3) {
|
||||
vertex = geometry.vertices[face.a];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[0].x, faceVertexUvs[0].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[0], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
vertex = geometry.vertices[face.b];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[1].x, faceVertexUvs[1].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[1], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
vertex = geometry.vertices[face.c];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[2].x, faceVertexUvs[2].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[2], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
}
|
||||
else {
|
||||
throw 'Invalid face type at index ' + i;
|
||||
}
|
||||
polygon.calculateProperties();
|
||||
polygons.push(polygon);
|
||||
}
|
||||
this.tree = new Node(polygons);
|
||||
}
|
||||
//减
|
||||
ThreeBSP.prototype.subtract = function (other_tree) {
|
||||
var a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
a.invert();
|
||||
a.clipTo(b);
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
a.build(b.allPolygons());
|
||||
a.invert();
|
||||
var bsp = new ThreeBSP(a);
|
||||
bsp.matrix = this.matrix;
|
||||
return bsp;
|
||||
};
|
||||
//结合
|
||||
ThreeBSP.prototype.union = function (other_tree) {
|
||||
var a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
a.clipTo(b);
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
a.build(b.allPolygons());
|
||||
var bsp = new ThreeBSP(a);
|
||||
bsp.matrix = this.matrix;
|
||||
return bsp;
|
||||
};
|
||||
//相交
|
||||
ThreeBSP.prototype.intersect = function (other_tree) {
|
||||
var a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
a.invert();
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
a.clipTo(b);
|
||||
b.clipTo(a);
|
||||
a.build(b.allPolygons());
|
||||
a.invert();
|
||||
var bsp = new ThreeBSP(a);
|
||||
bsp.matrix = this.matrix;
|
||||
return bsp;
|
||||
};
|
||||
ThreeBSP.prototype.toGeometry = function () {
|
||||
var i, j, matrix = new THREE.Matrix4().getInverse(this.matrix), geometry = new THREE.Geometry(), polygons = this.tree.allPolygons(), polygon_count = polygons.length, polygon, polygon_vertice_count, vertice_dict = {}, vertex_idx_a, vertex_idx_b, vertex_idx_c, vertex, face, verticeUvs;
|
||||
for (i = 0; i < polygon_count; i++) {
|
||||
polygon = polygons[i];
|
||||
polygon_vertice_count = polygon.vertices.length;
|
||||
for (j = 2; j < polygon_vertice_count; j++) {
|
||||
verticeUvs = [];
|
||||
vertex = polygon.vertices[0];
|
||||
verticeUvs.push(new THREE.Vector2(vertex.uv.x, vertex.uv.y));
|
||||
vertex = new THREE.Vector3(vertex.x, vertex.y, vertex.z);
|
||||
vertex.applyMatrix4(matrix);
|
||||
if (typeof vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] !== 'undefined') {
|
||||
vertex_idx_a = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z];
|
||||
}
|
||||
else {
|
||||
geometry.vertices.push(vertex);
|
||||
vertex_idx_a = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] = geometry.vertices.length - 1;
|
||||
}
|
||||
vertex = polygon.vertices[j - 1];
|
||||
verticeUvs.push(new THREE.Vector2(vertex.uv.x, vertex.uv.y));
|
||||
vertex = new THREE.Vector3(vertex.x, vertex.y, vertex.z);
|
||||
vertex.applyMatrix4(matrix);
|
||||
if (typeof vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] !== 'undefined') {
|
||||
vertex_idx_b = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z];
|
||||
}
|
||||
else {
|
||||
geometry.vertices.push(vertex);
|
||||
vertex_idx_b = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] = geometry.vertices.length - 1;
|
||||
}
|
||||
vertex = polygon.vertices[j];
|
||||
verticeUvs.push(new THREE.Vector2(vertex.uv.x, vertex.uv.y));
|
||||
vertex = new THREE.Vector3(vertex.x, vertex.y, vertex.z);
|
||||
vertex.applyMatrix4(matrix);
|
||||
if (typeof vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] !== 'undefined') {
|
||||
vertex_idx_c = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z];
|
||||
}
|
||||
else {
|
||||
geometry.vertices.push(vertex);
|
||||
vertex_idx_c = vertice_dict[vertex.x + ',' + vertex.y + ',' + vertex.z] = geometry.vertices.length - 1;
|
||||
}
|
||||
face = new THREE.Face3(vertex_idx_a, vertex_idx_b, vertex_idx_c, new THREE.Vector3(polygon.normal.x, polygon.normal.y, polygon.normal.z));
|
||||
geometry.faces.push(face);
|
||||
geometry.faceVertexUvs[0].push(verticeUvs);
|
||||
}
|
||||
}
|
||||
return geometry;
|
||||
};
|
||||
ThreeBSP.prototype.toMesh = function (material) {
|
||||
var geometry = this.toGeometry(), mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.setFromMatrixPosition(this.matrix);
|
||||
mesh.rotation.setFromRotationMatrix(this.matrix);
|
||||
return mesh;
|
||||
};
|
||||
return ThreeBSP;
|
||||
}());
|
||||
exports.ThreeBSP = ThreeBSP;
|
||||
//多边形
|
||||
var Polygon = /** @class */ (function () {
|
||||
function Polygon(vertices, normal, w) {
|
||||
if (!(vertices instanceof Array)) {
|
||||
vertices = [];
|
||||
}
|
||||
this.vertices = vertices;
|
||||
if (vertices.length > 0) {
|
||||
this.calculateProperties();
|
||||
}
|
||||
else {
|
||||
this.normal = this.w = undefined;
|
||||
}
|
||||
}
|
||||
Polygon.prototype.calculateProperties = function () {
|
||||
var a = this.vertices[0], b = this.vertices[1], c = this.vertices[2];
|
||||
this.normal = b.clone().subtract(a).cross(c.clone().subtract(a)).normalize();
|
||||
this.w = this.normal.clone().dot(a);
|
||||
return this;
|
||||
};
|
||||
Polygon.prototype.clone = function () {
|
||||
var i, vertice_count, polygon = new Polygon();
|
||||
for (i = 0, vertice_count = this.vertices.length; i < vertice_count; i++) {
|
||||
polygon.vertices.push(this.vertices[i].clone());
|
||||
}
|
||||
polygon.calculateProperties();
|
||||
return polygon;
|
||||
};
|
||||
Polygon.prototype.flip = function () {
|
||||
var i, vertices = [];
|
||||
this.normal.multiplyScalar(-1);
|
||||
this.w *= -1;
|
||||
for (i = this.vertices.length - 1; i >= 0; i--) {
|
||||
vertices.push(this.vertices[i]);
|
||||
}
|
||||
this.vertices = vertices;
|
||||
return this;
|
||||
};
|
||||
//划分?
|
||||
Polygon.prototype.classifyVertex = function (vertex) {
|
||||
var side_value = this.normal.dot(vertex) - this.w;
|
||||
if (side_value < -EPSILON) {
|
||||
return BACK;
|
||||
}
|
||||
else if (side_value > EPSILON) {
|
||||
return FRONT;
|
||||
}
|
||||
else {
|
||||
return COPLANAR;
|
||||
}
|
||||
};
|
||||
//划分边?
|
||||
Polygon.prototype.classifySide = function (polygon) {
|
||||
var i, vertex, classification, num_positive = 0, num_negative = 0, vertice_count = polygon.vertices.length;
|
||||
for (i = 0; i < vertice_count; i++) {
|
||||
vertex = polygon.vertices[i];
|
||||
classification = this.classifyVertex(vertex);
|
||||
if (classification === FRONT) {
|
||||
num_positive++;
|
||||
}
|
||||
else if (classification === BACK) {
|
||||
num_negative++;
|
||||
}
|
||||
}
|
||||
if (num_positive > 0 && num_negative === 0) {
|
||||
return FRONT;
|
||||
}
|
||||
else if (num_positive === 0 && num_negative > 0) {
|
||||
return BACK;
|
||||
}
|
||||
else if (num_positive === 0 && num_negative === 0) {
|
||||
return COPLANAR;
|
||||
}
|
||||
else {
|
||||
return SPANNING;
|
||||
}
|
||||
};
|
||||
//分解 分离 区域?
|
||||
Polygon.prototype.splitPolygon = function (polygon, coplanar_front, coplanar_back, front, back) {
|
||||
var classification = this.classifySide(polygon);
|
||||
if (classification === COPLANAR) {
|
||||
(this.normal.dot(polygon.normal) > 0 ? coplanar_front : coplanar_back).push(polygon);
|
||||
}
|
||||
else if (classification === FRONT) {
|
||||
front.push(polygon);
|
||||
}
|
||||
else if (classification === BACK) {
|
||||
back.push(polygon);
|
||||
}
|
||||
else {
|
||||
var vertice_count = void 0, i = void 0, j = void 0, ti = void 0, tj = void 0, vi = void 0, vj = void 0, t = void 0, v = void 0, f = [], b = [];
|
||||
for (i = 0, vertice_count = polygon.vertices.length; i < vertice_count; i++) {
|
||||
j = (i + 1) % vertice_count;
|
||||
vi = polygon.vertices[i];
|
||||
vj = polygon.vertices[j];
|
||||
ti = this.classifyVertex(vi);
|
||||
tj = this.classifyVertex(vj);
|
||||
if (ti != BACK)
|
||||
f.push(vi);
|
||||
if (ti != FRONT)
|
||||
b.push(vi);
|
||||
if ((ti | tj) === SPANNING) {
|
||||
t = (this.w - this.normal.dot(vi)) / this.normal.dot(vj.clone().subtract(vi));
|
||||
v = vi.interpolate(vj, t);
|
||||
f.push(v);
|
||||
b.push(v);
|
||||
}
|
||||
}
|
||||
if (f.length >= 3)
|
||||
front.push(new Polygon(f).calculateProperties());
|
||||
if (b.length >= 3)
|
||||
back.push(new Polygon(b).calculateProperties());
|
||||
}
|
||||
};
|
||||
return Polygon;
|
||||
}());
|
||||
exports.Polygon = Polygon;
|
||||
var Vertex = /** @class */ (function () {
|
||||
function Vertex(x, y, z, normal, uv) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.normal = normal || new THREE.Vector3();
|
||||
this.uv = uv || new THREE.Vector2();
|
||||
}
|
||||
Vertex.prototype.clone = function () {
|
||||
return new Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
|
||||
};
|
||||
Vertex.prototype.add = function (vertex) {
|
||||
this.x += vertex.x;
|
||||
this.y += vertex.y;
|
||||
this.z += vertex.z;
|
||||
return this;
|
||||
};
|
||||
Vertex.prototype.subtract = function (vertex) {
|
||||
this.x -= vertex.x;
|
||||
this.y -= vertex.y;
|
||||
this.z -= vertex.z;
|
||||
return this;
|
||||
};
|
||||
Vertex.prototype.multiplyScalar = function (scalar) {
|
||||
this.x *= scalar;
|
||||
this.y *= scalar;
|
||||
this.z *= scalar;
|
||||
return this;
|
||||
};
|
||||
//×乘
|
||||
Vertex.prototype.cross = function (vertex) {
|
||||
var x = this.x, y = this.y, z = this.z;
|
||||
this.x = y * vertex.z - z * vertex.y;
|
||||
this.y = z * vertex.x - x * vertex.z;
|
||||
this.z = x * vertex.y - y * vertex.x;
|
||||
return this;
|
||||
};
|
||||
Vertex.prototype.normalize = function () {
|
||||
var length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
||||
this.x /= length;
|
||||
this.y /= length;
|
||||
this.z /= length;
|
||||
return this;
|
||||
};
|
||||
//点乘
|
||||
Vertex.prototype.dot = function (vertex) {
|
||||
return this.x * vertex.x + this.y * vertex.y + this.z * vertex.z;
|
||||
};
|
||||
//线性插值
|
||||
Vertex.prototype.lerp = function (a, t) {
|
||||
this.add(a.clone().subtract(this).multiplyScalar(t));
|
||||
this.normal.add(a.normal.clone().sub(this.normal).multiplyScalar(t));
|
||||
this.uv.add(a.uv.clone().sub(this.uv).multiplyScalar(t));
|
||||
return this;
|
||||
};
|
||||
//插值
|
||||
Vertex.prototype.interpolate = function (other, t) {
|
||||
return this.clone().lerp(other, t);
|
||||
};
|
||||
Vertex.prototype.applyMatrix4 = function (m) {
|
||||
// input: THREE.Matrix4 affine matrix
|
||||
var x = this.x, y = this.y, z = this.z;
|
||||
var e = m.elements;
|
||||
this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
|
||||
this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
|
||||
this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
|
||||
return this;
|
||||
};
|
||||
return Vertex;
|
||||
}());
|
||||
exports.Vertex = Vertex;
|
||||
var Node = /** @class */ (function () {
|
||||
function Node(polygons) {
|
||||
var i, polygon_count, front = [], back = [];
|
||||
this.polygons = [];
|
||||
this.front = this.back = undefined;
|
||||
if (!(polygons instanceof Array) || polygons.length === 0)
|
||||
return;
|
||||
this.divider = polygons[0].clone();
|
||||
for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
|
||||
this.divider.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
|
||||
}
|
||||
if (front.length > 0) {
|
||||
this.front = new Node(front);
|
||||
}
|
||||
if (back.length > 0) {
|
||||
this.back = new Node(back);
|
||||
}
|
||||
}
|
||||
//是凸的? 凸包?
|
||||
Node.prototype.isConvex = function (polygons) {
|
||||
var i, j;
|
||||
for (i = 0; i < polygons.length; i++) {
|
||||
for (j = 0; j < polygons.length; j++) {
|
||||
if (i !== j && polygons[i].classifySide(polygons[j]) !== BACK) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Node.prototype.build = function (polygons) {
|
||||
var i, polygon_count, front = [], back = [];
|
||||
if (!this.divider) {
|
||||
this.divider = polygons[0].clone();
|
||||
}
|
||||
for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
|
||||
this.divider.splitPolygon(polygons[i], this.polygons, this.polygons, front, back);
|
||||
}
|
||||
if (front.length > 0) {
|
||||
if (!this.front)
|
||||
this.front = new Node();
|
||||
this.front.build(front);
|
||||
}
|
||||
if (back.length > 0) {
|
||||
if (!this.back)
|
||||
this.back = new Node();
|
||||
this.back.build(back);
|
||||
}
|
||||
};
|
||||
Node.prototype.allPolygons = function () {
|
||||
var polygons = this.polygons.slice();
|
||||
if (this.front)
|
||||
polygons = polygons.concat(this.front.allPolygons());
|
||||
if (this.back)
|
||||
polygons = polygons.concat(this.back.allPolygons());
|
||||
return polygons;
|
||||
};
|
||||
Node.prototype.clone = function () {
|
||||
var node = new Node();
|
||||
node.divider = this.divider.clone();
|
||||
node.polygons = this.polygons.map(function (polygon) {
|
||||
return polygon.clone();
|
||||
});
|
||||
node.front = this.front && this.front.clone();
|
||||
node.back = this.back && this.back.clone();
|
||||
return node;
|
||||
};
|
||||
//反转
|
||||
Node.prototype.invert = function () {
|
||||
var i, polygon_count, temp;
|
||||
for (i = 0, polygon_count = this.polygons.length; i < polygon_count; i++) {
|
||||
this.polygons[i].flip();
|
||||
}
|
||||
this.divider.flip();
|
||||
if (this.front)
|
||||
this.front.invert();
|
||||
if (this.back)
|
||||
this.back.invert();
|
||||
temp = this.front;
|
||||
this.front = this.back;
|
||||
this.back = temp;
|
||||
return this;
|
||||
};
|
||||
//
|
||||
Node.prototype.clipPolygons = function (polygons) {
|
||||
var i, polygon_count, front, back;
|
||||
if (!this.divider)
|
||||
return polygons.slice();
|
||||
front = [];
|
||||
back = [];
|
||||
for (i = 0, polygon_count = polygons.length; i < polygon_count; i++) {
|
||||
this.divider.splitPolygon(polygons[i], front, back, front, back);
|
||||
}
|
||||
if (this.front)
|
||||
front = this.front.clipPolygons(front);
|
||||
if (this.back)
|
||||
back = this.back.clipPolygons(back);
|
||||
else
|
||||
back = [];
|
||||
return front.concat(back);
|
||||
};
|
||||
Node.prototype.clipTo = function (node) {
|
||||
this.polygons = node.clipPolygons(this.polygons);
|
||||
if (this.front)
|
||||
this.front.clipTo(node);
|
||||
if (this.back)
|
||||
this.back.clipTo(node);
|
||||
};
|
||||
return Node;
|
||||
}());
|
||||
exports.Node = Node;
|
||||
//# sourceMappingURL=ThreeCSG.js.map
|
1
dist/ThreeCSG.js.map
vendored
1
dist/ThreeCSG.js.map
vendored
File diff suppressed because one or more lines are too long
5
dist/Utils.d.ts
vendored
5
dist/Utils.d.ts
vendored
@ -1,5 +0,0 @@
|
||||
import { Viewer } from ".";
|
||||
export declare function LoadBoard(view: Viewer, data: any[], clear?: boolean): {
|
||||
blockMeshMap: Map<number, number>;
|
||||
meshBlockMap: Map<number, number>;
|
||||
};
|
33
dist/Utils.js
vendored
33
dist/Utils.js
vendored
@ -1,33 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var _1 = require(".");
|
||||
function dispose(m) {
|
||||
//@ts-ignore
|
||||
if (m.geometry)
|
||||
//@ts-ignore
|
||||
m.geometry.dispose();
|
||||
m.children.forEach(function (o) { return dispose(o); });
|
||||
}
|
||||
function LoadBoard(view, data, clear) {
|
||||
var _a, _b, _c;
|
||||
if (clear === void 0) { clear = true; }
|
||||
if (clear) {
|
||||
dispose(view.m_Scene);
|
||||
view.m_Scene.children.length = 0;
|
||||
}
|
||||
if (data.length === 0)
|
||||
return;
|
||||
//加板
|
||||
var _d = _1.createTemplateBoard(data), meshs = _d.meshs, edgesa = _d.edgesa, relations = _d.relations;
|
||||
//加标注
|
||||
var dims = _1.DrawDimension(meshs);
|
||||
(_a = view.m_Scene).add.apply(_a, meshs);
|
||||
(_b = view.m_Scene).add.apply(_b, edgesa);
|
||||
(_c = view.m_Scene).add.apply(_c, dims);
|
||||
view.ViewToSwiso();
|
||||
view.ZoomAll();
|
||||
view.Zoom(1.1);
|
||||
return relations;
|
||||
}
|
||||
exports.LoadBoard = LoadBoard;
|
||||
//# sourceMappingURL=Utils.js.map
|
1
dist/Utils.js.map
vendored
1
dist/Utils.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"Utils.js","sourceRoot":"","sources":["../src/Utils.ts"],"names":[],"mappings":";;AACA,sBAA+E;AAE/E,SAAS,OAAO,CAAC,CAAW;IAExB,YAAY;IACZ,IAAI,CAAC,CAAC,QAAQ;QACV,YAAY;QACZ,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAEzB,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAA,CAAC,IAAI,OAAA,OAAO,CAAC,CAAC,CAAC,EAAV,CAAU,CAAC,CAAC;AACxC,CAAC;AAED,SAAgB,SAAS,CAAC,IAAY,EAAE,IAAW,EAAE,KAAqB;;IAArB,sBAAA,EAAA,YAAqB;IAEtE,IAAI,KAAK,EACT;QACI,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;KACpC;IAED,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAC9B,IAAI;IACA,IAAA,iCAAwD,EAAtD,gBAAK,EAAE,kBAAM,EAAE,wBAAuC,CAAC;IAE7D,KAAK;IACL,IAAI,IAAI,GAAG,gBAAa,CAAC,KAAK,CAAC,CAAC;IAEhC,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,KAAK,EAAE;IAC3B,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,MAAM,EAAE;IAC5B,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,IAAI,EAAE;IAE1B,IAAI,CAAC,WAAW,EAAE,CAAC;IACnB,IAAI,CAAC,OAAO,EAAE,CAAC;IACf,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAEf,OAAO,SAAS,CAAC;AACrB,CAAC;AAxBD,8BAwBC"}
|
1
dist/ViewSrc/index.d.ts
vendored
1
dist/ViewSrc/index.d.ts
vendored
@ -1 +0,0 @@
|
||||
export {};
|
70
dist/ViewSrc/index.js
vendored
70
dist/ViewSrc/index.js
vendored
@ -1,70 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
|
||||
// import "./style.css";
|
||||
var three_1 = require("three");
|
||||
var CameraControls_1 = require("../CameraControls");
|
||||
var data_1 = require("../data");
|
||||
var GeUtils_1 = require("../GeUtils");
|
||||
var Utils_1 = require("../Utils");
|
||||
var Viewer_1 = require("../Viewer");
|
||||
var btn = document.createElement("button");
|
||||
btn.innerHTML = "载入";
|
||||
document.body.appendChild(btn);
|
||||
var btn2 = document.createElement("button");
|
||||
btn2.innerHTML = "清理";
|
||||
document.body.appendChild(btn2);
|
||||
var btn3 = document.createElement("button");
|
||||
btn3.innerHTML = "爆炸图";
|
||||
document.body.appendChild(btn3);
|
||||
var el = document.createElement("canvas");
|
||||
el.style.width = "80%";
|
||||
el.style.height = "80%";
|
||||
document.body.appendChild(el);
|
||||
var view = new Viewer_1.Viewer(el);
|
||||
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
|
||||
view.m_CameraCtrl.m_TouthTypeList = [CameraControls_1.CameraControlState.Rotate, CameraControls_1.CameraControlState.Scale, CameraControls_1.CameraControlState.Pan];
|
||||
//例如,修改单指滑动为平移.
|
||||
view.m_CameraCtrl.m_TouthTypeList = [CameraControls_1.CameraControlState.Pan, CameraControls_1.CameraControlState.Scale, CameraControls_1.CameraControlState.Rotate];
|
||||
//加载
|
||||
btn.onclick = function () {
|
||||
console.time();
|
||||
for (var i = 0; i < 1; i++)
|
||||
Utils_1.LoadBoard(view, data_1.data);
|
||||
console.timeEnd();
|
||||
};
|
||||
btn2.onclick = function () {
|
||||
// LoadBoard(view, []);
|
||||
};
|
||||
btn3.onclick = function () {
|
||||
var box = GeUtils_1.GetBox(view.m_Scene);
|
||||
var cen = box.getCenter(new three_1.Vector3());
|
||||
var m = [];
|
||||
for (var _i = 0, _a = view.m_Scene.children; _i < _a.length; _i++) {
|
||||
var obj = _a[_i];
|
||||
if (obj.userData && obj.userData instanceof three_1.Vector3) {
|
||||
var objCen = GeUtils_1.GetBox(obj).getCenter(new three_1.Vector3());
|
||||
var v = objCen.clone().sub(cen);
|
||||
var zv = obj.userData;
|
||||
if (zv instanceof three_1.Vector3) {
|
||||
var d = zv.dot(v);
|
||||
// m.set(obj, zv.clone().multiplyScalar(d));
|
||||
m.push([obj, zv.clone().multiplyScalar(d)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
var count = 0;
|
||||
var t = setInterval(function () {
|
||||
for (var _i = 0, m_1 = m; _i < m_1.length; _i++) {
|
||||
var _a = m_1[_i], o = _a[0], v = _a[1];
|
||||
o.position.add(v.clone().multiplyScalar(1.5 / 120));
|
||||
o.updateMatrix();
|
||||
}
|
||||
view.ZoomAll();
|
||||
view.m_bNeedUpdate = true;
|
||||
count++;
|
||||
if (count === 60)
|
||||
clearInterval(t);
|
||||
}, 16);
|
||||
};
|
||||
//# sourceMappingURL=index.js.map
|
1
dist/ViewSrc/index.js.map
vendored
1
dist/ViewSrc/index.js.map
vendored
@ -1 +0,0 @@
|
||||
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|
42
dist/Viewer.d.ts
vendored
42
dist/Viewer.d.ts
vendored
@ -1,42 +0,0 @@
|
||||
import { Mesh, Scene, Vector3, WebGLRenderer } from "three";
|
||||
import { CameraControls } from ".";
|
||||
import { CameraUpdate } from "./CameraUpdate";
|
||||
export declare class Viewer {
|
||||
m_LookTarget: any;
|
||||
m_Camera: CameraUpdate;
|
||||
m_CameraCtrl: CameraControls;
|
||||
m_bNeedUpdate: boolean;
|
||||
m_Render: WebGLRenderer;
|
||||
m_DomEl: HTMLElement;
|
||||
_Height: number;
|
||||
_Width: number;
|
||||
m_Scene: Scene;
|
||||
/**
|
||||
*
|
||||
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
|
||||
* @memberof Viewer
|
||||
*/
|
||||
constructor(canvasContainer: HTMLElement);
|
||||
initRender(canvasContainer: HTMLElement): void;
|
||||
OnSize: (width?: any, height?: any) => void;
|
||||
StartRender: () => void;
|
||||
Render(): void;
|
||||
ScreenToWorld(pt: Vector3, planVec?: Vector3): void;
|
||||
WorldToScreen(pt: Vector3): void;
|
||||
/**
|
||||
* 更新视角观测目标(物体中心)
|
||||
*
|
||||
* @memberof Viewer
|
||||
*/
|
||||
UpdateLockTarget(): void;
|
||||
Rotate(mouseMove: Vector3): void;
|
||||
Pan(mouseMove: Vector3): void;
|
||||
Zoom(scale: number, center?: Vector3): void;
|
||||
ZoomAll(): void;
|
||||
ViewToTop(): void;
|
||||
ViewToFront(): void;
|
||||
ViewToSwiso(): void;
|
||||
oldMesh: Mesh;
|
||||
SelectByPoint(x: number, y: number): void;
|
||||
SelectBlock(blockMeshMap: Map<number, number>, dataID: number): void;
|
||||
}
|
172
dist/Viewer.js
vendored
172
dist/Viewer.js
vendored
@ -1,172 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var _1 = require(".");
|
||||
var CameraUpdate_1 = require("./CameraUpdate");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
var PlaneExt_1 = require("./PlaneExt");
|
||||
var Viewer = /** @class */ (function () {
|
||||
/**
|
||||
*
|
||||
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
|
||||
* @memberof Viewer
|
||||
*/
|
||||
function Viewer(canvasContainer) {
|
||||
var _this = this;
|
||||
this.m_Camera = new CameraUpdate_1.CameraUpdate();
|
||||
this.m_bNeedUpdate = true;
|
||||
this.m_Scene = new three_1.Scene();
|
||||
this.OnSize = function (width, height) {
|
||||
_this._Width = width ? width : _this.m_DomEl.clientWidth;
|
||||
_this._Height = height ? height : _this.m_DomEl.clientHeight;
|
||||
//校验.成为2的倍数 避免外轮廓错误.
|
||||
if (_this._Width % 2 == 1)
|
||||
_this._Width -= 1;
|
||||
if (_this._Height % 2 == 1)
|
||||
_this._Height -= 1;
|
||||
_this.m_Render.setSize(_this._Width, _this._Height);
|
||||
_this.m_Camera.SetSize(_this._Width, _this._Height);
|
||||
};
|
||||
this.StartRender = function () {
|
||||
requestAnimationFrame(_this.StartRender);
|
||||
if (_this.m_Scene != null && _this.m_bNeedUpdate) {
|
||||
_this.Render();
|
||||
_this.m_bNeedUpdate = false;
|
||||
}
|
||||
};
|
||||
this.m_DomEl = canvasContainer;
|
||||
this.initRender(canvasContainer);
|
||||
this.OnSize();
|
||||
this.StartRender();
|
||||
this.m_CameraCtrl = new _1.CameraControls(this);
|
||||
window.addEventListener("resize", function () {
|
||||
_this.OnSize();
|
||||
});
|
||||
this.m_Render.domElement.addEventListener("mousemove", function (e) {
|
||||
_this.SelectByPoint(e.offsetX, e.offsetY);
|
||||
});
|
||||
}
|
||||
//初始化render
|
||||
Viewer.prototype.initRender = function (canvasContainer) {
|
||||
var params = {
|
||||
antialias: true,
|
||||
precision: "highp",
|
||||
alpha: true //alpha:true/false是否可以设置背景色透明
|
||||
};
|
||||
if (canvasContainer instanceof HTMLCanvasElement) {
|
||||
params.canvas = canvasContainer;
|
||||
this.m_Render = new three_1.WebGLRenderer(params);
|
||||
}
|
||||
else {
|
||||
this.m_Render = new three_1.WebGLRenderer(params);
|
||||
//加到画布
|
||||
canvasContainer.appendChild(this.m_Render.domElement);
|
||||
}
|
||||
this.m_Render.autoClear = true;
|
||||
//如果设置,那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
|
||||
// this.m_Render.gammaInput = true;
|
||||
// this.m_Render.gammaOutput = true;
|
||||
// this.m_Render.shadowMap.enabled = true;
|
||||
// this.m_Render.toneMapping = ReinhardToneMapping;
|
||||
//设置设备像素比。 这通常用于HiDPI设备,以防止模糊输出画布。
|
||||
this.m_Render.setPixelRatio(window.devicePixelRatio);
|
||||
this.m_Render.physicallyCorrectLights = true;
|
||||
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
|
||||
//设置它的背景色为黑色
|
||||
this.m_Render.setClearColor(0xffffff, 1);
|
||||
this.OnSize();
|
||||
};
|
||||
Viewer.prototype.Render = function () {
|
||||
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
|
||||
};
|
||||
Viewer.prototype.ScreenToWorld = function (pt, planVec) {
|
||||
//变换和求交点
|
||||
var plan = new PlaneExt_1.PlaneExt(planVec || new three_1.Vector3(0, 0, 1));
|
||||
var raycaster = new three_1.Raycaster();
|
||||
// 射线从相机射线向屏幕点位置
|
||||
raycaster.setFromCamera({
|
||||
x: (pt.x / this._Width) * 2 - 1,
|
||||
y: -(pt.y / this._Height) * 2 + 1
|
||||
}, this.m_Camera.Camera);
|
||||
plan.intersectRay(raycaster.ray, pt, true);
|
||||
};
|
||||
Viewer.prototype.WorldToScreen = function (pt) {
|
||||
var widthHalf = this._Width * 0.5;
|
||||
var heightHalf = this._Height * 0.5;
|
||||
pt.project(this.m_Camera.Camera);
|
||||
pt.x = (pt.x * widthHalf) + widthHalf;
|
||||
pt.y = -(pt.y * heightHalf) + heightHalf;
|
||||
};
|
||||
/**
|
||||
* 更新视角观测目标(物体中心)
|
||||
*
|
||||
* @memberof Viewer
|
||||
*/
|
||||
Viewer.prototype.UpdateLockTarget = function () {
|
||||
var renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
|
||||
var box = GeUtils_1.GetBoxArr(renderList.opaque.map(function (o) { return o.object; }));
|
||||
if (box)
|
||||
this.m_LookTarget = box.getCenter(new three_1.Vector3());
|
||||
else
|
||||
this.m_LookTarget = GeUtils_1.cZeroVec;
|
||||
};
|
||||
Viewer.prototype.Rotate = function (mouseMove) {
|
||||
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.Pan = function (mouseMove) {
|
||||
this.m_Camera.Pan(mouseMove);
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.Zoom = function (scale, center) {
|
||||
this.m_Camera.Zoom(scale, center);
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.ZoomAll = function () {
|
||||
this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.ViewToTop = function () {
|
||||
this.m_Camera.LookAt(new three_1.Vector3(0, 0, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.ViewToFront = function () {
|
||||
this.m_Camera.LookAt(new three_1.Vector3(0, 1, 0));
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.ViewToSwiso = function () {
|
||||
this.m_Camera.LookAt(new three_1.Vector3(1, 1, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.SelectByPoint = function (x, y) {
|
||||
var mesh = _1.PointPick(this, x, y);
|
||||
if (this.oldMesh)
|
||||
this.oldMesh.material = _1.boardMaterial;
|
||||
if (mesh && mesh.material !== ColorPalette_1.ColorMaterial.GetBasicMaterial(1)) {
|
||||
this.oldMesh = mesh;
|
||||
mesh.material = _1.selectMaterial;
|
||||
}
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.SelectBlock = function (blockMeshMap, dataID) {
|
||||
var _this = this;
|
||||
if (blockMeshMap.has(dataID)) {
|
||||
var meshId_1 = blockMeshMap.get(dataID);
|
||||
if (this.oldMesh)
|
||||
this.oldMesh.material = _1.boardMaterial;
|
||||
this.m_Scene.children.forEach(function (obj) {
|
||||
if (obj instanceof three_1.Mesh) {
|
||||
if (obj.id == meshId_1) {
|
||||
_this.oldMesh = obj;
|
||||
obj.material = _1.selectMaterial;
|
||||
_this.m_bNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
return Viewer;
|
||||
}());
|
||||
exports.Viewer = Viewer;
|
||||
//# sourceMappingURL=Viewer.js.map
|
1
dist/Viewer.js.map
vendored
1
dist/Viewer.js.map
vendored
File diff suppressed because one or more lines are too long
25
dist/createBoard.d.ts
vendored
25
dist/createBoard.d.ts
vendored
@ -1,25 +0,0 @@
|
||||
import { Geometry, LineSegments, Mesh, Shape, Vector2, Vector3 } from 'three';
|
||||
export declare class Arc2d {
|
||||
m_StartAn: number;
|
||||
m_EndAn: number;
|
||||
m_StartPoint: Vector2;
|
||||
m_EndPoint: Vector2;
|
||||
m_Center: Vector2;
|
||||
m_Radius: number;
|
||||
constructor(p1: Vector2, p2: Vector2, bul: number);
|
||||
}
|
||||
export declare function createPath(pts: Vector2[], buls: number[], shapeOut?: Shape): Shape;
|
||||
export declare function getVec(data: object): Vector3;
|
||||
export declare function createBoard(boardData: object): {
|
||||
mesh: Mesh;
|
||||
edges: (Mesh | LineSegments)[];
|
||||
};
|
||||
export declare function createTemplateBoard(brDataList: any[]): {
|
||||
meshs: any[];
|
||||
edgesa: any[];
|
||||
relations: {
|
||||
blockMeshMap: Map<number, number>;
|
||||
meshBlockMap: Map<number, number>;
|
||||
};
|
||||
};
|
||||
export declare function createEdge(geo: Geometry): LineSegments;
|
188
dist/createBoard.js
vendored
188
dist/createBoard.js
vendored
@ -1,188 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
var three_1 = require("three");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
var Material_1 = require("./Material");
|
||||
var RotateUV_1 = require("./RotateUV");
|
||||
var ThreeCSG_1 = require("./ThreeCSG");
|
||||
//解析二维圆弧类.
|
||||
var Arc2d = /** @class */ (function () {
|
||||
function Arc2d(p1, p2, bul) {
|
||||
this.m_StartPoint = p1.clone();
|
||||
this.m_EndPoint = p2.clone();
|
||||
var vec = p2.clone().sub(p1);
|
||||
var len = vec.length();
|
||||
var an = vec.angle();
|
||||
this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
|
||||
var allAngle = Math.atan(bul) * 4;
|
||||
var delDis = bul * len / 2;
|
||||
var toDis = this.m_Radius - delDis;
|
||||
an += Math.PI * 0.5;
|
||||
this.m_Center = p1.clone().add(p2);
|
||||
this.m_Center.multiplyScalar(0.5);
|
||||
GeUtils_1.polar(this.m_Center, an, toDis);
|
||||
this.m_StartAn = p1.clone().sub(this.m_Center).angle();
|
||||
this.m_EndAn = p2.clone().sub(this.m_Center).angle();
|
||||
if (bul < 0) {
|
||||
//一个神奇的特性 它需要这么做
|
||||
this.m_StartAn -= Math.PI;
|
||||
this.m_EndAn -= Math.PI;
|
||||
}
|
||||
}
|
||||
return Arc2d;
|
||||
}());
|
||||
exports.Arc2d = Arc2d;
|
||||
//创建轮廓 通过点表和凸度
|
||||
function createPath(pts, buls, shapeOut) {
|
||||
var shape = shapeOut || new three_1.Shape();
|
||||
if (pts.length === 0)
|
||||
return shape;
|
||||
var firstPt = pts[0];
|
||||
shape.moveTo(firstPt.x, firstPt.y);
|
||||
for (var i = 0; i < pts.length - 1; i++) {
|
||||
var nextPt = pts[i + 1];
|
||||
if (buls[i] == 0) {
|
||||
shape.lineTo(nextPt.x, nextPt.y);
|
||||
}
|
||||
else {
|
||||
var pt = pts[i];
|
||||
//参考
|
||||
//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
|
||||
//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
|
||||
var arc2 = new Arc2d(pt, nextPt, buls[i]);
|
||||
var cen = arc2.m_Center;
|
||||
shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
|
||||
}
|
||||
}
|
||||
return shape;
|
||||
}
|
||||
exports.createPath = createPath;
|
||||
function getVec(data) {
|
||||
return new three_1.Vector3(data["x"], data["y"], data["z"]);
|
||||
}
|
||||
exports.getVec = getVec;
|
||||
//创建板件 暂时这么写
|
||||
function createBoard(boardData) {
|
||||
var _a;
|
||||
var pts = [];
|
||||
var buls = [];
|
||||
var boardPts = boardData["Pts"];
|
||||
var boardBuls = boardData["Buls"];
|
||||
var boardHeight = boardData["H"];
|
||||
var boardMat = new three_1.Matrix4();
|
||||
var matInv = new three_1.Matrix4();
|
||||
//InitBoardMat
|
||||
var xD = getVec(boardData["XVec"]);
|
||||
var yD = getVec(boardData["YVec"]);
|
||||
var ZD = getVec(boardData["ZVec"]);
|
||||
var pBase = getVec(boardData["BasePoint"]);
|
||||
boardMat.makeBasis(xD, yD, ZD);
|
||||
boardMat.setPosition(pBase);
|
||||
matInv.getInverse(boardMat);
|
||||
if (boardPts && boardPts.length !== 0)
|
||||
for (var i = 0; i < boardPts.length; i++) {
|
||||
var pt = getVec(boardPts[i]);
|
||||
if (boardPts[i].z !== undefined)
|
||||
pt.applyMatrix4(matInv);
|
||||
pts.push(new three_1.Vector2(pt.x, pt.y));
|
||||
buls.push(boardBuls[i]);
|
||||
}
|
||||
else {
|
||||
var length_1 = boardData["L"];
|
||||
var width = boardData["W"];
|
||||
var height = boardData["H"];
|
||||
pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length_1), new three_1.Vector2(0, length_1), new three_1.Vector2(0, 0));
|
||||
buls.push(0, 0, 0, 0, 0);
|
||||
}
|
||||
var sp = createPath(pts, buls);
|
||||
var extrudeSettings = {
|
||||
steps: 1,
|
||||
bevelEnabled: false,
|
||||
depth: boardHeight
|
||||
};
|
||||
var ext = new three_1.ExtrudeGeometry(sp, extrudeSettings);
|
||||
ext.computeBoundingSphere();
|
||||
ext.computeBoundingBox();
|
||||
ext.translate(0, 0, -boardHeight);
|
||||
ext.applyMatrix4(boardMat);
|
||||
if (!GeUtils_1.equalv3(xD.clone().cross(yD), ZD)) {
|
||||
for (var _i = 0, _b = ext.faces; _i < _b.length; _i++) {
|
||||
var f = _b[_i];
|
||||
_a = [f.c, f.a], f.a = _a[0], f.c = _a[1];
|
||||
}
|
||||
}
|
||||
//外边.
|
||||
var edges = [createEdge(ext)];
|
||||
//差集
|
||||
if (checkObjectArray(boardData, "SubBoardLocal")
|
||||
|| checkObjectArray(boardData, "Drillings")) {
|
||||
var thisCsg = new ThreeCSG_1.ThreeBSP(ext);
|
||||
if (boardData["SubBoardLocal"]) {
|
||||
var subBoardList = boardData["SubBoardLocal"].map(function (d) { return createBoard(d); });
|
||||
for (var _c = 0, subBoardList_1 = subBoardList; _c < subBoardList_1.length; _c++) {
|
||||
var br = subBoardList_1[_c];
|
||||
edges.push.apply(edges, br.edges);
|
||||
var subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
|
||||
thisCsg = thisCsg.subtract(subCsg);
|
||||
}
|
||||
}
|
||||
if (boardData["Drillings"]) {
|
||||
var dris = boardData["Drillings"];
|
||||
for (var _d = 0, dris_1 = dris; _d < dris_1.length; _d++) {
|
||||
var dri = dris_1[_d];
|
||||
var geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
|
||||
geo.rotateX(Math.PI * 0.5);
|
||||
if (dri.f === 0) //0正
|
||||
geo.translate(dri.x, dri.y, -dri.h * 0.5);
|
||||
else //1反
|
||||
geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
|
||||
geo.applyMatrix4(boardMat);
|
||||
var mesh_1 = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetBasicMaterial(1));
|
||||
edges.push(mesh_1);
|
||||
// let edge = createEdge(geo);
|
||||
// edge.material = new LineBasicMaterial({ color: new Color(1, 0, 0) });
|
||||
// edges.push(edge);
|
||||
// let subCsg = new ThreeBSP(geo);
|
||||
// thisCsg = thisCsg.subtract(subCsg);
|
||||
}
|
||||
}
|
||||
ext = thisCsg.toGeometry();
|
||||
}
|
||||
if (boardData["BoardName"] === "地脚线")
|
||||
RotateUV_1.RotateUVs(ext);
|
||||
var mesh = new three_1.Mesh(ext, Material_1.boardMaterial);
|
||||
mesh.userData = ZD;
|
||||
edges.forEach(function (e) { return e.userData = ZD; });
|
||||
return { mesh: mesh, edges: edges };
|
||||
}
|
||||
exports.createBoard = createBoard;
|
||||
function checkObjectArray(obj, key) {
|
||||
return obj[key] && obj[key].length > 0;
|
||||
}
|
||||
function createTemplateBoard(brDataList) {
|
||||
var meshs = [];
|
||||
var edgesa = [];
|
||||
var relations = {
|
||||
blockMeshMap: new Map(),
|
||||
meshBlockMap: new Map()
|
||||
};
|
||||
for (var _i = 0, brDataList_1 = brDataList; _i < brDataList_1.length; _i++) {
|
||||
var d = brDataList_1[_i];
|
||||
var _a = createBoard(d), mesh = _a.mesh, edges = _a.edges;
|
||||
meshs.push(mesh);
|
||||
edgesa.push.apply(edgesa, edges);
|
||||
if (d['DataID']) {
|
||||
relations.blockMeshMap.set(d['DataID'], mesh.id);
|
||||
relations.meshBlockMap.set(mesh.id, d['DataID']);
|
||||
}
|
||||
}
|
||||
return { meshs: meshs, edgesa: edgesa, relations: relations };
|
||||
}
|
||||
exports.createTemplateBoard = createTemplateBoard;
|
||||
function createEdge(geo) {
|
||||
var edge = new three_1.EdgesGeometry(geo, 1);
|
||||
return new three_1.LineSegments(edge, Material_1.edgeMaterial);
|
||||
}
|
||||
exports.createEdge = createEdge;
|
||||
//# sourceMappingURL=createBoard.js.map
|
1
dist/createBoard.js.map
vendored
1
dist/createBoard.js.map
vendored
File diff suppressed because one or more lines are too long
75
dist/data.d.ts
vendored
75
dist/data.d.ts
vendored
@ -1,75 +0,0 @@
|
||||
export declare var data: ({
|
||||
L: number;
|
||||
W: number;
|
||||
H: number;
|
||||
BasePoint: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
XVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
YVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
ZVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
Pts: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
}[];
|
||||
Buls: number[];
|
||||
SubBoardLocal: any[];
|
||||
SubBoardAssoc: any[];
|
||||
MaterialId?: undefined;
|
||||
Handle?: undefined;
|
||||
CabName?: undefined;
|
||||
BoardName?: undefined;
|
||||
Grain?: undefined;
|
||||
} | {
|
||||
L: number;
|
||||
W: number;
|
||||
H: number;
|
||||
MaterialId: string;
|
||||
BasePoint: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
XVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
YVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
ZVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
Handle: string;
|
||||
CabName: string;
|
||||
BoardName: string;
|
||||
Grain: number;
|
||||
Pts: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
}[];
|
||||
Buls: number[];
|
||||
SubBoardLocal: any[];
|
||||
SubBoardAssoc: any[];
|
||||
})[];
|
552
dist/data.js
vendored
552
dist/data.js
vendored
@ -1,552 +0,0 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.data = [
|
||||
{
|
||||
"L": 100.0,
|
||||
"W": 800.0,
|
||||
"H": 18.0,
|
||||
"BasePoint": {
|
||||
"x": 2076.407626150509,
|
||||
"y": 1942.2104819571228,
|
||||
"z": 1882.0
|
||||
},
|
||||
"XVec": {
|
||||
"x": 1.0,
|
||||
"y": 4.930380657631324e-32,
|
||||
"z": -2.220446049250313e-16
|
||||
},
|
||||
"YVec": {
|
||||
"x": 2.220446049250313e-16,
|
||||
"y": 2.220446049250313e-16,
|
||||
"z": 1.0
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 9.860761315262648e-32,
|
||||
"y": -1.0,
|
||||
"z": 2.220446049250313e-16
|
||||
},
|
||||
"Pts": [
|
||||
{
|
||||
"x": 2076.407626150509,
|
||||
"y": 1942.2104819571228,
|
||||
"z": 1882.0
|
||||
},
|
||||
{
|
||||
"x": 2876.407626150509,
|
||||
"y": 1942.2104819571228,
|
||||
"z": 1881.9999999999998
|
||||
},
|
||||
{
|
||||
"x": 2876.407626150509,
|
||||
"y": 1942.2104819571228,
|
||||
"z": 1981.9999999999998
|
||||
},
|
||||
{
|
||||
"x": 2076.407626150509,
|
||||
"y": 1942.2104819571228,
|
||||
"z": 1982.0
|
||||
},
|
||||
{
|
||||
"x": 2076.407626150509,
|
||||
"y": 1942.2104819571228,
|
||||
"z": 1882.0
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
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//# sourceMappingURL=data.js.map
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1
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File diff suppressed because one or more lines are too long
9
dist/index.d.ts
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9
dist/index.d.ts
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@ -1,9 +0,0 @@
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export * from "./Viewer";
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export * from "./createBoard";
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export * from "./Dimension";
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export * from "./DrawDimension";
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export * from "./Material";
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export * from "./PointPick";
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export * from "./Utils";
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15
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15
dist/index.js
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"use strict";
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function __export(m) {
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|
||||
__export(require("./DrawDimension"));
|
||||
__export(require("./Material"));
|
||||
__export(require("./PointPick"));
|
||||
__export(require("./Utils"));
|
||||
//# sourceMappingURL=index.js.map
|
1
dist/index.js.map
vendored
1
dist/index.js.map
vendored
@ -1 +0,0 @@
|
||||
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;AAAA,8BAAyB;AACzB,sCAAiC;AACjC,+BAA0B;AAC1B,mCAA8B;AAC9B,iCAA4B;AAC5B,qCAAgC;AAChC,gCAA2B;AAC3B,iCAA2B;AAC3B,6BAAuB"}
|
13
index.html
Normal file
13
index.html
Normal file
@ -0,0 +1,13 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
|
||||
<title>CADViewComponent</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<script type="module" src="/src/ViewSrc/index.ts"></script>
|
||||
</body>
|
||||
</html>
|
27
package.json
27
package.json
@ -5,11 +5,9 @@
|
||||
"main": "src/index.ts",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"t": "tsc --noEmit -w",
|
||||
"build": "tsc",
|
||||
"umd": "webpack --config ./config/webpack.umd.ts",
|
||||
"dev": "webpack-dev-server --config ./config/webpack.view.ts",
|
||||
"rmtype": "ts-node ./utils/rmtype.ts"
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
@ -18,25 +16,10 @@
|
||||
"author": "cx",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@types/hard-source-webpack-plugin": "^1.0.1",
|
||||
"@types/node": "^13.13.52",
|
||||
"@types/three": "^0.103.2",
|
||||
"@types/uglifyjs-webpack-plugin": "^1.1.0",
|
||||
"@types/webpack": "^4.41.32",
|
||||
"@types/webpack-env": "^1.18.0",
|
||||
"awesome-typescript-loader": "^5.2.1",
|
||||
"cache-loader": "^4.1.0",
|
||||
"fork-ts-checker-webpack-plugin": "^4.1.6",
|
||||
"hard-source-webpack-plugin": "^0.13.1",
|
||||
"html-webpack-plugin": "^4.5.2",
|
||||
"ts-loader": "^7.0.5",
|
||||
"ts-node": "^8.10.2",
|
||||
"typescript": "^4.5.5",
|
||||
"uglifyjs-webpack-plugin": "^2.2.0",
|
||||
"webpack": "^5.75.0",
|
||||
"webpack-cli": "^4.10.0",
|
||||
"webpack-dev-server": "^4.11.1",
|
||||
"webpack-merge": "^5.8.0"
|
||||
"typescript": "^5.0.2",
|
||||
"vite": "^4.4.5"
|
||||
},
|
||||
"dependencies": {
|
||||
"@jscad/modeling": "^2.11.0",
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Box3, Matrix4, Mesh, Vector3 } from "three";
|
||||
import { Matrix4, Mesh, Vector3 } from "three";
|
||||
import { Dimension, GetBoxArr } from ".";
|
||||
|
||||
|
||||
@ -19,7 +19,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
new Vector3(-1, 0, 0),
|
||||
new Vector3(0, -1, 0),
|
||||
new Vector3(0, 0, 1)
|
||||
)
|
||||
);
|
||||
mat4.setPosition(box.min.clone().add(new Vector3(size.x, -30)));
|
||||
|
||||
let textHeight = 45;
|
||||
@ -31,7 +31,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
new Vector3(0, 0, -1),
|
||||
new Vector3(1, 0, 0),
|
||||
new Vector3(0, -1, 0)
|
||||
)
|
||||
);
|
||||
mat4.setPosition(box.max.clone().add(new Vector3(30, -size.y)));
|
||||
dimz.applyMatrix4(mat4);
|
||||
|
||||
@ -40,7 +40,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(-1, 0, 0),
|
||||
new Vector3(0, 0, 1)
|
||||
)
|
||||
);
|
||||
mat4.setPosition(box.max.clone().add(new Vector3(30, -size.y)));
|
||||
dimy.applyMatrix4(mat4);
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Geometry, Vector, Vector2, Vector3, Box3, Matrix4, Object3D, Line, Mesh } from 'three';
|
||||
import { Box3, Geometry, Line, Matrix4, Mesh, Object3D, Vector2, Vector3, type Vector } from 'three';
|
||||
import { Matrix2 } from './Matrix2';
|
||||
|
||||
|
||||
@ -112,7 +112,7 @@ export function getLoocAtUpVec(dir: Vector3): Vector3
|
||||
{
|
||||
if (dir.equals(cZeroVec))
|
||||
{
|
||||
throw ("zero vector")
|
||||
throw ("zero vector");
|
||||
}
|
||||
let norm = dir.clone().normalize();
|
||||
if (norm.equals(cZAxis))
|
||||
@ -151,8 +151,8 @@ export function ptToString(v: Vector3, fractionDigits: number = 3): string
|
||||
{
|
||||
return v.toArray().map(o =>
|
||||
{
|
||||
return o.toFixed(fractionDigits)
|
||||
}).join(",")
|
||||
return o.toFixed(fractionDigits);
|
||||
}).join(",");
|
||||
}
|
||||
|
||||
export function midPoint(v1: Vector3, v2: Vector3): Vector3
|
||||
@ -230,7 +230,7 @@ export function getProjectDist(v1: Vector3, v2: Vector3)
|
||||
return {
|
||||
h: dist * Math.cos(ang),
|
||||
v: dist * Math.sin(ang)
|
||||
}
|
||||
};
|
||||
}
|
||||
//获得输入点在2线组成的4个区间的位置
|
||||
export function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3)
|
||||
@ -255,10 +255,10 @@ export function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3
|
||||
return { sp, ep };
|
||||
} else if (inputAng > ang1 && inputAng <= ang2)
|
||||
{
|
||||
return { sp: c.clone().add(l3), ep }
|
||||
return { sp: c.clone().add(l3), ep };
|
||||
} else if (inputAng > ang2 && inputAng <= ang3)
|
||||
{
|
||||
return { sp: c.clone().add(l3), ep: c.clone().add(l4) }
|
||||
return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
|
||||
} else
|
||||
{
|
||||
return { sp, ep: c.clone().add(l4) };
|
||||
@ -277,7 +277,7 @@ export function angleAndX(v: Vector3 | Vector2)
|
||||
export function angleTo2Pi(an: number)
|
||||
{
|
||||
an = an % (Math.PI * 2);
|
||||
if (an < 0) an += Math.PI * 2
|
||||
if (an < 0) an += Math.PI * 2;
|
||||
return an;
|
||||
}
|
||||
export function updateGeometry(l: Line | Mesh, geometry: Geometry)
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Font, FontLoader, Matrix4, Mesh, Shape, ShapeGeometry, Vector3 } from "three";
|
||||
import f from "../resources/fonts/helvetiker_regular.typeface.json";
|
||||
import { ColorMaterial } from "./ColorPalette";
|
||||
import { MoveMatrix } from "./GeUtils";
|
||||
import { XAxis, XAxisN, YAxis, YAxisN, ZAxisN } from "./Utils";
|
||||
@ -10,7 +11,6 @@ class FontLoaderUtil
|
||||
{
|
||||
if (!this.defFont)
|
||||
{
|
||||
const f = require("../resources/fonts/helvetiker_regular.typeface.json");
|
||||
let loader = new FontLoader();
|
||||
this.defFont = loader.parse(f);
|
||||
}
|
||||
|
@ -1,14 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
<title>WebCAD</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
</body>
|
||||
|
||||
</html>
|
@ -5,6 +5,7 @@ import { CameraControlState } from "../CameraControls";
|
||||
import { GetBox } from "../GeUtils";
|
||||
import { LoadBoard } from "../Utils";
|
||||
import { Viewer } from "../Viewer";
|
||||
import data from "./data.json";
|
||||
|
||||
let btn = document.createElement("button");
|
||||
btn.innerHTML = "载入";
|
||||
@ -45,7 +46,6 @@ view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Pan, CameraControlState.
|
||||
btn.onclick = () =>
|
||||
{
|
||||
console.time();
|
||||
let data = require("./data.json");
|
||||
for (let i = 0; i < 1; i++)
|
||||
LoadBoard(view, data);
|
||||
console.timeEnd();
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
import { Mesh, MeshBasicMaterial, Raycaster, Scene, Vector3, WebGLRenderer, WebGLRendererParameters } from "three";
|
||||
import { boardMaterial, CameraControls, PointPick, selectMaterial } from ".";
|
||||
import { Mesh, MeshBasicMaterial, Raycaster, Scene, Vector3, WebGLRenderer, type WebGLRendererParameters } from "three";
|
||||
import { CameraControls, PointPick, boardMaterial, selectMaterial } from ".";
|
||||
import { CameraUpdate } from "./CameraUpdate";
|
||||
import { ColorMaterial } from "./ColorPalette";
|
||||
import { cZeroVec, GetBox, GetBoxArr } from "./GeUtils";
|
||||
import { GetBox, GetBoxArr, cZeroVec } from "./GeUtils";
|
||||
import { PlaneExt } from "./PlaneExt";
|
||||
|
||||
export class ViewerSettings
|
||||
@ -22,8 +22,8 @@ export class Viewer
|
||||
m_Render: WebGLRenderer;//渲染器 //暂时只用这个类型
|
||||
m_DomEl: HTMLElement; //画布容器
|
||||
|
||||
_Height: number;
|
||||
_Width: number;
|
||||
_Height: number = 0;
|
||||
_Width: number = 0;
|
||||
|
||||
m_Scene: Scene = new Scene();
|
||||
|
||||
@ -53,7 +53,7 @@ export class Viewer
|
||||
this.m_Render.domElement.addEventListener("mousemove", (e: MouseEvent) =>
|
||||
{
|
||||
this.SelectByPoint(e.offsetX, e.offsetY);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
//初始化render
|
||||
@ -108,7 +108,7 @@ export class Viewer
|
||||
|
||||
this.m_Render.setSize(this._Width, this._Height);
|
||||
this.m_Camera.SetSize(this._Width, this._Height);
|
||||
}
|
||||
};
|
||||
|
||||
StartRender = () =>
|
||||
{
|
||||
@ -118,7 +118,7 @@ export class Viewer
|
||||
this.Render();
|
||||
this.m_bNeedUpdate = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
Render()
|
||||
{
|
||||
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
|
||||
@ -136,7 +136,7 @@ export class Viewer
|
||||
y: - (pt.y / this._Height) * 2 + 1
|
||||
}
|
||||
, this.m_Camera.Camera
|
||||
)
|
||||
);
|
||||
plan.intersectRay(raycaster.ray, pt, true);
|
||||
}
|
||||
WorldToScreen(pt: Vector3)
|
||||
@ -237,7 +237,7 @@ export class Viewer
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1
src/vite-env.d.ts
vendored
Normal file
1
src/vite-env.d.ts
vendored
Normal file
@ -0,0 +1 @@
|
||||
/// <reference types="vite/client" />
|
@ -2,21 +2,27 @@
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist",
|
||||
"sourceMap": true,
|
||||
"module": "commonjs",
|
||||
"target": "es2020",
|
||||
"module": "ESNext",
|
||||
"target": "ES2020",
|
||||
"noLib": false,
|
||||
"moduleResolution": "node",
|
||||
"skipLibCheck": true,
|
||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||
"verbatimModuleSyntax":true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"esModuleInterop": true,
|
||||
"lib": [
|
||||
"esnext",
|
||||
"dom"
|
||||
],
|
||||
"types": [
|
||||
"node",
|
||||
"webpack-env",
|
||||
"webpack-dev-server",
|
||||
],
|
||||
"allowImportingTsExtensions": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
|
||||
/* Linting */
|
||||
// "strict": true,
|
||||
// "noUnusedLocals": true,
|
||||
// "noUnusedParameters": true,
|
||||
// "noFallthroughCasesInSwitch": true,
|
||||
|
||||
"jsx": "react",
|
||||
"experimentalDecorators": true
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user