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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1 +1,3 @@
|
||||
/node_modules
|
||||
/package-lock.json
|
||||
.history
|
||||
|
2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@@ -8,7 +8,7 @@
|
||||
"type": "chrome",
|
||||
"request": "launch",
|
||||
"name": "启动 Chrome 并打开 localhost",
|
||||
"url": "http://localhost:666",
|
||||
"url": "http://localhost:7776",
|
||||
"webRoot": "${workspaceFolder}"
|
||||
}
|
||||
]
|
||||
|
15
.vscode/settings.json
vendored
15
.vscode/settings.json
vendored
@@ -1,3 +1,16 @@
|
||||
// 将设置放入此文件中以覆盖默认值和用户设置。
|
||||
{
|
||||
"editor.formatOnSave": true
|
||||
"typescript.tsdk": "node_modules\\typescript\\lib",
|
||||
//格式化设置
|
||||
"editor.tabSize": 4,
|
||||
"editor.formatOnPaste": true,
|
||||
"editor.formatOnSave": true,
|
||||
//格式设置
|
||||
"typescript.format.placeOpenBraceOnNewLineForFunctions": true,
|
||||
"typescript.format.placeOpenBraceOnNewLineForControlBlocks": true,
|
||||
"typescript.referencesCodeLens.enabled": true,
|
||||
"javascript.format.placeOpenBraceOnNewLineForFunctions": true,
|
||||
"javascript.format.enable": true,
|
||||
"files.insertFinalNewline": true,
|
||||
"editor.detectIndentation": true,
|
||||
}
|
||||
|
2
config/umd/cad.js
Normal file
2
config/umd/cad.js
Normal file
File diff suppressed because one or more lines are too long
1
config/umd/cad.js.map
Normal file
1
config/umd/cad.js.map
Normal file
File diff suppressed because one or more lines are too long
41
config/webpack.common.ts
Normal file
41
config/webpack.common.ts
Normal file
@@ -0,0 +1,41 @@
|
||||
import * as HardSourceWebpackPlugin from 'hard-source-webpack-plugin';
|
||||
import * as webpack from 'webpack';
|
||||
import ForkTsCheckerWebpackPlugin = require('fork-ts-checker-webpack-plugin');
|
||||
|
||||
const TS_LOADER = [
|
||||
{ loader: 'cache-loader', options: { cacheDirectory: "node_modules/.cache_loader" } },
|
||||
{
|
||||
loader: 'ts-loader',
|
||||
options: {
|
||||
transpileOnly: true,
|
||||
experimentalWatchApi: true,
|
||||
},
|
||||
}
|
||||
];
|
||||
|
||||
const config: webpack.Configuration = {
|
||||
devtool: "source-map",
|
||||
//项目需要解析的文件拓展名称
|
||||
resolve: {
|
||||
extensions: [".ts", ".tsx", ".js", "json"]
|
||||
},
|
||||
//模块加载器设置
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.tsx?$/,
|
||||
exclude: /node_modules/,
|
||||
use: TS_LOADER,
|
||||
},
|
||||
{ test: /\.css$/, loader: ['style-loader', 'css-loader'] },
|
||||
{ test: /\.[(jpg)|(png)|(obj)|(json)]$/, loader: "url-loader" },
|
||||
]
|
||||
},
|
||||
|
||||
plugins: [
|
||||
new HardSourceWebpackPlugin(),
|
||||
new ForkTsCheckerWebpackPlugin({ checkSyntacticErrors: true }),
|
||||
]
|
||||
}
|
||||
|
||||
export default config;
|
24
config/webpack.umd.ts
Normal file
24
config/webpack.umd.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
import * as webpack from 'webpack';
|
||||
import * as merge from 'webpack-merge';
|
||||
import common from './webpack.common';
|
||||
import * as path from 'path';
|
||||
|
||||
const config: webpack.Configuration = merge(
|
||||
common,
|
||||
{
|
||||
mode: "production",
|
||||
entry: "./src/index.ts",
|
||||
externals: {
|
||||
'three': "THREE"
|
||||
},
|
||||
//输出设置
|
||||
output: {
|
||||
filename: "cad.js",
|
||||
path: path.resolve(__dirname, './umd'),
|
||||
library: "cad",
|
||||
libraryTarget: "umd"
|
||||
},
|
||||
}
|
||||
);
|
||||
|
||||
export default config;
|
29
config/webpack.view.ts
Normal file
29
config/webpack.view.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
import * as webpack from 'webpack';
|
||||
import * as merge from 'webpack-merge';
|
||||
import common from './webpack.common';
|
||||
import * as HtmlWebPackPlugin from "html-webpack-plugin";
|
||||
|
||||
const config: webpack.Configuration = merge(
|
||||
common,
|
||||
{
|
||||
mode: "development",
|
||||
entry: "./src/ViewSrc/index.ts",
|
||||
output: { pathinfo: false },
|
||||
devtool: "eval-source-map",
|
||||
devServer: {
|
||||
contentBase: "./dist/",
|
||||
port: 7776,
|
||||
hot: true,
|
||||
},
|
||||
plugins: [
|
||||
new webpack.NamedModulesPlugin(),//Hot
|
||||
new webpack.HotModuleReplacementPlugin(),//Hot
|
||||
new HtmlWebPackPlugin({
|
||||
title: "webCAD",
|
||||
// template: './src/index.html'
|
||||
}),
|
||||
]
|
||||
}
|
||||
);
|
||||
|
||||
export default config;
|
3
dist/CameraControls.d.ts
vendored
3
dist/CameraControls.d.ts
vendored
@@ -5,7 +5,7 @@ export declare enum CameraControlState {
|
||||
Null = 0,
|
||||
Pan = 1,
|
||||
Rotate = 2,
|
||||
Scale = 3,
|
||||
Scale = 3
|
||||
}
|
||||
export declare class CameraControls {
|
||||
m_TouthTypeList: CameraControlState[];
|
||||
@@ -31,6 +31,7 @@ export declare class CameraControls {
|
||||
onTouchEnd: (event: TouchEvent) => void;
|
||||
onTouchMove: (event: TouchEvent) => void;
|
||||
beginRotate(): void;
|
||||
lastMiddleClickTime: number;
|
||||
onMouseDown: (event: MouseEvent) => void;
|
||||
onMouseUp: (event: MouseEvent) => void;
|
||||
onMouseMove: (event: MouseEvent) => void;
|
||||
|
146
dist/CameraControls.js
vendored
146
dist/CameraControls.js
vendored
@@ -1,15 +1,8 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const KeyEnum_1 = require("./KeyEnum");
|
||||
const three_1 = require("three");
|
||||
//控制类型
|
||||
var CameraControlsEnabled;
|
||||
(function (CameraControlsEnabled) {
|
||||
CameraControlsEnabled[CameraControlsEnabled["Rotate"] = 1] = "Rotate";
|
||||
CameraControlsEnabled[CameraControlsEnabled["Zoom"] = 2] = "Zoom";
|
||||
CameraControlsEnabled[CameraControlsEnabled["Pan"] = 4] = "Pan";
|
||||
})(CameraControlsEnabled || (CameraControlsEnabled = {}));
|
||||
var THREE = require("three");
|
||||
var KeyEnum_1 = require("./KeyEnum");
|
||||
var three_1 = require("three");
|
||||
//相机控制状态
|
||||
var CameraControlState;
|
||||
(function (CameraControlState) {
|
||||
@@ -18,8 +11,9 @@ var CameraControlState;
|
||||
CameraControlState[CameraControlState["Rotate"] = 2] = "Rotate";
|
||||
CameraControlState[CameraControlState["Scale"] = 3] = "Scale";
|
||||
})(CameraControlState = exports.CameraControlState || (exports.CameraControlState = {}));
|
||||
class CameraControls {
|
||||
constructor(viewer) {
|
||||
var CameraControls = /** @class */ (function () {
|
||||
function CameraControls(viewer) {
|
||||
var _this = this;
|
||||
this.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
|
||||
//起始点击
|
||||
this.m_StartClickPoint = new THREE.Vector3();
|
||||
@@ -37,36 +31,36 @@ class CameraControls {
|
||||
*
|
||||
* @memberof CameraControls
|
||||
*/
|
||||
this.onBlur = () => {
|
||||
this.m_KeyDown.clear();
|
||||
this.m_MouseDown.clear();
|
||||
this.onBlur = function () {
|
||||
_this.m_KeyDown.clear();
|
||||
_this.m_MouseDown.clear();
|
||||
};
|
||||
//触屏开始事件
|
||||
this.onTouchStart = (event) => {
|
||||
this.m_Viewer.UpdateLockTarget();
|
||||
this.m_StartClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
|
||||
this.onTouchStart = function (event) {
|
||||
_this.m_Viewer.UpdateLockTarget();
|
||||
_this.m_StartClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
|
||||
if (event.touches.length < 4) {
|
||||
if (event.touches.length == 2) {
|
||||
var dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
var dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
var distance = Math.sqrt(dx * dx + dy * dy);
|
||||
this.m_DollyStart.set(0, distance);
|
||||
_this.m_DollyStart.set(0, distance);
|
||||
}
|
||||
this.m_State = this.m_TouthTypeList[event.touches.length - 1];
|
||||
_this.m_State = _this.m_TouthTypeList[event.touches.length - 1];
|
||||
}
|
||||
};
|
||||
this.onTouchEnd = (event) => {
|
||||
this.m_State = CameraControlState.Null;
|
||||
this.onTouchEnd = function (event) {
|
||||
_this.m_State = CameraControlState.Null;
|
||||
};
|
||||
this.onTouchMove = (event) => {
|
||||
this.onTouchMove = function (event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
this.m_EndClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
|
||||
let vec = this.m_EndClickPoint.clone().sub(this.m_StartClickPoint);
|
||||
switch (this.m_State) {
|
||||
_this.m_EndClickPoint.set(event.touches[0].pageX, event.touches[0].pageY, 0);
|
||||
var vec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
|
||||
switch (_this.m_State) {
|
||||
case CameraControlState.Pan:
|
||||
{
|
||||
this.m_Viewer.Pan(vec);
|
||||
_this.m_Viewer.Pan(vec);
|
||||
break;
|
||||
}
|
||||
case CameraControlState.Scale:
|
||||
@@ -74,46 +68,55 @@ class CameraControls {
|
||||
var dx = event.touches[0].pageX - event.touches[1].pageX;
|
||||
var dy = event.touches[0].pageY - event.touches[1].pageY;
|
||||
var distance = Math.sqrt(dx * dx + dy * dy);
|
||||
this.m_DollyEnd.set(0, distance);
|
||||
if (distance > this.m_DollyStart.y) {
|
||||
this.m_Viewer.Zoom(0.95);
|
||||
_this.m_DollyEnd.set(0, distance);
|
||||
if (distance > _this.m_DollyStart.y) {
|
||||
_this.m_Viewer.Zoom(0.95);
|
||||
}
|
||||
else {
|
||||
this.m_Viewer.Zoom(1.05);
|
||||
_this.m_Viewer.Zoom(1.05);
|
||||
}
|
||||
this.m_DollyStart.copy(this.m_DollyEnd);
|
||||
_this.m_DollyStart.copy(_this.m_DollyEnd);
|
||||
break;
|
||||
}
|
||||
case CameraControlState.Rotate:
|
||||
{
|
||||
this.m_Viewer.Rotate(vec.multiplyScalar(2));
|
||||
_this.m_Viewer.Rotate(vec.multiplyScalar(2));
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.m_StartClickPoint.copy(this.m_EndClickPoint);
|
||||
this.m_Viewer.m_bNeedUpdate = true;
|
||||
_this.m_StartClickPoint.copy(_this.m_EndClickPoint);
|
||||
_this.m_Viewer.m_bNeedUpdate = true;
|
||||
};
|
||||
//最后一次按中键的时间
|
||||
this.lastMiddleClickTime = 0;
|
||||
//鼠标
|
||||
this.onMouseDown = (event) => {
|
||||
this.onMouseDown = function (event) {
|
||||
event.preventDefault();
|
||||
let key = event.button;
|
||||
this.m_MouseDown.set(key, true);
|
||||
this.m_StartClickPoint.set(event.offsetX, event.offsetY, 0);
|
||||
var key = event.button;
|
||||
_this.m_MouseDown.set(key, true);
|
||||
_this.m_StartClickPoint.set(event.offsetX, event.offsetY, 0);
|
||||
switch (key) {
|
||||
case KeyEnum_1.MouseKey.Left:
|
||||
{
|
||||
if (this.m_LeftUseRotate) {
|
||||
this.beginRotate();
|
||||
if (_this.m_LeftUseRotate) {
|
||||
_this.beginRotate();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case KeyEnum_1.MouseKey.Middle:
|
||||
{
|
||||
if (this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)) {
|
||||
this.beginRotate();
|
||||
var curTime = Date.now();
|
||||
var t = curTime - _this.lastMiddleClickTime;
|
||||
_this.lastMiddleClickTime = curTime;
|
||||
if (t < 350) {
|
||||
_this.m_Viewer.ZoomAll();
|
||||
return;
|
||||
}
|
||||
if (_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)) {
|
||||
_this.beginRotate();
|
||||
}
|
||||
else {
|
||||
this.m_State = CameraControlState.Pan;
|
||||
_this.m_State = CameraControlState.Pan;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -123,25 +126,25 @@ class CameraControls {
|
||||
}
|
||||
}
|
||||
};
|
||||
this.onMouseUp = (event) => {
|
||||
this.onMouseUp = function (event) {
|
||||
event.preventDefault();
|
||||
this.m_State = CameraControlState.Null;
|
||||
this.m_MouseDown.set(event.button, false);
|
||||
_this.m_State = CameraControlState.Null;
|
||||
_this.m_MouseDown.set(event.button, false);
|
||||
};
|
||||
this.onMouseMove = (event) => {
|
||||
this.onMouseMove = function (event) {
|
||||
event.preventDefault();
|
||||
this.m_EndClickPoint.set(event.offsetX, event.offsetY, 0);
|
||||
let changeVec = this.m_EndClickPoint.clone().sub(this.m_StartClickPoint);
|
||||
this.m_StartClickPoint.copy(this.m_EndClickPoint);
|
||||
if ((this.m_LeftUseRotate ||
|
||||
(this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)))
|
||||
&& this.m_State == CameraControlState.Rotate) {
|
||||
this.m_Viewer.Rotate(changeVec);
|
||||
_this.m_EndClickPoint.set(event.offsetX, event.offsetY, 0);
|
||||
var changeVec = _this.m_EndClickPoint.clone().sub(_this.m_StartClickPoint);
|
||||
_this.m_StartClickPoint.copy(_this.m_EndClickPoint);
|
||||
if ((_this.m_LeftUseRotate ||
|
||||
(_this.m_KeyDown.get(KeyEnum_1.KeyBoard.Control)))
|
||||
&& _this.m_State == CameraControlState.Rotate) {
|
||||
_this.m_Viewer.Rotate(changeVec);
|
||||
}
|
||||
switch (this.m_State) {
|
||||
switch (_this.m_State) {
|
||||
case CameraControlState.Pan:
|
||||
{
|
||||
this.m_Viewer.Pan(changeVec);
|
||||
_this.m_Viewer.Pan(changeVec);
|
||||
break;
|
||||
}
|
||||
case CameraControlState.Rotate:
|
||||
@@ -159,30 +162,30 @@ class CameraControls {
|
||||
*
|
||||
* @memberof CameraControls
|
||||
*/
|
||||
this.onMouseWheel = (event) => {
|
||||
this.onMouseWheel = function (event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
let pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
|
||||
this.m_Viewer.ScreenToWorld(pt, new three_1.Vector3().setFromMatrixColumn(this.m_Viewer.m_Camera.Camera.matrixWorld, 2));
|
||||
var pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
|
||||
_this.m_Viewer.ScreenToWorld(pt, new three_1.Vector3().setFromMatrixColumn(_this.m_Viewer.m_Camera.Camera.matrixWorld, 2));
|
||||
if (event.deltaY < 0) {
|
||||
this.m_Viewer.Zoom(0.6, pt);
|
||||
_this.m_Viewer.Zoom(0.6, pt);
|
||||
}
|
||||
else if (event.deltaY > 0) {
|
||||
this.m_Viewer.Zoom(1.4, pt);
|
||||
_this.m_Viewer.Zoom(1.4, pt);
|
||||
}
|
||||
};
|
||||
//按键
|
||||
this.onKeyDown = (event) => {
|
||||
this.m_KeyDown.set(event.keyCode, true);
|
||||
this.onKeyDown = function (event) {
|
||||
_this.m_KeyDown.set(event.keyCode, true);
|
||||
};
|
||||
this.onKeyUp = (event) => {
|
||||
this.m_KeyDown.set(event.keyCode, false);
|
||||
this.onKeyUp = function (event) {
|
||||
_this.m_KeyDown.set(event.keyCode, false);
|
||||
};
|
||||
this.m_Viewer = viewer;
|
||||
this.m_domElement = viewer.m_Render.domElement.parentElement;
|
||||
this.RegisterEvent();
|
||||
}
|
||||
RegisterEvent() {
|
||||
CameraControls.prototype.RegisterEvent = function () {
|
||||
if (this.m_domElement) {
|
||||
this.m_domElement.addEventListener("mousedown", this.onMouseDown, false);
|
||||
this.m_domElement.addEventListener("mousemove", this.onMouseMove, false);
|
||||
@@ -195,11 +198,12 @@ class CameraControls {
|
||||
this.m_domElement.addEventListener('touchmove', this.onTouchMove, false);
|
||||
window.addEventListener("blur", this.onBlur, false);
|
||||
}
|
||||
}
|
||||
beginRotate() {
|
||||
};
|
||||
CameraControls.prototype.beginRotate = function () {
|
||||
this.m_State = CameraControlState.Rotate;
|
||||
this.m_Viewer.UpdateLockTarget();
|
||||
}
|
||||
}
|
||||
};
|
||||
return CameraControls;
|
||||
}());
|
||||
exports.CameraControls = CameraControls;
|
||||
//# sourceMappingURL=CameraControls.js.map
|
2
dist/CameraControls.js.map
vendored
2
dist/CameraControls.js.map
vendored
File diff suppressed because one or more lines are too long
23
dist/CameraUpdate.d.ts
vendored
23
dist/CameraUpdate.d.ts
vendored
@@ -1,4 +1,4 @@
|
||||
import * as THREE from 'three';
|
||||
import { Box3, Camera, Vector3 } from 'three';
|
||||
/**
|
||||
*
|
||||
* 相机的控制.
|
||||
@@ -18,22 +18,25 @@ export declare class CameraUpdate {
|
||||
private m_Target;
|
||||
private m_Direction;
|
||||
private m_Orbit;
|
||||
m_MinViewHeight: number;
|
||||
m_MaxViewHeight: number;
|
||||
constructor();
|
||||
readonly Aspect: number;
|
||||
readonly Camera: THREE.Camera;
|
||||
ViewHeight: number;
|
||||
get Aspect(): number;
|
||||
get Camera(): Camera;
|
||||
get ViewHeight(): number;
|
||||
set ViewHeight(height: number);
|
||||
SetSize(width: number, height: number): void;
|
||||
/**
|
||||
* 平移相机.
|
||||
*
|
||||
* @param {THREE.Vector3} mouseMove
|
||||
* @param {Vector3} mouseMove
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
Pan(mouseMove: THREE.Vector3): void;
|
||||
Rotate(mouseMove: THREE.Vector3, target: THREE.Vector3): void;
|
||||
Zoom(scale: number, scaleCenter?: THREE.Vector3): void;
|
||||
ZoomExtensBox3(box3: THREE.Box3): void;
|
||||
LookAt(dir: THREE.Vector3): void;
|
||||
Pan(mouseMove: Vector3): void;
|
||||
Rotate(mouseMove: Vector3, target: Vector3): void;
|
||||
Zoom(scale: number, scaleCenter?: Vector3): void;
|
||||
ZoomExtensBox3(box3: Box3): void;
|
||||
LookAt(dir: Vector3): void;
|
||||
UpdateUp(): void;
|
||||
/**
|
||||
* 根据视口大小,设置相机视口范围.
|
||||
|
130
dist/CameraUpdate.js
vendored
130
dist/CameraUpdate.js
vendored
@@ -1,8 +1,7 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const three_1 = require("three");
|
||||
const Orbit_1 = require("./Orbit");
|
||||
var three_1 = require("three");
|
||||
var Orbit_1 = require("./Orbit");
|
||||
/**
|
||||
*
|
||||
* 相机的控制.
|
||||
@@ -13,64 +12,78 @@ const Orbit_1 = require("./Orbit");
|
||||
* @export
|
||||
* @class ViewCameraManage
|
||||
*/
|
||||
class CameraUpdate {
|
||||
constructor() {
|
||||
var CameraUpdate = /** @class */ (function () {
|
||||
function CameraUpdate() {
|
||||
this.m_CameraArray = new Map();
|
||||
//视口显示的高度
|
||||
this.m_ViewHeight = 10;
|
||||
//观察的位置
|
||||
this.m_Target = new THREE.Vector3();
|
||||
this.m_Target = new three_1.Vector3();
|
||||
//观察向量
|
||||
this.m_Direction = new THREE.Vector3(0, 0, -1);
|
||||
this.m_Direction = new three_1.Vector3(0, 0, -1);
|
||||
//观察的轨道.
|
||||
this.m_Orbit = new Orbit_1.Orbit();
|
||||
this.m_CameraArray.set(THREE.OrthographicCamera, new THREE.OrthographicCamera(-2, 2, 2, -2, -100000, 100000));
|
||||
this.m_CameraArray.set(THREE.PerspectiveCamera, new THREE.PerspectiveCamera(50, 1, 0.01, 10000));
|
||||
this.m_CurCamera = this.m_CameraArray.get(THREE.OrthographicCamera);
|
||||
this.m_MinViewHeight = 10;
|
||||
this.m_MaxViewHeight = 3e4;
|
||||
this.m_CameraArray.set(three_1.OrthographicCamera, new three_1.OrthographicCamera(-2, 2, 2, -2, -1e6, 1e6));
|
||||
this.m_CameraArray.set(three_1.PerspectiveCamera, new three_1.PerspectiveCamera(50, 1, 0.01, 10000));
|
||||
this.m_CurCamera = this.m_CameraArray.get(three_1.OrthographicCamera);
|
||||
this.m_Orbit.UpdateRoValue(this.m_Direction);
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
}
|
||||
get Aspect() {
|
||||
return this.m_Width / this.m_Height;
|
||||
}
|
||||
get Camera() {
|
||||
return this.m_CurCamera;
|
||||
}
|
||||
get ViewHeight() {
|
||||
return this.m_ViewHeight;
|
||||
}
|
||||
set ViewHeight(height) {
|
||||
this.m_ViewHeight = THREE.Math.clamp(height, 1e-8, 1e8);
|
||||
}
|
||||
SetSize(width, height) {
|
||||
Object.defineProperty(CameraUpdate.prototype, "Aspect", {
|
||||
get: function () {
|
||||
return this.m_Width / this.m_Height;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(CameraUpdate.prototype, "Camera", {
|
||||
get: function () {
|
||||
return this.m_CurCamera;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(CameraUpdate.prototype, "ViewHeight", {
|
||||
get: function () {
|
||||
return this.m_ViewHeight;
|
||||
},
|
||||
set: function (height) {
|
||||
this.m_ViewHeight = three_1.MathUtils.clamp(height, this.m_MinViewHeight, this.m_MaxViewHeight);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
CameraUpdate.prototype.SetSize = function (width, height) {
|
||||
this.m_Width = width;
|
||||
this.m_Height = height;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* 平移相机.
|
||||
*
|
||||
* @param {THREE.Vector3} mouseMove
|
||||
* @param {Vector3} mouseMove
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
Pan(mouseMove) {
|
||||
CameraUpdate.prototype.Pan = function (mouseMove) {
|
||||
mouseMove.y *= -1;
|
||||
mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
|
||||
mouseMove.applyQuaternion(this.Camera.quaternion);
|
||||
this.m_Target.add(mouseMove);
|
||||
this.Update();
|
||||
}
|
||||
Rotate(mouseMove, target) {
|
||||
};
|
||||
CameraUpdate.prototype.Rotate = function (mouseMove, target) {
|
||||
this.m_Orbit.RoX -= mouseMove.y * 0.003;
|
||||
this.m_Orbit.RoZ -= mouseMove.x * 0.003;
|
||||
//缓存观察点
|
||||
let oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
var oldTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
this.m_Orbit.UpdateDirection(this.m_Direction);
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
//-----还原观察点
|
||||
//得到新的观察点相对于相机的位置
|
||||
let newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
var newTargetFormCameraSpace = target.clone().applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
//减去原先的位置. 得到观测点在相机内移动的向量
|
||||
newTargetFormCameraSpace.sub(oldTargetFormCameraSpace);
|
||||
//乘以相机的矩阵. 得到向量在世界坐标系的位置
|
||||
@@ -80,25 +93,25 @@ class CameraUpdate {
|
||||
//加上移动的向量. 使得观察点时钟在相机的某个位置
|
||||
this.m_Target.add(newTargetFormCameraSpace);
|
||||
this.Update();
|
||||
}
|
||||
Zoom(scale, scaleCenter) {
|
||||
if (this.Camera instanceof THREE.OrthographicCamera) {
|
||||
};
|
||||
CameraUpdate.prototype.Zoom = function (scale, scaleCenter) {
|
||||
if (this.Camera instanceof three_1.OrthographicCamera) {
|
||||
this.ViewHeight *= scale;
|
||||
if (scaleCenter) {
|
||||
if (scaleCenter && this.m_ViewHeight < this.m_MaxViewHeight) {
|
||||
this.m_Target.sub(scaleCenter);
|
||||
this.m_Target.multiplyScalar(scale);
|
||||
this.m_Target.add(scaleCenter);
|
||||
}
|
||||
}
|
||||
else if (this.Camera instanceof THREE.PerspectiveCamera) {
|
||||
let add = scale > 1 ? 1 : -1;
|
||||
else if (this.Camera instanceof three_1.PerspectiveCamera) {
|
||||
var add = scale > 1 ? 1 : -1;
|
||||
add *= this.Camera.position.distanceTo(this.m_Target) / 10;
|
||||
this.m_Target.add(this.m_Direction.clone().multiplyScalar(-add));
|
||||
}
|
||||
this.Update();
|
||||
}
|
||||
ZoomExtensBox3(box3) {
|
||||
if (!box3)
|
||||
};
|
||||
CameraUpdate.prototype.ZoomExtensBox3 = function (box3) {
|
||||
if (!box3 || box3.isEmpty())
|
||||
return;
|
||||
this.Camera.updateMatrixWorld(false);
|
||||
//变换到相机坐标系
|
||||
@@ -108,10 +121,10 @@ class CameraUpdate {
|
||||
//世界坐标系
|
||||
this.m_Target.applyMatrix4(this.Camera.matrix);
|
||||
//size
|
||||
let size = box3.getSize(new three_1.Vector3());
|
||||
var size = box3.getSize(new three_1.Vector3());
|
||||
//宽高比
|
||||
let aspectRatio = size.x / size.y;
|
||||
let viewAspectRatio = this.Aspect;
|
||||
var aspectRatio = size.x / size.y;
|
||||
var viewAspectRatio = this.Aspect;
|
||||
//
|
||||
if (aspectRatio > viewAspectRatio) {
|
||||
this.m_ViewHeight = size.x / viewAspectRatio;
|
||||
@@ -120,34 +133,34 @@ class CameraUpdate {
|
||||
this.m_ViewHeight = size.y;
|
||||
}
|
||||
this.Update();
|
||||
}
|
||||
LookAt(dir) {
|
||||
};
|
||||
CameraUpdate.prototype.LookAt = function (dir) {
|
||||
this.m_Orbit.UpdateRoValue(dir);
|
||||
this.m_Direction.copy(dir);
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
}
|
||||
UpdateUp() {
|
||||
};
|
||||
CameraUpdate.prototype.UpdateUp = function () {
|
||||
Orbit_1.Orbit.ComputUpDirection(this.m_Direction, this.Camera.up);
|
||||
}
|
||||
};
|
||||
/**
|
||||
* 根据视口大小,设置相机视口范围.
|
||||
*
|
||||
* @returns
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
Update() {
|
||||
CameraUpdate.prototype.Update = function () {
|
||||
this.Camera.position.copy(this.m_Target);
|
||||
if (this.Camera instanceof THREE.OrthographicCamera) {
|
||||
if (this.Camera instanceof three_1.OrthographicCamera) {
|
||||
this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
|
||||
this.Camera.right = this.Aspect * this.m_ViewHeight / 2;
|
||||
this.Camera.bottom = this.m_ViewHeight / -2;
|
||||
this.Camera.top = this.m_ViewHeight / 2;
|
||||
this.Camera.position.sub(this.m_Direction);
|
||||
}
|
||||
else if (this.Camera instanceof THREE.PerspectiveCamera) {
|
||||
else if (this.Camera instanceof three_1.PerspectiveCamera) {
|
||||
this.Camera.aspect = this.Aspect;
|
||||
let distens = (this.m_ViewHeight / 2) / (Math.tan(THREE.Math.degToRad(this.Camera.fov) / 2));
|
||||
var distens = (this.m_ViewHeight / 2) / (Math.tan(three_1.MathUtils.degToRad(this.Camera.fov) / 2));
|
||||
this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
|
||||
}
|
||||
else {
|
||||
@@ -156,17 +169,18 @@ class CameraUpdate {
|
||||
this.Camera.lookAt(this.m_Target);
|
||||
this.Camera.updateProjectionMatrix();
|
||||
this.Camera.updateMatrixWorld(false);
|
||||
}
|
||||
SwitchCamera() {
|
||||
if (this.Camera instanceof THREE.OrthographicCamera) {
|
||||
this.m_CurCamera = this.m_CameraArray.get(THREE.PerspectiveCamera);
|
||||
};
|
||||
CameraUpdate.prototype.SwitchCamera = function () {
|
||||
if (this.Camera instanceof three_1.OrthographicCamera) {
|
||||
this.m_CurCamera = this.m_CameraArray.get(three_1.PerspectiveCamera);
|
||||
}
|
||||
else {
|
||||
this.m_CurCamera = this.m_CameraArray.get(THREE.OrthographicCamera);
|
||||
this.m_CurCamera = this.m_CameraArray.get(three_1.OrthographicCamera);
|
||||
}
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
}
|
||||
}
|
||||
};
|
||||
return CameraUpdate;
|
||||
}());
|
||||
exports.CameraUpdate = CameraUpdate;
|
||||
//# sourceMappingURL=CameraUpdate.js.map
|
2
dist/CameraUpdate.js.map
vendored
2
dist/CameraUpdate.js.map
vendored
File diff suppressed because one or more lines are too long
5
dist/ColorPalette.d.ts
vendored
5
dist/ColorPalette.d.ts
vendored
@@ -1,7 +1,10 @@
|
||||
import * as THREE from 'three';
|
||||
import { LineBasicMaterial, MeshBasicMaterial } from 'three';
|
||||
export declare class ColorMaterial {
|
||||
private constructor();
|
||||
private static m_LineMaterialMap;
|
||||
static GetLineMaterial(index: any): THREE.LineBasicMaterial;
|
||||
static GetLineMaterial(index: any): LineBasicMaterial;
|
||||
private static m_BasicMaterialMap;
|
||||
static GetBasicMaterial(index: number): MeshBasicMaterial;
|
||||
static GetColor(index: number): THREE.Color;
|
||||
}
|
||||
|
289
dist/ColorPalette.js
vendored
289
dist/ColorPalette.js
vendored
@@ -1,7 +1,7 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const ColorPalette = [
|
||||
var three_1 = require("three");
|
||||
var ColorPalette = [
|
||||
[255, 0, 0, 255],
|
||||
//[255, 255, 255, 255],//----- 0 - ByBlock - White
|
||||
[255, 0, 0, 255],
|
||||
@@ -11,276 +11,33 @@ const ColorPalette = [
|
||||
[0, 255, 255, 255],
|
||||
[0, 0, 255, 255],
|
||||
[255, 0, 255, 255],
|
||||
// [255, 0, 0, 255], //----- 7 - More red Red
|
||||
// [255, 0, 0, 255], //----- 8 - More red Red
|
||||
// [255, 0, 0, 255], //----- 9 - More red Red
|
||||
[255, 255, 255, 255],
|
||||
[255, 255, 255, 255],
|
||||
[255, 255, 255, 255],
|
||||
[255, 0, 0, 255],
|
||||
[255, 127, 127, 255],
|
||||
[165, 0, 0, 255],
|
||||
[165, 82, 82, 255],
|
||||
[127, 0, 0, 255],
|
||||
[127, 63, 63, 255],
|
||||
[76, 0, 0, 255],
|
||||
[76, 38, 38, 255],
|
||||
[38, 0, 0, 255],
|
||||
[38, 19, 19, 255],
|
||||
[255, 63, 0, 255],
|
||||
[255, 159, 127, 255],
|
||||
[165, 41, 0, 255],
|
||||
[165, 103, 82, 255],
|
||||
[127, 31, 0, 255],
|
||||
[127, 79, 63, 255],
|
||||
[76, 19, 0, 255],
|
||||
[76, 47, 38, 255],
|
||||
[38, 9, 0, 255],
|
||||
[38, 23, 19, 255],
|
||||
[255, 127, 0, 255],
|
||||
[255, 191, 127, 255],
|
||||
[165, 82, 0, 255],
|
||||
[165, 124, 82, 255],
|
||||
[127, 63, 0, 255],
|
||||
[127, 95, 63, 255],
|
||||
[76, 38, 0, 255],
|
||||
[76, 57, 38, 255],
|
||||
[38, 19, 0, 255],
|
||||
[38, 28, 19, 255],
|
||||
[255, 191, 0, 255],
|
||||
[255, 223, 127, 255],
|
||||
[165, 124, 0, 255],
|
||||
[165, 145, 82, 255],
|
||||
[127, 95, 0, 255],
|
||||
[127, 111, 63, 255],
|
||||
[76, 57, 0, 255],
|
||||
[76, 66, 38, 255],
|
||||
[38, 28, 0, 255],
|
||||
[38, 33, 19, 255],
|
||||
[255, 255, 0, 255],
|
||||
[255, 255, 127, 255],
|
||||
[165, 165, 0, 255],
|
||||
[165, 165, 82, 255],
|
||||
[127, 127, 0, 255],
|
||||
[127, 127, 63, 255],
|
||||
[76, 76, 0, 255],
|
||||
[76, 76, 38, 255],
|
||||
[38, 38, 0, 255],
|
||||
[38, 38, 19, 255],
|
||||
[191, 255, 0, 255],
|
||||
[223, 255, 127, 255],
|
||||
[124, 165, 0, 255],
|
||||
[145, 165, 82, 255],
|
||||
[95, 127, 0, 255],
|
||||
[111, 127, 63, 255],
|
||||
[57, 76, 0, 255],
|
||||
[66, 76, 38, 255],
|
||||
[28, 38, 0, 255],
|
||||
[33, 38, 19, 255],
|
||||
[127, 255, 0, 255],
|
||||
[191, 255, 127, 255],
|
||||
[82, 165, 0, 255],
|
||||
[124, 165, 82, 255],
|
||||
[63, 127, 0, 255],
|
||||
[95, 127, 63, 255],
|
||||
[38, 76, 0, 255],
|
||||
[57, 76, 38, 255],
|
||||
[19, 38, 0, 255],
|
||||
[28, 38, 19, 255],
|
||||
[63, 255, 0, 255],
|
||||
[159, 255, 127, 255],
|
||||
[41, 165, 0, 255],
|
||||
[103, 165, 82, 255],
|
||||
[31, 127, 0, 255],
|
||||
[79, 127, 63, 255],
|
||||
[19, 76, 0, 255],
|
||||
[47, 76, 38, 255],
|
||||
[9, 38, 0, 255],
|
||||
[23, 38, 19, 255],
|
||||
[0, 255, 0, 255],
|
||||
[127, 255, 127, 255],
|
||||
[0, 165, 0, 255],
|
||||
[82, 165, 82, 255],
|
||||
[0, 127, 0, 255],
|
||||
[63, 127, 63, 255],
|
||||
[0, 76, 0, 255],
|
||||
[38, 76, 38, 255],
|
||||
[0, 38, 0, 255],
|
||||
[19, 38, 19, 255],
|
||||
[0, 255, 63, 255],
|
||||
[127, 255, 159, 255],
|
||||
[0, 165, 41, 255],
|
||||
[82, 165, 103, 255],
|
||||
[0, 127, 31, 255],
|
||||
[63, 127, 79, 255],
|
||||
[0, 76, 19, 255],
|
||||
[38, 76, 47, 255],
|
||||
[0, 38, 9, 255],
|
||||
[19, 38, 23, 255],
|
||||
[0, 255, 127, 255],
|
||||
[127, 255, 191, 255],
|
||||
[0, 165, 82, 255],
|
||||
[82, 165, 124, 255],
|
||||
[0, 127, 63, 255],
|
||||
[63, 127, 95, 255],
|
||||
[0, 76, 38, 255],
|
||||
[38, 76, 57, 255],
|
||||
[0, 38, 19, 255],
|
||||
[19, 38, 28, 255],
|
||||
[0, 255, 191, 255],
|
||||
[127, 255, 223, 255],
|
||||
[0, 165, 124, 255],
|
||||
[82, 165, 145, 255],
|
||||
[0, 127, 95, 255],
|
||||
[63, 127, 111, 255],
|
||||
[0, 76, 57, 255],
|
||||
[38, 76, 66, 255],
|
||||
[0, 38, 28, 255],
|
||||
[19, 38, 33, 255],
|
||||
[0, 255, 255, 255],
|
||||
[127, 255, 255, 255],
|
||||
[0, 165, 165, 255],
|
||||
[82, 165, 165, 255],
|
||||
[0, 127, 127, 255],
|
||||
[63, 127, 127, 255],
|
||||
[0, 76, 76, 255],
|
||||
[38, 76, 76, 255],
|
||||
[0, 38, 38, 255],
|
||||
[19, 38, 38, 255],
|
||||
[0, 191, 255, 255],
|
||||
[127, 223, 255, 255],
|
||||
[0, 124, 165, 255],
|
||||
[82, 145, 165, 255],
|
||||
[0, 95, 127, 255],
|
||||
[63, 111, 127, 255],
|
||||
[0, 57, 76, 255],
|
||||
[38, 66, 76, 255],
|
||||
[0, 28, 38, 255],
|
||||
[19, 33, 38, 255],
|
||||
[0, 127, 255, 255],
|
||||
[127, 191, 255, 255],
|
||||
[0, 82, 165, 255],
|
||||
[82, 124, 165, 255],
|
||||
[0, 63, 127, 255],
|
||||
[63, 95, 127, 255],
|
||||
[0, 38, 76, 255],
|
||||
[38, 57, 76, 255],
|
||||
[0, 19, 38, 255],
|
||||
[19, 28, 38, 255],
|
||||
[0, 63, 255, 255],
|
||||
[127, 159, 255, 255],
|
||||
[0, 41, 165, 255],
|
||||
[82, 103, 165, 255],
|
||||
[0, 31, 127, 255],
|
||||
[63, 79, 127, 255],
|
||||
[0, 19, 76, 255],
|
||||
[38, 47, 76, 255],
|
||||
[0, 9, 38, 255],
|
||||
[19, 23, 38, 255],
|
||||
[0, 0, 255, 255],
|
||||
[127, 127, 255, 255],
|
||||
[0, 0, 165, 255],
|
||||
[82, 82, 165, 255],
|
||||
[0, 0, 127, 255],
|
||||
[63, 63, 127, 255],
|
||||
[0, 0, 76, 255],
|
||||
[38, 38, 76, 255],
|
||||
[0, 0, 38, 255],
|
||||
[19, 19, 38, 255],
|
||||
[63, 0, 255, 255],
|
||||
[159, 127, 255, 255],
|
||||
[41, 0, 165, 255],
|
||||
[103, 82, 165, 255],
|
||||
[31, 0, 127, 255],
|
||||
[79, 63, 127, 255],
|
||||
[19, 0, 76, 255],
|
||||
[47, 38, 76, 255],
|
||||
[9, 0, 38, 255],
|
||||
[23, 19, 38, 255],
|
||||
[127, 0, 255, 255],
|
||||
[191, 127, 255, 255],
|
||||
[82, 0, 165, 255],
|
||||
[124, 82, 165, 255],
|
||||
[63, 0, 127, 255],
|
||||
[95, 63, 127, 255],
|
||||
[38, 0, 76, 255],
|
||||
[57, 38, 76, 255],
|
||||
[19, 0, 38, 255],
|
||||
[28, 19, 38, 255],
|
||||
[191, 0, 255, 255],
|
||||
[223, 127, 255, 255],
|
||||
[124, 0, 165, 255],
|
||||
[145, 82, 165, 255],
|
||||
[95, 0, 127, 255],
|
||||
[111, 63, 127, 255],
|
||||
[57, 0, 76, 255],
|
||||
[66, 38, 76, 255],
|
||||
[28, 0, 38, 255],
|
||||
[33, 19, 38, 255],
|
||||
[255, 0, 255, 255],
|
||||
[255, 127, 255, 255],
|
||||
[165, 0, 165, 255],
|
||||
[165, 82, 165, 255],
|
||||
[127, 0, 127, 255],
|
||||
[127, 63, 127, 255],
|
||||
[76, 0, 76, 255],
|
||||
[76, 38, 76, 255],
|
||||
[38, 0, 38, 255],
|
||||
[38, 19, 38, 255],
|
||||
[255, 0, 191, 255],
|
||||
[255, 127, 223, 255],
|
||||
[165, 0, 124, 255],
|
||||
[165, 82, 145, 255],
|
||||
[127, 0, 95, 255],
|
||||
[127, 63, 111, 255],
|
||||
[76, 0, 57, 255],
|
||||
[76, 38, 66, 255],
|
||||
[38, 0, 28, 255],
|
||||
[38, 19, 33, 255],
|
||||
[255, 0, 127, 255],
|
||||
[255, 127, 191, 255],
|
||||
[165, 0, 82, 255],
|
||||
[165, 82, 124, 255],
|
||||
[127, 0, 63, 255],
|
||||
[127, 63, 95, 255],
|
||||
[76, 0, 38, 255],
|
||||
[76, 38, 57, 255],
|
||||
[38, 0, 19, 255],
|
||||
[38, 19, 28, 255],
|
||||
[255, 0, 63, 255],
|
||||
[255, 127, 159, 255],
|
||||
[165, 0, 41, 255],
|
||||
[165, 82, 103, 255],
|
||||
[127, 0, 31, 255],
|
||||
[127, 63, 79, 255],
|
||||
[76, 0, 19, 255],
|
||||
[76, 38, 47, 255],
|
||||
[38, 0, 9, 255],
|
||||
[38, 19, 23, 255],
|
||||
[84, 84, 84, 255],
|
||||
[118, 118, 118, 255],
|
||||
[152, 152, 152, 255],
|
||||
[186, 186, 186, 255],
|
||||
[220, 220, 220, 255],
|
||||
[255, 255, 255, 255],
|
||||
[255, 255, 255, 255] //----- ByLayer - White
|
||||
];
|
||||
//颜色材质,对于二维图像来说可能有用,应该不对三维对象使用该材质
|
||||
class ColorMaterial {
|
||||
constructor() { }
|
||||
static GetLineMaterial(index) {
|
||||
var ColorMaterial = /** @class */ (function () {
|
||||
function ColorMaterial() {
|
||||
}
|
||||
ColorMaterial.GetLineMaterial = function (index) {
|
||||
if (this.m_LineMaterialMap.has(index))
|
||||
return this.m_LineMaterialMap.get(index);
|
||||
let mat = new THREE.LineBasicMaterial({ color: this.GetColor(index) });
|
||||
var mat = new three_1.LineBasicMaterial({ color: this.GetColor(index) });
|
||||
this.m_LineMaterialMap.set(index, mat);
|
||||
return mat;
|
||||
}
|
||||
static GetColor(index) {
|
||||
let rgb = ColorPalette[index];
|
||||
};
|
||||
ColorMaterial.GetBasicMaterial = function (index) {
|
||||
if (this.m_BasicMaterialMap.has(index))
|
||||
return this.m_BasicMaterialMap.get(index);
|
||||
var mat = new three_1.MeshBasicMaterial({ color: this.GetColor(index) });
|
||||
this.m_BasicMaterialMap.set(index, mat);
|
||||
return mat;
|
||||
};
|
||||
ColorMaterial.GetColor = function (index) {
|
||||
var rgb = ColorPalette[index];
|
||||
if (rgb)
|
||||
return new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
|
||||
}
|
||||
}
|
||||
ColorMaterial.m_LineMaterialMap = new Map();
|
||||
return new three_1.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
|
||||
};
|
||||
ColorMaterial.m_LineMaterialMap = new Map();
|
||||
ColorMaterial.m_BasicMaterialMap = new Map();
|
||||
return ColorMaterial;
|
||||
}());
|
||||
exports.ColorMaterial = ColorMaterial;
|
||||
//# sourceMappingURL=ColorPalette.js.map
|
2
dist/ColorPalette.js.map
vendored
2
dist/ColorPalette.js.map
vendored
File diff suppressed because one or more lines are too long
1
dist/Dimension.d.ts
vendored
1
dist/Dimension.d.ts
vendored
@@ -1,7 +1,6 @@
|
||||
import { Group } from "three";
|
||||
/**
|
||||
* 标注实体
|
||||
*
|
||||
* @export
|
||||
* @class Dimension
|
||||
* @extends {Group}
|
||||
|
64
dist/Dimension.js
vendored
64
dist/Dimension.js
vendored
@@ -1,46 +1,64 @@
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const three_1 = require("three");
|
||||
const ColorPalette_1 = require("./ColorPalette");
|
||||
const Text_1 = require("./Text");
|
||||
const GeUtils_1 = require("./GeUtils");
|
||||
var three_1 = require("three");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var Text_1 = require("./Text");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
/**
|
||||
* 标注实体
|
||||
*
|
||||
* @export
|
||||
* @class Dimension
|
||||
* @extends {Group}
|
||||
*/
|
||||
class Dimension extends three_1.Group {
|
||||
constructor(length, textHeight = 25, mirror = false, mirrorFoot = false) {
|
||||
super();
|
||||
let footLength = 60;
|
||||
var Dimension = /** @class */ (function (_super) {
|
||||
__extends(Dimension, _super);
|
||||
function Dimension(length, textHeight, mirror, mirrorFoot) {
|
||||
if (textHeight === void 0) { textHeight = 25; }
|
||||
if (mirror === void 0) { mirror = false; }
|
||||
if (mirrorFoot === void 0) { mirrorFoot = false; }
|
||||
var _this = _super.call(this) || this;
|
||||
var footLength = 60;
|
||||
if (mirrorFoot) {
|
||||
footLength = -footLength;
|
||||
}
|
||||
//针脚几何体
|
||||
let lineGeo = new three_1.Geometry();
|
||||
var lineGeo = new three_1.Geometry();
|
||||
lineGeo.vertices.push(new three_1.Vector3(), new three_1.Vector3(0, footLength, 0));
|
||||
//托盘几何体
|
||||
let lineGeo2 = new three_1.Geometry();
|
||||
var lineGeo2 = new three_1.Geometry();
|
||||
lineGeo2.vertices.push(new three_1.Vector3(0, footLength), new three_1.Vector3(length, footLength, 0));
|
||||
let material = ColorPalette_1.ColorMaterial.GetLineMaterial(5);
|
||||
let line1 = new three_1.Line(lineGeo, material);
|
||||
let line2 = new three_1.Line(lineGeo, material);
|
||||
var material = ColorPalette_1.ColorMaterial.GetLineMaterial(5);
|
||||
var line1 = new three_1.Line(lineGeo, material);
|
||||
var line2 = new three_1.Line(lineGeo, material);
|
||||
line2.position.x = length;
|
||||
let line3 = new three_1.Line(lineGeo2, material);
|
||||
let text = new Text_1.DbText(parseFloat(length.toFixed(2)).toString(), textHeight);
|
||||
var line3 = new three_1.Line(lineGeo2, material);
|
||||
var text = new Text_1.DbText(parseFloat(length.toFixed(2)).toString(), textHeight);
|
||||
if (mirror) {
|
||||
let roMat = new three_1.Matrix4().makeRotationZ(Math.PI);
|
||||
text.applyMatrix(roMat);
|
||||
text.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength - textHeight * 0.1)));
|
||||
var roMat = new three_1.Matrix4().makeRotationZ(Math.PI);
|
||||
text.applyMatrix4(roMat);
|
||||
text.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength - textHeight * 0.1)));
|
||||
}
|
||||
else {
|
||||
text.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength * 1.1)));
|
||||
text.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(length * 0.5, footLength * 1.1)));
|
||||
}
|
||||
this.add(text);
|
||||
this.add(line1, line2, line3);
|
||||
_this.add(text);
|
||||
_this.add(line1, line2, line3);
|
||||
return _this;
|
||||
}
|
||||
}
|
||||
return Dimension;
|
||||
}(three_1.Group));
|
||||
exports.Dimension = Dimension;
|
||||
//# sourceMappingURL=Dimension.js.map
|
2
dist/Dimension.js.map
vendored
2
dist/Dimension.js.map
vendored
@@ -1 +1 @@
|
||||
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|
||||
{"version":3,"file":"Dimension.js","sourceRoot":"","sources":["../src/Dimension.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,+BAAgE;AAChE,+CAA+C;AAC/C,+BAAgC;AAChC,qCAAuC;AAEvC;;;;;GAKG;AACH;IAA+B,6BAAK;IAGhC,mBAAY,MAAc,EAAE,UAAuB,EAAE,MAAuB,EAAE,UAA2B;QAA7E,2BAAA,EAAA,eAAuB;QAAE,uBAAA,EAAA,cAAuB;QAAE,2BAAA,EAAA,kBAA2B;QAAzG,YAEI,iBAAO,SAuCV;QAtCG,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,IAAI,UAAU,EACd;YACI,UAAU,GAAG,CAAC,UAAU,CAAC;SAC5B;QAED,OAAO;QACP,IAAI,OAAO,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC7B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,EAAE,EAAE,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEpE,OAAO;QACP,IAAI,QAAQ,GAAG,IAAI,gBAAQ,EAAE,CAAC;QAC9B,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,UAAU,CAAC,EAAE,IAAI,eAAO,CAAC,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAEvF,IAAI,QAAQ,GAAG,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAA;QAE/C,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QACxC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC;QAE1B,IAAI,KAAK,GAAG,IAAI,YAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAEzC,IAAI,IAAI,GAAG,IAAI,aAAM,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,CAAC,CAAC;QAC5E,IAAI,MAAM,EACV;YACI,IAAI,KAAK,GAAG,IAAI,eAAO,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACjD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YACzB,IAAI,CAAC,YAAY,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC3F;aAED;YACI,IAAI,CAAC,YAAY,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,MAAM,GAAG,GAAG,EAAE,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;SAC9E;QAGD,KAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAEf,KAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;;IAClC,CAAC;IACL,gBAAC;AAAD,CAAC,AA7CD,CAA+B,aAAK,GA6CnC;AA7CY,8BAAS"}
|
24
dist/DrawDimension.js
vendored
24
dist/DrawDimension.js
vendored
@@ -1,7 +1,7 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const three_1 = require("three");
|
||||
const _1 = require(".");
|
||||
var three_1 = require("three");
|
||||
var _1 = require(".");
|
||||
/**
|
||||
* 绘制标注实体
|
||||
*
|
||||
@@ -10,22 +10,22 @@ const _1 = require(".");
|
||||
* @returns 标注实体列表
|
||||
*/
|
||||
function DrawDimension(brList) {
|
||||
let box = _1.GetBoxArr(brList);
|
||||
let size = box.getSize(new three_1.Vector3());
|
||||
let mat4 = new three_1.Matrix4();
|
||||
var box = _1.GetBoxArr(brList);
|
||||
var size = box.getSize(new three_1.Vector3());
|
||||
var mat4 = new three_1.Matrix4();
|
||||
mat4.makeBasis(new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, -1, 0), new three_1.Vector3(0, 0, 1));
|
||||
mat4.setPosition(box.min.clone().add(new three_1.Vector3(size.x, -30)));
|
||||
let textHeight = 45;
|
||||
let dimx = new _1.Dimension(size.x, textHeight, true);
|
||||
dimx.applyMatrix(mat4);
|
||||
let dimz = new _1.Dimension(size.z, textHeight);
|
||||
var textHeight = 45;
|
||||
var dimx = new _1.Dimension(size.x, textHeight, true);
|
||||
dimx.applyMatrix4(mat4);
|
||||
var dimz = new _1.Dimension(size.z, textHeight);
|
||||
mat4.makeBasis(new three_1.Vector3(0, 0, -1), new three_1.Vector3(1, 0, 0), new three_1.Vector3(0, -1, 0));
|
||||
mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
|
||||
dimz.applyMatrix(mat4);
|
||||
let dimy = new _1.Dimension(size.y, textHeight, true, true);
|
||||
dimz.applyMatrix4(mat4);
|
||||
var dimy = new _1.Dimension(size.y, textHeight, true, true);
|
||||
mat4.makeBasis(new three_1.Vector3(0, 1, 0), new three_1.Vector3(-1, 0, 0), new three_1.Vector3(0, 0, 1));
|
||||
mat4.setPosition(box.max.clone().add(new three_1.Vector3(30, -size.y)));
|
||||
dimy.applyMatrix(mat4);
|
||||
dimy.applyMatrix4(mat4);
|
||||
return [dimx, dimy, dimz];
|
||||
}
|
||||
exports.DrawDimension = DrawDimension;
|
||||
|
2
dist/DrawDimension.js.map
vendored
2
dist/DrawDimension.js.map
vendored
@@ -1 +1 @@
|
||||
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|
||||
{"version":3,"file":"DrawDimension.js","sourceRoot":"","sources":["../src/DrawDimension.ts"],"names":[],"mappings":";;AAAA,+BAAqD;AACrD,sBAAyC;AAGzC;;;;;;GAMG;AACH,SAAgB,aAAa,CAAC,MAAc;IAExC,IAAI,GAAG,GAAG,YAAS,CAAC,MAAM,CAAC,CAAC;IAC5B,IAAI,IAAI,GAAG,GAAG,CAAC,OAAO,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;IAEtC,IAAI,IAAI,GAAG,IAAI,eAAO,EAAE,CAAC;IACzB,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEhE,IAAI,UAAU,GAAG,EAAE,CAAC;IACpB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACnD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAExB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;IAC7C,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CACxB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAExB,IAAI,IAAI,GAAG,IAAI,YAAS,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACzD,IAAI,CAAC,SAAS,CACV,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,eAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EACrB,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CACvB,CAAA;IACD,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,eAAO,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAGxB,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAC9B,CAAC;AArCD,sCAqCC"}
|
52
dist/GeUtils.d.ts
vendored
52
dist/GeUtils.d.ts
vendored
@@ -1,9 +1,8 @@
|
||||
import * as THREE from 'three';
|
||||
import { Geometry, Vector, Vector2, Vector3 } from 'three';
|
||||
export declare const cZeroVec: THREE.Vector3;
|
||||
export declare const cXAxis: THREE.Vector3;
|
||||
export declare const cYAxis: THREE.Vector3;
|
||||
export declare const cZAxis: THREE.Vector3;
|
||||
import { Geometry, Vector, Vector2, Vector3, Box3, Matrix4, Object3D, Line, Mesh } from 'three';
|
||||
export declare const cZeroVec: Vector3;
|
||||
export declare const cXAxis: Vector3;
|
||||
export declare const cYAxis: Vector3;
|
||||
export declare const cZAxis: Vector3;
|
||||
/**
|
||||
* 旋转一个点,旋转中心在原点
|
||||
*
|
||||
@@ -14,6 +13,7 @@ export declare const cZAxis: THREE.Vector3;
|
||||
*/
|
||||
export declare function rotatePoint(pt: Vector3, ang: number): Vector3;
|
||||
export declare function equaln(v1: number, v2: number, fuzz?: number): boolean;
|
||||
export declare function equalv3(v1: Vector3, v2: Vector3, fuzz?: number): boolean;
|
||||
export declare function equal<T extends Vector>(v1: T, v2: T): boolean;
|
||||
export declare function fixAngle(an: number, fixAngle: number, fuzz?: number): number;
|
||||
/**
|
||||
@@ -31,29 +31,35 @@ export declare function angle(v: Vector3 | Vector2): number;
|
||||
/**
|
||||
* 求两个向量的夹角,顺时针为负,逆时针为正
|
||||
*
|
||||
* @param {THREE.Vector3} v1
|
||||
* @param {THREE.Vector3} v2
|
||||
* @param {THREE.Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @param {Vector3} v1
|
||||
* @param {Vector3} v2
|
||||
* @param {Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @returns
|
||||
*/
|
||||
export declare function angleTo(v1: THREE.Vector3, v2: THREE.Vector3, ref?: THREE.Vector3): number;
|
||||
export declare function getLoocAtUpVec(dir: THREE.Vector3): THREE.Vector3;
|
||||
export declare function createLookAtMat4(dir: THREE.Vector3): THREE.Matrix4;
|
||||
export declare function isParallelTo(v1: THREE.Vector3, v2: THREE.Vector3): boolean;
|
||||
export declare function ptToString(v: THREE.Vector3, fractionDigits?: number): string;
|
||||
export declare function midPoint(v1: THREE.Vector3, v2: THREE.Vector3): THREE.Vector3;
|
||||
export declare function midPoint2(v1: THREE.Vector2, v2: THREE.Vector2): THREE.Vector2;
|
||||
export declare function midPtCir(v1: THREE.Vector3, v2: THREE.Vector3): THREE.Vector3;
|
||||
export declare function GetBox(obj: THREE.Object3D, updateMatrix?: boolean): THREE.Box3;
|
||||
export declare function GetBoxArr(arr: Array<THREE.Object3D>): THREE.Box3;
|
||||
export declare function MoveMatrix(v: THREE.Vector3): THREE.Matrix4;
|
||||
export declare function angleTo(v1: Vector3, v2: Vector3, ref?: Vector3): number;
|
||||
export declare function getLoocAtUpVec(dir: Vector3): Vector3;
|
||||
export declare function createLookAtMat4(dir: Vector3): Matrix4;
|
||||
export declare function isParallelTo(v1: Vector3, v2: Vector3): boolean;
|
||||
export declare function ptToString(v: Vector3, fractionDigits?: number): string;
|
||||
export declare function midPoint(v1: Vector3, v2: Vector3): Vector3;
|
||||
export declare function midPoint2(v1: Vector2, v2: Vector2): Vector2;
|
||||
export declare function midPtCir(v1: Vector3, v2: Vector3): Vector3;
|
||||
/**
|
||||
* 获得Three对象的包围盒.
|
||||
* @param obj
|
||||
* @param [updateMatrix] 是否应该更新对象矩阵
|
||||
* @returns box
|
||||
*/
|
||||
export declare function GetBox(obj: Object3D, updateMatrix?: boolean): Box3;
|
||||
export declare function GetBoxArr(arr: Array<Object3D>): Box3;
|
||||
export declare function MoveMatrix(v: Vector3): Matrix4;
|
||||
export declare function getProjectDist(v1: Vector3, v2: Vector3): {
|
||||
h: number;
|
||||
v: number;
|
||||
};
|
||||
export declare function getPtPostion(sp: Vector3, ep: Vector3, c: Vector3, inPt: Vector3): {
|
||||
sp: THREE.Vector3;
|
||||
ep: THREE.Vector3;
|
||||
sp: Vector3;
|
||||
ep: Vector3;
|
||||
};
|
||||
export declare function angleAndX(v: Vector3 | Vector2): number;
|
||||
/**
|
||||
@@ -63,4 +69,4 @@ export declare function angleAndX(v: Vector3 | Vector2): number;
|
||||
* @param {number} an
|
||||
*/
|
||||
export declare function angleTo2Pi(an: number): number;
|
||||
export declare function updateGeometry(l: THREE.Line | THREE.Mesh, geometry: Geometry): void;
|
||||
export declare function updateGeometry(l: Line | Mesh, geometry: Geometry): void;
|
||||
|
156
dist/GeUtils.js
vendored
156
dist/GeUtils.js
vendored
@@ -1,12 +1,11 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const three_1 = require("three");
|
||||
const Matrix2_1 = require("./Matrix2");
|
||||
exports.cZeroVec = new THREE.Vector3();
|
||||
exports.cXAxis = new THREE.Vector3(1, 0, 0);
|
||||
exports.cYAxis = new THREE.Vector3(0, 1, 0);
|
||||
exports.cZAxis = new THREE.Vector3(0, 0, 1);
|
||||
var three_1 = require("three");
|
||||
var Matrix2_1 = require("./Matrix2");
|
||||
exports.cZeroVec = new three_1.Vector3();
|
||||
exports.cXAxis = new three_1.Vector3(1, 0, 0);
|
||||
exports.cYAxis = new three_1.Vector3(0, 1, 0);
|
||||
exports.cZAxis = new three_1.Vector3(0, 0, 1);
|
||||
/**
|
||||
* 旋转一个点,旋转中心在原点
|
||||
*
|
||||
@@ -20,19 +19,26 @@ function rotatePoint(pt, ang) {
|
||||
return pt;
|
||||
}
|
||||
exports.rotatePoint = rotatePoint;
|
||||
function equaln(v1, v2, fuzz = 1e-3) {
|
||||
function equaln(v1, v2, fuzz) {
|
||||
if (fuzz === void 0) { fuzz = 1e-3; }
|
||||
return Math.abs(v1 - v2) < fuzz;
|
||||
}
|
||||
exports.equaln = equaln;
|
||||
function equalv3(v1, v2, fuzz) {
|
||||
if (fuzz === void 0) { fuzz = 1e-8; }
|
||||
return equaln(v1.x, v2.x, fuzz) && equaln(v1.y, v2.y, fuzz) && equaln(v1.z, v2.z, fuzz);
|
||||
}
|
||||
exports.equalv3 = equalv3;
|
||||
function equal(v1, v2) {
|
||||
return v1.distanceToSquared(v2) < 1e-8;
|
||||
}
|
||||
exports.equal = equal;
|
||||
function fixAngle(an, fixAngle, fuzz = 0.1) {
|
||||
function fixAngle(an, fixAngle, fuzz) {
|
||||
if (fuzz === void 0) { fuzz = 0.1; }
|
||||
if (an < 0)
|
||||
an += Math.PI * 2;
|
||||
an += fuzz;
|
||||
let rem = an % fixAngle;
|
||||
var rem = an % fixAngle;
|
||||
if (rem < fuzz * 2) {
|
||||
an -= rem;
|
||||
}
|
||||
@@ -61,7 +67,7 @@ exports.polar = polar;
|
||||
function angle(v) {
|
||||
if (equaln(v.y, 0) && v.x > 0)
|
||||
return 0;
|
||||
let angle = Math.atan2(v.y, v.x);
|
||||
var angle = Math.atan2(v.y, v.x);
|
||||
if (angle < 0)
|
||||
angle += Math.PI * 2;
|
||||
return angle;
|
||||
@@ -70,19 +76,20 @@ exports.angle = angle;
|
||||
/**
|
||||
* 求两个向量的夹角,顺时针为负,逆时针为正
|
||||
*
|
||||
* @param {THREE.Vector3} v1
|
||||
* @param {THREE.Vector3} v2
|
||||
* @param {THREE.Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @param {Vector3} v1
|
||||
* @param {Vector3} v2
|
||||
* @param {Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @returns
|
||||
*/
|
||||
function angleTo(v1, v2, ref = new THREE.Vector3(0, 0, 1)) {
|
||||
function angleTo(v1, v2, ref) {
|
||||
if (ref === void 0) { ref = new three_1.Vector3(0, 0, 1); }
|
||||
if (!ref.equals(new three_1.Vector3(0, 0, 1))) {
|
||||
//任意轴坐标系. 使用相机的构造矩阵.
|
||||
ref.multiplyScalar(-1);
|
||||
let up = getLoocAtUpVec(ref);
|
||||
let refOcs = new THREE.Matrix4();
|
||||
var up = getLoocAtUpVec(ref);
|
||||
var refOcs = new three_1.Matrix4();
|
||||
refOcs.lookAt(exports.cZeroVec, ref, up);
|
||||
let refOcsInv = new THREE.Matrix4().getInverse(refOcs);
|
||||
var refOcsInv = new three_1.Matrix4().getInverse(refOcs);
|
||||
v1.applyMatrix4(refOcsInv);
|
||||
v2.applyMatrix4(refOcsInv);
|
||||
v1.z = 0;
|
||||
@@ -90,7 +97,7 @@ function angleTo(v1, v2, ref = new THREE.Vector3(0, 0, 1)) {
|
||||
}
|
||||
if (v1.equals(exports.cZeroVec) || v2.equals(exports.cZeroVec))
|
||||
return 0;
|
||||
let cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
|
||||
var cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
|
||||
return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
|
||||
}
|
||||
exports.angleTo = angleTo;
|
||||
@@ -98,25 +105,25 @@ function getLoocAtUpVec(dir) {
|
||||
if (dir.equals(exports.cZeroVec)) {
|
||||
throw ("zero vector");
|
||||
}
|
||||
let norm = dir.clone().normalize();
|
||||
var norm = dir.clone().normalize();
|
||||
if (norm.equals(exports.cZAxis)) {
|
||||
return new THREE.Vector3(0, 1, 0);
|
||||
return new three_1.Vector3(0, 1, 0);
|
||||
}
|
||||
else if (norm.equals(exports.cZAxis.clone().negate())) {
|
||||
return new THREE.Vector3(0, -1, 0);
|
||||
return new three_1.Vector3(0, -1, 0);
|
||||
}
|
||||
else {
|
||||
let xv = new THREE.Vector3();
|
||||
var xv = new three_1.Vector3();
|
||||
xv.crossVectors(exports.cZAxis, norm);
|
||||
let up = new THREE.Vector3();
|
||||
var up = new three_1.Vector3();
|
||||
up.crossVectors(norm, xv);
|
||||
return up;
|
||||
}
|
||||
}
|
||||
exports.getLoocAtUpVec = getLoocAtUpVec;
|
||||
function createLookAtMat4(dir) {
|
||||
let up = getLoocAtUpVec(dir);
|
||||
let mat = new THREE.Matrix4();
|
||||
var up = getLoocAtUpVec(dir);
|
||||
var mat = new three_1.Matrix4();
|
||||
mat.lookAt(exports.cZeroVec, dir, up);
|
||||
return mat;
|
||||
}
|
||||
@@ -125,8 +132,9 @@ function isParallelTo(v1, v2) {
|
||||
return v1.clone().cross(v2).lengthSq() < 1e-9;
|
||||
}
|
||||
exports.isParallelTo = isParallelTo;
|
||||
function ptToString(v, fractionDigits = 3) {
|
||||
return v.toArray().map(o => {
|
||||
function ptToString(v, fractionDigits) {
|
||||
if (fractionDigits === void 0) { fractionDigits = 3; }
|
||||
return v.toArray().map(function (o) {
|
||||
return o.toFixed(fractionDigits);
|
||||
}).join(",");
|
||||
}
|
||||
@@ -140,60 +148,60 @@ function midPoint2(v1, v2) {
|
||||
}
|
||||
exports.midPoint2 = midPoint2;
|
||||
function midPtCir(v1, v2) {
|
||||
let baseline = new three_1.Vector3(1, 0, 0);
|
||||
let outLine = v2.clone().sub(v1);
|
||||
let ang = angleTo(baseline, outLine) / 2;
|
||||
let midLine = rotatePoint(outLine, -ang);
|
||||
var baseline = new three_1.Vector3(1, 0, 0);
|
||||
var outLine = v2.clone().sub(v1);
|
||||
var ang = angleTo(baseline, outLine) / 2;
|
||||
var midLine = rotatePoint(outLine, -ang);
|
||||
return v1.clone().add(midLine);
|
||||
}
|
||||
exports.midPtCir = midPtCir;
|
||||
/**
|
||||
* 获得Three对象的包围盒.
|
||||
* @param obj
|
||||
* @param [updateMatrix] 是否应该更新对象矩阵
|
||||
* @returns box
|
||||
*/
|
||||
function GetBox(obj, updateMatrix) {
|
||||
var box = new three_1.Box3();
|
||||
if (updateMatrix)
|
||||
obj.updateMatrixWorld(false);
|
||||
if (obj.hasOwnProperty("geometry")) {
|
||||
let geo = obj["geometry"];
|
||||
if (geo instanceof THREE.Geometry || geo instanceof THREE.BufferGeometry) {
|
||||
if (!obj.visible)
|
||||
return box;
|
||||
obj.traverse(function (o) {
|
||||
//因为实体Erase时,实体仍然保存在Scene中.
|
||||
if (o.visible === false)
|
||||
return;
|
||||
//@ts-ignore
|
||||
var geo = o.geometry;
|
||||
if (geo) {
|
||||
if (!geo.boundingBox)
|
||||
geo.computeBoundingBox();
|
||||
return geo.boundingBox.clone().applyMatrix4(obj.matrixWorld);
|
||||
box.union(geo.boundingBox.clone().applyMatrix4(o.matrixWorld));
|
||||
}
|
||||
}
|
||||
else if (obj.children.length > 0) {
|
||||
let box = obj.children.reduce((sumBox, itemObj) => {
|
||||
let itemBox = GetBox(itemObj);
|
||||
if (itemBox)
|
||||
sumBox.union(itemBox);
|
||||
return sumBox;
|
||||
}, new THREE.Box3());
|
||||
// if (box) box.applyMatrix4(obj.matrixWorld);
|
||||
return box;
|
||||
}
|
||||
else
|
||||
return null;
|
||||
});
|
||||
return box;
|
||||
}
|
||||
exports.GetBox = GetBox;
|
||||
function GetBoxArr(arr) {
|
||||
if (arr.length == 0) {
|
||||
return null;
|
||||
var box = new three_1.Box3();
|
||||
for (var _i = 0, arr_1 = arr; _i < arr_1.length; _i++) {
|
||||
var o = arr_1[_i];
|
||||
var b = GetBox(o);
|
||||
if (!b.isEmpty())
|
||||
box.union(b);
|
||||
}
|
||||
return arr.map(o => {
|
||||
return GetBox(o);
|
||||
}).filter(o => {
|
||||
return o;
|
||||
}).reduce((sumBox, objBox) => {
|
||||
return sumBox.union(objBox);
|
||||
}, new THREE.Box3());
|
||||
return box;
|
||||
}
|
||||
exports.GetBoxArr = GetBoxArr;
|
||||
function MoveMatrix(v) {
|
||||
let mat = new THREE.Matrix4();
|
||||
var mat = new three_1.Matrix4();
|
||||
mat.makeTranslation(v.x, v.y, v.z);
|
||||
return mat;
|
||||
}
|
||||
exports.MoveMatrix = MoveMatrix;
|
||||
function getProjectDist(v1, v2) {
|
||||
let ang = v1.angleTo(v2);
|
||||
let dist = v1.length();
|
||||
var ang = v1.angleTo(v2);
|
||||
var dist = v1.length();
|
||||
return {
|
||||
h: dist * Math.cos(ang),
|
||||
v: dist * Math.sin(ang)
|
||||
@@ -202,31 +210,31 @@ function getProjectDist(v1, v2) {
|
||||
exports.getProjectDist = getProjectDist;
|
||||
//获得输入点在2线组成的4个区间的位置
|
||||
function getPtPostion(sp, ep, c, inPt) {
|
||||
let l1 = sp.clone().sub(c);
|
||||
let l2 = ep.clone().sub(c);
|
||||
let l3 = l1.clone().negate();
|
||||
let l4 = l2.clone().negate();
|
||||
let inputLine = inPt.clone().sub(c);
|
||||
let ang1 = angleTo(l1, l2);
|
||||
let ang2 = Math.PI;
|
||||
let ang3 = ang2 + Math.abs(ang1);
|
||||
let inputAng = angleTo(l1, inputLine);
|
||||
var l1 = sp.clone().sub(c);
|
||||
var l2 = ep.clone().sub(c);
|
||||
var l3 = l1.clone().negate();
|
||||
var l4 = l2.clone().negate();
|
||||
var inputLine = inPt.clone().sub(c);
|
||||
var ang1 = angleTo(l1, l2);
|
||||
var ang2 = Math.PI;
|
||||
var ang3 = ang2 + Math.abs(ang1);
|
||||
var inputAng = angleTo(l1, inputLine);
|
||||
if (ang1 * inputAng < 0) {
|
||||
inputAng = (Math.PI * 2 - Math.abs(inputAng));
|
||||
}
|
||||
ang1 = Math.abs(ang1);
|
||||
inputAng = Math.abs(inputAng);
|
||||
if (inputAng <= ang1) {
|
||||
return { sp, ep };
|
||||
return { sp: sp, ep: ep };
|
||||
}
|
||||
else if (inputAng > ang1 && inputAng <= ang2) {
|
||||
return { sp: c.clone().add(l3), ep };
|
||||
return { sp: c.clone().add(l3), ep: ep };
|
||||
}
|
||||
else if (inputAng > ang2 && inputAng <= ang3) {
|
||||
return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
|
||||
}
|
||||
else {
|
||||
return { sp, ep: c.clone().add(l4) };
|
||||
return { sp: sp, ep: c.clone().add(l4) };
|
||||
}
|
||||
}
|
||||
exports.getPtPostion = getPtPostion;
|
||||
@@ -248,7 +256,7 @@ function angleTo2Pi(an) {
|
||||
}
|
||||
exports.angleTo2Pi = angleTo2Pi;
|
||||
function updateGeometry(l, geometry) {
|
||||
let geo = l.geometry;
|
||||
var geo = l.geometry;
|
||||
geo.dispose();
|
||||
l.geometry = geometry;
|
||||
geometry.verticesNeedUpdate = true;
|
||||
|
2
dist/GeUtils.js.map
vendored
2
dist/GeUtils.js.map
vendored
File diff suppressed because one or more lines are too long
4
dist/KeyEnum.d.ts
vendored
4
dist/KeyEnum.d.ts
vendored
@@ -1,7 +1,7 @@
|
||||
export declare enum MouseKey {
|
||||
Left = 0,
|
||||
Middle = 1,
|
||||
Right = 2,
|
||||
Right = 2
|
||||
}
|
||||
export declare enum KeyBoard {
|
||||
Digit1 = 49,
|
||||
@@ -145,5 +145,5 @@ export declare enum KeyBoard {
|
||||
NumpadMultiply = 106,
|
||||
NumpadSubtract = 109,
|
||||
NumpadDot = 110,
|
||||
NumpadDot1 = 190,
|
||||
NumpadDot1 = 190
|
||||
}
|
||||
|
1
dist/Material.d.ts
vendored
1
dist/Material.d.ts
vendored
@@ -1,3 +1,4 @@
|
||||
import { MeshBasicMaterial, LineBasicMaterial } from "three";
|
||||
export declare let boardMaterial: MeshBasicMaterial;
|
||||
export declare let selectMaterial: MeshBasicMaterial;
|
||||
export declare let edgeMaterial: LineBasicMaterial;
|
||||
|
8
dist/Material.js
vendored
8
dist/Material.js
vendored
@@ -1,6 +1,6 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const three_1 = require("three");
|
||||
var three_1 = require("three");
|
||||
//板件的材质,使用这个材质避免板件将线覆盖.
|
||||
exports.boardMaterial = new three_1.MeshBasicMaterial({
|
||||
color: new three_1.Color(0.8, 0.8, 0.8),
|
||||
@@ -8,6 +8,12 @@ exports.boardMaterial = new three_1.MeshBasicMaterial({
|
||||
polygonOffsetFactor: 1,
|
||||
polygonOffsetUnits: 1
|
||||
});
|
||||
exports.selectMaterial = new three_1.MeshBasicMaterial({
|
||||
color: new three_1.Color(0.1, 0.5, 0.5),
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: 1,
|
||||
polygonOffsetUnits: 1
|
||||
});
|
||||
//线框的材质
|
||||
exports.edgeMaterial = new three_1.LineBasicMaterial({ linewidth: 2, color: new three_1.Color(0, 0, 0) });
|
||||
//# sourceMappingURL=Material.js.map
|
2
dist/Material.js.map
vendored
2
dist/Material.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"Material.js","sourceRoot":"","sources":["../src/Material.ts"],"names":[],"mappings":";;AAAA,iCAAoE;AAEpE,uBAAuB;AACZ,QAAA,aAAa,GAAG,IAAI,yBAAiB,CAAC;IAC7C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEH,OAAO;AACI,QAAA,YAAY,GAAG,IAAI,yBAAiB,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,aAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC"}
|
||||
{"version":3,"file":"Material.js","sourceRoot":"","sources":["../src/Material.ts"],"names":[],"mappings":";;AAAA,+BAAoE;AAEpE,uBAAuB;AACZ,QAAA,aAAa,GAAG,IAAI,yBAAiB,CAAC;IAC7C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEQ,QAAA,cAAc,GAAG,IAAI,yBAAiB,CAAC;IAC9C,KAAK,EAAE,IAAI,aAAK,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IAC/B,aAAa,EAAE,IAAI;IACnB,mBAAmB,EAAE,CAAC;IACtB,kBAAkB,EAAE,CAAC;CACxB,CAAC,CAAC;AAEH,OAAO;AACI,QAAA,YAAY,GAAG,IAAI,yBAAiB,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,aAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC"}
|
29
dist/Matrix2.js
vendored
29
dist/Matrix2.js
vendored
@@ -1,30 +1,31 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
class Matrix2 {
|
||||
constructor() {
|
||||
var Matrix2 = /** @class */ (function () {
|
||||
function Matrix2() {
|
||||
this.el = [1, 0, 0, 1];
|
||||
}
|
||||
set(n11, n12, n21, n22) {
|
||||
let te = this.el;
|
||||
Matrix2.prototype.set = function (n11, n12, n21, n22) {
|
||||
var te = this.el;
|
||||
te[0] = n11;
|
||||
te[1] = n21;
|
||||
te[2] = n12;
|
||||
te[3] = n22;
|
||||
return this;
|
||||
}
|
||||
applyVector(vec) {
|
||||
let x = vec.x, y = vec.y;
|
||||
let e = this.el;
|
||||
};
|
||||
Matrix2.prototype.applyVector = function (vec) {
|
||||
var x = vec.x, y = vec.y;
|
||||
var e = this.el;
|
||||
vec.x = e[0] * x + e[2] * y;
|
||||
vec.y = e[1] * x + e[3] * y;
|
||||
return this;
|
||||
}
|
||||
setRotate(theta) {
|
||||
let el = this.el;
|
||||
let c = Math.cos(theta), s = Math.sin(theta);
|
||||
};
|
||||
Matrix2.prototype.setRotate = function (theta) {
|
||||
var el = this.el;
|
||||
var c = Math.cos(theta), s = Math.sin(theta);
|
||||
this.set(c, -s, s, c);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
};
|
||||
return Matrix2;
|
||||
}());
|
||||
exports.Matrix2 = Matrix2;
|
||||
//# sourceMappingURL=Matrix2.js.map
|
2
dist/Matrix2.js.map
vendored
2
dist/Matrix2.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"Matrix2.js","sourceRoot":"","sources":["../src/Matrix2.ts"],"names":[],"mappings":";;AAEA;IAAA;QAEY,OAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA4B9B,CAAC;IA3BG,GAAG,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW;QAElD,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEjB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,WAAW,CAAC,GAAsB;QAE9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QAChB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,SAAS,CAAC,KAAa;QAEnB,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAE7C,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACV,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AA9BD,0BA8BC"}
|
||||
{"version":3,"file":"Matrix2.js","sourceRoot":"","sources":["../src/Matrix2.ts"],"names":[],"mappings":";;AAEA;IAAA;QAEY,OAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IA4B9B,CAAC;IA3BG,qBAAG,GAAH,UAAI,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW;QAElD,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEjB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IACD,6BAAW,GAAX,UAAY,GAAsB;QAE9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QAChB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC5B,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAE5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,2BAAS,GAAT,UAAU,KAAa;QAEnB,IAAI,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACjB,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAE7C,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACV,CAAC,EAAE,CAAC,CAAC,CAAC;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,cAAC;AAAD,CAAC,AA9BD,IA8BC;AA9BY,0BAAO"}
|
23
dist/Orbit.d.ts
vendored
23
dist/Orbit.d.ts
vendored
@@ -1,4 +1,4 @@
|
||||
import * as THREE from "three";
|
||||
import { Vector3 } from "three";
|
||||
/**
|
||||
* 轨道控制的数学类,观察向量和角度的互相转换
|
||||
* 当x当抬头或者低头到90度时,触发万向锁.
|
||||
@@ -8,31 +8,32 @@ import * as THREE from "three";
|
||||
export declare class Orbit {
|
||||
private m_RoX;
|
||||
RoZ: number;
|
||||
RoX: number;
|
||||
get RoX(): number;
|
||||
set RoX(v: number);
|
||||
/**
|
||||
* 使用旋转角度 计算观察向量
|
||||
*
|
||||
* @param {THREE.Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {THREE.Vector3} 返回观察向量
|
||||
* @param {Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {Vector3} 返回观察向量
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateDirection(dir?: THREE.Vector3): THREE.Vector3;
|
||||
UpdateDirection(dir?: Vector3): Vector3;
|
||||
/**
|
||||
* 使用观察向量,计算旋转角度
|
||||
*
|
||||
* @param {THREE.Vector3} dir
|
||||
* @param {Vector3} dir
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateRoValue(dir: THREE.Vector3): void;
|
||||
UpdateRoValue(dir: Vector3): void;
|
||||
/**
|
||||
*
|
||||
* 根据观察向量 求头部的向量.
|
||||
*
|
||||
* @static
|
||||
* @param {THREE.Vector3} dir
|
||||
* @param {THREE.Vector3} [up]
|
||||
* @returns {THREE.Vector3}
|
||||
* @param {Vector3} dir
|
||||
* @param {Vector3} [up]
|
||||
* @returns {Vector3}
|
||||
* @memberof Orbit
|
||||
*/
|
||||
static ComputUpDirection(dir: THREE.Vector3, up?: THREE.Vector3): THREE.Vector3;
|
||||
static ComputUpDirection(dir: Vector3, up?: Vector3): Vector3;
|
||||
}
|
||||
|
63
dist/Orbit.js
vendored
63
dist/Orbit.js
vendored
@@ -1,81 +1,86 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
var three_1 = require("three");
|
||||
/**
|
||||
* 轨道控制的数学类,观察向量和角度的互相转换
|
||||
* 当x当抬头或者低头到90度时,触发万向锁.
|
||||
*
|
||||
* @class Orbit
|
||||
*/
|
||||
class Orbit {
|
||||
constructor() {
|
||||
var Orbit = /** @class */ (function () {
|
||||
function Orbit() {
|
||||
//抬头低头 正数抬头 负数低头
|
||||
this.m_RoX = 0;
|
||||
//身体旋转 0为正右边 逆时针旋转
|
||||
this.RoZ = 0;
|
||||
}
|
||||
get RoX() {
|
||||
return this.m_RoX;
|
||||
}
|
||||
set RoX(v) {
|
||||
this.m_RoX = THREE.Math.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
|
||||
}
|
||||
Object.defineProperty(Orbit.prototype, "RoX", {
|
||||
get: function () {
|
||||
return this.m_RoX;
|
||||
},
|
||||
set: function (v) {
|
||||
this.m_RoX = three_1.MathUtils.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
/**
|
||||
* 使用旋转角度 计算观察向量
|
||||
*
|
||||
* @param {THREE.Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {THREE.Vector3} 返回观察向量
|
||||
* @param {Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {Vector3} 返回观察向量
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateDirection(dir) {
|
||||
let rtDir = dir ? dir : new THREE.Vector3();
|
||||
Orbit.prototype.UpdateDirection = function (dir) {
|
||||
var rtDir = dir ? dir : new three_1.Vector3();
|
||||
rtDir.z = Math.sin(this.m_RoX);
|
||||
//归一化专用.
|
||||
let d = Math.abs(Math.cos(this.m_RoX));
|
||||
var d = Math.abs(Math.cos(this.m_RoX));
|
||||
rtDir.x = Math.cos(this.RoZ) * d;
|
||||
rtDir.y = Math.sin(this.RoZ) * d;
|
||||
return rtDir;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* 使用观察向量,计算旋转角度
|
||||
*
|
||||
* @param {THREE.Vector3} dir
|
||||
* @param {Vector3} dir
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateRoValue(dir) {
|
||||
Orbit.prototype.UpdateRoValue = function (dir) {
|
||||
dir.normalize();
|
||||
this.m_RoX = Math.asin(dir.z);
|
||||
if (dir.x < 1e-4 && dir.y < 1e-4)
|
||||
this.RoZ = Math.PI * 0.5;
|
||||
else
|
||||
this.RoZ = Math.atan2(dir.y, dir.x);
|
||||
}
|
||||
};
|
||||
/**
|
||||
*
|
||||
* 根据观察向量 求头部的向量.
|
||||
*
|
||||
* @static
|
||||
* @param {THREE.Vector3} dir
|
||||
* @param {THREE.Vector3} [up]
|
||||
* @returns {THREE.Vector3}
|
||||
* @param {Vector3} dir
|
||||
* @param {Vector3} [up]
|
||||
* @returns {Vector3}
|
||||
* @memberof Orbit
|
||||
*/
|
||||
static ComputUpDirection(dir, up) {
|
||||
let upRes = up ? up : new THREE.Vector3();
|
||||
if (dir.equals(new THREE.Vector3(0, 0, -1))) {
|
||||
Orbit.ComputUpDirection = function (dir, up) {
|
||||
var upRes = up ? up : new three_1.Vector3();
|
||||
if (dir.equals(new three_1.Vector3(0, 0, -1))) {
|
||||
upRes.set(0, 1, 0);
|
||||
}
|
||||
else if (dir.equals(new THREE.Vector3(0, 0, 1))) {
|
||||
else if (dir.equals(new three_1.Vector3(0, 0, 1))) {
|
||||
upRes.set(0, -1, 0);
|
||||
}
|
||||
else {
|
||||
let xv = new THREE.Vector3();
|
||||
xv.crossVectors(new THREE.Vector3(0, 0, 1), dir);
|
||||
var xv = new three_1.Vector3();
|
||||
xv.crossVectors(new three_1.Vector3(0, 0, 1), dir);
|
||||
upRes.crossVectors(dir, xv);
|
||||
upRes.normalize();
|
||||
}
|
||||
return upRes;
|
||||
}
|
||||
}
|
||||
};
|
||||
return Orbit;
|
||||
}());
|
||||
exports.Orbit = Orbit;
|
||||
//# sourceMappingURL=Orbit.js.map
|
2
dist/Orbit.js.map
vendored
2
dist/Orbit.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"Orbit.js","sourceRoot":"","sources":["../src/Orbit.ts"],"names":[],"mappings":";;AAAA,+BAA+B;AAE/B;;;;;GAKG;AACH;IAAA;QAEI,gBAAgB;QACR,UAAK,GAAW,CAAC,CAAC;QAE1B,kBAAkB;QAClB,QAAG,GAAW,CAAC,CAAC;IA+EpB,CAAC;IA7EG,IAAI,GAAG;QAEH,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IACD,IAAI,GAAG,CAAC,CAAC;QAEL,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;IACpE,CAAC;IAED;;;;;;OAMG;IACH,eAAe,CAAC,GAAmB;QAE/B,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QAE5C,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ;QACR,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACjC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAEjC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACH,aAAa,CAAC,GAAkB;QAE5B,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI;YAC5B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;;YAEzB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;;;;OASG;IACH,MAAM,CAAC,iBAAiB,CAAC,GAAkB,EAAE,EAAkB;QAE3D,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QAC1C,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAC3C;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;aACI,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAC/C;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACvB;aAED;YACI,IAAI,EAAE,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YAC7B,EAAE,CAAC,YAAY,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;YAC5B,KAAK,CAAC,SAAS,EAAE,CAAC;SACrB;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AArFD,sBAqFC"}
|
||||
{"version":3,"file":"Orbit.js","sourceRoot":"","sources":["../src/Orbit.ts"],"names":[],"mappings":";;AAAA,+BAA2C;AAE3C;;;;;GAKG;AACH;IAAA;QAEI,gBAAgB;QACR,UAAK,GAAW,CAAC,CAAC;QAE1B,kBAAkB;QAClB,QAAG,GAAW,CAAC,CAAC;IA+EpB,CAAC;IA7EG,sBAAI,sBAAG;aAAP;YAEI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aACD,UAAQ,CAAC;YAEL,IAAI,CAAC,KAAK,GAAG,iBAAS,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC;QACnE,CAAC;;;OAJA;IAMD;;;;;;OAMG;IACH,+BAAe,GAAf,UAAgB,GAAa;QAEzB,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,eAAO,EAAE,CAAC;QAEtC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ;QACR,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACjC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAEjC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACH,6BAAa,GAAb,UAAc,GAAY;QAEtB,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI;YAC5B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;;YAEzB,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;;;;OASG;IACI,uBAAiB,GAAxB,UAAyB,GAAY,EAAE,EAAY;QAE/C,IAAI,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,eAAO,EAAE,CAAC;QACpC,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EACrC;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;aACI,IAAI,GAAG,CAAC,MAAM,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EACzC;YACI,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACvB;aAED;YACI,IAAI,EAAE,GAAG,IAAI,eAAO,EAAE,CAAC;YACvB,EAAE,CAAC,YAAY,CAAC,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;YAC3C,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;YAC5B,KAAK,CAAC,SAAS,EAAE,CAAC;SACrB;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IACL,YAAC;AAAD,CAAC,AArFD,IAqFC;AArFY,sBAAK"}
|
6
dist/PlaneExt.d.ts
vendored
6
dist/PlaneExt.d.ts
vendored
@@ -1,7 +1,7 @@
|
||||
import * as THREE from 'three';
|
||||
import { Vector3, Line3 } from "three";
|
||||
export declare class PlaneExt extends THREE.Plane {
|
||||
constructor(normal?: THREE.Vector3, constant?: number);
|
||||
import { Vector3, Line3, Plane } from "three";
|
||||
export declare class PlaneExt extends Plane {
|
||||
constructor(normal?: Vector3, constant?: number);
|
||||
intersectLine(line: Line3, optionalTarget?: Vector3, extendLine?: boolean): Vector3;
|
||||
intersectRay(ray: THREE.Ray, optionalTarget?: Vector3, extendLine?: boolean): Vector3;
|
||||
}
|
||||
|
47
dist/PlaneExt.js
vendored
47
dist/PlaneExt.js
vendored
@@ -1,16 +1,30 @@
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const three_1 = require("three");
|
||||
class PlaneExt extends THREE.Plane {
|
||||
constructor(normal, constant) {
|
||||
super(normal, constant);
|
||||
var THREE = require("three");
|
||||
var three_1 = require("three");
|
||||
var PlaneExt = /** @class */ (function (_super) {
|
||||
__extends(PlaneExt, _super);
|
||||
function PlaneExt(normal, constant) {
|
||||
return _super.call(this, normal, constant) || this;
|
||||
}
|
||||
intersectLine(line, optionalTarget, extendLine) {
|
||||
let v1 = new three_1.Vector3();
|
||||
let result = optionalTarget || new three_1.Vector3();
|
||||
let direction = line.delta(v1);
|
||||
let denominator = this.normal.dot(direction);
|
||||
PlaneExt.prototype.intersectLine = function (line, optionalTarget, extendLine) {
|
||||
var v1 = new three_1.Vector3();
|
||||
var result = optionalTarget || new three_1.Vector3();
|
||||
var direction = line.delta(v1);
|
||||
var denominator = this.normal.dot(direction);
|
||||
if (denominator === 0) {
|
||||
// line is coplanar, return origin
|
||||
if (this.distanceToPoint(line.start) === 0) {
|
||||
@@ -19,18 +33,19 @@ class PlaneExt extends THREE.Plane {
|
||||
// Unsure if this is the correct method to handle this case.
|
||||
return undefined;
|
||||
}
|
||||
let t = -(line.start.dot(this.normal) + this.constant) / denominator;
|
||||
var t = -(line.start.dot(this.normal) + this.constant) / denominator;
|
||||
//If you not extendLine,check intersect point in Line
|
||||
if (!extendLine && (t < 0 || t > 1)) {
|
||||
return undefined;
|
||||
}
|
||||
return result.copy(direction).multiplyScalar(t).add(line.start);
|
||||
}
|
||||
intersectRay(ray, optionalTarget, extendLine) {
|
||||
};
|
||||
PlaneExt.prototype.intersectRay = function (ray, optionalTarget, extendLine) {
|
||||
// 从射线初始位置
|
||||
let line = new THREE.Line3(ray.origin.clone(), ray.origin.clone().add(ray.direction));
|
||||
var line = new THREE.Line3(ray.origin.clone(), ray.origin.clone().add(ray.direction));
|
||||
return this.intersectLine(line, optionalTarget, extendLine);
|
||||
}
|
||||
}
|
||||
};
|
||||
return PlaneExt;
|
||||
}(three_1.Plane));
|
||||
exports.PlaneExt = PlaneExt;
|
||||
//# sourceMappingURL=PlaneExt.js.map
|
2
dist/PlaneExt.js.map
vendored
2
dist/PlaneExt.js.map
vendored
@@ -1 +1 @@
|
||||
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|
||||
{"version":3,"file":"PlaneExt.js","sourceRoot":"","sources":["../src/PlaneExt.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,6BAA+B;AAC/B,+BAA8C;AAE9C;IAA8B,4BAAK;IAE/B,kBAAY,MAAgB,EAAE,QAAiB;eAE3C,kBAAM,MAAM,EAAE,QAAQ,CAAC;IAC3B,CAAC;IACD,gCAAa,GAAb,UAAc,IAAW,EAAE,cAAwB,EAAE,UAAoB;QAErE,IAAI,EAAE,GAAG,IAAI,eAAO,EAAE,CAAC;QAEvB,IAAI,MAAM,GAAG,cAAc,IAAI,IAAI,eAAO,EAAE,CAAC;QAE7C,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;QAE/B,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAE7C,IAAI,WAAW,KAAK,CAAC,EACrB;YACI,kCAAkC;YAClC,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAC1C;gBACI,OAAO,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aAClC;YACD,4DAA4D;YAC5D,OAAO,SAAS,CAAC;SACpB;QAED,IAAI,CAAC,GAAG,CAAE,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC;QACtE,qDAAqD;QACrD,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EACnC;YACI,OAAO,SAAS,CAAC;SACpB;QAED,OAAO,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;IACD,+BAAY,GAAZ,UAAa,GAAc,EAAE,cAAwB,EAAE,UAAoB;QAEvE,UAAU;QACV,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,GAAG,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;QACtF,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,EAAE,UAAU,CAAC,CAAC;IAChE,CAAC;IACL,eAAC;AAAD,CAAC,AA1CD,CAA8B,aAAK,GA0ClC;AA1CY,4BAAQ"}
|
15
dist/PointPick.js
vendored
15
dist/PointPick.js
vendored
@@ -1,6 +1,6 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const three_1 = require("three");
|
||||
var three_1 = require("three");
|
||||
/**
|
||||
* 点选
|
||||
*
|
||||
@@ -11,20 +11,21 @@ const three_1 = require("three");
|
||||
* @returns {(Mesh | undefined)}
|
||||
*/
|
||||
function PointPick(view, ptx, pty) {
|
||||
let raycaster = new three_1.Raycaster();
|
||||
var raycaster = new three_1.Raycaster();
|
||||
raycaster.setFromCamera({
|
||||
x: (ptx / view._Width) * 2 - 1,
|
||||
y: -(pty / view._Height) * 2 + 1 //y轴相反
|
||||
}, view.m_Camera.Camera);
|
||||
//https://github.com/mrdoob/three.js/issues/14128
|
||||
raycaster.ray.origin.set((ptx / view._Width) * 2 - 1, -(pty / view._Height) * 2 + 1, -1).unproject(view.m_Camera.Camera);
|
||||
let minDis = Infinity;
|
||||
let minObj = undefined;
|
||||
view.m_Scene.children.forEach(obj => {
|
||||
var minDis = Infinity;
|
||||
var minObj = undefined;
|
||||
view.m_Scene.children.forEach(function (obj) {
|
||||
if (obj instanceof three_1.Mesh) {
|
||||
let intersects = [];
|
||||
var intersects = [];
|
||||
obj.raycast(raycaster, intersects);
|
||||
for (let i of intersects) {
|
||||
for (var _i = 0, intersects_1 = intersects; _i < intersects_1.length; _i++) {
|
||||
var i = intersects_1[_i];
|
||||
if (i.distance < minDis) {
|
||||
minObj = obj;
|
||||
minDis = i.distance;
|
||||
|
2
dist/PointPick.js.map
vendored
2
dist/PointPick.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"PointPick.js","sourceRoot":"","sources":["../src/PointPick.ts"],"names":[],"mappings":";;AAAA,iCAA2E;AAc3E;;;;;;;;GAQG;AACH,mBAA0B,IAAY,EAAE,GAAW,EAAE,GAAW;IAE5D,IAAI,SAAS,GAAG,IAAI,iBAAS,EAAE,CAAC;IAChC,SAAS,CAAC,aAAa,CAAC;QACpB,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;QAC9B,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM;KAC3C,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEzB,iDAAiD;IACjD,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAG1H,IAAI,MAAM,GAAG,QAAQ,CAAC;IACtB,IAAI,MAAM,GAAG,SAAS,CAAC;IAEvB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QAEhC,IAAI,GAAG,YAAY,YAAI,EACvB;YACI,IAAI,UAAU,GAAgB,EAAE,CAAC;YACjC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAEnC,KAAK,IAAI,CAAC,IAAI,UAAU,EACxB;gBACI,IAAI,CAAC,CAAC,QAAQ,GAAG,MAAM,EACvB;oBACI,MAAM,GAAG,GAAG,CAAC;oBACb,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;iBACvB;aACJ;SACJ;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAClB,CAAC;AAlCD,8BAkCC"}
|
||||
{"version":3,"file":"PointPick.js","sourceRoot":"","sources":["../src/PointPick.ts"],"names":[],"mappings":";;AAAA,+BAA2E;AAc3E;;;;;;;;GAQG;AACH,SAAgB,SAAS,CAAC,IAAY,EAAE,GAAW,EAAE,GAAW;IAE5D,IAAI,SAAS,GAAG,IAAI,iBAAS,EAAE,CAAC;IAChC,SAAS,CAAC,aAAa,CAAC;QACpB,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;QAC9B,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,MAAM;KAC3C,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAEzB,iDAAiD;IACjD,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAE,CAAC,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IAG1H,IAAI,MAAM,GAAG,QAAQ,CAAC;IACtB,IAAI,MAAM,GAAG,SAAS,CAAC;IAEvB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAA,GAAG;QAE7B,IAAI,GAAG,YAAY,YAAI,EACvB;YACI,IAAI,UAAU,GAAgB,EAAE,CAAC;YACjC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAEnC,KAAc,UAAU,EAAV,yBAAU,EAAV,wBAAU,EAAV,IAAU,EACxB;gBADK,IAAI,CAAC,mBAAA;gBAEN,IAAI,CAAC,CAAC,QAAQ,GAAG,MAAM,EACvB;oBACI,MAAM,GAAG,GAAG,CAAC;oBACb,MAAM,GAAG,CAAC,CAAC,QAAQ,CAAC;iBACvB;aACJ;SACJ;IACL,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAClB,CAAC;AAlCD,8BAkCC"}
|
4
dist/RotateUV.d.ts
vendored
4
dist/RotateUV.d.ts
vendored
@@ -1,2 +1,2 @@
|
||||
import * as THREE from 'three';
|
||||
export declare function RotateUVs(geo: THREE.Geometry): void;
|
||||
import { Geometry } from 'three';
|
||||
export declare function RotateUVs(geo: Geometry): void;
|
||||
|
17
dist/RotateUV.js
vendored
17
dist/RotateUV.js
vendored
@@ -1,14 +1,17 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const Matrix2_1 = require("./Matrix2");
|
||||
const THREE = require("three");
|
||||
var Matrix2_1 = require("./Matrix2");
|
||||
var three_1 = require("three");
|
||||
function RotateUVs(geo) {
|
||||
let roMat = new Matrix2_1.Matrix2();
|
||||
var roMat = new Matrix2_1.Matrix2();
|
||||
roMat.set(0, -1, 1, 0);
|
||||
let addV = new THREE.Vector2(1, 0);
|
||||
for (let uvs of geo.faceVertexUvs) {
|
||||
for (let uv of uvs) {
|
||||
for (let v of uv) {
|
||||
var addV = new three_1.Vector2(1, 0);
|
||||
for (var _i = 0, _a = geo.faceVertexUvs; _i < _a.length; _i++) {
|
||||
var uvs = _a[_i];
|
||||
for (var _b = 0, uvs_1 = uvs; _b < uvs_1.length; _b++) {
|
||||
var uv = uvs_1[_b];
|
||||
for (var _c = 0, uv_1 = uv; _c < uv_1.length; _c++) {
|
||||
var v = uv_1[_c];
|
||||
roMat.applyVector(v);
|
||||
v.add(addV);
|
||||
}
|
||||
|
2
dist/RotateUV.js.map
vendored
2
dist/RotateUV.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"RotateUV.js","sourceRoot":"","sources":["../src/RotateUV.ts"],"names":[],"mappings":";;AAAA,uCAAoC;AACpC,+BAA+B;AAG/B,mBAA0B,GAAmB;IAEzC,IAAI,KAAK,GAAG,IAAI,iBAAO,EAAE,CAAC;IAC1B,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACX,CAAC,EAAE,CAAC,CAAC,CAAC;IAEV,IAAI,IAAI,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAEnC,KAAK,IAAI,GAAG,IAAI,GAAG,CAAC,aAAa,EACjC;QACI,KAAK,IAAI,EAAE,IAAI,GAAG,EAClB;YACI,KAAK,IAAI,CAAC,IAAI,EAAE,EAChB;gBACI,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;aACf;SACJ;KACJ;IACD,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC;AAC7B,CAAC;AApBD,8BAoBC"}
|
||||
{"version":3,"file":"RotateUV.js","sourceRoot":"","sources":["../src/RotateUV.ts"],"names":[],"mappings":";;AAAA,qCAAoC;AACpC,+BAA0C;AAG1C,SAAgB,SAAS,CAAC,GAAa;IAEnC,IAAI,KAAK,GAAG,IAAI,iBAAO,EAAE,CAAC;IAC1B,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EACX,CAAC,EAAE,CAAC,CAAC,CAAC;IAEV,IAAI,IAAI,GAAG,IAAI,eAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAE7B,KAAgB,UAAiB,EAAjB,KAAA,GAAG,CAAC,aAAa,EAAjB,cAAiB,EAAjB,IAAiB,EACjC;QADK,IAAI,GAAG,SAAA;QAER,KAAe,UAAG,EAAH,WAAG,EAAH,iBAAG,EAAH,IAAG,EAClB;YADK,IAAI,EAAE,YAAA;YAEP,KAAc,UAAE,EAAF,SAAE,EAAF,gBAAE,EAAF,IAAE,EAChB;gBADK,IAAI,CAAC,WAAA;gBAEN,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;aACf;SACJ;KACJ;IACD,GAAG,CAAC,aAAa,GAAG,IAAI,CAAC;AAC7B,CAAC;AApBD,8BAoBC"}
|
57
dist/Text.js
vendored
57
dist/Text.js
vendored
@@ -1,19 +1,36 @@
|
||||
"use strict";
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
};
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const three_1 = require("three");
|
||||
const ColorPalette_1 = require("./ColorPalette");
|
||||
const GeUtils_1 = require("./GeUtils");
|
||||
class FontLoaderUtil {
|
||||
static Load() {
|
||||
var three_1 = require("three");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
var FontLoaderUtil = /** @class */ (function () {
|
||||
function FontLoaderUtil() {
|
||||
}
|
||||
FontLoaderUtil.Load = function () {
|
||||
if (!this.defFont) {
|
||||
const f = require("../resources/fonts/helvetiker_regular.typeface.json");
|
||||
let loader = new three_1.FontLoader();
|
||||
var f = require("../resources/fonts/helvetiker_regular.typeface.json");
|
||||
var loader = new three_1.FontLoader();
|
||||
this.defFont = loader.parse(f);
|
||||
}
|
||||
return this.defFont;
|
||||
}
|
||||
}
|
||||
class DbText extends three_1.Mesh {
|
||||
};
|
||||
return FontLoaderUtil;
|
||||
}());
|
||||
var DbText = /** @class */ (function (_super) {
|
||||
__extends(DbText, _super);
|
||||
/**
|
||||
*
|
||||
* 构造一个文本对象,8位点(中心点下面)在0点
|
||||
@@ -21,15 +38,19 @@ class DbText extends three_1.Mesh {
|
||||
* @param {number} height 文本高度
|
||||
* @memberof DbText
|
||||
*/
|
||||
constructor(str, height = 5) {
|
||||
let font = FontLoaderUtil.Load();
|
||||
let shapes = font.generateShapes(str, height, 0.1);
|
||||
let geometry = new three_1.ShapeGeometry(shapes);
|
||||
function DbText(str, height) {
|
||||
if (height === void 0) { height = 5; }
|
||||
var _this = this;
|
||||
var font = FontLoaderUtil.Load();
|
||||
var shapes = font.generateShapes(str, height);
|
||||
var geometry = new three_1.ShapeGeometry(shapes);
|
||||
geometry.computeBoundingBox();
|
||||
super(geometry, ColorPalette_1.ColorMaterial.GetLineMaterial(5));
|
||||
let center = geometry.boundingBox.getCenter(new three_1.Vector3());
|
||||
this.applyMatrix(GeUtils_1.MoveMatrix(new three_1.Vector3(-center.x, 0, 0)));
|
||||
_this = _super.call(this, geometry, ColorPalette_1.ColorMaterial.GetBasicMaterial(5)) || this;
|
||||
var center = geometry.boundingBox.getCenter(new three_1.Vector3());
|
||||
_this.applyMatrix4(GeUtils_1.MoveMatrix(new three_1.Vector3(-center.x, 0, 0)));
|
||||
return _this;
|
||||
}
|
||||
}
|
||||
return DbText;
|
||||
}(three_1.Mesh));
|
||||
exports.DbText = DbText;
|
||||
//# sourceMappingURL=Text.js.map
|
2
dist/Text.js.map
vendored
2
dist/Text.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"Text.js","sourceRoot":"","sources":["../src/Text.ts"],"names":[],"mappings":";;AAAA,iCAAuE;AACvE,iDAA+C;AAC/C,uCAAuC;AAEvC;IAEE,MAAM,CAAC,IAAI;QACT,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACjB,MAAM,CAAC,GAAG,OAAO,CAAC,qDAAqD,CAAC,CAAC;YACzE,IAAI,MAAM,GAAG,IAAI,kBAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;CACF;AAED,YAAoB,SAAQ,YAAI;IAC9B;;;;;;OAMG;IACH,YAAY,GAAW,EAAE,SAAiB,CAAC;QACzC,IAAI,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC;QAEjC,IAAI,MAAM,GAAkB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QAClE,IAAI,QAAQ,GAAG,IAAI,qBAAa,CAAC,MAAM,CAAC,CAAC;QAEzC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QAE9B,KAAK,CAAC,QAAQ,EAAE,4BAAa,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;QAElD,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;QAC3D,IAAI,CAAC,WAAW,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;CACF;AArBD,wBAqBC"}
|
||||
{"version":3,"file":"Text.js","sourceRoot":"","sources":["../src/Text.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;AAAA,+BAA8E;AAC9E,+CAA+C;AAC/C,qCAAuC;AAEvC;IAAA;IAaA,CAAC;IAVQ,mBAAI,GAAX;QAEE,IAAI,CAAC,IAAI,CAAC,OAAO,EACjB;YACE,IAAM,CAAC,GAAG,OAAO,CAAC,qDAAqD,CAAC,CAAC;YACzE,IAAI,MAAM,GAAG,IAAI,kBAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SAChC;QACD,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACH,qBAAC;AAAD,CAAC,AAbD,IAaC;AAED;IAA4B,0BAAI;IAE9B;;;;;;OAMG;IACH,gBAAY,GAAW,EAAE,MAAkB;QAAlB,uBAAA,EAAA,UAAkB;QAA3C,iBAaC;QAXC,IAAI,IAAI,GAAG,cAAc,CAAC,IAAI,EAAE,CAAC;QAEjC,IAAI,MAAM,GAAkB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7D,IAAI,QAAQ,GAAG,IAAI,qBAAa,CAAC,MAAM,CAAC,CAAC;QAEzC,QAAQ,CAAC,kBAAkB,EAAE,CAAC;QAE9B,QAAA,kBAAM,QAAQ,EAAE,4BAAa,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,SAAC;QAEnD,IAAI,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;QAC3D,KAAI,CAAC,YAAY,CAAC,oBAAU,CAAC,IAAI,eAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;;IAC9D,CAAC;IACH,aAAC;AAAD,CAAC,AAvBD,CAA4B,YAAI,GAuB/B;AAvBY,wBAAM"}
|
4
dist/ThreeCSG.d.ts
vendored
4
dist/ThreeCSG.d.ts
vendored
@@ -20,8 +20,8 @@ export declare class Polygon {
|
||||
calculateProperties(): this;
|
||||
clone(): Polygon;
|
||||
flip(): this;
|
||||
classifyVertex(vertex: any): 0 | 1 | 2;
|
||||
classifySide(polygon: any): 0 | 1 | 2 | 3;
|
||||
classifyVertex(vertex: any): 1 | 2 | 0;
|
||||
classifySide(polygon: any): 1 | 3 | 2 | 0;
|
||||
splitPolygon(polygon: any, coplanar_front: any, coplanar_back: any, front: any, back: any): void;
|
||||
}
|
||||
export declare class Vertex {
|
||||
|
220
dist/ThreeCSG.js
vendored
220
dist/ThreeCSG.js
vendored
@@ -1,14 +1,14 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
var THREE = require("three");
|
||||
/*jshint esversion: 6 */
|
||||
const EPSILON = 1e-5, COPLANAR = 0, //共面
|
||||
var EPSILON = 1e-5, COPLANAR = 0, //共面
|
||||
FRONT = 1, //前
|
||||
BACK = 2, SPANNING = 3;
|
||||
class ThreeBSP {
|
||||
constructor(geometry) {
|
||||
var ThreeBSP = /** @class */ (function () {
|
||||
function ThreeBSP(geometry) {
|
||||
// Convert THREE.Geometry to ThreeBSP
|
||||
let i, _length_i, face, vertex, faceVertexUvs, uvs, polygon, polygons = [], tree;
|
||||
var i, _length_i, face, vertex, faceVertexUvs, uvs, polygon, polygons = [], tree;
|
||||
this.Polygon = Polygon;
|
||||
this.Vertex = Vertex;
|
||||
this.Node = Node;
|
||||
@@ -50,28 +50,6 @@ class ThreeBSP {
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
}
|
||||
else if (typeof THREE.Face4) {
|
||||
vertex = geometry.vertices[face.a];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[0].x, faceVertexUvs[0].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[0], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
vertex = geometry.vertices[face.b];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[1].x, faceVertexUvs[1].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[1], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
vertex = geometry.vertices[face.c];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[2].x, faceVertexUvs[2].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[2], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
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||||
vertex = geometry.vertices[face.d];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[3].x, faceVertexUvs[3].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[3], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
}
|
||||
else {
|
||||
throw 'Invalid face type at index ' + i;
|
||||
}
|
||||
@@ -81,8 +59,8 @@ class ThreeBSP {
|
||||
this.tree = new Node(polygons);
|
||||
}
|
||||
//减
|
||||
subtract(other_tree) {
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||||
let a = this.tree.clone(), b = other_tree.tree.clone();
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||||
ThreeBSP.prototype.subtract = function (other_tree) {
|
||||
var a = this.tree.clone(), b = other_tree.tree.clone();
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||||
a.invert();
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||||
a.clipTo(b);
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||||
b.clipTo(a);
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||||
@@ -91,26 +69,26 @@ class ThreeBSP {
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||||
b.invert();
|
||||
a.build(b.allPolygons());
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||||
a.invert();
|
||||
let bsp = new ThreeBSP(a);
|
||||
var bsp = new ThreeBSP(a);
|
||||
bsp.matrix = this.matrix;
|
||||
return bsp;
|
||||
}
|
||||
};
|
||||
//结合
|
||||
union(other_tree) {
|
||||
let a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
ThreeBSP.prototype.union = function (other_tree) {
|
||||
var a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
a.clipTo(b);
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
a.build(b.allPolygons());
|
||||
let bsp = new ThreeBSP(a);
|
||||
var bsp = new ThreeBSP(a);
|
||||
bsp.matrix = this.matrix;
|
||||
return bsp;
|
||||
}
|
||||
};
|
||||
//相交
|
||||
intersect(other_tree) {
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||||
let a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
ThreeBSP.prototype.intersect = function (other_tree) {
|
||||
var a = this.tree.clone(), b = other_tree.tree.clone();
|
||||
a.invert();
|
||||
b.clipTo(a);
|
||||
b.invert();
|
||||
@@ -118,12 +96,12 @@ class ThreeBSP {
|
||||
b.clipTo(a);
|
||||
a.build(b.allPolygons());
|
||||
a.invert();
|
||||
let bsp = new ThreeBSP(a);
|
||||
var bsp = new ThreeBSP(a);
|
||||
bsp.matrix = this.matrix;
|
||||
return bsp;
|
||||
}
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||||
toGeometry() {
|
||||
let i, j, matrix = new THREE.Matrix4().getInverse(this.matrix), geometry = new THREE.Geometry(), polygons = this.tree.allPolygons(), polygon_count = polygons.length, polygon, polygon_vertice_count, vertice_dict = {}, vertex_idx_a, vertex_idx_b, vertex_idx_c, vertex, face, verticeUvs;
|
||||
};
|
||||
ThreeBSP.prototype.toGeometry = function () {
|
||||
var i, j, matrix = new THREE.Matrix4().getInverse(this.matrix), geometry = new THREE.Geometry(), polygons = this.tree.allPolygons(), polygon_count = polygons.length, polygon, polygon_vertice_count, vertice_dict = {}, vertex_idx_a, vertex_idx_b, vertex_idx_c, vertex, face, verticeUvs;
|
||||
for (i = 0; i < polygon_count; i++) {
|
||||
polygon = polygons[i];
|
||||
polygon_vertice_count = polygon.vertices.length;
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||||
@@ -168,18 +146,19 @@ class ThreeBSP {
|
||||
}
|
||||
}
|
||||
return geometry;
|
||||
}
|
||||
toMesh(material) {
|
||||
let geometry = this.toGeometry(), mesh = new THREE.Mesh(geometry, material);
|
||||
};
|
||||
ThreeBSP.prototype.toMesh = function (material) {
|
||||
var geometry = this.toGeometry(), mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.setFromMatrixPosition(this.matrix);
|
||||
mesh.rotation.setFromRotationMatrix(this.matrix);
|
||||
return mesh;
|
||||
}
|
||||
}
|
||||
};
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||||
return ThreeBSP;
|
||||
}());
|
||||
exports.ThreeBSP = ThreeBSP;
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||||
//多边形
|
||||
class Polygon {
|
||||
constructor(vertices, normal, w) {
|
||||
var Polygon = /** @class */ (function () {
|
||||
function Polygon(vertices, normal, w) {
|
||||
if (!(vertices instanceof Array)) {
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||||
vertices = [];
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}
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@@ -191,22 +170,22 @@ class Polygon {
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||||
this.normal = this.w = undefined;
|
||||
}
|
||||
}
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||||
calculateProperties() {
|
||||
let a = this.vertices[0], b = this.vertices[1], c = this.vertices[2];
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||||
Polygon.prototype.calculateProperties = function () {
|
||||
var a = this.vertices[0], b = this.vertices[1], c = this.vertices[2];
|
||||
this.normal = b.clone().subtract(a).cross(c.clone().subtract(a)).normalize();
|
||||
this.w = this.normal.clone().dot(a);
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||||
return this;
|
||||
}
|
||||
clone() {
|
||||
let i, vertice_count, polygon = new Polygon();
|
||||
};
|
||||
Polygon.prototype.clone = function () {
|
||||
var i, vertice_count, polygon = new Polygon();
|
||||
for (i = 0, vertice_count = this.vertices.length; i < vertice_count; i++) {
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||||
polygon.vertices.push(this.vertices[i].clone());
|
||||
}
|
||||
polygon.calculateProperties();
|
||||
return polygon;
|
||||
}
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||||
flip() {
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||||
let i, vertices = [];
|
||||
};
|
||||
Polygon.prototype.flip = function () {
|
||||
var i, vertices = [];
|
||||
this.normal.multiplyScalar(-1);
|
||||
this.w *= -1;
|
||||
for (i = this.vertices.length - 1; i >= 0; i--) {
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||||
@@ -214,10 +193,10 @@ class Polygon {
|
||||
}
|
||||
this.vertices = vertices;
|
||||
return this;
|
||||
}
|
||||
};
|
||||
//划分?
|
||||
classifyVertex(vertex) {
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||||
let side_value = this.normal.dot(vertex) - this.w;
|
||||
Polygon.prototype.classifyVertex = function (vertex) {
|
||||
var side_value = this.normal.dot(vertex) - this.w;
|
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if (side_value < -EPSILON) {
|
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return BACK;
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||||
}
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||||
@@ -227,10 +206,10 @@ class Polygon {
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else {
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return COPLANAR;
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}
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||||
}
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||||
};
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||||
//划分边?
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||||
classifySide(polygon) {
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||||
let i, vertex, classification, num_positive = 0, num_negative = 0, vertice_count = polygon.vertices.length;
|
||||
Polygon.prototype.classifySide = function (polygon) {
|
||||
var i, vertex, classification, num_positive = 0, num_negative = 0, vertice_count = polygon.vertices.length;
|
||||
for (i = 0; i < vertice_count; i++) {
|
||||
vertex = polygon.vertices[i];
|
||||
classification = this.classifyVertex(vertex);
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||||
@@ -253,10 +232,10 @@ class Polygon {
|
||||
else {
|
||||
return SPANNING;
|
||||
}
|
||||
}
|
||||
};
|
||||
//分解 分离 区域?
|
||||
splitPolygon(polygon, coplanar_front, coplanar_back, front, back) {
|
||||
let classification = this.classifySide(polygon);
|
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Polygon.prototype.splitPolygon = function (polygon, coplanar_front, coplanar_back, front, back) {
|
||||
var classification = this.classifySide(polygon);
|
||||
if (classification === COPLANAR) {
|
||||
(this.normal.dot(polygon.normal) > 0 ? coplanar_front : coplanar_back).push(polygon);
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}
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@@ -267,7 +246,7 @@ class Polygon {
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||||
back.push(polygon);
|
||||
}
|
||||
else {
|
||||
let vertice_count, i, j, ti, tj, vi, vj, t, v, f = [], b = [];
|
||||
var vertice_count = void 0, i = void 0, j = void 0, ti = void 0, tj = void 0, vi = void 0, vj = void 0, t = void 0, v = void 0, f = [], b = [];
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||||
for (i = 0, vertice_count = polygon.vertices.length; i < vertice_count; i++) {
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j = (i + 1) % vertice_count;
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vi = polygon.vertices[i];
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@@ -290,82 +269,84 @@ class Polygon {
|
||||
if (b.length >= 3)
|
||||
back.push(new Polygon(b).calculateProperties());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
return Polygon;
|
||||
}());
|
||||
exports.Polygon = Polygon;
|
||||
class Vertex {
|
||||
constructor(x, y, z, normal, uv) {
|
||||
var Vertex = /** @class */ (function () {
|
||||
function Vertex(x, y, z, normal, uv) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.normal = normal || new THREE.Vector3();
|
||||
this.uv = uv || new THREE.Vector2();
|
||||
}
|
||||
clone() {
|
||||
Vertex.prototype.clone = function () {
|
||||
return new Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
|
||||
}
|
||||
add(vertex) {
|
||||
};
|
||||
Vertex.prototype.add = function (vertex) {
|
||||
this.x += vertex.x;
|
||||
this.y += vertex.y;
|
||||
this.z += vertex.z;
|
||||
return this;
|
||||
}
|
||||
subtract(vertex) {
|
||||
};
|
||||
Vertex.prototype.subtract = function (vertex) {
|
||||
this.x -= vertex.x;
|
||||
this.y -= vertex.y;
|
||||
this.z -= vertex.z;
|
||||
return this;
|
||||
}
|
||||
multiplyScalar(scalar) {
|
||||
};
|
||||
Vertex.prototype.multiplyScalar = function (scalar) {
|
||||
this.x *= scalar;
|
||||
this.y *= scalar;
|
||||
this.z *= scalar;
|
||||
return this;
|
||||
}
|
||||
};
|
||||
//×乘
|
||||
cross(vertex) {
|
||||
let x = this.x, y = this.y, z = this.z;
|
||||
Vertex.prototype.cross = function (vertex) {
|
||||
var x = this.x, y = this.y, z = this.z;
|
||||
this.x = y * vertex.z - z * vertex.y;
|
||||
this.y = z * vertex.x - x * vertex.z;
|
||||
this.z = x * vertex.y - y * vertex.x;
|
||||
return this;
|
||||
}
|
||||
normalize() {
|
||||
let length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
||||
};
|
||||
Vertex.prototype.normalize = function () {
|
||||
var length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
||||
this.x /= length;
|
||||
this.y /= length;
|
||||
this.z /= length;
|
||||
return this;
|
||||
}
|
||||
};
|
||||
//点乘
|
||||
dot(vertex) {
|
||||
Vertex.prototype.dot = function (vertex) {
|
||||
return this.x * vertex.x + this.y * vertex.y + this.z * vertex.z;
|
||||
}
|
||||
};
|
||||
//线性插值
|
||||
lerp(a, t) {
|
||||
Vertex.prototype.lerp = function (a, t) {
|
||||
this.add(a.clone().subtract(this).multiplyScalar(t));
|
||||
this.normal.add(a.normal.clone().sub(this.normal).multiplyScalar(t));
|
||||
this.uv.add(a.uv.clone().sub(this.uv).multiplyScalar(t));
|
||||
return this;
|
||||
}
|
||||
};
|
||||
//插值
|
||||
interpolate(other, t) {
|
||||
Vertex.prototype.interpolate = function (other, t) {
|
||||
return this.clone().lerp(other, t);
|
||||
}
|
||||
applyMatrix4(m) {
|
||||
};
|
||||
Vertex.prototype.applyMatrix4 = function (m) {
|
||||
// input: THREE.Matrix4 affine matrix
|
||||
let x = this.x, y = this.y, z = this.z;
|
||||
let e = m.elements;
|
||||
var x = this.x, y = this.y, z = this.z;
|
||||
var e = m.elements;
|
||||
this.x = e[0] * x + e[4] * y + e[8] * z + e[12];
|
||||
this.y = e[1] * x + e[5] * y + e[9] * z + e[13];
|
||||
this.z = e[2] * x + e[6] * y + e[10] * z + e[14];
|
||||
return this;
|
||||
}
|
||||
}
|
||||
};
|
||||
return Vertex;
|
||||
}());
|
||||
exports.Vertex = Vertex;
|
||||
class Node {
|
||||
constructor(polygons) {
|
||||
let i, polygon_count, front = [], back = [];
|
||||
var Node = /** @class */ (function () {
|
||||
function Node(polygons) {
|
||||
var i, polygon_count, front = [], back = [];
|
||||
this.polygons = [];
|
||||
this.front = this.back = undefined;
|
||||
if (!(polygons instanceof Array) || polygons.length === 0)
|
||||
@@ -382,8 +363,8 @@ class Node {
|
||||
}
|
||||
}
|
||||
//是凸的? 凸包?
|
||||
isConvex(polygons) {
|
||||
let i, j;
|
||||
Node.prototype.isConvex = function (polygons) {
|
||||
var i, j;
|
||||
for (i = 0; i < polygons.length; i++) {
|
||||
for (j = 0; j < polygons.length; j++) {
|
||||
if (i !== j && polygons[i].classifySide(polygons[j]) !== BACK) {
|
||||
@@ -392,9 +373,9 @@ class Node {
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
build(polygons) {
|
||||
let i, polygon_count, front = [], back = [];
|
||||
};
|
||||
Node.prototype.build = function (polygons) {
|
||||
var i, polygon_count, front = [], back = [];
|
||||
if (!this.divider) {
|
||||
this.divider = polygons[0].clone();
|
||||
}
|
||||
@@ -411,17 +392,17 @@ class Node {
|
||||
this.back = new Node();
|
||||
this.back.build(back);
|
||||
}
|
||||
}
|
||||
allPolygons() {
|
||||
let polygons = this.polygons.slice();
|
||||
};
|
||||
Node.prototype.allPolygons = function () {
|
||||
var polygons = this.polygons.slice();
|
||||
if (this.front)
|
||||
polygons = polygons.concat(this.front.allPolygons());
|
||||
if (this.back)
|
||||
polygons = polygons.concat(this.back.allPolygons());
|
||||
return polygons;
|
||||
}
|
||||
clone() {
|
||||
let node = new Node();
|
||||
};
|
||||
Node.prototype.clone = function () {
|
||||
var node = new Node();
|
||||
node.divider = this.divider.clone();
|
||||
node.polygons = this.polygons.map(function (polygon) {
|
||||
return polygon.clone();
|
||||
@@ -429,10 +410,10 @@ class Node {
|
||||
node.front = this.front && this.front.clone();
|
||||
node.back = this.back && this.back.clone();
|
||||
return node;
|
||||
}
|
||||
};
|
||||
//反转
|
||||
invert() {
|
||||
let i, polygon_count, temp;
|
||||
Node.prototype.invert = function () {
|
||||
var i, polygon_count, temp;
|
||||
for (i = 0, polygon_count = this.polygons.length; i < polygon_count; i++) {
|
||||
this.polygons[i].flip();
|
||||
}
|
||||
@@ -445,10 +426,10 @@ class Node {
|
||||
this.front = this.back;
|
||||
this.back = temp;
|
||||
return this;
|
||||
}
|
||||
};
|
||||
//
|
||||
clipPolygons(polygons) {
|
||||
let i, polygon_count, front, back;
|
||||
Node.prototype.clipPolygons = function (polygons) {
|
||||
var i, polygon_count, front, back;
|
||||
if (!this.divider)
|
||||
return polygons.slice();
|
||||
front = [];
|
||||
@@ -463,14 +444,15 @@ class Node {
|
||||
else
|
||||
back = [];
|
||||
return front.concat(back);
|
||||
}
|
||||
clipTo(node) {
|
||||
};
|
||||
Node.prototype.clipTo = function (node) {
|
||||
this.polygons = node.clipPolygons(this.polygons);
|
||||
if (this.front)
|
||||
this.front.clipTo(node);
|
||||
if (this.back)
|
||||
this.back.clipTo(node);
|
||||
}
|
||||
}
|
||||
};
|
||||
return Node;
|
||||
}());
|
||||
exports.Node = Node;
|
||||
//# sourceMappingURL=ThreeCSG.js.map
|
2
dist/ThreeCSG.js.map
vendored
2
dist/ThreeCSG.js.map
vendored
File diff suppressed because one or more lines are too long
5
dist/Utils.d.ts
vendored
5
dist/Utils.d.ts
vendored
@@ -1,2 +1,5 @@
|
||||
import { Viewer } from ".";
|
||||
export declare function LoadBoard(view: Viewer, data: any[]): void;
|
||||
export declare function LoadBoard(view: Viewer, data: any[], clear?: boolean): {
|
||||
blockMeshMap: Map<number, number>;
|
||||
meshBlockMap: Map<number, number>;
|
||||
};
|
||||
|
36
dist/Utils.js
vendored
36
dist/Utils.js
vendored
@@ -1,23 +1,33 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const _1 = require(".");
|
||||
function LoadBoard(view, data) {
|
||||
view.m_Scene.children.forEach(obj => {
|
||||
let geo = obj["geometry"];
|
||||
if (geo)
|
||||
geo.dispose();
|
||||
});
|
||||
view.m_Scene.children.length = 0;
|
||||
var _1 = require(".");
|
||||
function dispose(m) {
|
||||
//@ts-ignore
|
||||
if (m.geometry)
|
||||
//@ts-ignore
|
||||
m.geometry.dispose();
|
||||
m.children.forEach(function (o) { return dispose(o); });
|
||||
}
|
||||
function LoadBoard(view, data, clear) {
|
||||
var _a, _b, _c;
|
||||
if (clear === void 0) { clear = true; }
|
||||
if (clear) {
|
||||
dispose(view.m_Scene);
|
||||
view.m_Scene.children.length = 0;
|
||||
}
|
||||
if (data.length === 0)
|
||||
return;
|
||||
//加板
|
||||
let { meshs, edgesa } = _1.createTemplateBoard(data);
|
||||
var _d = _1.createTemplateBoard(data), meshs = _d.meshs, edgesa = _d.edgesa, relations = _d.relations;
|
||||
//加标注
|
||||
let dims = _1.DrawDimension(meshs);
|
||||
view.m_Scene.add(...meshs);
|
||||
view.m_Scene.add(...edgesa);
|
||||
view.m_Scene.add(...dims);
|
||||
var dims = _1.DrawDimension(meshs);
|
||||
(_a = view.m_Scene).add.apply(_a, meshs);
|
||||
(_b = view.m_Scene).add.apply(_b, edgesa);
|
||||
(_c = view.m_Scene).add.apply(_c, dims);
|
||||
view.ViewToSwiso();
|
||||
view.ZoomAll();
|
||||
view.Zoom(1.1);
|
||||
return relations;
|
||||
}
|
||||
exports.LoadBoard = LoadBoard;
|
||||
//# sourceMappingURL=Utils.js.map
|
2
dist/Utils.js.map
vendored
2
dist/Utils.js.map
vendored
@@ -1 +1 @@
|
||||
{"version":3,"file":"Utils.js","sourceRoot":"","sources":["../src/Utils.ts"],"names":[],"mappings":";;AAAA,wBAA2E;AAG3E,mBAA0B,IAAY,EAAE,IAAW;IAE/C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QAEhC,IAAI,GAAG,GAAG,GAAG,CAAC,UAAU,CAAa,CAAC;QACtC,IAAI,GAAG;YAAE,GAAG,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC,CAAC,CAAA;IACF,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;IAEjC,IAAI;IACJ,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,sBAAmB,CAAC,IAAI,CAAC,CAAC;IAClD,KAAK;IACL,IAAI,IAAI,GAAG,gBAAa,CAAC,KAAK,CAAC,CAAC;IAEhC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC;IAC3B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC;IAC5B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;IAE1B,IAAI,CAAC,WAAW,EAAE,CAAC;IACnB,IAAI,CAAC,OAAO,EAAE,CAAC;IACf,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACnB,CAAC;AArBD,8BAqBC"}
|
||||
{"version":3,"file":"Utils.js","sourceRoot":"","sources":["../src/Utils.ts"],"names":[],"mappings":";;AACA,sBAA+E;AAE/E,SAAS,OAAO,CAAC,CAAW;IAExB,YAAY;IACZ,IAAI,CAAC,CAAC,QAAQ;QACV,YAAY;QACZ,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAEzB,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAA,CAAC,IAAI,OAAA,OAAO,CAAC,CAAC,CAAC,EAAV,CAAU,CAAC,CAAC;AACxC,CAAC;AAED,SAAgB,SAAS,CAAC,IAAY,EAAE,IAAW,EAAE,KAAqB;;IAArB,sBAAA,EAAA,YAAqB;IAEtE,IAAI,KAAK,EACT;QACI,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;KACpC;IAED,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAC9B,IAAI;IACA,IAAA,iCAAwD,EAAtD,gBAAK,EAAE,kBAAM,EAAE,wBAAuC,CAAC;IAE7D,KAAK;IACL,IAAI,IAAI,GAAG,gBAAa,CAAC,KAAK,CAAC,CAAC;IAEhC,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,KAAK,EAAE;IAC3B,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,MAAM,EAAE;IAC5B,CAAA,KAAA,IAAI,CAAC,OAAO,CAAA,CAAC,GAAG,WAAI,IAAI,EAAE;IAE1B,IAAI,CAAC,WAAW,EAAE,CAAC;IACnB,IAAI,CAAC,OAAO,EAAE,CAAC;IACf,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAEf,OAAO,SAAS,CAAC;AACrB,CAAC;AAxBD,8BAwBC"}
|
1
dist/ViewSrc/index.d.ts
vendored
Normal file
1
dist/ViewSrc/index.d.ts
vendored
Normal file
@@ -0,0 +1 @@
|
||||
export {};
|
70
dist/ViewSrc/index.js
vendored
Normal file
70
dist/ViewSrc/index.js
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
|
||||
// import "./style.css";
|
||||
var three_1 = require("three");
|
||||
var CameraControls_1 = require("../CameraControls");
|
||||
var data_1 = require("../data");
|
||||
var GeUtils_1 = require("../GeUtils");
|
||||
var Utils_1 = require("../Utils");
|
||||
var Viewer_1 = require("../Viewer");
|
||||
var btn = document.createElement("button");
|
||||
btn.innerHTML = "载入";
|
||||
document.body.appendChild(btn);
|
||||
var btn2 = document.createElement("button");
|
||||
btn2.innerHTML = "清理";
|
||||
document.body.appendChild(btn2);
|
||||
var btn3 = document.createElement("button");
|
||||
btn3.innerHTML = "爆炸图";
|
||||
document.body.appendChild(btn3);
|
||||
var el = document.createElement("canvas");
|
||||
el.style.width = "80%";
|
||||
el.style.height = "80%";
|
||||
document.body.appendChild(el);
|
||||
var view = new Viewer_1.Viewer(el);
|
||||
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
|
||||
view.m_CameraCtrl.m_TouthTypeList = [CameraControls_1.CameraControlState.Rotate, CameraControls_1.CameraControlState.Scale, CameraControls_1.CameraControlState.Pan];
|
||||
//例如,修改单指滑动为平移.
|
||||
view.m_CameraCtrl.m_TouthTypeList = [CameraControls_1.CameraControlState.Pan, CameraControls_1.CameraControlState.Scale, CameraControls_1.CameraControlState.Rotate];
|
||||
//加载
|
||||
btn.onclick = function () {
|
||||
console.time();
|
||||
for (var i = 0; i < 1; i++)
|
||||
Utils_1.LoadBoard(view, data_1.data);
|
||||
console.timeEnd();
|
||||
};
|
||||
btn2.onclick = function () {
|
||||
// LoadBoard(view, []);
|
||||
};
|
||||
btn3.onclick = function () {
|
||||
var box = GeUtils_1.GetBox(view.m_Scene);
|
||||
var cen = box.getCenter(new three_1.Vector3());
|
||||
var m = [];
|
||||
for (var _i = 0, _a = view.m_Scene.children; _i < _a.length; _i++) {
|
||||
var obj = _a[_i];
|
||||
if (obj.userData && obj.userData instanceof three_1.Vector3) {
|
||||
var objCen = GeUtils_1.GetBox(obj).getCenter(new three_1.Vector3());
|
||||
var v = objCen.clone().sub(cen);
|
||||
var zv = obj.userData;
|
||||
if (zv instanceof three_1.Vector3) {
|
||||
var d = zv.dot(v);
|
||||
// m.set(obj, zv.clone().multiplyScalar(d));
|
||||
m.push([obj, zv.clone().multiplyScalar(d)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
var count = 0;
|
||||
var t = setInterval(function () {
|
||||
for (var _i = 0, m_1 = m; _i < m_1.length; _i++) {
|
||||
var _a = m_1[_i], o = _a[0], v = _a[1];
|
||||
o.position.add(v.clone().multiplyScalar(1.5 / 120));
|
||||
o.updateMatrix();
|
||||
}
|
||||
view.ZoomAll();
|
||||
view.m_bNeedUpdate = true;
|
||||
count++;
|
||||
if (count === 60)
|
||||
clearInterval(t);
|
||||
}, 16);
|
||||
};
|
||||
//# sourceMappingURL=index.js.map
|
1
dist/ViewSrc/index.js.map
vendored
Normal file
1
dist/ViewSrc/index.js.map
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/ViewSrc/index.ts"],"names":[],"mappings":";;AAAA,uFAAuF;AACvF,wBAAwB;AACxB,+BAAgC;AAChC,oDAAuD;AACvD,gCAA+B;AAC/B,sCAAoC;AACpC,kCAAqC;AACrC,oCAAmC;AAEnC,IAAI,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;AAC3C,GAAG,CAAC,SAAS,GAAG,IAAI,CAAA;AACpB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;AAE/B,IAAI,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;AAC5C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAA;AACrB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;AAEhC,IAAI,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;AAC5C,IAAI,CAAC,SAAS,GAAG,KAAK,CAAA;AACtB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;AAEhC,IAAI,EAAE,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;AAE1C,EAAE,CAAC,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;AACvB,EAAE,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC;AACxB,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;AAE9B,IAAI,IAAI,GAAG,IAAI,eAAM,CAAC,EAAE,CAAC,CAAC;AAE1B,4BAA4B;AAC5B,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,CAAC,mCAAkB,CAAC,MAAM,EAAE,mCAAkB,CAAC,KAAK,EAAE,mCAAkB,CAAC,GAAG,CAAC,CAAC;AAClH,eAAe;AACf,IAAI,CAAC,YAAY,CAAC,eAAe,GAAG,CAAC,mCAAkB,CAAC,GAAG,EAAE,mCAAkB,CAAC,KAAK,EAAE,mCAAkB,CAAC,MAAM,CAAC,CAAC;AAElH,IAAI;AACJ,GAAG,CAAC,OAAO,GAAG;IAEV,OAAO,CAAC,IAAI,EAAE,CAAC;IACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QACtB,iBAAS,CAAC,IAAI,EAAE,WAAI,CAAC,CAAC;IAC1B,OAAO,CAAC,OAAO,EAAE,CAAC;AACtB,CAAC,CAAA;AAED,IAAI,CAAC,OAAO,GAAG;IAEX,uBAAuB;AAC3B,CAAC,CAAA;AAED,IAAI,CAAC,OAAO,GAAG;IAEX,IAAI,GAAG,GAAG,gBAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,GAAG,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;IACvC,IAAI,CAAC,GAAG,EAAE,CAAC;IACX,KAAgB,UAAqB,EAArB,KAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,EAArB,cAAqB,EAArB,IAAqB,EACrC;QADK,IAAI,GAAG,SAAA;QAER,IAAI,GAAG,CAAC,QAAQ,IAAI,GAAG,CAAC,QAAQ,YAAY,eAAO,EACnD;YACI,IAAI,MAAM,GAAG,gBAAM,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,IAAI,eAAO,EAAE,CAAC,CAAC;YAElD,IAAI,CAAC,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAEhC,IAAI,EAAE,GAAG,GAAG,CAAC,QAAmB,CAAC;YACjC,IAAI,EAAE,YAAY,eAAO,EACzB;gBACI,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClB,4CAA4C;gBAC5C,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/C;SACJ;KACJ;IAGD,IAAI,KAAK,GAAG,CAAC,CAAC;IAEd,IAAI,CAAC,GAAG,WAAW,CAAC;QAEhB,KAAmB,UAAC,EAAD,OAAC,EAAD,eAAC,EAAD,IAAC,EACpB;YADS,IAAA,YAAM,EAAL,SAAC,EAAE,SAAC;YAEV,CAAC,CAAC,QAAQ,CAAC,GAAG,CACV,CAAC,CAAC,KAAK,EAAE,CAAC,cAAc,CAAC,GAAG,GAAG,GAAG,CAAC,CACtC,CAAC;YACF,CAAC,CAAC,YAAY,EAAE,CAAC;SACpB;QAED,IAAI,CAAC,OAAO,EAAE,CAAC;QAEf,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,KAAK,EAAE,CAAC;QAER,IAAI,KAAK,KAAK,EAAE;YACZ,aAAa,CAAC,CAAC,CAAC,CAAC;IACzB,CAAC,EAAE,EAAE,CAAC,CAAA;AACV,CAAC,CAAA"}
|
26
dist/Viewer.d.ts
vendored
26
dist/Viewer.d.ts
vendored
@@ -1,32 +1,42 @@
|
||||
import * as THREE from "three";
|
||||
import { Mesh, Scene, Vector3, WebGLRenderer } from "three";
|
||||
import { CameraControls } from ".";
|
||||
import { CameraUpdate } from "./CameraUpdate";
|
||||
export declare class Viewer {
|
||||
m_LookTarget: any;
|
||||
m_Camera: CameraUpdate;
|
||||
m_CameraCtrl: CameraControls;
|
||||
m_bNeedUpdate: boolean;
|
||||
m_Render: THREE.WebGLRenderer;
|
||||
m_Render: WebGLRenderer;
|
||||
m_DomEl: HTMLElement;
|
||||
_Height: number;
|
||||
_Width: number;
|
||||
m_Scene: THREE.Scene;
|
||||
m_Scene: Scene;
|
||||
/**
|
||||
*
|
||||
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
|
||||
* @memberof Viewer
|
||||
*/
|
||||
constructor(canvasContainer: HTMLElement);
|
||||
initRender(canvasContainer: HTMLElement): void;
|
||||
OnSize: (width?: any, height?: any) => void;
|
||||
StartRender: () => void;
|
||||
Render(): void;
|
||||
ScreenToWorld(pt: THREE.Vector3, planVec?: THREE.Vector3): void;
|
||||
WorldToScreen(pt: THREE.Vector3): void;
|
||||
ScreenToWorld(pt: Vector3, planVec?: Vector3): void;
|
||||
WorldToScreen(pt: Vector3): void;
|
||||
/**
|
||||
* 更新视角观测目标(物体中心)
|
||||
*
|
||||
* @memberof Viewer
|
||||
*/
|
||||
UpdateLockTarget(): void;
|
||||
Rotate(mouseMove: THREE.Vector3): void;
|
||||
Pan(mouseMove: THREE.Vector3): void;
|
||||
Zoom(scale: number, center?: THREE.Vector3): void;
|
||||
Rotate(mouseMove: Vector3): void;
|
||||
Pan(mouseMove: Vector3): void;
|
||||
Zoom(scale: number, center?: Vector3): void;
|
||||
ZoomAll(): void;
|
||||
ViewToTop(): void;
|
||||
ViewToFront(): void;
|
||||
ViewToSwiso(): void;
|
||||
oldMesh: Mesh;
|
||||
SelectByPoint(x: number, y: number): void;
|
||||
SelectBlock(blockMeshMap: Map<number, number>, dataID: number): void;
|
||||
}
|
||||
|
190
dist/Viewer.js
vendored
190
dist/Viewer.js
vendored
@@ -1,72 +1,74 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const CameraUpdate_1 = require("./CameraUpdate");
|
||||
const GeUtils_1 = require("./GeUtils");
|
||||
const PlaneExt_1 = require("./PlaneExt");
|
||||
const _1 = require(".");
|
||||
const three_1 = require("three");
|
||||
class Viewer {
|
||||
//构造
|
||||
constructor(canvasContainer) {
|
||||
var three_1 = require("three");
|
||||
var _1 = require(".");
|
||||
var CameraUpdate_1 = require("./CameraUpdate");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
var PlaneExt_1 = require("./PlaneExt");
|
||||
var Viewer = /** @class */ (function () {
|
||||
/**
|
||||
*
|
||||
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
|
||||
* @memberof Viewer
|
||||
*/
|
||||
function Viewer(canvasContainer) {
|
||||
var _this = this;
|
||||
this.m_Camera = new CameraUpdate_1.CameraUpdate();
|
||||
this.m_bNeedUpdate = true;
|
||||
this.m_Scene = new THREE.Scene();
|
||||
this.OnSize = (width, height) => {
|
||||
this._Width = width ? width : this.m_DomEl.scrollWidth;
|
||||
this._Height = height ? height : this.m_DomEl.scrollHeight;
|
||||
this.m_Scene = new three_1.Scene();
|
||||
this.OnSize = function (width, height) {
|
||||
_this._Width = width ? width : _this.m_DomEl.clientWidth;
|
||||
_this._Height = height ? height : _this.m_DomEl.clientHeight;
|
||||
//校验.成为2的倍数 避免外轮廓错误.
|
||||
if (this._Width % 2 == 1)
|
||||
this._Width -= 1;
|
||||
if (this._Height % 2 == 1)
|
||||
this._Height -= 1;
|
||||
this.m_Render.setSize(this._Width, this._Height);
|
||||
this.m_Camera.SetSize(this._Width, this._Height);
|
||||
if (_this._Width % 2 == 1)
|
||||
_this._Width -= 1;
|
||||
if (_this._Height % 2 == 1)
|
||||
_this._Height -= 1;
|
||||
_this.m_Render.setSize(_this._Width, _this._Height);
|
||||
_this.m_Camera.SetSize(_this._Width, _this._Height);
|
||||
};
|
||||
this.StartRender = () => {
|
||||
requestAnimationFrame(this.StartRender);
|
||||
if (this.m_Scene != null && this.m_bNeedUpdate) {
|
||||
this.Render();
|
||||
this.m_bNeedUpdate = false;
|
||||
this.StartRender = function () {
|
||||
requestAnimationFrame(_this.StartRender);
|
||||
if (_this.m_Scene != null && _this.m_bNeedUpdate) {
|
||||
_this.Render();
|
||||
_this.m_bNeedUpdate = false;
|
||||
}
|
||||
};
|
||||
this.m_DomEl = canvasContainer;
|
||||
this.initRender(canvasContainer);
|
||||
this.OnSize();
|
||||
this.StartRender();
|
||||
new _1.CameraControls(this);
|
||||
window.addEventListener("resize", () => {
|
||||
this.OnSize();
|
||||
this.m_CameraCtrl = new _1.CameraControls(this);
|
||||
window.addEventListener("resize", function () {
|
||||
_this.OnSize();
|
||||
});
|
||||
//选中
|
||||
let selectMaterial = new three_1.MeshBasicMaterial({ color: new three_1.Color(0.1, 0.5, 0.5) });
|
||||
let oldMesh;
|
||||
this.m_Render.domElement.addEventListener("mousemove", (e) => {
|
||||
let mesh = _1.PointPick(this, e.offsetX, e.offsetY);
|
||||
if (oldMesh)
|
||||
oldMesh.material = _1.boardMaterial;
|
||||
if (mesh) {
|
||||
oldMesh = mesh;
|
||||
mesh.material = selectMaterial;
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
this.m_Render.domElement.addEventListener("mousemove", function (e) {
|
||||
_this.SelectByPoint(e.offsetX, e.offsetY);
|
||||
});
|
||||
}
|
||||
//初始化render
|
||||
initRender(canvasContainer) {
|
||||
this.m_Render = new THREE.WebGLRenderer({
|
||||
Viewer.prototype.initRender = function (canvasContainer) {
|
||||
var params = {
|
||||
antialias: true,
|
||||
precision: "highp",
|
||||
alpha: true,
|
||||
});
|
||||
//加到画布
|
||||
canvasContainer.appendChild(this.m_Render.domElement);
|
||||
alpha: true //alpha:true/false是否可以设置背景色透明
|
||||
};
|
||||
if (canvasContainer instanceof HTMLCanvasElement) {
|
||||
params.canvas = canvasContainer;
|
||||
this.m_Render = new three_1.WebGLRenderer(params);
|
||||
}
|
||||
else {
|
||||
this.m_Render = new three_1.WebGLRenderer(params);
|
||||
//加到画布
|
||||
canvasContainer.appendChild(this.m_Render.domElement);
|
||||
}
|
||||
this.m_Render.autoClear = true;
|
||||
//如果设置,那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
|
||||
// this.m_Render.gammaInput = true;
|
||||
// this.m_Render.gammaOutput = true;
|
||||
// this.m_Render.shadowMap.enabled = true;
|
||||
// this.m_Render.toneMapping = THREE.ReinhardToneMapping;
|
||||
// this.m_Render.toneMapping = ReinhardToneMapping;
|
||||
//设置设备像素比。 这通常用于HiDPI设备,以防止模糊输出画布。
|
||||
this.m_Render.setPixelRatio(window.devicePixelRatio);
|
||||
this.m_Render.physicallyCorrectLights = true;
|
||||
@@ -74,69 +76,97 @@ class Viewer {
|
||||
//设置它的背景色为黑色
|
||||
this.m_Render.setClearColor(0xffffff, 1);
|
||||
this.OnSize();
|
||||
}
|
||||
Render() {
|
||||
};
|
||||
Viewer.prototype.Render = function () {
|
||||
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
|
||||
}
|
||||
ScreenToWorld(pt, planVec) {
|
||||
};
|
||||
Viewer.prototype.ScreenToWorld = function (pt, planVec) {
|
||||
//变换和求交点
|
||||
let plan = new PlaneExt_1.PlaneExt(planVec || new THREE.Vector3(0, 0, 1));
|
||||
let raycaster = new THREE.Raycaster();
|
||||
var plan = new PlaneExt_1.PlaneExt(planVec || new three_1.Vector3(0, 0, 1));
|
||||
var raycaster = new three_1.Raycaster();
|
||||
// 射线从相机射线向屏幕点位置
|
||||
raycaster.setFromCamera({
|
||||
x: (pt.x / this._Width) * 2 - 1,
|
||||
y: -(pt.y / this._Height) * 2 + 1
|
||||
}, this.m_Camera.Camera);
|
||||
plan.intersectRay(raycaster.ray, pt, true);
|
||||
}
|
||||
WorldToScreen(pt) {
|
||||
let widthHalf = this._Width * 0.5;
|
||||
let heightHalf = this._Height * 0.5;
|
||||
};
|
||||
Viewer.prototype.WorldToScreen = function (pt) {
|
||||
var widthHalf = this._Width * 0.5;
|
||||
var heightHalf = this._Height * 0.5;
|
||||
pt.project(this.m_Camera.Camera);
|
||||
pt.x = (pt.x * widthHalf) + widthHalf;
|
||||
pt.y = -(pt.y * heightHalf) + heightHalf;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* 更新视角观测目标(物体中心)
|
||||
*
|
||||
* @memberof Viewer
|
||||
*/
|
||||
UpdateLockTarget() {
|
||||
let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
|
||||
let box = GeUtils_1.GetBoxArr(renderList.opaque.map(o => o.object));
|
||||
Viewer.prototype.UpdateLockTarget = function () {
|
||||
var renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
|
||||
var box = GeUtils_1.GetBoxArr(renderList.opaque.map(function (o) { return o.object; }));
|
||||
if (box)
|
||||
this.m_LookTarget = box.getCenter(new THREE.Vector3());
|
||||
this.m_LookTarget = box.getCenter(new three_1.Vector3());
|
||||
else
|
||||
this.m_LookTarget = GeUtils_1.cZeroVec;
|
||||
}
|
||||
Rotate(mouseMove) {
|
||||
};
|
||||
Viewer.prototype.Rotate = function (mouseMove) {
|
||||
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
Pan(mouseMove) {
|
||||
};
|
||||
Viewer.prototype.Pan = function (mouseMove) {
|
||||
this.m_Camera.Pan(mouseMove);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
Zoom(scale, center) {
|
||||
};
|
||||
Viewer.prototype.Zoom = function (scale, center) {
|
||||
this.m_Camera.Zoom(scale, center);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ZoomAll() {
|
||||
};
|
||||
Viewer.prototype.ZoomAll = function () {
|
||||
this.m_Camera.ZoomExtensBox3(GeUtils_1.GetBox(this.m_Scene, true));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToTop() {
|
||||
this.m_Camera.LookAt(new THREE.Vector3(0, 0, -1));
|
||||
};
|
||||
Viewer.prototype.ViewToTop = function () {
|
||||
this.m_Camera.LookAt(new three_1.Vector3(0, 0, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToFront() {
|
||||
this.m_Camera.LookAt(new THREE.Vector3(0, 1, 0));
|
||||
};
|
||||
Viewer.prototype.ViewToFront = function () {
|
||||
this.m_Camera.LookAt(new three_1.Vector3(0, 1, 0));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToSwiso() {
|
||||
this.m_Camera.LookAt(new THREE.Vector3(1, 1, -1));
|
||||
};
|
||||
Viewer.prototype.ViewToSwiso = function () {
|
||||
this.m_Camera.LookAt(new three_1.Vector3(1, 1, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
Viewer.prototype.SelectByPoint = function (x, y) {
|
||||
var mesh = _1.PointPick(this, x, y);
|
||||
if (this.oldMesh)
|
||||
this.oldMesh.material = _1.boardMaterial;
|
||||
if (mesh && mesh.material !== ColorPalette_1.ColorMaterial.GetBasicMaterial(1)) {
|
||||
this.oldMesh = mesh;
|
||||
mesh.material = _1.selectMaterial;
|
||||
}
|
||||
this.m_bNeedUpdate = true;
|
||||
};
|
||||
Viewer.prototype.SelectBlock = function (blockMeshMap, dataID) {
|
||||
var _this = this;
|
||||
if (blockMeshMap.has(dataID)) {
|
||||
var meshId_1 = blockMeshMap.get(dataID);
|
||||
if (this.oldMesh)
|
||||
this.oldMesh.material = _1.boardMaterial;
|
||||
this.m_Scene.children.forEach(function (obj) {
|
||||
if (obj instanceof three_1.Mesh) {
|
||||
if (obj.id == meshId_1) {
|
||||
_this.oldMesh = obj;
|
||||
obj.material = _1.selectMaterial;
|
||||
_this.m_bNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
return Viewer;
|
||||
}());
|
||||
exports.Viewer = Viewer;
|
||||
//# sourceMappingURL=Viewer.js.map
|
2
dist/Viewer.js.map
vendored
2
dist/Viewer.js.map
vendored
File diff suppressed because one or more lines are too long
23
dist/createBoard.d.ts
vendored
23
dist/createBoard.d.ts
vendored
@@ -1,22 +1,25 @@
|
||||
import * as THREE from 'three';
|
||||
import { Geometry, LineSegments } from 'three';
|
||||
import { Geometry, LineSegments, Mesh, Shape, Vector2, Vector3 } from 'three';
|
||||
export declare class Arc2d {
|
||||
m_StartAn: number;
|
||||
m_EndAn: number;
|
||||
m_StartPoint: THREE.Vector2;
|
||||
m_EndPoint: THREE.Vector2;
|
||||
m_Center: THREE.Vector2;
|
||||
m_StartPoint: Vector2;
|
||||
m_EndPoint: Vector2;
|
||||
m_Center: Vector2;
|
||||
m_Radius: number;
|
||||
constructor(p1: THREE.Vector2, p2: THREE.Vector2, bul: number);
|
||||
constructor(p1: Vector2, p2: Vector2, bul: number);
|
||||
}
|
||||
export declare function createPath(pts: THREE.Vector2[], buls: number[], shapeOut?: THREE.Shape): THREE.Shape;
|
||||
export declare function getVec(data: object): THREE.Vector3;
|
||||
export declare function createPath(pts: Vector2[], buls: number[], shapeOut?: Shape): Shape;
|
||||
export declare function getVec(data: object): Vector3;
|
||||
export declare function createBoard(boardData: object): {
|
||||
mesh: THREE.Mesh;
|
||||
edges: THREE.LineSegments[];
|
||||
mesh: Mesh;
|
||||
edges: (Mesh | LineSegments)[];
|
||||
};
|
||||
export declare function createTemplateBoard(brDataList: any[]): {
|
||||
meshs: any[];
|
||||
edgesa: any[];
|
||||
relations: {
|
||||
blockMeshMap: Map<number, number>;
|
||||
meshBlockMap: Map<number, number>;
|
||||
};
|
||||
};
|
||||
export declare function createEdge(geo: Geometry): LineSegments;
|
||||
|
186
dist/createBoard.js
vendored
186
dist/createBoard.js
vendored
@@ -1,23 +1,23 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const THREE = require("three");
|
||||
const three_1 = require("three");
|
||||
const GeUtils_1 = require("./GeUtils");
|
||||
const Material_1 = require("./Material");
|
||||
const RotateUV_1 = require("./RotateUV");
|
||||
const ThreeCSG_1 = require("./ThreeCSG");
|
||||
var three_1 = require("three");
|
||||
var ColorPalette_1 = require("./ColorPalette");
|
||||
var GeUtils_1 = require("./GeUtils");
|
||||
var Material_1 = require("./Material");
|
||||
var RotateUV_1 = require("./RotateUV");
|
||||
var ThreeCSG_1 = require("./ThreeCSG");
|
||||
//解析二维圆弧类.
|
||||
class Arc2d {
|
||||
constructor(p1, p2, bul) {
|
||||
var Arc2d = /** @class */ (function () {
|
||||
function Arc2d(p1, p2, bul) {
|
||||
this.m_StartPoint = p1.clone();
|
||||
this.m_EndPoint = p2.clone();
|
||||
let vec = p2.clone().sub(p1);
|
||||
let len = vec.length();
|
||||
let an = vec.angle();
|
||||
var vec = p2.clone().sub(p1);
|
||||
var len = vec.length();
|
||||
var an = vec.angle();
|
||||
this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
|
||||
let allAngle = Math.atan(bul) * 4;
|
||||
let delDis = bul * len / 2;
|
||||
let toDis = this.m_Radius - delDis;
|
||||
var allAngle = Math.atan(bul) * 4;
|
||||
var delDis = bul * len / 2;
|
||||
var toDis = this.m_Radius - delDis;
|
||||
an += Math.PI * 0.5;
|
||||
this.m_Center = p1.clone().add(p2);
|
||||
this.m_Center.multiplyScalar(0.5);
|
||||
@@ -30,27 +30,28 @@ class Arc2d {
|
||||
this.m_EndAn -= Math.PI;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Arc2d;
|
||||
}());
|
||||
exports.Arc2d = Arc2d;
|
||||
//创建轮廓 通过点表和凸度
|
||||
//创建轮廓 通过点表和凸度
|
||||
function createPath(pts, buls, shapeOut) {
|
||||
let shape = shapeOut || new THREE.Shape();
|
||||
var shape = shapeOut || new three_1.Shape();
|
||||
if (pts.length === 0)
|
||||
return shape;
|
||||
let firstPt = pts[0];
|
||||
var firstPt = pts[0];
|
||||
shape.moveTo(firstPt.x, firstPt.y);
|
||||
for (let i = 0; i < pts.length - 1; i++) {
|
||||
let nextPt = pts[i + 1];
|
||||
for (var i = 0; i < pts.length - 1; i++) {
|
||||
var nextPt = pts[i + 1];
|
||||
if (buls[i] == 0) {
|
||||
shape.lineTo(nextPt.x, nextPt.y);
|
||||
}
|
||||
else {
|
||||
let pt = pts[i];
|
||||
var pt = pts[i];
|
||||
//参考
|
||||
//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
|
||||
//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
|
||||
let arc2 = new Arc2d(pt, nextPt, buls[i]);
|
||||
let cen = arc2.m_Center;
|
||||
var arc2 = new Arc2d(pt, nextPt, buls[i]);
|
||||
var cen = arc2.m_Center;
|
||||
shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
|
||||
}
|
||||
}
|
||||
@@ -58,86 +59,129 @@ function createPath(pts, buls, shapeOut) {
|
||||
}
|
||||
exports.createPath = createPath;
|
||||
function getVec(data) {
|
||||
return new THREE.Vector3(data["x"], data["y"], data["z"]);
|
||||
return new three_1.Vector3(data["x"], data["y"], data["z"]);
|
||||
}
|
||||
exports.getVec = getVec;
|
||||
//创建板件 暂时这么写
|
||||
function createBoard(boardData) {
|
||||
let pts = new Array();
|
||||
let buls = new Array();
|
||||
let boardPts = boardData["Pts"];
|
||||
let boardBuls = boardData["Buls"];
|
||||
let boardHeight = boardData["H"];
|
||||
let boardMat = new THREE.Matrix4();
|
||||
let matInv = new THREE.Matrix4();
|
||||
var _a;
|
||||
var pts = [];
|
||||
var buls = [];
|
||||
var boardPts = boardData["Pts"];
|
||||
var boardBuls = boardData["Buls"];
|
||||
var boardHeight = boardData["H"];
|
||||
var boardMat = new three_1.Matrix4();
|
||||
var matInv = new three_1.Matrix4();
|
||||
//InitBoardMat
|
||||
{
|
||||
let xD = getVec(boardData["XVec"]);
|
||||
let yD = getVec(boardData["YVec"]);
|
||||
let ZD = getVec(boardData["ZVec"]);
|
||||
let pBase = getVec(boardData["BasePoint"]);
|
||||
boardMat.makeBasis(xD, yD, ZD);
|
||||
boardMat.setPosition(pBase);
|
||||
matInv.getInverse(boardMat, true);
|
||||
}
|
||||
if (boardPts)
|
||||
for (let i = 0; i < boardPts.length; i++) {
|
||||
let pt = getVec(boardPts[i]);
|
||||
if (pt.z !== undefined)
|
||||
var xD = getVec(boardData["XVec"]);
|
||||
var yD = getVec(boardData["YVec"]);
|
||||
var ZD = getVec(boardData["ZVec"]);
|
||||
var pBase = getVec(boardData["BasePoint"]);
|
||||
boardMat.makeBasis(xD, yD, ZD);
|
||||
boardMat.setPosition(pBase);
|
||||
matInv.getInverse(boardMat);
|
||||
if (boardPts && boardPts.length !== 0)
|
||||
for (var i = 0; i < boardPts.length; i++) {
|
||||
var pt = getVec(boardPts[i]);
|
||||
if (boardPts[i].z !== undefined)
|
||||
pt.applyMatrix4(matInv);
|
||||
pts.push(new THREE.Vector2(pt.x, pt.y));
|
||||
pts.push(new three_1.Vector2(pt.x, pt.y));
|
||||
buls.push(boardBuls[i]);
|
||||
}
|
||||
else {
|
||||
let length = boardData["L"];
|
||||
let width = boardData["W"];
|
||||
let height = boardData["H"];
|
||||
pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length), new three_1.Vector2(0, length), new three_1.Vector2(0, 0));
|
||||
var length_1 = boardData["L"];
|
||||
var width = boardData["W"];
|
||||
var height = boardData["H"];
|
||||
pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length_1), new three_1.Vector2(0, length_1), new three_1.Vector2(0, 0));
|
||||
buls.push(0, 0, 0, 0, 0);
|
||||
}
|
||||
let sp = createPath(pts, buls);
|
||||
let extrudeSettings = {
|
||||
var sp = createPath(pts, buls);
|
||||
var extrudeSettings = {
|
||||
steps: 1,
|
||||
bevelEnabled: false,
|
||||
amount: boardHeight
|
||||
depth: boardHeight
|
||||
};
|
||||
let ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
|
||||
var ext = new three_1.ExtrudeGeometry(sp, extrudeSettings);
|
||||
ext.computeBoundingSphere();
|
||||
ext.computeBoundingBox();
|
||||
ext.translate(0, 0, -boardHeight);
|
||||
ext.applyMatrix(boardMat);
|
||||
ext.applyMatrix4(boardMat);
|
||||
if (!GeUtils_1.equalv3(xD.clone().cross(yD), ZD)) {
|
||||
for (var _i = 0, _b = ext.faces; _i < _b.length; _i++) {
|
||||
var f = _b[_i];
|
||||
_a = [f.c, f.a], f.a = _a[0], f.c = _a[1];
|
||||
}
|
||||
}
|
||||
//外边.
|
||||
let edges = [createEdge(ext)];
|
||||
var edges = [createEdge(ext)];
|
||||
//差集
|
||||
if (boardData["SubBoardLocal"].length > 0) {
|
||||
let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d));
|
||||
let thisCsg = new ThreeCSG_1.ThreeBSP(ext);
|
||||
for (let br of subBoardList) {
|
||||
edges.push(...br.edges);
|
||||
let subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
|
||||
thisCsg = thisCsg.subtract(subCsg);
|
||||
if (checkObjectArray(boardData, "SubBoardLocal")
|
||||
|| checkObjectArray(boardData, "Drillings")) {
|
||||
var thisCsg = new ThreeCSG_1.ThreeBSP(ext);
|
||||
if (boardData["SubBoardLocal"]) {
|
||||
var subBoardList = boardData["SubBoardLocal"].map(function (d) { return createBoard(d); });
|
||||
for (var _c = 0, subBoardList_1 = subBoardList; _c < subBoardList_1.length; _c++) {
|
||||
var br = subBoardList_1[_c];
|
||||
edges.push.apply(edges, br.edges);
|
||||
var subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
|
||||
thisCsg = thisCsg.subtract(subCsg);
|
||||
}
|
||||
}
|
||||
if (boardData["Drillings"]) {
|
||||
var dris = boardData["Drillings"];
|
||||
for (var _d = 0, dris_1 = dris; _d < dris_1.length; _d++) {
|
||||
var dri = dris_1[_d];
|
||||
var geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
|
||||
geo.rotateX(Math.PI * 0.5);
|
||||
if (dri.f === 0) //0正
|
||||
geo.translate(dri.x, dri.y, -dri.h * 0.5);
|
||||
else //1反
|
||||
geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
|
||||
geo.applyMatrix4(boardMat);
|
||||
var mesh_1 = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetBasicMaterial(1));
|
||||
edges.push(mesh_1);
|
||||
// let edge = createEdge(geo);
|
||||
// edge.material = new LineBasicMaterial({ color: new Color(1, 0, 0) });
|
||||
// edges.push(edge);
|
||||
// let subCsg = new ThreeBSP(geo);
|
||||
// thisCsg = thisCsg.subtract(subCsg);
|
||||
}
|
||||
}
|
||||
ext = thisCsg.toGeometry();
|
||||
}
|
||||
if (boardData["BoardName"] === "地脚线")
|
||||
RotateUV_1.RotateUVs(ext);
|
||||
let mesh = new THREE.Mesh(ext, Material_1.boardMaterial);
|
||||
return { mesh, edges };
|
||||
var mesh = new three_1.Mesh(ext, Material_1.boardMaterial);
|
||||
mesh.userData = ZD;
|
||||
edges.forEach(function (e) { return e.userData = ZD; });
|
||||
return { mesh: mesh, edges: edges };
|
||||
}
|
||||
exports.createBoard = createBoard;
|
||||
function checkObjectArray(obj, key) {
|
||||
return obj[key] && obj[key].length > 0;
|
||||
}
|
||||
function createTemplateBoard(brDataList) {
|
||||
let meshs = [];
|
||||
let edgesa = [];
|
||||
for (let d of brDataList) {
|
||||
let { mesh, edges } = createBoard(d);
|
||||
var meshs = [];
|
||||
var edgesa = [];
|
||||
var relations = {
|
||||
blockMeshMap: new Map(),
|
||||
meshBlockMap: new Map()
|
||||
};
|
||||
for (var _i = 0, brDataList_1 = brDataList; _i < brDataList_1.length; _i++) {
|
||||
var d = brDataList_1[_i];
|
||||
var _a = createBoard(d), mesh = _a.mesh, edges = _a.edges;
|
||||
meshs.push(mesh);
|
||||
edgesa.push(...edges);
|
||||
edgesa.push.apply(edgesa, edges);
|
||||
if (d['DataID']) {
|
||||
relations.blockMeshMap.set(d['DataID'], mesh.id);
|
||||
relations.meshBlockMap.set(mesh.id, d['DataID']);
|
||||
}
|
||||
}
|
||||
return { meshs, edgesa };
|
||||
return { meshs: meshs, edgesa: edgesa, relations: relations };
|
||||
}
|
||||
exports.createTemplateBoard = createTemplateBoard;
|
||||
function createEdge(geo) {
|
||||
let edge = new THREE.EdgesGeometry(geo, 1);
|
||||
var edge = new three_1.EdgesGeometry(geo, 1);
|
||||
return new three_1.LineSegments(edge, Material_1.edgeMaterial);
|
||||
}
|
||||
exports.createEdge = createEdge;
|
||||
|
2
dist/createBoard.js.map
vendored
2
dist/createBoard.js.map
vendored
File diff suppressed because one or more lines are too long
114
dist/data.d.ts
vendored
114
dist/data.d.ts
vendored
@@ -1,75 +1,75 @@
|
||||
export declare var data: ({
|
||||
"L": number;
|
||||
"W": number;
|
||||
"H": number;
|
||||
"BasePoint": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
L: number;
|
||||
W: number;
|
||||
H: number;
|
||||
BasePoint: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"XVec": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
XVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"YVec": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
YVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"ZVec": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
ZVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"Pts": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
Pts: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
}[];
|
||||
"Buls": number[];
|
||||
"SubBoardLocal": any[];
|
||||
"SubBoardAssoc": any[];
|
||||
Buls: number[];
|
||||
SubBoardLocal: any[];
|
||||
SubBoardAssoc: any[];
|
||||
MaterialId?: undefined;
|
||||
Handle?: undefined;
|
||||
CabName?: undefined;
|
||||
BoardName?: undefined;
|
||||
Grain?: undefined;
|
||||
} | {
|
||||
"L": number;
|
||||
"W": number;
|
||||
"H": number;
|
||||
"MaterialId": string;
|
||||
"BasePoint": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
L: number;
|
||||
W: number;
|
||||
H: number;
|
||||
MaterialId: string;
|
||||
BasePoint: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"XVec": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
XVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"YVec": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
YVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"ZVec": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
ZVec: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
};
|
||||
"Handle": string;
|
||||
"CabName": string;
|
||||
"BoardName": string;
|
||||
"Grain": number;
|
||||
"Pts": {
|
||||
"x": number;
|
||||
"y": number;
|
||||
"z": number;
|
||||
Handle: string;
|
||||
CabName: string;
|
||||
BoardName: string;
|
||||
Grain: number;
|
||||
Pts: {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
}[];
|
||||
"Buls": number[];
|
||||
"SubBoardLocal": any[];
|
||||
"SubBoardAssoc": any[];
|
||||
Buls: number[];
|
||||
SubBoardLocal: any[];
|
||||
SubBoardAssoc: any[];
|
||||
})[];
|
||||
|
7046
package-lock.json
generated
7046
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
42
package.json
42
package.json
@@ -1,20 +1,46 @@
|
||||
{
|
||||
"name": "cadview",
|
||||
"version": "1.0.2",
|
||||
"version": "1.2.5",
|
||||
"description": "",
|
||||
"main": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"main": "src/index.ts",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"build": "tsc"
|
||||
"t": "tsc --noEmit -w",
|
||||
"build": "tsc",
|
||||
"umd": "webpack --config ./config/webpack.umd.ts",
|
||||
"dev": "webpack-dev-server --config ./config/webpack.view.ts"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "http://git.cf/cx/CADViewComponent.git"
|
||||
},
|
||||
"author": "cx",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@types/node": "^10.1.2",
|
||||
"@types/three": "^0.92.0",
|
||||
"typescript": "^2.8.3"
|
||||
"@types/hard-source-webpack-plugin": "^1.0.1",
|
||||
"@types/node": "^13.13.4",
|
||||
"@types/three": "^0.103.2",
|
||||
"@types/uglifyjs-webpack-plugin": "^1.1.0",
|
||||
"@types/webpack": "^4.41.12",
|
||||
"@types/webpack-dev-server": "^3.10.1",
|
||||
"@types/webpack-env": "^1.15.2",
|
||||
"@types/webpack-merge": "^4.1.5",
|
||||
"awesome-typescript-loader": "^5.2.1",
|
||||
"cache-loader": "^4.1.0",
|
||||
"fork-ts-checker-webpack-plugin": "^4.1.3",
|
||||
"hard-source-webpack-plugin": "^0.13.1",
|
||||
"html-webpack-plugin": "^4.2.1",
|
||||
"ts-loader": "^7.0.2",
|
||||
"ts-node": "^8.9.1",
|
||||
"typescript": "^3.8.3",
|
||||
"uglifyjs-webpack-plugin": "^2.2.0",
|
||||
"webpack": "^4.43.0",
|
||||
"webpack-cli": "^3.3.11",
|
||||
"webpack-dev-server": "^3.10.3",
|
||||
"webpack-merge": "^4.2.2"
|
||||
},
|
||||
"dependencies": {
|
||||
"three": "^0.92.0"
|
||||
"three": "^0.120.1",
|
||||
"wolfy87-eventemitter": "^5.2.9"
|
||||
}
|
||||
}
|
||||
|
@@ -4,14 +4,6 @@ import { KeyBoard, MouseKey } from './KeyEnum';
|
||||
import { Vector3 } from 'three';
|
||||
import { Viewer } from './Viewer';
|
||||
|
||||
//控制类型
|
||||
enum CameraControlsEnabled
|
||||
{
|
||||
Rotate = 1,
|
||||
Zoom = 2,
|
||||
Pan = 4,
|
||||
}
|
||||
|
||||
//相机控制状态
|
||||
export enum CameraControlState
|
||||
{
|
||||
@@ -64,7 +56,6 @@ export class CameraControls
|
||||
}
|
||||
/**
|
||||
* 窗体失去焦点时.
|
||||
*
|
||||
* @memberof CameraControls
|
||||
*/
|
||||
onBlur = () =>
|
||||
@@ -141,7 +132,10 @@ export class CameraControls
|
||||
this.m_State = CameraControlState.Rotate;
|
||||
this.m_Viewer.UpdateLockTarget();
|
||||
}
|
||||
//鼠标
|
||||
|
||||
//最后一次按中键的时间
|
||||
lastMiddleClickTime = 0;
|
||||
//鼠标
|
||||
onMouseDown = (event: MouseEvent) =>
|
||||
{
|
||||
event.preventDefault();
|
||||
@@ -161,6 +155,14 @@ export class CameraControls
|
||||
}
|
||||
case MouseKey.Middle:
|
||||
{
|
||||
let curTime = Date.now();
|
||||
let t = curTime - this.lastMiddleClickTime;
|
||||
this.lastMiddleClickTime = curTime;
|
||||
if (t < 350)
|
||||
{
|
||||
this.m_Viewer.ZoomAll();
|
||||
return;
|
||||
}
|
||||
if (this.m_KeyDown.get(KeyBoard.Control))
|
||||
{
|
||||
this.beginRotate();
|
||||
@@ -217,12 +219,11 @@ export class CameraControls
|
||||
}
|
||||
/**
|
||||
* 鼠标滚轮事件
|
||||
*
|
||||
*
|
||||
* @memberof CameraControls
|
||||
*/
|
||||
onMouseWheel = (event: WheelEvent) =>
|
||||
{
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
let pt = new THREE.Vector3(event.offsetX, event.offsetY, 0);
|
||||
|
@@ -1,21 +1,20 @@
|
||||
import * as THREE from 'three';
|
||||
import { Vector3 } from 'three';
|
||||
import { Box3, Camera, MathUtils, OrthographicCamera, PerspectiveCamera, Vector3 } from 'three';
|
||||
import { Orbit } from './Orbit';
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* 相机的控制.
|
||||
* ->切换相机
|
||||
* ->设置视口大小
|
||||
* ->旋转和移动相机.
|
||||
*
|
||||
*
|
||||
* @export
|
||||
* @class ViewCameraManage
|
||||
*/
|
||||
export class CameraUpdate
|
||||
{
|
||||
private m_CurCamera: THREE.Camera;
|
||||
private m_CameraArray: Map<any, THREE.Camera> = new Map<any, THREE.Camera>();
|
||||
private m_CurCamera: Camera;
|
||||
private m_CameraArray: Map<any, Camera> = new Map<any, Camera>();
|
||||
|
||||
//视口的画布大小
|
||||
private m_Width: number;
|
||||
@@ -24,20 +23,23 @@ export class CameraUpdate
|
||||
private m_ViewHeight: number = 10;
|
||||
|
||||
//观察的位置
|
||||
private m_Target: THREE.Vector3 = new THREE.Vector3();
|
||||
private m_Target: Vector3 = new Vector3();
|
||||
//观察向量
|
||||
private m_Direction: THREE.Vector3 = new THREE.Vector3(0, 0, -1);
|
||||
private m_Direction: Vector3 = new Vector3(0, 0, -1);
|
||||
//观察的轨道.
|
||||
private m_Orbit: Orbit = new Orbit();
|
||||
|
||||
m_MinViewHeight = 10;
|
||||
m_MaxViewHeight = 3e4;
|
||||
|
||||
constructor()
|
||||
{
|
||||
this.m_CameraArray.set(THREE.OrthographicCamera, new THREE.OrthographicCamera(-2, 2, 2, -2,
|
||||
-100000, 100000));
|
||||
this.m_CameraArray.set(OrthographicCamera, new OrthographicCamera(-2, 2, 2, -2,
|
||||
-1e6, 1e6));
|
||||
|
||||
this.m_CameraArray.set(THREE.PerspectiveCamera, new THREE.PerspectiveCamera(50, 1, 0.01, 10000));
|
||||
this.m_CameraArray.set(PerspectiveCamera, new PerspectiveCamera(50, 1, 0.01, 10000));
|
||||
|
||||
this.m_CurCamera = this.m_CameraArray.get(THREE.OrthographicCamera);
|
||||
this.m_CurCamera = this.m_CameraArray.get(OrthographicCamera);
|
||||
|
||||
this.m_Orbit.UpdateRoValue(this.m_Direction);
|
||||
|
||||
@@ -50,7 +52,7 @@ export class CameraUpdate
|
||||
return this.m_Width / this.m_Height;
|
||||
}
|
||||
|
||||
get Camera(): THREE.Camera
|
||||
get Camera(): Camera
|
||||
{
|
||||
return this.m_CurCamera;
|
||||
}
|
||||
@@ -60,7 +62,7 @@ export class CameraUpdate
|
||||
}
|
||||
set ViewHeight(height)
|
||||
{
|
||||
this.m_ViewHeight = THREE.Math.clamp(height, 1e-8, 1e8);
|
||||
this.m_ViewHeight = MathUtils.clamp(height, this.m_MinViewHeight, this.m_MaxViewHeight);
|
||||
}
|
||||
|
||||
SetSize(width: number, height: number)
|
||||
@@ -71,11 +73,11 @@ export class CameraUpdate
|
||||
|
||||
/**
|
||||
* 平移相机.
|
||||
*
|
||||
* @param {THREE.Vector3} mouseMove
|
||||
*
|
||||
* @param {Vector3} mouseMove
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
Pan(mouseMove: THREE.Vector3)
|
||||
Pan(mouseMove: Vector3)
|
||||
{
|
||||
mouseMove.y *= -1;
|
||||
mouseMove.multiplyScalar(-this.m_ViewHeight / this.m_Height);
|
||||
@@ -83,7 +85,7 @@ export class CameraUpdate
|
||||
this.m_Target.add(mouseMove);
|
||||
this.Update();
|
||||
}
|
||||
Rotate(mouseMove: THREE.Vector3, target: THREE.Vector3)
|
||||
Rotate(mouseMove: Vector3, target: Vector3)
|
||||
{
|
||||
this.m_Orbit.RoX -= mouseMove.y * 0.003;
|
||||
this.m_Orbit.RoZ -= mouseMove.x * 0.003;
|
||||
@@ -109,19 +111,19 @@ export class CameraUpdate
|
||||
|
||||
this.Update();
|
||||
}
|
||||
Zoom(scale: number, scaleCenter?: THREE.Vector3)
|
||||
Zoom(scale: number, scaleCenter?: Vector3)
|
||||
{
|
||||
if (this.Camera instanceof THREE.OrthographicCamera)
|
||||
if (this.Camera instanceof OrthographicCamera)
|
||||
{
|
||||
this.ViewHeight *= scale;
|
||||
if (scaleCenter)
|
||||
if (scaleCenter && this.m_ViewHeight < this.m_MaxViewHeight)
|
||||
{
|
||||
this.m_Target.sub(scaleCenter);
|
||||
this.m_Target.multiplyScalar(scale);
|
||||
this.m_Target.add(scaleCenter);
|
||||
}
|
||||
}
|
||||
else if (this.Camera instanceof THREE.PerspectiveCamera)
|
||||
else if (this.Camera instanceof PerspectiveCamera)
|
||||
{
|
||||
let add = scale > 1 ? 1 : -1;
|
||||
add *= this.Camera.position.distanceTo(this.m_Target) / 10;
|
||||
@@ -129,9 +131,9 @@ export class CameraUpdate
|
||||
}
|
||||
this.Update();
|
||||
}
|
||||
ZoomExtensBox3(box3: THREE.Box3)
|
||||
ZoomExtensBox3(box3: Box3)
|
||||
{
|
||||
if (!box3) return;
|
||||
if (!box3 || box3.isEmpty()) return;
|
||||
this.Camera.updateMatrixWorld(false);
|
||||
//变换到相机坐标系
|
||||
box3.applyMatrix4(this.Camera.matrixWorldInverse);
|
||||
@@ -156,7 +158,7 @@ export class CameraUpdate
|
||||
}
|
||||
this.Update();
|
||||
}
|
||||
LookAt(dir: THREE.Vector3)
|
||||
LookAt(dir: Vector3)
|
||||
{
|
||||
this.m_Orbit.UpdateRoValue(dir);
|
||||
this.m_Direction.copy(dir);
|
||||
@@ -170,15 +172,15 @@ export class CameraUpdate
|
||||
}
|
||||
/**
|
||||
* 根据视口大小,设置相机视口范围.
|
||||
*
|
||||
* @returns
|
||||
*
|
||||
* @returns
|
||||
* @memberof CameraControl
|
||||
*/
|
||||
Update()
|
||||
{
|
||||
this.Camera.position.copy(this.m_Target);
|
||||
|
||||
if (this.Camera instanceof THREE.OrthographicCamera)
|
||||
if (this.Camera instanceof OrthographicCamera)
|
||||
{
|
||||
this.Camera.left = this.Aspect * this.m_ViewHeight / -2;
|
||||
this.Camera.right = this.Aspect * this.m_ViewHeight / 2;
|
||||
@@ -187,10 +189,10 @@ export class CameraUpdate
|
||||
|
||||
this.Camera.position.sub(this.m_Direction);
|
||||
}
|
||||
else if (this.Camera instanceof THREE.PerspectiveCamera)
|
||||
else if (this.Camera instanceof PerspectiveCamera)
|
||||
{
|
||||
this.Camera.aspect = this.Aspect;
|
||||
let distens = (this.m_ViewHeight / 2) / (Math.tan(THREE.Math.degToRad(this.Camera.fov) / 2));
|
||||
let distens = (this.m_ViewHeight / 2) / (Math.tan(MathUtils.degToRad(this.Camera.fov) / 2));
|
||||
|
||||
this.Camera.position.sub(this.m_Direction.clone().multiplyScalar(distens));
|
||||
}
|
||||
@@ -206,13 +208,13 @@ export class CameraUpdate
|
||||
|
||||
SwitchCamera()
|
||||
{
|
||||
if (this.Camera instanceof THREE.OrthographicCamera)
|
||||
if (this.Camera instanceof OrthographicCamera)
|
||||
{
|
||||
this.m_CurCamera = this.m_CameraArray.get(THREE.PerspectiveCamera);
|
||||
this.m_CurCamera = this.m_CameraArray.get(PerspectiveCamera);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_CurCamera = this.m_CameraArray.get(THREE.OrthographicCamera);
|
||||
this.m_CurCamera = this.m_CameraArray.get(OrthographicCamera);
|
||||
}
|
||||
this.UpdateUp();
|
||||
this.Update();
|
||||
|
@@ -1,4 +1,5 @@
|
||||
import * as THREE from 'three';
|
||||
import { LineBasicMaterial, MeshBasicMaterial, Color } from 'three';
|
||||
const ColorPalette = [
|
||||
[255, 0, 0, 255], //----- 0 - lets make it red for an example
|
||||
//[255, 255, 255, 255],//----- 0 - ByBlock - White
|
||||
@@ -12,256 +13,256 @@ const ColorPalette = [
|
||||
// [255, 0, 0, 255], //----- 7 - More red Red
|
||||
// [255, 0, 0, 255], //----- 8 - More red Red
|
||||
// [255, 0, 0, 255], //----- 9 - More red Red
|
||||
[255, 255, 255, 255],//----- 7 - White
|
||||
[255, 255, 255, 255],//----- 8
|
||||
[255, 255, 255, 255],//----- 9
|
||||
[255, 0, 0, 255], //----- 10
|
||||
[255, 127, 127, 255],//----- 11
|
||||
[165, 0, 0, 255], //----- 12
|
||||
[165, 82, 82, 255], //----- 13
|
||||
[127, 0, 0, 255], //----- 14
|
||||
[127, 63, 63, 255], //----- 15
|
||||
[76, 0, 0, 255], //----- 16
|
||||
[76, 38, 38, 255], //----- 17
|
||||
[38, 0, 0, 255], //----- 18
|
||||
[38, 19, 19, 255], //----- 19
|
||||
[255, 63, 0, 255], //----- 20
|
||||
[255, 159, 127, 255],//----- 21
|
||||
[165, 41, 0, 255], //----- 22
|
||||
[165, 103, 82, 255], //----- 23
|
||||
[127, 31, 0, 255], //----- 24
|
||||
[127, 79, 63, 255], //----- 25
|
||||
[76, 19, 0, 255], //----- 26
|
||||
[76, 47, 38, 255], //----- 27
|
||||
[38, 9, 0, 255], //----- 28
|
||||
[38, 23, 19, 255], //----- 29
|
||||
[255, 127, 0, 255], //----- 30
|
||||
[255, 191, 127, 255],//----- 31
|
||||
[165, 82, 0, 255], //----- 32
|
||||
[165, 124, 82, 255], //----- 33
|
||||
[127, 63, 0, 255], //----- 34
|
||||
[127, 95, 63, 255], //----- 35
|
||||
[76, 38, 0, 255], //----- 36
|
||||
[76, 57, 38, 255], //----- 37
|
||||
[38, 19, 0, 255], //----- 38
|
||||
[38, 28, 19, 255], //----- 39
|
||||
[255, 191, 0, 255], //----- 40
|
||||
[255, 223, 127, 255],//----- 41
|
||||
[165, 124, 0, 255], //----- 42
|
||||
[165, 145, 82, 255], //----- 43
|
||||
[127, 95, 0, 255], //----- 44
|
||||
[127, 111, 63, 255], //----- 45
|
||||
[76, 57, 0, 255], //----- 46
|
||||
[76, 66, 38, 255], //----- 47
|
||||
[38, 28, 0, 255], //----- 48
|
||||
[38, 33, 19, 255], //----- 49
|
||||
[255, 255, 0, 255], //----- 50
|
||||
[255, 255, 127, 255],//----- 51
|
||||
[165, 165, 0, 255], //----- 52
|
||||
[165, 165, 82, 255], //----- 53
|
||||
[127, 127, 0, 255], //----- 54
|
||||
[127, 127, 63, 255], //----- 55
|
||||
[76, 76, 0, 255], //----- 56
|
||||
[76, 76, 38, 255], //----- 57
|
||||
[38, 38, 0, 255], //----- 58
|
||||
[38, 38, 19, 255], //----- 59
|
||||
[191, 255, 0, 255], //----- 60
|
||||
[223, 255, 127, 255],//----- 61
|
||||
[124, 165, 0, 255], //----- 62
|
||||
[145, 165, 82, 255], //----- 63
|
||||
[95, 127, 0, 255], //----- 64
|
||||
[111, 127, 63, 255], //----- 65
|
||||
[57, 76, 0, 255], //----- 66
|
||||
[66, 76, 38, 255], //----- 67
|
||||
[28, 38, 0, 255], //----- 68
|
||||
[33, 38, 19, 255], //----- 69
|
||||
[127, 255, 0, 255], //----- 70
|
||||
[191, 255, 127, 255],//----- 71
|
||||
[82, 165, 0, 255], //----- 72
|
||||
[124, 165, 82, 255], //----- 73
|
||||
[63, 127, 0, 255], //----- 74
|
||||
[95, 127, 63, 255], //----- 75
|
||||
[38, 76, 0, 255], //----- 76
|
||||
[57, 76, 38, 255], //----- 77
|
||||
[19, 38, 0, 255], //----- 78
|
||||
[28, 38, 19, 255], //----- 79
|
||||
[63, 255, 0, 255], //----- 80
|
||||
[159, 255, 127, 255],//----- 81
|
||||
[41, 165, 0, 255], //----- 82
|
||||
[103, 165, 82, 255], //----- 83
|
||||
[31, 127, 0, 255], //----- 84
|
||||
[79, 127, 63, 255], //----- 85
|
||||
[19, 76, 0, 255], //----- 86
|
||||
[47, 76, 38, 255], //----- 87
|
||||
[9, 38, 0, 255], //----- 88
|
||||
[23, 38, 19, 255], //----- 89
|
||||
[0, 255, 0, 255], //----- 90
|
||||
[127, 255, 127, 255],//----- 91
|
||||
[0, 165, 0, 255], //----- 92
|
||||
[82, 165, 82, 255], //----- 93
|
||||
[0, 127, 0, 255], //----- 94
|
||||
[63, 127, 63, 255], //----- 95
|
||||
[0, 76, 0, 255], //----- 96
|
||||
[38, 76, 38, 255], //----- 97
|
||||
[0, 38, 0, 255], //----- 98
|
||||
[19, 38, 19, 255], //----- 99
|
||||
[0, 255, 63, 255], //----- 100
|
||||
[127, 255, 159, 255],//----- 101
|
||||
[0, 165, 41, 255], //----- 102
|
||||
[82, 165, 103, 255], //----- 103
|
||||
[0, 127, 31, 255], //----- 104
|
||||
[63, 127, 79, 255], //----- 105
|
||||
[0, 76, 19, 255], //----- 106
|
||||
[38, 76, 47, 255], //----- 107
|
||||
[0, 38, 9, 255], //----- 108
|
||||
[19, 38, 23, 255], //----- 109
|
||||
[0, 255, 127, 255], //----- 110
|
||||
[127, 255, 191, 255],//----- 111
|
||||
[0, 165, 82, 255], //----- 112
|
||||
[82, 165, 124, 255], //----- 113
|
||||
[0, 127, 63, 255], //----- 114
|
||||
[63, 127, 95, 255], //----- 115
|
||||
[0, 76, 38, 255], //----- 116
|
||||
[38, 76, 57, 255], //----- 117
|
||||
[0, 38, 19, 255], //----- 118
|
||||
[19, 38, 28, 255], //----- 119
|
||||
[0, 255, 191, 255], //----- 120
|
||||
[127, 255, 223, 255],//----- 121
|
||||
[0, 165, 124, 255], //----- 122
|
||||
[82, 165, 145, 255], //----- 123
|
||||
[0, 127, 95, 255], //----- 124
|
||||
[63, 127, 111, 255], //----- 125
|
||||
[0, 76, 57, 255], //----- 126
|
||||
[38, 76, 66, 255], //----- 127
|
||||
[0, 38, 28, 255], //----- 128
|
||||
[19, 38, 33, 255], //----- 129
|
||||
[0, 255, 255, 255], //----- 130
|
||||
[127, 255, 255, 255],//----- 131
|
||||
[0, 165, 165, 255], //----- 132
|
||||
[82, 165, 165, 255], //----- 133
|
||||
[0, 127, 127, 255], //----- 134
|
||||
[63, 127, 127, 255], //----- 135
|
||||
[0, 76, 76, 255], //----- 136
|
||||
[38, 76, 76, 255], //----- 137
|
||||
[0, 38, 38, 255], //----- 138
|
||||
[19, 38, 38, 255], //----- 139
|
||||
[0, 191, 255, 255], //----- 140
|
||||
[127, 223, 255, 255],//----- 141
|
||||
[0, 124, 165, 255], //----- 142
|
||||
[82, 145, 165, 255], //----- 143
|
||||
[0, 95, 127, 255], //----- 144
|
||||
[63, 111, 127, 255], //----- 145
|
||||
[0, 57, 76, 255], //----- 146
|
||||
[38, 66, 76, 255], //----- 147
|
||||
[0, 28, 38, 255], //----- 148
|
||||
[19, 33, 38, 255], //----- 149
|
||||
[0, 127, 255, 255], //----- 150
|
||||
[127, 191, 255, 255],//----- 151
|
||||
[0, 82, 165, 255], //----- 152
|
||||
[82, 124, 165, 255], //----- 153
|
||||
[0, 63, 127, 255], //----- 154
|
||||
[63, 95, 127, 255], //----- 155
|
||||
[0, 38, 76, 255], //----- 156
|
||||
[38, 57, 76, 255], //----- 157
|
||||
[0, 19, 38, 255], //----- 158
|
||||
[19, 28, 38, 255], //----- 159
|
||||
[0, 63, 255, 255], //----- 160
|
||||
[127, 159, 255, 255],//----- 161
|
||||
[0, 41, 165, 255], //----- 162
|
||||
[82, 103, 165, 255], //----- 163
|
||||
[0, 31, 127, 255], //----- 164
|
||||
[63, 79, 127, 255], //----- 165
|
||||
[0, 19, 76, 255], //----- 166
|
||||
[38, 47, 76, 255], //----- 167
|
||||
[0, 9, 38, 255], //----- 168
|
||||
[19, 23, 38, 255], //----- 169
|
||||
[0, 0, 255, 255], //----- 170
|
||||
[127, 127, 255, 255],//----- 171
|
||||
[0, 0, 165, 255], //----- 172
|
||||
[82, 82, 165, 255], //----- 173
|
||||
[0, 0, 127, 255], //----- 174
|
||||
[63, 63, 127, 255], //----- 175
|
||||
[0, 0, 76, 255], //----- 176
|
||||
[38, 38, 76, 255], //----- 177
|
||||
[0, 0, 38, 255], //----- 178
|
||||
[19, 19, 38, 255], //----- 179
|
||||
[63, 0, 255, 255], //----- 180
|
||||
[159, 127, 255, 255],//----- 181
|
||||
[41, 0, 165, 255], //----- 182
|
||||
[103, 82, 165, 255], //----- 183
|
||||
[31, 0, 127, 255], //----- 184
|
||||
[79, 63, 127, 255], //----- 185
|
||||
[19, 0, 76, 255], //----- 186
|
||||
[47, 38, 76, 255], //----- 187
|
||||
[9, 0, 38, 255], //----- 188
|
||||
[23, 19, 38, 255], //----- 189
|
||||
[127, 0, 255, 255], //----- 190
|
||||
[191, 127, 255, 255],//----- 191
|
||||
[82, 0, 165, 255], //----- 192
|
||||
[124, 82, 165, 255], //----- 193
|
||||
[63, 0, 127, 255], //----- 194
|
||||
[95, 63, 127, 255], //----- 195
|
||||
[38, 0, 76, 255], //----- 196
|
||||
[57, 38, 76, 255], //----- 197
|
||||
[19, 0, 38, 255], //----- 198
|
||||
[28, 19, 38, 255], //----- 199
|
||||
[191, 0, 255, 255], //----- 200
|
||||
[223, 127, 255, 255],//----- 201
|
||||
[124, 0, 165, 255], //----- 202
|
||||
[145, 82, 165, 255], //----- 203
|
||||
[95, 0, 127, 255], //----- 204
|
||||
[111, 63, 127, 255], //----- 205
|
||||
[57, 0, 76, 255], //----- 206
|
||||
[66, 38, 76, 255], //----- 207
|
||||
[28, 0, 38, 255], //----- 208
|
||||
[33, 19, 38, 255], //----- 209
|
||||
[255, 0, 255, 255], //----- 210
|
||||
[255, 127, 255, 255],//----- 211
|
||||
[165, 0, 165, 255], //----- 212
|
||||
[165, 82, 165, 255], //----- 213
|
||||
[127, 0, 127, 255], //----- 214
|
||||
[127, 63, 127, 255], //----- 215
|
||||
[76, 0, 76, 255], //----- 216
|
||||
[76, 38, 76, 255], //----- 217
|
||||
[38, 0, 38, 255], //----- 218
|
||||
[38, 19, 38, 255], //----- 219
|
||||
[255, 0, 191, 255], //----- 220
|
||||
[255, 127, 223, 255],//----- 221
|
||||
[165, 0, 124, 255], //----- 222
|
||||
[165, 82, 145, 255], //----- 223
|
||||
[127, 0, 95, 255], //----- 224
|
||||
[127, 63, 111, 255], //----- 225
|
||||
[76, 0, 57, 255], //----- 226
|
||||
[76, 38, 66, 255], //----- 227
|
||||
[38, 0, 28, 255], //----- 228
|
||||
[38, 19, 33, 255], //----- 229
|
||||
[255, 0, 127, 255], //----- 230
|
||||
[255, 127, 191, 255],//----- 231
|
||||
[165, 0, 82, 255], //----- 232
|
||||
[165, 82, 124, 255], //----- 233
|
||||
[127, 0, 63, 255], //----- 234
|
||||
[127, 63, 95, 255], //----- 235
|
||||
[76, 0, 38, 255], //----- 236
|
||||
[76, 38, 57, 255], //----- 237
|
||||
[38, 0, 19, 255], //----- 238
|
||||
[38, 19, 28, 255], //----- 239
|
||||
[255, 0, 63, 255], //----- 240
|
||||
[255, 127, 159, 255],//----- 241
|
||||
[165, 0, 41, 255], //----- 242
|
||||
[165, 82, 103, 255], //----- 243
|
||||
[127, 0, 31, 255], //----- 244
|
||||
[127, 63, 79, 255], //----- 245
|
||||
[76, 0, 19, 255], //----- 246
|
||||
[76, 38, 47, 255], //----- 247
|
||||
[38, 0, 9, 255], //----- 248
|
||||
[38, 19, 23, 255], //----- 249
|
||||
[84, 84, 84, 255], //----- 250
|
||||
[118, 118, 118, 255],//----- 251
|
||||
[152, 152, 152, 255],//----- 252
|
||||
[186, 186, 186, 255],//----- 253
|
||||
[220, 220, 220, 255],//----- 254
|
||||
[255, 255, 255, 255],//----- 255
|
||||
[255, 255, 255, 255] //----- ByLayer - White
|
||||
// [255, 255, 255, 255],//----- 7 - White
|
||||
// [255, 255, 255, 255],//----- 8
|
||||
// [255, 255, 255, 255],//----- 9
|
||||
// [255, 0, 0, 255], //----- 10
|
||||
// [255, 127, 127, 255],//----- 11
|
||||
// [165, 0, 0, 255], //----- 12
|
||||
// [165, 82, 82, 255], //----- 13
|
||||
// [127, 0, 0, 255], //----- 14
|
||||
// [127, 63, 63, 255], //----- 15
|
||||
// [76, 0, 0, 255], //----- 16
|
||||
// [76, 38, 38, 255], //----- 17
|
||||
// [38, 0, 0, 255], //----- 18
|
||||
// [38, 19, 19, 255], //----- 19
|
||||
// [255, 63, 0, 255], //----- 20
|
||||
// [255, 159, 127, 255],//----- 21
|
||||
// [165, 41, 0, 255], //----- 22
|
||||
// [165, 103, 82, 255], //----- 23
|
||||
// [127, 31, 0, 255], //----- 24
|
||||
// [127, 79, 63, 255], //----- 25
|
||||
// [76, 19, 0, 255], //----- 26
|
||||
// [76, 47, 38, 255], //----- 27
|
||||
// [38, 9, 0, 255], //----- 28
|
||||
// [38, 23, 19, 255], //----- 29
|
||||
// [255, 127, 0, 255], //----- 30
|
||||
// [255, 191, 127, 255],//----- 31
|
||||
// [165, 82, 0, 255], //----- 32
|
||||
// [165, 124, 82, 255], //----- 33
|
||||
// [127, 63, 0, 255], //----- 34
|
||||
// [127, 95, 63, 255], //----- 35
|
||||
// [76, 38, 0, 255], //----- 36
|
||||
// [76, 57, 38, 255], //----- 37
|
||||
// [38, 19, 0, 255], //----- 38
|
||||
// [38, 28, 19, 255], //----- 39
|
||||
// [255, 191, 0, 255], //----- 40
|
||||
// [255, 223, 127, 255],//----- 41
|
||||
// [165, 124, 0, 255], //----- 42
|
||||
// [165, 145, 82, 255], //----- 43
|
||||
// [127, 95, 0, 255], //----- 44
|
||||
// [127, 111, 63, 255], //----- 45
|
||||
// [76, 57, 0, 255], //----- 46
|
||||
// [76, 66, 38, 255], //----- 47
|
||||
// [38, 28, 0, 255], //----- 48
|
||||
// [38, 33, 19, 255], //----- 49
|
||||
// [255, 255, 0, 255], //----- 50
|
||||
// [255, 255, 127, 255],//----- 51
|
||||
// [165, 165, 0, 255], //----- 52
|
||||
// [165, 165, 82, 255], //----- 53
|
||||
// [127, 127, 0, 255], //----- 54
|
||||
// [127, 127, 63, 255], //----- 55
|
||||
// [76, 76, 0, 255], //----- 56
|
||||
// [76, 76, 38, 255], //----- 57
|
||||
// [38, 38, 0, 255], //----- 58
|
||||
// [38, 38, 19, 255], //----- 59
|
||||
// [191, 255, 0, 255], //----- 60
|
||||
// [223, 255, 127, 255],//----- 61
|
||||
// [124, 165, 0, 255], //----- 62
|
||||
// [145, 165, 82, 255], //----- 63
|
||||
// [95, 127, 0, 255], //----- 64
|
||||
// [111, 127, 63, 255], //----- 65
|
||||
// [57, 76, 0, 255], //----- 66
|
||||
// [66, 76, 38, 255], //----- 67
|
||||
// [28, 38, 0, 255], //----- 68
|
||||
// [33, 38, 19, 255], //----- 69
|
||||
// [127, 255, 0, 255], //----- 70
|
||||
// [191, 255, 127, 255],//----- 71
|
||||
// [82, 165, 0, 255], //----- 72
|
||||
// [124, 165, 82, 255], //----- 73
|
||||
// [63, 127, 0, 255], //----- 74
|
||||
// [95, 127, 63, 255], //----- 75
|
||||
// [38, 76, 0, 255], //----- 76
|
||||
// [57, 76, 38, 255], //----- 77
|
||||
// [19, 38, 0, 255], //----- 78
|
||||
// [28, 38, 19, 255], //----- 79
|
||||
// [63, 255, 0, 255], //----- 80
|
||||
// [159, 255, 127, 255],//----- 81
|
||||
// [41, 165, 0, 255], //----- 82
|
||||
// [103, 165, 82, 255], //----- 83
|
||||
// [31, 127, 0, 255], //----- 84
|
||||
// [79, 127, 63, 255], //----- 85
|
||||
// [19, 76, 0, 255], //----- 86
|
||||
// [47, 76, 38, 255], //----- 87
|
||||
// [9, 38, 0, 255], //----- 88
|
||||
// [23, 38, 19, 255], //----- 89
|
||||
// [0, 255, 0, 255], //----- 90
|
||||
// [127, 255, 127, 255],//----- 91
|
||||
// [0, 165, 0, 255], //----- 92
|
||||
// [82, 165, 82, 255], //----- 93
|
||||
// [0, 127, 0, 255], //----- 94
|
||||
// [63, 127, 63, 255], //----- 95
|
||||
// [0, 76, 0, 255], //----- 96
|
||||
// [38, 76, 38, 255], //----- 97
|
||||
// [0, 38, 0, 255], //----- 98
|
||||
// [19, 38, 19, 255], //----- 99
|
||||
// [0, 255, 63, 255], //----- 100
|
||||
// [127, 255, 159, 255],//----- 101
|
||||
// [0, 165, 41, 255], //----- 102
|
||||
// [82, 165, 103, 255], //----- 103
|
||||
// [0, 127, 31, 255], //----- 104
|
||||
// [63, 127, 79, 255], //----- 105
|
||||
// [0, 76, 19, 255], //----- 106
|
||||
// [38, 76, 47, 255], //----- 107
|
||||
// [0, 38, 9, 255], //----- 108
|
||||
// [19, 38, 23, 255], //----- 109
|
||||
// [0, 255, 127, 255], //----- 110
|
||||
// [127, 255, 191, 255],//----- 111
|
||||
// [0, 165, 82, 255], //----- 112
|
||||
// [82, 165, 124, 255], //----- 113
|
||||
// [0, 127, 63, 255], //----- 114
|
||||
// [63, 127, 95, 255], //----- 115
|
||||
// [0, 76, 38, 255], //----- 116
|
||||
// [38, 76, 57, 255], //----- 117
|
||||
// [0, 38, 19, 255], //----- 118
|
||||
// [19, 38, 28, 255], //----- 119
|
||||
// [0, 255, 191, 255], //----- 120
|
||||
// [127, 255, 223, 255],//----- 121
|
||||
// [0, 165, 124, 255], //----- 122
|
||||
// [82, 165, 145, 255], //----- 123
|
||||
// [0, 127, 95, 255], //----- 124
|
||||
// [63, 127, 111, 255], //----- 125
|
||||
// [0, 76, 57, 255], //----- 126
|
||||
// [38, 76, 66, 255], //----- 127
|
||||
// [0, 38, 28, 255], //----- 128
|
||||
// [19, 38, 33, 255], //----- 129
|
||||
// [0, 255, 255, 255], //----- 130
|
||||
// [127, 255, 255, 255],//----- 131
|
||||
// [0, 165, 165, 255], //----- 132
|
||||
// [82, 165, 165, 255], //----- 133
|
||||
// [0, 127, 127, 255], //----- 134
|
||||
// [63, 127, 127, 255], //----- 135
|
||||
// [0, 76, 76, 255], //----- 136
|
||||
// [38, 76, 76, 255], //----- 137
|
||||
// [0, 38, 38, 255], //----- 138
|
||||
// [19, 38, 38, 255], //----- 139
|
||||
// [0, 191, 255, 255], //----- 140
|
||||
// [127, 223, 255, 255],//----- 141
|
||||
// [0, 124, 165, 255], //----- 142
|
||||
// [82, 145, 165, 255], //----- 143
|
||||
// [0, 95, 127, 255], //----- 144
|
||||
// [63, 111, 127, 255], //----- 145
|
||||
// [0, 57, 76, 255], //----- 146
|
||||
// [38, 66, 76, 255], //----- 147
|
||||
// [0, 28, 38, 255], //----- 148
|
||||
// [19, 33, 38, 255], //----- 149
|
||||
// [0, 127, 255, 255], //----- 150
|
||||
// [127, 191, 255, 255],//----- 151
|
||||
// [0, 82, 165, 255], //----- 152
|
||||
// [82, 124, 165, 255], //----- 153
|
||||
// [0, 63, 127, 255], //----- 154
|
||||
// [63, 95, 127, 255], //----- 155
|
||||
// [0, 38, 76, 255], //----- 156
|
||||
// [38, 57, 76, 255], //----- 157
|
||||
// [0, 19, 38, 255], //----- 158
|
||||
// [19, 28, 38, 255], //----- 159
|
||||
// [0, 63, 255, 255], //----- 160
|
||||
// [127, 159, 255, 255],//----- 161
|
||||
// [0, 41, 165, 255], //----- 162
|
||||
// [82, 103, 165, 255], //----- 163
|
||||
// [0, 31, 127, 255], //----- 164
|
||||
// [63, 79, 127, 255], //----- 165
|
||||
// [0, 19, 76, 255], //----- 166
|
||||
// [38, 47, 76, 255], //----- 167
|
||||
// [0, 9, 38, 255], //----- 168
|
||||
// [19, 23, 38, 255], //----- 169
|
||||
// [0, 0, 255, 255], //----- 170
|
||||
// [127, 127, 255, 255],//----- 171
|
||||
// [0, 0, 165, 255], //----- 172
|
||||
// [82, 82, 165, 255], //----- 173
|
||||
// [0, 0, 127, 255], //----- 174
|
||||
// [63, 63, 127, 255], //----- 175
|
||||
// [0, 0, 76, 255], //----- 176
|
||||
// [38, 38, 76, 255], //----- 177
|
||||
// [0, 0, 38, 255], //----- 178
|
||||
// [19, 19, 38, 255], //----- 179
|
||||
// [63, 0, 255, 255], //----- 180
|
||||
// [159, 127, 255, 255],//----- 181
|
||||
// [41, 0, 165, 255], //----- 182
|
||||
// [103, 82, 165, 255], //----- 183
|
||||
// [31, 0, 127, 255], //----- 184
|
||||
// [79, 63, 127, 255], //----- 185
|
||||
// [19, 0, 76, 255], //----- 186
|
||||
// [47, 38, 76, 255], //----- 187
|
||||
// [9, 0, 38, 255], //----- 188
|
||||
// [23, 19, 38, 255], //----- 189
|
||||
// [127, 0, 255, 255], //----- 190
|
||||
// [191, 127, 255, 255],//----- 191
|
||||
// [82, 0, 165, 255], //----- 192
|
||||
// [124, 82, 165, 255], //----- 193
|
||||
// [63, 0, 127, 255], //----- 194
|
||||
// [95, 63, 127, 255], //----- 195
|
||||
// [38, 0, 76, 255], //----- 196
|
||||
// [57, 38, 76, 255], //----- 197
|
||||
// [19, 0, 38, 255], //----- 198
|
||||
// [28, 19, 38, 255], //----- 199
|
||||
// [191, 0, 255, 255], //----- 200
|
||||
// [223, 127, 255, 255],//----- 201
|
||||
// [124, 0, 165, 255], //----- 202
|
||||
// [145, 82, 165, 255], //----- 203
|
||||
// [95, 0, 127, 255], //----- 204
|
||||
// [111, 63, 127, 255], //----- 205
|
||||
// [57, 0, 76, 255], //----- 206
|
||||
// [66, 38, 76, 255], //----- 207
|
||||
// [28, 0, 38, 255], //----- 208
|
||||
// [33, 19, 38, 255], //----- 209
|
||||
// [255, 0, 255, 255], //----- 210
|
||||
// [255, 127, 255, 255],//----- 211
|
||||
// [165, 0, 165, 255], //----- 212
|
||||
// [165, 82, 165, 255], //----- 213
|
||||
// [127, 0, 127, 255], //----- 214
|
||||
// [127, 63, 127, 255], //----- 215
|
||||
// [76, 0, 76, 255], //----- 216
|
||||
// [76, 38, 76, 255], //----- 217
|
||||
// [38, 0, 38, 255], //----- 218
|
||||
// [38, 19, 38, 255], //----- 219
|
||||
// [255, 0, 191, 255], //----- 220
|
||||
// [255, 127, 223, 255],//----- 221
|
||||
// [165, 0, 124, 255], //----- 222
|
||||
// [165, 82, 145, 255], //----- 223
|
||||
// [127, 0, 95, 255], //----- 224
|
||||
// [127, 63, 111, 255], //----- 225
|
||||
// [76, 0, 57, 255], //----- 226
|
||||
// [76, 38, 66, 255], //----- 227
|
||||
// [38, 0, 28, 255], //----- 228
|
||||
// [38, 19, 33, 255], //----- 229
|
||||
// [255, 0, 127, 255], //----- 230
|
||||
// [255, 127, 191, 255],//----- 231
|
||||
// [165, 0, 82, 255], //----- 232
|
||||
// [165, 82, 124, 255], //----- 233
|
||||
// [127, 0, 63, 255], //----- 234
|
||||
// [127, 63, 95, 255], //----- 235
|
||||
// [76, 0, 38, 255], //----- 236
|
||||
// [76, 38, 57, 255], //----- 237
|
||||
// [38, 0, 19, 255], //----- 238
|
||||
// [38, 19, 28, 255], //----- 239
|
||||
// [255, 0, 63, 255], //----- 240
|
||||
// [255, 127, 159, 255],//----- 241
|
||||
// [165, 0, 41, 255], //----- 242
|
||||
// [165, 82, 103, 255], //----- 243
|
||||
// [127, 0, 31, 255], //----- 244
|
||||
// [127, 63, 79, 255], //----- 245
|
||||
// [76, 0, 19, 255], //----- 246
|
||||
// [76, 38, 47, 255], //----- 247
|
||||
// [38, 0, 9, 255], //----- 248
|
||||
// [38, 19, 23, 255], //----- 249
|
||||
// [84, 84, 84, 255], //----- 250
|
||||
// [118, 118, 118, 255],//----- 251
|
||||
// [152, 152, 152, 255],//----- 252
|
||||
// [186, 186, 186, 255],//----- 253
|
||||
// [220, 220, 220, 255],//----- 254
|
||||
// [255, 255, 255, 255],//----- 255
|
||||
// [255, 255, 255, 255] //----- ByLayer - White
|
||||
];
|
||||
|
||||
|
||||
@@ -270,19 +271,28 @@ export class ColorMaterial
|
||||
{
|
||||
private constructor() { }
|
||||
private static m_LineMaterialMap = new Map<number, THREE.LineBasicMaterial>();
|
||||
static GetLineMaterial(index): THREE.LineBasicMaterial
|
||||
static GetLineMaterial(index): LineBasicMaterial
|
||||
{
|
||||
if (this.m_LineMaterialMap.has(index))
|
||||
return this.m_LineMaterialMap.get(index);
|
||||
let mat = new THREE.LineBasicMaterial({ color: this.GetColor(index) });
|
||||
let mat = new LineBasicMaterial({ color: this.GetColor(index) });
|
||||
this.m_LineMaterialMap.set(index, mat);
|
||||
return mat;
|
||||
}
|
||||
private static m_BasicMaterialMap = new Map<number, MeshBasicMaterial>();
|
||||
static GetBasicMaterial(index: number): MeshBasicMaterial
|
||||
{
|
||||
if (this.m_BasicMaterialMap.has(index))
|
||||
return this.m_BasicMaterialMap.get(index);
|
||||
let mat = new MeshBasicMaterial({ color: this.GetColor(index) });
|
||||
this.m_BasicMaterialMap.set(index, mat);
|
||||
return mat;
|
||||
}
|
||||
|
||||
static GetColor(index: number)
|
||||
{
|
||||
let rgb = ColorPalette[index];
|
||||
if (rgb)
|
||||
return new THREE.Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
|
||||
return new Color(rgb[0] / 255, rgb[1] / 255, rgb[2] / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -5,7 +5,6 @@ import { MoveMatrix } from "./GeUtils";
|
||||
|
||||
/**
|
||||
* 标注实体
|
||||
*
|
||||
* @export
|
||||
* @class Dimension
|
||||
* @extends {Group}
|
||||
@@ -42,12 +41,12 @@ export class Dimension extends Group
|
||||
if (mirror)
|
||||
{
|
||||
let roMat = new Matrix4().makeRotationZ(Math.PI);
|
||||
text.applyMatrix(roMat);
|
||||
text.applyMatrix(MoveMatrix(new Vector3(length * 0.5, footLength - textHeight * 0.1)));
|
||||
text.applyMatrix4(roMat);
|
||||
text.applyMatrix4(MoveMatrix(new Vector3(length * 0.5, footLength - textHeight * 0.1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
text.applyMatrix(MoveMatrix(new Vector3(length * 0.5, footLength * 1.1)));
|
||||
text.applyMatrix4(MoveMatrix(new Vector3(length * 0.5, footLength * 1.1)));
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,12 +1,12 @@
|
||||
import { Box3, Vector3, Matrix4, Mesh } from "three";
|
||||
import { Box3, Matrix4, Mesh, Vector3 } from "three";
|
||||
import { Dimension, GetBoxArr } from ".";
|
||||
|
||||
|
||||
/**
|
||||
* 绘制标注实体
|
||||
*
|
||||
*
|
||||
* @export
|
||||
* @param {Box3} box
|
||||
* @param {Box3} box
|
||||
* @returns 标注实体列表
|
||||
*/
|
||||
export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
@@ -24,7 +24,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
|
||||
let textHeight = 45;
|
||||
let dimx = new Dimension(size.x, textHeight, true);
|
||||
dimx.applyMatrix(mat4);
|
||||
dimx.applyMatrix4(mat4);
|
||||
|
||||
let dimz = new Dimension(size.z, textHeight);
|
||||
mat4.makeBasis(
|
||||
@@ -33,7 +33,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
new Vector3(0, -1, 0)
|
||||
)
|
||||
mat4.setPosition(box.max.clone().add(new Vector3(30, -size.y)));
|
||||
dimz.applyMatrix(mat4);
|
||||
dimz.applyMatrix4(mat4);
|
||||
|
||||
let dimy = new Dimension(size.y, textHeight, true, true);
|
||||
mat4.makeBasis(
|
||||
@@ -42,7 +42,7 @@ export function DrawDimension(brList: Mesh[]): Dimension[]
|
||||
new Vector3(0, 0, 1)
|
||||
)
|
||||
mat4.setPosition(box.max.clone().add(new Vector3(30, -size.y)));
|
||||
dimy.applyMatrix(mat4);
|
||||
dimy.applyMatrix4(mat4);
|
||||
|
||||
|
||||
return [dimx, dimy, dimz];
|
||||
|
139
src/GeUtils.ts
139
src/GeUtils.ts
@@ -1,16 +1,15 @@
|
||||
import * as THREE from 'three';
|
||||
import { Geometry, Vector, Vector2, Vector3 } from 'three';
|
||||
import { Geometry, Vector, Vector2, Vector3, Box3, Matrix4, Object3D, Line, Mesh } from 'three';
|
||||
import { Matrix2 } from './Matrix2';
|
||||
|
||||
|
||||
export const cZeroVec = new THREE.Vector3();
|
||||
export const cXAxis = new THREE.Vector3(1, 0, 0);
|
||||
export const cYAxis = new THREE.Vector3(0, 1, 0);
|
||||
export const cZAxis = new THREE.Vector3(0, 0, 1);
|
||||
export const cZeroVec = new Vector3();
|
||||
export const cXAxis = new Vector3(1, 0, 0);
|
||||
export const cYAxis = new Vector3(0, 1, 0);
|
||||
export const cZAxis = new Vector3(0, 0, 1);
|
||||
|
||||
/**
|
||||
* 旋转一个点,旋转中心在原点
|
||||
*
|
||||
*
|
||||
* @export
|
||||
* @param {Vector3} pt 点
|
||||
* @param {number} ang 角度.
|
||||
@@ -26,6 +25,12 @@ export function equaln(v1: number, v2: number, fuzz = 1e-3)
|
||||
{
|
||||
return Math.abs(v1 - v2) < fuzz;
|
||||
}
|
||||
|
||||
export function equalv3(v1: Vector3, v2: Vector3, fuzz = 1e-8)
|
||||
{
|
||||
return equaln(v1.x, v2.x, fuzz) && equaln(v1.y, v2.y, fuzz) && equaln(v1.z, v2.z, fuzz);
|
||||
}
|
||||
|
||||
export function equal<T extends Vector>(v1: T, v2: T)
|
||||
{
|
||||
return v1.distanceToSquared(v2) < 1e-8;
|
||||
@@ -50,13 +55,13 @@ export function fixAngle(an: number, fixAngle: number, fuzz: number = 0.1)
|
||||
|
||||
/**
|
||||
* 按照极坐标的方式移动一个点
|
||||
*
|
||||
*
|
||||
* @export
|
||||
* @template
|
||||
* @template
|
||||
* @param {T} v 向量(2d,3d)
|
||||
* @param {number} an 角度
|
||||
* @param {number} dis 距离
|
||||
* @returns {T}
|
||||
* @returns {T}
|
||||
*/
|
||||
export function polar<T extends Vector2 | Vector3>(v: T, an: number, dis: number): T
|
||||
{
|
||||
@@ -76,22 +81,22 @@ export function angle(v: Vector3 | Vector2)
|
||||
|
||||
/**
|
||||
* 求两个向量的夹角,顺时针为负,逆时针为正
|
||||
*
|
||||
* @param {THREE.Vector3} v1
|
||||
* @param {THREE.Vector3} v2
|
||||
* @param {THREE.Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @returns
|
||||
*
|
||||
* @param {Vector3} v1
|
||||
* @param {Vector3} v2
|
||||
* @param {Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
|
||||
* @returns
|
||||
*/
|
||||
export function angleTo(v1: THREE.Vector3, v2: THREE.Vector3, ref: THREE.Vector3 = new THREE.Vector3(0, 0, 1))
|
||||
export function angleTo(v1: Vector3, v2: Vector3, ref: Vector3 = new Vector3(0, 0, 1))
|
||||
{
|
||||
if (!ref.equals(new Vector3(0, 0, 1)))
|
||||
{
|
||||
//任意轴坐标系. 使用相机的构造矩阵.
|
||||
ref.multiplyScalar(-1);
|
||||
let up = getLoocAtUpVec(ref);
|
||||
let refOcs = new THREE.Matrix4();
|
||||
let refOcs = new Matrix4();
|
||||
refOcs.lookAt(cZeroVec, ref, up);
|
||||
let refOcsInv = new THREE.Matrix4().getInverse(refOcs);
|
||||
let refOcsInv = new Matrix4().getInverse(refOcs);
|
||||
v1.applyMatrix4(refOcsInv);
|
||||
v2.applyMatrix4(refOcsInv);
|
||||
v1.z = 0;
|
||||
@@ -103,7 +108,7 @@ export function angleTo(v1: THREE.Vector3, v2: THREE.Vector3, ref: THREE.Vector3
|
||||
return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
|
||||
}
|
||||
|
||||
export function getLoocAtUpVec(dir: THREE.Vector3): THREE.Vector3
|
||||
export function getLoocAtUpVec(dir: Vector3): Vector3
|
||||
{
|
||||
if (dir.equals(cZeroVec))
|
||||
{
|
||||
@@ -112,37 +117,37 @@ export function getLoocAtUpVec(dir: THREE.Vector3): THREE.Vector3
|
||||
let norm = dir.clone().normalize();
|
||||
if (norm.equals(cZAxis))
|
||||
{
|
||||
return new THREE.Vector3(0, 1, 0);
|
||||
return new Vector3(0, 1, 0);
|
||||
}
|
||||
else if (norm.equals(cZAxis.clone().negate()))
|
||||
{
|
||||
return new THREE.Vector3(0, -1, 0);
|
||||
return new Vector3(0, -1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
let xv: THREE.Vector3 = new THREE.Vector3();
|
||||
let xv: Vector3 = new Vector3();
|
||||
xv.crossVectors(cZAxis, norm);
|
||||
|
||||
let up = new THREE.Vector3();
|
||||
let up = new Vector3();
|
||||
up.crossVectors(norm, xv);
|
||||
return up;
|
||||
}
|
||||
}
|
||||
|
||||
export function createLookAtMat4(dir: THREE.Vector3): THREE.Matrix4
|
||||
export function createLookAtMat4(dir: Vector3): Matrix4
|
||||
{
|
||||
let up = getLoocAtUpVec(dir);
|
||||
let mat = new THREE.Matrix4();
|
||||
let mat = new Matrix4();
|
||||
mat.lookAt(cZeroVec, dir, up);
|
||||
return mat;
|
||||
}
|
||||
|
||||
export function isParallelTo(v1: THREE.Vector3, v2: THREE.Vector3)
|
||||
export function isParallelTo(v1: Vector3, v2: Vector3)
|
||||
{
|
||||
return v1.clone().cross(v2).lengthSq() < 1e-9;
|
||||
}
|
||||
|
||||
export function ptToString(v: THREE.Vector3, fractionDigits: number = 3): string
|
||||
export function ptToString(v: Vector3, fractionDigits: number = 3): string
|
||||
{
|
||||
return v.toArray().map(o =>
|
||||
{
|
||||
@@ -150,16 +155,16 @@ export function ptToString(v: THREE.Vector3, fractionDigits: number = 3): string
|
||||
}).join(",")
|
||||
}
|
||||
|
||||
export function midPoint(v1: THREE.Vector3, v2: THREE.Vector3): THREE.Vector3
|
||||
export function midPoint(v1: Vector3, v2: Vector3): Vector3
|
||||
{
|
||||
return v1.clone().add(v2).multiplyScalar(0.5);
|
||||
}
|
||||
export function midPoint2(v1: THREE.Vector2, v2: THREE.Vector2): THREE.Vector2
|
||||
export function midPoint2(v1: Vector2, v2: Vector2): Vector2
|
||||
{
|
||||
return v1.clone().add(v2).multiplyScalar(0.5);
|
||||
}
|
||||
|
||||
export function midPtCir(v1: THREE.Vector3, v2: THREE.Vector3)
|
||||
export function midPtCir(v1: Vector3, v2: Vector3)
|
||||
{
|
||||
let baseline = new Vector3(1, 0, 0);
|
||||
let outLine = v2.clone().sub(v1);
|
||||
@@ -168,56 +173,52 @@ export function midPtCir(v1: THREE.Vector3, v2: THREE.Vector3)
|
||||
return v1.clone().add(midLine);
|
||||
}
|
||||
|
||||
export function GetBox(obj: THREE.Object3D, updateMatrix?: boolean): THREE.Box3
|
||||
/**
|
||||
* 获得Three对象的包围盒.
|
||||
* @param obj
|
||||
* @param [updateMatrix] 是否应该更新对象矩阵
|
||||
* @returns box
|
||||
*/
|
||||
export function GetBox(obj: Object3D, updateMatrix?: boolean): Box3
|
||||
{
|
||||
let box = new Box3();
|
||||
if (updateMatrix) obj.updateMatrixWorld(false);
|
||||
if (obj.hasOwnProperty("geometry"))
|
||||
if (!obj.visible) return box;
|
||||
|
||||
obj.traverse(o =>
|
||||
{
|
||||
let geo = obj["geometry"];
|
||||
if (geo instanceof THREE.Geometry || geo instanceof THREE.BufferGeometry)
|
||||
//因为实体Erase时,实体仍然保存在Scene中.
|
||||
if (o.visible === false)
|
||||
return;
|
||||
|
||||
//@ts-ignore
|
||||
let geo = o.geometry as BufferGeometry;
|
||||
if (geo)
|
||||
{
|
||||
if (!geo.boundingBox)
|
||||
geo.computeBoundingBox();
|
||||
return geo.boundingBox.clone().applyMatrix4(obj.matrixWorld);
|
||||
box.union(geo.boundingBox.clone().applyMatrix4(o.matrixWorld));
|
||||
}
|
||||
}
|
||||
else if (obj.children.length > 0)
|
||||
{
|
||||
let box = obj.children.reduce((sumBox, itemObj) =>
|
||||
{
|
||||
let itemBox = GetBox(itemObj);
|
||||
if (itemBox)
|
||||
sumBox.union(itemBox);
|
||||
return sumBox;
|
||||
}, new THREE.Box3())
|
||||
// if (box) box.applyMatrix4(obj.matrixWorld);
|
||||
return box;
|
||||
}
|
||||
else
|
||||
return null;
|
||||
});
|
||||
|
||||
return box;
|
||||
}
|
||||
|
||||
export function GetBoxArr(arr: Array<THREE.Object3D>): THREE.Box3
|
||||
export function GetBoxArr(arr: Array<Object3D>): Box3
|
||||
{
|
||||
if (arr.length == 0)
|
||||
let box = new Box3();
|
||||
for (let o of arr)
|
||||
{
|
||||
return null;
|
||||
let b = GetBox(o);
|
||||
if (!b.isEmpty())
|
||||
box.union(b);
|
||||
}
|
||||
return arr.map(o =>
|
||||
{
|
||||
return GetBox(o);
|
||||
}).filter(o =>
|
||||
{
|
||||
return o;
|
||||
}).reduce((sumBox: THREE.Box3, objBox: THREE.Box3) =>
|
||||
{
|
||||
return sumBox.union(objBox)
|
||||
}, new THREE.Box3());
|
||||
return box;
|
||||
}
|
||||
|
||||
export function MoveMatrix(v: THREE.Vector3): THREE.Matrix4
|
||||
export function MoveMatrix(v: Vector3): Matrix4
|
||||
{
|
||||
let mat = new THREE.Matrix4();
|
||||
let mat = new Matrix4();
|
||||
mat.makeTranslation(v.x, v.y, v.z);
|
||||
return mat;
|
||||
}
|
||||
@@ -269,9 +270,9 @@ export function angleAndX(v: Vector3 | Vector2)
|
||||
}
|
||||
/**
|
||||
* 将角度调整为0-2pi之间
|
||||
*
|
||||
*
|
||||
* @export
|
||||
* @param {number} an
|
||||
* @param {number} an
|
||||
*/
|
||||
export function angleTo2Pi(an: number)
|
||||
{
|
||||
@@ -279,9 +280,9 @@ export function angleTo2Pi(an: number)
|
||||
if (an < 0) an += Math.PI * 2
|
||||
return an;
|
||||
}
|
||||
export function updateGeometry(l: THREE.Line | THREE.Mesh, geometry: Geometry)
|
||||
export function updateGeometry(l: Line | Mesh, geometry: Geometry)
|
||||
{
|
||||
let geo = l.geometry as THREE.Geometry;
|
||||
let geo = l.geometry as Geometry;
|
||||
geo.dispose();
|
||||
l.geometry = geometry;
|
||||
geometry.verticesNeedUpdate = true;
|
||||
|
@@ -8,6 +8,13 @@ export let boardMaterial = new MeshBasicMaterial({
|
||||
polygonOffsetUnits: 1
|
||||
});
|
||||
|
||||
export let selectMaterial = new MeshBasicMaterial({
|
||||
color: new Color(0.1, 0.5, 0.5),
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: 1, // positive value pushes polygon further away
|
||||
polygonOffsetUnits: 1
|
||||
});
|
||||
|
||||
//线框的材质
|
||||
export let edgeMaterial = new LineBasicMaterial({ linewidth: 2, color: new Color(0, 0, 0) });
|
||||
|
||||
|
44
src/Orbit.ts
44
src/Orbit.ts
@@ -1,9 +1,9 @@
|
||||
import * as THREE from "three";
|
||||
import { MathUtils, Vector3 } from "three";
|
||||
|
||||
/**
|
||||
* 轨道控制的数学类,观察向量和角度的互相转换
|
||||
* 当x当抬头或者低头到90度时,触发万向锁.
|
||||
*
|
||||
*
|
||||
* @class Orbit
|
||||
*/
|
||||
export class Orbit
|
||||
@@ -20,19 +20,19 @@ export class Orbit
|
||||
}
|
||||
set RoX(v)
|
||||
{
|
||||
this.m_RoX = THREE.Math.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
|
||||
this.m_RoX = MathUtils.clamp(v, Math.PI * -0.5, Math.PI * 0.5);
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用旋转角度 计算观察向量
|
||||
*
|
||||
* @param {THREE.Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {THREE.Vector3} 返回观察向量
|
||||
*
|
||||
* @param {Vector3} [dir] 引用传入,如果传入,那么就不构造新的向量
|
||||
* @returns {Vector3} 返回观察向量
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateDirection(dir?: THREE.Vector3): THREE.Vector3
|
||||
UpdateDirection(dir?: Vector3): Vector3
|
||||
{
|
||||
let rtDir = dir ? dir : new THREE.Vector3();
|
||||
let rtDir = dir ? dir : new Vector3();
|
||||
|
||||
rtDir.z = Math.sin(this.m_RoX);
|
||||
|
||||
@@ -47,11 +47,11 @@ export class Orbit
|
||||
|
||||
/**
|
||||
* 使用观察向量,计算旋转角度
|
||||
*
|
||||
* @param {THREE.Vector3} dir
|
||||
*
|
||||
* @param {Vector3} dir
|
||||
* @memberof Orbit
|
||||
*/
|
||||
UpdateRoValue(dir: THREE.Vector3)
|
||||
UpdateRoValue(dir: Vector3)
|
||||
{
|
||||
dir.normalize();
|
||||
this.m_RoX = Math.asin(dir.z);
|
||||
@@ -62,30 +62,30 @@ export class Orbit
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* 根据观察向量 求头部的向量.
|
||||
*
|
||||
*
|
||||
* @static
|
||||
* @param {THREE.Vector3} dir
|
||||
* @param {THREE.Vector3} [up]
|
||||
* @returns {THREE.Vector3}
|
||||
* @param {Vector3} dir
|
||||
* @param {Vector3} [up]
|
||||
* @returns {Vector3}
|
||||
* @memberof Orbit
|
||||
*/
|
||||
static ComputUpDirection(dir: THREE.Vector3, up?: THREE.Vector3): THREE.Vector3
|
||||
static ComputUpDirection(dir: Vector3, up?: Vector3): Vector3
|
||||
{
|
||||
let upRes = up ? up : new THREE.Vector3();
|
||||
if (dir.equals(new THREE.Vector3(0, 0, -1)))
|
||||
let upRes = up ? up : new Vector3();
|
||||
if (dir.equals(new Vector3(0, 0, -1)))
|
||||
{
|
||||
upRes.set(0, 1, 0);
|
||||
}
|
||||
else if (dir.equals(new THREE.Vector3(0, 0, 1)))
|
||||
else if (dir.equals(new Vector3(0, 0, 1)))
|
||||
{
|
||||
upRes.set(0, -1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
let xv = new THREE.Vector3();
|
||||
xv.crossVectors(new THREE.Vector3(0, 0, 1), dir);
|
||||
let xv = new Vector3();
|
||||
xv.crossVectors(new Vector3(0, 0, 1), dir);
|
||||
upRes.crossVectors(dir, xv);
|
||||
upRes.normalize();
|
||||
}
|
||||
|
@@ -1,9 +1,9 @@
|
||||
import * as THREE from 'three';
|
||||
import { Vector3, Line3 } from "three";
|
||||
import { Vector3, Line3, Plane } from "three";
|
||||
|
||||
export class PlaneExt extends THREE.Plane
|
||||
export class PlaneExt extends Plane
|
||||
{
|
||||
constructor(normal?: THREE.Vector3, constant?: number)
|
||||
constructor(normal?: Vector3, constant?: number)
|
||||
{
|
||||
super(normal, constant);
|
||||
}
|
||||
|
@@ -1,14 +1,14 @@
|
||||
import { Matrix2 } from './Matrix2';
|
||||
import * as THREE from 'three';
|
||||
import { Geometry, Vector2 } from 'three';
|
||||
|
||||
|
||||
export function RotateUVs(geo: THREE.Geometry)
|
||||
export function RotateUVs(geo: Geometry)
|
||||
{
|
||||
let roMat = new Matrix2();
|
||||
roMat.set(0, -1,
|
||||
1, 0);
|
||||
|
||||
let addV = new THREE.Vector2(1, 0);
|
||||
let addV = new Vector2(1, 0);
|
||||
|
||||
for (let uvs of geo.faceVertexUvs)
|
||||
{
|
||||
|
23
src/Text.ts
23
src/Text.ts
@@ -1,11 +1,14 @@
|
||||
import { Font, FontLoader, Mesh, ShapeGeometry, Vector3 } from "three";
|
||||
import { Font, FontLoader, Mesh, ShapeGeometry, Vector3, Shape } from "three";
|
||||
import { ColorMaterial } from "./ColorPalette";
|
||||
import { MoveMatrix } from "./GeUtils";
|
||||
|
||||
class FontLoaderUtil {
|
||||
class FontLoaderUtil
|
||||
{
|
||||
private static defFont: Font;
|
||||
static Load(): Font {
|
||||
if (!this.defFont) {
|
||||
static Load(): Font
|
||||
{
|
||||
if (!this.defFont)
|
||||
{
|
||||
const f = require("../resources/fonts/helvetiker_regular.typeface.json");
|
||||
let loader = new FontLoader();
|
||||
this.defFont = loader.parse(f);
|
||||
@@ -14,7 +17,8 @@ class FontLoaderUtil {
|
||||
}
|
||||
}
|
||||
|
||||
export class DbText extends Mesh {
|
||||
export class DbText extends Mesh
|
||||
{
|
||||
/**
|
||||
*
|
||||
* 构造一个文本对象,8位点(中心点下面)在0点
|
||||
@@ -22,17 +26,18 @@ export class DbText extends Mesh {
|
||||
* @param {number} height 文本高度
|
||||
* @memberof DbText
|
||||
*/
|
||||
constructor(str: string, height: number = 5) {
|
||||
constructor(str: string, height: number = 5)
|
||||
{
|
||||
let font = FontLoaderUtil.Load();
|
||||
|
||||
let shapes: THREE.Shape[] = font.generateShapes(str, height, 0.1);
|
||||
let shapes: Shape[] = font.generateShapes(str, height);
|
||||
let geometry = new ShapeGeometry(shapes);
|
||||
|
||||
geometry.computeBoundingBox();
|
||||
|
||||
super(geometry, ColorMaterial.GetLineMaterial(5));
|
||||
super(geometry, ColorMaterial.GetBasicMaterial(5));
|
||||
|
||||
let center = geometry.boundingBox.getCenter(new Vector3());
|
||||
this.applyMatrix(MoveMatrix(new Vector3(-center.x, 0, 0)));
|
||||
this.applyMatrix4(MoveMatrix(new Vector3(-center.x, 0, 0)));
|
||||
}
|
||||
}
|
||||
|
@@ -71,32 +71,8 @@ export class ThreeBSP
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[2], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
} else if (typeof THREE.Face4)
|
||||
{
|
||||
vertex = geometry.vertices[face.a];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[0].x, faceVertexUvs[0].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[0], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
|
||||
vertex = geometry.vertices[face.b];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[1].x, faceVertexUvs[1].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[1], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
|
||||
vertex = geometry.vertices[face.c];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[2].x, faceVertexUvs[2].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[2], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
|
||||
vertex = geometry.vertices[face.d];
|
||||
uvs = faceVertexUvs ? new THREE.Vector2(faceVertexUvs[3].x, faceVertexUvs[3].y) : null;
|
||||
vertex = new Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[3], uvs);
|
||||
vertex.applyMatrix4(this.matrix);
|
||||
polygon.vertices.push(vertex);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
throw 'Invalid face type at index ' + i;
|
||||
}
|
||||
|
33
src/Utils.ts
33
src/Utils.ts
@@ -1,17 +1,28 @@
|
||||
import { Viewer, createTemplateBoard, createEdge, DrawDimension } from ".";
|
||||
import { Geometry } from "three";
|
||||
import { Object3D, Mesh } from "three";
|
||||
import { createTemplateBoard, DrawDimension, Viewer } from ".";
|
||||
|
||||
export function LoadBoard(view: Viewer, data: any[])
|
||||
function dispose(m: Object3D)
|
||||
{
|
||||
view.m_Scene.children.forEach(obj =>
|
||||
{
|
||||
let geo = obj["geometry"] as Geometry;
|
||||
if (geo) geo.dispose();
|
||||
})
|
||||
view.m_Scene.children.length = 0;
|
||||
//@ts-ignore
|
||||
if (m.geometry)
|
||||
//@ts-ignore
|
||||
m.geometry.dispose();
|
||||
|
||||
m.children.forEach(o => dispose(o));
|
||||
}
|
||||
|
||||
export function LoadBoard(view: Viewer, data: any[], clear: boolean = true)
|
||||
{
|
||||
if (clear)
|
||||
{
|
||||
dispose(view.m_Scene);
|
||||
view.m_Scene.children.length = 0;
|
||||
}
|
||||
|
||||
if (data.length === 0) return;
|
||||
//加板
|
||||
let { meshs, edgesa } = createTemplateBoard(data);
|
||||
let { meshs, edgesa, relations } = createTemplateBoard(data, view._Settings.boardMaterial);
|
||||
|
||||
//加标注
|
||||
let dims = DrawDimension(meshs);
|
||||
|
||||
@@ -22,4 +33,6 @@ export function LoadBoard(view: Viewer, data: any[])
|
||||
view.ViewToSwiso();
|
||||
view.ZoomAll();
|
||||
view.Zoom(1.1);
|
||||
|
||||
return relations;
|
||||
}
|
||||
|
444
src/ViewSrc/data.json
Normal file
444
src/ViewSrc/data.json
Normal file
@@ -0,0 +1,444 @@
|
||||
[
|
||||
{
|
||||
"L": 4408.678960586129,
|
||||
"W": 4408.678960586129,
|
||||
"H": 18,
|
||||
"CabName": "主卧",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": -82.91743119266054,
|
||||
"y": 73.39449541284404,
|
||||
"z": 0
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 4408.678960586129,
|
||||
"y": 2204.3394802930643
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 2204.3394802930648
|
||||
},
|
||||
{
|
||||
"x": 4408.678960586129,
|
||||
"y": 2204.3394802930643
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
-0.9999999999999999,
|
||||
-0.9999999999999999,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [
|
||||
{
|
||||
"L": 633.2307692307686,
|
||||
"W": 633.2307692307686,
|
||||
"H": 5,
|
||||
"CabName": "",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": -95.91743119266054,
|
||||
"y": 2910.9647449366785,
|
||||
"z": 1405.2625572161414
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 633.2307692307686,
|
||||
"y": 316.6153846153843
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 316.61538461538436
|
||||
},
|
||||
{
|
||||
"x": 633.2307692307686,
|
||||
"y": 316.6153846153843
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
-0.9999999999999999,
|
||||
-0.9999999999999999,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
},
|
||||
{
|
||||
"L": 557.8461538461524,
|
||||
"W": 557.8461538461524,
|
||||
"H": 5,
|
||||
"CabName": "",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": -82.91743119266054,
|
||||
"y": 3016.50320647514,
|
||||
"z": 2257.1087110622957
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 557.8461538461524,
|
||||
"y": 278.9230769230762
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 278.9230769230763
|
||||
},
|
||||
{
|
||||
"x": 557.8461538461524,
|
||||
"y": 278.9230769230762
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
-0.9999999999999999,
|
||||
-0.9999999999999999,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
},
|
||||
{
|
||||
"L": 444.76923076923117,
|
||||
"W": 686,
|
||||
"H": 5,
|
||||
"CabName": "",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": -95.91743119266054,
|
||||
"y": 1689.7339757059085,
|
||||
"z": 1556.0317879853721
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 686,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 686,
|
||||
"y": 444.76923076923117
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 444.76923076923117
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
},
|
||||
{
|
||||
"L": 625.6923076923076,
|
||||
"W": 1349.3846153846157,
|
||||
"H": 5,
|
||||
"CabName": "",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": -82.91743119266054,
|
||||
"y": 1177.1185910905238,
|
||||
"z": 2626.493326446911
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 1349.3846153846157,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 1349.3846153846157,
|
||||
"y": 625.6923076923076
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 625.6923076923076
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
}
|
||||
],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
},
|
||||
{
|
||||
"L": 2000,
|
||||
"W": 600,
|
||||
"H": 18,
|
||||
"CabName": "主卧",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": 1099.0825688073396,
|
||||
"y": 73.39449541284404,
|
||||
"z": 0
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 600,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 600,
|
||||
"y": 2000
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 2000
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [
|
||||
{
|
||||
"L": 144.00000000000023,
|
||||
"W": 170.42201834862385,
|
||||
"H": 5,
|
||||
"CabName": "",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": 1099.0825688073396,
|
||||
"y": 288.2935779816515,
|
||||
"z": 1001.247706422018
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 170.42201834862385,
|
||||
"y": 0
|
||||
},
|
||||
{
|
||||
"x": 170.42201834862385,
|
||||
"y": 144.00000000000023
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 144.00000000000023
|
||||
},
|
||||
{
|
||||
"x": 0,
|
||||
"y": 0
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
},
|
||||
{
|
||||
"L": 189.0974955047293,
|
||||
"W": 189.0974955047293,
|
||||
"H": 18,
|
||||
"CabName": "",
|
||||
"BoardName": "",
|
||||
"BasePoint": {
|
||||
"x": 1099.0825688073396,
|
||||
"y": 234.6989586696538,
|
||||
"z": 1267.3595091283692
|
||||
},
|
||||
"XVec": {
|
||||
"x": 0,
|
||||
"y": 1,
|
||||
"z": 0
|
||||
},
|
||||
"YVec": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 1
|
||||
},
|
||||
"ZVec": {
|
||||
"x": 1,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"Grain": 0,
|
||||
"Pts": [
|
||||
{
|
||||
"x": 189.0974955047293,
|
||||
"y": 94.54874775236476
|
||||
},
|
||||
{
|
||||
"x": -1.4210854715202004e-14,
|
||||
"y": 94.54874775236478
|
||||
},
|
||||
{
|
||||
"x": 189.0974955047293,
|
||||
"y": 94.54874775236476
|
||||
}
|
||||
],
|
||||
"Buls": [
|
||||
-0.9999999999999999,
|
||||
-0.9999999999999999,
|
||||
0
|
||||
],
|
||||
"SubBoardLocal": [],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
}
|
||||
],
|
||||
"SubBoardAssoc": null,
|
||||
"Drillings": null
|
||||
}
|
||||
]
|
14
src/ViewSrc/index.html
Normal file
14
src/ViewSrc/index.html
Normal file
@@ -0,0 +1,14 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
<title>WebCAD</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
</body>
|
||||
|
||||
</html>
|
105
src/ViewSrc/index.ts
Normal file
105
src/ViewSrc/index.ts
Normal file
@@ -0,0 +1,105 @@
|
||||
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
|
||||
// import "./style.css";
|
||||
import { Color, MeshBasicMaterial, Vector3 } from "three";
|
||||
import { CameraControlState } from "../CameraControls";
|
||||
import { data } from "../data";
|
||||
import { GetBox } from "../GeUtils";
|
||||
import { LoadBoard } from "../Utils";
|
||||
import { Viewer } from "../Viewer";
|
||||
|
||||
let btn = document.createElement("button");
|
||||
btn.innerHTML = "载入"
|
||||
document.body.appendChild(btn);
|
||||
|
||||
let btn2 = document.createElement("button");
|
||||
btn2.innerHTML = "清理"
|
||||
document.body.appendChild(btn2);
|
||||
|
||||
let btn3 = document.createElement("button");
|
||||
btn3.innerHTML = "爆炸图"
|
||||
document.body.appendChild(btn3);
|
||||
|
||||
let el = document.createElement("canvas");
|
||||
|
||||
el.style.width = "80%";
|
||||
el.style.height = "80%";
|
||||
document.body.appendChild(el);
|
||||
|
||||
let view = new Viewer(el, (settings) =>
|
||||
{
|
||||
settings.boardMaterial = new MeshBasicMaterial({
|
||||
color: new Color(0.8, 0.8, 0.8),
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: 1, // positive value pushes polygon further away
|
||||
polygonOffsetUnits: 1,
|
||||
transparent: true,
|
||||
opacity: 0.5
|
||||
});
|
||||
});
|
||||
|
||||
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
|
||||
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
|
||||
//例如,修改单指滑动为平移.
|
||||
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Pan, CameraControlState.Scale, CameraControlState.Rotate];
|
||||
|
||||
//加载
|
||||
btn.onclick = () =>
|
||||
{
|
||||
console.time();
|
||||
for (let i = 0; i < 1; i++)
|
||||
LoadBoard(view, data);
|
||||
console.timeEnd();
|
||||
}
|
||||
|
||||
btn2.onclick = () =>
|
||||
{
|
||||
// LoadBoard(view, []);
|
||||
}
|
||||
|
||||
btn3.onclick = () =>
|
||||
{
|
||||
let box = GetBox(view.m_Scene);
|
||||
|
||||
let cen = box.getCenter(new Vector3());
|
||||
let m = [];
|
||||
for (let obj of view.m_Scene.children)
|
||||
{
|
||||
if (obj.userData && obj.userData instanceof Vector3)
|
||||
{
|
||||
let objCen = GetBox(obj).getCenter(new Vector3());
|
||||
|
||||
let v = objCen.clone().sub(cen);
|
||||
|
||||
let zv = obj.userData as Vector3;
|
||||
if (zv instanceof Vector3)
|
||||
{
|
||||
let d = zv.dot(v);
|
||||
// m.set(obj, zv.clone().multiplyScalar(d));
|
||||
m.push([obj, zv.clone().multiplyScalar(d)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let count = 0;
|
||||
|
||||
let t = setInterval(() =>
|
||||
{
|
||||
for (let [o, v] of m)
|
||||
{
|
||||
o.position.add(
|
||||
v.clone().multiplyScalar(1.5 / 120)
|
||||
);
|
||||
o.updateMatrix();
|
||||
}
|
||||
|
||||
view.ZoomAll();
|
||||
|
||||
view.m_bNeedUpdate = true;
|
||||
|
||||
count++;
|
||||
|
||||
if (count === 60)
|
||||
clearInterval(t);
|
||||
}, 16)
|
||||
}
|
12
src/ViewSrc/style.css
Normal file
12
src/ViewSrc/style.css
Normal file
@@ -0,0 +1,12 @@
|
||||
body {
|
||||
font-size: 11px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
html,
|
||||
body {
|
||||
background: #5C7080;
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
385
src/Viewer.ts
385
src/Viewer.ts
@@ -1,194 +1,243 @@
|
||||
|
||||
import * as THREE from "three";
|
||||
import { Mesh, MeshBasicMaterial, Raycaster, Scene, Vector3, WebGLRenderer, WebGLRendererParameters } from "three";
|
||||
import { boardMaterial, CameraControls, PointPick, selectMaterial } from ".";
|
||||
import { CameraUpdate } from "./CameraUpdate";
|
||||
import { GetBox, GetBoxArr, cZeroVec } from "./GeUtils";
|
||||
import { ColorMaterial } from "./ColorPalette";
|
||||
import { cZeroVec, GetBox, GetBoxArr } from "./GeUtils";
|
||||
import { PlaneExt } from "./PlaneExt";
|
||||
import { PointPick, boardMaterial, CameraControls } from ".";
|
||||
import { MeshBasicMaterial, Color, Mesh } from "three";
|
||||
|
||||
export class ViewerSettings
|
||||
{
|
||||
boardMaterial: MeshBasicMaterial = boardMaterial;
|
||||
selectMaterial: MeshBasicMaterial = selectMaterial;
|
||||
selectByPointCallback: (meshId: number) => void = () => { };
|
||||
}
|
||||
|
||||
export class Viewer
|
||||
{
|
||||
m_LookTarget: any;
|
||||
m_Camera: CameraUpdate = new CameraUpdate();
|
||||
m_bNeedUpdate: boolean = true;
|
||||
m_Render: THREE.WebGLRenderer;//渲染器 //暂时只用这个类型
|
||||
m_DomEl: HTMLElement; //画布容器
|
||||
m_LookTarget: any;
|
||||
m_Camera: CameraUpdate = new CameraUpdate();
|
||||
m_CameraCtrl: CameraControls;
|
||||
m_bNeedUpdate: boolean = true;
|
||||
m_Render: WebGLRenderer;//渲染器 //暂时只用这个类型
|
||||
m_DomEl: HTMLElement; //画布容器
|
||||
|
||||
_Height: number;
|
||||
_Width: number;
|
||||
_Height: number;
|
||||
_Width: number;
|
||||
|
||||
m_Scene: THREE.Scene = new THREE.Scene();
|
||||
m_Scene: Scene = new Scene();
|
||||
|
||||
//构造
|
||||
constructor(canvasContainer: HTMLElement)
|
||||
_Settings = new ViewerSettings();
|
||||
/**
|
||||
*
|
||||
* @param {HTMLElement} canvasContainer 可以传入一个div或者一个画布
|
||||
* @memberof Viewer
|
||||
*/
|
||||
constructor(canvasContainer: HTMLElement, setupAction: (settings: ViewerSettings) => void = null)
|
||||
{
|
||||
if (setupAction)
|
||||
{
|
||||
this.m_DomEl = canvasContainer;
|
||||
this.initRender(canvasContainer);
|
||||
this.OnSize();
|
||||
this.StartRender();
|
||||
new CameraControls(this);
|
||||
window.addEventListener("resize", () =>
|
||||
{
|
||||
this.OnSize();
|
||||
});
|
||||
|
||||
//选中
|
||||
let selectMaterial = new MeshBasicMaterial({ color: new Color(0.1, 0.5, 0.5) });
|
||||
|
||||
let oldMesh: Mesh;
|
||||
this.m_Render.domElement.addEventListener("mousemove", (e: MouseEvent) =>
|
||||
{
|
||||
let mesh = PointPick(this, e.offsetX, e.offsetY);
|
||||
if (oldMesh)
|
||||
oldMesh.material = boardMaterial;
|
||||
if (mesh)
|
||||
{
|
||||
oldMesh = mesh;
|
||||
mesh.material = selectMaterial;
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
})
|
||||
setupAction(this._Settings);
|
||||
}
|
||||
|
||||
//初始化render
|
||||
initRender(canvasContainer: HTMLElement)
|
||||
this.m_DomEl = canvasContainer;
|
||||
this.initRender(canvasContainer);
|
||||
this.OnSize();
|
||||
this.StartRender();
|
||||
this.m_CameraCtrl = new CameraControls(this);
|
||||
window.addEventListener("resize", () =>
|
||||
{
|
||||
this.m_Render = new THREE.WebGLRenderer(
|
||||
{
|
||||
antialias: true,//antialias:true/false是否开启反锯齿
|
||||
precision: "highp",//precision:highp/mediump/lowp着色精度选择
|
||||
alpha: true,//alpha:true/false是否可以设置背景色透明
|
||||
// premultipliedAlpha: false,//?
|
||||
// stencil: false,//?
|
||||
// preserveDrawingBuffer: true,//preserveDrawingBuffer:true/false是否保存绘图缓冲
|
||||
// maxLights: 1//maxLights:最大灯光数
|
||||
}
|
||||
);
|
||||
//加到画布
|
||||
canvasContainer.appendChild(this.m_Render.domElement);
|
||||
this.OnSize();
|
||||
});
|
||||
|
||||
this.m_Render.autoClear = true;
|
||||
this.m_Render.domElement.addEventListener("mousemove", (e: MouseEvent) =>
|
||||
{
|
||||
this.SelectByPoint(e.offsetX, e.offsetY);
|
||||
})
|
||||
}
|
||||
|
||||
//如果设置,那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
|
||||
// this.m_Render.gammaInput = true;
|
||||
// this.m_Render.gammaOutput = true;
|
||||
// this.m_Render.shadowMap.enabled = true;
|
||||
// this.m_Render.toneMapping = THREE.ReinhardToneMapping;
|
||||
//设置设备像素比。 这通常用于HiDPI设备,以防止模糊输出画布。
|
||||
this.m_Render.setPixelRatio(window.devicePixelRatio);
|
||||
this.m_Render.physicallyCorrectLights = true;
|
||||
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
|
||||
|
||||
//设置它的背景色为黑色
|
||||
this.m_Render.setClearColor(0xffffff, 1);
|
||||
|
||||
|
||||
this.OnSize();
|
||||
//初始化render
|
||||
initRender(canvasContainer: HTMLElement)
|
||||
{
|
||||
let params: WebGLRendererParameters = {
|
||||
antialias: true,//antialias:true/false是否开启反锯齿
|
||||
precision: "highp",//precision:highp/mediump/lowp着色精度选择
|
||||
alpha: true//alpha:true/false是否可以设置背景色透明
|
||||
};
|
||||
if (canvasContainer instanceof HTMLCanvasElement)
|
||||
{
|
||||
params.canvas = canvasContainer;
|
||||
this.m_Render = new WebGLRenderer(params);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_Render = new WebGLRenderer(params);
|
||||
//加到画布
|
||||
canvasContainer.appendChild(this.m_Render.domElement);
|
||||
}
|
||||
|
||||
OnSize = (width?, height?) =>
|
||||
this.m_Render.autoClear = true;
|
||||
|
||||
//如果设置,那么它希望所有的纹理和颜色都是预乘的伽玛。默认值为false。
|
||||
// this.m_Render.gammaInput = true;
|
||||
// this.m_Render.gammaOutput = true;
|
||||
// this.m_Render.shadowMap.enabled = true;
|
||||
// this.m_Render.toneMapping = ReinhardToneMapping;
|
||||
//设置设备像素比。 这通常用于HiDPI设备,以防止模糊输出画布。
|
||||
this.m_Render.setPixelRatio(window.devicePixelRatio);
|
||||
this.m_Render.physicallyCorrectLights = true;
|
||||
//this.m_Render.toneMappingExposure = Math.pow(1, 5.0); // to allow for very bright scenes.
|
||||
|
||||
//设置它的背景色为黑色
|
||||
this.m_Render.setClearColor(0xffffff, 1);
|
||||
|
||||
|
||||
this.OnSize();
|
||||
}
|
||||
|
||||
OnSize = (width?, height?) =>
|
||||
{
|
||||
this._Width = width ? width : this.m_DomEl.clientWidth;
|
||||
this._Height = height ? height : this.m_DomEl.clientHeight;
|
||||
|
||||
//校验.成为2的倍数 避免外轮廓错误.
|
||||
if (this._Width % 2 == 1)
|
||||
this._Width -= 1;
|
||||
if (this._Height % 2 == 1)
|
||||
this._Height -= 1;
|
||||
|
||||
this.m_Render.setSize(this._Width, this._Height);
|
||||
this.m_Camera.SetSize(this._Width, this._Height);
|
||||
}
|
||||
|
||||
StartRender = () =>
|
||||
{
|
||||
requestAnimationFrame(this.StartRender);
|
||||
if (this.m_Scene != null && this.m_bNeedUpdate)
|
||||
{
|
||||
this._Width = width ? width : this.m_DomEl.scrollWidth;
|
||||
this._Height = height ? height : this.m_DomEl.scrollHeight;
|
||||
|
||||
//校验.成为2的倍数 避免外轮廓错误.
|
||||
if (this._Width % 2 == 1)
|
||||
this._Width -= 1;
|
||||
if (this._Height % 2 == 1)
|
||||
this._Height -= 1;
|
||||
|
||||
this.m_Render.setSize(this._Width, this._Height);
|
||||
this.m_Camera.SetSize(this._Width, this._Height);
|
||||
this.Render();
|
||||
this.m_bNeedUpdate = false;
|
||||
}
|
||||
}
|
||||
Render()
|
||||
{
|
||||
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
|
||||
}
|
||||
|
||||
StartRender = () =>
|
||||
ScreenToWorld(pt: Vector3, planVec?: Vector3)
|
||||
{
|
||||
//变换和求交点
|
||||
let plan = new PlaneExt(planVec || new Vector3(0, 0, 1));
|
||||
let raycaster = new Raycaster();
|
||||
// 射线从相机射线向屏幕点位置
|
||||
raycaster.setFromCamera(
|
||||
{
|
||||
x: (pt.x / this._Width) * 2 - 1,
|
||||
y: - (pt.y / this._Height) * 2 + 1
|
||||
}
|
||||
, this.m_Camera.Camera
|
||||
)
|
||||
plan.intersectRay(raycaster.ray, pt, true);
|
||||
}
|
||||
WorldToScreen(pt: Vector3)
|
||||
{
|
||||
let widthHalf = this._Width * 0.5;
|
||||
let heightHalf = this._Height * 0.5;
|
||||
|
||||
pt.project(this.m_Camera.Camera);
|
||||
|
||||
pt.x = (pt.x * widthHalf) + widthHalf;
|
||||
pt.y = - (pt.y * heightHalf) + heightHalf;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新视角观测目标(物体中心)
|
||||
*
|
||||
* @memberof Viewer
|
||||
*/
|
||||
UpdateLockTarget()
|
||||
{
|
||||
let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
|
||||
let box = GetBoxArr(renderList.opaque.map(o => o.object));
|
||||
if (box)
|
||||
this.m_LookTarget = box.getCenter(new Vector3());
|
||||
else
|
||||
this.m_LookTarget = cZeroVec;
|
||||
}
|
||||
Rotate(mouseMove: Vector3)
|
||||
{
|
||||
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
Pan(mouseMove: Vector3)
|
||||
{
|
||||
this.m_Camera.Pan(mouseMove);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
Zoom(scale: number, center?: Vector3)
|
||||
{
|
||||
this.m_Camera.Zoom(scale, center);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ZoomAll()
|
||||
{
|
||||
this.m_Camera.ZoomExtensBox3(GetBox(this.m_Scene, true));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
|
||||
ViewToTop()
|
||||
{
|
||||
this.m_Camera.LookAt(new Vector3(0, 0, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToFront()
|
||||
{
|
||||
this.m_Camera.LookAt(new Vector3(0, 1, 0));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToSwiso()
|
||||
{
|
||||
this.m_Camera.LookAt(new Vector3(1, 1, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
|
||||
oldMesh: Mesh;
|
||||
SelectByPoint(x: number, y: number)
|
||||
{
|
||||
let mesh = PointPick(this, x, y);
|
||||
if (this.oldMesh)
|
||||
this.oldMesh.material = this._Settings.boardMaterial;
|
||||
if (mesh && mesh.material !== ColorMaterial.GetBasicMaterial(1))
|
||||
{
|
||||
requestAnimationFrame(this.StartRender);
|
||||
if (this.m_Scene != null && this.m_bNeedUpdate)
|
||||
this.oldMesh = mesh;
|
||||
mesh.material = this._Settings.selectMaterial;
|
||||
if (this._Settings.selectByPointCallback)
|
||||
{
|
||||
this._Settings.selectByPointCallback(mesh.id);
|
||||
}
|
||||
}
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
SelectBlock(blockMeshMap: Map<number, number>, dataID: number)
|
||||
{
|
||||
if (blockMeshMap.has(dataID))
|
||||
{
|
||||
let meshId = blockMeshMap.get(dataID);
|
||||
if (this.oldMesh)
|
||||
this.oldMesh.material = this._Settings.boardMaterial;
|
||||
this.m_Scene.children.forEach(obj =>
|
||||
{
|
||||
if (obj instanceof Mesh)
|
||||
{
|
||||
this.Render();
|
||||
this.m_bNeedUpdate = false;
|
||||
if (obj.id == meshId)
|
||||
{
|
||||
this.oldMesh = obj;
|
||||
obj.material = this._Settings.selectMaterial;
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Render()
|
||||
{
|
||||
this.m_Render.render(this.m_Scene, this.m_Camera.Camera);
|
||||
}
|
||||
|
||||
ScreenToWorld(pt: THREE.Vector3, planVec?: THREE.Vector3)
|
||||
{
|
||||
//变换和求交点
|
||||
let plan = new PlaneExt(planVec || new THREE.Vector3(0, 0, 1));
|
||||
let raycaster = new THREE.Raycaster();
|
||||
// 射线从相机射线向屏幕点位置
|
||||
raycaster.setFromCamera(
|
||||
{
|
||||
x: (pt.x / this._Width) * 2 - 1,
|
||||
y: - (pt.y / this._Height) * 2 + 1
|
||||
}
|
||||
, this.m_Camera.Camera
|
||||
)
|
||||
plan.intersectRay(raycaster.ray, pt, true);
|
||||
}
|
||||
WorldToScreen(pt: THREE.Vector3)
|
||||
{
|
||||
let widthHalf = this._Width * 0.5;
|
||||
let heightHalf = this._Height * 0.5;
|
||||
|
||||
pt.project(this.m_Camera.Camera);
|
||||
|
||||
pt.x = (pt.x * widthHalf) + widthHalf;
|
||||
pt.y = - (pt.y * heightHalf) + heightHalf;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新视角观测目标(物体中心)
|
||||
*
|
||||
* @memberof Viewer
|
||||
*/
|
||||
UpdateLockTarget()
|
||||
{
|
||||
let renderList = this.m_Render.renderLists.get(this.m_Scene, this.m_Camera.Camera);
|
||||
let box = GetBoxArr(renderList.opaque.map(o => o.object));
|
||||
if (box)
|
||||
this.m_LookTarget = box.getCenter(new THREE.Vector3());
|
||||
else
|
||||
this.m_LookTarget = cZeroVec;
|
||||
}
|
||||
Rotate(mouseMove: THREE.Vector3)
|
||||
{
|
||||
this.m_Camera.Rotate(mouseMove, this.m_LookTarget);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
Pan(mouseMove: THREE.Vector3)
|
||||
{
|
||||
this.m_Camera.Pan(mouseMove);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
Zoom(scale: number, center?: THREE.Vector3)
|
||||
{
|
||||
this.m_Camera.Zoom(scale, center);
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ZoomAll()
|
||||
{
|
||||
this.m_Camera.ZoomExtensBox3(GetBox(this.m_Scene, true));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
|
||||
ViewToTop()
|
||||
{
|
||||
this.m_Camera.LookAt(new THREE.Vector3(0, 0, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToFront()
|
||||
{
|
||||
this.m_Camera.LookAt(new THREE.Vector3(0, 1, 0));
|
||||
this.m_bNeedUpdate = true;
|
||||
}
|
||||
ViewToSwiso()
|
||||
{
|
||||
this.m_Camera.LookAt(new THREE.Vector3(1, 1, -1));
|
||||
this.m_bNeedUpdate = true;
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,7 +1,7 @@
|
||||
import * as THREE from 'three';
|
||||
import { Geometry, LineSegments, Vector2 } from 'three';
|
||||
import { polar } from './GeUtils';
|
||||
import { boardMaterial, edgeMaterial } from './Material';
|
||||
import { CylinderGeometry, Geometry, LineSegments, Mesh, Shape, Vector2, Vector3, Matrix4, ExtrudeGeometry, EdgesGeometry, MeshBasicMaterial } from 'three';
|
||||
import { ColorMaterial } from './ColorPalette';
|
||||
import { equalv3, polar } from './GeUtils';
|
||||
import { edgeMaterial } from './Material';
|
||||
import { RotateUVs } from './RotateUV';
|
||||
import { ThreeBSP } from './ThreeCSG';
|
||||
//解析二维圆弧类.
|
||||
@@ -9,16 +9,16 @@ export class Arc2d
|
||||
{
|
||||
m_StartAn: number;
|
||||
m_EndAn: number;
|
||||
m_StartPoint: THREE.Vector2;
|
||||
m_EndPoint: THREE.Vector2;
|
||||
m_Center: THREE.Vector2;
|
||||
m_StartPoint: Vector2;
|
||||
m_EndPoint: Vector2;
|
||||
m_Center: Vector2;
|
||||
m_Radius: number;
|
||||
constructor(p1: THREE.Vector2, p2: THREE.Vector2, bul: number)
|
||||
constructor(p1: Vector2, p2: Vector2, bul: number)
|
||||
{
|
||||
this.m_StartPoint = p1.clone();
|
||||
this.m_EndPoint = p2.clone();
|
||||
|
||||
let vec: THREE.Vector2 = p2.clone().sub(p1);
|
||||
let vec: Vector2 = p2.clone().sub(p1);
|
||||
let len = vec.length();
|
||||
let an = vec.angle();
|
||||
this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
|
||||
@@ -43,10 +43,10 @@ export class Arc2d
|
||||
}
|
||||
}
|
||||
|
||||
//创建轮廓 通过点表和凸度
|
||||
export function createPath(pts: THREE.Vector2[], buls: number[], shapeOut?: THREE.Shape): THREE.Shape
|
||||
//创建轮廓 通过点表和凸度
|
||||
export function createPath(pts: Vector2[], buls: number[], shapeOut?: Shape): Shape
|
||||
{
|
||||
let shape = shapeOut || new THREE.Shape();
|
||||
let shape = shapeOut || new Shape();
|
||||
if (pts.length === 0) return shape;
|
||||
let firstPt = pts[0];
|
||||
|
||||
@@ -71,43 +71,40 @@ export function createPath(pts: THREE.Vector2[], buls: number[], shapeOut?: THRE
|
||||
}
|
||||
return shape;
|
||||
}
|
||||
export function getVec(data: object): THREE.Vector3
|
||||
export function getVec(data: object): Vector3
|
||||
{
|
||||
return new THREE.Vector3(data["x"], data["y"], data["z"]);
|
||||
return new Vector3(data["x"], data["y"], data["z"]);
|
||||
}
|
||||
|
||||
//创建板件 暂时这么写
|
||||
export function createBoard(boardData: object)
|
||||
export function createBoard(boardData: object, material: MeshBasicMaterial)
|
||||
{
|
||||
let pts: THREE.Vector2[] = new Array();
|
||||
let buls: number[] = new Array();
|
||||
let pts: Vector2[] = [];
|
||||
let buls: number[] = [];
|
||||
let boardPts = boardData["Pts"];
|
||||
let boardBuls = boardData["Buls"];
|
||||
|
||||
let boardHeight = boardData["H"];
|
||||
|
||||
let boardMat = new THREE.Matrix4();
|
||||
let matInv: THREE.Matrix4 = new THREE.Matrix4();
|
||||
let boardMat = new Matrix4();
|
||||
let matInv: Matrix4 = new Matrix4();
|
||||
//InitBoardMat
|
||||
{
|
||||
let xD = getVec(boardData["XVec"]);
|
||||
let yD = getVec(boardData["YVec"]);
|
||||
let ZD = getVec(boardData["ZVec"]);
|
||||
let pBase = getVec(boardData["BasePoint"]);
|
||||
|
||||
let xD = getVec(boardData["XVec"]);
|
||||
let yD = getVec(boardData["YVec"]);
|
||||
let ZD = getVec(boardData["ZVec"]);
|
||||
let pBase = getVec(boardData["BasePoint"]);
|
||||
boardMat.makeBasis(xD, yD, ZD);
|
||||
boardMat.setPosition(pBase);
|
||||
matInv.getInverse(boardMat);
|
||||
|
||||
boardMat.makeBasis(xD, yD, ZD);
|
||||
boardMat.setPosition(pBase);
|
||||
matInv.getInverse(boardMat, true);
|
||||
}
|
||||
|
||||
if (boardPts)
|
||||
if (boardPts && boardPts.length !== 0)
|
||||
for (let i = 0; i < boardPts.length; i++)
|
||||
{
|
||||
let pt = getVec(boardPts[i]);
|
||||
if (pt.z !== undefined)
|
||||
if (boardPts[i].z !== undefined)
|
||||
pt.applyMatrix4(matInv);
|
||||
pts.push(new THREE.Vector2(pt.x, pt.y));
|
||||
pts.push(new Vector2(pt.x, pt.y));
|
||||
buls.push(boardBuls[i]);
|
||||
}
|
||||
else
|
||||
@@ -128,28 +125,64 @@ export function createBoard(boardData: object)
|
||||
let extrudeSettings = {
|
||||
steps: 1,
|
||||
bevelEnabled: false,
|
||||
amount: boardHeight
|
||||
depth: boardHeight
|
||||
};
|
||||
|
||||
let ext = new THREE.ExtrudeGeometry(sp, extrudeSettings) as Geometry;
|
||||
let ext = new ExtrudeGeometry(sp, extrudeSettings) as Geometry;
|
||||
ext.computeBoundingSphere();
|
||||
ext.computeBoundingBox();
|
||||
ext.translate(0, 0, -boardHeight)
|
||||
ext.applyMatrix(boardMat);
|
||||
ext.applyMatrix4(boardMat);
|
||||
|
||||
if (!equalv3(xD.clone().cross(yD), ZD))
|
||||
{
|
||||
for (let f of ext.faces)
|
||||
[f.a, f.c] = [f.c, f.a];
|
||||
}
|
||||
|
||||
//外边.
|
||||
let edges = [createEdge(ext)];
|
||||
let edges: (LineSegments | Mesh)[] = [createEdge(ext)];
|
||||
|
||||
//差集
|
||||
if (boardData["SubBoardLocal"].length > 0)
|
||||
if (checkObjectArray(boardData, "SubBoardLocal")
|
||||
|| checkObjectArray(boardData, "Drillings"))
|
||||
{
|
||||
let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d));
|
||||
let thisCsg = new ThreeBSP(ext);
|
||||
|
||||
for (let br of subBoardList)
|
||||
if (boardData["SubBoardLocal"])
|
||||
{
|
||||
edges.push(...br.edges);
|
||||
let subCsg = new ThreeBSP(br.mesh);
|
||||
thisCsg = thisCsg.subtract(subCsg);
|
||||
let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d, material));
|
||||
for (let br of subBoardList)
|
||||
{
|
||||
edges.push(...br.edges);
|
||||
let subCsg = new ThreeBSP(br.mesh);
|
||||
thisCsg = thisCsg.subtract(subCsg);
|
||||
}
|
||||
}
|
||||
if (boardData["Drillings"])
|
||||
{
|
||||
let dris = boardData["Drillings"];
|
||||
for (let dri of dris)
|
||||
{
|
||||
let geo = new CylinderGeometry(dri.r, dri.r, dri.h, 8);
|
||||
geo.rotateX(Math.PI * 0.5);
|
||||
|
||||
if (dri.f === 0) //0正
|
||||
geo.translate(dri.x, dri.y, -dri.h * 0.5);
|
||||
else //1反
|
||||
geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
|
||||
|
||||
geo.applyMatrix4(boardMat);
|
||||
|
||||
let mesh = new Mesh(geo, ColorMaterial.GetBasicMaterial(1));
|
||||
edges.push(mesh);
|
||||
// let edge = createEdge(geo);
|
||||
// edge.material = new LineBasicMaterial({ color: new Color(1, 0, 0) });
|
||||
// edges.push(edge);
|
||||
|
||||
// let subCsg = new ThreeBSP(geo);
|
||||
// thisCsg = thisCsg.subtract(subCsg);
|
||||
}
|
||||
}
|
||||
ext = thisCsg.toGeometry();
|
||||
}
|
||||
@@ -157,25 +190,43 @@ export function createBoard(boardData: object)
|
||||
if (boardData["BoardName"] === "地脚线")
|
||||
RotateUVs(ext);
|
||||
|
||||
let mesh = new THREE.Mesh(ext, boardMaterial);
|
||||
let mesh = new Mesh(ext, material);
|
||||
mesh.userData = ZD;
|
||||
edges.forEach(e => e.userData = ZD);
|
||||
return { mesh, edges };
|
||||
}
|
||||
|
||||
export function createTemplateBoard(brDataList: any[])
|
||||
function checkObjectArray(obj: any, key: string)
|
||||
{
|
||||
return obj[key] && obj[key].length > 0;
|
||||
}
|
||||
|
||||
export function createTemplateBoard(brDataList: any[], material: MeshBasicMaterial)
|
||||
{
|
||||
let meshs = [];
|
||||
let edgesa = [];
|
||||
|
||||
let relations = {
|
||||
blockMeshMap: new Map<number, number>(),
|
||||
meshBlockMap: new Map<number, number>()
|
||||
};
|
||||
for (let d of brDataList)
|
||||
{
|
||||
let { mesh, edges } = createBoard(d);
|
||||
let { mesh, edges } = createBoard(d, material);
|
||||
meshs.push(mesh);
|
||||
edgesa.push(...edges);
|
||||
|
||||
if (d['DataID'])
|
||||
{
|
||||
relations.blockMeshMap.set(d['DataID'], mesh.id);
|
||||
relations.meshBlockMap.set(mesh.id, d['DataID']);
|
||||
}
|
||||
}
|
||||
return { meshs, edgesa };
|
||||
return { meshs, edgesa, relations };
|
||||
}
|
||||
|
||||
export function createEdge(geo: Geometry): LineSegments
|
||||
{
|
||||
let edge = new THREE.EdgesGeometry(geo, 1);
|
||||
let edge = new EdgesGeometry(geo, 1);
|
||||
return new LineSegments(edge, edgeMaterial);
|
||||
}
|
||||
|
@@ -6,16 +6,19 @@
|
||||
"outDir": "./dist",
|
||||
"target": "esnext",
|
||||
"lib": [
|
||||
"es2017",
|
||||
"esnext",
|
||||
"dom"
|
||||
],
|
||||
"types": [
|
||||
"node"
|
||||
"node",
|
||||
"webpack-env",
|
||||
"webpack-dev-server"
|
||||
],
|
||||
"module": "commonjs",
|
||||
"experimentalDecorators": true
|
||||
},
|
||||
"include": [
|
||||
"./src/**/*"
|
||||
"./src/**/*",
|
||||
// "./config/**/*"
|
||||
]
|
||||
}
|
||||
|
112
utils/copy_type.ts
Normal file
112
utils/copy_type.ts
Normal file
@@ -0,0 +1,112 @@
|
||||
import * as path from 'path';
|
||||
import * as http from 'https';
|
||||
import * as fs from "fs";
|
||||
|
||||
//修正d.ts中类型定义出现错误的问题,临时修复,因为d.ts并不能完全快速的合并我们的类型修复PR.
|
||||
|
||||
/**
|
||||
* 下载文件到指定的文件地址
|
||||
*
|
||||
* @param {string} url
|
||||
* @param {string} filePath
|
||||
*/
|
||||
function downLoadFile(url: string, filePath: string)
|
||||
{
|
||||
if (fs.existsSync(filePath))
|
||||
fs.unlinkSync(filePath);
|
||||
else
|
||||
fs.mkdirSync(path.dirname(filePath));
|
||||
let file = fs.createWriteStream(filePath);
|
||||
http.get(url, function (response)
|
||||
{
|
||||
response.pipe(file);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 拷贝文件.
|
||||
*
|
||||
* @param {*} source 目标文件的地址
|
||||
* @param {*} targetFile 拷贝到新的地址
|
||||
*/
|
||||
function copyFileSync(source: string, targetFile: string)
|
||||
{
|
||||
//if target is a directory a new file with the same name will be created
|
||||
if (fs.existsSync(targetFile))
|
||||
{
|
||||
if (fs.lstatSync(targetFile).isDirectory())
|
||||
{
|
||||
targetFile = path.join(targetFile, path.basename(source));
|
||||
}
|
||||
}
|
||||
fs.writeFileSync(targetFile, fs.readFileSync(source));
|
||||
console.log('targetFile: ', targetFile);
|
||||
}
|
||||
|
||||
function copyFolderRecursiveSync(source, target)
|
||||
{
|
||||
let files = [];
|
||||
//check if folder needs to be created or integrated
|
||||
let targetFolder = path.join(target, path.basename(source));
|
||||
if (!fs.existsSync(targetFolder))
|
||||
{
|
||||
fs.mkdirSync(targetFolder);
|
||||
}
|
||||
//copy
|
||||
if (fs.lstatSync(source).isDirectory())
|
||||
{
|
||||
files = fs.readdirSync(source);
|
||||
files.forEach(function (file)
|
||||
{
|
||||
let curSource = path.join(source, file);
|
||||
if (fs.lstatSync(curSource).isDirectory())
|
||||
{
|
||||
copyFolderRecursiveSync(curSource, targetFolder);
|
||||
} else
|
||||
{
|
||||
copyFileSync(curSource, targetFolder);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// copyFolderRecursiveSync("./@types/", "./node_modules/");
|
||||
|
||||
function downloadTypes(downFiles)
|
||||
{
|
||||
let filePath = path.resolve("./node_modules/@types/" + downFiles.name) + "\\";
|
||||
console.log('filePath: ', filePath);
|
||||
for (let file of downFiles.files)
|
||||
{
|
||||
console.log(downFiles.urlPath + file);
|
||||
try
|
||||
{
|
||||
downLoadFile(downFiles.urlPath + file, filePath + file);
|
||||
}
|
||||
catch (error)
|
||||
{
|
||||
console.log('error: ', error);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
downloadTypes({
|
||||
name: "three",
|
||||
urlPath: "https://gitee.com/BearCAD/DefinitelyType2/raw/master/three/",
|
||||
files: [
|
||||
// "index.d.ts",
|
||||
// "three-core.d.ts",
|
||||
// "three-outlinepass.d.ts",
|
||||
// "three-smaapass.d.ts"
|
||||
]
|
||||
});
|
||||
|
||||
|
||||
downloadTypes({
|
||||
name: "jquery",
|
||||
urlPath: "https://gitee.com/BearCAD/DefinitelyType2/raw/master/jquery/",
|
||||
files: [
|
||||
"index.d.ts"
|
||||
]
|
||||
});
|
Reference in New Issue
Block a user