import * as THREE from 'three'; import { Geometry, LineSegments, Shape, Vector2 } from 'three'; export declare class Arc2d { m_StartAn: number; m_EndAn: number; m_StartPoint: THREE.Vector2; m_EndPoint: THREE.Vector2; m_Center: THREE.Vector2; m_Radius: number; constructor(p1: THREE.Vector2, p2: THREE.Vector2, bul: number); } export declare function createPath(pts: Vector2[], buls: number[], shapeOut?: Shape): Shape; export declare function getVec(data: object): THREE.Vector3; export declare function createBoard(boardData: object): { mesh: THREE.Mesh; edges: (THREE.Mesh | THREE.LineSegments)[]; }; export declare function createTemplateBoard(brDataList: any[]): { meshs: any[]; edgesa: any[]; }; export declare function createEdge(geo: Geometry): LineSegments;