CADViewComponent/dist/GeUtils.js
2018-05-28 09:49:45 +08:00

258 lines
7.1 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const THREE = require("three");
const three_1 = require("three");
const Matrix2_1 = require("./Matrix2");
exports.cZeroVec = new THREE.Vector3();
exports.cXAxis = new THREE.Vector3(1, 0, 0);
exports.cYAxis = new THREE.Vector3(0, 1, 0);
exports.cZAxis = new THREE.Vector3(0, 0, 1);
/**
* 旋转一个点,旋转中心在原点
*
* @export
* @param {Vector3} pt 点
* @param {number} ang 角度.
* @returns {Vector3} 返回pt不拷贝.
*/
function rotatePoint(pt, ang) {
new Matrix2_1.Matrix2().setRotate(ang).applyVector(pt);
return pt;
}
exports.rotatePoint = rotatePoint;
function equaln(v1, v2, fuzz = 1e-3) {
return Math.abs(v1 - v2) < fuzz;
}
exports.equaln = equaln;
function equal(v1, v2) {
return v1.distanceToSquared(v2) < 1e-8;
}
exports.equal = equal;
function fixAngle(an, fixAngle, fuzz = 0.1) {
if (an < 0)
an += Math.PI * 2;
an += fuzz;
let rem = an % fixAngle;
if (rem < fuzz * 2) {
an -= rem;
}
else {
an -= fuzz;
}
return an;
}
exports.fixAngle = fixAngle;
/**
* 按照极坐标的方式移动一个点
*
* @export
* @template
* @param {T} v 向量(2d,3d)
* @param {number} an 角度
* @param {number} dis 距离
* @returns {T}
*/
function polar(v, an, dis) {
v.x += Math.cos(an) * dis;
v.y += Math.sin(an) * dis;
return v;
}
exports.polar = polar;
function angle(v) {
if (equaln(v.y, 0) && v.x > 0)
return 0;
let angle = Math.atan2(v.y, v.x);
if (angle < 0)
angle += Math.PI * 2;
return angle;
}
exports.angle = angle;
/**
* 求两个向量的夹角,顺时针为负,逆时针为正
*
* @param {THREE.Vector3} v1
* @param {THREE.Vector3} v2
* @param {THREE.Vector3} [ref] 参考向量,如果为世界坐标系则为0,0,1
* @returns
*/
function angleTo(v1, v2, ref = new THREE.Vector3(0, 0, 1)) {
if (!ref.equals(new three_1.Vector3(0, 0, 1))) {
//任意轴坐标系. 使用相机的构造矩阵.
ref.multiplyScalar(-1);
let up = getLoocAtUpVec(ref);
let refOcs = new THREE.Matrix4();
refOcs.lookAt(exports.cZeroVec, ref, up);
let refOcsInv = new THREE.Matrix4().getInverse(refOcs);
v1.applyMatrix4(refOcsInv);
v2.applyMatrix4(refOcsInv);
v1.z = 0;
v2.z = 0;
}
if (v1.equals(exports.cZeroVec) || v2.equals(exports.cZeroVec))
return 0;
let cv = new three_1.Vector3().crossVectors(v1, v2).normalize();
return cv.z === 0 ? v1.angleTo(v2) : v1.angleTo(v2) * cv.z;
}
exports.angleTo = angleTo;
function getLoocAtUpVec(dir) {
if (dir.equals(exports.cZeroVec)) {
throw ("zero vector");
}
let norm = dir.clone().normalize();
if (norm.equals(exports.cZAxis)) {
return new THREE.Vector3(0, 1, 0);
}
else if (norm.equals(exports.cZAxis.clone().negate())) {
return new THREE.Vector3(0, -1, 0);
}
else {
let xv = new THREE.Vector3();
xv.crossVectors(exports.cZAxis, norm);
let up = new THREE.Vector3();
up.crossVectors(norm, xv);
return up;
}
}
exports.getLoocAtUpVec = getLoocAtUpVec;
function createLookAtMat4(dir) {
let up = getLoocAtUpVec(dir);
let mat = new THREE.Matrix4();
mat.lookAt(exports.cZeroVec, dir, up);
return mat;
}
exports.createLookAtMat4 = createLookAtMat4;
function isParallelTo(v1, v2) {
return v1.clone().cross(v2).lengthSq() < 1e-9;
}
exports.isParallelTo = isParallelTo;
function ptToString(v, fractionDigits = 3) {
return v.toArray().map(o => {
return o.toFixed(fractionDigits);
}).join(",");
}
exports.ptToString = ptToString;
function midPoint(v1, v2) {
return v1.clone().add(v2).multiplyScalar(0.5);
}
exports.midPoint = midPoint;
function midPoint2(v1, v2) {
return v1.clone().add(v2).multiplyScalar(0.5);
}
exports.midPoint2 = midPoint2;
function midPtCir(v1, v2) {
let baseline = new three_1.Vector3(1, 0, 0);
let outLine = v2.clone().sub(v1);
let ang = angleTo(baseline, outLine) / 2;
let midLine = rotatePoint(outLine, -ang);
return v1.clone().add(midLine);
}
exports.midPtCir = midPtCir;
function GetBox(obj, updateMatrix) {
if (updateMatrix)
obj.updateMatrixWorld(false);
if (obj.hasOwnProperty("geometry")) {
let geo = obj["geometry"];
if (geo instanceof THREE.Geometry || geo instanceof THREE.BufferGeometry) {
if (!geo.boundingBox)
geo.computeBoundingBox();
return geo.boundingBox.clone().applyMatrix4(obj.matrixWorld);
}
}
else if (obj.children.length > 0) {
let box = obj.children.reduce((sumBox, itemObj) => {
let itemBox = GetBox(itemObj);
if (itemBox)
sumBox.union(itemBox);
return sumBox;
}, new THREE.Box3());
// if (box) box.applyMatrix4(obj.matrixWorld);
return box;
}
else
return null;
}
exports.GetBox = GetBox;
function GetBoxArr(arr) {
if (arr.length == 0) {
return null;
}
return arr.map(o => {
return GetBox(o);
}).filter(o => {
return o;
}).reduce((sumBox, objBox) => {
return sumBox.union(objBox);
}, new THREE.Box3());
}
exports.GetBoxArr = GetBoxArr;
function MoveMatrix(v) {
let mat = new THREE.Matrix4();
mat.makeTranslation(v.x, v.y, v.z);
return mat;
}
exports.MoveMatrix = MoveMatrix;
function getProjectDist(v1, v2) {
let ang = v1.angleTo(v2);
let dist = v1.length();
return {
h: dist * Math.cos(ang),
v: dist * Math.sin(ang)
};
}
exports.getProjectDist = getProjectDist;
//获得输入点在2线组成的4个区间的位置
function getPtPostion(sp, ep, c, inPt) {
let l1 = sp.clone().sub(c);
let l2 = ep.clone().sub(c);
let l3 = l1.clone().negate();
let l4 = l2.clone().negate();
let inputLine = inPt.clone().sub(c);
let ang1 = angleTo(l1, l2);
let ang2 = Math.PI;
let ang3 = ang2 + Math.abs(ang1);
let inputAng = angleTo(l1, inputLine);
if (ang1 * inputAng < 0) {
inputAng = (Math.PI * 2 - Math.abs(inputAng));
}
ang1 = Math.abs(ang1);
inputAng = Math.abs(inputAng);
if (inputAng <= ang1) {
return { sp, ep };
}
else if (inputAng > ang1 && inputAng <= ang2) {
return { sp: c.clone().add(l3), ep };
}
else if (inputAng > ang2 && inputAng <= ang3) {
return { sp: c.clone().add(l3), ep: c.clone().add(l4) };
}
else {
return { sp, ep: c.clone().add(l4) };
}
}
exports.getPtPostion = getPtPostion;
function angleAndX(v) {
return v.x ? Math.atan(v.y / v.x) : Math.PI / 2;
}
exports.angleAndX = angleAndX;
/**
* 将角度调整为0-2pi之间
*
* @export
* @param {number} an
*/
function angleTo2Pi(an) {
an = an % (Math.PI * 2);
if (an < 0)
an += Math.PI * 2;
return an;
}
exports.angleTo2Pi = angleTo2Pi;
function updateGeometry(l, geometry) {
let geo = l.geometry;
geo.dispose();
l.geometry = geometry;
geometry.verticesNeedUpdate = true;
geometry.computeBoundingSphere();
}
exports.updateGeometry = updateGeometry;
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