CADViewComponent/dist/createBoard.js
2018-07-02 12:07:16 +08:00

169 lines
6.2 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var THREE = require("three");
var three_1 = require("three");
var ColorPalette_1 = require("./ColorPalette");
var GeUtils_1 = require("./GeUtils");
var Material_1 = require("./Material");
var RotateUV_1 = require("./RotateUV");
var ThreeCSG_1 = require("./ThreeCSG");
//解析二维圆弧类.
var Arc2d = /** @class */ (function () {
function Arc2d(p1, p2, bul) {
this.m_StartPoint = p1.clone();
this.m_EndPoint = p2.clone();
var vec = p2.clone().sub(p1);
var len = vec.length();
var an = vec.angle();
this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
var allAngle = Math.atan(bul) * 4;
var delDis = bul * len / 2;
var toDis = this.m_Radius - delDis;
an += Math.PI * 0.5;
this.m_Center = p1.clone().add(p2);
this.m_Center.multiplyScalar(0.5);
GeUtils_1.polar(this.m_Center, an, toDis);
this.m_StartAn = p1.clone().sub(this.m_Center).angle();
this.m_EndAn = p2.clone().sub(this.m_Center).angle();
if (bul < 0) {
//一个神奇的特性 它需要这么做
this.m_StartAn -= Math.PI;
this.m_EndAn -= Math.PI;
}
}
return Arc2d;
}());
exports.Arc2d = Arc2d;
//创建轮廓 通过点表和凸度
function createPath(pts, buls, shapeOut) {
var shape = shapeOut || new three_1.Shape();
if (pts.length === 0)
return shape;
var firstPt = pts[0];
shape.moveTo(firstPt.x, firstPt.y);
for (var i = 0; i < pts.length - 1; i++) {
var nextPt = pts[i + 1];
if (buls[i] == 0) {
shape.lineTo(nextPt.x, nextPt.y);
}
else {
var pt = pts[i];
//参考
//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
var arc2 = new Arc2d(pt, nextPt, buls[i]);
var cen = arc2.m_Center;
shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
}
}
return shape;
}
exports.createPath = createPath;
function getVec(data) {
return new THREE.Vector3(data["x"], data["y"], data["z"]);
}
exports.getVec = getVec;
//创建板件 暂时这么写
function createBoard(boardData) {
var pts = [];
var buls = [];
var boardPts = boardData["Pts"];
var boardBuls = boardData["Buls"];
var boardHeight = boardData["H"];
var boardMat = new THREE.Matrix4();
var matInv = new THREE.Matrix4();
//InitBoardMat
{
var xD = getVec(boardData["XVec"]);
var yD = getVec(boardData["YVec"]);
var ZD = getVec(boardData["ZVec"]);
var pBase = getVec(boardData["BasePoint"]);
boardMat.makeBasis(xD, yD, ZD);
boardMat.setPosition(pBase);
matInv.getInverse(boardMat, true);
}
if (boardPts && boardPts.length !== 0)
for (var i = 0; i < boardPts.length; i++) {
var pt = getVec(boardPts[i]);
if (boardPts[i].z !== undefined)
pt.applyMatrix4(matInv);
pts.push(new THREE.Vector2(pt.x, pt.y));
buls.push(boardBuls[i]);
}
else {
var length_1 = boardData["L"];
var width = boardData["W"];
var height = boardData["H"];
pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length_1), new three_1.Vector2(0, length_1), new three_1.Vector2(0, 0));
buls.push(0, 0, 0, 0, 0);
}
var sp = createPath(pts, buls);
var extrudeSettings = {
steps: 1,
bevelEnabled: false,
amount: boardHeight
};
var ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
ext.computeBoundingSphere();
ext.computeBoundingBox();
ext.translate(0, 0, -boardHeight);
ext.applyMatrix(boardMat);
//外边.
var edges = [createEdge(ext)];
//差集
if (checkObjectArray(boardData, "SubBoardLocal")
|| checkObjectArray(boardData, "Drillings")) {
var thisCsg = new ThreeCSG_1.ThreeBSP(ext);
if (boardData["SubBoardLocal"]) {
var subBoardList = boardData["SubBoardLocal"].map(function (d) { return createBoard(d); });
for (var _i = 0, subBoardList_1 = subBoardList; _i < subBoardList_1.length; _i++) {
var br = subBoardList_1[_i];
edges.push.apply(edges, br.edges);
var subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
thisCsg = thisCsg.subtract(subCsg);
}
}
if (boardData["Drillings"]) {
var dris = boardData["Drillings"];
for (var _a = 0, dris_1 = dris; _a < dris_1.length; _a++) {
var dri = dris_1[_a];
var geo = new three_1.CylinderGeometry(dri.r, dri.r, dri.h, 8);
geo.rotateX(Math.PI * 0.5);
if (dri.f === 0) //0正
geo.translate(dri.x, dri.y, -dri.h * 0.5);
else //1反
geo.translate(dri.x, dri.y, dri.h * 0.5 - boardData["H"]);
geo.applyMatrix(boardMat);
var mesh_1 = new three_1.Mesh(geo, ColorPalette_1.ColorMaterial.GetLineMaterial(1));
edges.push(mesh_1);
}
}
ext = thisCsg.toGeometry();
}
if (boardData["BoardName"] === "地脚线")
RotateUV_1.RotateUVs(ext);
var mesh = new THREE.Mesh(ext, Material_1.boardMaterial);
return { mesh: mesh, edges: edges };
}
exports.createBoard = createBoard;
function checkObjectArray(obj, key) {
return obj[key] && obj[key].length > 0;
}
function createTemplateBoard(brDataList) {
var meshs = [];
var edgesa = [];
for (var _i = 0, brDataList_1 = brDataList; _i < brDataList_1.length; _i++) {
var d = brDataList_1[_i];
var _a = createBoard(d), mesh = _a.mesh, edges = _a.edges;
meshs.push(mesh);
edgesa.push.apply(edgesa, edges);
}
return { meshs: meshs, edgesa: edgesa };
}
exports.createTemplateBoard = createTemplateBoard;
function createEdge(geo) {
var edge = new THREE.EdgesGeometry(geo, 1);
return new three_1.LineSegments(edge, Material_1.edgeMaterial);
}
exports.createEdge = createEdge;
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