CADViewComponent/dist/createBoard.js

144 lines
5.0 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const THREE = require("three");
const three_1 = require("three");
const GeUtils_1 = require("./GeUtils");
const Material_1 = require("./Material");
const RotateUV_1 = require("./RotateUV");
const ThreeCSG_1 = require("./ThreeCSG");
//解析二维圆弧类.
class Arc2d {
constructor(p1, p2, bul) {
this.m_StartPoint = p1.clone();
this.m_EndPoint = p2.clone();
let vec = p2.clone().sub(p1);
let len = vec.length();
let an = vec.angle();
this.m_Radius = len / Math.sin(2 * Math.atan(bul)) / 2;
let allAngle = Math.atan(bul) * 4;
let delDis = bul * len / 2;
let toDis = this.m_Radius - delDis;
an += Math.PI * 0.5;
this.m_Center = p1.clone().add(p2);
this.m_Center.multiplyScalar(0.5);
GeUtils_1.polar(this.m_Center, an, toDis);
this.m_StartAn = p1.clone().sub(this.m_Center).angle();
this.m_EndAn = p2.clone().sub(this.m_Center).angle();
if (bul < 0) {
//一个神奇的特性 它需要这么做
this.m_StartAn -= Math.PI;
this.m_EndAn -= Math.PI;
}
}
}
exports.Arc2d = Arc2d;
//创建轮廓 通过点表和凸度
function createPath(pts, buls, shapeOut) {
let shape = shapeOut || new THREE.Shape();
if (pts.length === 0)
return shape;
let firstPt = pts[0];
shape.moveTo(firstPt.x, firstPt.y);
for (let i = 0; i < pts.length - 1; i++) {
let nextPt = pts[i + 1];
if (buls[i] == 0) {
shape.lineTo(nextPt.x, nextPt.y);
}
else {
let pt = pts[i];
//参考
//http://www.dorodnic.com/blog/tag/three-js/ 绘制一个齿轮
//https://www.kirupa.com/html5/drawing_circles_canvas.htm //html5
let arc2 = new Arc2d(pt, nextPt, buls[i]);
let cen = arc2.m_Center;
shape.absarc(cen.x, cen.y, arc2.m_Radius, arc2.m_StartAn, arc2.m_EndAn, buls[i] < 0);
}
}
return shape;
}
exports.createPath = createPath;
function getVec(data) {
return new THREE.Vector3(data["x"], data["y"], data["z"]);
}
exports.getVec = getVec;
//创建板件 暂时这么写
function createBoard(boardData) {
let pts = new Array();
let buls = new Array();
let boardPts = boardData["Pts"];
let boardBuls = boardData["Buls"];
let boardHeight = boardData["H"];
let boardMat = new THREE.Matrix4();
let matInv = new THREE.Matrix4();
//InitBoardMat
{
let xD = getVec(boardData["XVec"]);
let yD = getVec(boardData["YVec"]);
let ZD = getVec(boardData["ZVec"]);
let pBase = getVec(boardData["BasePoint"]);
boardMat.makeBasis(xD, yD, ZD);
boardMat.setPosition(pBase);
matInv.getInverse(boardMat, true);
}
if (boardPts && boardPts.length !== 0)
for (let i = 0; i < boardPts.length; i++) {
let pt = getVec(boardPts[i]);
if (boardPts[i].z !== undefined)
pt.applyMatrix4(matInv);
pts.push(new THREE.Vector2(pt.x, pt.y));
buls.push(boardBuls[i]);
}
else {
let length = boardData["L"];
let width = boardData["W"];
let height = boardData["H"];
pts.push(new three_1.Vector2(0, 0), new three_1.Vector2(width, 0), new three_1.Vector2(width, length), new three_1.Vector2(0, length), new three_1.Vector2(0, 0));
buls.push(0, 0, 0, 0, 0);
}
let sp = createPath(pts, buls);
let extrudeSettings = {
steps: 1,
bevelEnabled: false,
amount: boardHeight
};
let ext = new THREE.ExtrudeGeometry(sp, extrudeSettings);
ext.computeBoundingSphere();
ext.computeBoundingBox();
ext.translate(0, 0, -boardHeight);
ext.applyMatrix(boardMat);
//外边.
let edges = [createEdge(ext)];
//差集
if (boardData["SubBoardLocal"].length > 0) {
let subBoardList = boardData["SubBoardLocal"].map(d => createBoard(d));
let thisCsg = new ThreeCSG_1.ThreeBSP(ext);
for (let br of subBoardList) {
edges.push(...br.edges);
let subCsg = new ThreeCSG_1.ThreeBSP(br.mesh);
thisCsg = thisCsg.subtract(subCsg);
}
ext = thisCsg.toGeometry();
}
if (boardData["BoardName"] === "地脚线")
RotateUV_1.RotateUVs(ext);
let mesh = new THREE.Mesh(ext, Material_1.boardMaterial);
return { mesh, edges };
}
exports.createBoard = createBoard;
function createTemplateBoard(brDataList) {
let meshs = [];
let edgesa = [];
for (let d of brDataList) {
let { mesh, edges } = createBoard(d);
meshs.push(mesh);
edgesa.push(...edges);
}
return { meshs, edgesa };
}
exports.createTemplateBoard = createTemplateBoard;
function createEdge(geo) {
let edge = new THREE.EdgesGeometry(geo, 1);
return new three_1.LineSegments(edge, Material_1.edgeMaterial);
}
exports.createEdge = createEdge;
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