演示了如何修改触摸响应

master
ChenX 6 years ago
parent b697aa3505
commit fa990f7eb5

@ -1,4 +1,4 @@
import { CameraControls, DrawDimension, PointPick, Viewer, createEdge, createTemplateBoard, LoadBoard } from "cadview";
import { CameraControls, DrawDimension, PointPick, Viewer, createEdge, createTemplateBoard, LoadBoard, CameraControlState } from "cadview";
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
import { data } from "./data";
import "./style.css";
@ -10,5 +10,11 @@ el.style.height = "100%";
document.body.appendChild(el);
let view = new Viewer(el);
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
//例如,修改单指滑动为平移.
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Pan, CameraControlState.Scale, CameraControlState.Rotate];
//加载
LoadBoard(view,data);

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