演示了如何修改触摸响应

This commit is contained in:
ChenX 2018-06-06 17:46:37 +08:00
parent b697aa3505
commit fa990f7eb5
2 changed files with 8 additions and 2 deletions

View File

@ -1,4 +1,4 @@
import { CameraControls, DrawDimension, PointPick, Viewer, createEdge, createTemplateBoard, LoadBoard } from "cadview"; import { CameraControls, DrawDimension, PointPick, Viewer, createEdge, createTemplateBoard, LoadBoard, CameraControlState } from "cadview";
// import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three"; // import { Color, Face3, MeshBasicMaterial, Object3D, Vector2, Vector3 } from "three";
import { data } from "./data"; import { data } from "./data";
import "./style.css"; import "./style.css";
@ -10,5 +10,11 @@ el.style.height = "100%";
document.body.appendChild(el); document.body.appendChild(el);
let view = new Viewer(el); let view = new Viewer(el);
//修改这个顺序 改变1 2 3 个触摸点时的触发状态.
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Rotate, CameraControlState.Scale, CameraControlState.Pan];
//例如,修改单指滑动为平移.
view.m_CameraCtrl.m_TouthTypeList = [CameraControlState.Pan, CameraControlState.Scale, CameraControlState.Rotate];
//加载 //加载
LoadBoard(view,data); LoadBoard(view,data);

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