添加批量纹理创建
This commit is contained in:
		@@ -1,7 +1,7 @@
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{
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					{
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  "name": "material-editor",
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					  "name": "material-editor",
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  "private": true,
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					  "private": true,
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  "version": "1.0.8",
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					  "version": "1.0.9",
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  "type": "module",
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					  "type": "module",
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  "scripts": {
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					  "scripts": {
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    "dev": "vite",
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					    "dev": "vite",
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@@ -29,8 +29,8 @@
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        <div class="adjust-section" v-if="debugMode">
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					        <div class="adjust-section" v-if="debugMode">
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            <h3>纹理选择(DEBUG)</h3>
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					            <h3>纹理选择(DEBUG)</h3>
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            <label>纹理链接</label>
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					            <label>纹理链接</label>
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            <input v-model.trim="_textureSrc" type="text" placeholder="在此键入纹理图像的URL..." />
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					            <input v-model.trim="debugTextureSrc" type="text" placeholder="在此键入纹理图像的URL..." />
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            <button class="btn-primary" @click="scene.ChangeTextureFromUrlAsync(_textureSrc)"
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					            <button class="btn-primary" @click="scene.ChangeTextureFromUrlAsync(debugTextureSrc)"
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                style="margin-left: 1em;">应用</button>
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					                style="margin-left: 1em;">应用</button>
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        </div>
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					        </div>
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        <div class="adjust-section">
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					        <div class="adjust-section">
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@@ -127,11 +127,11 @@ export interface MaterialRequest {
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const scene = useScene();
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					const scene = useScene();
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const props = defineProps<{
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					const props = defineProps<{
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    textureSrc?: string;
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					    readonly textureSrcList?: string[];
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}>();
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					}>();
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const emits = defineEmits<{
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					const emits = defineEmits<{
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    (e: 'cancel'): void;
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					    (e: 'cancel'): void;
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    (e: 'submit', data: MaterialRequest): void; 
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					    (e: 'submit', data: MaterialRequest[]): void; 
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}>();
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					}>();
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const Material = computed(() => scene.Material);
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					const Material = computed(() => scene.Material);
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@@ -139,7 +139,8 @@ const CurrGeometry = computed(() => scene.CurrGeometry);
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const Geometries = computed(() => scene.Geometries);
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					const Geometries = computed(() => scene.Geometries);
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const debugMode = ref(false);
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					const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrc);
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					const _textureSrc = ref(props.textureSrcList);
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					const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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					const textureAdjustment = ref<TextureAdjustment>({
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    wrapS: 0,
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					    wrapS: 0,
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    wrapT: 0,
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					    wrapT: 0,
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@@ -158,17 +159,17 @@ const uploading = ref(false);
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// });
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					// });
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const materialInfo = reactive({
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					const materialInfo = reactive({
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    dirId: DirectoryId.MaterialDir, // 正常来说是2
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					    dirId: DirectoryId.MaterialDir, // 正常来说是2
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    materialName: '材质1',
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					    materialName: '材质',
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    inputText:'',
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					    inputText:'',
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});
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					});
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onMounted(() => {
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					onMounted(() => {
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    scene.ChangeTextureFromUrlAsync(_textureSrc.value);
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					    scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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})
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					})
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watch(() => props.textureSrc, async (val) => {
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					watch(() => props.textureSrcList, async (val) => {
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    _textureSrc.value = val;
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					    _textureSrc.value = val;
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    await scene.ChangeTextureFromUrlAsync(_textureSrc.value);
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					    await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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});
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					});
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watch(textureAdjustment, async (val) => {
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					watch(textureAdjustment, async (val) => {
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@@ -234,14 +235,22 @@ async function HandleUpload() {
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        }
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					        }
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        uploading.value = true;
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					        uploading.value = true;
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        const data = {
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					        const result = [];
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            name: materialInfo.materialName,
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					        // 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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            logo: await scene.GenerateMaterialLogoAsync(),
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					        let idx = 0;
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            // jsonString -> Deflate -> BinaryString -> Base64
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					        for (const src of props.textureSrcList) {
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            file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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					            await scene.ChangeTextureFromUrlAsync(src);
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        };
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					            const mat = {
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        emits('submit', data);
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					                name: materialInfo.materialName + ++idx,
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        return data;
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					                logo: await scene.GenerateMaterialLogoAsync(),
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					                // jsonString -> Deflate -> BinaryString -> Base64
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					                file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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					            };
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					            result.push(mat);
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					        }
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					        await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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					        emits('submit', result);
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					        return result;
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    } finally {
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					    } finally {
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        uploading.value = false;
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					        uploading.value = false;
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    }
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					    }
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@@ -1,11 +1,11 @@
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<template>
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					<template>
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    <CfFlex class="material-view">
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					    <CfFlex class="material-view">
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        <div ref="container" class="material-view-container" />
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					        <div ref="container" class="material-view-container" />
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        <MaterialAdjuster ref="adjuster" class="material-view-sider" :texture-src="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
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					        <MaterialAdjuster ref="adjuster" class="material-view-sider" :textureSrcList="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
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    </CfFlex>
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					    </CfFlex>
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</template>
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					</template>
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<script setup lang="ts">
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					<script setup lang="ts">
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import { onBeforeUnmount, onMounted, onUnmounted, ref, useTemplateRef } from 'vue';
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					import { onBeforeUnmount, onMounted, ref, useTemplateRef } from 'vue';
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import MaterialAdjuster from './MaterialAdjuster.vue';
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					import MaterialAdjuster from './MaterialAdjuster.vue';
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import { useScene } from '../stores/sceneStore';
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					import { useScene } from '../stores/sceneStore';
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import CfFlex from './CfFlex.vue';
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					import CfFlex from './CfFlex.vue';
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@@ -18,7 +18,7 @@ const eventbus = useEvent();
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const container = useTemplateRef('container');
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					const container = useTemplateRef('container');
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const adjusterRef = useTemplateRef('adjuster');
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					const adjusterRef = useTemplateRef('adjuster');
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const config = GetConfig();
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					const config = GetConfig();
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const textureSrc = ref(config.textureSrc);
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					const textureSrc = ref<string[]>(Array.from(config.textureSrc));
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// 禁用右键菜单
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					// 禁用右键菜单
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document.addEventListener('contextmenu', (e) => e.preventDefault()); 
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					document.addEventListener('contextmenu', (e) => e.preventDefault()); 
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@@ -42,7 +42,7 @@ function HandleUpload() {
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}
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					}
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function HandleChangeTexture() {
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					function HandleChangeTexture() {
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    textureSrc.value = config.textureSrc;
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					    textureSrc.value = Array.from(config.textureSrc);
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}
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					}
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async function HandleUpdateConfig() {
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					async function HandleUpdateConfig() {
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@@ -51,7 +51,7 @@ async function HandleUpdateConfig() {
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        const json = FromDeflateBase64(config.file);
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					        const json = FromDeflateBase64(config.file);
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        await scene.ImportMaterialAsync(json);
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					        await scene.ImportMaterialAsync(json);
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    }
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					    }
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    textureSrc.value = config.textureSrc;
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					    textureSrc.value = Array.from(config.textureSrc);
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}
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					}
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</script>
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					</script>
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@@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
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let _libOutputConfig = {
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					let _libOutputConfig = {
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    host:'https://tapi.cfcad.cn:7779',
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					    host:'https://tapi.cfcad.cn:7779',
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    textureSrc: "",
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					    textureSrc: [],
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    file: undefined,
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					    file: undefined,
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    submitCallback: undefined,
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					    submitCallback: undefined,
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    cancelCallback: undefined,
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					    cancelCallback: undefined,
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@@ -23,8 +23,8 @@ export type LibOutputConfig = {
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     * 材质文件域名
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					     * 材质文件域名
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     */
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					     */
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    host: string,
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					    host: string,
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    /** 材质贴图链接 */
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					    /** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
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    textureSrc: string,
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					    textureSrc: Array<string>,
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    /** 材质预设数据,base64编码 */
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					    /** 材质预设数据,base64编码 */
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    file?: string,
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					    file?: string,
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    /** 环境贴图链接(立方体贴图,按照顺序输入[右左上下前后]) */
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					    /** 环境贴图链接(立方体贴图,按照顺序输入[右左上下前后]) */
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@@ -32,7 +32,7 @@ export type LibOutputConfig = {
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    /** 灰度环境贴图链接,输入格式与环境贴图一致 */
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					    /** 灰度环境贴图链接,输入格式与环境贴图一致 */
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    grayEnvTextureSrc: string[],
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					    grayEnvTextureSrc: string[],
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    /** 提交材质时的回调 */
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					    /** 提交材质时的回调 */
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    submitCallback?: (data: MaterialRequest) => void,
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					    submitCallback?: (data: Array<MaterialRequest>) => void,
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    /**
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					    /**
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     * 取消材质编辑时的回调
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					     * 取消材质编辑时的回调
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     * @deprecated 不需要使用
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					     * @deprecated 不需要使用
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