更新输入参数,输入纹理链接时需指定材质名

This commit is contained in:
2025-06-13 16:30:04 +08:00
parent 3aebd9ed95
commit 13312f1ddf
4 changed files with 30 additions and 20 deletions

View File

@@ -1,7 +1,7 @@
<template>
<CfFlex class="material-view">
<div ref="container" class="material-view-container" />
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
<MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
@cancel="config.cancelCallback" @submit="config.submitCallback" />
</CfFlex>
</template>
@@ -19,7 +19,7 @@ const eventbus = useEvent();
const container = useTemplateRef('container');
const adjusterRef = useTemplateRef('adjuster');
const config = GetConfig();
const textureSrc = ref<string[]>(Array.from(config.textureSrc));
const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
const matName = ref<string>();
const editMode = ref(false);
@@ -45,7 +45,7 @@ function HandleUpload() {
}
function HandleChangeTexture() {
textureSrc.value = Array.from(config.textureSrc);
textures.value = Array.from(config.textures);
}
async function HandleUpdateConfig() {
@@ -56,9 +56,9 @@ async function HandleUpdateConfig() {
editMode.value = true;
}
else { editMode.value = false; }
if (config.textureSrc) {
textureSrc.value = Array.from(config.textureSrc);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
if (config.textures) {
textures.value = Array.from(config.textures);
await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // 这一行是保证首次Mount组件时纹理能够立刻刷新
}
}