更新输入参数,输入纹理链接时需指定材质名
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		@@ -1,7 +1,7 @@
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{
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					{
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  "name": "material-editor",
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					  "name": "material-editor",
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  "private": true,
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					  "private": true,
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  "version": "1.0.26",
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					  "version": "1.0.27",
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  "type": "module",
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					  "type": "module",
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  "scripts": {
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					  "scripts": {
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    "dev": "vite",
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					    "dev": "vite",
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@@ -135,7 +135,7 @@ const { Material, CurrGeometry, Geometries } = storeToRefs(scene);
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const props = defineProps<{
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					const props = defineProps<{
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    name?: string;
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					    name?: string;
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    textureSrcList?: string[];
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					    textures?: {name: string, src: string}[];
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    /** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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					    /** 忽略纹理参数,提交时直接输出场景内的材质,用于某些在组件外对场景进行编辑的特殊情况(例如材质编辑模式) */
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    ignoreTexture?: boolean;
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					    ignoreTexture?: boolean;
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}>();
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					}>();
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@@ -144,8 +144,8 @@ const emits = defineEmits<{
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    (e: 'submit', data: MaterialRequest[]): void;
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					    (e: 'submit', data: MaterialRequest[]): void;
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}>();
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					}>();
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const debugMode = ref(false);
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					const debugMode = ref(true);
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const textureSrc = computed(() => props.textureSrcList || []);
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					const Textures = computed(() => props.textures || []);
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const debugTextureSrc = ref("");
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					const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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					const textureAdjustment = ref<TextureAdjustment>({
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    wrapS: MirroredRepeatWrapping,
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					    wrapS: MirroredRepeatWrapping,
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@@ -202,9 +202,9 @@ const materialInfo = reactive({
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    inputText: '',
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					    inputText: '',
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});
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					});
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watch(textureSrc, async (val) => {
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					watch(Textures, async (val) => {
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    if (val.length == 0) return;
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					    if (val.length == 0) return;
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    await scene.ChangeTextureFromUrlAsync(val[0]);
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					    await scene.ChangeTextureFromUrlAsync(val[0].src);
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});
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					});
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watch(() => props.name, () => {
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					watch(() => props.name, () => {
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@@ -261,7 +261,9 @@ async function HandleUpload() {
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        uploading.value = true;
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					        uploading.value = true;
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        const result = [];
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					        const result = [];
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        if (props.ignoreTexture) {
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					        if (props.ignoreTexture) {
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            // 直接将材质序列化
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					            // 注意更改材质内部名称
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					            Material.value.Name = materialInfo.materialName;
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					            // 将材质序列化
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            const mat = {
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					            const mat = {
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                name: materialInfo.materialName,
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					                name: materialInfo.materialName,
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                logo: await scene.GenerateMaterialLogoAsync(),
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					                logo: await scene.GenerateMaterialLogoAsync(),
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@@ -272,11 +274,13 @@ async function HandleUpload() {
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        }
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					        }
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        else {
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					        else {
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            // 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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					            // 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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            let idx = 0;
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					            for (const texture of Textures.value) {
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            for (const src of textureSrc.value) {
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					                // 注意更改材质内部名称
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                await scene.ChangeTextureFromUrlAsync(src);
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					                Material.value.Name = texture.name;
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					                // 更新纹理
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					                await scene.ChangeTextureFromUrlAsync(texture.src);
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                const mat = {
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					                const mat = {
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                    name: textureSrc.value.length > 1 ? materialInfo.materialName + ++idx : materialInfo.materialName,
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					                    name: texture.name,
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                    logo: await scene.GenerateMaterialLogoAsync(),
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					                    logo: await scene.GenerateMaterialLogoAsync(),
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                    // jsonString -> Deflate -> BinaryString -> Base64
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					                    // jsonString -> Deflate -> BinaryString -> Base64
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                    file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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					                    file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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@@ -285,7 +289,8 @@ async function HandleUpload() {
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            }
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					            }
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        }
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					        }
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        await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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					        // 还原场景纹理
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					        await scene.ChangeTextureFromUrlAsync(Textures.value[0].src);
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        emits('submit', result);
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					        emits('submit', result);
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        return result;
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					        return result;
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    } finally {
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					    } finally {
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@@ -1,7 +1,7 @@
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<template>
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					<template>
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    <CfFlex class="material-view">
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					    <CfFlex class="material-view">
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        <div ref="container" class="material-view-container" />
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					        <div ref="container" class="material-view-container" />
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        <MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textureSrcList="textureSrc" :ignore-texture="editMode"
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					        <MaterialAdjuster ref="adjuster" class="material-view-sider" :name="matName" :textures="textures" :ignore-texture="editMode"
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            @cancel="config.cancelCallback" @submit="config.submitCallback" />
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					            @cancel="config.cancelCallback" @submit="config.submitCallback" />
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    </CfFlex>
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					    </CfFlex>
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</template>
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					</template>
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@@ -19,7 +19,7 @@ const eventbus = useEvent();
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const container = useTemplateRef('container');
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					const container = useTemplateRef('container');
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const adjusterRef = useTemplateRef('adjuster');
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					const adjusterRef = useTemplateRef('adjuster');
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const config = GetConfig();
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					const config = GetConfig();
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const textureSrc = ref<string[]>(Array.from(config.textureSrc));
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					const textures = ref<{name: string, src: string}[]>(Array.from(config.textures));
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const matName = ref<string>();
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					const matName = ref<string>();
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const editMode = ref(false);
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					const editMode = ref(false);
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@@ -45,7 +45,7 @@ function HandleUpload() {
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}
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					}
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function HandleChangeTexture() {
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					function HandleChangeTexture() {
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    textureSrc.value = Array.from(config.textureSrc);
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					    textures.value = Array.from(config.textures);
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}
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					}
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async function HandleUpdateConfig() {
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					async function HandleUpdateConfig() {
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@@ -56,9 +56,9 @@ async function HandleUpdateConfig() {
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        editMode.value = true;
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					        editMode.value = true;
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    }
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					    }
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    else { editMode.value = false; }
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					    else { editMode.value = false; }
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    if (config.textureSrc) {
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					    if (config.textures) {
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        textureSrc.value = Array.from(config.textureSrc);
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					        textures.value = Array.from(config.textures);
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        await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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					        await scene.ChangeTextureFromUrlAsync(textures.value[0].src); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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    }
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					    }
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}
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					}
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@@ -3,7 +3,7 @@ import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
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let _libOutputConfig = {
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					let _libOutputConfig = {
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    host:'https://tapi.cfcad.cn:7779',
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					    host:'https://tapi.cfcad.cn:7779',
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    textureSrc: [],
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					    textures: [],
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    file: undefined,
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					    file: undefined,
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    submitCallback: undefined,
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					    submitCallback: undefined,
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    cancelCallback: undefined,
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					    cancelCallback: undefined,
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@@ -24,7 +24,12 @@ export type LibOutputConfig = {
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     */
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					     */
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    host: string,
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					    host: string,
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    /** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
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					    /** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
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    textureSrc: Array<string>,
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					    textures: Array<{
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					        /** 材质名 */
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					        name: string;
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					        /** 纹理链接 */
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					        src: string;
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					    }>,
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    /** 更新模型,对材质进行编辑时赋值 */
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					    /** 更新模型,对材质进行编辑时赋值 */
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    updateModel?: {
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					    updateModel?: {
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        /** 材质名 */
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					        /** 材质名 */
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