修改更新
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@@ -38,26 +38,26 @@
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<label>金属度</label>
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<CfFlex gap="1em">
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<input v-model="model.metallic" type="range" min="0" max="1" step="0.01" />
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<span>{{ model.metallic }}</span>
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<input v-model="Material.matalness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.matalness }}</span>
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</CfFlex>
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<label>粗糙度</label>
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<CfFlex gap="1em">
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<input v-model="model.roughness" type="range" min="0" max="1" step="0.01" />
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<span>{{ model.roughness }}</span>
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<input v-model="Material.roughness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.roughness }}</span>
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</CfFlex>
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<label>法线强度</label>
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<CfFlex gap="1em">
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<input v-model="model.normalScale" type="range" min="0" max="1" step="0.01" />
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<span>{{ model.normalScale }}</span>
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<input v-model="Material.bumpScale" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.bumpScale }}</span>
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</CfFlex>
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<label>高光</label>
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<CfFlex gap="1em">
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<input v-model="model.emissiveIntensity" type="range" min="0" max="1" step="0.01" />
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<span>{{ model.emissiveIntensity }}</span>
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<input v-model="Material.specular" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.specular }}</span>
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</CfFlex>
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</div>
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@@ -66,7 +66,7 @@
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<label>启用纹理</label>
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<input type="checkbox" v-model="enableTexture" />
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<label>平铺U</label>
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<!-- <label>平铺U</label>
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<select v-model="textureAdjustment.wrapS">
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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@@ -78,7 +78,7 @@
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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<option value="2">展开</option>
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</select>
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</select> -->
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<label>旋转</label>
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<input v-model="textureAdjustment.rotation" type="number" step="0.01" min="0" max="359" />
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@@ -115,7 +115,6 @@ import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { MaterialIn } from "../common/MaterialSerializer";
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export interface MaterialRequest {
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/** 材质名 */
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@@ -150,12 +149,12 @@ const textureAdjustment = ref<TextureAdjustment>({
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moveY: 0
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});
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const uploading = ref(false);
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const model = reactive({
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metallic: Material.value.matalness,
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roughness: Material.value.roughness,
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normalScale: Material.value.bumpScale,
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emissiveIntensity: Material.value.specular
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});
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// const model = reactive({
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// metallic: Material.value.matalness,
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// roughness: Material.value.roughness,
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// normalScale: Material.value.bumpScale,
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// emissiveIntensity: Material.value.specular
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// });
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: '材质1',
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@@ -171,9 +170,6 @@ watch(() => props.textureSrc, async (val) => {
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value);
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});
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watch(model, async (val) => {
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await UpdateMaterial();
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});
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watch(enableTexture, async (val) => {
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await EnableTexture(val);
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@@ -185,6 +181,7 @@ watch(textureAdjustment, async (val) => {
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// 监听纹理更新
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watch(() => scene.CurrTexture, (val) => {
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console.log('watch-CurrTexture')
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textureAdjustment.value = {
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wrapS: val.wrapS,
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wrapT: val.wrapT,
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@@ -197,15 +194,17 @@ watch(() => scene.CurrTexture, (val) => {
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})
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async function UpdateMaterial() {
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Material.value.matalness = model.metallic;
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Material.value.roughness = model.roughness;
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Material.value.bumpScale = model.normalScale;
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Material.value.specular = model.emissiveIntensity;
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console.log(scene.CurrentShowObject)
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// Material.value.matalness = model.metallic;
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// Material.value.roughness = model.roughness;
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// Material.value.bumpScale = model.normalScale;
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// Material.value.specular = model.emissiveIntensity;
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// Material.value.side = DoubleSide;
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await scene.UpdateMaterialAsync();
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}
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function UpdateTexture() {
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console.log('UpdateTexture')
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const texture = scene.CurrTexture;
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const val = textureAdjustment.value;
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texture.wrapS = val.wrapS;
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@@ -228,8 +227,7 @@ async function loadData() {
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if(!materialInfo.inputText) return;
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const json = JSON.parse(materialInfo.inputText);
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const cadFile = FromDeflateBase64(json.file);
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MaterialIn(JSON.parse(cadFile));
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scene.ImportMaterialAsync(cadFile)
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}
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async function HandleUpload() {
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