修改更新
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@@ -6,6 +6,7 @@ import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
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import { Texture } from "three";
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import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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const sceneSetup = () => {
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let _editor: MaterialEditor | undefined;
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@@ -19,6 +20,7 @@ const sceneSetup = () => {
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const CurrTexture = computed<Texture>(() => _currTexture.value);
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const Geometries = ref<string[]>([]);
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const Material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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const CurrentShowObject = computed(() => _editor.ShowObject);
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function Initial(canvas: HTMLElement) {
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if (_editor) {
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@@ -31,7 +33,7 @@ const sceneSetup = () => {
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_database.hm.Enable = false; // 关闭历史记录功能
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Material.value.Name = _database.MaterialTable.AllocateName(); // 使用Database为材质分配材质名
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_database.MaterialTable.Add(Material.value as PhysicalMaterialRecord);
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// 为Material配置一个ObjectId,否则其无法被序列化
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// Material.value.objectId = new ObjectId(undefined, undefined);
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@@ -72,28 +74,44 @@ const sceneSetup = () => {
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}
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async function UpdateMaterialAsync() {
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console.log('UpdateMaterialAsync')
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await Material.value.Update();
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await _editor.Update();
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Update();
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}
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async function ChangeTextureFromUrlAsync(url: string) {
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const img = await LoadImageFromUrl(url);
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async function ChangeTextureFromUrlAsync(url?: string) {
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console.log('ChangeTextureFromUrlAsync')
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// 关联贴图
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const db = Material.value.Db;
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const record = new TextureTableRecord();
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if (!db) return; // 材质未初始化
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let record = Material.value.map?.Object as TextureTableRecord;
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if (!record) {
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// record = db.TextureTable.Symbols.values().next().value;
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// if(!record){
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record = new TextureTableRecord();
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record.Name = db.TextureTable.AllocateName();
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db.TextureTable.Add(record);
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// 替换map
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Material.value.map = record.Id;
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// Material.value.map = img ? record.Id : undefined;
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// }
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}
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// record.objectId = new ObjectId(undefined, record);
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record.Name = db.TextureTable.AllocateName();
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db.TextureTable.Add(record);
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_currTexture.value = record['texture'] as Texture;
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if (url) {
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record.imageUrl = url;
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_currTexture.value.image = undefined;
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}
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// 设置Store
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_currTexture.value = record['texture'] as Texture;
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_currTexture.value.image = img;
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// 替换map
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Material.value.map = img ? record.Id : undefined;
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_currTexture.value.needsUpdate = true;
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if (!_currTexture.value.image) {
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const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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_currTexture.value.image = img;
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_currTexture.value.needsUpdate = true;
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}
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await UpdateMaterialAsync();
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}
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@@ -103,30 +121,11 @@ const sceneSetup = () => {
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return matJson;
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}
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async function ApplyTextureAsync(textureRecord: TextureTableRecord)
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{
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if (!textureRecord.imageUrl) {
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alert("该纹理无效");
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return;
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}
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// 绑定纹理
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let newTexture = textureRecord.Clone() as TextureTableRecord;
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newTexture.Owner = undefined;
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newTexture.Name = _database.TextureTable.AllocateName();
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_database.TextureTable.Add(newTexture);
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// 替换map
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Material.value.map = newTexture.Id;
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await UpdateMaterialAsync();
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}
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async function ImportMaterialAsync(materialJson: string) {
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const material = MaterialIn(JSON.parse(materialJson));
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Material.value = material;
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_editor.setMaterial(material);
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await UpdateMaterialAsync();
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await ChangeTextureFromUrlAsync();
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}
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async function GenerateMaterialLogoAsync() {
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@@ -158,7 +157,8 @@ const sceneSetup = () => {
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SerializeMaterialAsync,
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ImportMaterialAsync,
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GenerateMaterialLogoAsync,
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Dispose
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Dispose,
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CurrentShowObject
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};
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};
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