修改更新
This commit is contained in:
		@@ -167,10 +167,15 @@ export class MaterialEditor
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    private Material: PhysicalMaterialRecord;
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    setMaterial(mat: PhysicalMaterialRecord)
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    {
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        console.log("set", mat.Material);
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        this.Material = mat;
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        this._MeshMaterial.copy(mat.Material);
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        let mtl = this._MeshMaterial;
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        console.log("set2", this._MeshMaterial)
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        this.ShowMesh.material = mtl;
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        if (mtl.metalness > 0.8)
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            this.LoadMetalEnv().then(env =>
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            {
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@@ -183,7 +188,7 @@ export class MaterialEditor
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                mtl.envMap = exr;
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                mtl.needsUpdate = true;
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            });
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        this.ShowMesh.updateWorldMatrix(true,true)
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        this.Update();
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    }
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@@ -38,26 +38,26 @@
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            <label>金属度</label>
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            <CfFlex gap="1em">
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                <input v-model="model.metallic" type="range" min="0" max="1" step="0.01" />
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                <span>{{ model.metallic }}</span>
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                <input v-model="Material.matalness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.matalness }}</span>
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            </CfFlex>
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            <label>粗糙度</label>
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            <CfFlex gap="1em">
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                <input v-model="model.roughness" type="range" min="0" max="1" step="0.01" />
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                <span>{{ model.roughness }}</span>
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                <input v-model="Material.roughness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.roughness }}</span>
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            </CfFlex>
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            <label>法线强度</label>
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            <CfFlex gap="1em">
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                <input v-model="model.normalScale" type="range" min="0" max="1" step="0.01" />
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                <span>{{ model.normalScale }}</span>
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                <input v-model="Material.bumpScale" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.bumpScale }}</span>
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            </CfFlex>
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            <label>高光</label>
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            <CfFlex gap="1em">
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                <input v-model="model.emissiveIntensity" type="range" min="0" max="1" step="0.01" />
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                <span>{{ model.emissiveIntensity }}</span>
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                <input v-model="Material.specular" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.specular }}</span>
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            </CfFlex>
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        </div>
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@@ -66,7 +66,7 @@
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            <label>启用纹理</label>
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            <input type="checkbox" v-model="enableTexture" />
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            <label>平铺U</label>
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            <!-- <label>平铺U</label>
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            <select v-model="textureAdjustment.wrapS">
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                <option value="0">镜像平铺</option>
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                <option value="1">平铺</option>
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@@ -78,7 +78,7 @@
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                <option value="0">镜像平铺</option>
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                <option value="1">平铺</option>
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                <option value="2">展开</option>
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            </select>
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            </select> -->
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            <label>旋转</label>
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            <input v-model="textureAdjustment.rotation" type="number" step="0.01" min="0" max="359" />
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@@ -115,7 +115,6 @@ import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { MaterialIn } from "../common/MaterialSerializer";
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export interface MaterialRequest {
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    /** 材质名 */
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@@ -150,12 +149,12 @@ const textureAdjustment = ref<TextureAdjustment>({
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    moveY: 0
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});
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const uploading = ref(false);
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const model = reactive({
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    metallic: Material.value.matalness,
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    roughness: Material.value.roughness,
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    normalScale: Material.value.bumpScale,
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    emissiveIntensity: Material.value.specular
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});
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// const model = reactive({
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//     metallic: Material.value.matalness,
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//     roughness: Material.value.roughness,
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//     normalScale: Material.value.bumpScale,
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//     emissiveIntensity: Material.value.specular
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// });
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const materialInfo = reactive({
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    dirId: DirectoryId.MaterialDir, // 正常来说是2
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    materialName: '材质1',
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@@ -171,9 +170,6 @@ watch(() => props.textureSrc, async (val) => {
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    await scene.ChangeTextureFromUrlAsync(_textureSrc.value);
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});
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watch(model, async (val) => {
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    await UpdateMaterial();
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});
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watch(enableTexture, async (val) => {
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    await EnableTexture(val);
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@@ -185,6 +181,7 @@ watch(textureAdjustment, async (val) => {
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// 监听纹理更新
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watch(() => scene.CurrTexture, (val) => {
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    console.log('watch-CurrTexture')
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    textureAdjustment.value = {
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        wrapS: val.wrapS,
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        wrapT: val.wrapT,
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@@ -197,15 +194,17 @@ watch(() => scene.CurrTexture, (val) => {
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})
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async function UpdateMaterial() {
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    Material.value.matalness = model.metallic;
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    Material.value.roughness = model.roughness;
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    Material.value.bumpScale = model.normalScale;
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    Material.value.specular = model.emissiveIntensity;
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    console.log(scene.CurrentShowObject)
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    // Material.value.matalness = model.metallic;
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    // Material.value.roughness = model.roughness;
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    // Material.value.bumpScale = model.normalScale;
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    // Material.value.specular = model.emissiveIntensity;
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    // Material.value.side = DoubleSide;
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    await scene.UpdateMaterialAsync();
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}
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function UpdateTexture() {
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    console.log('UpdateTexture')
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    const texture = scene.CurrTexture;
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    const val = textureAdjustment.value;
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    texture.wrapS = val.wrapS;
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@@ -228,8 +227,7 @@ async function loadData() {
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    if(!materialInfo.inputText) return;
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    const json = JSON.parse(materialInfo.inputText);
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    const cadFile = FromDeflateBase64(json.file);
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    MaterialIn(JSON.parse(cadFile));
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    scene.ImportMaterialAsync(cadFile)
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}
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async function HandleUpload() {
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@@ -2,6 +2,7 @@ import type { DeepReadonly } from "vue"
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import type { MaterialRequest } from "../components/MaterialAdjuster.vue"
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let _libOutputConfig = {
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    host:'https://tapi.cfcad.cn:7779',
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    textureSrc: "",
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    file: undefined,
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    submitCallback: undefined,
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@@ -18,6 +19,10 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
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}
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export type LibOutputConfig = {
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    /**
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     * 材质文件域名
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     */
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    host: string,
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    /** 材质贴图链接 */
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    textureSrc: string,
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    /** 材质预设数据,base64编码 */
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@@ -6,6 +6,7 @@ import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
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import { Texture } from "three";
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import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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const sceneSetup = () => {
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    let _editor: MaterialEditor | undefined;
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@@ -19,6 +20,7 @@ const sceneSetup = () => {
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    const CurrTexture = computed<Texture>(() => _currTexture.value);
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    const Geometries = ref<string[]>([]);
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    const Material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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    const CurrentShowObject = computed(() => _editor.ShowObject);
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    function Initial(canvas: HTMLElement) {
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        if (_editor) {
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@@ -31,7 +33,7 @@ const sceneSetup = () => {
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        _database.hm.Enable = false; // 关闭历史记录功能
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        Material.value.Name = _database.MaterialTable.AllocateName(); // 使用Database为材质分配材质名
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        _database.MaterialTable.Add(Material.value as PhysicalMaterialRecord);
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        // 为Material配置一个ObjectId,否则其无法被序列化
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        // Material.value.objectId = new ObjectId(undefined, undefined);
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@@ -72,28 +74,44 @@ const sceneSetup = () => {
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    }
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    async function UpdateMaterialAsync() {
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        console.log('UpdateMaterialAsync')
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        await Material.value.Update();
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        await _editor.Update();
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        Update();
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    }
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    async function ChangeTextureFromUrlAsync(url: string) {
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        const img = await LoadImageFromUrl(url);
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    async function ChangeTextureFromUrlAsync(url?: string) {
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        console.log('ChangeTextureFromUrlAsync')
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        // 关联贴图
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        const db = Material.value.Db;
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        const record = new TextureTableRecord();
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        if (!db) return; // 材质未初始化
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        let record = Material.value.map?.Object as TextureTableRecord;
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        if (!record) {
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            // record = db.TextureTable.Symbols.values().next().value;
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            // if(!record){
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            record = new TextureTableRecord();
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            record.Name = db.TextureTable.AllocateName();
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            db.TextureTable.Add(record);
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            // 替换map
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            Material.value.map = record.Id;
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            // Material.value.map = img ? record.Id : undefined;
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            // }
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        }
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        // record.objectId = new ObjectId(undefined, record);
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        record.Name = db.TextureTable.AllocateName();
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        db.TextureTable.Add(record);
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        _currTexture.value = record['texture'] as Texture;
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        if (url) {
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            record.imageUrl = url;
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            _currTexture.value.image = undefined;
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        }
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        // 设置Store
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        _currTexture.value = record['texture'] as Texture;
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        _currTexture.value.image = img;
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        // 替换map
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        Material.value.map = img ? record.Id : undefined;
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        _currTexture.value.needsUpdate = true;
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        if (!_currTexture.value.image) {
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            const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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            _currTexture.value.image = img;
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            _currTexture.value.needsUpdate = true;
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        }
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        await UpdateMaterialAsync();
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    }
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@@ -103,30 +121,11 @@ const sceneSetup = () => {
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        return matJson;
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    }
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    async function ApplyTextureAsync(textureRecord: TextureTableRecord)
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    {
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        if (!textureRecord.imageUrl) {
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            alert("该纹理无效");
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            return;
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        }
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        // 绑定纹理
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        let newTexture = textureRecord.Clone() as TextureTableRecord;
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        newTexture.Owner = undefined;
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        newTexture.Name = _database.TextureTable.AllocateName();
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        _database.TextureTable.Add(newTexture);
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        // 替换map
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        Material.value.map = newTexture.Id;
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        await UpdateMaterialAsync();
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    }
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    async function ImportMaterialAsync(materialJson: string) {
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        const material = MaterialIn(JSON.parse(materialJson));
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        Material.value = material;
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        _editor.setMaterial(material);
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        await UpdateMaterialAsync();
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        await ChangeTextureFromUrlAsync();
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    }
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    async function GenerateMaterialLogoAsync() {
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@@ -158,7 +157,8 @@ const sceneSetup = () => {
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        SerializeMaterialAsync,
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        ImportMaterialAsync,
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        GenerateMaterialLogoAsync,
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        Dispose
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        Dispose,
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        CurrentShowObject
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    };
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};
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