优化纹理参数绑定处理逻辑,添加默认纹理参数
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@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.25",
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"version": "1.0.26",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -70,16 +70,16 @@
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<label>平铺U</label>
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<select v-model="textureAdjustment.wrapS">
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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<option value="2">展开</option>
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<option :value="MirroredRepeatWrapping">镜像平铺</option>
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<option :value="RepeatWrapping">平铺</option>
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<option :value="ClampToEdgeWrapping">展开</option>
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</select>
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<label>平铺V</label>
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<select v-model="textureAdjustment.wrapT">
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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<option value="2">展开</option>
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<option :value="MirroredRepeatWrapping">镜像平铺</option>
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<option :value="RepeatWrapping">平铺</option>
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<option :value="ClampToEdgeWrapping">展开</option>
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</select>
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<label>旋转</label>
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@ -119,6 +119,7 @@ import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material"
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import { storeToRefs } from "pinia";
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import { DownloadFile } from "../helpers/helper.web";
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import MathHelper from "../helpers/MathHelper";
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import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Wrapping } from "three";
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export interface MaterialRequest {
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/** 材质名 */
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@ -144,11 +145,11 @@ const emits = defineEmits<{
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}>();
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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const textureSrc = computed(() => props.textureSrcList || []);
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const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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wrapS: 0,
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wrapT: 0,
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wrapS: MirroredRepeatWrapping,
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wrapT: MirroredRepeatWrapping,
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rotation: 0,
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repeatX: 1,
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repeatY: 1,
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@ -201,9 +202,9 @@ const materialInfo = reactive({
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inputText: '',
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});
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watch(() => props.textureSrcList, async (val) => {
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_textureSrc.value = val;
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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watch(textureSrc, async (val) => {
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if (val.length == 0) return;
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await scene.ChangeTextureFromUrlAsync(val[0]);
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});
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watch(() => props.name, () => {
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@ -211,19 +212,19 @@ watch(() => props.name, () => {
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});
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watch(textureAdjustment, async (val) => {
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UpdateTexture();
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scene.UpdateTexture();
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}, { deep: true });
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// 监听纹理更新
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watch(() => scene.CurrTexture, (val) => {
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textureAdjustment.value = {
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wrapS: val.wrapS,
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wrapT: val.wrapT,
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wrapS: val.WrapS,
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wrapT: val.WrapT,
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rotation: val.rotation,
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repeatX: val.repeat.x,
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repeatY: val.repeat.y,
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moveX: val.offset.x,
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moveY: val.offset.y
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repeatX: val.repeatX,
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repeatY: val.repeatY,
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moveX: val.moveX,
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moveY: val.moveY
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}
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})
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@ -242,20 +243,6 @@ async function UpdateMaterial() {
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await scene.UpdateMaterialAsync();
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}
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function UpdateTexture() {
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const texture = scene.CurrTexture;
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const val = textureAdjustment.value;
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texture.wrapS = val.wrapS;
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texture.wrapT = val.wrapT;
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texture.anisotropy = 16;
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texture.rotation = val.rotation;
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texture.repeat.set(val.repeatX, val.repeatY);
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texture.offset.set(val.moveX, val.moveY);
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texture.needsUpdate = true;
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scene.Update();
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}
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async function loadData() {
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if (!materialInfo.inputText) return;
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const json = JSON.parse(materialInfo.inputText);
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@ -286,10 +273,10 @@ async function HandleUpload() {
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else {
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// 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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let idx = 0;
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for (const src of _textureSrc.value) {
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for (const src of textureSrc.value) {
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await scene.ChangeTextureFromUrlAsync(src);
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const mat = {
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name: materialInfo.materialName + ++idx,
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name: textureSrc.value.length > 1 ? materialInfo.materialName + ++idx : materialInfo.materialName,
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logo: await scene.GenerateMaterialLogoAsync(),
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// jsonString -> Deflate -> BinaryString -> Base64
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file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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@ -298,7 +285,7 @@ async function HandleUpload() {
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}
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}
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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emits('submit', result);
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return result;
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} finally {
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@ -58,7 +58,7 @@ async function HandleUpdateConfig() {
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else { editMode.value = false; }
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if (config.textureSrc) {
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textureSrc.value = Array.from(config.textureSrc);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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}
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}
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@ -3,7 +3,7 @@ import { computed, ref } from "vue";
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import { MaterialEditor } from "../common/MaterialEditor";
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import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
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import { Texture } from "three";
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import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture } from "three";
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import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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@ -13,12 +13,12 @@ const sceneSetup = () => {
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let _database: Database | undefined;
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const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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const _currGeometry = ref<string>('球');
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const _currTexture = ref<Texture>();
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const _currTexture = ref<TextureTableRecord>();
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const CurrGeometry = computed({
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get: () => _currGeometry.value,
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set: (val: string) => ChangeGeometry(val)
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})
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const CurrTexture = computed<Texture>(() => _currTexture.value);
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const CurrTexture = computed<TextureTableRecord>(() => _currTexture.value);
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const Geometries = ref<string[]>([]);
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const Material = computed(() => _material.value);
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const CurrentShowObject = computed(() => _editor.ShowObject);
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@ -82,10 +82,30 @@ const sceneSetup = () => {
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Update();
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}
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/** 这是自定义材质更新方法,WebCAD库中的TextureTableRecord.TextureUpdate方法在导出的时候被删除了,所以需要自己实现 */
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function UpdateTexture() {
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const record = _currTexture.value;
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const texture = record['texture'] as Texture;
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texture.wrapS = record.WrapS;
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texture.wrapT = record.WrapT;
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texture.anisotropy = 16;
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texture.rotation = record.rotation;
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texture.repeat.set(record.repeatX, record.repeatY);
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texture.offset.set(record.moveX, record.moveY);
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texture.needsUpdate = true;
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Update();
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}
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async function ChangeTextureFromUrlAsync(url?: string) {
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console.warn("Update texture from url:", url);
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// 关联贴图
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const db = Material.value.Db;
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if (!db) return; // 材质未初始化
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// 材质未初始化
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if (!db) {
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console.warn("Material has not been initialized");
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return;
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}
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let record = Material.value.map?.Object as TextureTableRecord;
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if (!record) {
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// record = db.TextureTable.Symbols.values().next().value;
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@ -99,19 +119,21 @@ const sceneSetup = () => {
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// }
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}
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// record.objectId = new ObjectId(undefined, record);
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_currTexture.value = record['texture'] as Texture;
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// 设置Store
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_currTexture.value = record;
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const texture = record['texture'] as Texture;
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if (url) {
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record.imageUrl = url;
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_currTexture.value.image = undefined;
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texture.image = undefined;
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}
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// 设置Store
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if (!_currTexture.value.image) {
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if (!texture.image) {
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const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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_currTexture.value.image = img;
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_currTexture.value.needsUpdate = true;
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texture.image = img;
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}
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texture.needsUpdate = true;
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UpdateTexture();
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await UpdateMaterialAsync();
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}
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@ -153,6 +175,7 @@ const sceneSetup = () => {
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Material,
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Initial,
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Update,
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UpdateTexture,
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UpdateMaterialAsync,
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ChangeTextureFromUrlAsync,
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SerializeMaterialAsync,
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