优化纹理参数绑定处理逻辑,添加默认纹理参数
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@@ -58,7 +58,7 @@ async function HandleUpdateConfig() {
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else { editMode.value = false; }
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if (config.textureSrc) {
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textureSrc.value = Array.from(config.textureSrc);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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}
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}
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