优化纹理参数绑定处理逻辑,添加默认纹理参数
This commit is contained in:
		@@ -1,7 +1,7 @@
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{
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					{
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  "name": "material-editor",
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					  "name": "material-editor",
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  "private": true,
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					  "private": true,
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  "version": "1.0.25",
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					  "version": "1.0.26",
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  "type": "module",
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					  "type": "module",
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  "scripts": {
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					  "scripts": {
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    "dev": "vite",
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					    "dev": "vite",
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@@ -70,16 +70,16 @@
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            <label>平铺U</label>
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					            <label>平铺U</label>
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            <select v-model="textureAdjustment.wrapS">
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					            <select v-model="textureAdjustment.wrapS">
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                <option value="0">镜像平铺</option>
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					                <option :value="MirroredRepeatWrapping">镜像平铺</option>
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                <option value="1">平铺</option>
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					                <option :value="RepeatWrapping">平铺</option>
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                <option value="2">展开</option>
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					                <option :value="ClampToEdgeWrapping">展开</option>
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            </select>
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					            </select>
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            <label>平铺V</label>
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					            <label>平铺V</label>
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            <select v-model="textureAdjustment.wrapT">
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					            <select v-model="textureAdjustment.wrapT">
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                <option value="0">镜像平铺</option>
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					                <option :value="MirroredRepeatWrapping">镜像平铺</option>
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                <option value="1">平铺</option>
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					                <option :value="RepeatWrapping">平铺</option>
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                <option value="2">展开</option>
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					                <option :value="ClampToEdgeWrapping">展开</option>
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            </select>
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					            </select>
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            <label>旋转</label>
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					            <label>旋转</label>
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@@ -119,6 +119,7 @@ import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material"
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import { storeToRefs } from "pinia";
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					import { storeToRefs } from "pinia";
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import { DownloadFile } from "../helpers/helper.web";
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					import { DownloadFile } from "../helpers/helper.web";
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import MathHelper from "../helpers/MathHelper";
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					import MathHelper from "../helpers/MathHelper";
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					import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Wrapping } from "three";
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export interface MaterialRequest {
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					export interface MaterialRequest {
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    /** 材质名 */
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					    /** 材质名 */
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@@ -144,11 +145,11 @@ const emits = defineEmits<{
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}>();
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					}>();
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const debugMode = ref(false);
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					const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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					const textureSrc = computed(() => props.textureSrcList || []);
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const debugTextureSrc = ref("");
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					const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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					const textureAdjustment = ref<TextureAdjustment>({
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    wrapS: 0,
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					    wrapS: MirroredRepeatWrapping,
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    wrapT: 0,
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					    wrapT: MirroredRepeatWrapping,
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    rotation: 0,
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					    rotation: 0,
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    repeatX: 1,
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					    repeatX: 1,
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    repeatY: 1,
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					    repeatY: 1,
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@@ -201,9 +202,9 @@ const materialInfo = reactive({
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    inputText: '',
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					    inputText: '',
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});
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					});
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watch(() => props.textureSrcList, async (val) => {
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					watch(textureSrc, async (val) => {
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    _textureSrc.value = val;
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					    if (val.length == 0) return;
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    await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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					    await scene.ChangeTextureFromUrlAsync(val[0]);
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});
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					});
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watch(() => props.name, () => {
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					watch(() => props.name, () => {
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@@ -211,19 +212,19 @@ watch(() => props.name, () => {
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});
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					});
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watch(textureAdjustment, async (val) => {
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					watch(textureAdjustment, async (val) => {
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    UpdateTexture();
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					    scene.UpdateTexture();
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}, { deep: true });
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					}, { deep: true });
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// 监听纹理更新
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					// 监听纹理更新
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watch(() => scene.CurrTexture, (val) => {
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					watch(() => scene.CurrTexture, (val) => {
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    textureAdjustment.value = {
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					    textureAdjustment.value = {
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        wrapS: val.wrapS,
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					        wrapS: val.WrapS,
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        wrapT: val.wrapT,
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					        wrapT: val.WrapT,
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        rotation: val.rotation,
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					        rotation: val.rotation,
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        repeatX: val.repeat.x,
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					        repeatX: val.repeatX,
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        repeatY: val.repeat.y,
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					        repeatY: val.repeatY,
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        moveX: val.offset.x,
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					        moveX: val.moveX,
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        moveY: val.offset.y
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					        moveY: val.moveY
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    }
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					    }
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})
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					})
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@@ -242,20 +243,6 @@ async function UpdateMaterial() {
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    await scene.UpdateMaterialAsync();
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					    await scene.UpdateMaterialAsync();
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}
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					}
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function UpdateTexture() {
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    const texture = scene.CurrTexture;
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    const val = textureAdjustment.value;
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    texture.wrapS = val.wrapS;
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    texture.wrapT = val.wrapT;
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    texture.anisotropy = 16;
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    texture.rotation = val.rotation;
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    texture.repeat.set(val.repeatX, val.repeatY);
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    texture.offset.set(val.moveX, val.moveY);
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    texture.needsUpdate = true;
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    scene.Update();
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}
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async function loadData() {
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					async function loadData() {
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    if (!materialInfo.inputText) return;
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					    if (!materialInfo.inputText) return;
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    const json = JSON.parse(materialInfo.inputText);
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					    const json = JSON.parse(materialInfo.inputText);
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@@ -286,10 +273,10 @@ async function HandleUpload() {
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        else {
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					        else {
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            // 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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					            // 遍历纹理链接列表,更改纹理后将材质序列化,然后还原场景
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            let idx = 0;
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					            let idx = 0;
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            for (const src of _textureSrc.value) {
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					            for (const src of textureSrc.value) {
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                await scene.ChangeTextureFromUrlAsync(src);
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					                await scene.ChangeTextureFromUrlAsync(src);
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                const mat = {
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					                const mat = {
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                    name: materialInfo.materialName + ++idx,
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					                    name: textureSrc.value.length > 1 ? materialInfo.materialName + ++idx : materialInfo.materialName,
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                    logo: await scene.GenerateMaterialLogoAsync(),
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					                    logo: await scene.GenerateMaterialLogoAsync(),
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                    // jsonString -> Deflate -> BinaryString -> Base64
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					                    // jsonString -> Deflate -> BinaryString -> Base64
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                    file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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					                    file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
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@@ -298,7 +285,7 @@ async function HandleUpload() {
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            }
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					            }
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        }
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					        }
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        await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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					        await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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        emits('submit', result);
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					        emits('submit', result);
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        return result;
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					        return result;
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    } finally {
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					    } finally {
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@@ -58,7 +58,7 @@ async function HandleUpdateConfig() {
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    else { editMode.value = false; }
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					    else { editMode.value = false; }
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    if (config.textureSrc) {
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					    if (config.textureSrc) {
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        textureSrc.value = Array.from(config.textureSrc);
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					        textureSrc.value = Array.from(config.textureSrc);
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        await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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					        await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // 这一行是保证首次Mount组件时纹理能够立刻刷新
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    }
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					    }
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}
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					}
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@@ -3,7 +3,7 @@ import { computed, ref } from "vue";
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import { MaterialEditor } from "../common/MaterialEditor";
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					import { MaterialEditor } from "../common/MaterialEditor";
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import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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					import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
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					import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
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import { Texture } from "three";
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					import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture } from "three";
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import { materialRenderer } from "../common/MaterialRenderer";
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					import { materialRenderer } from "../common/MaterialRenderer";
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import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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					import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
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import { GetConfig } from "../lib/libOutputConfig";
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					import { GetConfig } from "../lib/libOutputConfig";
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@@ -13,12 +13,12 @@ const sceneSetup = () => {
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    let _database: Database | undefined;
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					    let _database: Database | undefined;
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    const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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					    const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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    const _currGeometry = ref<string>('球');
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					    const _currGeometry = ref<string>('球');
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    const _currTexture = ref<Texture>();
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					    const _currTexture = ref<TextureTableRecord>();
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    const CurrGeometry = computed({
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					    const CurrGeometry = computed({
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        get: () => _currGeometry.value,
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					        get: () => _currGeometry.value,
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        set: (val: string) => ChangeGeometry(val)
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					        set: (val: string) => ChangeGeometry(val)
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    })
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					    })
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    const CurrTexture = computed<Texture>(() => _currTexture.value);
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					    const CurrTexture = computed<TextureTableRecord>(() => _currTexture.value);
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    const Geometries = ref<string[]>([]);
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					    const Geometries = ref<string[]>([]);
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    const Material = computed(() => _material.value);
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					    const Material = computed(() => _material.value);
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    const CurrentShowObject = computed(() => _editor.ShowObject);
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					    const CurrentShowObject = computed(() => _editor.ShowObject);
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@@ -82,10 +82,30 @@ const sceneSetup = () => {
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        Update();
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					        Update();
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    }
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					    }
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					    /** 这是自定义材质更新方法,WebCAD库中的TextureTableRecord.TextureUpdate方法在导出的时候被删除了,所以需要自己实现 */
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					    function UpdateTexture() {
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					        const record = _currTexture.value;
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					        const texture = record['texture'] as Texture;
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					        texture.wrapS = record.WrapS;
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					        texture.wrapT = record.WrapT;
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					        texture.anisotropy = 16;
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					        texture.rotation = record.rotation;
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					        texture.repeat.set(record.repeatX, record.repeatY);
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					        texture.offset.set(record.moveX, record.moveY);
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					        texture.needsUpdate = true;
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					        Update();
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					    }
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    async function ChangeTextureFromUrlAsync(url?: string) {
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					    async function ChangeTextureFromUrlAsync(url?: string) {
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					        console.warn("Update texture from url:", url);
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        // 关联贴图
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					        // 关联贴图
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        const db = Material.value.Db;
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					        const db = Material.value.Db;
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        if (!db) return; // 材质未初始化
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					        // 材质未初始化
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					        if (!db) {
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					            console.warn("Material has not been initialized");
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					            return;
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					        }
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        let record = Material.value.map?.Object as TextureTableRecord;
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					        let record = Material.value.map?.Object as TextureTableRecord;
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        if (!record) {
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					        if (!record) {
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            // record = db.TextureTable.Symbols.values().next().value;
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					            // record = db.TextureTable.Symbols.values().next().value;
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@@ -99,19 +119,21 @@ const sceneSetup = () => {
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            // }
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					            // }
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        }
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					        }
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        // record.objectId = new ObjectId(undefined, record);
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					        // 设置Store
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        _currTexture.value = record['texture'] as Texture;
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					        _currTexture.value = record;
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					        const texture = record['texture'] as Texture;
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        if (url) {
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					        if (url) {
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            record.imageUrl = url;
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					            record.imageUrl = url;
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            _currTexture.value.image = undefined;
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					            texture.image = undefined;
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        }
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					        }
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        // 设置Store
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					        if (!texture.image) {
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        if (!_currTexture.value.image) {
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            const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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					            const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
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            _currTexture.value.image = img;
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					            texture.image = img;
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            _currTexture.value.needsUpdate = true;
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        }
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					        }
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					        texture.needsUpdate = true;
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					        UpdateTexture();
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        await UpdateMaterialAsync();
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					        await UpdateMaterialAsync();
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    }
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					    }
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@@ -153,6 +175,7 @@ const sceneSetup = () => {
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        Material,
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					        Material,
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        Initial,
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					        Initial,
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        Update,
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					        Update,
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					        UpdateTexture,
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        UpdateMaterialAsync,
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					        UpdateMaterialAsync,
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        ChangeTextureFromUrlAsync,
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					        ChangeTextureFromUrlAsync,
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        SerializeMaterialAsync,
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					        SerializeMaterialAsync,
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	Block a user