优化纹理参数绑定处理逻辑,添加默认纹理参数

This commit is contained in:
陈梓阳 2025-06-13 15:24:17 +08:00
parent 3d27bccdea
commit 3aebd9ed95
4 changed files with 59 additions and 49 deletions

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@ -1,7 +1,7 @@
{ {
"name": "material-editor", "name": "material-editor",
"private": true, "private": true,
"version": "1.0.25", "version": "1.0.26",
"type": "module", "type": "module",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",

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@ -70,16 +70,16 @@
<label>平铺U</label> <label>平铺U</label>
<select v-model="textureAdjustment.wrapS"> <select v-model="textureAdjustment.wrapS">
<option value="0">镜像平铺</option> <option :value="MirroredRepeatWrapping">镜像平铺</option>
<option value="1">平铺</option> <option :value="RepeatWrapping">平铺</option>
<option value="2">展开</option> <option :value="ClampToEdgeWrapping">展开</option>
</select> </select>
<label>平铺V</label> <label>平铺V</label>
<select v-model="textureAdjustment.wrapT"> <select v-model="textureAdjustment.wrapT">
<option value="0">镜像平铺</option> <option :value="MirroredRepeatWrapping">镜像平铺</option>
<option value="1">平铺</option> <option :value="RepeatWrapping">平铺</option>
<option value="2">展开</option> <option :value="ClampToEdgeWrapping">展开</option>
</select> </select>
<label>旋转</label> <label>旋转</label>
@ -119,6 +119,7 @@ import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material"
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import { DownloadFile } from "../helpers/helper.web"; import { DownloadFile } from "../helpers/helper.web";
import MathHelper from "../helpers/MathHelper"; import MathHelper from "../helpers/MathHelper";
import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Wrapping } from "three";
export interface MaterialRequest { export interface MaterialRequest {
/** 材质名 */ /** 材质名 */
@ -144,11 +145,11 @@ const emits = defineEmits<{
}>(); }>();
const debugMode = ref(false); const debugMode = ref(false);
const _textureSrc = ref(props.textureSrcList); const textureSrc = computed(() => props.textureSrcList || []);
const debugTextureSrc = ref(""); const debugTextureSrc = ref("");
const textureAdjustment = ref<TextureAdjustment>({ const textureAdjustment = ref<TextureAdjustment>({
wrapS: 0, wrapS: MirroredRepeatWrapping,
wrapT: 0, wrapT: MirroredRepeatWrapping,
rotation: 0, rotation: 0,
repeatX: 1, repeatX: 1,
repeatY: 1, repeatY: 1,
@ -201,9 +202,9 @@ const materialInfo = reactive({
inputText: '', inputText: '',
}); });
watch(() => props.textureSrcList, async (val) => { watch(textureSrc, async (val) => {
_textureSrc.value = val; if (val.length == 0) return;
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(val[0]);
}); });
watch(() => props.name, () => { watch(() => props.name, () => {
@ -211,19 +212,19 @@ watch(() => props.name, () => {
}); });
watch(textureAdjustment, async (val) => { watch(textureAdjustment, async (val) => {
UpdateTexture(); scene.UpdateTexture();
}, { deep: true }); }, { deep: true });
// //
watch(() => scene.CurrTexture, (val) => { watch(() => scene.CurrTexture, (val) => {
textureAdjustment.value = { textureAdjustment.value = {
wrapS: val.wrapS, wrapS: val.WrapS,
wrapT: val.wrapT, wrapT: val.WrapT,
rotation: val.rotation, rotation: val.rotation,
repeatX: val.repeat.x, repeatX: val.repeatX,
repeatY: val.repeat.y, repeatY: val.repeatY,
moveX: val.offset.x, moveX: val.moveX,
moveY: val.offset.y moveY: val.moveY
} }
}) })
@ -242,20 +243,6 @@ async function UpdateMaterial() {
await scene.UpdateMaterialAsync(); await scene.UpdateMaterialAsync();
} }
function UpdateTexture() {
const texture = scene.CurrTexture;
const val = textureAdjustment.value;
texture.wrapS = val.wrapS;
texture.wrapT = val.wrapT;
texture.anisotropy = 16;
texture.rotation = val.rotation;
texture.repeat.set(val.repeatX, val.repeatY);
texture.offset.set(val.moveX, val.moveY);
texture.needsUpdate = true;
scene.Update();
}
async function loadData() { async function loadData() {
if (!materialInfo.inputText) return; if (!materialInfo.inputText) return;
const json = JSON.parse(materialInfo.inputText); const json = JSON.parse(materialInfo.inputText);
@ -286,10 +273,10 @@ async function HandleUpload() {
else { else {
// //
let idx = 0; let idx = 0;
for (const src of _textureSrc.value) { for (const src of textureSrc.value) {
await scene.ChangeTextureFromUrlAsync(src); await scene.ChangeTextureFromUrlAsync(src);
const mat = { const mat = {
name: materialInfo.materialName + ++idx, name: textureSrc.value.length > 1 ? materialInfo.materialName + ++idx : materialInfo.materialName,
logo: await scene.GenerateMaterialLogoAsync(), logo: await scene.GenerateMaterialLogoAsync(),
// jsonString -> Deflate -> BinaryString -> Base64 // jsonString -> Deflate -> BinaryString -> Base64
file: ToDeflatedBase64(await scene.SerializeMaterialAsync()) file: ToDeflatedBase64(await scene.SerializeMaterialAsync())
@ -298,7 +285,7 @@ async function HandleUpload() {
} }
} }
await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
emits('submit', result); emits('submit', result);
return result; return result;
} finally { } finally {

View File

@ -58,7 +58,7 @@ async function HandleUpdateConfig() {
else { editMode.value = false; } else { editMode.value = false; }
if (config.textureSrc) { if (config.textureSrc) {
textureSrc.value = Array.from(config.textureSrc); textureSrc.value = Array.from(config.textureSrc);
await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]); // Mount
} }
} }

View File

@ -3,7 +3,7 @@ import { computed, ref } from "vue";
import { MaterialEditor } from "../common/MaterialEditor"; import { MaterialEditor } from "../common/MaterialEditor";
import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api"; import { Database, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
import { LoadImageFromUrl } from "../helpers/helper.imageLoader"; import { LoadImageFromUrl } from "../helpers/helper.imageLoader";
import { Texture } from "three"; import { ClampToEdgeWrapping, MirroredRepeatWrapping, RepeatWrapping, Texture } from "three";
import { materialRenderer } from "../common/MaterialRenderer"; import { materialRenderer } from "../common/MaterialRenderer";
import { MaterialIn, MaterialOut } from "../common/MaterialSerializer"; import { MaterialIn, MaterialOut } from "../common/MaterialSerializer";
import { GetConfig } from "../lib/libOutputConfig"; import { GetConfig } from "../lib/libOutputConfig";
@ -13,12 +13,12 @@ const sceneSetup = () => {
let _database: Database | undefined; let _database: Database | undefined;
const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord()); const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
const _currGeometry = ref<string>('球'); const _currGeometry = ref<string>('球');
const _currTexture = ref<Texture>(); const _currTexture = ref<TextureTableRecord>();
const CurrGeometry = computed({ const CurrGeometry = computed({
get: () => _currGeometry.value, get: () => _currGeometry.value,
set: (val: string) => ChangeGeometry(val) set: (val: string) => ChangeGeometry(val)
}) })
const CurrTexture = computed<Texture>(() => _currTexture.value); const CurrTexture = computed<TextureTableRecord>(() => _currTexture.value);
const Geometries = ref<string[]>([]); const Geometries = ref<string[]>([]);
const Material = computed(() => _material.value); const Material = computed(() => _material.value);
const CurrentShowObject = computed(() => _editor.ShowObject); const CurrentShowObject = computed(() => _editor.ShowObject);
@ -82,10 +82,30 @@ const sceneSetup = () => {
Update(); Update();
} }
/** 这是自定义材质更新方法WebCAD库中的TextureTableRecord.TextureUpdate方法在导出的时候被删除了所以需要自己实现 */
function UpdateTexture() {
const record = _currTexture.value;
const texture = record['texture'] as Texture;
texture.wrapS = record.WrapS;
texture.wrapT = record.WrapT;
texture.anisotropy = 16;
texture.rotation = record.rotation;
texture.repeat.set(record.repeatX, record.repeatY);
texture.offset.set(record.moveX, record.moveY);
texture.needsUpdate = true;
Update();
}
async function ChangeTextureFromUrlAsync(url?: string) { async function ChangeTextureFromUrlAsync(url?: string) {
console.warn("Update texture from url:", url);
// 关联贴图 // 关联贴图
const db = Material.value.Db; const db = Material.value.Db;
if (!db) return; // 材质未初始化 // 材质未初始化
if (!db) {
console.warn("Material has not been initialized");
return;
}
let record = Material.value.map?.Object as TextureTableRecord; let record = Material.value.map?.Object as TextureTableRecord;
if (!record) { if (!record) {
// record = db.TextureTable.Symbols.values().next().value; // record = db.TextureTable.Symbols.values().next().value;
@ -99,19 +119,21 @@ const sceneSetup = () => {
// } // }
} }
// record.objectId = new ObjectId(undefined, record); // 设置Store
_currTexture.value = record['texture'] as Texture; _currTexture.value = record;
const texture = record['texture'] as Texture;
if (url) { if (url) {
record.imageUrl = url; record.imageUrl = url;
_currTexture.value.image = undefined; texture.image = undefined;
} }
// 设置Store if (!texture.image) {
if (!_currTexture.value.image) {
const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl); const img = await LoadImageFromUrl(GetConfig().host + '/' + record.imageUrl);
_currTexture.value.image = img; texture.image = img;
_currTexture.value.needsUpdate = true;
} }
texture.needsUpdate = true;
UpdateTexture();
await UpdateMaterialAsync(); await UpdateMaterialAsync();
} }
@ -153,6 +175,7 @@ const sceneSetup = () => {
Material, Material,
Initial, Initial,
Update, Update,
UpdateTexture,
UpdateMaterialAsync, UpdateMaterialAsync,
ChangeTextureFromUrlAsync, ChangeTextureFromUrlAsync,
SerializeMaterialAsync, SerializeMaterialAsync,