更新打包配置,完善组件入参模式,新增事件总线
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@@ -1,5 +1,21 @@
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<template>
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<div vertical class="material-adjuster">
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<div class="adjust-section">
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<h3>操作</h3>
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<fieldset v-if="debugMode" style="margin: 1em 0;">
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<legend>DEBUG</legend>
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<label>上传路径ID</label>
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<input v-model="materialInfo.dirId" type="text" placeholder="材质路径ID" />
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</fieldset>
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<label>材质名</label>
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<input v-model.trim="materialInfo.materialName" type="text" placeholder="材质名" />
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<!-- <CfFlex gap="1em">
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<button class="btn-success" style="min-width: 110px;" @click="HandleUpload">上传</button>
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<button class="btn-danger" style="min-width: 110px;" @click="HandleCancel">取消</button>
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</CfFlex> -->
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</div>
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<div class="adjust-section">
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<h3>模型预览</h3>
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<label>选择模型样式</label>
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@@ -10,8 +26,8 @@
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<div class="adjust-section" v-if="debugMode">
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<h3>纹理选择(DEBUG)</h3>
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<label>纹理链接</label>
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<input v-model.trim="textureLink" type="text" placeholder="在此键入纹理图像的URL..." />
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<button class="btn-primary" @click="scene.ChangeTextureAsync(textureLink)"
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<input v-model.trim="_textureSrc" type="text" placeholder="在此键入纹理图像的URL..." />
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<button class="btn-primary" @click="scene.ChangeTextureAsync(_textureSrc)"
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style="margin-left: 1em;">应用</button>
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</div>
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<div class="adjust-section">
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@@ -85,39 +101,41 @@
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</div>
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</div>
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<div class="adjust-section">
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<h3>操作</h3>
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<fieldset v-if="debugMode" style="margin: 1em 0;">
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<legend>DEBUG</legend>
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<label>上传路径ID</label>
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<input v-model="materialRequest.dirId" type="text" placeholder="材质路径ID" />
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</fieldset>
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<label>材质名</label>
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<input v-model="materialRequest.materialName" type="text" placeholder="材质名" />
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<CfFlex gap="1em">
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<button class="btn-success" style="min-width: 110px;" @click="HandleUpload">上传</button>
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<button class="btn-danger" style="min-width: 110px;" @click="HandleCancel">取消</button>
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</CfFlex>
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</div>
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</div>
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch } from "vue"
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import { ref, reactive, watch, onMounted } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import { storeToRefs } from "pinia";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { DeflateAsync } from "../helpers/helper.compression";
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export interface MaterialRequest {
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/** 材质名 */
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name: string;
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/** 材质logo文件 */
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logo: Blob;
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/** 序列化并Deflate压缩后的材质文件的Base64编码 */
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file: string;
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}
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const scene = useScene();
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const debugMode = ref(true);
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const props = defineProps<{
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textureSrc?: string;
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}>();
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const emits = defineEmits<{
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(e: 'cancel'): void;
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(e: 'submit', data: MaterialRequest): void;
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}>();
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const debugMode = ref(false);
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const { CurrGeometry, Geometries, Material } = storeToRefs(scene);
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const enableTexture = ref(Material.value.useMap);
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const textureLink = ref('');
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const _textureSrc = ref(props.textureSrc);
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const textureAdjustment = reactive<TextureAdjustment>({
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wrapS: 0,
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wrapT: 0,
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@@ -134,9 +152,18 @@ const model = reactive({
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normalScale: Material.value.bumpScale,
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emissiveIntensity: Material.value.specular
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});
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const materialRequest = reactive({
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const materialInfo = reactive({
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dirId: DirectoryId.MaterialDir, // 正常来说是2
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materialName: ''
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materialName: '材质1'
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});
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onMounted(() => {
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scene.ChangeTextureAsync(_textureSrc.value);
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})
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watch(() => props.textureSrc, async (val) => {
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_textureSrc.value = val;
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await scene.ChangeTextureAsync(_textureSrc.value);
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});
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watch(model, async (val) => {
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@@ -171,25 +198,34 @@ async function EnableTexture(enable: boolean) {
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async function HandleUpload() {
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try {
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if (IsNullOrWhitespace(materialRequest.materialName)) {
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if (IsNullOrWhitespace(materialInfo.materialName)) {
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alert('材质名称不可为空');
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return;
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}
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uploading.value = true;
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await scene.UploadMaterialAsync(materialRequest);
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const data = {
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name: materialInfo.materialName,
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logo: await scene.GenerateMaterialLogoAsync(),
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// jsonString -> Deflate -> BinaryString -> Base64
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file: btoa(String.fromCharCode(...await DeflateAsync(await scene.SerializeMaterialAsync())))
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};
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emits('submit', data);
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return data;
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} finally {
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uploading.value = false;
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alert("上传成功");
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} catch (error) {
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console.error(error);
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alert("上传材质出错,请检查网络连接或联系管理员");
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}
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}
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async function HandleCancel() {
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// TODO: 触发取消事件
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function HandleCancel() {
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emits('cancel');
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}
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defineExpose({
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Upload: HandleUpload,
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Cancel: HandleCancel
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})
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</script>
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<style scoped>
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@@ -1,35 +1,59 @@
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<template>
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<CfFlex class="material-view">
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<div ref="container" style="width: 100%; height: 100%; flex: 3; box-sizing: border-box;" />
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<MaterialAdjuster style="flex: 1;overflow-y: auto; width: 100%; height: 100%; box-sizing: border-box;" />
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<div ref="container" class="material-view-container" />
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<MaterialAdjuster ref="adjuster" class="material-view-sider" :texture-src="textureSrc" @cancel="config.cancelCallback" @submit="config.submitCallback" />
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</CfFlex>
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</template>
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<script setup lang="ts">
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import { onMounted, useTemplateRef } from 'vue';
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import { onMounted, ref, useTemplateRef } from 'vue';
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import MaterialAdjuster from './MaterialAdjuster.vue';
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import { useScene } from '../stores/sceneStore';
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import CfFlex from './CfFlex.vue';
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import { GetConfig } from '../lib/libOutputConfig';
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import { useEvent } from '../stores/eventStore';
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const scene = useScene();
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const container = useTemplateRef<HTMLElement>('container');
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const eventbus = useEvent();
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const container = useTemplateRef('container');
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const adjusterRef = useTemplateRef('adjuster');
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const config = GetConfig();
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const textureSrc = ref(config.textureSrc);
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// 禁用右键菜单
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document.addEventListener('contextmenu', (e) => e.preventDefault());
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onMounted(() => {
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scene.Initial(container.value);
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eventbus.Subscribe('submit', () => adjusterRef.value.Upload());
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eventbus.Subscribe('update-texture', () => {
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textureSrc.value = config.textureSrc
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});
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});
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</script>
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<style scoped>
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<style scoped lang="scss">
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.material-view
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{
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width: 100%;
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height: 100vh;
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height: 100%;
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box-sizing: border-box;
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padding: 0;
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margin: 0;
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overflow: hidden;
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&-container {
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flex: 3 1;
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height: 100%;
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box-sizing: border-box;
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overflow: hidden;
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}
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&-sider {
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flex: 1 1;
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overflow-y: auto;
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height: 100%;
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box-sizing: border-box;
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}
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}
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</style>
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