修复场景初始化后纹理未更新的问题
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# 材质编辑器
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独立实现的WebCAD材质编辑器,提供材质预览,调节和上传功能。
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独立实现的PBR材质编辑器,提供PBR材质的预览,参数调整功能。
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- 支持PBR材质的序列化输出以及反序列化输入。
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- 支持多种模型的预览(球体,圆环,立方体,环面纽结,圆锥体)
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- 支持PBR材质的参数调节(金属度,粗糙度,法线强度,高光强度)
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- 支持纹理的参数调节(U/V平铺,偏移,缩放调节)
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- 支持任意程序调用,可挂在于HTML元素上
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@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.13",
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"version": "1.0.14",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -114,6 +114,7 @@ import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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import { FromDeflateBase64, ToDeflatedBase64 } from "../helpers/helper.material";
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import { AsyncDelay } from "../helpers/helper.async";
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export interface MaterialRequest {
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/** 材质名 */
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@ -164,10 +165,6 @@ const materialInfo = reactive({
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inputText:'',
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});
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onMounted(async () => {
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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})
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watch(() => props.textureSrcList, async (val) => {
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_textureSrc.value = val;
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value[0]);
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@ -53,6 +53,7 @@ async function HandleUpdateConfig() {
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await scene.ImportMaterialAsync(json);
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}
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textureSrc.value = Array.from(config.textureSrc);
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await scene.ChangeTextureFromUrlAsync(textureSrc.value[0]);
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}
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</script>
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15
src/helpers/helper.async.ts
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15
src/helpers/helper.async.ts
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@ -0,0 +1,15 @@
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/**
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* 异步等待
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* @param ms 等待毫秒数
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* @param value 等待完成后返回的值
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* @returns
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*/
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export function AsyncDelay<T>(ms: number, value?: T) {
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return new Promise<T>((resolve) => setTimeout(resolve, ms, value));
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}
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export async function AsyncWaitUntil(predicate: () => boolean, waitTime = 100) {
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while (!predicate()) {
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await AsyncDelay(waitTime);
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}
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}
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@ -20,10 +20,10 @@ export function ConfigureLibOutput(config: Partial<LibOutputConfig>) {
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export type LibOutputConfig = {
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/**
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* 材质文件域名
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* 材质文件域名,用来获取贴图文件
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*/
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host: string,
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/** 材质贴图链接列表,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
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/** 材质贴图链接列表,用与批量提交,场景会只会载入第一个链接作为纹理预览,但是导出提交时会为所有链接创建材质 */
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textureSrc: Array<string>,
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/** 更新模型,对材质进行编辑时赋值 */
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updateModel?: {
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