添加CADFactory调试输出
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@ -1,7 +1,7 @@
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{
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"name": "material-editor",
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"private": true,
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"version": "1.0.19",
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"version": "1.0.20",
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"type": "module",
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"scripts": {
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"dev": "vite",
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@ -1,4 +1,4 @@
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import { CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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import { CADFactory, CADFiler, CADObject, Database, DuplicateRecordCloning, Factory, LayerNode, ObjectId, PhysicalMaterialRecord, TextureTableRecord } from "webcad_ue4_api";
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// TODO: Danger: 注意入侵性代码
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// 疑似是WebCAD中的漏洞,当传入new Database()时,
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@ -14,26 +14,22 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
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this.idMap.set(object.Id.Index, object.Id);
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}
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export function MaterialOut(material: PhysicalMaterialRecord): string
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{
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try {
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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db.MaterialTable,
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new Map(),
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DuplicateRecordCloning.Ignore
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);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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return json;
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} catch (error) {
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console.error("error in MaterialOut:", error, material);
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throw error;
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}
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export function MaterialOut(material: PhysicalMaterialRecord): string {
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let db = new Database();
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db.WblockCloneObejcts(
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[material],
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db.MaterialTable,
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new Map(),
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DuplicateRecordCloning.Ignore
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);
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let json = JSON.stringify(db.FileWrite().Data);
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// // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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json = json.replace(LayerNode.name, "LayerNode")
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.replace(TextureTableRecord.name, "TextureTableRecord")
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.replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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console.debug("DEBUG CAD Object Name", CADFactory['factory'].objectNameMap);
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console.debug("CURRENT PROTOTYPE NAME\n", "LAYERNODE:", LayerNode.name, "TEXTURETABLERECORD:", TextureTableRecord.name, "PHYSICALMATERIALRECORD:", PhysicalMaterialRecord.name);
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return json;
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}
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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