修复批量提交时纹理记录ID重复的问题
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@ -1,7 +1,7 @@
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{
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{
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"name": "material-editor",
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"name": "material-editor",
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"private": true,
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"private": true,
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"version": "1.0.31",
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"version": "1.0.32",
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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"dev": "vite",
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"dev": "vite",
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@ -106,18 +106,12 @@ const sceneSetup = () => {
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console.warn("Material has not been initialized");
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console.warn("Material has not been initialized");
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return;
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return;
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}
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}
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let record = Material.value.map?.Object as TextureTableRecord;
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if (!record) {
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const record = new TextureTableRecord();
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// record = db.TextureTable.Symbols.values().next().value;
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// if(!record){
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record = new TextureTableRecord();
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record.Name = db.TextureTable.AllocateName();
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record.Name = db.TextureTable.AllocateName();
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db.TextureTable.Add(record);
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db.TextureTable.Add(record);
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// 替换map
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// 替换map
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Material.value.map = record.Id;
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Material.value.map = record.Id;
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// Material.value.map = img ? record.Id : undefined;
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// }
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}
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// 设置Store
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// 设置Store
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_currTexture.value = record;
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_currTexture.value = record;
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@ -132,8 +126,8 @@ const sceneSetup = () => {
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texture.image = img;
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texture.image = img;
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}
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}
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texture.needsUpdate = true;
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UpdateTexture();
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UpdateTexture();
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await record.Update();
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await UpdateMaterialAsync();
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await UpdateMaterialAsync();
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}
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}
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