修复批量提交时纹理记录ID重复的问题

This commit is contained in:
陈梓阳 2025-06-18 17:37:08 +08:00
parent c5f97495e8
commit 8a693f005b
2 changed files with 8 additions and 14 deletions

View File

@ -1,7 +1,7 @@
{
"name": "material-editor",
"private": true,
"version": "1.0.31",
"version": "1.0.32",
"type": "module",
"scripts": {
"dev": "vite",

View File

@ -106,18 +106,12 @@ const sceneSetup = () => {
console.warn("Material has not been initialized");
return;
}
let record = Material.value.map?.Object as TextureTableRecord;
if (!record) {
// record = db.TextureTable.Symbols.values().next().value;
// if(!record){
record = new TextureTableRecord();
const record = new TextureTableRecord();
record.Name = db.TextureTable.AllocateName();
db.TextureTable.Add(record);
// 替换map
Material.value.map = record.Id;
// Material.value.map = img ? record.Id : undefined;
// }
}
// 设置Store
_currTexture.value = record;
@ -132,8 +126,8 @@ const sceneSetup = () => {
texture.image = img;
}
texture.needsUpdate = true;
UpdateTexture();
await record.Update();
await UpdateMaterialAsync();
}