移除调试内容
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		@@ -1,7 +1,7 @@
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{
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					{
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  "name": "material-editor",
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					  "name": "material-editor",
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  "private": true,
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					  "private": true,
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  "version": "1.0.18",
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					  "version": "1.0.19",
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  "type": "module",
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					  "type": "module",
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  "scripts": {
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					  "scripts": {
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    "dev": "vite",
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					    "dev": "vite",
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@@ -16,19 +16,24 @@ Database.prototype.AllocationObjectId = function (this: Database, object: CADObj
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export function MaterialOut(material: PhysicalMaterialRecord): string
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					export function MaterialOut(material: PhysicalMaterialRecord): string
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{
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					{
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    let db = new Database();
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					    try {
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    db.WblockCloneObejcts(
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					        let db = new Database();
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        [material],
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					        db.WblockCloneObejcts(
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        db.MaterialTable,
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					            [material],
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        new Map(),
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					            db.MaterialTable,
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        DuplicateRecordCloning.Ignore
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					            new Map(),
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    );
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					            DuplicateRecordCloning.Ignore
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    let json = JSON.stringify(db.FileWrite().Data);
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					        );
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    // // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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					        let json = JSON.stringify(db.FileWrite().Data);
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    json = json.replace(LayerNode.name, "LayerNode")
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					        // // TODO: Danger: 因为WebCAD依赖库中的部分类的构造函数名异常,所以在生成JSON时需要对类名进行替换
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        .replace(TextureTableRecord.name, "TextureTableRecord")
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					        json = json.replace(LayerNode.name, "LayerNode")
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        .replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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					            .replace(TextureTableRecord.name, "TextureTableRecord")
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    return json;
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					            .replace(PhysicalMaterialRecord.name, "PhysicalMaterialRecord");
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					        return json;
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					    } catch (error) {
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					        console.error("error in MaterialOut:", error, material);
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					        throw error;
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					    }
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}
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					}
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export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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					export function MaterialIn(fileData: Object[]): PhysicalMaterialRecord
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@@ -139,7 +139,7 @@ const emits = defineEmits<{
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    (e: 'submit', data: MaterialRequest[]): void;
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					    (e: 'submit', data: MaterialRequest[]): void;
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}>();
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					}>();
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const debugMode = ref(true);
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					const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrcList);
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					const _textureSrc = ref(props.textureSrcList);
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const debugTextureSrc = ref("");
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					const debugTextureSrc = ref("");
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const textureAdjustment = ref<TextureAdjustment>({
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					const textureAdjustment = ref<TextureAdjustment>({
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