修复材质导入问题
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@@ -38,25 +38,25 @@
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<label>金属度</label>
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<CfFlex gap="1em">
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<input v-model="Material.matalness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<input v-model="Material.matalness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.matalness }}</span>
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</CfFlex>
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<label>粗糙度</label>
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<CfFlex gap="1em">
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<input v-model="Material.roughness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<input v-model="Material.roughness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.roughness }}</span>
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</CfFlex>
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<label>法线强度</label>
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<CfFlex gap="1em">
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<input v-model="Material.bumpScale" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<input v-model="Material.bumpScale" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.bumpScale }}</span>
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</CfFlex>
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<label>高光</label>
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<CfFlex gap="1em">
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<input v-model="Material.specular" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<input v-model="Material.specular" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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<span>{{ Material.specular }}</span>
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</CfFlex>
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</div>
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@@ -64,9 +64,9 @@
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<div class="adjust-section">
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<h3>纹理调节</h3>
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<label>启用纹理</label>
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<input type="checkbox" v-model="enableTexture" />
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<input type="checkbox" v-model="Material.useMap" @change="UpdateMaterial" />
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<!-- <label>平铺U</label>
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<label>平铺U</label>
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<select v-model="textureAdjustment.wrapS">
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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@@ -78,7 +78,7 @@
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<option value="0">镜像平铺</option>
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<option value="1">平铺</option>
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<option value="2">展开</option>
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</select> -->
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</select>
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<label>旋转</label>
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<input v-model="textureAdjustment.rotation" type="number" step="0.01" min="0" max="359" />
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@@ -108,9 +108,8 @@
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch, onMounted } from "vue"
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import { ref, reactive, watch, onMounted, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import { storeToRefs } from "pinia";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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@@ -135,9 +134,11 @@ const emits = defineEmits<{
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(e: 'submit', data: MaterialRequest): void;
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}>();
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const debugMode = ref(true);
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const { CurrGeometry, Geometries, Material } = storeToRefs(scene);
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const enableTexture = ref(Material.value.useMap);
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const Material = computed(() => scene.Material);
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const CurrGeometry = computed(() => scene.CurrGeometry);
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const Geometries = computed(() => scene.Geometries);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrc);
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const textureAdjustment = ref<TextureAdjustment>({
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wrapS: 0,
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@@ -170,11 +171,6 @@ watch(() => props.textureSrc, async (val) => {
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await scene.ChangeTextureFromUrlAsync(_textureSrc.value);
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});
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watch(enableTexture, async (val) => {
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await EnableTexture(val);
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});
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watch(textureAdjustment, async (val) => {
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UpdateTexture();
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});
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@@ -194,13 +190,18 @@ watch(() => scene.CurrTexture, (val) => {
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})
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async function UpdateMaterial() {
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console.log(scene.CurrentShowObject)
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// console.log((scene.CurrentShowObject.children[0] as Mesh).material.metalness);
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// console.log(Material.value.Material.metalness);
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// console.log(scene.Material == scene.GetEditor().Material)
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// Material.value.matalness = model.metallic;
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// Material.value.roughness = model.roughness;
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// Material.value.bumpScale = model.normalScale;
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// Material.value.specular = model.emissiveIntensity;
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// Material.value.side = DoubleSide;
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await scene.UpdateMaterialAsync();
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scene.Update();
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await scene.UpdateMaterialAsync();
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}
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function UpdateTexture() {
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@@ -218,11 +219,6 @@ function UpdateTexture() {
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scene.Update();
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}
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async function EnableTexture(enable: boolean) {
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Material.value.useMap = enable;
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await scene.UpdateMaterialAsync();
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}
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async function loadData() {
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if(!materialInfo.inputText) return;
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const json = JSON.parse(materialInfo.inputText);
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