修复材质导入问题
This commit is contained in:
		@@ -1,7 +1,7 @@
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{
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  "name": "material-editor",
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  "private": true,
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  "version": "1.0.7",
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  "version": "1.0.8",
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  "type": "module",
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  "scripts": {
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    "dev": "vite",
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@@ -167,15 +167,17 @@ export class MaterialEditor
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    private Material: PhysicalMaterialRecord;
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    setMaterial(mat: PhysicalMaterialRecord)
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    {
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        console.log("set", mat.Material);
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        this.Material = mat;
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        this._MeshMaterial.copy(mat.Material);
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        // for (const child of this.ShowObject.children) {
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        //     if (child instanceof Mesh) {
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        //         child.material = mat.Material;
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        //     }
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        // }
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        let mtl = this._MeshMaterial;
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        console.log("set2", this._MeshMaterial)
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        console.log(mat.Material);
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        this.ShowMesh.material = mtl;
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        this._MeshMaterial.copy(mat.Material);
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        let mtl = this._MeshMaterial;
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        if (mtl.metalness > 0.8)
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            this.LoadMetalEnv().then(env =>
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            {
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@@ -214,6 +216,7 @@ export class MaterialEditor
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    async Update()
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    {
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        console.log("copy:", this.Material.Material.metalness);
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        let mat = this.ShowMesh.material as MeshPhysicalMaterial;
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        mat.needsUpdate = true;
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@@ -38,25 +38,25 @@
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            <label>金属度</label>
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            <CfFlex gap="1em">
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                <input v-model="Material.matalness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <input v-model="Material.matalness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.matalness }}</span>
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            </CfFlex>
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            <label>粗糙度</label>
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            <CfFlex gap="1em">
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                <input v-model="Material.roughness" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <input v-model="Material.roughness" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.roughness }}</span>
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            </CfFlex>
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            <label>法线强度</label>
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            <CfFlex gap="1em">
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                <input v-model="Material.bumpScale" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <input v-model="Material.bumpScale" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.bumpScale }}</span>
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            </CfFlex>
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            <label>高光</label>
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            <CfFlex gap="1em">
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                <input v-model="Material.specular" @change="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <input v-model="Material.specular" @input="UpdateMaterial" type="range" min="0" max="1" step="0.01" />
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                <span>{{ Material.specular }}</span>
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            </CfFlex>
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        </div>
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@@ -64,9 +64,9 @@
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        <div class="adjust-section">
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            <h3>纹理调节</h3>
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            <label>启用纹理</label>
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            <input type="checkbox" v-model="enableTexture" />
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            <input type="checkbox" v-model="Material.useMap" @change="UpdateMaterial" />
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            <!-- <label>平铺U</label>
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            <label>平铺U</label>
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            <select v-model="textureAdjustment.wrapS">
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                <option value="0">镜像平铺</option>
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                <option value="1">平铺</option>
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@@ -78,7 +78,7 @@
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                <option value="0">镜像平铺</option>
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                <option value="1">平铺</option>
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                <option value="2">展开</option>
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            </select> -->
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            </select>
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            <label>旋转</label>
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            <input v-model="textureAdjustment.rotation" type="number" step="0.01" min="0" max="359" />
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@@ -108,9 +108,8 @@
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</template>
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<script setup lang='ts'>
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import { ref, reactive, watch, onMounted } from "vue"
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import { ref, reactive, watch, onMounted, computed } from "vue"
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import { useScene, type TextureAdjustment } from "../stores/sceneStore";
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import { storeToRefs } from "pinia";
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import CfFlex from "./CfFlex.vue";
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import { DirectoryId } from "../api/Request";
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import { IsNullOrWhitespace } from "../helpers/helper.string";
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@@ -135,9 +134,11 @@ const emits = defineEmits<{
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    (e: 'submit', data: MaterialRequest): void; 
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}>();
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const debugMode = ref(true);
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const { CurrGeometry, Geometries, Material } = storeToRefs(scene);
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const enableTexture = ref(Material.value.useMap);
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const Material = computed(() => scene.Material);
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const CurrGeometry = computed(() => scene.CurrGeometry);
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const Geometries = computed(() => scene.Geometries);
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const debugMode = ref(false);
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const _textureSrc = ref(props.textureSrc);
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const textureAdjustment = ref<TextureAdjustment>({
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    wrapS: 0,
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@@ -170,11 +171,6 @@ watch(() => props.textureSrc, async (val) => {
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    await scene.ChangeTextureFromUrlAsync(_textureSrc.value);
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});
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watch(enableTexture, async (val) => {
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    await EnableTexture(val);
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});
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watch(textureAdjustment, async (val) => {
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    UpdateTexture();
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});
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@@ -194,13 +190,18 @@ watch(() => scene.CurrTexture, (val) => {
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})
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async function UpdateMaterial() {
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    console.log(scene.CurrentShowObject)
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    // console.log((scene.CurrentShowObject.children[0] as Mesh).material.metalness);
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    // console.log(Material.value.Material.metalness);
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    // console.log(scene.Material == scene.GetEditor().Material)
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    // Material.value.matalness = model.metallic;
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    // Material.value.roughness = model.roughness;
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    // Material.value.bumpScale = model.normalScale;
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    // Material.value.specular = model.emissiveIntensity;
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    // Material.value.side = DoubleSide;
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    await scene.UpdateMaterialAsync();
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    scene.Update();
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    await scene.UpdateMaterialAsync();
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}
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function UpdateTexture() {
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@@ -218,11 +219,6 @@ function UpdateTexture() {
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    scene.Update();
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}
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async function EnableTexture(enable: boolean) {
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    Material.value.useMap = enable;
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    await scene.UpdateMaterialAsync();
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}
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async function loadData() {
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    if(!materialInfo.inputText) return;
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    const json = JSON.parse(materialInfo.inputText);
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@@ -11,6 +11,7 @@ import { GetConfig } from "../lib/libOutputConfig";
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const sceneSetup = () => {
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    let _editor: MaterialEditor | undefined;
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    let _database: Database | undefined;
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    const _material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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    const _currGeometry = ref<string>('球');
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    const _currTexture = ref<Texture>();
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    const CurrGeometry = computed({
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@@ -19,7 +20,7 @@ const sceneSetup = () => {
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    })
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    const CurrTexture = computed<Texture>(() => _currTexture.value);
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    const Geometries = ref<string[]>([]);
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    const Material = ref<PhysicalMaterialRecord>(new PhysicalMaterialRecord());
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    const Material = computed(() => _material.value);
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    const CurrentShowObject = computed(() => _editor.ShowObject);
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    function Initial(canvas: HTMLElement) {
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@@ -74,15 +75,15 @@ const sceneSetup = () => {
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    }
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    async function UpdateMaterialAsync() {
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        console.log('UpdateMaterialAsync')
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        await Material.value.Update();
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        console.log(Material.value.Update);
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        // TODO: Danger: 如果等待下面这一行,会导致更新卡住(未知问题)
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        Material.value.Update();
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        // Material.value.Material.needsUpdate = true;
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        await _editor.Update();
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        Update();
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    }
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    async function ChangeTextureFromUrlAsync(url?: string) {
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        console.log('ChangeTextureFromUrlAsync')
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        // 关联贴图
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        const db = Material.value.Db;
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        if (!db) return; // 材质未初始化
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@@ -123,9 +124,10 @@ const sceneSetup = () => {
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    async function ImportMaterialAsync(materialJson: string) {
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        const material = MaterialIn(JSON.parse(materialJson));
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        Material.value = material;
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        _editor.setMaterial(material);
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        _material.value = material;
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        _editor.setMaterial(_material.value as PhysicalMaterialRecord);
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        await ChangeTextureFromUrlAsync();
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        await UpdateMaterialAsync();
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    }
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    async function GenerateMaterialLogoAsync() {
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@@ -158,7 +160,8 @@ const sceneSetup = () => {
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        ImportMaterialAsync,
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        GenerateMaterialLogoAsync,
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        Dispose,
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        CurrentShowObject
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        CurrentShowObject,
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        GetEditor: () => _editor
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    };
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};
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